[OOC] MGE DASH: Painkillers' Resources (4/6)

For OOC, "camp menu" and special info for the RP.

User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

[OOC] MGE DASH: Painkillers' Resources (4/6)

Post by Rezeed »

I thought it would be better off having our approved character sheets here amongst a few other things. While this is an OOC thread, it also serves another purpose that could help us out in different ways.

Okay, if possible, post your character data here and keep it as seperate post from all OOC posts. Second, along with your character sheet, please leave any zenny data, regular part data, item data, sub weapon data and buster part data here. Along with that, please list the current stats for said sub weapons when you obtain them as well as well as leaving the current stats for your buster gun. With that, our character data centered post will serve as a sort of "camp menu" that exist in RPGs.

I thought this would serve as a good way to keep our data organized and help manage our stuff better. Especially, since we'll all eventually have a lot of stuff in our possessions. This way we can keep track of it all. If our DM is able, please let us know how much zenny we start off with and any zenny we have earned. That way we always know how much zenny we have. KillerMoves, you could also use this thread to keep relevant shop data available so we all have a point of reference when shopping.

I'm going to leave this post as an index for specific data for faster access. I'll have my data placed in a seperate post just like the rest of you.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: Painkillers' Resources

Post by Rezeed »

[Guys, I've updated the buster part data to be more balanced and also explain how stats are boosted there. Short version of the later, it stacks with the default stats and with the equipped buster parts]

Seth Marker
Age: 17
Race: Human
Gender: Male
Home Continent: The Mannaz Continent. "Merlin Village"

Description:
Name of Flying Machine: "The Prelude"
Spoiler: show
Whimsically shaped like an angel fish with a blue and grey) on the outside. On the inside, it's 3 floors that are separate by a ladder on the first basement floor, and a elevator on the second basement floor. On the first floor lies the cockpit, digging crew rooms, and a living room. The second floor basement holds the kitchen, a general storage room, the restroom/shower/bathroom, and a meeting room(to discuss important matter and plan stuff). The bottom floor contains the engineer's lab, storage strictly for the engineer, and a place for a support car or drop ship. On the bottom of the ship, there's a hatch that big enough for a support car or drop ship. The hatch supports the weight of said items and will lower down like a flatbed for a truck attached to a construction crane. On the top area of the flying machine, it has a long flat walkway to serve as a sort of "Platform" for people to watch the ongoing scenery and for the digger to act as the weapon system in case of pirate attacks.(Anyone who doesn't seen how it can be effective clearly hasn't seen megaman legends.)
Reason for becoming a digger:
Spoiler: show
"I honestly want to learn more about the world and help people out while I can. I think it will be a lot of fun to travel around the world with some good friends while going on all sorts of adventures." Ever since he was a kid, he has seen diggers come by and there were a few pirate attacks that really stood out for to him. When he saw the diggers in action, he thought they were amazing and that's what partly motivated him into becoming a digger.
Appearance: Seth Marker is sporting a blue chrome POW Suit with silver gloves, silver hair, and light blue eyes. His body goes within an average build and size.

Bio: Seth is a digger in training who has been studying within the diggers guild for the last four years and feels he'll be ready for the license exam after he's finished his field training. Thankfully, with all the money he has made doing training in real ruins, he was able to get his own flying machine. However, nowadays, he tries to look for people who could be a part of his digging crew in between training digs with a veteran digging crew.

Personality: Seth is a rather upbeat person with a strong sense of justice. Despite that, he gets excited rather easily with things around him. He doesn't have a short attention span, he just tends to get curious with the world around him.

Zenny: 1000

Buster Gun stats:
Power: C
Energy: E
Range: C
Rapid: E

Buster Parts: Power Raiser, Range Booster.

POW Suit: Nothing Equipped but the Suit itself.

Sub Weapons: None.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Oersted
Emperor
Emperor
Posts: 1430
Joined: Thu Feb 16, 2012 9:12 pm
Gender: Male
Personal Title: Expert Blue Mage
Favorite Monster Type: Too many to list here. DX
Location: Discord, probably.

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Oersted »

Name:Lloyd Yeager
Age:19
Race:Human
Gender:Male
Place of birth:The Ballade Continent.
Start with Spotter and Engineer?: No
Start with Flying Machine?:Yes
Description of Flying Machine:The "Great Stork"
Spoiler: show
Great Stork.gif
Great Stork (Rear).gif
Reason for becoming a Digger:Mainly for the thrill of it, other positive effects to himself or others are just icing on the cake.

Appearance:Lloyd is tall with a strong build, has dark brown hair and grayish blue eyes. His POW Suit is painted a fiery red.

Biography:Lloyd is a digger-in-training and hasn't managed to get a crew yet, although it didn't stop him from making a dig or two by himself in those training areas on the guild's island, which of course have gotten him more than a few scrapes, but of course he knows he can't keep doing that or else he could get badly injured or worse, and there's also the fact he can't rely on his flying machine too much since he lacks the knowledge needed to fix anything if there's something that breaks.

As far as his past goes he's a rather average guy, aside maybe from the fact he used to get into fights often when he was younger.

Personality:Courageous and very passionate about life Lloyd tends to be both reckless and impatient but can also calm down when he needs to.

Zenny:?

Buster Stats:
Power:E
Energy:C
Range:E
Rapid:C

Buster parts: Turbo Charger and Rapid Fire

POW Suit:Basic.

Sub Weapon:None.
You do not have the required permissions to view the files attached to this post.
User avatar
Scrapmaster
Emperor
Emperor
Posts: 1752
Joined: Sun Jan 15, 2012 8:21 pm
Gender: Male
Personal Title: Swordmaster of the void.
Favorite Monster Type: None
Location: Tracking a griffin down.

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Scrapmaster »

Name: Dex Hansees
Age:20

Race:Human

Place of birth: The Noire Continent
Appearance:Young,Brown hair,Brown eyes, medium/ (in the middle) strong build.

Start with spotter/Engineer?:no

Start with flying machine?:yes
Description of flying machine: CLaDos
Spoiler: show
Image

Description: your normal Digger ship, with a twist on the appearance, it has pretty much what a digger ship would normally have, a room for the digger,Spotter and the Engineer, and in the case of guests there is 3 more rooms, It works really well on the air, flying at higher speeds than most ships, able to outrun or chase whoever the pilot is after, It got a more or less powerful armaments for defense in case of pirate attacks, pretty much some cannons that the digger or the pilot can aim, the pilot from the cockpit, the digger on the weapon control room, it works terrible on water though, in case it is needed to go afloat and go on water, it will work horrible, it is designed for flying, nothing more.
Easy to access interface for the spotter to check the radars from the digger, and some pretty big storage for parts and materials on its cargo area for the Engineer to use, should he/she find the necessary parts.

Reasons for becoming a digger:for self-adventure really, wanted to leave his home to explore the world, he feels free when exploring ruins and likes to do so, he feels like he is really doing something worthwhile doing it


BIo: Always a quiet and thoughtful guy, he never spoke too much, but when he had to, be it to make fun of something, joke, or just chat, he did so without hesitation or shyness, wanted to become a digger for a long time, and finally was able to do so when his father allowed him to, he trained with pro-diggers and proved he could handle a bit of the danger of ruins even when on his own, he has only been to one ruin alone when he got his ship from the digger's guild, wasn't too much trouble, he, however didn't find any refractors during it, which was depressing.
he likes the action and thrill of exploring ruins, but he is also desperately searching for a Spotter or Engineer in order to be able to finally tackle high ranking dungeons whenever he gets his license to do so, for as he only has the beginner's license at the moment, while he has some engineering practice, its nowhere near the level of being able to make upgrades or repair a large part of his ship, he only really knows how to tinker a little with his POW suit, but can only really fix its radar and communication system whenever he is on his ship

Personality: strong sense of justice, but unwillingness to step in, he will step in should he have to/feel like he really needs to, but in some cases will avoid stepping in, calm and thoughtful, easy to anger at times,sometimes he gets so angry at something that just happened he goes into a raging state (very rare, mostly happens against annoying reaverbots on ruins),but quick to calm down,often blames himself for the minor things that happen, pretty energetic as well, always willing to go on a dig or two.

Buster parts:Power raiser,Turbo charger
Pow suit colors:Black for the most part, red outlines on the arms and legs
POW suit:basic of the basic

Buster stats:
Power:C
Energy:C
Range:E
Rapid:E

Zenny: 750 at the moment

Sub weapons: Nothing
If you think of me as nothing more than a mere wanderer...you are trully mistaken, because I can destroy the very fabric of your being with the power bestowed upon me.

Where there is a question there is an answer, where there is an option there is another, my path is mine alone to make.

Death? I have gotten used to it, for I cannot die...I come back every time.
User avatar
KillMoves
Emperess
Emperess
Posts: 768
Joined: Thu Jun 13, 2013 1:07 am
Official Title: Supreme High ArchChancellor
Personal Title: Homeless Drunkard
Location: Streets

Re: [OOC] MGE DASH: Painkillers' Resources

Post by KillMoves »

Rezeed's got the right idea. You guys start off with 500 zennies because why not?

Since I also want to post something significant here, I'll keep track here the enemy data. Enemies that are encountered of course.

Family
Spoiler: show
Renegades
>can use grenades
Cultists
>can blow themselves up to inflict damage upon enemies
>can use 'worship' to enhance their allies' abilities. Mark of the Family (red) increases speed, Touch of the Family (blue) increases damage and Breathe of the Family (green) heals allies
>can use grenade launchers instead of swords
Chaos Marines
>can be ranged or melee types
>Family units take twice as much damage from Shine Busters, 1.5x damage from Elemental Busters and half damage from Void Busters
>Shine Busters have a chance of setting Family units in blue fire
>each Family unit's health varies


Reaverbots >each individual Reaverbot's health varies

Pirate Mechs
Spoiler: show
Last edited by KillMoves on Sat Nov 30, 2013 7:47 am, edited 5 times in total.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

If anything, these resources could make your job easier. Based on the rank of the ruin and game difficulty, those were the health ratings if you are wondering about the health data.

Click on the mech or reaverbot and it will give specifics about them:
http://legends-station.com/?page=mml1/reaverbots
http://legends-station.com/?page=mml2/reaverbots
http://legends-station.com/?page=motb/reaverbots
http://legends-station.com/?page=mml1/bonnemachines
http://legends-station.com/?page=mml2/bonnemachines
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

Sorry for the double post, But I thought I'd mentioned I added some original buster parts to the buster part listings.

At the same time, I need to mention that I have originally and it is still written that the POW Suits are Bullet Proof. While it is Bullet Proof, you can still very much feel the Impact. So it can still feel like you were hit hard with a fist or something of that sort.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
KillMoves
Emperess
Emperess
Posts: 768
Joined: Thu Jun 13, 2013 1:07 am
Official Title: Supreme High ArchChancellor
Personal Title: Homeless Drunkard
Location: Streets

[OOC] MGE DASH: Painkillers' Resources

Post by KillMoves »

Sorry guys for no updates but I'm currently in a position similar to the depths of Hell so I may not get this RP going anytime soon.

P.S. Gamer-Gamer-Girl, where are you? We got some work to do now...
User avatar
Scrapmaster
Emperor
Emperor
Posts: 1752
Joined: Sun Jan 15, 2012 8:21 pm
Gender: Male
Personal Title: Swordmaster of the void.
Favorite Monster Type: None
Location: Tracking a griffin down.

[OOC] MGE DASH: Painkillers' Resources

Post by Scrapmaster »

KillMoves wrote:Sorry guys for no updates but I'm currently in a position similar to the depths of Hell so I may not get this RP going anytime soon.

P.S. Gamer-Gamer-Girl, where are you? We got some work to do now...
Take as long as you need man


Gamergirl hasn't been around for quite some time now, like a week or two Im not sure, might have taken a trip or took a break from the multiverse, I dunno
If you think of me as nothing more than a mere wanderer...you are trully mistaken, because I can destroy the very fabric of your being with the power bestowed upon me.

Where there is a question there is an answer, where there is an option there is another, my path is mine alone to make.

Death? I have gotten used to it, for I cannot die...I come back every time.
User avatar
Gamergirl64
Emperor
Emperor
Posts: 1597
Joined: Mon Aug 27, 2012 2:36 am
Gender: Female
Personal Title: Friendly werewolf
Favorite Monster Type: Werewolf, Kikimora, Anubis
Location: In a forest, alone

[OOC] MGE DASH: Painkillers' Resources

Post by Gamergirl64 »

Sorry for not being active. I've been sort of out of it, lately, and been lacking the drive to do many creative stuff. Once I've gotten the spark to do things, I'll be back up. It may take a little time, though...
Image
(signature made by Pokemonaces)
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

[OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

I'm sure that with a little gaming and some good shows, you'll find the inspiration to push on.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

Sorry for moving all of the posts here, but they do belong on this OOC thread.

Anyone that's reading this and not a part of this RP, Sign-ups for this RP is here: http://www.themonstermultiverse.com/for ... =23&t=2182
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

Sorry for the third post, but I need to let you all know I added a slew of elemental buster parts and new buster parts. Some I made to be pretty cool.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

Sorry for being having the majority of the posts so far, but I need to ask everyone something as the creator othe universe this RP is set in.

How does it feel to be in this universe? To better put it, how is it working with you. Do you have issues playing/DMing within the confines of this universe? Are you enjoying yourselves or able to immerse yourselves with this kind of world?

It's rather important for me to know and I want to try to make the universe better by the experiences you've guys had here.(minus the mass killing)
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
KillMoves
Emperess
Emperess
Posts: 768
Joined: Thu Jun 13, 2013 1:07 am
Official Title: Supreme High ArchChancellor
Personal Title: Homeless Drunkard
Location: Streets

Re: [OOC] MGE DASH: Painkillers' Resources

Post by KillMoves »

Rezeed wrote:How does it feel to be in this universe? To better put it, how is it working with you. Do you have issues playing/DMing within the confines of this universe? Are you enjoying yourselves or able to immerse yourselves with this kind of world?
With only a few posts in, I don't think those are questions that are ready to be answered. Not even by me.

Rezeed wrote:Sorry for being having the majority of the posts so far, but I need to ask everyone something as the creator othe universe this RP is set in.
It's okay. Your name's colored which means you get to do whatever the hell you want.


Meanwhile at KillMoves' residence, working on the update
Spoiler: show
Image
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources

Post by Rezeed »

I still try to be reasonable.

That reminds me, I wonder how long it will take for one of the diggers to get their first obtained buster part or sub weapon.(Not pushing or anything, mostly just curious to see how it gets lead up to it)
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Chaos
Moon
Moon
Posts: 571
Joined: Wed Jan 11, 2012 4:30 am
Gender: Male
Personal Title: Gentleman Lich
Favorite Monster Type: Oni, Ogre, Goblins and such

Re: [OOC] MGE DASH: Painkillers' Resources (4/6)

Post by Chaos »

I finally found some free time to work on my Character for this RP after my finals were done.

Name: Jary Sarinski (Yah-ree Sah-rin-ski)
Age: 22-23
Race: People-folk
Gender: Male

Biography:
Spoiler: show
As a youth, Jary had always had a fascination with building and tinkering with deivices. In fact, one of his favourite pastimes was sneaking into junkyards to raid metal and other materials to craft small, interesting machines. His parents chastised him for the sneaking and petty thievery often, but at the same time, especially his father, nurtured his talent for making the small creations. After all, a bit of missing scrap never hurt, and the machinations were mostly childrens crafts such as miniature cars and airships, maybe with a few blinking lights and whirring noises.

It was in his teen years that he finally started to craft things that were a bit more...worthy of concern. At 15 one of his largest creations at the time, suffered a bad case of the explosions, when he tried to hook up in a small vehicle powering refractors into it. The refractor was undamaged despite the explosion, that sent the motor for the small self built vehicle up in the air, and then down in the middle of the small garden plot in their yard.

When he was finally an adult, his family was able to send him off to further schooling, where for a few years he spent time studying mechanics and design. After graduating he sent in a resume to one of the airship manufacturing companies to be a designer, including with it a ship design. The people were impressed, and offered him a job. Much to his dismay however...this job they offered was down in the dock, assembling the Airships.

While he was a bit peeved, he grew to like the work after a short while, enjoying the company of the other workers. However, the next kick in the gut was a few months into the job when they were revealing the brand new expensive airship. It was HIS design, and the fact that the company president was claiming it as a design for his own personal ship, was like a final kick right in the teeth. He nearly snapped. In fact he remembered when he was watching the announcement that he gripped the glass in his hand so tight that it shattered, much to a few other coworker's surprise, quickly hauling him to get first aid treatment.

It was not long after this that Jary began to formulate a plan. It....certainly wad not the most brilliant of plans, but it was a plan at least. Over the course of the next few weeks, he would bide his time, waitng and searching for an opportune moment. He spent this time finding some hired muscle to aid him, as well as starting to build a little side project with whatever scrap he could scrounge from the factory floor. Finally, opportunity presented itself when the ship was going to be docked near his boss's home, with fairly light security. Jary, along with the hired muscle, and a couple close friends he made in the airship docks stole away in the dark for the large house. Taking the light security by surprise, he burst into the docking area with a cobbled together serpentine mech of scrap, (a prototype of Zmey), knocking out those that stood in his way and punching a hole right into the shot to get inside. Once everyone that was with him was on board, he took command of the ship, and sent it skywards and away.

He was pursued for a good long while, but luckily he and his makeshift crew had enough ammunition to beat back the security team and other law enforcers. The ship though, was not in spectacular shape after the escape. A lot of the steering mechanisms and rudder area was slag, and holes were pockmarked along the side of the ship. This didn't get him down though, as he quickly found himself a secluded area to hide, and let the heat die down, while he made the repairs to his ship. It was a bit of a hack job, but seeing it afterwards simply made him swell up with joy, his first creation finally given form and in his possession.
Servbots:
Spoiler: show
Like all models of servbots, these are small, diminutive creations, seemingly put together out of simple shaped robotics. The key defining feature of them would certainly be their heads, looking like a cartoonish ram or goat like head. They are quite loyal to Jary, and are fairly crafty in their own right, very quick to find problems or broken parts in the various parts of the ship and the various others machines on the Перун. Their aesthetic sense is not desired by most however, mostly consisting of scrap bits and pieces, even known for dismantling slightly damaged machines that they can't fix easily, to do other small repairs that they can easily manage. This has been...rather irksome, as one time the servbots went on and half ways dismantled the Mech he was trying to build himself, setting him back several weeks in work. While being very handy and crafty on the mechanical side, when in combat it takes only a single E rank shot to down these poor guys. Not that they are actually damaged. Its more like a reflex in their AI, that causes them to freeze up and fall over.
Emblem: Its a mixture of these symbols, upon his flagship, however, the two seperate symbols are also used on lesser craft.
http://upload.wikimedia.org/wikipedia/c ... rmarks.svg

Flying Machine:
Name: Перун (Perun)
Looks: http://www.deviantart.com/art/medium-ma ... -347499110
Full description:
Spoiler: show
The Перун is his pride and joy, the first, and so far only ship he ever made a draft of on paper. However, its Design was not exactly as pictured above in the begining, much of the 'scrap metal' look something of his own artistic liscence once he...appropriated the ship. Though some of it isn;t by choice either. During the initial escape, much of the original control rudders were turned to slag, thus forcing him to use whatever scrap he could to repair them, since money at the start was tight, and still isn;t exactly plentiful. However, the addition of the mettallic 'face' was certainly of his design, blazoning his emblem upon its forehead. It also has the capability to to slide back the head and open the 'jaw'....though sadly this was just some nonsense aesthetics he put in, with no real use as of now.

An addition he gave to it recently to help in repairs was a large electromagnet, that could be lowered from the bottom of his vessel. He uses it to fly over areas like scrap and junkyards, the magnet allowing him to quickly take a large amount of scrap to repair and build with, without having to leave the ship open for attack if they had to stop the ship and grab it by hand.
Equipment:
Air Based[/b]
Name:
жар-пти́ця (Zhar-Ptica)
Spoiler: show
Otherwise known as the Firebirds, these are smaller, quicker and more lightly armoured than the Draches. They are made to be piloted almost solely by the Servbots, since their rate of returning back to ship isn't the best. The only reason that they remain as a form of fighter used is due to their only weapon. Strafing quickly over a target at high speed and dropping a large amount of low power explosives. These explosives aren't too dangerous, but dropped in their large numbers over their strafing runs, they are great at knocking folks down, starting small fires, and sowing general panic.

The design is very sleek, coloured bright red and orange. The bombs it drops are long and roughly teardrop shaped, coloured red and orange and red with an 'eye' design. Their explosions are more akin to the power of a big flashbang, to disorient and knock down, though they can sure hurt with a direct hit.


Ground Based
TBA

Personal Mech
Name: змій (Zmey, or Serpent)
Spoiler: show
This Mech was built primarily for speed and manoeuvrability, looking like a snake with wheels along most of the lower body. It can weaves its way between the trees in a forest with relative ease, even able to scale up larger ones, as well as buildings, though not with a great amount of stealth thanks t its lightweight construction. However, as with other lightweight constructs, it sacrifices a good deal of armouring for manoeuvrability. However, there is something that he managed to do to get around this little snafu. He made sure that may of the sections of the 'Body' of Zmey are interchangeable, so once one is destroyed, a Servbot could fly in a new section of 'body' to switch out. This isn't a very quick process however, and requires one to retreat from battle, or a well timed distraction by his crew. If he is attacked during this exchange time, it could result in a rather catastrophic explosion of the 'tail' piece's machinery. Luckily the cockpit of the Zmey is solid enough to withstand the explosion...though the first time it happened the cockpit was sent sailing a few hundred meters spiralling in the air to land a large distance away, leaving Jary bruised, dizzy, and sick to his stomach.
User avatar
Scrapmaster
Emperor
Emperor
Posts: 1752
Joined: Sun Jan 15, 2012 8:21 pm
Gender: Male
Personal Title: Swordmaster of the void.
Favorite Monster Type: None
Location: Tracking a griffin down.

Re: [OOC] MGE DASH: Painkillers' Resources (4/6)

Post by Scrapmaster »

I do have a question that might not make much sense in an RP.

How tough are our digger characters? A in how much damage can they take in a Megaman legends standard?

are we megaman tough (with shield and everything) or are we weaker than him? because on megaman legends, you could take some hefty amount of damage and still survive without much trouble,even on the hardest difficulty.

this brought a question to my mind as how much punishment can our digger characters take, and if they can tackle pirates head on like you did in megaman legends 1 with the bonnes, or have to use other tactics to beat them, or just run the hell out of there?

This might be a stupid question, but its something that has been bugging me.
If you think of me as nothing more than a mere wanderer...you are trully mistaken, because I can destroy the very fabric of your being with the power bestowed upon me.

Where there is a question there is an answer, where there is an option there is another, my path is mine alone to make.

Death? I have gotten used to it, for I cannot die...I come back every time.
User avatar
Rezeed
Sun
Sun
Posts: 2005
Joined: Wed Jan 11, 2012 3:36 am
Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

Re: [OOC] MGE DASH: Painkillers' Resources (4/6)

Post by Rezeed »

I pretty much explain it on the universe details.

Stat rank for damage dealing is pretty much explained there. As for the damage we can take, Megaman Legends in Easy Mode.

As for the Pirates, you could take a good portion of them on your own if you choose to bum rush, but it would be a good idea to use tactics if possible.
Image
Click the Image to be drawn into a world of Fantasy, Science, Romance, Mystery, Action, Adventure, and Endless Wonder.
User avatar
Scrapmaster
Emperor
Emperor
Posts: 1752
Joined: Sun Jan 15, 2012 8:21 pm
Gender: Male
Personal Title: Swordmaster of the void.
Favorite Monster Type: None
Location: Tracking a griffin down.

Re: [OOC] MGE DASH: Painkillers' Resources (4/6)

Post by Scrapmaster »

Rezeed wrote:I pretty much explain it on the universe details.

Stat rank for damage dealing is pretty much explained there. As for the damage we can take, Megaman Legends in Easy Mode.

As for the Pirates, you could take a good portion of them on your own if you choose to bum rush, but it would be a good idea to use tactics if possible.

Thanks Rezeed. I was asking about how much damage we could take and megaman legends in easy mode seems good
as it allows us to use different tactics when fighting alone or together (because im pretty sure the characters will me sometime) so that is very nice ;)

also anyone though about what elements they want to get?
If you think of me as nothing more than a mere wanderer...you are trully mistaken, because I can destroy the very fabric of your being with the power bestowed upon me.

Where there is a question there is an answer, where there is an option there is another, my path is mine alone to make.

Death? I have gotten used to it, for I cannot die...I come back every time.
Post Reply