It seems we're upon a new age of darkness...
Since the days when the first gamer sticked the face of his boss to the head of a monster in Doom, mods have been a great way to enrich our games and extend their length beyond what the creators made. And although some modders had often asked for donations, most everyone always made their creations out of pure love and enjoyment, or to fix some bug the developers didn't patch. And all that made them great and enjoyable.
But, not anymore; these glorious years are about to come to and end if Valve keeps this policy around...
Not only mod usage will go down severely (because you now gotta pay for it; you can't just DL a thousand-some of mods, even if each of these is worth only $0.25, which is most unlikely), but now the modding world will become full of mediocre re-skinners or thieves who stole someone else's work and are now trying to sell it for just a quick buck.
Of course, this doesn't mean that free mods will stop existing. But if you, as a decent and recognized modder, suddenly had an urgent need of cash, would you be able to resist the temptation of selling your work?
And worst of all, if you sell a mod for, let's say, 1$, you only get 25 cents off it; the rest goes to Valve. In other words, even if you made the best mod ever and it sold plenty despite being priced $40, you'd only get 25% of that price while Valve gets free content AND cash.
This is going to create arguments and fractures all over the game community. I'll quote a comment I saw where I got these news who explains it better:
So, modders out there, people who enjoys mods, or just games in general, rise your voices against this; this cannot be allowed to start, let alone continue and grow. This madness must be brought to a halt before it shatters the modding community as we know it.What the gullible idiots who are in favor - or neutral - towards this toxic practice completely miss, is that teleologically speaking there is a certain objectivity to what ends up being beneficial to everyone in the long run and what doesn't.
This objectivity (of what is good and what is bad) is correlated with ETHICS and that is what ensued this incurring shitstorm.
The people who say that this practice is legitimate are the same who won't mind loads of DLC, cut-content, on-disc DLC, season passes, micro-transactions, early access and the like. Please, do notice that all the previous examples have one thing in common: To detach you further away from your hard-earned money in exchange for an ever lesser service.
Paid mods will result in legal conundrums of epic proportions since most DLC infringes on various IP copyrights at the same time, and with publishers meddling in a world previously untouched by corporate lawyers and legalese experts, WE THE GAMERS, in due time, will see our mods reduce in quality, variety and spectrum.
In due time, Modders will also be substituted: From being enthusiastic fans who want to introduce new content to the games, to being money hungry prostitutes from poor countries who want a quick buck selling tasteless re-skins. These new modders will whore themselves out to corporate interests in exchange for a meager 25%. Yet again publishers win and WE lose.
This new practice is completely outrageous, no matter how one looks at it. The idea of paid mods is also against the spirit of entrepreneurship, voluntarism, and capitalism. It symbolizes the ascension of monetarism, and the commoditization of every single aspect of content creation.