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Megaman Battle Network Series
Posted: Thu Nov 21, 2013 10:44 pm
by Rezeed
megaman battle network 5.jpg
To the fans, what is your favorite net navi?
What's your favorite way the net is presented?(Which battle network do you think shows it best?)
What's your favorite battle chip/combo?
What's your favorite Link/DubSoul/Cross?
What's your favorite style change combo?
What's your favorite character that isn't a Navi?
Finally, what's your favorite megaman character adaption to battle network/easter egg shown?(Example: Roll and Data from Megaman Legends appearing from time to time either on TV or as Dolls.)
Feel free to discuss the series, ask for help on a game or share your unique code for Battle Chip Challenge.(So we can battle each other. I hear battle chip challenge does that.)
Re: Megaman Battle Network Series
Posted: Thu Nov 21, 2013 11:34 pm
by Oersted
Favorite Net Navi:Laserman and Duo(Although I'm not sure if he counts as a net navi.)
Favorite Battlechip:I don't remember the name of it but its one of Duo's chips in BN6, it rains down fists on the enemy's side.
Favorite Combo:Grass Seed and Black Bomb, nothing like blowing up the whole enemy field for double damage! =D
Favorite Cross: Difficult to say, I love a whole bunch of 'em, I guess I'll go with Erase Cross due to looks and not remembering how half of them worked. XD
For the record, I played all regular battle network games (1 to 6) and battle chip challenge. Although I played most of those on an emulator with BN4 being the only one I own IRL. Out of those I only finished 4 and 6, mainly due to me losing my saves for various reasons. On a related note, Shademan Ω is hell. >_>
Re: Megaman Battle Network Series
Posted: Fri Nov 22, 2013 2:57 am
by Jinouga87
I played the first game quite a few years ago. Got it used from a mall. Got the Gregar version of the 6th game and played both 4 and 5 in ROM forms. There's a part in 5 that's a pain in the ass to do on a cell phone emulator though. Fave Navi is Roll just like my fave Robot aster is Roll in the Classic series. Fave Battle Chip are the Navi chips as a whole. Fave Double Souls are the Dark Souls and fave Crosses are the Gragar Beast Crosses. Fave combo is Life Sword.
Re: Megaman Battle Network Series
Posted: Sat Nov 23, 2013 3:09 am
by Rezeed
Lets see.
My favorite style of choice is the Wood Shadow Style. Lets do a check list as to why.
1) The default charged shot makes the person invincible for a little while.
2) With the wood traits in conjunction with the Grass stage, it ensures I can heal pretty fast while I am fighting. Especially when using the default charged shot periodically.
3) With time, one gets access to the custom block version of Anti-damage which is already an awesome battlechip as it is through this style. Plus, the damage for it is not bad while giving you moments to flatout ignore damage.(like the charged shot wasn't enough to avoid damage)
I know this from personal experience by having a legit copy of the Battle Network 3 Blue and having a few battles with someone from highschool.
One of my favorite combos to use is poison stage, Muramasa, and grass stage. First the poison stage, both players will be losing health of course. Second, Muramasa gets as strong as you stall and get hurt from the poison stage. Works well if you set yourself to have a LOT of HP. Finally, when I am done, I just have switch stages back to grass and I am golden(especially when you have the wood shadow style). It will stall long enough for you to quickly grab a healing battle chip.
My favorite type of battle chips to employ are sword type battle chips. However, my favorite battlechip is Anti-damage for good reason. Lets you dodge attacks effectively, counters it with 3 attacks(that average around 100 damage each. One attack in battle network 5.), and a pretty reliable attack since it's likely to hit the target.(Especially, when there is rockblocking about.)
One of my favorite net navis is Knightman, but that's because I like knights mostly and his speech mannerisms usually bring a smile to my face.(It becomes really apparent in battle network 5.)
Re: Megaman Battle Network Series
Posted: Sat Nov 23, 2013 3:52 am
by Jinouga87
I've only played the Tea Protoman version of 5. MMBN5 seems to be the weakest game of the series to me. They needed to make some chips easier to get. No joke the only Elec chips I had for Magnet Cross at the start was MagnetMan and a Thunder chip I had to use a lotto number to get, Getting Navi chips was a pain in the ass to do as well. Plus the placement of the team Navis was not thought out to well. Naplaman in a network of mostly water? Searchman in a samurai themed area?
Re: Megaman Battle Network Series
Posted: Sat Nov 23, 2013 4:30 am
by Rezeed
It makes more sense on the Colonel version. That castle area was meant for shadowman. I believe the focus was more with the Colonel version which becomes more obvious when you look at battle network 6. Thankfully, you can repeat liberation missions to grind for navi chips and money. When you purposely wait at least a turn after the turn limit, you get a money reward instead of the navi chip. The partners can be rematch in an area just before a liberation area for rematches.
I agree however, they are stingy as heck with money(and in turn the chips unless you get easy buster level 6 and higher).
My advice is to abuse the lotto password system for free stuff. A lot of the password items tend to be pretty damn good early game and help you set yourself up for later down the road. Personally, I would recommend, spin G, Spin R, Spin Y, Charge Max, Del Sol, and the special those special enemy seeker custom blocks that lets you find specific types of enemies.(elemental based navis) You can also take advantage of trading your junk chips in the chip trader for a chance of a better chip. If you find one you like, you can get a double using Higby's Chip Ordering system. But if you want specific chips.
Just let me know and I'll tell you where you could find it. I've beaten all 6 battle network games and know them by heart.
Re: Megaman Battle Network Series
Posted: Sat Nov 23, 2013 6:36 am
by L337 m4n
Yeah beat all six main Battle Networks but not the spin-offs or mini-sequels. Still have most of the cartridges for Battle Network. Wish the Shooting Star crossover came to America though. Would like to see Battle Network and the sequel series Starforce interact to defeat Timeman.
Anyway my favorite Navi: Shadowman:He's a NINJA! Also Yamatoman doesn't have much story and Kendoman isn't much of a Bushido kinda guy.
Zero:Though he only appears in the Gamecube game. He also has a story that fits his X counterpart. A viral navi that is neither virus nor navi.
Shademan:He stays true to his predecessors origins. A theme park attraction. The original Shademan was a robot meant to scare kids and Dr. WIly took him in and retrofitted the robot into a menace.
Battle Network 3 explains the past best since we see Doctor Light the grandpa of Lan and Hub but I like how Six ends the series on a good note.
Junk-Cross. I like Junkman and the fact he went out feeling fulfilled is a bittersweet path. He should've made a comeback in the sequels.
Favorite Char that isn't a Navi is either Django the Solar Boy or the badass Mr. Match.
Re: Megaman Battle Network Series
Posted: Sat Nov 23, 2013 6:50 am
by Pierce
I enjoyed the early battle series (1 and 2), and Searchman is my favourite for obvious reasons. He's a freakin' sniper/marksman of all things.
Re: Megaman Battle Network Series
Posted: Mon Nov 25, 2013 3:48 am
by Jinouga87
Been playing through BN4 Red Sun for a bit. Sucks you have to play it twice to get all the Souls and chips. I hope stuff carries over. Also I hate BurnerMan. My first true usage of Dark Chips was on that bastard. Also kind of annoys me that it's harder to get Navi chips this time around. Bot Roll and Gutsman are random Navis. And where the hell are Burnerman and SparkMan?
Re: Megaman Battle Network Series
Posted: Mon Nov 25, 2013 4:07 am
by Rezeed
Here you go, when you beat the game, you get hard mode, beat that and you get Super Hard Mode. I believe they are new game plus modes, but what makes them harder mostly is that they change up certain navis you face as normal boss battles. Also, those replaced navis will appear in certain areas.
Now for your desired data.
Burnerman can be found in park area 2. Sparkman can be found in ACDC area 3 near a certain skull d
Re: Megaman Battle Network Series
Posted: Mon Nov 25, 2013 4:12 am
by Oersted
Darn, ninja'd by Rez.
Anyhow, if you thought Burnerman was difficult hope you don't meet ShademanΩ if you spend some time in the Undernet. Oh, and ArachiEX those spiders can be a nightmare depending on which enemy they're with. (Worst case scenario they'll be with SirCrushes and you'll most likely be screwed.)
Re: Megaman Battle Network Series
Posted: Mon Nov 25, 2013 8:57 am
by L337 m4n
Personally I always hated Bubbleman's random encounters. Guy only pops up when your injured which fits his cowardly nature but at least the others have courage.
Re: Megaman Battle Network Series
Posted: Tue Nov 26, 2013 3:08 am
by Rezeed
The only enemy I ever thought was hard was quickman and for two valid reasons.
1) He blocks ALL attacks.
2) The ONLY time you can attack him is when he teleport spams more than Gannon and attacks. If you don't land your attack within that brief cool down period or when he teleport spams, he blocks any attack you throw at him. It's a huge pain in the ass, especially when you are trying to get the HUB style.
Re: Megaman Battle Network Series
Posted: Tue Nov 26, 2013 4:10 am
by Oersted
Well, since I was playing Battle Chip Challenge again here's my code if anyone plays it too.
Mega Man - Battle Chip Challenge Navi Code.png
Re: Megaman Battle Network Series
Posted: Tue Nov 26, 2013 6:11 am
by L337 m4n
Rezeed wrote:The only enemy I ever thought was hard was quickman and for two valid reasons.
1) He blocks ALL attacks.
2) The ONLY time you can attack him is when he teleport spams more than Gannon and attacks. If you don't land your attack within that brief cool down period or when he teleport spams, he blocks any attack you throw at him. It's a huge pain in the ass, especially when you are trying to get the HUB style.
Bass was just as bad in some games. Sometimes he had a dark shield and you needed attacks with a 100+ damage or you could only attack when he was doing one of his attacks.
Re: Megaman Battle Network Series
Posted: Tue Nov 26, 2013 11:19 pm
by Mac_Green
Oh, this series... I generally preferred the first three MMBN titles. The fourth wasn't bad, but by the time 5 came around, I lost interest. I did get 6 recently, since it was cheaper than other games in the series, and is therefore the only MMBN I currently own. Other than the GC game anyway. Back when 2 came out, I was battling a friend all the time- got so bad between us that he was faster than me on the movement speed, I decided to just wall 'im. Wound up S-ranking every boss battle to get the chips needed to either wall or simply decimate the guy. Oddly enough, he was actually faster in moving than the Shadowman Program Advance attack (pissed me off). Too bad for him that the only full strength Life Aura chips he could get were the ones I pity-traded to him. Not my fault I strategized (and could S-Rank every boss, which he couldn't manage to do)!
Re: Megaman Battle Network Series
Posted: Tue Nov 26, 2013 11:25 pm
by Rezeed
The difference there is that you can easily accommendate strong battle chips by the time you reach bass(especially since the stipulation for most battle network games require you have all the battle chips before you can challenge him.). You also can abuse program advances to take bass' Dark Aura away. Finally, there are battle chips that takes away the aura type battle chips. Since your character will always be pimped out, Bass can be a lot easier to take care of.
I found him more easier quickman because you have a better chance to actually hit him and from experience, his strategies barely change up from game to game.
Quickman on the other hand has no Aura, has float shoes, really fast with his movements, hard to dodge attacks(if you keep moving up and down you may have a chance), and a very small window of opportunity for attacking. He blocks all attacks with his boomerang and will keep doing it until he's ready to teleport spam and attack. The thing is, unlike Bass' aura, that boomerang CAN'T BE REMOVED or destroyed. Because of that, it's hard as balls to actually S rank the bastard. Again, if you want Hub style, it's manditory to S Rank All V3 bosses except Bass. That means a no damage run at the boss rematch with less than half a minute to beat them. With Quickman's cheap way of fighting, you only get TWO chances to beat him per turn and it would have to be within the first few turns.
If you are wondering about why I say within a turn or two. Based to experience and different guides. Rank is determined by how fast you beat an enemy(less than 10 seconds with normal enemies. Bosses on the other hand, depending on game, range from half a minute to a full minute max), how much damage you get from them(the less the better), how many times you buster shot the enemy(the less the better), and how often did you need the move your character(the max allowed would have to be under 2, but that's the one that matters the least).
Re: Megaman Battle Network Series
Posted: Wed Nov 27, 2013 10:08 am
by BaroqueSieben
L337 m4n wrote:Bass was just as bad in some games. Sometimes he had a dark shield and you needed attacks with a 100+ damage or you could only attack when he was doing one of his attacks.
This, this gives me memories. My first MMBN was 3 (White version, no Punk nor ShadowStyle for moi). 100 damage, I don't mind. It's when we get to Forte GS levels of borked Auras that I start tearing hair out.
To wit, my method of beating Forte GS was to just Area Steal him into a single corner tile, stick right next to his sorry tuckus, and wait until I got the
MomQuake Program Advance. I could not take that guy in a straight-up fight, so I purposefully cheesed the hell out of him, not ashamed to admit it.
There's something cathartic about dropping a ton of rocks on that sonovagun, I swear.
On the topic post's note, though, let's stick this in a Spoiler tag so that I'm not a font fountain.
Favorite NetNavi was Serenade, lady/lord of gender confusion! (First she was female! Then English release made him male. Then Word of God made it a being that transcends gender! So much flip-flopping. I think of her as female by choice.)
Favorite Net was MMBN3's -- not just the net, but also the UNDERNet -- that UnderNet had standards. There was a certain amount of shady business going on, fitting for the underside of the net, but it had a ranking system, and it wasn't a mucky, gucky, grimy den of freakin' addicts (thanks, Nebula). Dark Chips are a hell of a drug. However, the net in MMBN3 was incredibly easy to navigate compared to the other games I've played in the series -- which is, not gonna lie, rather few (5 and 6 are my only other exposure; wish I could indulge in 1 and 2, but oh well).
Favorite BattleChip is Curse Shield -- Dominerd's a virus I love, to the point that I actually once upon a time constructed a cardboard Dominerd for a school haunted house . . . and the chip they give is sublime in 3, with how it'll pretty much just let you go 'nope' to anything that doesn't punch through it. And very few things punch through it, all things considered. (Its Program Advance was just cruelty, to boot. Love it~)
Favorite power-up form? Colonel Soul. Nothing says 'hello' like turning your Buster into the SUPER VULCAN.
Favorite Style Change was a toss-up between Aqua Bug Style and Ground Style in general. Ground Style did a lot of fun things for customization as far as I was concerned . . . whereas Bug Style in general is entertaining due to being a veritable box of chocolates (never know what you're gonna get).
Favorite character that wasn't a Navi would be a toss-up between Doctor Cossack (he's an upstanding guy even if we only get to know him for about one game as far as I know) and Mayl/Meylu/Meiru (though I wish there were more in-series opportunities to battle her; she's cute, and has a Navi with a rather nice NaviChip).
And favorite other-MM-series-to-MMBN port goes to . . . well, Colonel; they handled the inevitable other party rather well, and made quite the twist out of it . . . plus, as far as Navis-you-can-operate goes, the guy's got a special spot in my heart for having the freaking Tank Cannon clone for his extra chip.
By the by, I learned recently that the whole 'MMBN/Duel Masters' crossover went both ways -- not only did Forte/Bass show up in his own (rather nice) card, but MMBN5 actually got something from
Duel Masters -- those Phoenix battlechips are
both from that card game! Heck, I think Death Phoenix actually made it stateside before the game died out, too, even if the other one didn't . . .
Re: Megaman Battle Network Series
Posted: Thu Nov 28, 2013 5:21 am
by Jinouga87
Who DOESN'T love Mayl? Mayl is an awesome lead female and an awesome loli. Also beat the Red Sun tournament and now trying to fix the Net. Also delved into darkness for a few battles. Shame you can never get the HP back. That's why I love the Chaos Souls.