Most Useless Video Game weapons
Posted: Thu Dec 13, 2012 7:23 pm
You ever play a video game, using a certain weapon, and find yourself thinking "Why the hell is this piece of crap even in the game?"
This topic is where we share weapons that are useless, impractical, or just too silly to be any kind of effective.
I'll go first.
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From Team Fortress 2: the Sun-on-a-Stick
It's a melee weapon for the Scout that has the following stats:
Bonuses: Guarantees Critical damage on burning targets.
Penalties: Deals 25% less damage.
Now, guaranteed crits on burning targets sounds good, right?
Several problems with that.
1.) The Scout's melee damage is already the weakest in the game on his REGULAR weapons.
2.) Scout has NO MEANS of setting someone on fire, which means to use the Sun-on-a-Stick, you have to actively work with a Pyro.
3.) There's a million ways for burning to be extinguished. Water pools in the field, Scouts throwing Mad Milk, Pyros airblasting or using the Manmelter's vacuum, Snipers throwing Jarate, ANY MEDKIT...
4.) By the time you find a burning opponent, the Pyro has either already killed them using her other weapons, or they've extinguished themselves.
5.) Even on fire an opponent can fight back. If you try to melee, say, a Heavy (minigun), Soldier (rocket launcher), or Demoman (grenade launcher)... well, you can guess what will happen.
The Sun-on-a-Stick has no value as a weapon in Team Fortress 2.
This topic is where we share weapons that are useless, impractical, or just too silly to be any kind of effective.
I'll go first.
==========================================================================
From Team Fortress 2: the Sun-on-a-Stick
It's a melee weapon for the Scout that has the following stats:
Bonuses: Guarantees Critical damage on burning targets.
Penalties: Deals 25% less damage.
Now, guaranteed crits on burning targets sounds good, right?
Several problems with that.
1.) The Scout's melee damage is already the weakest in the game on his REGULAR weapons.
2.) Scout has NO MEANS of setting someone on fire, which means to use the Sun-on-a-Stick, you have to actively work with a Pyro.
3.) There's a million ways for burning to be extinguished. Water pools in the field, Scouts throwing Mad Milk, Pyros airblasting or using the Manmelter's vacuum, Snipers throwing Jarate, ANY MEDKIT...
4.) By the time you find a burning opponent, the Pyro has either already killed them using her other weapons, or they've extinguished themselves.
5.) Even on fire an opponent can fight back. If you try to melee, say, a Heavy (minigun), Soldier (rocket launcher), or Demoman (grenade launcher)... well, you can guess what will happen.
The Sun-on-a-Stick has no value as a weapon in Team Fortress 2.