Plain amazing, through instead of "Steampunk". It's actually "Clockpunk" since weapon and creation works in whale oil.
Re: Dishonored
Posted: Sun Oct 14, 2012 9:48 pm
by Drazzimyr
I've seen this on Steam and my friend has talked to me about it. I intended to get it in a couple weeks.
Re: Dishonored
Posted: Mon Oct 15, 2012 9:35 am
by PAZ
You will be enjoying it. It is hard to get through the game with no killing lol
Re: Dishonored
Posted: Mon Oct 15, 2012 7:54 pm
by Feathers
I've played Bioshock, Deus Ex, and Assassin's Creed and liked them all Out of them all I probably liked Deux Ex the most though. But wow this game definitely sounds right up my skyway!
Re: Dishonored
Posted: Mon Oct 15, 2012 11:48 pm
by Severontous
Idk, animation looks too clunky. May not be my thing.
Re: Dishonored
Posted: Mon Oct 15, 2012 11:53 pm
by Feathers
Severontous wrote:Idk, animation looks too clunky. May not be my thing.
Ahh that's too bad, I haven't looked yet myself. I have too many games to plays these days and not enough time anyway.
Re: Dishonored
Posted: Tue Oct 16, 2012 10:08 am
by Azrael
Hey wait a second this Dishonoured reminds me too much of Victorian London heh, I like the Big Ben reference in the trailer, I might Play this but after watching an intro to the game it did not impress much in its style of animation and sound through how weapons are fired But during this approaching winter I might get it on xbox who knows.
Re: Dishonored
Posted: Tue Oct 16, 2012 2:07 pm
by PAZ
What are you talking about, the animation of this game is just amazing for the artistic of it.
Re: Dishonored
Posted: Tue Oct 16, 2012 10:26 pm
by Severontous
Peacekeeper1894 wrote:What are you talking about, the animation of this game is just amazing for the artistic of it.
Proof, I want a video PROVING the animation isn't as jagged as the presentation trailers.
Re: Dishonored
Posted: Tue Oct 16, 2012 10:44 pm
by PAZ
Severontous wrote:
Peacekeeper1894 wrote:What are you talking about, the animation of this game is just amazing for the artistic of it.
Proof, I want a video PROVING the animation isn't as jagged as the presentation trailers.
From what I said was, the animation style fit the game artstyle just perfectly. Not realistically but it look very normal for this artstyle. (Never seen Team Fortress 2?)
Re: Dishonored
Posted: Wed Oct 17, 2012 1:46 am
by Severontous
Team Fortress 2 is a joke game, it was obviously made to be such a way.
My point is that I wasn't promised physics like Half-life, skyrim, or fallout.
I expected physics that would rival assassins creed. "Especially" for a game with such an atmosphere as Dishonored.
Now somebody told me that everything smooths out near endgame when you develop your abilities and whatnot.
With that said, the next thing that I would look for is how large the game is.
Re: Dishonored
Posted: Wed Oct 17, 2012 11:52 pm
by PAZ
Severontous wrote:Team Fortress 2 is a joke game, it was obviously made to be such a way.
My point is that I wasn't promised physics like Half-life, skyrim, or fallout.
I expected physics that would rival assassins creed. "Especially" for a game with such an atmosphere as Dishonored.
Now somebody told me that everything smooths out near endgame when you develop your abilities and whatnot.
With that said, the next thing that I would look for is how large the game is.
I dunno, but things you can do in this game is plain amazing.
Re: Dishonored
Posted: Sat Oct 27, 2012 9:12 pm
by L337 m4n
Yeah like summon rats and each action you do makes it so the plague spreads or something else happens. Just know that if you do plague choices the rats get more numerous and will attack you.
Re: Dishonored
Posted: Mon Oct 29, 2012 11:21 am
by Severontous
I played it on pc so this is what I say.
I like it. Though I was dissapointed in only two traditional non-lethal methods (sleep darts and choke outs). Even when I get creative with magic combos and whatnot I cant find fresh ways to go non-lethal.
but that is interesting. In the game there is this hidden value called the chaos system. A story dynamic mechanic. Get a lot of kills and action packed detections (among other things), your chaos value rises. Get a lot of non-lethals and being stealthy warrants the opposite effect. Depending on a high or low chaos value the entire game changes even down to dialogue and story. There are actually two versions of every chapter in this regard. And unlike most with a similar system, there is a massive difference between a high and low chaos chapter.
So, play the easier lethal route with more options and prepare for a nightmare later on.
Or play the more challenging non-lethal route with less options but have a happy ending and not so many people out for your head in the end.
I love this because not only does it balance the incentive to play lethal or not, but it give multiple variants of the game itself!
Definitely play it more than once.
But... one thing annoys me. Is there no way in hell I can unequip the sword for something else!? I hardly even use the thing.
Re: Dishonored
Posted: Mon Oct 29, 2012 11:30 am
by PAZ
Yeah it is great. The game have very little flow but it is unique of what it is,.