Pokegirls Epsilon

A Pokegirls AU by Fanfic Fetishist

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Fanfic Fetishist
Moon
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new things for you.

First, my newest entry. A rather Bookish pokegirl. (I'm so sorry, I could resist.)

FOLKLORE, the Bookmistress Pokégirl
Breed Type: Very Near Human
Elemental Classification: Non-Elemental (Magic)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Phantom Book, Book Shield, Story Insert, Page Swirl, Page Turn, Reference, Book Slam, Explosive Storytelling, Story to Life, Captured Story
Combat Applications: Unorthodox Combat, Kidnapping, Infiltration
Non-Combat Applications: Librarians, secretaries, professional assistants
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced intelligence, total recall, magical prowess, magical flight, translocation abilities, can absorb targets into books
Known Breed Disadvantages: Human-level durability, book is vulnerable
Evolved From: Scribe (Normal, completion of their book)
Evolves To: None
Spoiler: show
Folklores are the natural evolution of the Scribe. Once they complete their book, they evolve, gaining far greater magical powers and a greater variety of attack styles. Their fighting style is unorthodox, but they can be a strong addition to any harem.

Folklores are among the completely human-looking variety of Pokégirls, their appearance similar to any humans native to the region. The only real commonality in their behavioral patterns is a sense of professionalism and an overall coolness of manner. Most tend to prefer professional dress as well, suitcoats and work dresses.

Folklore have an unusual fighting style. Their magic is centered around the use of books. They can summon books made of magical energy to use as projectile weapons, striking objects, or as shields, making them difficult to hit. They can use a book to summon waves of bombs to explode randomly around the opponent, or create waves of pages to slice the opponent. Even their teleportation looks like a book page turning. Because of the 'anywhere at once' nature of their magic, they can be difficult to predict in combat, making them potent fighters. They can also trap people inside any book, forcing them to live out a dangerous scenario in any story. They can also manifest anyone from a book to do their bidding, creating a solid holographic image of that character. Said character's durability will be low, but they can be resummoned if destroyed. A Folklore in a library is one of the most dangerous opponents imaginable, simply because of the sheer variety of attacks available to them.

Folklores, like their previous form, tend to be shy about Taming. They tend to prefer being tamed in private, away from prying eyes. Most unusual kinks tend to be unappealing to them, however they do enjoy being tamed in the presence of books. A Folklore in a library will be easily aroused and very easy to tame, to the point where most modern libraries include taming rooms. Their feral state is the same as all Very Near Human types, resulting in an inability to focus.

An easy way to win the total devotion of a Folklore is to help them write their book when they were still a Scribe. They will accept constructive criticism and editing, but will not deviate from the story they have chosen to write. A Tamer that helps a Scribe finish their book will find themselves with a loving, devoted Folklore that will be very willing to spread their legs for their master at any time. Alternatively, another way to win the affection of a Folklore if you meet them post evolution is to let them read their book to you and be legitimately interested in their story. Their book is a powerful magical item for them, and they will keep it with them always, never using it in combat. Damaging the book severely weakens them.

Similar to the Video Girl and the Doligen, Folklores can create a small pocket dimension where more unique Taming scenarios can be lived out. They can place themselves and their master inside a book, setting them as side characters in the story or even as main characters, allowing for a romantic character within the terms of the book. As they are outsiders, they can deviate from the story for the romantic encounter. If the book is damaged enough, the Folklore and her Tamer will automatically be ejected from it a safe distance away. Retreating into the book can also be used to hide from someone, the Folklore able to tell subconsciously if anyone is within twenty feet of the book she and her Tamer are in. She can take up to four people including herself into a book.

Folklores had only a limited combat role during the Revenge War. Like most Very Near Human types, they were used in infiltration. They would be placed in key areas, looking inconspicuous and unobtrusive, and would kidnap key political figures by trapping them in a book and discreetly leaving with them. The 'capturing' only shows magical energy if the Folklore wills it, so this could be done stealthily.

Folklores had limited effectiveness during the Titan War, their unorthodox fighting style's effectiveness depending soley on what books they have access to. They were instead used with rescue squads, teleporting people to safety or hiding them until the Titans and their Monsters had been defeated. After the War, they became librarians, secretaries, and personal assistants, their attention to detail serving them well in that role.

As it stands, there have been no known cases of Thresholding into a Folklore. Interestingly, as noted in their own entry, Scribe, Folklores actually came before their pre-evolution. So far, all children born to Folklores that have undergone Threshold have become Scribes. It's presumed that due to the nature of their evolution, that it's impossible to Threshold into a Folklore.
Check out Pokegirls Epsilon!:
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Fanfic Fetishist
Moon
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Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Also, here is information on the Titan Monsters, who are antagonists in Epsilon in the form of severely dangerous, always Chaotic Evil wildlife.

TITAN MONSTERS: An Overview

Titan Monsters were the primary forces of the infamous Titans. Rarely if ever humanoid in appearance, they have one purpose in life: destroy. They do not need to eat, however they do eat people at times to cause terror. They come in a variety of shapes and sizes, and in a variety of breeds, all of them related in some thematic way towards their mistress. It was originally thought after the Titan War that they could be driven into extinction with the deaths of the Titans, who had the ability to spawn them at will from their bodies. However many years later it was revealed that they were still being created through the Legendary Pokégirl, Echidna Prime, who was under the control of the mysterious entity Baba Yaga. In a rare interview where the interviewers survived, Baba Yaga claimed that she was keeping the Monsters alive because she's not fond of humanity and is tired of them making things go extinct. (General consensus is that everyone wishes she had picked something else to preserve.) DemiEchidnas have proven unable to generate Titan Monsters for trainers to control, leading some scientists to wonder if Echidna Prime had been experimented on by Baba Yaga, or if her influence is what is producing the Titan Monsters somehow.

TITAN MONSTERS: Types

Titan Monsters do not come in elemental varieties as Ultramaidens do. There are no set weaknesses that they have that can be exploited. They are instead divided by categories relating to the Titan that they were originally spawned from. They do have some similar weaknesses, but there is generally no elemental exploit that can be used to defeat them.

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Typhonna Types
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Typhonna Types, called Devilbrung, are pure horrors born of chaos and light or darkness. They come in forms either angelic or daemonic, but always in the form of a horror designed to cause terror and madness. They frequently can cause Disease, Famine, and Madness status effects, and are the most dangerous to fight. It is best to deal with them from extremely long range and with a team that has developed immunities to the above-mentioned status effects. They can appear in any range of sizes, usually amongst a horde of other monster types. And always they will make things worse when they show up.
Spoiler: show
Creature Name: Mister Face
Creature Type: Devilbrung
Physical Description: Mister Faces are just that. Floating faces. Ghostly, hideous eyes and a bloody, grinning mouth.
Danger Level: Extreme
Notable Characteristics: Mister Faces only appear in places of extreme darkness. They will try to drive a target mad with an insanity attack. If the target does not kill themselves, they will attach themselves to the target's face, becoming the target's face at locking them in a permanent nightmarish madness state until they are killed, which will also kill the Mister Face, allowing the target to die sane. Note that Mister Faces will not discriminate and try to possess even other Titan Monsters. They seem to avoid Legendaries and DemiLegendaries though, for unknown reasons. A target possessed by a Mister Face will also possess greater strength, stamina, and durability.

Creature Name: Man in White
Creature Type: Devilbrung
Physical Description: A humanoid Titan Monster with a wide, fanged mouth and slitted, empty eyes. They're usually seen wearing white suits with blood red ties, white gloves, and wide-brimmed hats that hide their eyes.
Danger Level: Extreme
Notable Characteristics: A Titan Monster with a human-like appearance and intelligence, with magical abilities. They usually are found in cities, where they are seen carrying a briefcase of some kind. Capable of hypnosis, they go around and offer a single wish to someone, focusing their power through the briefcase. However they never grant the wish as intended, usually twisting the wish to their own ends based on what was said. (For example: Someone wishing to 'reconnect with their roots' will be turned halfway into a tree, rooted to the ground. Someone wishing to be the 'hottest guy around' will be set on fire. And so forth.) The power is similar to the Jinn, only they never grant a wish in the way a Tamer wants it. When cornered, their arms and legs burst free of their suits, becoming spiked tentacles, their jaws growing wider and more vicious. They become capable of shooting blasts of body warping chaos magic through their mouths, similar to a Dragon's fire breath.

Creature Name: Hero Maker
Creature Type: Devilbrung
Physical Description: A cloud of colorful smoke with a demonic face on it, possessed of many tentacles which it uses to wrap up and inject its mutating chemicals into a subject.
Danger Level: Extreme
Notable Characteristics: Hero Makers were named as such due to the fantasies they force their victims to go through. They specifically target human males, assaulting and attempting to murder or drive off any women or Pokégirls in their chosen victim's immediate vicinity. They wrap up their human targets in their multitude of tentacles, a tentacle embedding itself in each major muscle group of the victim's body, with two being embedded in their brain. It's taken a while, but using data from captured and psychically analyzed Brutes as well as subjects rescued and cured before being fully transformed, it's been determined the nature of what a Hero Maker does to a victim once captured.
When captured, the victim starts to undergo a series of heroic fantasies, saving people they care about from villains they know about, getting rewarded each time. The heroic acts they are forced to fantasize about become greater and greater, more and more women becoming adoring of them and wanting to please them sexually. Eventually, the victim starts to fantasize about 'reforming' female villains with his cock and making them his devoted sex slaves, bending Legendary Prime Pokégirls to his will as well, eventually moving up to taming Ragnaroks in their battle mode. The victim will have been fully corrupted when they start fantasizing about Taming the Titans and 'reforming' them like the female villains, the rest of the world worshiping him like a god.
During this time, while they are being mentally altered, the Hero Maker is injecting mutating chemicals into a victim, turning them into the dangerous Titan Monsters known as Brutes. Victims can be cured, but they have to be freed before the mental alterations are completed. Hero Makers are best fought with Pokégirls or homosexual males, as homosexuals seem to confuse Hero Makers. By themselves, Hero Makers aren't that much of a threat, although their tentacles are capable of piercing armor. Their threat rating comes from their ability to make Brutes.

Creature Name: Brute
Creature Type: Devilbrung
Physical Description: A human male subject that has been fully corrupted by a Hero Maker. They have gained two feet in height, their muscles have become large and bulging, their sexual equipment has increased in size and stuck in permanent arousal, and their faces are fixed in a permanent 'heroic' smile.
Danger Level: Extreme
Notable Characteristics: Brutes are created when a Hero Maker manages to fully corrupt a human male. They are hard to hurt, very agile despite their size, and have tremendous strength, capable of creating powerful shockwaves by punching the ground or clapping their hands. They are also very low intelligence and are extremely arrogant and cruel. They are known to attack other human males, calling them 'weak' and 'unheroic.' They will try to seduce away a Tamer's Pokégirls with various heroic cliche phrases and poses, attempting to make them admire their obscenely engorged penis and their bulging muscles.
This seems comical, but Brutes are extremely dangerous. If denied, they will become viciously angry and attempt to force themselves on the subject that's attracted them, or outright kill the human male they're involved with, as their minds have been corrupted to the point where they believe that all women belong to them personally. Legendary Primes in particular despise Brutes and have been known to be especially cruel in killing them. Mental types have the best chance of defeating a Brute, as their minds are so warped by the Hero Maker that made them they can be easily assaulted psychically. Their heads are their weakest point, so all attacks should be focused there.
Another acceptable tactic, developed by Pirate Queen Mephaesta in an attempt to avoid being raped, is to try and trick Brutes into fighting one another, as they will usually kill each other in an attempt to gain control over a single woman. They cannot accept the idea of sharing a woman and will fiercely try to drive off or slaughter any competition.

Creature Name: Eye Ball
Creature Type: Devilbrung
Physical Description: A giant, floating, milky white eye surrounded by smaller floating eyes, all of varying colors, in a large sphere around it.
Danger Level: Extreme
Notable Characteristics: Eye Balls are among the most dangerous type of Devilbrung because of the variety of powers they have, each based on the color of the eye. The red eyes project beams of intense heat that cause all the fluids in a target's body to boil in seconds. Black eyes can fire beams of energy that rot any organic or inorganic matter. Blue eyes fire beams of intense cold that cause the Frozen – Fluids status effect quite rapidly. Green eyes fire beams of pure plague, filling the targets with hundreds of diseases. Orange eyes fire beams of energy that wither targets into a Famine status effect, filling them with a tremendous, barely unfulfillable hunger. Yellow eyes shoot beams of psychic energy that fill a target's mind with multiple visions of suffering and fear, the attack having a high probability of inducing a Madness status effect. Indigo eyes fire beams of energy that temporarily remove all fear, reason, and compassion from a target, turning them into raging berserkers. And purple eyes fire beams of psychic energy that temporarily purges all negative emotions from the target, frequently inflicting the Laughter status effect. The smaller eyes generally stay clumped around the main eye, providing protection with its full, three hundred and sixty degree vision in all possible directions. The white eye can also send out the smaller eyes as projectiles which explode on contact, usually having the eyes shoot their beam even as they are charging their target. The white eye is capable of regenerating the smaller eyes, so its best to focus your attacks on the main eyeball.

Creature Name: Hellborne Castle
Creature Type: Devilbrung
Physical Description: A sentient castle in the style of old English castles, with several demonic statues lining its front gate and outer garden.
Danger Level: Extreme
Notable Characteristics: Hellborne Castles are a thankfully very rare type of Devilbrung. They are immobile and cannot move from where they show up, their arrival usually heralded by a cloud of mist rapidly pouring into the area. The castle emits a psionic beacon that draws unsuspecting victims towards it, and inside of it. Anyone that resists will find themselves facing a horde of killer topiary and statues in the castle gardens or, if they managed to resist completely, the castle gates. The castle itself is resistant to all but the strongest forms of damage
Inside the castle is where it becomes more dangerous.
The inside of the castle is possessed of fifty rooms, forty-nine of which the castle can move around and rearrange at will, creating confusion for its prey. It can animate anything and everything inside the castle, tormenting its victims and slowly driving them mad, repairing any damage to its rooms. Once the victims have been completely driven to madness, the castle will consume them through one of the rooms and send them to the core room, where its heart, lungs, eyes, brain, and stomach reside. Tentacles inside the core room will then place the victim inside the stomach, where they will be slowly digested painfully, their screams echoing throughout the castle rooms for days. The core room, its only real weakness, can be got to from any room in the castle. If a lucid Tamer or Pokégirl manages to get there, the most they will have to deal with is tentacles meant for grabbing inert prey.

Creature Name: Iam
Creature Type: Devilbrung
Physical Description: Her initial form is a spirit in the shape of a ghostly woman that always looks vaguely similar to her chosen victim's mother. Her 'attack form' is a massive, hideous, vaguely female, black-and-white skinned monstrosity with a wide, razor-fanged mouth, hollow eyes, massive muscles, and thick, jagged blades emerging from her forearms and knees, her fingers and toes bearing thick talons. Her attack form's hair is actually several long tentacles.
Danger Level: Extreme
Notable Characteristics: An Iam, in her initial form, cannot be hurt in any way, shape, or form. She will reach into the mind of her chosen victim, slowly taking control. She will try to subtly manipulate them into saying “I am.” Once they've done so, she is free to control them, getting them to repeat “I am” over again, each time adding an adjective that the victim then becomes. (For example, the Iam will make the victim say “I am scared,” causing them to become terrified. Making them say “I am happy” will cause them to become overcome by a tremendous happiness.) The Iam will do this repeatedly, watching their victim with growing amusement as she slowly steers them towards killing themselves. If the victim is able to resist, breaking her control by saying “I am NOT!”, or just flat out not falling under her control in the first place, the Iam will revert to their attack form, which is very fast and agile.

Creature Name: Checkmate
Creature Type: Devilbrung
Physical Description: A Checkmate itself is a large, silvery, angel-like creature with massive wings wrapped around itself, its head the shape of a human male's. Underneath the wings is a swirling, glowing portal, surrounded by a silver ring that makes up the Checkmate's body.
Danger Level: Extreme
Notable Characteristics: Checkmates by themselves have very limited attacking ability. However, they are very fast, capable of turning invisible and intangible, as well as teleporting. They attack by forcing their opponents into their portal, where they are forced to play a game of chess against them, the stone pieces large and demonic in appearance. If only one person is claimed, then they are the player and are forced to play against the Checkmate, paralyzed and unable to do anything but play. If more than one person is captured, then they take the place of some of the pieces and are forced to move as they do. If a victim is taken by a chess move, then they will be brutally killed by the piece that took them. If the player defeats the Checkmate, any slain victims will be brought back to life and released, the Checkmate paralyzed in shock by the loss. If the Checkmate wins, the remaining pieces will turn on the player and hack them to bits, the player paralyzed and unable to fight back. Afterwards the Checkmate will expel all the remains of its various victims from its portal and move on to the next game, humming a distinctive, tuneless tune.
Be warned that Checkmates are VERY skilled at chess, so be prepared to bring your best game against them. They are also very patient, capable of waiting a long time for a player to make their move. If you are winning, you will know this by the Checkmate's king gaining an uneasy expression, taking longer to make their moves. Killing a Checkmate will cause a normal, unenchanted chess set in the shape of the design of the Checkmate's giant demonic set to appear as their body disappears.
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Frigida Types
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Frigida types, called Snowbrung, are among the coldest Titan Monsters in both abilities and personality. They are slow stalkers, who will methodically bring down their prey over an extended length of time, wearing them down before going in for the kill. Both types of Frozen status effect are their forte, which they will use liberally to kill if threatened. It's best to fight them with Fire-type Pokégirls or powerful Physical types. Alternatively, Ice-subtype Pokégirls have a strong chance of surviving against them due to their resistance to the cold-based attacks of a Snowbrung.
Spoiler: show
Creature Name: Blizzard Beak
Creature Type: Snowbrung
Physical Description: The creature bears a striking similarity to an ancient Pteranodon. Their skin in leather and in shades of blue, gray, and white. Their body temperature is extremely low, to the point where frost appears on their skin.
Danger Level: High
Notable Characteristics: Large, massive birds with a very methodical method of hunting. Best compared to a mix of pre-Revenge War hawks and pre-Revenge War vultures. They are capable of firing powerful blasts of cold and generating massive shards of ice. They are patient predators, capable of waiting for weeks for their prey to die. They're mainly found in the northernmost regions of the world. Their bodies are so cold, that merely making contact with something can cause frost to appear on it.

Creature Name: Jack Frost
Creature Type: Snowbrung
Physical Description: Small, almost cute-looking little snowmen wearing blue jester collars and hats.
Danger Level: Average
Notable Characteristics: Jack Frosts, at first, seem to be relatively inoffensive. They have a cute appearance, don't attack right away, are not absurdly cold to the touch, and tolerate being picked up and hugged. But one must not forget that they are Titan Monsters. Like all Snowbrung, Jack Frosts are patient, waiting for their prey's guard to be completely lowered before freezing all the moisture in their body. It's best to attack a Jack Frost right away, as they lack the heavy offensive capabilities of other Snowbrung.

Creature Name: Snow Spectre
Creature Type: Snowbrung
Physical Description: A ghostly, demonic face in a cloud of moving snowflakes surrounded by a blue, misty aura.
Danger Level: High
Notable Characteristics: Snow Spectres are usually found within blizzards, using the snow to hide their presence. By themselves they cannot be injured except by intense flames. They can, however, absorb heat from targets until they freeze to death. Snow Spectres can also possess large clusters of ice, turning them into a physical body which it can use to fight back against its attackers. Physical types are not recommended to fight Snow Spectres in either state, as only Fire types are capable of killing them.

Creature Name: Blizzard Wolves
Creature Type: Snowbrung
Physical Description: Musclebound, genderless humanoids with a wolf-like head, blood red eyes, black noses, thick talons on their hands and feet, and snow white fur covering their bodies.
Danger Level: Average
Notable Characteristics: Blizzard Wolves hunt in packs of seven, stalking their prey, hiding in massive snowdrifts for hours as they wait for victims to approach. They viciously maul and devour any victims they catch, freezing it into slush to get their food to what researchers believe is a consistency they like. They are capable of exhaling bursts of freezing cold wind and can generate spears of ice to throw at victims. Best avoided unless you have a small army of your own to fight them. The only way they can be detected before an attack is to look for the black dots of their noses in large snow drifts.

Creature Name: Frosty the Killman
Creature Type: Snowbrung
Physical Description: Frosties resemble classical snowmen, save for the fact that their eyes, buttons, nose, and arms are all icy crystal, the arms ending in long, jagged claws. Frosties also have wide mouths filled with icy 'teeth.'
Danger Level: Low
Notable Characteristics: Frosty the Killmen are not jolly, happy souls. Point of fact, they're actually quite vicious, angry creatures, known for mauling anyone in grabbing range. They're fast attackers, but are stationary when manifested in their attack form. They have to have a wide snowdrift to melt into before they can move around. If their target is trapped in a wide field of snow, they can move around the snow easily, melting in and out of the piles rapidly to confuse their targets. They can be trapped if the snow is cleared away from an area they're on, leaving them on an island.

Creature Name: Abominable Snowman
Creature Type: Snowbrung
Physical Description: A fifteen foot tall, ape-like creature with long, thick claws on its hands and feet, blue thick fur, massive muscles, horns on the side of its head, midnight black eyes, and a wide mouth full of fangs.
Danger Level: High
Notable Characteristics: Truly an abominable snowman, these massive creatures stalk mountains and passages, bringing blizzards with them. Their bodies radiate a meteorological disturbance that causes the weather around them in a twenty foot radius to be a constant blizzard. They can see clearly in the most intense of snowstorms, generate massive blocks of ice to throw, and briefly surround their limbs with ice to give themselves greater melee range. They are extremely durable, and surprisingly fast for their size, so be wary when fighting them.

Creature Name: Frostbug
Creature Type: Snowbrung
Physical Description: A large, canary-sized insect resembling a ladybug that is blue and white in coloring, constantly radiating an aura of snow and ice.
Danger Level: Low
Notable Characteristics: Frostbugs are a pest-level creature that is capable of generating a thick cloud of snow around itself, its body temperature cold enough that merely coming into contact with it will start to freeze whatever it is touching. Like other 'bug' Titan Monsters, however, they are fairly easy to kill and are only dangerous when swarming. Please note that swarms of Frostbugs can cause blinding conditions, so be careful.

Creature Name: Igloo Turtle
Creature Type: Snowbrung
Physical Description: A large, blue-scaled snapping turtle with shells made of thick, spiky, dark blue ice, twenty-feet in circumference, and loosely in the shape of an igloo.
Danger Level: High
Notable Characteristics: One of the most dangerous types of Snowbrung, their shells are capable of resisting all but the most powerful fire attacks. Igloo Turtles will relentlessly chase down victims, exhaling blasts of intense cold to try and freeze them and shatter them. They can also retract into their shells and spin at attackers with surprising speed, their size making them difficult to avoid without teleporting.
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Mountaintide Types
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Mountaintide Types, called Mountainbrung, are generally the stupidest Titan Monsters, but still the most dangerous. Mountainbrung are also the only type of Titan Monster that has no breed that is smaller than a human. Their intelligence is extremely low, but their durability is usually absurdly high, making fighting them difficult. Mountainbrung are normally passive, however, and don't attack unless provoked or ordered by Mountaintide/Baba Yaga. Water-types or powerful Physical-types are best to fight them, with a Mental-type assisting by keeping them passive even while being attacked.
Spoiler: show
Creature Name: Giganfist
Creature Type: Mountainbrung
Physical Description: Twenty-feet tall and very slow moving. Their skin is seemingly made of very dense stone. They have no discernible face, but have a basic humanoid form. One arm is much larger than others, with the overall shape of a morning star instead of a fist. (Whether it's the left arm or right arm varies from Giganfist to Giganfist.)
Danger Level: High
Notable Characteristics: Giganfists are among the most vicious of the normally passive Mountainbrung, as they actively seek out battle. They're vicious creatures that walk in a straight line and attack whatever's in their path, no matter what it is, including others of their own kind. They're extremely durable and hard to deal with, so it's best to try to lure them into

Creature Name: Gore Boulders
Creature Type: Mountainbrung
Physical Description: Large boulders with prominent faces on them, usually just eyes and a mouth.
Danger Level: Average
Notable Characteristics: Gore Boulders are fairly simple creatures. Giant boulders capable of floating briefly to change position when needed. They attack by growing razor-sharp spikes and rolling at targets, usually mauling whatever they roll over. They are simple beasts, but deadly and difficult to kill. They are usually found in mountain ranges, sleeping constantly, and only attack when awakened.

Creature Name: Rock Serpent
Creature Type: Mountainbrung
Physical Description: A large serpent with a razor-fanged head, the body made up of a long series of boulders with scale imprinting on them.
Danger Level: High
Notable Characteristics: The fastest known Mountainbrung and one of the smallest, they have a high slithering speed, and are known for their fast, darting attacks with their fanged heads. Their body segments can seperate and fly around independently of the head, making them much more difficult to injure fatally. The head is the most vulnerable point of a Rock Serpent, as destroying it will cause the whole body to crumble. Rock Serpents, however, can levitate their body segments in a fashion to form a shield around their head.

Creature Name: Headbanger
Creature Type: Mountainbrung
Physical Description: Massive, monkey-like creatures made of soil with disproportionately large heads made of crystal that can shoot out on a tendril made of stone.
Danger Level: Average
Notable Characteristics: Headbangers are named for their ability to shoot out their heads on a long, stone tentacle and use it as a bludgeon. They don't actually use their heads to see, their eyes being located on their chest. When agitated, Headbangers twirl their heads around like a flail attempting to crush opponents with it. For the most part, they seem content to rest in their forest or cavern lairs.

Creature Name: Concrete Dragon
Creature Type: Mountainbrung
Physical Description: A massive western dragon made entirely out of cement.
Danger Level: High
Notable Characteristics: One of the few types of Mountainbrung known to live in urban envinronments, Concrete Dragons at first seem like a traditional stone beast, with vicious claws and crunching jaws. But Concrete Dragons are more versatile attackers than that.
Normally solid stone, Concrete Dragons can exhale massive globs of fast drying cement to entrap victims. They can also turn into massive blobs of liquid cement, essentially making themselves into a type of slime, similar to the Cement breed of Pokégirl. Concrete Dragons are much larger, and their amorphous form never takes a humanoid shape. Concrete Dragons are vicious, fast moving attackers who's globular forms give them tremendous agility. Fight with extreme caution.

Creature Name: Tromp
Creature Type: Mountainbrung
Physical Description: Large, building size creatures with bodies like a large boulder, and massive legs ending in wide, toe-less feet. Tromps have no real facial features beyond a pair of eyes which are deeply sunken in to their main body.
Danger Level: High
Notable Characteristics: Tromps are named for their style of attack, which involves the massive creatures tromping through an area and crushing anything they find underneath their massive feet. They generally have the lowest intelligence of the already notably stupid Mountainbrung breeds of Titan Monster, but because of their sheer size and the difficulty in killing them, their danger rating was upgraded.

Creature Name: Dust Devil
Creature Type: Mountainbrung
Physical Description: A small core of purest white stone with glowing red eyes.
Danger Level: High
Notable Characteristics: Dust Devils are tiny creatures, but extremely deadly. They are capable of controlling large quantities of sand, swirling it around themselves to cause massive damage. A single Dust Devil is capable of tearing apart a small town, reducing it to ruins and picking up the dust it creates to add to its cloud of destruction. Dust Devils also tend to shape their sand cloud into a monstrous form with glowing eyes.

Creature Name: Sinistatue
Creature Type: Mountainbrung
Physical Description: A vaguely humanoid statue with an unsettling, painted-on face.
Danger Level: High
Notable Characteristics: Sinistatues are capable of moving with extreme quickness when not viewed. Something about their bodies can always tell when something is looking at them, which slows them and in some cases, paralyzes them completely. Their favored tactic is sneaking up behind someone when they're not looking and breaking their neck. When observed, however, they become slow, but still fast and dangerous fighters. Their bodies can be shattered as any stone statue could, their main danger being their speed when unobserved. A Legion or a Thousand Eyes can easily spot a Sinistatue, rendering them near defenseless.
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Storm Gail Types
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Storm Gail types, also called Stormbrung, tend to be smaller than most Titan Monsters. The largest of the Stormbrung is only as large as a pre-Sukebe elephant. This, however, makes them very fast and hard to deal with compared to other breeds of Titan Monster. They come in varieties with electrical powers, wind powers, and water powers. They tend to be very erratic in their behavior, so there's no predicting how a Stormbrung will act at any given moment. Take caution and be prepared to deal with a variety of elemental abilities.
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Creature Name: Buzzbug
Creature Type: Stormbrung
Physical Description: Physically similar to pre-Sukebe hornets in appearance, save that they are in shades of blue and gold and about the size of a baseball. Their wings are pure energy.
Danger Level: Low
Notable Characteristics: Buzzbugs are the smallest of the Stormbrung and the most common. They travel in swarms and cause electrical disturbances wherever they go. They are capable Electric type Pokégirls capable of absorbing electrical energy are best for fighting them, although a human alone is capable of fighting off small amounts of them with a wooden bat. Buzzbugs are vicious and will attack any living thing they find.

Creature Name: Dynacat
Creature Type: Stormbrung
Physical Description: A large predatory feline, similar to a pre-Revenge War cheetah in appearance, with two long, metallic tails ending in plugs and two large dynamos growing out of its back. Their bodies are lined with lightning-like markings.
Danger Level: Average
Notable Characteristics: Fast, deadly attackers that seek out electrical energy and absorb it through their plug tails. They are known for attacking power plants to try and gain extra power and speed from them, so it's best to keep them from absorbing electricity. Do NOT send Electric type Pokégirls against them, as they will just give them extra power. An easy way to kill a Dynacat is to destroy the dynamos on its back, which will cause it to overload and explode.

Creature Name: Burst Breath
Creature Type: Stormbrung
Physical Description: A large, round, balloon-like creature with dark gray skin, reptilian facial features, short limbs, and a circular valve on its back.
Danger Level: Average
Notable Characteristics: Burst Breaths move with a slow, bouncing gain, their stubby legs not suitable for running. They are capable of moving fast, however, by intaking tremendous amounts of air and exhaling it, which pushes their light, balloon-like bodies along at incredible speed. This is also their primary method of attacking as well. They inhale deeply, bloating up to incredible size, the valve on their back spinning to increase the pressure of the air inside them, and exhale powerful gusts of wind that have been known to demolish almost anything in front of it.
Burst Breaths are tricky to fight, as they can bounce out of range of most damage. The valve on their back is their most vulnerable point. Striking it enough times can force the air out of their bodies, causing them to deflate completely, leaving them vulnerable for lethal attacks.

Creature Name: Grillfish
Creature Type: Stormbrung
Physical Description: A large, shark-like Titan Monster with long tentacles lined with suckers in place of their tail, their jaws filled with several tightening layers of teeth which can spin to grind up prey before devouring it.
Danger Level: High
Notable Characteristics: Grillfrishes tend to keep to the deepest waters, swimming around literally looking for trouble. While Stormbrung Titan Monsters generally are not sentient in the same way Devilbrung or Lifebrung are, psychic scans done on Grillfrishes have revealed that they deliberately try to pick fights. They enjoy fighting, the stronger the opponent, the better. They have no intelligence beyond that, thankfully.
Grillfishes are capable of firing waves of intense heat from their mouths, capable of boiling lesser targets alive. They also have a bit more agility in combat due to their tentacle tails, giving them more options than just charging and biting. Be very careful when fighting a Grillfish in close, as their skin on most of their bodies is edged sharkskin, save for on the belly. Their tentacles are quick, capable of grabbing almost anything that's charging them and either choking it or holding it in place for their heat blast. They're fast in the water when their tentacles are linked together in a tail formation, and are incredibly vicious.
They're also very tasty when grilled with lemon zest and garlic butter.

Creature Name: Cyclonoid
Creature Type: Stormbrung
Physical Description: A building-sized, floating ring of pale, gray flesh with its ribcage showing and a pair of eyestalks, dozens of long, slender tentacles allowing it to grasp things. In the center of the exposed ribcage, its organs elsewhere in its body, is a massive fan made of superdense bone that can spin at incredible speeds.
Danger Level: High
Notable Characteristics: Cyclonoids, sometimes called Stormbringers, are fairly simple creatures in terms of temperament. They wander from place to place, and if they see something that they feel is in their way, they start spinning their massive fans to blow it out of the way, be it a city, another Titan Monster, or basically anything they feel is blocking their wandering. They can generate massive, tornadic gusts of wind which can level any house-sized structure in minutes, and send vehicles spiraling away. Their eyestalks give them a wide range of view, so it's best to approach them with multiple opponents from multiple directions to confuse them.

Creature Name: Chainsaw Fish
Creature Type: Stormbrung
Physical Description: A large, shark-sized creature with a large, organic metal chainsaw where its nose would be. Resembles a cross between a sawfish and a tiger shark.
Danger Level: Average
Notable Characteristics: Chainsaw Fishes were a relatively common type of marine Stormbrung during the Titan War. They would attack passing ships or Pokégirls, revving up their chainsaw noses and using the hard, organic metal to cut through hulls, bones, whatever they could. Because they were reliant on their chainsaw noses, however, they could be killed fairly quickly, especially from a distance.

Creature Name: Gremlin
Creature Type: Stormbrung
Physical Description: A small, green, bipedal creature with large ears and black speckles on their body, around the size of a medium plush toy, although nowhere near as cuddly. They have leathery, hairless skin, sharp claws and teeth, and beady red eyes. They also have a distinctive, hideous cackle.
Danger Level: Low
Notable Characteristics: A particularly annoying Stormbrung, Gremlins specialize in sabotage. They are wild, violent creatures who appear in swarms, attacking everything they find, using electric shocks to break machinery or hack into electronic devices. They display the worst types of human behavior, and can often be seen carousing and breaking things, molesting victims that cannot fight back, drinking heavy amounts of alcohol, downing junk food like there's no tomorrow, basically acting slovenly and breaking everything. (It should be noted that Edibelles HATE being eaten by them, and will actively avoid them when possible.) While Gremlins do have the ability to generate electricity, they are also very easy to kill, and are only dangerous in swarms.

Creature Name: Whirlybeast
Creature Type: Stormbrung
Physical Description: A human-sized, furry creature with thick talons, white fur covering its whole body, a mouth big enough to swallow a human-sized target whole, beady eyes, and devil horns on its head.
Danger Level: Average
Notable Characteristics: Fast moving, ravenous, dangerous beasts that attack by spinning rapidly, creating mini-tornadoes that shred anything they come into contact with. They try to eat everything they come into contact with, no matter what it is. They're dangerous, but because of their ravenous appetite they can be tricked into eating poisons or explosive devices.
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Infernus Types
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Infernus type Titan Monsters, called Firebrung, are the most vicious and savage type of Titan Monsters. They are a fire-themed race, lava and flames being prominent in all breeds. They are extremely dangerous, their presence alone capable of igniting things. An abundance of ways of controlling fires is necessary when dealing with them.
Spoiler: show
Creature Name: Glorg
Creature Type: Firebrung
Physical Description: Physically, they resemble the classical western dragon, however composed entirely of flowing magma. Spikes of hardened lava line their backs, and their horns curve around their skulls.
Danger Level: High
Notable Characteristics: The name of the Glorg comes from the sound of their roar. The name may be amusing but this particular breed of Firebrung is not. Like most Firebrung, they seem to delight in destruction and can be seen laughing as they destroy. Glorgs are generally found in heavily volcanic areas. Flooding attacks are generally the safest tactic to use against them.

Creature Name: Firebugs
Creature Type: Firebrung
Physical Description: Giant insects, resembling houseflies, that are the size of pre-Revenge War housecats. They're reddish-orange in coloration, and their eyes and wings are made out of flame. Their mouths consist of a long, tentacle-like probe which they can use to spew fireballs out of.
Danger Level: Average
Notable Characteristics: Firebugs tend to come in groups of five, swooping down to attack targets by spewing fireballs at them. They're vicious attackers, but they tend to stay out of melee range, making it necessary to force them down to a lower level or to fight them from a distance. Stormclouds can force them down to a melee range by raining on them. Firebugs are dangerous, but aren't very durable, making melee attacks the strongest attacks that work against them.

Creature Name: Fire Lion
Creature Type: Firebrung
Physical Description: Lion-like creatures with fiery manes, orangish-yellow coats, and thick, fiery claws. The tuft on their tail is a ball of magma that drips constantly.
Danger Level: Average
Notable Characteristics: Fire Lions are predatory, cat-like Titan Monsters that general travel in twos. They keep together when hunting, splitting apart only when they've discovered a target. At which point they will try to surround their prey in a ring of fire, leaving them trapped and vulnerable for their vicious claw attacks and lava projectiles from their tail. Fire Lions are very good coordinated attackers, and could be seen supplementing other Titan Monsters during planned attacks in the Titan War. They have trouble against faster opponents, as well as opponents with powers that can put out their flames and cool their tails to the point of hardening, at which point they will be weighed down by it.

Creature Name: Pyrophant
Creature Type: Firebrung
Physical Description: Large, elephant-like creatures with thick, almost metallic tusks that constantly burn with flame, natural lava-stone armor growing from their bodies, and a long trunk ending in a firehose-esque attachment.
Danger Level: High
Notable Characteristics: Pyrophants would usually be seen during the Titan War supplementing smaller forces, acting as an armored assault to accompany other 'infantry'-type Titan Monsters. They can run as fast as pre-Revenge War elephants and Elephant Pokégirls, but are more thickly armored. Their bodies emit a constant heat aura that can sear anyone who doesn't have heat resistance in some way, but this can also work against them, as it also can heat up metal melee weapons capable of getting through the gaps in their natural armor. Their trunks can spray both lava and flames, giving them potent ranged attacks. They are short-tempered, and prone to rampages at the least provocation.

Creature Name: Blaze Snake
Creature Type: Firebrung
Physical Description: A large, serpentine creature, roughly the length of a large oil tanker, with scales in varying shades of red, a cobra's hood, and a rattlesnake's tail.
Danger Level: Average
Notable Characteristics: Blaze Snakes are fast moving, agile Titan Monsters that are skilled enough to avoid most conventional attacks. They attack with tremendous ferociousness, even for Firebrung, their lashing bodies capable of breaking up infantry charges easily. They are capable of breathing fire as well, adding to their threat level. Blaze Snakes are best fought with wind attacks, or by aiming water attacks into their mouths, which will cause it to stagger and cough, leaving it open for attack.

Creature Name: Lava Belch
Creature Type: Firebrung
Physical Description: Large, vaguely humanoid creatures made of black rock, with heads sunken into their neck. Their only facial features are eyes and a mouth, which glow with lava.
Danger Level: High
Notable Characteristics: Lava Belches are most often seen around volcanic areas, looking for things to attack. When they find an opponent, they will immediately start beating on it viciously with their large, lavastone hands. They can also attack by belching up lava from the wells in their bellies. It should be noted that the armor around their stomachs is weaker than on the rest of their bodies, so attacks should be focused their to break open their lava well and cause them to bleed out. Do not stand near the Lava Belch when its stomach ruptures.

Creature Name: Fire Lion
Creature Type: Firebrung
Physical Description: Lion-like creatures with fiery manes, orangish-yellow coats, and thick, fiery claws. The tuft on their tail is a ball of magma that drips constantly.
Danger Level: Average
Notable Characteristics: Fire Lions are predatory, cat-like Titan Monsters that general travel in twos. They keep together when hunting, splitting apart only when they've discovered a target. At which point they will try to surround their prey in a ring of fire, leaving them trapped and vulnerable for their vicious claw attacks and lava projectiles from their tail. Fire Lions are very good coordinated attackers, and could be seen supplementing other Titan Monsters during planned attacks in the Titan War. They have trouble against faster opponents, as well as opponents with powers that can put out their flames and cool their tails to the point of hardening, at which point they will be weighed down by it.

Creature Name: Pyrophant
Creature Type: Firebrung
Physical Description: Large, elephant-like creatures with thick, almost metallic tusks that constantly burn with flame, natural lava-stone armor growing from their bodies, and a long trunk ending in a firehose-esque attachment.
Danger Level: High
Notable Characteristics: Pyrophants would usually be seen during the Titan War supplementing smaller forces, acting as an armored assault to accompany other 'infantry'-type Titan Monsters. They can run as fast as pre-Revenge War elephants and Elephant Pokégirls, but are more thickly armored. Their bodies emit a constant heat aura that can sear anyone who doesn't have heat resistance in some way, but this can also work against them, as it also can heat up metal melee weapons capable of getting through the gaps in their natural armor. Their trunks can spray both lava and flames, giving them potent ranged attacks. They are short-tempered, and prone to rampages at the least provocation.

Creature Name: Blaze Snake
Creature Type: Firebrung
Physical Description: A large, serpentine creature, roughly the length of a large oil tanker, with scales in varying shades of red, a cobra's hood, and a rattlesnake's tail.
Danger Level: Average
Notable Characteristics: Blaze Snakes are fast moving, agile Titan Monsters that are skilled enough to avoid most conventional attacks. They attack with tremendous ferociousness, even for Firebrung, their lashing bodies capable of breaking up infantry charges easily. They are capable of breathing fire as well, adding to their threat level. Blaze Snakes are best fought with wind attacks, or by aiming water attacks into their mouths, which will cause it to stagger and cough, leaving it open for attack.

Creature Name: Lava Belch
Creature Type: Firebrung
Physical Description: Large, vaguely humanoid creatures made of black rock, with heads sunken into their neck. Their only facial features are eyes and a mouth, which glow with lava.
Danger Level: High
Notable Characteristics: Lava Belches are most often seen around volcanic areas, looking for things to attack. When they find an opponent, they will immediately start beating on it viciously with their large, lavastone hands. They can also attack by belching up lava from the wells in their bellies. It should be noted that the armor around their stomachs is weaker than on the rest of their bodies, so attacks should be focused their to break open their lava well and cause them to bleed out. Do not stand near the Lava Belch when its stomach ruptures.
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Gaia Types
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Gaia type Titan Monsters, called Lifebrung, have breeds that are both the closest to human in form and the least human in form. They frequently use Earth and Flora type attacks, and are also frequently possessed of healing abilities. Lifebrung are priority targets for elimination due to the fact that they can heal other Titan Monsters. They have the ability to the calm raging monsters and also act as leaders. Take them out first.
Spoiler: show
Creature Name: Dread Mother
Creature Type: Lifebrung
Physical Description: Their lower body is spider-like in appearance. Their upper body is similar in appearance to a human woman, with large, ridged breasts and a huge, heavily pregnant-looking belly. Their arms are covered in chitinous armor with large, paw-like hands and their heads are large, massive fanged jaws capable of biting a human head off. They have no eyes, detecting things via heat sensors on their foreheads.
Danger Level: Medium
Notable Characteristics: Dread Mothers are a healer breed of Titan Monster. Their breasts can bloat to massive size and generate a lactic substance that can regenerate any wounds another Titan Monster receives. They can emit a song that calms nearby Titan Monsters and draws them towards them. They have limited combat capacity, but can generate a swarm of flesh-eating insect-like creatures inside their belly, which bursts open to allow them out. Titan Monsters can also consume a Dread Mother's insects to regain health as well. A dangerous ability they have is the ability to create a false pregnancy, generating a template inside any human female or Pokégirl that will cause the affected woman to consume mass quantities of meat, including any nearby Pokégirls or humans, until they transform completely into a Dread Mother.

Creature Name: Gigas Frog
Creature Type: Lifebrung
Physical Description: Gigantic frogs with spikes lining various parts of their bodies. Extending from their skulls is a long tentacle ending in a glowing lure that takes the form of a handsome young man or beautiful young woman, depending on the target.
Danger Level: Average
Notable Characteristics: Gigas Frogs are slow and brutish, their only means of attack being attempting to eat their opponent by grabbing with their long tongue or attempting to land on them with their powerful jumping ability. They have an innate ability to sense what a target desires, and can create an image of that with their lures, which they use to trick prey into coming into range of their tongue. Lures emit a powerful pheromone that makes them more desirable to their intended victims. It is possible to have sex with the lures, Gigas Frogs using that as another way to weaken prey before consuming them. The lures have minds of their own, but are incapable of speech. They have been seen emoting, enjoying their Frog's victims suffering inside their stomachs, and actively attempting to take part in a battle with fast punches, kicks, and strangles, attempting to help their Frog win. If a Gigas Frog is killed, or their lure separated from them, the lure will live for a week afterwards in the form it had taken most recently, becoming pouty and petulant. They will respond positively to sexual contact, though.
Because of the lure's behavior, some scientists are wondering if the lure contains the actual brain of the creature. Research into this possibility has been discussed.

Creature Name: Gurgletank Blossom
Creature Type: Lifebrung
Physical Description: A massive, colorful flower with a stem that's wide at the base, looking similar to a pot belly, armor-like leaves surrounding the base, and several long, thrashing tendrils that can split open at the tips, allowing them to swallow prey. In the center of the flower is a massive eye.
Danger Level: Average
Notable Characteristics: Gurgletank Blossoms, named as such for the distinctive gurgling sounds their stomach makes when digesting prey, are high priority targets when on the field. Their vine tendrils can swallow up human-sized victims (and occasionally the small Titan Monster) and gulp them down into their stomachs. Once inside the stomach, they are swiftly and painfully digested into a goop which Gurgletanks can then feed to other Titan Monsters to heal them. Gurgletanks during the Titan War would usually be seen consuming the dead to make their healing goop, although they would attack live prey as well. They are best attacked at night, as they will be stuck asleep until the sun comes up.

Creature Name: Peace Garden
Creature Type: Lifebrung
Physical Description: A massive, stadium-sized, vaguely turtle-like creature seemingly made out of soil, a great and vast garden on its back. The turtle's head is made out of crystals.
Danger Level: High
Notable Characteristics: Peace Gardens are named for their ability to shed pollen that temporarily removes any feelings of aggression or desire to fight. Titan Monsters are immune to this pollen, which made Peace Gardens excellent partners for swarms of more violent creatures. They are especially dangerous in cities, as their pollen can make it impossible to have any desire to fight them, allowing them to simply tromp through and wreck everything in a straight path. Peace Gardens are best fought from a distance, as they are constantly surrounded by a cloud of their pacifying pollen. Killing a Peace Garden neutralizes the pollen almost immediately.

Creature Name: Swamp Thing
Creature Type: Lifebrung
Physical Description: A massive, oozing glob of water, mud, moss, trees, and filth. A living, vaguely bipedal swamp the size of a two-story house with glowing red eyes.
Danger Level: Average
Notable Characteristics: Swamp Things are massive, marshy beasts that ooze and drip with toxic slime. So amorphous are they that most physical attacks are simply absorbed by them, so moist are they that most fire attacks simply fizzle out when making contact with them. They attack by engulfing opponents in their muck or spitting acidic slime at them. They are dangerous opponents, but thankfully they are very slow moving. Electric attacks can hurt them severely due to the water saturation throughout their bodies,

Creature Name: Tentanurse
Creature Type: Lifebrung
Physical Description: A Titan Monster almost completely human female in appearance, their skin color and racial features seemingly a combination of every human race on Earth. Their arms, however, are instead a mass of writhing, thick green tentacles that lash about constantly. They also have no nipples or vagina.
Danger Level: Low
Notable Characteristics: Human in appearance and as easy to kill as a human, Tentanurses don't seem like much at first. They are, however, extremely fast. Not as fast as some of the faster Pokégirl breeds, like the Sleipnir, Red Hare, or Cheetah, but still fast enough to evade the vast majority of attacks. They're also capable of leaping up incredible heights, so they can perch on the heads of much larger Titan Monsters. Tentanurses are priority targets, as once they attach their tentacles to a Titan Monster, they can heal it constantly, undoing damage done to it in rapid order. Kill the Tentanurse before it can start healing a Titan Monster.

Creature Name: Rubbish Golem
Creature Type: Lifebrung
Physical Description: A large, thick, bipedel, seemingly obese brute made of rotting garbage of various types, held together by Styrofoam and plastic trash bags. Rubbish Golems' eyes are glowing lights inside tires, and their teeth and claws are made of broken glass.
Danger Level: High
Notable Characteristics: A swarm-type Lifebrung made of garbage, the surest sign of its presence is the distinctive odor. They are disgusting brutes, their bodies sloshing and making putrid noises with each movement. Despite its appearance, it's actually quite difficult to damage, its natural Styrofoam armor very hard to damage, and it is also quite intelligent. It attacks with powerful claw slashes and strikes, as well as vomiting up balls of toxic waste which can poison opponents.
It can also, by sacrificing some of its trash mass, produce creatures called Garbelles, monsters with a female appearance that look like they are made of garbage bags, and have an oddly pleasant smell as if perfume bottles broke inside of them. They have minds of their own, but are completely loyal to the Rubbish Golem that created them. They act as baits and lures, taking a human form to seduce someone into having sex with them. Once they have worn their prey out, they exhale a potent stink from their mouths to paralyze their prey. After which they take their real form and consume their victims whole, letting the waste inside them break their victim down. They then return to their Rubbish Golem and let themselves be consumed, adding their increased mass to the Rubbish Golem's mass.
Rubbish Golems mostly fight on their own, but it they are pressed, they can produce a swarm of Garbelles to fight with them, each one slightly stronger than an Amazon. Killing the Rubbish Golem will kill any active Garbelles.

Creature Name: Pollenoid
Creature Type: Lifebrung
Physical Description: A small, smiling, flower-like creature that floats through the air, giggling happily.
Danger Level: Average
Notable Characteristics: Pollenoids have no real method of directly attacking, being a support-type Titan Monster. However their danger rating comes from the fact that they constantly produce pollen that can cause any number of status effects, including effects that shouldn't theoretically be possible with pollen-based attacks, and in rare cases can induce a Curse Template. (Thankfully there have been no recorded instances of Zombification being induced, however understandably no one wants to take chances.) Pollenoids usually appear with other Titan Monsters, raining down their pollen on opposing forces.
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Monolitite Types
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Monolitite types, called Deathbrung, are among the most durable and dangerous types. Their powers are based on magnetism, sonics, metal, and gravity. They are called Deathbrung because they always have a death motif in their design. They're the hardest to kill of the Titan Monsters and thankfully, the rarest. Be prepared with the functioning equivalent of your heaviest artillery if you find yourself facing one. Spirit-types are oddly effective against them.
Spoiler: show
Creature Name: Skullgion
Creature Type: Deathbrung
Physical Description: Skullgions are similar to Legions in that they are a sphere of multiple entities around a single core. However, instead of beautiful women, they consist of metal skulls held together by magnetic radiation. The central skull is the magnetic core, possessing horns and glowing eyes.
Danger Level: High
Notable Characteristics: Skullgions were created deliberately by Monolitite to act as a Titan Monster counterpart to Legions, who had an enormous amount of success in fighting Deathbrung. They are among the few Skullgions capable of resisting Spirit-types. They are vicious in their attacks, but are also very defensive, very rarely exposing the skull core completely. The core is the most vulnerable point. A direct hit to either eye is a kill shot.

Creature Name: Grimlash
Creature Type: Deathbrung
Physical Description: A cloaked, skeletal humanoid with long metal tentacles where their hands should be. The tentacles are capable of growing longer, allowing for greater range.
Danger Level: Average
Notable Characteristics: Grimlashes were a type of infantry Deathbrung that Monolitite created. They would fight by lashing with their metal tentacles, whipping opponents brutally or strangling them. They also had the ability to drain the lifeforce of anyone that they trap in their tentacles, restoring their own health in the process.

Creature Name: Sky Scythers
Creature Type: Deathbrung
Physical Description: A metal human skeleton, only the upper body, with the lower body replaced by a corona of energy. On its back are large, flexible metal wings that can fold up to resemble a cloak and hood. On its back are organic-looking metal slots that have sickles growing out of them, its hands replaced by long, curved scythes.
Danger Level: High
Notable Characteristics: Sky Scythers tend to appear in caverns or in abandoned buildings. They start their attacks by hovering around in no particular pattern, their wings cloaked around them, firing small metal sickles out of their back and using magnetic energy to make them swirl around randomly, occasionally swooping in with a scythe arm attack. If agitated, they will unfurl their wings and start attacking more ferociously, sprouting bigger sickles from their back and making them swirl around their scythe arms, adding extra damage and range to their scythe swings.

Creature Name: Skull Spider
Creature Type: Deathbrung
Physical Description: A horse-sized metallic spider with eight massive, piston-like legs and armor forming a skeletal face around its abdomen. Its eyes are glowing green LEDs.
Danger Level: Average
Notable Characteristics: Skull Spiders are large, fast moving creatures with incredible jumping power. They function best in wide areas with lots of walls and ceilings to cling to. Their attack by shooting their metallic webs out to try and ensnare opponents, using sonic screams to shake the webs in an attempt to cause vibration damage to their trapped opponents. They can also use their sonic screams to push back potential attackers. They can be detected fairly easily from their distinctive, trilling cries.

Creature Name: Gravity Sphere
Creature Type: Deathbrung
Physical Description: A red, sphere-like machine with a flat, vaguely skeletal head and disconnected mechanical arms and hands that float around its body. A dynamo on the sphere's underside glows with anti-gravity energy, keeping it aloft.
Danger Level: Average
Notable Characteristics: A robotic Deathbrung capable of manipulating gravity. They're powerful, capable of generating a field of anti-gravity to send opponents flying into the air and, in some cases, outer space, or intensifying gravity to crush an opponent under the sheer power of a natural force. They aren't very durable, though, and can be destroyed easily if caught off guard. The trick is actually catching them...
Alternatively, Forceshapers, who are themselves a gravity manipulating breed, are immune to their abilities. Forceshapers cannot affect them with their own gravity powers either, mind, as something about a Gravity Sphere's and a Forceshaper's powers cancel each other out. This does not stop Forceshapers from using their gravity powers to toss things at the Gravity Sphere, or they in return.

Creature Name: Hammerfist
Creature Type: Deathbrung
Physical Description: A massive, musclebound, bipedal creature with metal skin and an upper body that's much larger than its lower body. Its chin juts heavily out from its jaw, its eyes glowing white. Chattering metal skulls make up their shoulders, and their fists are massive hammers. Their legs are puny by comparison.
Danger Level: High
Notable Characteristics: Hammerfists are a type of heavy assault Deathbrung that Monolitite made frequent use of, sending several of them with armies of Grimlashes and others. They know only one direction: forward. And they will keep going forward, hitting anything in their way that looks like its moving and isn't on their side with their massive namesake hammer fists. This is also to their disadvantage, as studies have shown that Hammerfists only see movement. Stealthy Pokégirls fare quite well against them. The fact that they are smart enough to recognize other Titan Monsters and not attack them unless provoked is disturbing, but can be worked around. Because of their disproportionate bodies, they also have a tendency to be clumsy.

Creature Name: Magnapede
Creature Type: Deathbrung
Physical Description: A large, freight-train sized red centipede made of metal, its legs shaped like scythes. A skull-like icon is on each segment.
Danger Level: High
Notable Characteristics: Magnapedes tend to appear in cities, taking up residence in subway tunnels and charging about randomly, releasing magnetic charges from the skull icons that will disrupt electronics and magnetize small metal objects in the immediate vicinity. The further it travels, the more intense its disruptions become. The segments can separate and be killed individually, however all segments will die if the head is destroyed.

Creature Name: Conversion Factory
Creature Type: Deathbrung
Physical Description: A large, building-shaped creature on massive treads. At the top of the building is a massive, robotic skeleton wielding a large scythe. Metal tentacles lash about from the doors and windows of the building.
Danger Level: Extreme
Notable Characteristics: Monolitite was the most scientifically inclined of the Titans, and the Conversion Factory shows it. Thankfully the rarest of the Titan Monsters, they would invade populated areas and start dragging people inside their building body, where machines would attempt to convert them into cyborg warriors enslaved to the Conversion Factory, acting as more mobile defenders. They are powerful, deadly, intelligent Titan Monsters, however they can be destroyed from within their building. If a Tamer and his/her Pokégirls manage to destroy the Factory's power core, they will kill the Conversion Factory. It should be noted that there are always at least six Conversion Factories guarding Steel Hell at all times.
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Silent Zone Types
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Silent Zone monsters, usually called Statics, aren't technically Titan Monsters, but they are indeed monstrous, and deadly to the point where even Titan Monsters tend to avoid them. The name 'Statics' come from their tendency to cause audio distortions, usually static, in radio devices, which are rendered otherwise silent in the Silent Zone. This is used as a way to detect them. Each Static is based on an atrocity suffered by those in the Silent Zone, or is a distorted version of something that used to exist in the Silent Zones, barring one notable exception.
Spoiler: show
Creature Name: Typhonna's Shadow
Creature Type: Static
Physical Description: A giant creature of living shadow with a glowing white mouth and eyes that looks like a living silhouette of Typhonna.
Danger Level: Catastrophic
Notable Characteristics: If you see one, RUN AND HIDE, praying it passes you by. If it sees you, then... well, it was nice knowing you. No one knows what Typhonna has to do with anything that happened in the Silent Zones, but the fact that her shadows are there terrify people, not even the Legendaries having an explanation for it.

Creature Name: Fel Maiden
Creature Type: Static
Physical Description: Humanoid women with heads that are covered in a large, tumorous growth save for around their mouth, nose, and chin. Their skin is mottled and gray, their breasts ample. They are usually dressed in revealing clothing that's essentially a kinky uniform, all wielding weapons related to the job uniform they're wearing. Types of Fel Maidens seen include nurses, policewomen, mail carriers, soldiers, secretaries, teachers, and nuns, among others.
Danger Level: Controllable
Notable Characteristics: Fel Maidens are believed to represent the sexual desires of the Pokégirls that lived in the Silent Zones before the massacres. Among the more common types of Static found in the Silent Zones, they're also among the least dangerous, as they have no special abilities beyond not noticing pain and charging with whatever weapon they may have. Fel Maidens also have the lowest danger rating because they also respond like a Pokégirl. They can be Tamed via sex, although one generally has to rape them or expose them to Lust Dust to make them willing. After which a Fel Maiden will recognize that male as one who 'belongs' there, and protect them and those whom the Tamer tells them to. They have no true intelligence, however, and cannot speak beyond moans and shrieks.
Please note that Taming a Fel Maiden isn't always the best idea, as they sometimes will become pregnant rapidly and give birth to a Dread Child after a few days. Dread Children cannot be controlled as Fel Maidens can, and do not acknowledge their 'fathers.' Fel Maidens also cannot be captured by Pokéballs or taken out of the Silent Zone, despite their tameability.

Creature Name: Incubus
Creature Type: Static
Physical Description: Humanoid male with pale skin and a demonic face, with demonic horns, wings, and a tail. Incubi also possess relatively two large penises that are somewhat prehensile, even when aroused. This is their normal form, called their Seduction form. Incubi have a secondary form where they become huge, hulking with muscle, and monsterous in appearing, their hands and feet gaining thick talons and their penises getting even larger, but less prehensile. This is called their Rape form.
Danger Level: Average
Notable Characteristics: Incubi are believed to represent the sexual desires of male Tamers that live in the Silent Zones before the massacres. They aren't as common as Fel Maidens, but they can be seen frequently. Incubi can fly and are fairly fast in their seduction form, and in their Rape form they are strong and hard to hurt. But compared to other Statics they're relatively easy to deal with. Incidentally, striking them in the groin does nothing to hurt them, it just makes them angry. Incubi will first try to seduce any female they find into sex, their beautiful seduction forms capable of emitting a pheromone that can induce a Lust effect on any woman they find. If it works, they will use their twin prehensile penises to have both vaginal and anal sex at the same time. An Incubi's semen in their Seduction form acts as an aphrodisiac, leaving the woman affected, be they Pokégirl or human, more lustful for a day.
If they cannot seduce their target, they go into their Rape mode, attempting to force themselves on their target brutally. Incubi semen in their Rape form tends to burn and leave the woman in a Fear state for a day. Like Fel Maidens, they have no true intelligence, and cannot speak beyond moans, giggles, and roars.
Frequently they can be found rutting with Fel Maidens, knocking them up with Dread Children. Incubi can also make normal women and Pokégirls pregnant with Dread Children as well. Dread Children do not recognize their 'mothers' and will attack them once born after their week long gestation period.

Creature Name: Punisher
Creature Type: Static
Physical Description: Ten foot tall, muscular men with their heads entrapped in a large, painful torture device that masks their face from the world, covering their heads completely and then some and weighing them down with its massive size. Their legs end in warped, cancerous growths. They are naked, save for aprons made of human skin tanned into leather, and they all carry one massive metal weapon with them, so huge and heavy that they have to drag it behind him, creating a scraping sound that is usually a sure sign of their presence.
Danger Level: Extreme
Notable Characteristics: Punishers are believed to be manifestations of the guilt felt by those performing the Sydney Massacre, humans lashing out against other humans. This guilt manifested as a desire to be punished for their crimes, creating these brutal, nearly unstoppable creatures. They're extremely rare, which most scientists who study the Sydney Silent Zone are grateful for.
Punishers are strong, frighteningly strong, and they do not feel pain. They are capable of taking tremendous amounts of punishment before dying, as much as some of the stronger Devilbrung types. They are also capable of swinging their massive weapons at shocking speed, although a faster weapon user will be able to get around their powerful, if somewhat clumsy strikes. The problem is that Punishers are generally also accompanied by swarms of demonic cockroaches with human faces, each one of them bearing the snarling face of one of the Purification Society members that participated in the massacre. These roaches bite and swarm over opponents, leaving them vulnerable to a Punisher's weapon attacks.
The best thing to do when facing a Punisher is avoid them completely. They're slow, as mentioned, blinded by their helmets, and the devilroaches are little more than distracting pests (although bites should be treated for infection). If they sense someone, or their devilroaches spot someone and let out their distinctive, horrifying shriek, however, they will automatically go for the kill and not stop chasing a target until they are dead. They're slow moving, but have the ability to teleport when their target is not looking at them and appear at inconvenient places for the one they're hunting. The best way to fight a Punisher is to not fight it, to simply hide before it spots you and wait until it leaves.

Creature Name: Dread Child
Creature Type: Static
Physical Description: A small, genderless child that appears about five or six years of age. Their skin is black and mottled, as if burned all over, their insides glowing with an unearthly, fiery light. Their heads are warped, sunken into their necks and twisted in painful ways, giving the impression that they are screaming constantly. Their hands are large, and shockingly strong, capable of breaking bones.
Danger Level: Low
Notable Characteristics: Dread Children are believed to represent the fear and terror the children in the Silent Zones felt when they were killed by the Purification Society or the Limbec Knights. The moans and screams in children's voices that the creatures make suggests this.
Dread Children, on their own, aren't much of a threat. They are clumsy, albeit fast, and can be dispatched fairly easily, however they tend to come in swarms. Plus, the wailing they make can draw in other monsters that are far more dangerous. As with all Silent Zone monsters its best to not attract their attention, but since Dread Children aren't that much of a threat, if you can kill them faster than you can avoid them, take the option. Note that if they are born to a Fel Maiden, the Fel Maiden will become extremely protective of the child and attack anyone that comes near it, even a Tamer that's subdued them earlier. Killing the Dread Child will revert the Fel Maiden to their 'Tamed' state if they were in it already.

Creature Name: Splitface Beast
Creature Type: Static
Physical Description: A massive, tiger-like monstrosity with a ruined, tattered pelt, bloody muscle showing through in several places. There is a thick scar down the center of their heads, where their heads can split open. In the center of their heads is a human head with long, spiked tentacle tongue which can lash out and impale targets.
Danger Level: Average
Notable Characteristics: Splitface Beasts are believed to represent to animal-like ferociousness of the humans performing the Sydney Massacre, a mix of human cruelty and bestial savagery. The human heads scream mocking words towards Tamers and vicious insults towards Pokégirls, Splitfaces especially savage around Pokégirls.
They can sometimes be seen leading packs of Husk Hounds. They will at first try to attack with their claws and fangs, lunging at opponents with their powerful legs and attempting to maul them. If these attacks don't work, they will reveal their human faces and try to spear their prey with their long tongue, reeling them in to be mauled by the fangs of the animal head. Their human head is more vulnerable than their animal head, and destroying it will kill the monster much easier than normal attacks would.

Creature Name: Amnion
Creature Type: Static
Physical Description: The limbless torso of a heavily pregnant woman bound to a massive, spider-like machine. Their heads are hairless, metal hooks embedded in their flesh to keep their organic parts stuck to the machine. Their skin is pale, and their stomachs can be seen squirming constantly, their breasts large and constantly secreting grayish milk.
Danger Level: High
Notable Characteristics: One of the most notable slaughters in the Sydney Massacre was in a hospital maternity ward, where several pregnant Pokégirls and human women were butchered, their children carved out of their stomachs and slaughtered by the Purification Society members invading the hospital. Amnions, because of their appearance and behavior, are believed to represent these mothers that were slaughtered. They are assumed to have some level of intelligence, as they are capable of building nests and using human speech, although advanced reasoning seems to be beyond them.
Amnions are usually found around hospitals and schools, crawling around buildings on their spider-like mechanical limbs. They are different in that they do not actually attack targets, but try to 'care' for them in their own way, capturing them and stuffing them inside their wombs through their vaginas, which remain bare. They seem frantic, almost frightened when attacking, making concerned, comforting noises to their prey as they engulf them. Their usual targets for 'care' are usually Fel Maidens, Incubi, and Dread Children, although they will also try to capture humans and Pokégirls inside their wombs as well. They can keep up to ten subjects inside their womb, at which point they become docile and content, smiling, growing smaller metal tentacles to support and caress their bellies. Amnions, once full, return to their nest where they rest, seemingly enjoying the movement inside their wombs.
Targets inside the womb are attached to the Amnion's body via a spiked umbilical cord that embeds itself in their navel (or where their navel would be normally if they don't have one), a feeling of docility and peace coming over them as the Amnion produces food for them. Occasionally, the Amnion will go into labor and give birth to her victims, who will act with love and affection for her, nursing from her breasts, the Amnion caring for them as if they were her children. If her children are threatened, or if her belly is attacked, the Amnion will become ferocious and retaliate against the attacker with tremendous force, attempting to beat them to death with her spider legs. Anything captured by an Amnion and bound to them via feeding will become savage if their 'mother' is attacked and will seek to destroy the offender.
Pokégirls and humans who have been captured by an Amnion and have been fed by her will remain under her control permanently. Any attempts to free them must be done immediately, before the Amnion has a chance to feed them. Feeding from an Amnion, either inside their womb or from their breasts, will physically and mentally bind the victim to them permanently. Killing an Amnion's victims falls under Mercy Kill rules. An Amnion is best killed from a distance via a headshot, as they are extremely difficult to fight directly. Their human bodies are their most vulnerable point, but are capable of taking more damage than normal. Plus, there's the fact that you have to get past the spider legs to get to the body...

Creature Name: The Scientist
Creature Type: Static
Physical Description: A human scientist with light brown hair, a goatee, golden eyes, and an Australian accent. Usually seen wearing a lab coat and suit, as well as glasses.
Danger Level: Cooperative/Helpful
Notable Characteristics: The Scientist's real name is unknown. He's believed to be a human researcher that went in with a team attempting to study the Sydney Silent Zone, the team subsequently slaughtered. He claims not to remember his own name, and claims that he's been surviving in the Silent Zone long enough that he's actually become a part of it. The fact that his presence causes a static warning to occur in recording devices suggests this. The Scientist has also suggested that he may be a remnant of the scientists that have died while trying to study both Silent Zones, but he's not sure one way or another.
The Scientist is usually accompanied by several Tamed Fel Maidens, which he calls his bodyguards. He's also been known to appear in both Sydney and Novosibirsk, usually to a team or individual that's become lost. The Scientist has proven invaluable in gathering data on Statics that live in the Silent Zone, providing data and information that would have been impossible to get without putting the research teams at great risk. All other Statics seem to ignore him, barring Fel Maidens, which he is capable of Taming. He uses this to freely walk among them and gain data, his only weapon being a firearm with a single clip that seems to never empty. The only Statics he seems to fear are Typhonna's Shadows.
The Scientist will try to help those that get lost in the Silent Zones, helping them find safe places to the best of his ability and trying to help them leave. However because he has no sense of personal danger, he is sometimes mistaken about the safe places he finds. He always seems pleased, glad to see people, although the way he acts always has this detached, objective aspect to it, as if he's lost his humanity and is just observing it like he observes the Statics.

Creature Name: Asphyxia
Creature Type: Static
Physical Description: Men and women with their bodies mummified in plastic, a noose cinched so tightly around their necks that it is embedded in the flesh. The plastic around their upper bodies is tattered and torn, allowing them freedom of movement, but is stapled to their skin with bloody staples, wrapped thickly around their flesh. The plastic around their legs is wrapped thickly, extending down and forming a tail similar to that of a Naga Pokégirl, the legs inside the plastic reduced to a bloody mush. Around their heads is a tightly wrapped plastic bag held in place by the noose, several rubber bands, and more staples. Their eyes are also constantly wide open and staring.
Danger Level: Average
Notable Characteristics: As with the Amnion, Asphyxias were created through a horrible massacre committed in a specific way by the Purification Society. Several schoolteachers tried to protect several Pokégirl children, only for the Purification to capture them and wrap them in plastic, especially around their legs, using staple guns to trap the plastic around them, forcing them to watch as the children were killed. They then left the schoolteachers to die of suffocation from the plastic wrapped around them. Asphyxias are believed to represent the rage and helplessness felt by the schoolteachers as they slowly asphyxiated in their plastic prisons while their charges were slaughtered.
Asphyxias move in a fashion similar to Naga Pokégirls, slithering along in their territories until they see something that they believe merits attacking. They are usually found lurking in schoolhouses, protecting Dread Children. They are extremely sensitive to sound, and will investigate anything they hear. They attack by unleashing waves of plastic from their arms, attempting to bind and suffocate the opponent. If they get close, they can also attempt to strangle the opponent with their tail or their hands. However, they are also more vulnerable to attacks when in close. A swift attacking Pokégirl can exploit this. Also, because of their overprotectiveness, they can be lured into traps by using a Dread Child as bait.

Creature Name: Dollface
Creature Type: Static
Physical Description: Ten foot tall creatures, male and female, with bodies seemingly made entirely out of porcelain. Their faces are expressionless, their heads hairless barring painted on eyebrows, their bodies naked but possessing no sexual characteristics.
Danger Level: Average
Notable Characteristics: Seemingly the light counterparts of the Dread Children, Dollfaces are believed to represent the innocence lost by the children when their murderers came for them and butchered them. Mostly seen in Sydney, some have recently been seen in Novosibirsk as well.
They are seemingly playful monsters, usually seen around toy stores, playgrounds, and the carnival grounds. When they spot a victim, they will try to get them to play, roughly tossing them around while laughing childishly. They will try to bring other Dollfaces in on their games, getting them to play 'tug-of-war' with the victim's body, and other such brutal permutations of games. If agitated, their mouths open, revealing razor sharp fangs, their bodies starting to move with a spider-like gait as their hands and feet split open, becoming hooked claws. They become more vicious in this form, chiding their victims for being 'naughty' and trying to punish them for it. They're very fast, strong, and agile, but are fragile and can't take much punishment before going down.

Creature Name: Husk Hound
Creature Type: Static
Physical Description: Skinless pre-Revenge War dogs with sharp teeth and claws and no faces beyond their mouths.
Danger Level: Low
Notable Characteristics: Sydney and Novosibirsk both had heavy populations of pre-Revenge War pets. It's believed that Husk Hounds are meant to represent those creatures that were butchered during the massacres.
Among the more common monsters in the Silent Zones, Husk Hounds are quick, vicious creatures. Mainly found in packs, they attack by lunging for their opponent's throat, trying to rip it out and leave them vulnerable to being eaten. They are fast, but cannot take much damage.

Creature Name: Bimorpha
Creature Type: Static
Physical Description: A male body and a female body forcibly tied together in a mating position, the needles sewing their flesh together, several staples and nails forcing their genitals together. The male body's arms have grown out, forming massive tumorous growths that are hard as stone.
Danger Level: Average
Notable Characteristics: Believed to represent the multitude of loving married couples consisting of a human male and a Pokégirl that were murdered in the raid on Sydney, Bimorphas are truly tragic creatures. They're also quite painful to look at, due to the nature of their mutilations.
Bimorphas are difficult to fight, as they can see in front of and behind them, the position of the female body allowing them to see targets sneaking up on them. The male half is the attacker, capable of powerful, crushing blows with its massive, club-like, tumorous arms. Their mutated arms can also be used to block, as Bimorphas seem to not feel any pain when struck in the arms.

Creature Name: Grue
Creature Type: Static
Physical Description: Data unknown
Danger Level: High
Notable Characteristics: It is unknown just what Grues are. Their physical appearance, their method of killing, it's all completely unknown. All that is really known about them is that they lurk in completely dark, lightless areas, are scared off by the light, and are VERY fast killers, capable of murdering and eating someone quite quickly. Our only source of information on the creatures is the Scientist, who picked the name for them out of an old video game he liked.
“It is dark. You might be eaten by a Grue.”

Creature Name: Theatrical
Creature Type: Static
Physical Description: Human-like ghosts that always take the form of a character in a play, usually a very distinctive character, such as the Tin Man from Wizard of Oz, Sweeney Todd, or something along those lines.
Danger Level: High
Notable Characteristics: At Sydney's famous theater is where the Sydney Massacre began, several actors brutally murdered by Purification Society members, their bodies put on display as the killers made their suitably dramatic entrance. Theatricals are creatures born from this initial massacre.
Theatricals appear as characters in plays, famous or otherwise, always a play with a violent element to it. Notable plays include Wizard of Oz, Sweeney Todd, Little Red Riding Hood, and others. For the most part, they will act out scenes in their play without attacking, unless disturbed in some way. However if their 'show' is interrupted, all of the characters from the play the Theatrical is manifesting will appear and attack, attempting to mutilate the victim with all the abilities the characters in the play might have. Also, if someone has the misfortune of being in the general area of a Theatrical when a play is starting, they will be forced to act out a role. With luck, they will be given a role of someone who lives to the end of the show.

Creature Name: Monster Clown
Creature Type: Static
Physical Description: Humanoid men and women wearing colorful clown outfits, noses, and makeup, and with yellow eyes, and monstrous, fanged faces. They are usually seen wielding circus weapons modified to be lethal.
Danger Level: Average
Notable Characteristics: Monster Clowns are believed to represent the joy that the Purification Society felt when killing what they believed to be evil creatures. This is supported by the fact that they generally focus on female targets, Pokégirl or otherwise.
They are athletic, agile monsters that are constantly flipping about, playing with their toy-like weapons and generally being goofy. When they find a target, however, their games become much more vicious. They will not leave their prey alone until they are dead. They can also bite a target, injecting a venom into them that makes their prey start exhaling violently, the sound the victims make similar to laughter. Monster Clowns can literally make a target laugh itself to death.

Creature Name: The Imprisoned One
Creature Type: Static
Physical Description: A massive, heavily muscled man with chains pierced through his wrists and ankles via thick metal rings. The chains are attached to large, heavy weights that drag behind him constantly. He wears a tattered, soiled business suit, an iron maiden mask around his head that constantly bleeds. He carries a glowing flashlight in one hand and a crowbar in the other, his hands bound together by thick metal cuffs.
Danger Level: Extreme
Notable Characteristics: The Imprisoned One used to be a warden of a local prison. He was famous for his heroics during the Sydney Massacre, leading the guards in fending off a near constant assault against the Purification Society, trying to protect the families that had taken refuge inside the prison. However the Society had heavier artillery, breaking through the wall of the prison and slaughtering everyone inside. They tied up the warden and made him watch, piercing his ankles and wrists with thick metal rings, attaching them to heavy chains with iron balls attached to them, tying his wrists together with thick handcuffs as well. He is known to have tried to fight back at one point, grabbing a crowbar and actually managing to kill one of the Society members holding him, but he was quickly beaten down. Once the last guard and refugee were slaughtered, they tortured him to death, placing his head in an iron maiden mask.
It's believed that the warden's grief and fury mutated his spirit, turning him into the vicious Imprisoned One. He now haunts his prison, stalking the hallways and looking for intruders. Reports from the Scientist show theories that he still believes his charges are alive and he's trying to protect them, even though the cells are empty save for the screaming. This doesn't stomp him from rampaging around his prison, constantly on the lookout for anyone, anything.
The Imprisoned One is powerful, his crowbar strikes capable of cracking stone and bending metal. His field of vision, however, is very limited, his mask making him have to rely heavily on the flashlight to see his victims. He's very sensitive to anything disturbing his chains, and he will automatically turn around and strike at them with surprising speed. He's a relentless attacker, however his movement speed is very slow. He knows every inch of the prison, however, and can get ahead of a victim with surprising ease.

Creature Name: The Broken Woman
Creature Type: Static
Physical Description: A gray-skinned human woman, covered in blood. Her body has several nails, staples, and cuts embedded in it, her eyes, vagina, and ears stitched shut.
Danger Level: Extreme
Notable Characteristics: The Broken Woman is one of the many heroic figures of the Sydney Massacre who was ruined by the Purification Society and turned into a monster. An Ingenue in life, she attempted to rally the Pokégirls who lived in Sydney, managing to put up a fierce resistance to the Society and even killing a few before the Society's devices overwhelmed her forces. She was physically tortured, raped over and over with sticks and other devices. Her arms and legs were broken in several places, and her spine was snapped. They then sewed shut her eyes, ears, and vagina, leaving her to rot in an alley. It is believed that the sheer intensity of her pain and grief warped her into becoming the Broken Woman.
The Broken Woman tends to be a bit more mobile than other unique monsters, capable of appearing in any alley in the center of the city. She is usually seen curled into a fetal position, sobbing helplessly. She can be avoided if you cautiously walk past her without startling her in any way, and in very rare cases you can even earn her trust enough for her not to attack you at all if you do something kind, such as wash her face, leave her a bit of food and/or water, or put a blanket over her. If she looks up at you and smiles as you do this act of kindness, then you're safe around her. She will not attack you, but she will not do anything else to you either.
If you do startle her, or manage to anger or offend her in some way, then you're in for a very fierce battle. The Broken Woman is fast, extremely fast, capable of running at Cheetah speed to catch her victims. She is agile, her shattered body capable of bending and twisting at impossible angles to avoid attacks. She can cling to walls, capable of running up and down any surface like a spider. And she is strong, capable of breaking a victim and folding them up like origami in a very short period of time. It's possible to damage her, but very tricky because of her speed and agility. It's best to avoid her, or try to do one of the aforementioned acts of kindness.

Creature Name: Burning Maiden
Creature Type: Static
Physical Description: A woman dressed as a nun who is constantly on fire, her flesh burning and sizzling away only to regenerate shortly after, the cycle repeating over and over.
Danger Level: Average
Notable Characteristics: Burning Maidens are believed to represent the sisters of a convent in Sydney that was butchered by the Purification Society in particularly cruel ways for acting as nursemaids to Pokégirl children and allowing marriages between humans and Pokégirls to be performed. The Purification Society tried to break into their convent to search for Pokégirls that were hiding there, all of them weak breeds that couldn't pierce the armor they were wearing or protect themselves from the weapons the Society were using, but the sisters distracted them along enough for their charges to escape. Furious that they'd sacrifice themselves to protect Pokégirls, the Society tied them to stakes and burned them, making a public declaration that 'this is the way holy martyrs are supposed to die.'
Burning Maidens are most often seen around places of worship, wandering aimlessly. They sometimes stop outside the doors of these houses of worship and kneel down to pray for a few minutes. They will then get up to start wandering again. They're fairly passive, but if anyone approaches the house of worship they are wandering around, they will become defensive, their flames flaring. If they believe they're going to harm the building in any way, they will attack, launching tremendous amounts of flame at the target until they are dead, at which point they will become passive. If one can convince them that you mean no harm to the church, they will let out in without any trouble, and actively defend anyone inside of it from other Statics.

Creature Name: The Conductor
Creature Type: Static
Physical Description: A muscular man in a train engineer's uniform with various metal parts wielded to his body, a smokestack and steam whistle emerging from his back. His chest has been replaced by a coal engine, and train wheels are fused into his arms and legs. His lower jaw has been replaced by the triangular front scoop of an old-style train.
Danger Level: Extreme
Notable Characteristics: A one-of-a-kind monster that lives in the Sydney Silent Zone, the Conductor inhabits a train that runs around Sydney's subway system constantly. It's believed that the Conductor is the ghost of a heroic train conductor who tried to help several Pokégirls and their families escape on his rail system, only for him to be caught and killed. The Society tied him to the back of his own train and dragged him around until his body fell apart.
The Conductor's train constantly haunts the railways of Sydney's Silent Zone, and rumor has it he's also been sighted in Novosibirsk recently as well. His train seems like a normal, modern-for-the-time train at first, but when the air raid siren goes off and the world starts to turn corrupt, it changes into an old-style smokestack train. The train itself has several cars, which are capable of generating almost any random monster from the Silent Zone to haunt victims foolish enough to get on his train.
The Conductor himself is a powerful monster, and extremely hard to kill with conventional weapons and powers. He has tremendous physical strength, making his armored punches capable of doing tremendous damage with each swing. He can also exhale blasts of coal fire, giving him added range to his attacks. Add into that the fact that he fights in his train cars, giving him an enclosed space to attack in, and he becomes very, very dangerous. Once the Conductor claims a victim with his trains, he does not let them go until they are dead, either killed by him or killed by the monsters, or he himself is destroyed. Attempts to escape the train will immediately teleport the victim to the back of the train, tied up in the manner he was as the train drags them to death.

Creature Name: Hood
Creature Type: Static
Physical Description: Massive, broad-shouldered figures wearing hoods and cloaks that cover their entire bodies, showing no sign of gender.
Danger Level: Unknown
Notable Characteristics: What Hoods are exactly is unknown. They are never seen attacking, only observing. Any attempts to chase them down have resulted in them teleporting away or leading the target into another Static. What is known about them is that they are very fast, and that their presence produces a static warning. They frequently appear to subjects who are on their last legs of either health or sanity, just watching them as they break down.

Creature Name: Butcher
Creature Type: Static
Physical Description: Massive creatures resembling obese women with four arms, two ending in massive meat cleavers, the other two ending in bloody meathooks. Their bellies are large and fat, with a large gash in the middle that can open up, revealing their bloated, greasy insides. Instead of mouths, Butchers have a large meat grinder, which has mandibles to open up and consume larger prey. Also, they stink constantly of gore.
Danger Level: Extreme
Notable Characteristics: It is believed that Butchers represent the joy at the violence the Limbec Knights who attacked Novosibirsk felt as they murdered everyone, their desire to have the town be consumed by their violence in retaliation for the Sydney Massacre. This is in direct contrast to the Punisher, who was born of guilt, while the Butcher is a creature without it.
Butchers are extraordinarily cruel creatures. Anything they come across they attack, hacking at it with their cleaver arms, and using their hooks to force victims into their meat grinder mouth, adding their opponent to their massive belly. And all the while they never stop laughing. Butchers are slow moving when not actively hunting, their weight forcing them to take slow, tromping steps, however unlike Punishers, they are very fast, light attackers, capable of gutting an opponent in seconds. Butchers can also split open their stomachs, shooting out their half-digested victims for an acidic ranged attack. When they have spotted prey, they suddenly become capable of moving horribly fast. They are vicious, relentless opponents who will not stop attacking someone that's caught their attention until they've eaten them.
Butchers are essentially the Novosibirsk equivalent of Punishers and should be treated with the same amount of caution. Do not engage unless absolutely necessary, do not let them see you. They can take the same amount of punishment as a Punisher.
Last edited by Fanfic Fetishist on Sun May 05, 2013 8:39 pm, edited 6 times in total.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Taking advantage of the fact that my internet is down at home (due to lack of money coming in... I really need to find a job) to bring you not one, not two, but three new Pokegirls for Epsilon. Please, let me know what you think of them.

COCOONSHELL, the Invincible Unmoving Pokégirl
Breed Type: Humanoid (Insect)
Elemental Classification: Non-Elemental
Dietary Information: N/A
Libido Rating: N/A
Named Attacks:
Combat Applications: Blunt weapon, shield
Non-Combat Applications: Sex toy, various household object uses
Tamer Injury Risk: Minimal
Known Breed Advantages: No need to feed, technically don't need to tame, completely indestructible, armor can be retracted in certain areas for taming without sacrificing invulnerability
Known Breed Disadvantages: Pokégirl is asleep for the full duration of her time as a CocoonShell and unable to move
Evolved From: Caterpillar (normal)
Evolves To: Butterfly (normal, after 18 months)
Spoiler: show
When you think Pokégirl, you think of a girl who is slightly to very inhuman, extremely beautiful, and very active and mobile. With the CocoonShell... you get everything except 'active and mobile.'

CocoonShells are the transitional phase between the Caterpillar and the Butterfly. Their bodies are humanoid, but covered completely by insectile armor that covers them from head to toe. This chitinous covering is unnaturally resistant to damage to the point where the Pokégirl is rendered completely and totally impervious to all harm, even shockwave damage. The Pokégirl inside the armor remains completely unhurt.

In terms of behavior, CocoonShells have only one type of behavior. Sleeping. CocoonShells remain basically catatonic for their entire time as a CocoonShell, the evolution process taking eigtheen months. CocoonShells cannot move on their own in this state, their bodies completely relaxed and motionless.

CocoonShells are completely incapable of combat on their own, as their sleep state cannot be awoken from. They are in a constant state of dreaming, which can be affected by how their Tamer interacts with them in this state. However, they are completely invincible, and cannot be hurt by any kind of damage, even psionic. CocoonShells can be used as living shields, or even blunt weapons, without hurting the Pokégirl in any way. It's been reported by Butterflies who were utilized as weapons during their CocoonShell phase were very grateful that their Tamers found them useful, as they are well aware of how potentially burdensome their CocoonShell phase is. The only action a CocoonShell is capable of taking at all is inflating their body to a larger size to protect their Tamer or harem sisters should they sense they are in any kind of danger.

To evolve into a CocoonShell to begin with, the Caterpillar must be well-fed, healthy, and well-tamed, treated well enough to trigger the evolution. The armor grows around their bodies, encasing them completely, while leaving a full range of motion of their limbs. If the Pokégirl has developed an Alpha Bond with their Tamer or harem sisters, she will gain a mildly psychic connection with them that will cause her to have the body-inflating defense reaction if she senses that they are in danger. A CocoonShell's armor has an internal nourishment source that constantly produces what the Pokégirl needs to survive, so the Tamer does not have to provide for their nutritional needs at all. It also provides the biochemical stimulation needed for Taming, so the Tamer doesn't need to provide a CocoonShell with that, either.

This is not to say a CocoonShell is not incapable of being tamed.

The CocoonShell's armor from their crotch to their mouth can be retracted by stroking certain parts of it, allowing for sex. Oddly, this does NOT detract from their invulnerability in any way, despite the soft flesh being exposed, nor does slow the eighteen month process of transformation. The CocoonShell will instinctively give oral sex to a Tamer (and swallow if the Tamer is male), but will otherwise show no physical reaction to sex, remaining in their sleeping state. However, Taming a CocoonShell is recommended by many Tamers. When a CocoonShell evolves to a Butterfly, once they evolve they will experience every time they were Tamed all at once, leading to a powerful orgasm. This will offset a Butterfly's normal need to be Tamed immediately after evolving, and actually increase the time before they need to be Tamed again. Afterwards, their Taming needs will reset to their normal time period.

There is no notable information about the CocoonShell during the Revenge War or the Titan War, which is not surprising considering their lack of combat ability. The most that can be said is that several CocoonShells were discovered in a forest used by human forces in the Revenge War. They soon evolved into Butterflies and attacked the human forces.

As the CocoonShell is a transitional phase, they are incapable of becoming pregnant. As such, there are no known cases of Thresholding into a CocoonShell. It's presumed that it is impossible to become a CocoonShell via a Threshold. Interestingly, if the Caterpillar in question was pregnant when they first evolve into a CocoonShell, they will remain pregnant for the duration of their time as one. A pregnant CocoonShell will have the same total invincibility a non-pregnant one. The baby will remain healthy and nourished for the duration of the mother's time as a CocoonShell. As with a non-pregnant CocoonShell, they can be Tamed without losing invulnerability.
SCARECROW, the Fearsome Fields Pokégirl
Breed Type: Near Human (Metamorph)
Elemental Classification: Flora (Magic)
Dietary Information: High fiber diet required. Also can gain sustenance from fearful emotions
Libido Rating: Average
Named Attacks: Strawdust, Straw Tangle, Screamer Trap, Life Drain, Mind Drain, Fear Dust, Terror Scythe, Terror Freeze, Crow Attack, Crowstorm
Combat Applications: Psychological warfare, tactical evac assist
Non-Combat Applications: Fear management therapists, traditional scarecrow roles, farmhands
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced agility, enhanced dexterity, enhanced speed, fear-based attacks, immunity to emotion-based attacks, Combat form with constant fear aura
Known Breed Disadvantages: Low stamina, fire vulnerability stronger than most of her breed in combat form
Evolved From: None
Evolves To: Slender (Nocturne Gem)
Spoiler: show
Fear is a powerful weapon. Sukebe understood this. So he made Pokégirls capable of exploiting that to their advantage. The most prominent and most iconic of which is the Scarecrow.

Scarecrows, in their normal appearance, are generally tall, slender women with an almost gangly appearance, aquiline features, and rough, straw-like hair that is usually some shade of brown or yellow. They tend to have smallish breasts, and eyes in similar shades as their hair. Scarecrows also have the ability to take on a combat form, one that increases their agility, dexterity, and speed. This form is more monstrous, their body becoming wooden sticks and planks line with straw, any clothes they were wearing becoming worn and patched. Their heads become a burlap sack with glowing eyes and a razor fanged mouth, their hands becoming metallic, rake-like claws, their feet becoming sickle hooks.

Scarecrows tend to enjoy the macabre, and are unfazed by things that would scare most people. When not in combat, they are generally thoughtful, quiet Pokégirls who enjoy just listening to their harem sisters and Master talk. They are generally fairly easy to get along with in a harem, and are fairly passive around children. In their battle form, they become almost manic in their actions, fierce and vicious. Their combat form is more bestial in nature, a constant, low growling coming from their throats at all time. Many have compared a Scarecrow's battle form's personality to that of a feral jungle cat.

As mentioned, Scarecrows tend to have an animalistic fighting style, pouncing and lunging like a jungle cat. They attack savagely, raking with their claws at the opponent's arm, using their draining attacks to heal damage while keeping the opponent disoriented with their fear-causing attacks. They favor a stalking style of attack, circling their opponent before pouncing on them with amazing leg strength and clawing at them. They can also create traps that generate frightening images combined with a loud, shocking noise to temporarily stun someone, and tangling traps to make them more vulnerable to their lunges. They can also manifest fear energy in the shape of pre-Sukebe crows, using them as projectiles of sorts, or creating a swarm of them to add to the terror of their attacks.

When Taming a Scarecrow it's important to take note of their Feral state. When Feral, they remain in their combat form constantly, and need to be knocked unconscious before they revert to their taming form. Alternatively, they can be scared into taking human form with copious amounts of fire, as their combat form suffers from a flame weakness more severe than most Flora-type Pokégirls. Two notable signs to listen for when a Scarecrow is in the area are the sounds of heavy breathing, or the sound of an almost animalistic growling. It is important to know the distinction between the sound of Scarecrow and an actual wildcat Pokégirl, as this had led to disaster in the past. Once captured and calmed, Scarecrows tend to favor very close contact, wanting to be near someone they know they can trust. They also tend to be very curious Pokégirls, wanting to investigate every new thing, which means that many Scarecrows tend to be open sexually to new experiences. They are drawn to those who feel fear, and with some education, can teach people how to manage their own feelings of fear. Their interest in what frightens one can be off-putting at times, however their overall willingness to help can help mitigate that.

Scarecrows, during the Revenge War, were first seen in harvest fields, where one would normally see scarecrows. Human forces traveling through these fields to make headway or avoid detection would find themselves assaulted by what they thought were normal Scarecrows coming to life. They would then be torn apart savagely, the sounds drawing more Pokégirls towards the battle and decreasing the humans chances further. They would also be deployed in urban environments, the only sign of their presence being straw in unusual areas.

During the Titan War, Scarecrows functioned the best against smaller Titan Monsters. Their fear powers made them strong against many Devilbrung breeds of Titan Monsters, which saved hundreds of lives and removed a great deal of the stigma against Scarecrows. They would also terrify monsters into paralysis, allowing allied forces to escape attacks. Post Wars, they found their way into farm work and assisting psychiatrists in the study of fear.

Thresholding into a Scarecrow is a fairly painless process, as they do not develop their combat form until the final phase of their transformation. The main thing to worry about in the Thresholding process is dizziness as the girl's body adjusts to the mental changes occurring, and mild headaches. The final phase of a Threshold process is the most worrisome part, as the subject may briefly lose control of their monster form. Methods can be taken to counteract this potential situation.
SLIME, the Squishy Pokégirl
Breed Type: Amorphous
Elemental Classification: Non-Elemental
Dietary Information: High-protein liquid diet
Libido Rating: High
Named Attacks: Goo Fist, Goo Tentacle, Goo Ball, Slime Grab, Slime Blade, Slime Saw, Slime Dash, Slime Spray, Slime Wrap
Combat Applications: Unorthodox infantry, stealth attacks
Non-Combat Applications: Groomers, cleaners, rescuers
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced durability (amorphous type), malleable body, enhanced agility
Known Breed Disadvantages: Increased vulnerability to sonic and cold attacks, decreased intelligence
Evolved From: None
Evolves To: None
Spoiler: show
Slimes are among the most common Pokégirls, a list which includes breeds such as the Ingenue, Catgirl, Doggirl, Rabbit, Mouse, Harpy, Amazon, and Fighter. Unusually, they do not evolve into any of the other amorphous-type breeds, and are a standalone breed. This has not decreased from their overall popularity.

Slimes are just that. Humanoid females who's bodies are made up of a colorful, gelatinous, non-toxic substance, with a solid 'core' in the center of their bodies. They can control the density of their bodies, appearing fully solid or more gelatinous and liquid in their physical consistency. They come in a variety of colors and sizes (and flavors, as each Slime has a unique, pleasant taste to their body, although they are inedible), and can be found almost anywhere in the world.

Slimes are a cheerful, friendly breed. They generally like everybody and it's very hard to get them angry or sad. Mainly because they're so absurdly hard to hurt. Slimes generally love to meet new people and are always ready to give them a hug in greeting. They're generally very curious, and tend to stick themselves in wherever they can fit. They're somewhat dim-witted compared to other Pokégirls (Threshold cases tend to be smarter than Feralborn Slimes, but they are still less intelligent than most breeds), but are easy-going for the most part. They get along well with most every Pokégirl breed, and can be used well in any harem.

Slimes have an unorthodox fighting style, being capable of morphing their bodies into many different types of weapons, including blades and smashing weapons. Their flexible forms allow them to avoid many types of attacks easily, making it extremely difficult for any Pokégirl with a purely physical fighting style to fight them. They can also engulf most physical projectiles without taking any damage, meaning that the best way to fight them is with an energy user of some kind. Their biggest weaknesses are to sonic attacks, which can disrupt their amorphous forms, and cold attacks, which can solidify their gelatinous forms and render them immobile. This is also a generally accepted tactic for catching one. The most dangerous attack a Slime can use involves wrapping their body completely around an opponent's head, suffocating them.

Slimes are fairly easy to Tame. They're affectionate Pokégirls who love physical contact, and can frequently be seen hugging or draping their gooey bodies over their Tamers or harem sisters. Their bodies are very sensitive to the touch, especially around their womanhood and anus. Their entire body could be considered an orifice, as a Slime can alter the consistency of their body to the point where a man can sink their penis into any part of her body to use for sexual congress. They generally enjoy sex in any way, shape and/or form. The only thing they will be shy about is physical contact with their solid core. They will only allow a Tamer or Pokégirl to touch their core if they trust them completely. It's considered to be a very romantic gesture for a Slime to allow their core to be touched. As with all amorphous types, a sign they are eager and willing to be tame is when they unconsciously make their breasts grow under a Tamer's touch.

Surprisingly, Slimes are also very clean Pokégirls. They can absorb any moisture they put out, so as not to ruin bedding, and can absorb loose dirt particles off of their fellow Pokégirls, effectively grooming them and cleaning them up. It's been said that letting a Slime engulf your hair at least twice a week can also restore its smoothness. A Slime's feral state is fairly simplistic, as they simply lose the ability to speak and their already low intelligence decreases even further. Also, as with almost all amorphous types, a high protein liquid diet is needed for them to eat. Fortunately, its' fairly cheap at most stores, and recipes for homemade are easy to make.

Slimes, during the Revenge War, supplemented many Pokégirl infantry divisions. Their malleable bodies could fit into tiny cracks that even the best infiltrator Pokégirls couldn't get into without shadow walking. They would disable machines by pumping their gooey bodies into holes and filling them, bursting the machines from within. They would also do this with soldiers they attacked, filling whatever holes they found and bursting them from within. (Note that a non-lethal version of this later became a favored taming tactic for female Tamers.) Slimes were of limited effectiveness during the Titan War, however, as most Titan Monsters had powerful roars that could count as sonic attacks, thus disrupting their bodies. They would instead work with healers, cleaning wounds of debris and protecting patients where they could. After the Revenge War, Slimes found use in grooming boutiques and cleaning crews, Maids in particular being fond of them. Rescue teams also made use of their malleable forms to provide cushions for injured victims, as well as makeshift shields.

Slimes are an uncommon Threshold. The process is a fairly disconcerting one, and can be traumatic for human girls that were fairly intelligent beforehand, as the first thing they feel is the intelligence decrease, although the drop in intelligence will not be a drastic one. Then their body starts to soften and melt, becoming a pile of formless goo that they eventually gain control of through their core, the center of their being. It should be noted that the birthing process for all amorphous types is nearly painless, as their malleable bodies stretch easily to let their child be born.
Check out Pokegirls Epsilon!:
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

No new Pokegirls, but a new data file for you.

Items and Artifacts in Pokégirls Epsilon

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Taming Equipment – Military
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Overview: Equipment used by Tamers to aid in their field duties
Spoiler: show
Item: Databook
Type: Tool - Handheld
Details: Standard issue Databook used for all Tamers. Features include: Complete Pokédex that consistently updates as new information is discovered, data recorder, timepiece, web browser, cellular phone, Geiger counter, journal

Item: Ultragauntlet
Type: Armor – Light
Details: Standard issue carrying device. Mount has spaces for seven Transit Spheres, as well as a slot for license card. DNA-based seal prevents anyone other than licensed owner from wearing it, activates on first time it's put on. Temporary energy shield available from wrist device.

Item: Transit Sphere
Type: Tool – Handheld
Details: Matter/Energy conversion devices designed for easy shipping of people or objects. Four primary varieties include: Pokéballs (can carry one Pokégirl each, colored blue), Shipping Balls (can carry up to one ton of cargo, indigo), Prison Balls (can carry up to four prisoners, violet), Coffin Balls (can carry up to 1000 pounds of deceased matter, black)

Item: Field Scanner
Type: Tool - Worn
Details: A visor that covers both the eyes and ears. Provides a HUD that shows nearby allies and movement. Also has settings for tracking heat signatures, night vision, and others. Built-in communicator can connect to other Field Scanner devices and Databook phones.

Item: Survival Kit
Type: Tool – Kit
Details: Basic package kit designed for helping improve wilderness survival for beginning Tamer recruits. Kit includes firestarter kit, lantern, flashlight, extra batteries for each, rope, multipurpose survival knife, non-toxic soap, water canteen, two rolls biodegradable toilet paper, seven MREs, and extendable fishing pole with extra reel of line.

Item: Sparring Armor
Type: Armor – Heavy
Details: A form-fitting suit of armor that allows a Tamer better protection when training in combat with their Pokégirls. It is capable of nullifying impacts on a Tamer, reducing the chance of injury greatly and allowing their sparring partners to fight with more force than they would normally.

Item: Tamer's Travel Pack
Type: Storage – Mobile
Details: A heavy backpack equipped with tesseract technology, allowing it to store more than it normally would physically be able to. Full capacity does not increase weight beyond twenty pounds, the max weight of a normal pack this size when completely full. Includes individual pockets and chambers for each item type.

Item: Healing Potion
Type: Consumable – Drink
Details: A standard issue peppermint-flavored potion that speeds up the natural healing process. Generally used for minor injuries. Not a replacement for Nurses, Medics, human doctors, or basically any medical care.

Item: Energy Potion
Type: Consumable – Drink
Details: A standard issue honey-flavored potion that allows someone to recover their stamina faster. Generally used for Ultramaidens that have overused techniques and become fatigued. Not a substitute for actual rest.

Item: Vitality Potion
Type: Consumable – Drink
Details: A standard issue vanilla-flavored potion that energizes the Ultramaiden's mind and immune system and allows them to throw off most status effects quickly. How the mind/immune system is energized depends on the type of effect the Ultramaiden is suffering from. Frozen – Block cannot be cured by the Vitality Potion.

Item: Protein Potion
Type: Consumable - Drink
Details: Standard issue peanut butter flavored potion designed to help restore a Tamer's vitality after an extended period of taming. Also restores and revitalizes sperm count after the Tamer has gone through said extended period of taming. Partially restores stamina and health as well.

Item: MRE
Type: Consumable – Food
Details: Standard issue food pack for use in the field while on operation, needs only water. Provides meat entree, vegetable side, fruit side, bread, cheese spread, crackers, fruit drink powder, napkin, and utensils. Vegetarian options available. Taste quality varies depending on League. Maple Leaf League and Belpaese League generally regarded to have best MREs, with Starke League regarded as having the worst.
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Taming Equipment – Sex
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Overview: Equipment used by Tamers to aid in their sexual duties to their Pokégirls.
Spoiler: show
Item: Basic Restraint Pack
Type: Restraints – XXXBondage
Details: Leather and metal restraints designed to help Tamers tame Pokégirls that have a greater physical strength than they do. Useful for most types, prevents accidental crushing. Includes bed cuffs, leg bracers, O-Rings and the like.

Item: Softening Lotion
Type: Salve - Relaxant
Details: Salve used for temporarily lowering the skin density of Metal-element Ultramaidens and Earth-element Ultramaidens that have a rock-like body structure. Salve makes the skin smoother and more human-like in texture, as well as more sensitive. Comes in a variety of pleasant scents, completely non-toxic.

Item: Temperature Tonic
Type: Drink – Protection
Details: A fruit-flavored drink that can temporarily increase resistances to certain elements, allowing a Tamer to more easily tame Ultramaidens that have a more extreme body temperature. Note that there are other methods of achieving this, but a Temperature Tonic is generally the easiest.

Item: Tasty Cream
Type: Salve – Novelty
Details: A non-toxic warming salve meant as a sexual aid to encourage oral sex. Application to the male genital area causes the semen's flavor to change. Flavors include: apples, oranges, grapes, bananas, strawberries, cherries, walnuts, hazelnut, pineapple, grapefruit, raspberry, blueberry, chocolate, vanilla cream, peanut butter, coconut. A poll of several thousand Ultramaidens was taken, the salve proving to be universally popular, with chocolate being the most popular and coconut being the least popular. (Although still very well selling.) A single treatment lasts two weeks. Each bottle contains up to fifteen treatments. Specialized flavors can be made upon request and payment.
Additional Notes: Can also be used on the breasts of a lactating female to flavor their milk. Very popular amongst dairy farmers and their Ultramaidens, as well as recent mothers who wish to encourage their infants to nurse from the breast.

Item: Titan Brand Dildos
Type: Tool – XXXToy
Details: A brand of dildos meant to act as a sexual aid for female Tamers and Ultramaidens who wish to aid in their Master's Taming duties. Comes in various sizes, shapes, and flavors. Also includes double-ended dildos and other novelty varieties.
Additional Notes: Name comes from the labels on the package, which show the various Titan Ultramaidens using the tools to masturbate. When questioned, he says using the Titans on the labels is meant to tell the long-dead monstrosities to “Go fuck themselves, the world's moving on without you.” Sentiment generally considered laudable, if somewhat silly.

Item: The Domination Pack - Basic
Type: Tool – XXXToy
Details: A pack containing basic toys generally used by a Dominatrix, including a riding crop, nipple clamps, a gimp mask and leash, as well as candles (made from real Candlewax Pokégirl sheddings!) and some others. Great for gifts!

Item: Fetish Treats
Type: Erotic Food – Body Modifying
Details: After it was discovered that some people actually find the body types created by certain Curse Templates to be attractive, these small cakes were developed. The cakes can cause a temporary, harmless modification to the Ultramaiden's body when used, which fades after a week. Individual effects of all save Futa and Animalistic can stack up to four times for greater appearance change, but cannot be mixed. Please note that the cakes also can create the same body modification effect in males for the same duration, save for the Futa-type.
Additional Notes: All available body mod effects are as follows: Muscle growth (does not increase strength or height), Obesity (does not cause health issues normal obesity does), Pregnancy (simulates belly growth only), Animalistic (gives a more animalistic appearance based on breed type or random type), and Futa (pregnancy cannot be induced). As Cowgirl milk is readily available, Breast Growth effects were seen as unnecessary to add to the product line.

Item: Gender Juice
Type: Drink – Body Modifying
Details: A delicious fruit-flavored drink infused with processed Gender Dust designed to create a stable, temporary gender shift in any human man or woman that lasts for a week before wearing off. Perfect for the Tamer willing to experiment! Has no effect whatsoever on Ultramaidens, and has actually been reported to taste very foul to them.
Additional Notes: For man to woman transformations, it is highly recommended that they use contraceptives if they plan on having sex with men or Ultramaidens under a Futa Curse Template, as if they become pregnant while transformed, they will stay female for the rest of their life. The company responsible for the creation of Gender Juice takes no responsibility if this occurs, as contraceptives are readily available on the market, and cheap.

Item: Juggernaut Brand Condoms
Type: Contraceptives - Male
Details: Not everybody wants to be a parent just yet. And even before the second puberty, a parthenogenetic pregnancy can be induced through sex during certain times of the year for most animal breeds. Which is where Juggernaut Brand Condoms come in. Fits over the member easily and can be removed without sticking. Known to be comfortable for both partners in a Taming, and is made of a non-toxic rubber-like substance guaranteed to be non-allergenic. Company Slogan and promise: “Juggernaut Condums! The Immovable Object that completely stops your Unstoppable Force! Guaranteed successful or we buy your first five boxes of diapers!”

Item: Collars
Type: Gift – Tracking Device
Details: A band of sorts, usually a neck band, containing a tracking device and a DNA-sealed lock. The tracking device is uplinked to the Tamer's Databook, allowing them to keep track of where the Ultramaiden wearing the collar has gone. DNA-sealed lock requires a blood sample. After that, it will recognize only the Tamer as one who can unlock it. Collars adjust to fit comfortably at any size, no matter how big, and can grow with your Ultramaiden should they have the ability to change their size/shape. Collars come in a variety of designs, and are generally seen as a gift of extreme affection, a sign that you truly want to keep your Ultramaiden around.
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Databook Apps
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Overview: Downloadable applications to add to the Databook.
Spoiler: show
Item: “How to Safely Give Oral Sex – For Fangmouths”
Type: Instructional Manual – For Ultramaidens
Details: A free manual for Pokégirls with a multitude of sharp teeth in their mouths that gives instruction on how to safely give oral sex to their Tamer. Note that the manual also gives techniques for beaked Ultramaidens.

Item: Fashion Designer
Type: Game – For Tamers
Details: Free-To-Play game that allows Tamers to design outfits for their Ultramaidens. Can be something personalized, or can be a team uniform, or even something just silly. Submitting your designs for public review comes with a chance that the designer who came up with the game will actually make and market your design, mailing a free copy of the outfit(s) to you and your Harem.

Item: Rescue Signal
Type: Tool – For Tamers
Details: A program with both a single button and voice command function. Once activated, it broadcasts out an SOS signal to any nearby Tamers and/or authority figures along with the life signs of the Tamer and Harem in danger. The program also includes the option of adding a voice recording, allowing the Tamer to detail the threat.

Item: Titan Porn
Type: Porn – General use
Details: For all the destruction they and their monsters have caused, the Titans were still Ultramaidens, as lovely as any current one today. Changeling Pokégirls take on the forms of the Titans and pose for pictures or perform for videos, which can be downloaded and viewed for a small fee per package. For premium access, the purchaser also gets pictures and videos of the 'Titans' being molested by Ragnarok avatars, 're-inacting' famous battles with a more sexual twist. Videos are known to be as deliberately silly as they are erotic.

Item: Mapping Tool
Type: Tool – For Tamers
Details: If a Tamer finds himself or herself in an unknown area, they can use this tool to record and map out the area they are in, creating a 3D holographic image to interact with. This can help determine where the Tamer has already been, making it easier to find their way out of a new area. In addition, if the area is already officially mapped out, then once a portion of the area has been examined, the app can identify where the Tamer is.

Item: “Emergency Shelters – A Guide to temporary Homes away from Home”
Type: Guide – For Tamers
Details: This free app provides a guide for making emergency shelters in several isolated areas a Tamer might find themselves in during the course of their assigned duties. Guide also includes ways of turning these shelters into traps should a fast egress be needed with something to delay any potential pursuers. Includes ways of making emergency shelters in locations such as forests, abandoned cities, desert islands, caves, and several others.

Item: Titan Monster Index
Type: Guide – For Tamers
Details: A free application that provides information and pictures of all known Titan Monsters. Highly recommended for all those who might be working in any way with Titan Monsters.


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Element Crystals
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Overview: Elemental Crystals that can trigger an evolution in some Ultramaidens. Each crystal holds three charges, represented by the three glowing symbols in it, meaning they can be used up to three times to evolve a Pokégirl before their energy is drained, a symbol losing its glow each time. Elemental Crystals also can cause a harmless cosmetic physical effect on humans or Pokégirls that have physical contact with it it once their evolutionary energy is drained, along with a minor resistance of some kind. Effect fades once physical contact with the drained crystal ends. Drained crystals are commonly used in jewelery. Note that due to ambient magic, sometimes Element Crystals will randomly recharge, negating the cosmetic effect. An Element Crystal can also be created through a process that is recorded in the Databook in the 'Processes – Utility' section.
Spoiler: show
Crystal: Aero Gem
Color: Sky blue
Central Image: Three tornadoes
Element: Wind
Cosmetic Effect: Hair and clothing occasionally manifest a 'dramatic wind' effect even in windless areas. Effect is know to trigger automatically if making a speech. Also allows subject to retain more air when underwater.

Crystal: Aqua Gem
Color: Blue
Central Image: Three drops of water
Element: Water
Cosmetic Effect: Hair and clothing look and feel wet without actually being wet. Also makes clothes easier to clean when placed in the water being used to wash.

Crystal: Blank Gem
Color: Gray
Central Image: An exclamation point, a question mark, and a quotation mark
Element: Non-Elemental
Cosmetic Effect: Subject's body and clothing become monochromatic, losing all color. Also provides light elemental resistance.
Additional Notes: The Blank Gem actually prevents evolution in other Pokégirl breeds. The cosmetic effect can be triggered without need to drain it of its elemental energy.

Crystal: Combat Gem
Color: Gold
Central Image: Three fists
Element: Physical
Cosmetic Effect: Body appears more muscular, as if under a Grappler's enhancement effect without the additional height. Note: does NOT provide enhanced strength, however does slightly increase durability.

Crystal: Flare Gem
Color: Red
Central Image: Three flames
Element: Fire
Cosmetic Effect: Skin becomes redder, fake heat waves emerge from the subject's body, and their hair appears to be made out of flames. Shoulders of clothing appear to be permanently ignited. Also provides slightly increased heat resistance.

Crystal: Flora Gem
Color: Green
Central Image: Three flowers
Element: Flora
Cosmetic Effect: Skin becomes greenish, and hair takes on appearance of vines with petals and small flowers in it. Also provides increased resistance to plant-based allergens.

Crystal: Geo Gem
Color: Brown
Central Image: Three diamonds
Element: Earth
Cosmetic Effect: Skin becomes browner, body gaining a sent like fresh, fertile soil, their eyes and hair becoming crystalline. Also can slightly improve taste of fruits and vegetables.

Crystal: Ice Gem
Color: White
Central Image; Three snowflakes
Element: Ice subtype
Cosmetic Effect: Skin becomes bluish and appears frostbitten, hair gaining appearance of being made of ice. Fake cold steam comes off of subject. Can also provide slightly increased resistance to cold.

Crystal: Nocturne Gem
Color: Black
Central Image: Three white infinity symbols
Element: Shadow
Cosmetic Effect: Skin becomes pitch black and eyes glow white. Clothing also darkens three shades. Also provides moderately increased night vision.

Crystal: Phantom Gem
Color: Transparent
Central Image: Three classic bedsheet ghosts
Element: Spirit
Cosmetic Effect: Body gains transparent 'ethereal' effect, making the subject seem ghostly, long hair and any loose parts of their clothing drifting about mysteriously. Voice also gains an echoing effect. Also provides slight resistance to Fear effects.

Crystal: Poison Gem
Color: Purple
Central Image: Three skull-and-crossbones
Element: Toxin
Cosmetic Effect: Veins on body glow bright indigo and eyes turn a bubbling green. Voice also becomes moderately raspy, deepening an octave. Also provides slightly increased poison resistance.

Crystal: Psyche Gem
Color: Pink
Central Image: Three butterflies
Element: Mental
Cosmetic Effect: A fake third eye appears on the subject's forehead, their voice gaining an echo effect. Also provides slightly increased resistance to psychic probes.

Crystal: Rust Gem
Color: Platinum
Central Image: Three gears
Element: Metal
Cosmetic Effect: Skin takes on a metallic appearance, joints taking on a mechanical look. Voice gains a metallic effect to it. Also provides light weather resistance.

Crystal: Shining Gem
Color: Rainbow
Central Image: Three starbursts
Element: Light
Cosmetic Effect: The color of the subject's skin and clothes shift randomly, always in a vibrant shade. Also provides light resistance to blinding attacks.

Crystal: Spark Gem
Color: Yellow
Central Image: Three lightning bolts
Element: Electric
Cosmetic Effect: Fake electricity arcs over the subject's body, their hair standing upright. Hair can be styled in this state but will always point upwards while the cosmetic effect is active. Also provides light resistance to shocks.


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Weapons - Nonlethal
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Overview: Weapons used to inflict non-lethal injuries on targets to help make them easier to capture. Mainly used in law enforcement and Feral Ultramaiden hunting.
Spoiler: show
Item: Medusa Gun
Type: Projectile weapon – Light energy
Details: Fires a thin beam of green light that can track targets if locked on. Beam causes instant calcification of the target's skin, temporarily trapping them in a stone-like state for about three hours. Best used in conjunction with other weapons. Target will revert to normal if hit with a heavy impact.

Item: Bolo Launcher
Type: Projectile weapon - Medium
Details: Fires air pressure-propelled weighted bolos meant to entrap and entangle targets they are launched at. An individual clip has seven bolos in it. Weapon is fired like a shotgun, but with a faster firing rate. Bolo cables are sheddings from Steel Pokégirls reforged into slender, flexible wire.

Item: Support Rifle
Type: Projectile weapon – Medium
Details: Specially designed rifle shoots bolts that latch into a target and deliver a debilitating shock that can stun lesser Pokégirls and Titan Monsters. Another type of bolt can also be used to repair damage to turrets. When latched onto a turret, the bolts release a small swarm of nanotech that automatically repairs some of the damage done to it. Rifle also can use special bolts that can teleport a turret and its operators out of the range of an attack. Note that two of these bolts must be used for the teleportation. One on the turret, and another shot into the location you want the turret teleported to. A device on the rifle triggers the teleport once both bolts are in place. Teleport bolts are much more expensive than shock bolts and repair bolts. Reload time is extremely fast, however.

Item: Net Launcher
Type: Projectile weapon - Heavy
Details: Fires air pressure-propelled net made of reforged Steel Pokégirl sheddings at a target or group of targets. Each end of the net has a large weight in them, a small, solar-powered energy field making them light to aid in the flight distance of the net projectile. Upon contact with a target, weights disengage the energy field, their full weight kicking in to weigh down the trapped target. Size of net fired can vary depending on loaded clip. Weapon is fired shoulder-mounted, similar to a rocket launcher.

Item: Dazzle Bomb
Type: Explosive – Thrown
Details: Grenade similar in shape and design to a light bulb. Upon activation and detonation, it generates a rapid, flashing light while exploding into a misty powder that can cause temporary Blindness. Light flashes can cause Confusion.

Item: Powder Bomb
Type: Explosive – Thrown
Details: A specially-designed grenade that disperses various Flora-type pollens for various effects. Powders known to be used in Powder Bombs include Lust Dust, Itch Dust, Bloom Powder, and Sleep Powder. (Never in combination, however. Each Powder Bomb is equipped with only one type of pollen.)

Item: Slick Grenade
Type: Explosive – Thrown
Details: A grenade with a push-button trigger that is the same coloration as a snowball. Generates a field of ice along the ground upon detonation. Good for staggering mass charges.

Item: Tornado Tosser
Type: Trap – Stun
Details: A landmine-like trap that, when triggered, generates a small tornado that sends the target spiraling straight up into the air, allowing them to either be caught in midair or cause damage via the impact with the ground afterwards. Has a high chance of causing Confusion from the initial whirlwind. Trap can be reused.

Item: Stink Sprayer
Type: Trap - Repel
Detail: A motion-sensitive trap that, when triggered, releases a cloud of non-toxic but utterly noxious gas that can repel most feral Pokégirls and Titan Monsters away from an area. Smell of the gas will fade after an hour. Trap contains ten 'charges.'

Item: Splash Trap
Type: Trap – Setup
Details: A landmine-esque trap that, once triggered, douses the opponent with a tremendous amount of whatever liquid is inside of it, usually water. Best used in conjunction with Tazer Traps or Freeze Traps.

Item: Tazer Trap
Type: Trap – Finisher
Details: An attachment to a Splash Trap that unleashes a powerful electric shock to the doused target. Capable of stunning most Pokégirls as well as most smaller Titan Monsters.

Item: Freeze Trap
Type: Trap – Finisher
Details: An attachment to a splash trap that unleashes a burst of cold that freezes the liquid that the target has been doused by. Capable of causing 'Frozen – Block' on many targets.

Item: Lash Tower
Type: Turret – Defense
Details: Turret is a tower that can flex and bend in many directions. Topmost orb has long spirals of cable attached to a generator that can provide a variety of elemental effects. Primary method of attack is to lash out with the metal cables, which have tracking cameras in the tips to aid them in finding targets, and immobilize a target, holding them up against the topmost orb or throwing them away. Elemental attacks can be sent through the cables for added damage. Cables can hold all but the strongest Pokégirls. Requires one operator.

Item: Frost Tower
Type: Turret – Entrapment
Details: Turret is a large tower equipped with a double-barreled cannon that fires a beam of cold energy capable of generating massive amounts of ice by freezing ambient moisture in the air. Comes with a secondary weapon, an internal water well that can be fed into the turret should the area prove low in moisture. Cold beam can also debilitate on its own.


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Weapons - Lethal
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Overview: Weapons used to inflict lethal injuries on targets. Mainly used to deal with Titan Monsters. Process to gain authorization to own these weapons is a long one, and is only valid if you are in active service to the military or a local law enforcement branch.
Spoiler: show
Item: Remington Mark 11 Plasma Pistol
Type: Projectile weapon – Light energy
Details: Rapid fire pistol fires bolts of superheated plasma energy. Bolts can pierce through up to three targets before dissipating, doing continuous damage. Pump on the back allows for recharging when 'clip' is emptied. Reload speed from pump is fast.

Item: Winchester Mark 9 Plasma Rifle
Type: Projectile weapon – Medium energy
Details: Semi-automatic coil rifle fires shots of superheated plasma energy. Pump on the side allows for recharging when 'clip' is emptied. Can drain energy from forcefields and cause fatigue in invisible targets. Firing speed greatly improved from previous versions. Reload speed from pump is average.

Item: Browning M30 Plasma Cannon (nicknamed the Big Daddy Bad.)
Type: Projectile weapon – Heavy energy
Details: Shoulder mounted cannon with active dynamo on the firing end shoots massive blasts of superheated plasma energy. Extremely effective against nearly all types of Titan Monster. Firing speed is slow. Lever crank on the side allows for recharging when 'clip is emptied. Reload speed from lever crank is slow, but the overall damage makes up for it.

Item: Rippergun
Type: Projectile weapon – Heavy gatling
Details: Weapon is designed to be a smaller model minigun. Fires miniature blades which can get into gaps between armor. Blades are curved and fire at an extremely fast rate and at high velocity. Best used within medium to close range. Designed to whittle away at targets and force retreats. Good for multiple targets. Blades can also be used to cut solid projectiles out of the air. Clip contains 500 blades.

Item: Vibrosword
Type: Melee
Details: Weapon is designed with a trigger that vibrates the sword, which can cause added damage if triggered while in contact with a target. High skill, high reward weapon. Note that while some models of vibrosword make the trigger similar in appearance to a gun, they should not be confused with an actual firearm. It is merely a stylistic choice.

Item: Gunblade
Type: Hybrid weapon – Melee/Projectile
Details: Weapon designed with a semi-automatic firearm built in that can handle most high caliber bullet rounds. Weapon can fold out, similar to a balisong, into a shortsword.

Item: Acid Bomb
Type: Explosive – Thrown
Details: When triggered and thrown, the explosion sprays in a general radius a highly corrosive acid that degrades into a harmless organic liquid after an hour.

Item: Hangman
Type: Trap – Breaker
Details: Trap must be mounted in a high area, ideally where a victim can get no leverage to save themselves. When triggered, a thick metal coil will shoot out and seek to wrap around the target's neck, lifting them off of the ground rapidly and squeezing until their neck breaks or they are strangled.

Item: Crusher Piston
Type: Trap – Crusher
Details: Trap is best used in doorways or passageways. When triggered, two large pistons will shoot towards each other at extremely high velocity, smashing whatever is between them. Known to be lethal to all save more heavily armored Titan Monsters and Pokégirls.

Item: Mega Shocker
Type: Turret – Beam
Details: Turret is a large dynamo tower with a spherical top designed to detect programmed in targets and fire a powerful beam of electrical energy at an individual target. The firing rate is fairly fast. Most effective as an anti-air defense, requires at least two operators, a firing manager and a watcher to monitor targets.

Item: Napalm Tower
Type: Turret – Flamethrower
Details: Turret is a large tower with twin sprayer cannons at the top leading down to two large loading tanks. Sprayer cannons fire flaming napalm at a target at a maximum of medium range. Most effective for breaking charges. Requires three operators, a firing manager, someone to reload the sprayers once the tanks are empty, and someone equipped with fire-retardant foam (or a Dalmatian) to put out the fires so they don't spread out of control once the attack is over or so the fires don't damage something they shouldn't.

Item: Assault Tower
Type: Turret – Projectile
Details: Turret is a man-sized weapon mount with twin mounted vulcan cannons as well as a quad rocket launcher on it. Requires one operator to keep it loaded, targets automatically. Comes with a command device that allows for manual aiming and firing. Command device also generates a forcefield around it, increasing its survivability. The smallest known turret, it can be folded up and moved fairly easily, which gives it an advantage over stationary tower turrets.


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Weapons - Sonic
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Overview: Due to the fact that sonic weapons have a multitude of uses both lethal and non, they have been moved to their own section.
Spoiler: show
Item: Facemelter
Type: Musical instrument - Variety
Details: Originally thought to be a joke, this specialized, self-powered electric guitar proved to be very effective at manipulating sonic energy to a variety of purposes during the Revenge and Titan Wars. While not the strongest of weapons, and requiring a great deal of skill to use effectively, they can fill a variety of support roles, including AoE attacks, sonic shields, lures, and incoming projectile nullification. Facemelters also proved very receptive to magical enhancement, so they could also provide healing when given the proper enhancement. Multiple models of guitar available. Someone using a Facemelter in battle should basically be treated as a spellcaster.

Item: Screech Pistol
Type: Ranged weapon – Variety
Details: Handheld pistol generates an intense sonic pulse with good range on it. Pistol has heavy knockback. Can be used to shoot small to medium-sized projectiles out of the air. Nonlethal when used at range. However when used at close range (grappling range for example), the intense sonic pulse can be used to make a target's head explode.

Item: Howl Cannon
Type: Ranged weapon – Nonlethal
Details: Shoulder-mounted cannon is designed to produce a constant, battering beam of sonic energy meant to disable charges and force targets either to their knees or force them back.

Item: Big Woof
Type: Ranged weapon – Nonlethal
Details: Minigun-esque weapon equipped with a massive speaker. Sonic pulses can batter opponents back. Can also be used as bunker busters, capable of tearing down most walls. Also surprisingly effective against Deathbrung Titan Monsters.

Item: Burst Rifle
Type: Ranged weapon – Lethal
Details: Specially designed sniper rifle fires 'gadget-bullets' containing a sonic device in them. Upon contact with an organic or pseudo-organic target, the sonic device in the bullet triggers, generating a sonic vibrational pulse that liquifies any internal organs they are near, ideally the heart, lungs, or brain.

Item: Shatter Wand
Type: Melee – Lethal
Details: A club-like weapon with a sonic device rigged into it. When activated, the wand delivers a massive sonic vibration pulse known to be capable of shattering most walls. Can also pulp internal organs of a target.

Item: Screamer Bomb
Type: Explosive – Nonlethal
Details: When activated and thrown, upon detonation the Screamer generates a loud, debilitating sound that stuns the vast majority of Pokégirl breeds. Extremely effective against amorphous types.

Item: Wub Smasher
Type: Trap – Nonlethal
Details: A large sonic emitter, designed to look like an entertainment center's speaker, rigged to go off when a target is close enough. When activated, the sonic emitter generates a constant sonic pulse that can knock out at close range, and force opponent's back at far range.

Item: Null Tower
Type: Turret – Nonlethal
Details: A large tower equipped with massive speakers lining them. Requires two operators, both equipped with headphones. Speakers generate a powerful sonic field that can affect all incoming non-energy projectile weapons in a wide radius, nullifying their velocity and making them drop to the ground harmlessly. Sonic pulses can also disarm and deflect thrown explosives.


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Noteable Artifacts
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Overview: Rare or one-of-a-kind items possessing a great deal of power, either through inherent magic or sheer significance.
Spoiler: show
Item: Excalibur
Type: Weapon – Sacred
Current Owner: Mao Shin Mao
Details: The legendary Excalibur, the myth made real. A sword that will accept only a worthy owner, the sword of the Pendragon, destined to lead in troubled times. Why it chose the terrorist Mao Shin Mao is unknown. Further details unclear as Mao Shin Mao is unlikely to relinquish the blade for study, especially to human scientists. So far, the only known abilities of the sword include granting the wielder immortality and eternal youth, as well as tremendous Paradisan magic.

Item: Warmech
Type: Weapon – Mecha
Current Owner(s): None
Details: Warmechs were humanity's greatest weapons in the Titan War. Massive machines that were capable of doing tremendous damage to Titan Monsters and even capable of fighting Titans themselves. The only things that could match them among Sukebe's forces were the Ragnarok Ultramaidens. Possessing tremendous, even absurd amounts of firepower, capable of self-healing and still capable of fighting even when broken down, they were said to be sentient, working with their pilots to help fight the Titans. Regrettably, all Warmechs were destroyed in the Titan War, the last of them being destroyed by Typhonna's death, their pieces being scattered all over the globe. Any bit of technology from them is absurdly valuable, which in turn has led to 'Tech Hunters' being formed in recent times, treasure hunters that seek out these lost pieces of technological elegance.

Item: Anymug
Type: Artifact – Novelty
Current Owner(s): One known to be in the possession of Mephaesta, other twelve unknown
Details: Thirteen indestructible glass mugs with enchanted runes on them that can generate a full cup of any drinkable liquid that the user thinks of. Cannot generate healing potions or any dangerous liquid substance such as acid. Generally considered to be a magical party favor, but is highly sought after nevertheless for its sheer novelty value.

Item: The WWW Stone (real name unknown, shorthand for What Women Want)
Type: Artifact – Taming aid
Current Owner(s): Unknown
Details: Twenty small, blue stones with the symbol for 'female' on it. Does nothing if held by a female, however any male that comes into skin-to-skin contact with a WWW Stone will gain an instinctive knowledge of what will make any female they are currently talking to happy. This includes instinctive knowledge of how to bring them physical pleasure. Highly sought after by male Tamers. Turns holder permanently female if used by the same male for more than a year, however by that point an intelligent male Tamer will no longer need it.

Item: Dreamvision
Type: Artifact – Novelty
Current Owner(s): One is known to be in the possession of a prominent psychiatrist in the Sphinx League. Others are currently unknown.
Details: Five visors that allow someone to enter the dreams of a subject and interact with them. They cannot alter the dream in any way, however they also cannot be harmed by it either. The wearer can also manifest their own dreams in reality and let others interact with them. The dreams are harmless, although caution should be used in what dreams are shown to avoid embarrassment.

Item: Flexus Pendant
Type: Artifact – Taming aid
Current Owner(s): One known to be in possession of a soothsayer in Indra League. Others unknown.
Details: Seven pendants that consist of a flexible rubber cylinder with a white crystal in it. The wearer of the pendant gains full control over the size, shape, length, flexibility, and elasticity of their penis. Pendant bearer can also multiply their penis up to four times, each one capable of being altered like the original can. Note that anyone making use of the powers of the pendant to an excessive extent are recommended to have a Bloody Maiden in their harem to help keep their blood flow steady.

Item: Gills of Triton
Type: Artifact – Novelty
Current Owner(s): Two known to be in possession of Tech Hunters. Others unknown.
Details: Fifteen golden neckbands carved to look sharkskin that allow whomever is wearing them to breath underwater and withstand any amount of water pressure without a suit. EXTREMELY prized by underwater explorers and marines.

Item: The Ring of Undeath
Type: Artifact – Novelty
Current Owner(s): Three believed to be in the possession of scientists in Hammer & Sickle League, Eagle League, and Rising Sun League respectively. Others unknown.
Details: Twenty rings created by a necromancer in the Starke League who wished to study the effects of the Zombie curse template and possible methods of curing it. Barring that, he wanted to better know the limits of zombies and how better to fight them in case of possible outbreak. He cast ghostly magic on it, working with several Boneshapers in his employ to apply to proper magic to the rings. Anyone wearing the ring becomes a zombie, a living dead. But a different type of zombie than the ones affected by the Zombie curse template. They do not bear any signs of infection, the level of 'rot' the Ultramaiden goes through can be controlled fully by the ring, and the wearer remains fully sentient and aware, having no cravings for flesh. Their eyes glow bright white and they have full use of their powers, whereas curse template Zombies do not. A ring-wearer's pain nerves are completely deadened, but their pleasure centers are not. And in addition, any damage inflicted on the ring-wearer while a zombie repairs itself instantly when the ring is removed (including total destruction of the head or entire body), or just repairs itself over time to the 'default' level of rot set by the ring when it was originally put on. The original intent of the rings deemed a failure, the necromancer and the volunteer girls decided to research ways to stop zombies, allowing themselves to be damaged in various ways and then selling them for a profit.
Additional Details: As those affected by the rings are fully sentient without any craving for flesh and do not carry the infection, the Rings were classified as non-dangerous. It has come to the attention of various League officials across the globe that some people have been using/seeking the rings for necrophilic experimentation. This is... disturbing, however since the artifacts are not dangerous, the general request from all League governments is that if you should decide to use the ring instead of turning it in to the local authorities, that you please be discreet about it so as to avoid confrontation with the majority who would find it disturbing.
Important: Recently it was discovered that those affected by a Ring of Undeath are completely immune to infection from a normal curse templated Zombie. A Tamer and his full harem of nine Ultramaidens found ten rings in the private collection of a man who had accidentally turned all of his staff and Ultramaidens into curse-templated zombies. Seeing no other option, they put on the rings and found themselves completely immune to infection due to their already zombified state. They used this opportunity to completely eradicate the zombies infesting the grounds. This event also led to the discovery that the rings also do not negatively affect pregnancies in any way. The fetus still grows normally inside the mother, undergoing the same zombification effect as the mother and reverting back to normal upon ring removal with no ill effects. Subsequently, the value of the Rings of Undeath have increased, discussions being held on possibly creating more.

Item: The Infinite Clip
Type: Weapon attachment - Enchanted
Current Owner(s): Two known to be in possession of Tech Hunters. Others unknown.
Details: Twenty small devices which can attach to any firearm, giving it an infinite amount of ammo and greatly increases its rate of fire. This includes plasma and sonic firearms, which it will allow to fire endlessly without having to be recharged or cool down. Highly valuable and sought after by both Tamer forces and criminal groups alike.

Item: Kusanagi no Tsurugi
Type: Weapon - Sacred
Current Owner(s): Orochi Prime
Details: A daikatana with a dark black handle, wind swirling around it constantly. One of the Rising Sun League's legendary Three Sacred Treasures. On the katana's grip are jewels marked with the kanji for Justice, Loyalty and Honor on one side, Piety, Kindness, and Honesty on the other, the sheath made of unbreakable obsidian and also bearing those kanji. The sword itself is capable of generating and controlling powerful winds and is considered to be every bit of a match for Excalibur. Orochi revealed that the sword was in her possession when Mao Shin Mao traveled to Hokkaido to try and recruit the Ragnarok. Orochi met her halfway, and dueled her to a draw, Excalibur's holy magic clashing with Kusanagi's winds to the point where Hokkaido went to battle mode just to stop the two from destroying the area around her home.

Item: Yata no Kagami
Type: Artifact - Sacred
Current Owner(s): Amaterasu Prime
Details: A shining silver mirror with a jade backing, one that radiates a small, harmless aura of flames at all times and levitates on its own. One of the Rising Sun League's legendary Three Sacred Treasures. On the back of the mirror are the kanji for Sun, Joy, Hope, and Life. The mirror is unbreakable, capable of reflecting and/or deflecting any attack directed at it. The mirror also has the ability to generate a clone of the person it is reflecting, growing to giant size to reflect the entire person's body. The clone will have the exact opposite personality of the one it is reflecting, and seek to slay the one it is copying. The clone, once destroyed, will shatter into mirror shards that disappear quickly. If the clone slays the opponent, it will willingly return to the mirror and cease to exist, no matter how evil the clone may be. The Yata was first revealed to be in Amaterasu's possession when she launched an attack on a Purification Society compound in Westboro, retaliation for the brutal rape and murder of one of her daughters.

Item: Yasakani no Magatama
Type: Artifact - Sacred
Current Owner(s): Unknown. Has been seen used by both Amaterasu Prime and Orochi Prime.
Details: A single, curved jewel of purple stone, the kanji for Peace on one side, Moon on the other. The jewel is shaped like one half of a yin/yang symbol. One of the Rising Sun League's legendary Three Sacred Treasures. The jewel is small, capable of fitting in the palm of a hand. It can generate dozens of copies of itself, which can be used as projectiles or as a whip, a line of dark energy connecting the stones. The stones can also form a barrier around an area which cancels out any and all special abilities, forcing the fighters to use their own skill to combat them.

Item: Mjolnir
Type: Weapon - Sacred
Current Owner(s): Unknown
Details: A large, metal warhammer with a large head and a shorter than normal handle, making it capable of being wielded in one hand. Hammer is capable of generating massive amounts of wind and electricity, and allows the wielder to have complete mastery over all local weather patterns in a very wide radius. Hammer increases the user's strength and is also enchanted to always return to the current wielder's hand no matter what when thrown. Believed to be the hammer of the Asgardian god, Thor. Has been seen wielded by many Pokégirls, usually electric or wind types, since it first appeared in the Asgard League shortly after Excalibur was found by Mao Shin Mao. Mjolnir has been lost ever since Eric Marcus was seen using it in battle against Mao Shin Mao, although some believe he still has it.


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Dangerous Artifacts
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Overview: Items too dangerous for use. Submit to nearest Magical Defense Office IMMEDIATELY if found or, if possible, destroy them outright.
Spoiler: show
Item: Amulet of Ix
Type: Pendant - Cursed
Last Known Location: Specific location unknown, currently in possession of Children of Typhonna
Details: An artifact rumored to be created by Typhonna herself. A silver, spider-shaped brooch with a red crystal in it that, once put on, causes a random Devilbrung Titan Monster to grow inside the belly of the wearer (male or female), which bursts out of them and consumes the remains once emerging. Known to be used as an execution tool by the Children of Typhonna cult.
Handling Notes: The Amulet's power only kicks in if it is worn as an amulet should be. It can be safely handled otherwise.

Item: Gem of Tsung
Type: Crystal – Corrupting
Last Known Location: Rumored to be on an island just off the coast of the Wei League.
Details: A greenish, oval-shaped crystal roughly the size of a small baseball. Gem is capable of absorbing the bio-energy field generally known as a 'soul' from any target and either store it inside or convert it to an energy that the wielder can absorb. Absorbed souls restore the youth and vitality of the consumer, and give them all the knowledge, memories, and talents of the victim. Repeated use of the Gem of Tsung can cause addiction in the user, forcing them to consume more and more souls.
Handling Notes: Do NOT come into skin-to-skin contact with the Gem, as doing so will cause the Gem to consume a portion of the holder's soul, making them have a need to absorb souls. Wear gloves, preferably thick ones, at all times when handling or attempting to destroy.

Item: Heaven's Wrath
Type: Weapon – Shapeshifting/Corrupting
Last Known Location: Olympus League
Details: A shapeshifting weapon seemingly made of crystal that turns into whatever weapon most befitting its wielder. Distinctive features of the weapon in any form are its crystalline appearance, looking more fragile than it actually is, and the dark blue, eye-like crystal that is always embedded in the thickest part of the weapon. The weapon is known to be possessed by a spirit tentatively identified as Elysium, although the spirit will allow the wielder to use any name for it they wish. Prolonged contact with the weapon allows Elysium to gain greater control over the wielder's thoughts and actions. The wielder will feel compelled to seek out what Elysium deems to be 'the Corrupt' and execute them outright, turning them to crystal. Wielder will become steadily more fanatical in seeking out the Corrupt, believing himself or herself bring peace to the world, becoming more powerful as Elysium takes further control of their mind and body. Wielder will also mutate the longer they stay in contact with the weapon, the arm wielding the weapon turning monstrous and crystalline, lines of crystal extending into their heart.
Handling Notes: The current wielder MUST be executed before the weapon can be retrieved. The action will be considered a mercy kill and will not be counted against you legally. The weapon will remain in whatever form it was at the time until physical contact is made with it. If at all possible, do not touch it with any portion of your body, as it will shift to a weapon for you and start whispering to you. If you have no means of moving it without touching, make sure that your mind and soul are protected by a powerful Mental-element Pokégirl AND magical runes designed to prevent possession. Note – Heaven's Wrath CANNOT be destroyed by Hell's Blessing. Doing so will simply cause the weapons to merge, turning its wielder into a powerful creature that is the equivalent of a large Devilbrung Titan Monster. The merging will end upon the creature's death.

Item: Hell's Blessing
Type: Weapon – Shapeshifting/Corrupting
Last Known Location: Indra League
Details: A shapeshifting, semi-organic weapon that turns into whatever weapon most befitting its wielder. Distinctive features of the weapon in any form is its organic, cancerous growths on the metal parts and the prominent eye in the center of these growths. The weapon is known to be possessed by a spirit tentatively identified as Nightmare, although the spirit will allow the wielder to use any name for it they wish. Prolonged contact with the weapon allows Nightmare to gain greater control over the wielder's thoughts and actions. The wielder will actively seek out fights, brutally murdering their opponents and draining them of blood. Wielder will become steadily less satisfied by fights, seeking out stronger or greater numbers of opponents in a desire to feel a greater thrill of violence, becoming more powerful as Nightmare takes further control of their mind and body. Wielder will also mutate the longer they stay in contact with the weapon, the arm wielding the weapon turning monstrous and becoming covered in tumorous, chitinous growths, tumorous lines extending into their heart.
Handling Notes: The current wielder MUST be executed before the weapon can be retrieved. The action will be considered a mercy kill and will not be counted against you legally. The weapon will remain in whatever form it was at the time until physical contact is made with it. If at all possible, do not touch it with any portion of your body, as it will shift to a weapon for you and start whispering to you. If you have no means of moving it without touching, make sure that your mind and soul are protected by a powerful Mental-element Pokégirl AND magical runes designed to prevent possession. Note – Hell's Blessing CANNOT be destroyed by Heaven's Wrath. Doing so will simply cause the weapons to merge, turning its wielder into a powerful creature that is the equivalent of a large Devilbrung Titan Monster. The merging will end upon the creature's death.

Item: Monster Tamer
Type: Weapon – Dangerous powers
Last Known Location: TKD League
Details: A chain whip encrusted with magical gemstones and capable of extending to massive length. User can use the whip to take command of any Titan Monster in their immediate vicinity.
Handling Notes: The whip itself has no corrupting powers, however due to its abilities it is far too dangerous to leave in the open. It must be contained or destroyed immediately. And above all else, it must NOT fall into the hands of Mao Shin Mao, Mephaesta, or Baba Yaga.

Item: Pandora's Box
Type: Weapon – Destructive
Last Known Location: Eagle League
Details: A small, silver briefcase with six hundred and sixty six forms, the briefcase being classified as form one. The briefcase is capable of transforming into six hundred and sixty four different weapons, each more destructive than the last, varying from bows, to melee weapons, to thrown weapons that always return to the thrower's hand, to guns, to rocket launchers, to crossbows, to grenade launchers, and even more. The final form of Pandora's Box is the inside of the briefcase. It has been opened twice. The first time was to try and destroy the Sydney Silent Zone. The one who opened the box was found later, warped and mutilated beyond all recognition, the Sydney Silent Zone having expanded several feet in every direction. The second time was on a small, uninhabited island several miles away from the mainland of the Rising Sun League. The island is not there anymore.
Handling Notes: The briefcase is harmless in its base form, and can only be transformed by moving both of the dials, similar in appearance to the combination locks on normal briefcases, on it to a certain number. It must be contained at all costs. And above all else, never set both numbers to 666, as that unlocks the case.

Item: The Piper's Flute
Type: Musical instrument – Hypnotic/Corrupting
Last Known Location: Royal League
Details: A black and green crystalline flute of unknown origin, capable of hypnotizing any human or Ultramaiden of the age fourteen and under into doing whatever the piper wants. (Note: Ultramaidens under the Chibi curse template can also be affected by the hypnotic music.) Playing the Flute for the first time causes the player to fall under its spell, gaining tremendous skill in playing the flute. After which, the Flute's piper gains the desire to use the Flute's power to draw children to them. There have been seven known pipers, two of whom used children to commit crimes, one of whom was a Children of Typhonna cultist who drew them in for sacrifices, the remaining four being pedophiles. Each piper has since been caught and summarily executed, however the Flute itself tends to vanish from custody shortly after being stored.
Handling Notes: Analysis of the Piper's Flute while it was still in custody revealed that it has an enchantment on it that compels any nearby to pick it up and try to play it. More worrisome is that two of the pipers created by the Flute showed no signs of pedophilia before falling under the Flute's influence. A 'destroy on sight' warrant has been issued by all leagues on the Piper's Flute.

Item: Breath of Ymir
Type: Ring – Corrupting
Last Known Location: Viking League
Details: A ring of clear crystal with a white pearl in the center which has the feel of a frozen snowball. As the wearer wears the ring, their body temperature will drop increasingly, their skin turning blue as they become less and less capable of tolerating warmer climates. Once the wearer's skin has turned completely blue, they will gain the ability to shoot out gusts of extreme cold, their muscles growing grotesquely, their belly bulging out as well as their hair grows thicker. Jotuns have been known to be able to sense the ring, and seek to murder the wearer.
Handling Notes: Jotuns are the only ones capable of handling and wearing the ring without being affected by it. If encountered before the subject has turned fully blue, removing the ring from them will turn them back to normal. If they've started breathing ice and have excessive body hair, then it's best to give them a mercy killing. If encountered and successfully removed, it's best to give the ring to the proper authorities. DO NOT PUT IT ON. Putting it on makes the wearer forget it exists until it's too late.

Item: Staff of Aphrodite
Type: Weapon – Dangerous powers
Last Known Location: Jerusalem League
Details: A staff made of marble, with various runes carved into it and a claw grasping a cubic zirconium sphere at the top. Inside the crystal is a glowing image of a female figure, an image that can be altered by turning the crystal in the metal claw grasping it. The staff has the power to inflict ANY curse template, including zombification, on any target, Ultramaiden or otherwise. Name generally believed to come from the idea that everyone has a different idea of what beauty is.
Handling Notes: The staff itself has no corrupting powers and can be handled safely. However because the staff can inflict zombification as well as other dangerous effects, its usage must be monitored and controlled by League authorities. The images (and subsequent templates inflicted by the staff) in the crystal are as follows: child (Chibi), pregnant woman (Breeding Factory), fat woman (Glutton), huge-breasted woman (Overlactation), grave (Zombie), flexing muscular woman (Warstalker), Yin/Yang symbol (Discorded), puppet (Doll), penis (Futa), swimming woman (Drowned), burning woman (Ashen)

Item: Crown of Thorns
Type: Headwear – Dangerous powers
Last Known Location: Jerusalem League
Details: A crown made of twisted, thorny vines, designed specifically to cause pain and bleeding to the wearer. Anyone who wears it gains a godlike aura around them that makes anyone who sees them, human, Pokégirl, Titan Monster, whichever, want to worship them and serve them, as if they were a god. The wearer also gains the ability to heal any disease or injury with a touch, which further increases the messiah-like presence of a Crown wearer. If worn long enough, the Crown wearer can bring the dead back to life. Only Legendary Primes, Baba Yaga, and Mao Shin Mao are immune to the hypnotic effects of a Crown wearer.
Handling Notes: Destroy on sight. Do not put on unless absolutely necessary. The Crown has too much potential to cause trouble if worn by the wrong person, especially Mao Shin Mao. Elohim Prime and Lucifell Prime in particular desire the Crown's destruction. When questioned about it, their only response was “Don't you know who's crown that is?!” The implications of that statement are both staggering and terrifying.

Item: The Purge
Type: Artifact – Dangerous powers – Sentient
Last Known Location: Sydney Silent Zone
Details: A device similar to Hell's Blessing and Heaven's Wrath. Its default form seems to be a small, glowing orb with runes of an unknown type on it. Upon a Pokégirl touching it, it will simply turn into a weapon that best suits the wielder, showing the same level of variance as Hell's Blessing and Heaven's Wrath. The spirit inside it, however, will not talk to the wielder, simply letting her use it as she pleases. Upon a male or a human female touching the Purge, however, they will find themselves forcibly, painfully, and permanently turned into a Pokégirl of a random species, put in a Feral state if male. The subject will be unable to let go of the Purge until their transformation is complete.
A word of caution that if any attempt to destroy the Purge is made, the device will grow to giant size, taking one of five potential combat forms, each with a powerful pattern of attack. The Prime Legendaries, so far, are the only ones who have been able to defeat the combat forms of the Purge, forcing it to revert back to its spherical default form.
Handling Notes: Do not, under any circumstances, let a male or human female handle it. This will trigger the transformative effects immediately. Only let Pokégirls handle the device. The device will turn into its combat form if any attempt to destroy it is made, so the best possible solution is to get it to a Lockdown facility and keep it locked there forever.
Last edited by Fanfic Fetishist on Wed May 01, 2013 6:18 pm, edited 3 times in total.
Check out Pokegirls Epsilon!:
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Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Newest items in the Itemdex.

Item: Vitality Potion
Type: Consumable – Drink
Details: A standard issue vanilla-flavored potion that energizes the Ultramaiden's mind and immune system and allows them to throw off most status effects quickly. How the mind/immune system is energized depends on the type of effect the Ultramaiden is suffering from. Frozen – Block cannot be cured by the Vitality Potion.

Item: Survival Kit
Type: Tool – Kit
Details: Basic package kit designed for helping improve wilderness survival for beginning Tamer recruits. Kit includes firestarter kit, lantern, flashlight, extra batteries for each, rope, multipurpose survival knife, non-toxic soap, water canteen, two rolls biodegradable toilet paper, seven MREs, and extendable fishing pole with extra reel of line.

Item: MRE
Type: Consumable – Food
Details: Standard issue food pack for use in the field while on operation, needs only water. Provides meat entree, vegetable side, fruit side, bread, cheese spread, crackers, fruit drink powder, napkin, and utensils. Vegetarian options available. Taste quality varies depending on League. Maple Leaf League and Belpaese League generally regarded to have best MREs, with Starke League regarded as having the worst.

Item: Fetish Treats
Type: Erotic Food – Body Modifying
Details: After it was discovered that some people actually find the body types created by certain Curse Templates to be attractive, these small cakes were developed. The cakes can cause a temporary, harmless modification to the Ultramaiden's body when used, which fades after a week. Individual effects of all save Futa and Animalistic can stack up to four times for greater appearance change, but cannot be mixed. Please note that the cakes also can create the same body modification effect in males for the same duration, save for the Futa-type.
Additional Notes: All available body mod effects are as follows: Muscle growth (does not increase strength or height), Obesity (does not cause health issues normal obesity does), Pregnancy (simulates belly growth only), Animalistic (gives a more animalistic appearance based on breed type or random type), and Futa (pregnancy cannot be induced). As Cowgirl milk is readily available, Breast Growth effects were seen as unnecessary to add to the product line.

Item: Gender Juice
Type: Drink – Body Modifying
Details: A delicious fruit-flavored drink infused with processed Gender Dust designed to create a stable, temporary gender shift in any human man or woman that lasts for a week before wearing off. Perfect for the Tamer willing to experiment! Has no effect whatsoever on Ultramaidens, and has actually been reported to taste very foul to them.
Additional Notes: For man to woman transformations, it is highly recommended that they use contraceptives if they plan on having sex with men or Ultramaidens under a Futa Curse Template, as if they become pregnant while transformed, they will stay female for the rest of their life. The company responsible for the creation of Gender Juice takes no responsibility if this occurs, as contraceptives are readily available on the market, and cheap.

Item: Mapping Tool
Type: Tool – For Tamers
Details: If a Tamer finds himself or herself in an unknown area, they can use this tool to record and map out the area they are in, creating a 3D holographic image to interact with. This can help determine where the Tamer has already been, making it easier to find their way out of a new area. In addition, if the area is already officially mapped out, then once a portion of the area has been examined, the app can identify where the Tamer is.

Item: “Emergency Shelters – A Guide to temporary Homes away from Home”
Type: Guide – For Tamers
Details: This free app provides a guide for making emergency shelters in several isolated areas a Tamer might find themselves in during the course of their assigned duties. Guide also includes ways of turning these shelters into traps should a fast egress be needed with something to delay any potential pursuers. Includes ways of making emergency shelters in locations such as forests, abandoned cities, desert islands, caves, and several others.

Item: Flexus Pendant
Type: Artifact – Taming aid
Current Owner(s): One known to be in possession of a soothsayer in Indra League. Others unknown.
Details: Seven pendants that consist of a flexible rubber cylinder with a white crystal in it. The wearer of the pendant gains full control over the size, shape, length, flexibility, and elasticity of their penis. Pendant bearer can also multiply their penis up to four times, each one capable of being altered like the original can. Note that anyone making use of the powers of the pendant to an excessive extent are recommended to have a Bloody Maiden in their harem to help keep their blood flow steady.

Item: Gills of Triton
Type: Artifact – Novelty
Current Owner(s): Two known to be in possession of Tech Hunters. Others unknown.
Details: Fifteen golden neckbands carved to look sharkskin that allow whomever is wearing them to breath underwater and withstand any amount of water pressure without a suit. EXTREMELY prized by underwater explorers and marines.

Item: Pandora's Box
Type: Weapon – Destructive
Last Known Location: Eagle League
Details: A small, silver briefcase with six hundred and sixty six forms, the briefcase being classified as form one. The briefcase is capable of transforming into six hundred and sixty four different weapons, each more destructive than the last, varying from bows, to melee weapons, to thrown weapons, to guns, to rocket launchers, to crossbows, to grenade launchers, and even more. The final form of Pandora's Box is the inside of the briefcase. It has been opened twice. The first time was to try and destroy the Sydney Silent Zone. The one who opened the box was found later, warped and mutilated beyond all recognition, the Sydney Silent Zone having expanded several feet in every direction. The second time was on a small, uninhabited island several miles away from the mainland of the Rising Sun League. The island is not there anymore.
Handling Notes: The briefcase is harmless in its base form, and can only be transformed by moving both of the dials, similar in appearance to the combination locks on normal briefcases, on it to a certain number. It must be contained at all costs. And above all else, never set both numbers to 666, as that unlocks the case.

Item: The Piper's Flute
Type: Musical instrument – Hypnotic/Corrupting
Last Known Location: Royal League
Details: A black and green crystalline flute of unknown origin, capable of hypnotizing any human or Ultramaiden of the age fourteen and under into doing whatever the piper wants. (Note: Ultramaidens under the Chibi curse template can also be affected by the hypnotic music.) Playing the Flute for the first time causes the player to fall under its spell, gaining tremendous skill in playing the flute. After which, the Flute's piper gains the desire to use the Flute's power to draw children to them. There have been seven known pipers, two of whom used children to commit crimes, one of whom was a Children of Typhonna cultist who drew them in for sacrifices, the remaining four being pedophiles. Each piper has since been caught and summarily executed, however the Flute itself tends to vanish from custody shortly after being stored.
Handling Notes: Analysis of the Piper's Flute while it was still in custody revealed that it has an enchantment on it that compels any nearby to pick it up and try to play it. More worrisome is that two of the pipers created by the Flute showed no signs of pedophilia before falling under the Flute's influence. A 'destroy on sight' warrant has been issued by all leagues on the Piper's Flute.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

/\/\/\/\/\/\/\/\/\/\/\/\
Newest Items
/\/\/\/\/\/\/\/\/\/\/\/\

Item: Protein Potion
Type: Consumable - Drink
Details: Standard issue peanut butter flavored potion designed to help restore a Tamer's vitality after an extended period of taming. Also restores and revitalizes sperm count after the Tamer has gone through said extended period of taming. Partially restores stamina and health as well.

Item: Juggernaut Brand Condums
Type: Contraceptives - Male
Details: Not everybody wants to be a parent just yet. And even before the second puberty, a parthenogenetic pregnancy can be induced through sex during certain times of the year for most animal breeds. Which is where Juggernaut Brand Condums come in. Fits over the member easily and can be removed without sticking. Known to be comfortable for both partners in a Taming, and is made of a non-toxic rubber-like substance guaranteed to be non-allergenic. Company Slogan and promise: “Juggernaut Condums! The Immovable Object that completely stops your Unstoppable Force! Guaranteed successful or we buy your first five boxes of diapers!”

Item: Collars
Type: Gift – Tracking Device
Details: A band of sorts, usually a neck band, containing a tracking device and a DNA-sealed lock. The tracking device is uplinked to the Tamer's Databook, allowing them to keep track of where the Ultramaiden wearing the collar has gone. DNA-sealed lock requires a blood sample. After that, it will recognize only the Tamer as one who can unlock it. Collars adjust to fit comfortably at any size, no matter how big, and can grow with your Ultramaiden should they have the ability to change their size/shape. Collars come in a variety of designs, and are generally seen as a gift of extreme affection, a sign that you truly want to keep your Ultramaiden around.

Item: Medusa Gun
Type: Projectile weapon – Light energy
Details: Fires a thin beam of green light that can track targets if locked on. Beam causes instant calcification of the target's skin, temporarily trapping them in a stone-like state for about three hours. Best used in conjunction with other weapons. Target will revert to normal if hit with a heavy impact.

Item: Slick Grenade
Type: Explosive – Thrown
Details: A grenade with a push-button trigger that is the same coloration as a snowball. Generates a field of ice along the ground upon detonation. Good for staggering mass charges.

Item: Gunblade
Type: Hybrid weapon – Melee/Projectile
Details: Weapon designed with a semi-automatic firearm built in that can handle most high caliber bullet rounds. Weapon can fold out, similar to a balisong, into a shortsword.

Item: Napalm Tower
Type: Turret – Flamethrower
Details: Turret is a large tower with twin sprayer cannons at the top leading down to two large loading tanks. Sprayer cannons fire flaming napalm at a target at a maximum of medium range. Most effective for breaking charges. Requires three operators, a firing manager, someone to reload the sprayers once the tanks are empty, and someone equipped with fire-retardant foam (or a Dalmatian) to put out the fires so they don't spread out of control once the attack is over or so the fires don't damage something they shouldn't.

Item: Wub Smasher
Type: Trap – Nonlethal
Details: A large sonic emitter, designed to look like an entertainment center's speaker, rigged to go off when a target is close enough. When activated, the sonic emitter generates a constant sonic pulse that can knock out at close range, and force opponent's back at far range.

Item: The Ring of Undeath
Type: Artifact – Novelty
Current Owner(s): Three believed to be in the possession of scientists in Hammer & Sickle League, Eagle League, and Rising Sun League respectively. Others unknown.
Details: Twenty rings created by a necromancer in the Starke League who wished to study the effects of the Zombie curse template and possible methods of curing it. Barring that, he wanted to better know the limits of zombies and how better to fight them in case of possible outbreak. He cast ghostly magic on it, working with several Boneshapers in his employ to apply to proper magic to the rings. Anyone wearing the ring becomes a zombie, a living dead. But a different type of zombie than the ones affected by the Zombie curse template. They do not bear any signs of infection, the level of 'rot' the Ultramaiden goes through can be controlled fully by the ring, and the wearer remains fully sentient and aware, having no cravings for flesh. Their eyes glow bright white and they have full use of their powers, whereas curse template Zombies do not. A ring-wearer's pain nerves are completely deadened, but their pleasure centers are not. And in addition, any damage inflicted on the ring-wearer while a zombie repairs itself instantly when the ring is removed (including total destruction of the head or entire body), or just repairs itself over time to the 'default' level of rot set by the ring when it was originally put on. The original intent of the rings deemed a failure, the necromancer and the volunteer girls decided to research ways to stop zombies, allowing themselves to be damaged in various ways and then selling them for a profit.
Additional Details: As those affected by the rings are fully sentient without any craving for flesh and do not carry the infection, the Rings were classified as non-dangerous. It has come to the attention of various League officials across the globe that some people have been using/seeking the rings for necrophilic experimentation. This is... disturbing, however since the artifacts are not dangerous, the general request from all League governments is that if you should decide to use the ring instead of turning it in to the local authorities, that you please be discreet about it so as to avoid confrontation with the majority who would find it disturbing.
Important: Recently it was discovered that those affected by a Ring of Undeath are completely immune to infection from a normal curse templated Zombie. A Tamer and his full harem of nine Ultramaidens found ten rings in the private collection of a man who had accidentally turned all of his staff and Ultramaidens into curse-templated zombies. Seeing no other option, they put on the rings and found themselves completely immune to infection due to their already zombified state. They used this opportunity to completely eradicate the zombies infesting the grounds. Subsequently, the value of the Rings of Undeath have increased, discussions being held on possibly creating more.

Item: Breath of Ymir
Type: Ring – Corrupting
Last Known Location: Viking League
Details: A ring of clear crystal with a white pearl in the center which has the feel of a frozen snowball. As the wearer wears the ring, their body temperature will drop increasingly, their skin turning blue as they become less and less capable of tolerating warmer climates. Once the wearer's skin has turned completely blue, they will gain the ability to shoot out gusts of extreme cold, their muscles growing grotesquely, their belly bulging out as well as their hair grows thicker. Jotuns have been known to be able to sense the ring, and seek to murder the wearer.
Handling Notes: Jotuns are the only ones capable of handling and wearing the ring without being affected by it. If encountered before the subject has turned fully blue, removing the ring from them will turn them back to normal. If they've started breathing ice and have excessive body hair, then it's best to give them a mercy killing. If encountered and successfully removed, it's best to give the ring to the proper authorities. DO NOT PUT IT ON. Putting it on makes the wearer forget it exists until it's too late.

Item: Staff of Aphrodite
Type: Weapon – Dangerous powers
Last Known Location: Jerusalem League
Details: A staff made of marble, with various runes carved into it and a claw grasping a cubic zirconium sphere at the top. Inside the crystal is a glowing image of a female figure, an image that can be altered by turning the crystal in the metal claw grasping it. The staff has the power to inflict ANY curse template, including zombification, on any target, Ultramaiden or otherwise. Name generally believed to come the idea that everyone has a different idea of what beauty is.
Handling Notes: The staff itself has no corrupting powers and can be handled safely. However because the staff can inflict zombification as well as other dangerous effects, its usage must be monitored and controlled by League authorities. The images (and subsequent templates inflicted by the staff) in the crystal are as follows: child (Chibi), pregnant woman (Breeding Factory), fat woman (Glutton), huge-breasted woman (Overlactation), grave (Zombie), flexing muscular woman (Warstalker), Yin/Yang symbol (Discorded), puppet (Doll), penis (Futa), swimming woman (Drowned), burning woman (Ashen)
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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User avatar
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Posts: 1897
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My two newest Pokegirls.

EVA, the Evolutionary Pokégirl
Breed Type: Near Human - Humanoid (vulpine/squirrel hybrid)
Elemental Classification: Non-Elemental
Dietary Information: Omnivorous
Libido Rating: Average
Named Attacks: None
Combat Applications: Field service nurse and wounded soldier retrieval
Non-Combat Applications: Companion, assistant, general secretarial work
Tamer Injury Risk: Minimal
Known Breed Advantages: More evolutionary choice paths than any other Pokégirl, allowing for great potential versatility, fur is non-allergenic in any form, lightly enhanced speed, lightly enhanced dexterity
Known Breed Disadvantages: Low combat ability, frightened by loud noises
Evolved From: None
Evolves To: Evarea (normal), Flarea (Flare Gem), Vaporea (Aqua Gem), Joltea (Spark Gem), Umbrea (Nocturne Gem), Espea (Psyche Gem), Leafea (Flora Gem), Glacea (Ice Gem), Georea (Geo Gem), Aeroea (Aero Gem), Warrea (Combat Gem), Shinea (Shining Gem), Metalea (Rust Gem), Ghostea (Phantom Gem), Toxea (Poison Gem)
Spoiler: show
The Eva was one of the first girls created after the Revenge and Titan Wars, an experiment to see if Sukebe's processes could be recreated. They were a success, but something amazing was created. Something amazing in a small, fluffy, adorable package.

Evas are generally short girls, five feet tall at maximum usually, with breasts that default at a B-cup. They have soft, brown fur, with a lighter 'mane' of tan fur around their necks and on the tip of their tails. Said tails are long and fluffy, reported to be very 'huggable.' Their eyes are dark, generally with an almost amber appearance to them, and they have long, pointed ears and slight muzzles. As with all animal-types, they have a more human-like variant that lacks the fur and has more human facial features. Near Human Evas keep the fur collar, long ears, and tail.

Evas generally quiet girls, with a tendency to be tidy and orderly, making them favored for those looking for just a personal assistant. They lack the confidence of their evolved forms, mainly due to their lack of any real combat ability. They also are generally easily startled by loud noises, preferring to work in more quiet environments. This generally makes them poor choices for leadership positions within the harem. They are, however, very affectionate Pokégirls who respond well to praise and positive motivation to do better. Being harsh with them and yelling tends to negatively affect their performance, making them afraid to be around the person who yelled at them. Despite these faults, they are useful, helpful Pokégirls.

As mentioned before, Evas generally have little to no combat ability. They have no special attacks, and tend to falter when trying to learn more advanced techniques. This has led some Evas to become more excited about the prospect of evolving, so they can 'become more useful to their Tamer,' as one was quoted. A Tamer who remains encouraging of them and is willing to train them long enough for them to evolve to the powerful Evarea will find their Pokégirl very affectionate.

Evas are somewhat shy when it comes to Taming, preferring to be alone and in a quiet place with their Tamer. Most tend to enjoy being physically dominated by a larger Tamer, enjoying doggy-style and any other position that causes a Tamer's (or Pokégirl partner's) weight to be upon them. Their ears tend to be sensitive, so affectionate scratches to the base of them can be a good way to arouse them. Also, as a general instinct most of the breed have, they tend to become very submissive to a Tamer that grabs their tail.

An Eva's feral state is very light. Like most animal types they lose the power of human speech and become more animal-like in their mannerisms. They also become much more skittish and easier to scare, becoming very uneasy around humans.

Evas, as mentioned before, were created after the end of the Titan War. Pokégirls had become generally accepted into society by then, and the Legendaries had (albeit reluctantly) turned over Sukebe's remaining labs and notes as a sign of good faith. Using a fusion of fox and squirrel DNA, the first post-Wars Pokégirl, the Eva, was created. Because of her meekness and overall cuteness, as well as the fact that their fur was completely non-allergenic, they became popular quite fast. But because they were a first generation experiment, their was a genetic flaw in them, one that made them even more popular. Due to a genetic instability in the Eva, they were very vulnerable to the energy produced by evolution stones. A single exposure would stabilize the DNA, causing them to evolve into a new form with new, potent powers.

In the wars that followed, Evas weren't of much use in battle. They could, however, be trained to overcome their skittishness and assigned to medical positions. They would field dress wounds and get them back to safety, where Nurses, Medics, and other Pokégirls with healing abilities could take full care of them.

As with all animal-type Pokégirls, how much pain the Threshold subject is in depends on how animalistic a varient of the breed they are becoming is. This can range from mild discomfort to full body aches and itchiness as fur develops. All children of Eva-lution types Threshold into an Eva.
SWEETS MAGE, the Food Fighter Pokégirl
Breed Type: Very Near Human
Elemental Classification: Fire (Magic)
Dietary Information: Omnivorous
Libido Rating: Average
Named Attacks: Animate Food, Edible Armory, Baking Blast, Cook, Saute, Manifest Food
Combat Applications: Unorthodox assault, artillery, food supply disruption
Non-Combat Applications: Chef's assistants, entertainers
Tamer Injury Risk: Low
Known Breed Advantages: Pyrokinesis (magic-type), magical prowess (specialization: animation and manifestation spells), enhanced intelligence, enhanced heat resistance
Known Breed Disadvantages: Human-level durability, needs full focus to animate food constructs
Evolved From: Witch (Flare Gem)
Evolves To: None
Spoiler: show
Sukebe knew full well the importance food plays in warfare. A steady supply line can help an army keep moving no matter what. So he created three breeds meant to completely disrupt food supplies. Pigs to eat the food, Edibelles to animate and steal the food, and Sweets Mages to make the food fight back.

Being an evolution of the Witch, Sweets Mages (named by Sukebe for their preference in using sweets as living weapons), are human in appearance save for the natural rune markings lining their arms. Skin color and hair color varies depending on the region, as with all human-type Pokégirls. In terms of behavior, most tend to have a mirthful personality, very calm and easygoing. They respond well to jokes and are overall pleasant to be around. There will be variants of this, of course, due to upbringing, but for the most part it's rare to see a Sweets Mage frowning.

Sweets Mages are not direct fighters. They do have potent fire magic, yes, but it is mainly for their own defense. The main focus of their abilities is the ability to manipulate and animate food into mighty warriors that can fight for her. Said warriors can range in design from massive, hulking brutes made of edible items to fast moving, ninja-like warriors that fight with baguette katanas with all the skill of actual Kunoichi Pokégirls. It all depends on the creativity and the imagination of the Sweets Mage in question.

Sweets Mage use magic to animate their food items that is similar to how Edibelles animate food to create a body for themselves. They can increase the size of the food item in question, combine it with other foods, and uniquely to them, alter its density. So the aforementioned baguette katana will have the cutting and deflecting strength of an actual metal katana. A skill Sweets Mage can give their creations all the agility and speed of a Kunoichi, or the raw strength of a bulked-up grappler, or any number of affects. They can even manipulate food into weapons and armor in case of emergencies, or adopt a more direct combat-centric fighting style instead of use of constructs. A favored tactic is throwing pies enchanted to explode into a larger pile of goop. They also have the ability to manifest food items out of thin air if they have none on hand.

The only real flaw in this is that Sweets Mage have to maintain almost one hundred percent concentration to keep the food constructs active and in fighting shape. This leaves them open to attack, forcing them to stay back away from the battlefield to maintain the integrity of their creations. Sweets Mages are best teamed with Chefs, the culinary Pokégirls capable of fortifying and strengthening the food creations and providing potent backup for the constructs.

Sweets Mages, in terms of taming, are willing to try almost anything. They also tend to favor erotic foodplay in their sexual acts. A Tamer willing to indulge in this will find their Sweets Mage more easily aroused and more eager to try what the Tamer desires. It's generally recommended that, unless you are very adventurous or are used to Edibelles, that you not let them bring a construct into the foodplay, though. The Feral state of a Sweets Mage is very light, as with all human-types. The Sweets Mage becomes uncoordinated and clumsy, and has trouble performing her magic.

Sweets Mages, as mentioned earlier, were one of three breeds created to completely disrupt food lines during the Revenge War. Pigs would be snuck in and consume food supplies, Edibelles would possess them and run off with them, while Sweets Mages would park themselves a distance away and animate the food, making it attack human encampments and aid Ultramaiden units in the area. During the Titan War, their effectiveness dropped, as larger Titan Monsters could simply eat their combat constructs no matter how much she increased their density. However they were able to adapt, using the food constructs as a distraction, or using them for emergency rescues to pull units out of an area.

As with most human-type Pokégirls, the Threshold process into a human type Pokégirl is a relatively simple, near painless one. In the case of a Sweets Mage, the first sign that they are going to Threshold into one is the sudden development of the ability to make small food objects, and ONLY food objects, move around. Beyond that, the process is similar to other Witch evolutions, including headaches as their senses expand into the magical and itchiness as the runes appear on their arms.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Yet ANOTHER new girl for you, this time a Legendary!

ELOHIM PRIME, the Legendary Daughter of YHVH Pokégirl
Breed Type: Near Human - Metamorph
Elemental Classification: Light (Paradisan)
Dietary Information: Human-style, Can also receive sustenance from prayers (Prime only)
Libido Rating: Average
Named Attacks: Judgment Fist, Penance Gaze, Hosanna Chorus, Wings of Shaddai, Breath of God, Storm of Sabbaoth, Wrath of Jehovah, Heaven's Gate
Combat Applications: Commander of the Paradise Legion, demoralization (enemies), morale booster (allies), heavy assault, bunker buster, aerial bombardment
Non-Combat Applications: Spiritual adviser, spirit medium
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, can give 'blessings' to temporarily increase abilities (Prime only), holy energy manipulation, weather manipulation, enhanced speed (while flying), calming aura, fear aura, can read souls
Known Breed Disadvantages: Short temper, tendency towards arrogance (Prime only), tendency to have backaches, slow movement speed (while on the ground)
Evolved From: None
Evolves To: None
Spoiler: show
“Behold, the Heavens stand against you! Shout hosannas of terror to the Lord, for he has judged you unworthy!”

Sukebe, in his own way, was a master of psychological warfare. He understood how myths and legends could affect people. And he understood how certain images could affect people. For example, the image of angels descending in a corona of holy light, led by a massive, godlike figure. Sukebe knew that making it seem like Heaven itself was turning against humanity would be an incredibly demoralizing sight. And so to lead the army of angels he was creating, Sukebe created Elohim.

Elohim is the tallest and most imposing of the Legendary Pokégirls, thirteen feet tall with a bodybuilder's physique that still somehow looks lovely on her. She has the second largest bust of the Legendaries, matched only by Lucifell and seconded only by Chronos, and six massive wings, which constantly shed feathers of holy energy which fade as they fall. Her eyes glow bright white, her hair long and pale, almost crystalline in appearance. Her halo is the largest of all Paradisan-types, a massive sun of radiance (which she can lower the intensity of) that hovers behind her, giving the impression of even more wings.

Elohim and her daughters, however, have two other forms they can take. The first is a giant, ghostly head made of clouds and mist. This can be used to impressive dramatic effect, and has been known to cause a Fear status effect in the weaker willed. Elohim's Hosanna Chorus sonic attack is much more powerful in this form. Elohim's other alternate form is a massive white dragon of the western variety, similar to the form a Dragoness Pokégirl can take. While Elohim Prime's is large and imposing, capable of having multiple people ride on her back, the dragon form of a DemiElohim is only large enough for a single Tamer, similar to the Dragoness Pokégirl. The Wrath of Jehovah attack can only be performed in dragon form. The dragon form differs from that of a Dragoness Pokégirl in that it has feathered wings instead of leathery, and a runic symbol on their head between their horns.

Elohim is a loud Pokégirl, boisterous and imperious, although a true and loyal friend to those she values. She is a fierce commander, but a fair one, who never asks of her soldiers anything they are incapable of doing. She is quick to anger, a trait her daughters share, but is willing to be forgiving towards those she feels have earned it. She tends to be egotistical, a personality trait that thankfully her daughters did not inherit. (Indeed, DemiElohims are actually quite humble.) She is, however, very protective of those in her charge and will bring great harm to those she feels has wronged them. She is especially protective of her daughters and those they've chosen as their mates, even moreso than usual for a Legendary Pokégirl. The easiest way to learn what the people of the Old Testament feared is to bring undue harm to a DemiElohim or their lover. As her bulky body makes her slow-moving when on the ground, she tends to hover a lot, an act which makes her seem even more imperious unintentionally. In addition, she tends to shift forms unconsciously when agitated. Other Legendaries generally regard her as an overbearing ham (especially Lucifell, whom Elohim has a semi-friendly rivalry with), but someone who's generally reliable.

As befits her status as a godly Pokégirl, her fighting style is basically bringing the wrath of the heavens down on her opponents. Favoring fighting while in the air, she bombards opponents with absurdly powerful attacks, raining down feathers of holy light that explode on impact, eyelasers that force opponents to relive sins they've committed as the ones they've victimized, powerful beams of holy energy, and powerful sonic attacks. Elohim can also manipulate the weather, similar to Stormclouds, only with much greater effect. (Which, again, is reduced by half in DemiElohims.) Elohim can also give 'blessings' to Pokégirls and Tamers she favors, temporarily giving a vast increase in power and abilities to them. This ability is not inherited by her daughters, however this does not decrease their value.

The most dangerous attack in Elohim's arsenal is the Heaven's Gate attack, an attack they share with Seraphim. A massive, circular ring of light is created, as large as her halo. The ring turns into a disc of energy, and then into a massive disc of gold, the center opening up like a gateway, revealing a powerful field of light. The light begins to draw in the targeted opponents, and if it draws them in, the gate slams shut and disappears with the opponent, their fate unknown. The gate moves on its own, independent of Elohim, moving by itself into an ideal position to overtake the opponent. Elohim, naturally saves this attack for a last resort.

It should be noted that you cannot kill the summoner of a Gate, be it a Hell's Gate or Heaven's Gate, by throwing them into their own gate. The Gate will close as normal after it claims a victim, but the Gate will then explode, revealing the summoner of the Gate unharmed and with their powers temporarily boosted to the extreme. Note that this boost will not occur if the summoner goes into their Gate themselves. They have to be thrown in unwillingly.

Elohim, despite her overall arrogance and brutal nature, is a surprisingly nurturing and tender lover. She prefers the missionary position, and while dominant, is very gentle with her Taming partners. She and her daughters tend to be very 'vanilla' in their sexual tastes, usually being uncomfortable with unusual sexual acts and disdainful of toys, however they make up for it by being very good at giving pleasure. Elohim and her daughters never been observed Feral, but notes created by Sukebe have been found that show that she becomes even quicker to anger when Feral, and unable to concentrate. Considering how destructive Elohim Prime and DemiElohims can be, this is an encouragement to Tamers to keep them Tamed.

An interesting note about Elohim is that she can actually receive sustenance from the mental energy created by prayers. Scientists are uneasy about what this may mean, and the topic is generally avoided. DemiElohims do not have this ability, which is a relief to many.

Elohim and her Paradise Legion were first unleashed in Jerusalem and Mecca respectively, their presence throwing both cities into chaos. Due to the confusion their arrival caused and the fear of the faithful, Elohim was easily able to conquer both cities, using them as bases of operations for the duration of the Revenge War.

The Paradise Legion's favored tactic was to drop down from heavily clouded skies in coronas of holy light, creating havoc and exploiting the faith of the crowds to induce great fear into them. Elohim would make pompous, condemning speeches that would badly demoralize the crowd and severely affect their ability to fight back. The Paradise Legion would then launch their attack, bombarding the city from the air. Effectively, they were a specialized Air Force for Sukebe's forces during the Revenge War.

When the Titan War started, Elohim and Lucifell, with their sheer offensive power and their deadly Gate attacks, boasted the most success in fighting off the Titan Monsters, the two of them teaming up one time with a Warmech and actually driving off Monolitite from Jerusalem. Despite her distaste for Lucifell, the two of them made a potent team, Elohim starting a collection of Titan Monster heads as trophies.

Once the Wars were over, Elohim established a base for herself in Jerusalem, releasing Mecca back to full human control. She was a wrathful entity, fiercely punishing wrongdoers, a small but devoted cult forming around her and worshiping her at the temple she built for herself. She was content with this for a great many years until, in 130 AS, several of her daughters and their lovers were killed by religious fanatics who believed they were disrespecting her. After brutally murdering the ones responsible, Elohim found herself shaken to the core, realizing for the first time what her influence had wrought. She became a much more peaceful, caring goddess, effectively going from an 'Old Testament' methodology to a 'New Testament' one. Her cult became more peaceful as well, Elohim serving as a spiritual adviser to those who sought her out. Her personality remained unchanged for the most part, however she was more forgiving than she used to be, becoming a better leader for it.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Last edited by Fanfic Fetishist on Tue Apr 16, 2013 7:02 pm, edited 1 time in total.
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Re: Pokegirls Epsilon

Post by Creator_Drake »

Now that ws an awesome entry. Very thorough as always, but I liked the psychological touch.
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Re: Pokegirls Epsilon

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COCOONER PRIME, the Legendary Genetics Factory Pokégirl
Breed Type: Anthropomorphic – Metamorph (Insect)
Elemental Classification: Non-Elemental
Dietary Information: Extreme omnivorous
Libido Rating: Average
Named Attacks: Mana Feast, Fatal Shriek, Cocoon, Blood Harvest, Dread Web, Organic Mines, Mutation Slime, Bio Saw
Combat Applications: Troop replenishment, biological warfare
Non-Combat Applications: Pokégirl genetics experimentation and study
Tamer Injury Risk: High
Known Breed Advantages: Can shift forms allowing for adaption to any environment, greatly enhanced intelligence, enhanced strength, enhanced durability, enhanced endurance, can consume anything whole, can turn invisible and mask scent and sound (Prime only), can manipulate genetic structure of other Pokégirls, can generate organic weaponry, can create cocoons for a variety of effects, extreme loyalty (daughters only)
Known Breed Disadvantages: Slow movement speed, repeated morphing drains energy quickly, use of cocoon abilities drains energy quickly (daughters only), possibly insane (Prime only), decreased agility in most forms
Evolved From: None
Evolves To: None

If Sukebe could ever be said to have an heir, it would be Cocooner.

Sukebe knew that if his the variety in his forces stagnated, that humanity would be able to adjust to them and conquer them. So before any of his other Legendaries, he created Cocooner. And it was on Cocooner that he fathered the first DemiLegendary. It was Cocooner who lead the initial charge that changed the world. Cocooner, the First of so many of Sukebe's creations, the overall leader of the Legendary Pokégirls, and the most powerful of them all.

Cocooner, in her most basic form, is a ten foot tall with insectile features. Chitinous armor lines her arms, hands, legs, feet, hips, neck, and back in a fetching pattern. Her eyes are insectile compound eyes, her entire body varying shades of black. Her daughters differ in this in that they are any shade BUT black. Six large, insectile legs grow from her back, each one capable of splitting into a quartet of flexible pincers at the tips, allowing for gripping. The legs also have spinnerets in them, which can spray her cocoon-making webs. They also allow her to climb walls.

She also can take multiple other forms, each one adapted to different environments. Her body can modify itself to dig and survive underground, allow her to go deep underwater, allow her to survive swimming in molten lava, survive arctic environments, fly fast through the air, run fast on the ground, move more agilely through forest or jungle like areas, survive toxic environments, and even move through space. She's a versatile, dangerous Pokégirl. The transformations, however, can be physically taxing, so she cannot shift through them rapidly without exhausting herself. DemiCocooners can also adapt like she can, however they lose energy quicker if forced to morph through adaptive forms rapidly. (An accepted tactic to defeating DemiCocooners is to force them to shift adaptive forms repeatedly to exhaust them.)

Cocooner's overall behavior is generally characterized as cold, almost aloof. She is rarely seen showing emotion, her voice never raising above a firm, even tone. (In fact, the only time she ever really showed any emotion publicly is when her first daughter, the one who fell in love with Icarod Mathers, was killed. Her intense, very human grief was one of the main triggers that got humanity to agree to a full truce with Sukebe during the start of the Titan War.) She expresses a great interest in scientific study and can be heard muttering notes and/or calculations to herself from time to time. She tends to view the world as a great, giant genetics experiment with herself as both the observing scientist and one of the variables in it, noting the concept aloud being one of the few things that is guaranteed to get a smile out of her. When active in the field, she tends to be detached, emotionless, focused solely on her goal. Other Pokégirls are known to be nervous around her, other Legendary Primes showing deference towards her. Her daughters, by contrast, tend to be unwaveringly loyal to their Tamers and will not betray them under any circumstances.

This is not to say that she is completely emotionless, though. Because of losing her first daughter, Cocooner has become extremely protective of them. Those who bring them to undue harm, or even kill one, will find themselves captured and subjected to cruel scientific experiments that are more punishment than science. Cocooner also tends to be doting on her daughters, very loving towards them in her own way. A stark difference between her normally cold interactions with everyone else.

Cocooner's fighting style is as brutal as her scientific work is meticulous. She can feed off of an opponent's blood or mana reserves through her insectile legs, restoring her own health. She also can create webs which she can lace with poison or acid (Or poisonous acid), or use to trap opponents with, wrapping them in cocoons. She can generate organic proximity mines with which explosions of a powder that can cause a random status effect that doesn't involve burning or freezing. If she's consumed Pokégirls recently, she can disgorge a slime that can add their genetic features to another Pokégirl, changing them into a Mutation. She can generate a powerful sonic scream to protect herself, and shift the armor on her arms to create buzzsaws, giving her greater melee strength. She can also form cocoons around allies to protect them and heal damage they receive, the cocoons fast forming and capable of withstanding a lot of punishment, almost as much as a CocoonShell. In addition, she can completely mask her presence, turning invisible, creating a barrier around herself that makes it so she doesn't make a sound and has no scent. Her daughters, thankfully, do not have this perfect camouflage.

Most dangerously, however, is her ability to consume Pokégirls whole and alive. She digests them painlessly, turning them into a genetic soup which she can manipulate and rearrange to her advantage. She can then either absorb the girl as food, or alter them into a different breed of Pokégirl and shift them to her secondary womb, forming an egg-like cocoon around them which will restore them back to physical form and giving birth to said cocoon. She can also consume two Pokégirls and fuse them together body, mind, and soul into a Mutation. She can also use samples of Pokégirl's she's consumed to create Replicants. The cocoons generally take three days to finish their work, the Pokégirl inside becoming aware and bursting out shortly afterwards. The cocoons she gives birth to are all different colors, each one indicating what's inside the cocoon. Pokégirls that she's shifted into a new species are in a blue cocoon. Mutations are in green cocoons. And Replicants are in orange cocoons.

(She insists it's not a true pregnancy, and the others are aware of this intellectually, but other Legendaries tend to show mild jealousy of the fact that Cocooner's belly can swell with life more often than their own. Cocooner finds this mildly annoying.)

DemiCocooners share their mother's genetics abilities, however because of their smaller size, the process is much more physically taxing on them. It takes longer for them to form the cocoons inside their secondary wombs, and its much harder for them to give birth to one. It's considered very risky to their health to even try without an elasticizing agent. Cocooner and her daughters can literally consume anything and receive nutrition from it, so feeding is not a concern for them.

Cocooner, by contrast to her regular nature, seems to greatly enjoy taming and sex. Tamers that have had her in their harem have noted that her personality seems to shift entirely when a Taming comes up, Cocooner becoming very affectionate and almost sultry in her mannerisms. As befitting the scientist in her, she's very willing to experiment and try new things sexually, a trait her daughters share. One thing that both daughters and mother have been known to like is to wrap themselves and their Tamer in a cocoon and have sex inside of it, the closeness a turn-on for them. She's also been known to enjoy having her stomach caressed, especially if it's swollen out with a baby or a cocoon. No Feral state has been observed, however because Cocooner tends to be fairly secretive and very meticulous about her own health, it's assumed that no one has seen it yet.

Cocooner, as mentioned before, was the very first Legendary Pokégirl. She was more brazen back then, more likely to laugh as she moved about the battlefield. She would lead forces of insect Pokégirls, consuming commanders and generally keeping herself to the front lines when in combat. Her confidence and fearlessness was an inspiration to other Pokégirls. Primarily, though, she would serve as Sukebe's primary lab assistant and bedpartner, her first daughter being born long before the war started. Cocooner has been there since the beginning, and has seen everything. When the Titan War began, she was at first her usual self, calm, brazen, and confident. Her first daughter, a teenager by then, had fallen in love with a human named Icarod Mathers, something that left her uncertain. When her first daughter was killed alongside her lover, it was as if something died inside her, as she became grief-stricken and miserable for the rest of the Titan War. Her grief left the other Legendaries shaken, as her earlier confidence had been an inspiration to them in their own battles. When Sukebe died saving the world, she changed again, gaining the aloof personality she has to this day. She keeps to herself, save during her breeding period, and occasionally offers her services to laboratories that she thinks are doing something interesting, using the easy-going and easy-to-find Macavity as an intermediary.

No one is quite sure what to make of her current personality, but other Legendaries insist that she is one who can be trusted no matter what, even Mainframe. World governments aren't quite sure what to make of this powerful, dangerous Pokégirl. The general consensus so far is that it's better to stay on her good side. Because she is indeed Sukebe's heir, as brilliant as he is and just as clever. And that makes her one of the most dangerous women alive.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I have made a grenadier chicken. SCIENCE!!

CHICKEN, the Eggmaker Pokégirl
Breed Type: Near Human - Anthropomorphic (avian)
Elemental Classification: Toxin
Dietary Information: Vegetarian primarily. Can stomach limited meat products.
Libido Rating: High
Named Attacks: Egg Grenade, Egg Trap, Stink Egg, Rot Egg, Egg Shield
Combat Applications: Grenadier
Non-Combat Applications: Food supplier
Tamer Injury Risk: Average
Known Breed Advantages: Has second womb which can produce an endless supply of eggs for eating and combat purposes, enhanced stamina, stretchy womanhood, low pleasure threshold, courageous , loyal
Known Breed Disadvantages: Constant egg-belly reduces agility and speed, low durability, low pleasure threshold, flight abilities limited, low judgment, weak to Fear attacks
Evolved From: None
Evolves To: Cockatrice
Spoiler: show
Chickens, one of the few breeds that have less Near Human than Anthropomorphic forms, are a surprisingly effective addition to any harem. But make no mistake. Despite their name, they are by no means cowardly.

Chickens are avian Pokégirls, one of the few breeds that isn't a part of the Harpy line. They have feathered, wing-like arms with allow them limited flight, the wing part of their arms smaller and less powerful than those of a Harpy-type. This does, however, give them amazing jump distance. From their knees down, their legs are birdlike, and on their heads in a reddish comb, about where a mohawk would be. Their hips are usually quite wide, their butts and thighs appropriately big to match, their breasts usually fairly large as well, giving them an hourglass appearance when without an egg-belly. And just above their rumps are a fluffy, short feathered tail. More morphic Chickens have beaks and feathers covering most of their bodies.

Contrary to the stereotypical idea of 'chicken' being another word for 'coward,' Chickens are generally quite brave. To the point of stupidity, some would say. Indeed, Chickens tend to be as courageous as Paladins and Powers in battle, but because of their overall low durability, Tamers and their harem sisters tend to have to convince them to stay back from melee combat. Their loyalty, however, more makes up for their tendencies for poor judgment, which thankfully can be trained out of them. Indeed, if a Chicken feels they can trust you, then you will have a defender that will happily shove egg grenades down the throat of anyone who dares threaten you or those you love. (Note: We are speaking literally. Try to discourage Chickens from doing this.) Their loyalty is such that it is tantamount to suicide trying to attack a member of a flock of Chickens without ample backup or amazing armor. As a side note, however, despite their courage, Chickens tend to be extremely vulnerable to Fear attacks.

Chickens are not suited for direct combat. They have little in the way of durability, and because of their abilities, little in the way of agility and speed, especially when full of eggs. Chickens have two wombs. One where a baby grows normally, and one where they produce eggs, which they can create at will before giving birth to them. Chickens can produce normal, unfertilized eggs with can be used for food, but they can also produce eggs with a variety of special effects in them, including traps, poisonous stink bombs, shields to protect teammates, and chemicals that can rot non-living inorganic material. Most commonly, though, they can produce explosive eggs. Because their womanhood is somewhat elastic, they can give birth to these eggs rapidly and without pain, throwing them rapidly at opponents. The effects of each egg only trigger when they have left the Chicken's egg-womb and have made contact with something, so it is safe for them to remain in the Chicken's egg-womb for an extended period of time, even during Taming. Chickens are amazing support artillery Pokégirls, their grenadier abilities capable of causing havoc on a battle, especially if the opponent is armed and/or wearing armor.

As mentioned earlier, Chickens have a somewhat elastic vagina. This means that they can handle thicker or even Bloomed Tamers with ease. They also have no pain receptors in their vaginas, so birth is a pleasurable experience for them. (This is presumed a necessary addition to their genetics due to their method of producing their grenades.) Chickens are fairly excitable Pokégirls, and they love being taken from behind. Their butts are fairly sensitive, so they tend to adore being taken from behind, having their ample rears fondled. Their Feral state causes them to become much more docile, more like real chickens in temperament.

As a further note on Chickens and their egg-wombs, they tend to like having their bellies filled with eggs. The feeling of being stretched out is enticing to them, and a Tamer willing to Tame them while their egg womb is filled (up to the equivalent of a full-term quadruplet pregnancy at maximum), will find their Chicken to be much more receptive to their own desires. It is generally a good idea for a Chicken to never wear pants or underwear.

Chickens functioned as artillery during the Revenge War. They would find their ways into high places and start raining down egg grenades, causing massive damage to armored vehicles or breaking apart infantry charges. Plus they would also provide food for Pokégirl units in the wild, meaning they were a resource for Sukebe's army on two levels. Things proceeded normally until a frustrated soldier goaded a lone one into a fist fight, the soldier discovering then and there that Chickens were not just brave, but stupidly brave. Many Chickens were captured simply by exploiting their overbearing bravery.

During the Titan War, Chickens were mainly used to drive off Titan Monsters, their Rot Eggs very useful in helping to pierce through the layered armor some Monsters possessed. This is notable for being one of the few instances when Chickens generally stayed out of melee fights without having to be asked, as the Titan Monsters were just that intimidating to them. Something which thankfully remains ingrained in the breed today, so as not to kill off their usefulness against Titan Monsters. After the War, Chickens found their way onto farms, becoming egg-producers to take the place of many animal chickens that were killed during the war. Animal chickens have since been rebred to survivable levels, but Chicken Pokégirl eggs remain popular for eating.

Chickens are a relatively uncommon Threshold result, and generally only occur if the person in question has Chicken heritage in their bloodline. As an important note, the children of Chickens are generally born without navels, as a shell forms around them in the last stage of the fetus's development inside the Chicken's primary womb. It's easy to tell a Chicken is pregnant even before they start to show as they gain a compulsion to build a nest of sorts where they can take care of an egg. A baby-egg, once born, takes about a month to hatch.
Check out Pokegirls Epsilon!:
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

New worldbuilding stuff for Epsilon.

Important Locations in Epsilon

/\/\/\/\/\/\/\/\/\/\/\/\/\
The Lairs
/\/\/\/\/\/\/\/\/\/\/\/\/\

Summary: The Lairs are the unofficial name for the locations that each individual Legendary Prime Pokégirl has chosen as their home, where they can be found most often when not in their breeding period. Each Lair is known to have a Library within it, where the Primes store knowledge they have garnered over their centuries of life. Anyone is free to read the books in them, but are forbidden from removing them from the Library. Each Lair also tends to draw certain types of Pokégirls towards it, which the Legendaries take into their care.
Please note that the Lairs are very well defended, and attacking them is tantamount to suicide. Many have tried to assail the Lairs, all have failed.
Spoiler: show
Lair: The Hive
Host: Cocooner Prime
Location: Unconfirmed. Believed to be somewhere in the African continent, but sightings have appeared elsewhere...
Local Pokégirl Population: Primarily insectile Pokégirls, with many Replicants and Mutations
Details: The direct location of the Hive is unknown, but it's presumed to be in the African continent due to the fact that high numbers of insectile Pokégirls are found in both the Hive and on the African continent. The reason for the confusion is that Tamers on assignment have reported stumbling into the Hive by sheer accident on other continents as well.
The Hive is just that, a massive hive that looks like a cross between an ant colony, termite mound, and bee hive. Twisting tunnels and combs line the walls, easy to get lost in unless Cocooner Prime has shown you where everything is. There are several large chambers, some with living quarters, several with makeshift genetics labs in them. And inside every one of the chambers there are several cocoons, some hatched, some not. There's light in the Hive's tunnels, but there doesn't seem to be any source for the light. Cocooner Prime has been unforthcoming on the nature of this light.
The Hive's Library is in the second lowest chamber, just above Cocooner Prime's personal quarters. The shelves are various honeycombs stacked with books, some wrapped in cobwebs which have been treated by Cocooner Prime to help preserve them from aging.

Lair: The Laboratory
Host: Mainframe Prime & Abyss Prime
Location: The former location of Washington DC
Local Pokégirl Population: Tech Pokégirls and Electric types, as well as high intelligence Pokégirls
Details: When Washington DC became a Ragnarok, the city Pokégirl chose to relocate, leaving a crater where she used to be. Mainframe, upon Titan War's end, claimed that crater as her territory and began to convert it into her infamous Laboratory.
The Laboratory is a massive underground facility, hidden beneath a field of grass and flowers. Only a few people know the entrances to it, a secret which Mainframe Prime guards religiously. The Laboratory actually contains several labs in it, each one conducting an experiment on a different topic, be it medical, transportal, genetic, mechanical, or otherwise. Only Mainframe and a few choice assistants are allowed into the labs to work on the experiments. Every room inside the library is stark and mechanical, with smooth, constantly clean metal walls, with computers and monitors EVERYWHERE. Recently, after Abyss Prime went into Mainframe's care, several rooms have become slightly more homey in appearance, a sign of her presence. Mainframe's personal quarters are in the center of the Laboratory.
Mainframe's Library is actually a single massive database with several tables and reasonably comfortable chairs scattered about, electronic readers with access to the full archives at each table. The Library database is separate from Mainframe's Database of the Fallen, which is kept in a sealed room that only Mainframe has access to.

Lair: The Arena
Host: Menhit Prime
Location: The Valley of Kings, Sphinx League
Local Pokégirl Population: Physical types and Earth types
Details: Hidden inside a vast, stone pyramid in the former Egypt territories is Menhit's lair. Owing to her name's heritage as an Egyptian goddess of battle, Menhit claimed the Sphinx League as her home, taking up residence in a pyramid that had never been filled and as such lacked any curses.
The Arena is just that, a massive coliseum inside the pyramid with an arena in the center, surrounded on all sides by stands for spectators. Around the main battlefield are hallways that lead to rooms for training and sparring, places to relax one's tired muscles, and living quarters for those that choose to stay there. The decorations are few, mainly weapons used in training, the place generally smelling of sweat and exertion. Windows are manifold to help air things out, and after 200 years Menhit was reluctantly convinced to put in an air conditioning system for visitors. Note that before Menhit will let visitors stay in her Lair for any length of time, they are put to a physical test of combat. Those that pass are allowed to stay, while those that don't are given a small shelter and provisions and told to wait outside. Or they just leave, if they came alone.
Menhit Prime's Library isn't anything fancy. Books she has grown fond of or books she feels apply to her philosophy and/or way of life she's acquired over the years are stacked in a relatively small room, free to access by any who visit the Arena and pass her test to stay. They are laced with the usual set of preservation spells that all books in all Legendary Libraries are.

Lair: The Asylum
Host: Macavity Prime
Location: London
Local Pokégirl Population: Mental types, Light types, and Shadow types
Details: Five miles from the borders of the Ragnarok, London, lies the insane asylum that Macavity has repurposed into her home. Considering Macavity's overall personality, the location is considered to be appropriate, although London isn't happy about having her there. Attempts to oust her have all met with failure and London has decided to just tolerate her presence, afraid to face her in battle mode due to her severely decreased intelligence in that form. And so Macavity Prime's home was established. Be very careful when visiting the Asylum, however, as chaos is in full effect there and literally anything can happen.
The Asylum's facilities have been fully restored, the cells equipped with locks that work only when Macavity wants them to. The grounds of the Asylum include living facilities, hospital grounds, and a canteen with a kitchen. The Asylum retains a dingy, mysterious feel to it most of the time, but for the most part looks like a normal set of buildings. There are times, however, when the grounds seem to change, becoming more organic and demonic in nature or more metallic and angelic in nature. The changes continue until the person viewing them starts to feel their senses being altered... and then they switch back to normal.
It should go without saying that one needs to be wary of one's sanity when visiting the Asylum. Even if Macavity is a rather enthusiastic and affectionate host.
Macavity's Library is basically the library of the asylum before it became her Lair. She's changed around the books it has had over the years to include books by her favorite authors, including Machiavelli, Edgar Allen Poe, Franz Kafka, and the Marquis de Sade. There are also some surprisingly thoughtful books in there as well, including the entire works of Shakespeare.

Lair: The Temple
Host: Elohim Prime
Location: Jerusalem
Local Pokégirl Population: Paradisan Pokégirls, mainly Angel types.
Details: Located one mile outside the borders of the Ragnarok Jerusalem lies the magnificent temple of Elohim Prime. Because Elohim fought so fiercely to defend the city during the Titan War, the Ragnarok let her build a temple a short distance outside her borders.
The Temple is a massive place, Grecian in design with massive marble columns, statues, and hallways, and more than enough room in the halls for twenty Giantesses at their enlarged size to walk through elbow to elbow. The Temple contains several places of worship, for each denomination of faith, a holy book for the religion at each altar. Statues and paintings adorn the walls of the Temple, the place as much a museum as it is a place of worship. The living quarters are kept mostly seperate from the places of worship, Elohim's personal chambers (which are also the largest rooms in the place) not far from them.
Elohim's Library resembles a traditional one, with a great many shelves of tomes of varying lore. Five floors of books with landings, balconies, and outdoor reading areas for all. The Library, however, can only be accessed by teleportation. After an incident with a Titan Monster sneaking into the Library, and another incident which she refuses to speak of involving Macavity, a chess set, a vintage '57 Studebaker, and six tons of ice cream, Elohim has become protective of the place.

Lair: The Nine Ringed Pit
Host: Lucifell Prime
Location: Tel Megiddo
Local Pokégirl Population: Infernal Pokégirls
Details: People really wish Lucifell hadn't chosen the site where the great battle of Armageddon is supposed to take place as her lair. Superstition is a powerful force. But she's well-established there, having had her lair longer than any other Legendary, considering it was where she first emerged during the Revenge War.
The Nine Ringed Pit is just that, a deep pit divided into nine overall sections, with a roof that appears over it when it rains. Each ring is loosely based on the nine rings of Hell in Dante's Inferno, but instead of featuring punishments for each sin, it glorifies them in some way, barring some exceptions. For example, the Ninth Ring, Betrayal (which also houses Lucifell's personal quarters), resembles more accurately Cocytus in Dante's Inferno, with murals and statues of ice-like crystal showing Lucifell's personal distaste for traitors and acting out her fantasies of what she'd like to do to traitors when she finds them. Also, the Suicide Woods in Violence do not glorify suicide. The trees take the shape of suicide victims, all in pain, and the fruits, which stay fresh eternally, cause those who eat them to experience death without actually dying as well as experience the misery their death would cause.
Several suicides have been averted simply by feeding someone a Suicide Fruit and making them realize that yes, someone actually does give a shit if they live or die. It is rumored that Death Prime and Danu Prime helped Lucifell grow these trees.
The rest of the rings, however, glorify the sins, each level containing ways for visitors to act out their desires in a safe environment. More than once the place has been called the Endless Party.
Lucifell's Library is in Greed, and is just as opulent as it would suggest. Gold and Platinum-lined volumes adorn the shelves, including several first editions. A first edition of Dante's Inferno, Purgatorio, and Paradiso are put in a place of honor on one of the higher balconies, preserved and stored only for Lucifell's use, but for all to see and admire.

Lair: The Tavern
Host: Orochi Prime
Location: Hiroshima
Local Pokégirl Population: Toxin types and Metal types
Details: It's a well-known fact that the normally grim, bloodthirsty, and stoic Orochi Prime is more amiable and easy-going when drunk. So it seems natural that the best thing to do would be to keep her swimming in alcohol. To that end, Orochi is the only one who had a Lair built for her by humanity.
The titular Tavern is actually only one building in Orochi's Lair. It's a large building, multi-story capable of seating hundreds of guests, and has a huge bar (which Orochi manages, surprisingly), stage, and dance floor. Colorful lights adorn the ceiling to shine down on guests, and, as a courtesy, there are twenty restrooms, ten for men, ten for women. Needless to say, maintaining the plumbing is a top priority for Orochi and those who reside with her. Orochi has only one rule for those who visit her bar: don't cause trouble. Those who cause trouble find out why she's even more dangerous drunk, even if she is friendlier.
The Tavern facilities also include a field of wheat, barley, and other grains which are also used to make bread as well as aid in creating her liquors, all brewed at one of the other buildings on the Tavern grounds, a distillery. Orochi has a fondness for making her own brews, so adding a distillery seemed natural.
The last buildings on the Tavern's grounds are Orochi's home, living quarters for guests and residents, and Orochi's Library. It's fairly disorganized and is usually a mess, but there's always something fun to read. Several instructional books on cooking and brewing can be found there.

Lair: The Mountaintop Shrine
Host: Amaterasu Prime
Location: Mount Fuji
Local Pokégirl Population: Light types, canine types, and Magic and Ice sub type Pokégirls
Details: Amaterasu, a Pokégirl based on the goddess of the sun in Shinto mythology. Her establishing her Lair in a place where the sun shines down intensely makes perfect sense. And her Shrine, while simple, is indeed a spectacularly beautiful place.
Amaterasu's Mountaintop Shrine isn't as overly grand as some Lairs, but despite its sparseness it is just as impressive. Amaterasu build a large Shinto shrine into the side of a mountain, containing an altar, a cleansing bath in a hot spring, and a few small other facilities, including a grove of trees to provide herself some food. Her Lair was deliberately designed to have a perfect view of the sun as it rises and sets, Amaterasu reporting that the sight renews her soul every time she sees it. The Shrine itself has no facilities for guests, as her Shrine is among the more difficult Lairs to get to, however several of the caverns underneath the Shrine can be used to stay in, in addition to the territories of other Pokégirls near her Shrine.
Amaterasu's Library is hidden beneath the Shrine. It's a small one, no bigger than a town library, but it has many valuable tomes in it, including several history books detailing events that few know about. Amaterasu is quite fond of going there to relax, as it also contains her art studio.

Lair: The Caverns
Host: Tiamat Prime
Location: Babylon League
Local Pokégirl Population: Draconic Pokégirls and Fire types
Details: Tiamat, the fiercest of the Legendary Pokégirls save for War Prime, chose a lair most befitting her. In the vast mountains of the Babylon League, Tiamat established for herself a volcanic home. The government of the Babylon League was quite unhappy with the fact that she deliberately made a mountain volcanic so her Caverns would have an atmosphere she liked. Tiamat politely dared them to try and do something about it. They wisely chose not to.
Tiamat's Caverns are a wide, twisting series of tunnels leading underground, with rivers and lakes of lava, hot springs, and vast nests for the Pokégirls that chose to live with her. Near the hot springs are an immense forest of fruit-bearing trees specially cultivated to grow underground and be resistant to fire, providing the Caverns with all the oxygen its residents need to survive, even in the deepest part of the Caverns where Tiamat has her personal quarters. There's little in the way of decoration, but Tiamat never really showed interest in such.
Tiamat's Library is one of the smaller ones, a simple cave in the tunnels of her Caverns, but it contains several valuable tomes, including several scrolls believed to once belong to Alexander the Great.

Lair: The Oasis
Host: Danu Prime
Location: Emerald Isle League
Local Pokégirl Population: Water types, Flora types, Wind types, and Shadow types. Purities can also be found here.
Details: Danu, who was based on a nature goddess, chose her namesake's home country as her own home. And almost immediately the influence of her powers spread out not just from her beautiful lair, but across the whole of the Emerald Isle League, making Danu and her Lair one of the most beloved members of the League.
Danu's Lair, the Oasis, is a large grove in one of the major forests of the Emerald Isle League. One can easily tell that you're getting close when you start noticing that the air feels extremely clean, the higher amounts of oxygen in the air making you feel more invigorated. The local flora will start to grow more intense, as well as brilliantly colorful. Finally, you'll notice fauna in greater abundance as well. Finally, you'll arrive at the most beautiful, elegant grove of flowers and lakes you've ever seen in your life, shrouded deeply by canopies of trees. Water, cleaner and purer than anything you've ever encountered, will flow around in trickling rivers. Such is the nature of Danu's power that everything becomes cleaner and purer.
The Oasis is similar to Paradise Island in that Danu will not allow any man-made structure to be erected there, not even a tent. There's more than enough places to find a comfortable place to sleep out of any rain that might occur, Danu capable of shaping the trees so that they can protect against strong winds as well. Danu can be found anywhere in the Oasis, as she regards the entire place as her personal quarters that she's being generous enough to share. Her Library is in a smaller grove off to one side of the central-most part of the Oasis, the books kept in preservation spells and stored in various nooks and crannies around the grove.

Lair: The Clocktower
Host: Chronos Prime
Location: Transylvania League
Local Pokégirl Population: Spirit types and spellcaster types, mainly Time Mages, and Lycanthropes
Details: The Clocktower, called Babel by some, Castlevania by others, is a massive, one hundred story structure in the dead center of the Transylvania League's Capital City. It is an imposing structure, one that seems to drain all the light around it, shrouding it in permanent shadow. Hundreds of giant clocks line the exterior,
Inside of the Clocktower are a massively ascending field of gears and cogs. One can ride the cogs and gears up the tower if one is careful, Chronos having enchanted the gears to teleport someone to safety should they run the risk of being caught up in them. There are, however, staircases and elevators as well, all of them with a gothic design that Chronos seems to favor. The rooms inside of the Clocktower are the most fascinating, however. They go upward through the eras of human history, from the Stone Age, to Bronze, to Iron, to Modern and beyond, the highest rooms of the tower being the most high tech.
The top of the Clocktower is Chronos's personal quarters, the massive clock at the top where she rests and watches over time and the world. The top of the Clocktower has a massive balcony which she usually talks to her fellow Legendaries on. Chronos actually has Libraries on each 'era' of her Clocktower, containing books written in that era. First editions, each of them.
No one has had the courage to ask her where she got them.
Or when.

Lair: The Hospital
Host: Pestilence Prime
Location: Wild Lands League
Local Pokégirl Population: Toxin types and Spirit types, as well as Pokégirls with healing abilities
Details: The hospital was once a massive Nazi laboratory that Pestilence repurposed and rebuilt to suit her desires. What worries most Leagues, the Wild Lands League in particular, is that Pestilence wanted it specifically because it used to belong to the Nazis. She says the atmosphere 'suits her.' The implications of that terrify most researchers.
The Hospital has been completely refurbished with all-new equipment and labs that can be sealed off and made airtight. There is a great abundance of Haz-Mat suits, as well as devices that Pestilence calls 'cleaners,' which she claims can remove 'accidents.' (No one has had the courage to ask her to elaborate.) The halls and doorways are quite wide, to accommodate Pestilence's tauric form, the various wards capable of being locked down and purged via special explosives that War designed for her. The overall atmosphere of the Hospital can be described as 'creepy.'
The living quarters are sparse, mainly patient rooms that have been abandoned with a nearby hotel, Pestilence having claimed the upper penthouse for herself. Her Library is the Hospital's medical library, expanded with various books that Pestilence approves of.

Lair: The Battlefield
Host: War Prime
Location: Texas
Local Pokégirl Population: Physical types, vehicle Pokégirls
Details: The Battlefield is just that, a place where conflicts occur. A massive desert area has been claimed in Texas, a formerly nuclear testing site that War had cleared of all radiation and other poisons so she could hold her constant battles there. Anyone entering the Battlefield had best be ready to fight, as War won't let you leave without making you work for it.
At each end of her lair are two large fortresses, holding lodgings and training facilities for each side of the never-ending conflict, as well as a kitchen that serves surprisingly hearty meals. Shipments of food are delivered to each fortress, War having made deals with local supporters. Surprisingly, War's Battlefield is actually a good thing, as gangs who intent to have violent actions against each other are mentally drawn there to settle their conflicts there, where only they get hurt. Only those with the strongest of wills, such as the legendary King of the Monsters and Mao Shin Mao, can resist the urge to try and make their way to War's Battlefield to settle their conflict.
War's Library is the least stocked of any of the Legendary Pokégirls, although there are many valuable books there that are worth reading. War has several copies of Sun Tzu's Art of War, with a first edition copy kept preserved in a glass case and treated with reverence.

Lair: The Mall
Host: Famine Prime
Location: The Mall of America
Local Pokégirl Population: Mental types, gem Pokégirls, precious metal Pokégirls, and Pokégirls with food-based abilities
Details: If there was ever a palace dedicated to the Spirit of Consumerism, it would be the Mall, formerly the Mall of America. Destroyed in the Titan War, Famine felt this was a great injustice, and sought to rectify it by rebuilding the Mall as her Lair.
The Mall is essentially its old self, with Pokégirls living in the vast multitude of stores, all stocked with fresh merchandise which people are allowed to buy, and many, many restrooms. All the rides and attractions are up and running, Famine making her personal quarters in the security offices. But the biggest attraction of the Mall is the Food Court. Restaurants featuring cuisine from around the world are established there, each serving seemingly endless amounts of food. And Famine, ever the gracious hosts, likes to make sure than no one in her care ever goes hungry.
Expect to gain weight while you are at the Mall. Famine believes in big portions and despises wasted food.
Famine's personal Library is one of the bookstores, repurposed into a library with a small enchantment that prevents people from removing her books from the grounds of the Mall. If someone tries, the book will automatically be teleported back to its shelf on her Library. There are other bookstores in the mall where books can be purchased, it's just that the largest one belongs to Famine.

Lair: The Graveyard
Host: Death Prime
Location: Unknown. Believed to be in a pocket dimension, as people have wandered into it all over the world
Local Pokégirl Population: Spirit types and Gargoyles
Details: The Graveyard is the most mysterious of the Lairs, mainly because no one's exactly sure how to get to it. The only sign you are entering the Graveyard is if you suddenly find yourself walking into a massive cloud of mist. But once you pass the mist, you'll find yourself in the wherever the hell it is that Death's claimed as her home: the Graveyard.
The Graveyard is just that, a massive, seemingly endless field of graves and tombs, as many graves as there are names in Mainframe's Database of the Fallen. The entire area is permanently shrouded in mist, the trees in the area dark and drooping, cloaked in shadow. No sunlight or moonlight enter the graveyard, a grayness pervading everything. One must be strong there, as the nature of the place tends to sap one's will to live. If one becomes overcome by the Graveyard, they will become engulfed in mist and teleported back to their home. Inside the tombs are living quarters, but few visitors actually use them. Death's personal quarters are a massive tomb lined with statues, Gargoyle Pokégirls tending to congregate around it. Food is available for visitors, but there is no indication of where it comes from, and Death isn't giving any answers. Despite the gloom of the place, those with spiritual inclinations find the Graveyard to be oddly soothing.
Death's Library is the most impressive and the most expansive, matched only by Chronos and Elohim's libraries. Thousands of books line the walls of the massive tomb, heading underground. It's believed that the locked rooms in the libraries have secrets to life and existence, but no one has managed to get in, the few that have come close becoming just something else to bury in the Graveyard, victims of Death's fury.
/\/\/\/\/\/\/\/\/\/\/\/\/\
The Silent Zones
/\/\/\/\/\/\/\/\/\/\/\/\/\

Summary: The Silent Zones are what became of Sydney, Down Under League, and Novosibirsk, Hammer & Sickle League after each town was subjected to a ruthless, genocidal slaughter by the Purification Society and Limbec Knights respectively. The towns eventually became haunted places, twisted, distorted creatures that all save Devilbrung Titan Monsters fear wandering about them. It was only in recent years that relatively safe ways of examining the interior of the Silent Zones had been discovered, resulting in the below data.
Spoiler: show
Zone: Sydney
League: Down Under League
Monsters Known To Be In The Area: Punishers, Fel Maidens, Dread Children, Incubi, Typhonna's Shadows, Splitface Beasts, Amnions, Asphyxias, Dollfaces, Husk Hounds, Bimorphas, Grues, Theatricals, Monster Clowns, the Imprisoned One, the Broken Woman, Burning Maidens, the Conductor, Hoods, others unconfirmed
Details:

Zone: Novosibirsk
League: Hammer & Sickle League
Monsters Known To Be In The Area: Punishers, Fel Maidens, Dread Children, Incubi, Typhonna's Shadows, Butchers, Sprites, Silencers, the Sick Man, the Weeping Messiah, Smiling Ones, Abominations, Hellbound Noises, Grim Bears, Masks, Musicians, Screaming Men, Mad Maidens, the Grim King, others unconfirmed
Details:
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated the Titan Monsters section with Silent Zone monsters and a new Deathbrung
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Creator_Drake »

I'll be sure to destroy any Incubus I encounter. Nothing's touching MY girls!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

New Legendary Pokegirl.

CHRONOS PRIME, the Legendary Time Mistress Pokégirl
Breed Type: Near Human
Elemental Classification: Non-Elemental (Magic)
Dietary Information: Human-style
Libido Rating: Low
Named Attacks: Time crash, Arcing chronology, Retcon blast, Dimensional force, Internal countdown, Stopwatch
Combat Applications: Time manipulation specialist, temporal assault
Non-Combat Applications: Schedule monitoring, historians
Tamer Injury Risk: Average
Known Breed Advantages: Enchanted intelligence, enhanced wisdom, time travel, teleportation, hovering, time manipulation, enhanced stamina, precognition, can boost abilities of Time Mages
Known Breed Disadvantages: Possibly insane (Prime only), tendency to have migraines and backaches, easily confused (daughters only), time travel draining, low durability
Evolved From: None
Evolves To: None
Spoiler: show
To Chronos Prime, any conversation you had with her already happened. More than once, most likely. Because to her, time is something that goes in every direction, happening all at once and not at all, and every variation of those concepts possible.

Chronos, like all Legendary Primes, is a tall Pokégirl, ten feet in height. She is a slender, graceful figure with pale, almost ghostly white skin. Her bust is the largest of all the Legendary Pokégirls, surpassing even Elohim's absurdly ample breasts. And despite this, she manages to maintain an air of grace about her at all times. Her daughters can manage this with effort, but tend to be a bit clumsier than her due to the personality differences. Chronos's long, hip-length, smooth and silky hair, on the other hand, flows behind her as if blown by an unseen wind, looking more like an aura of time itself, vague images of the past being shown in the strands. Her eyes also resemble a clock, completely with moving hands, similarly-style markings on her hands and on her chest, just above her breasts.

Chronos's behavior tends to be erratic, as she tends to view the past, present, and future happening all at the same time. The best way to describe it is that Chronos and her daughters are constantly 'aware' of time. All time. Chronos is generally a pleasant Pokégirl to be around, although depending on what future she's viewing, or what point in the past, she can be melancholy or overly chipper and happy. She has a great love of history, as do her daughters, and tend to get annoyed with those that disrespect history in any way, shape, or form, or refuse to learn from the past. Chronos Prime's fellow Legendaries doubt that Chronos is entirely sane because of her unique perspective on time. Her daughters, because they cannot see anywhere near as far into the future as Chronos can (a week at maximum, and even then only with effort), they tend to be a bit more mentally stable. Although the multitude of timelines they can see do tend to confuse them, and leave them vulnerable to confusion-inducing attacks. Chronos tends to constantly be musing on the past or future, while her daughters tend to be more focused on the present, although both mother and daughters tend to vary their speech patterns, alternating between past, present, and future tense depending on wherever their minds are at the time.

Chronos's magic is among the most powerful of all Pokégirls, giving her the ability to manipulate time. She can control its ebb and flow, as Time Mages can, although to a much more powerful extent. She can stop time around herself, speed it up, and slow it down. She can age or de-age things with a touch, 'stealing' or 'adding' time to an object or person. Her very presence can strengthen the magic of Time Mages. She can cast energy blasts of pure time, and can also teleport and fly. Indeed, she is usually seen hovering casually though a battle, her arms behind her back and a smile on her face. Two abilities Chronos has, however, are extremely powerful.

One is her Retcon blast ability. With this power, which manifests as an explosion of pure time energy, she can 'retcon' destructive events out of existence. She cannot undo deaths (and in fact is terrified of Death Prime and her daughters), but she can 'retcon' away, for example, a building or car's destruction. One limit on this ability is that she cannot retcon away something that happened more than twenty-four hours ago, while her daughters cannot retcon away things that happened more than an hour ago. Another limit is that she cannot use retcon powers on living things, such as humans, Pokégirls, sentient artifacts, or animals.

The second powerful ability that Chronos and her daughters have is the ability to travel in time. Chronos Prime can travel anywhen she wishes, while her daughters can only travel back a week. Chronos Prime and each DemiChronos can freely interact with their past/future version (which have been dubbed 'Temporal Twincest' by some Tamers) in any way, shape, or form without causing a paradox. They can also use their Time Travel ability in short bursts, allowing for team attacks or saving a comrade from an attack by taking them to a point in time after the attack finished. The downside to this ability is that the time travel is extremely tiring, moreso the further back they go. DemiChronos usually need to rest for at least a day after travelling through time, especially if they've brought someone else with them or gone their maximum distance. Chronos Prime doesn't tire as easily, but she does experience the same fatigue her daughters do. Note that Chronos can carry more people through time than her daughters can, DemiChronoses only capable of carrying two at the most (not counting girls in Pokéballs. Note that Chronos and her daughters can freely travel through time while pregnant and cause no ill effects to the fetus. In fact, it should be noted that children born to a DemiChronos who time traveled while pregnant will usually be able to tell the time without looking at a watch or clock.

It should be noted that, while Chronos and her daughters have a very powerful ability, they have little in the way of physical strength. Their precognition, due to the fact that it shows them multiple timelines, is not always reliable, and changing how you've decided you're going to attack Chronos or a DemiChronos shortly before your attack actually hits is a good way to 'trick' their precognition and allow your hit to land. Melee fighters have the best chance of defeating a DemiChronos, due to their low durability. Mental-types that have skill in causing Confusion also have strong chances against them.

Chronos is very casual about Taming. She knows she needs it, and enjoys it when she gets it, but she doesn't make a big deal out of it. Most attribute this to her 'awareness' of time giving her an unusual perspective on things. Her daughters are the same way. Her breasts, partially due to their size, are very sensitive, and she tends to enjoy having them stroked and massaged. She also likes giving boobjobs, especially if the Tamer is endowed enough to give oral to through her deep cleavage. (Her breasts are VERY large, especially when lactating.) Because of her large breasts, however, she also tends to suffer from backaches. A Tamer willing to give her a back massage will find Chronos very affectionate and receptive to their desires. Another way to earn the affection of Chronos is a willingness to be patient with her when she's experiencing a headache, as they tend to hit suddenly and at random times, usually killing her amorous mood if she was in one. Amusingly, Chronos also likes to travel back in time and make out with herself for a Tamer's enjoyment. When she discovered the term 'Temporal Twincest' shortly after the Titan War, the concept amused her enough to indulge in it every so often. She can also do the opposite, bring a Tamer's past/future self forward/back so that she can be fucked by the same Tamer twice in more than one hole, always takes the Tamer back to their proper place in time afterwards (barring time to rest, depending on how tired everybody is after Taming.) Again, interaction with one's past/future self does not cause a paradox. Surprisingly. (Most believe that any major changes to a past self just creates an alternate timeline that doesn't affect the primary one. Researchers have discussed this, debated questioning Chronos about it for confirmation one way or another, and decided to just treat it as a 'gift horse' scenario.)

In the case of her daughters, all of the above mentioned information for Chronos Prime's taming habits apply to DemiChronoses as well, although of course there are some variances from individual to individual.

Chronos Prime, during the Revenge War, first appeared in dramatic fashion, appearing over the skies of London, making it seem as if she stepped right out of Big Ben's clock. She immediately let herself fall to the ground, landing on her feet without stumbling, releasing a burst of time energy that caused every non-sentient item around her in a ten foot radius to age fifty years. Chronos would, throughout the war, aid in assaults led by other Pokégirls, using her time magic to great effect. She would favor any unit that had Time Mages in it, using her ability to make them stronger just by being nearby to lead them to great feats during the Revenge War.

The fact that the Titan War happened at all is something that irks her, as something about Typhonna blocked her precognition, making her unable to see any future at all. Indeed, both she and Time Mages found their powers greatly reduced by Typhonna's mere existence, forcing them into more defensive and supportive roles during the Revenge War. Since then, Chronos has developed a lifelong hatred of Titan Monsters, and considers Baba Yaga to be her greatest enemy. (She bears no grudge against Echidna Prime, although she has been making plans to find a way to have Echidna Prime give birth to something other than Titan Monsters.)

After the Titan War, Chronos Prime settled in the Transylvania League, finding the ambiance suitable to her personal taste. After making a deal with the local government, she began construction of her infamous Clocktower, which was completed after fifty years. Since then, she has acted as an intermediary for other Legendaries, allowing them to use her Clocktower's highest balcony as a meeting place from time to time, under the condition that they don't fight on it. She has also been known to appear in places Baba Yaga does, searching for her with the intent of killing her.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Three new Titan Monsters.

Creature Name: Punisher
Creature Type: Static
Physical Description: Ten foot tall, muscular men with their heads entrapped in a large, painful torture device that masks their face from the world, covering their heads completely and then some and weighing them down with its massive size. Their legs end in warped, cancerous growths. They are naked, save for aprons made of human skin tanned into leather, and they all carry one massive metal weapon with them, so huge and heavy that they have to drag it behind him, creating a scraping sound that is usually a sure sign of their presence.
Danger Level: Extreme
Notable Characteristics: Punishers are believed to be manifestations of the guilt felt by those performing the Sydney Massacre, humans lashing out against other humans. This guilt manifested as a desire to be punished for their crimes, creating these brutal, nearly unstoppable creatures. They're extremely rare, which most scientists who study the Sydney Silent Zone are grateful for.
Punishers are strong, frighteningly strong, and they do not feel pain. They are capable of taking tremendous amounts of punishment before dying, as much as some of the stronger Devilbrung types. They are also capable of swinging their massive weapons at shocking speed, although a faster weapon user will be able to get around their powerful, if somewhat clumsy strikes. The problem is that Punishers are generally also accompanied by swarms of demonic cockroaches with human faces, each one of them bearing the snarling face of one of the Purification Society members that participated in the massacre. These roaches bite and swarm over opponents, leaving them vulnerable to a Punisher's weapon attacks.
The best thing to do when facing a Punisher is avoid them completely. They're slow, as mentioned, blinded by their helmets, and the devilroaches are little more than distracting pests (although bites should be treated for infection). If they sense someone, or their devilroaches spot someone and let out their distinctive, horrifying shriek, however, they will automatically go for the kill and not stop chasing a target until they are dead. They're slow moving, but have the ability to teleport when their target is not looking at them and appear at inconvenient places for the one they're hunting. The best way to fight a Punisher is to not fight it, to simply hide before it spots you and wait until it leaves.

Creature Name: Dread Child
Creature Type: Static
Physical Description: A small, genderless child that appears about five or six years of age. Their skin is black and mottled, as if burned all over, their insides glowing with an unearthly, fiery light. Their heads are warped, sunken into their necks and twisted in painful ways, giving the impression that they are screaming constantly. Their hands are large, and shockingly strong, capable of breaking bones.
Danger Level: Low
Notable Characteristics: Dread Children are believed to represent the fear and terror the children in the Silent Zones felt when they were killed by the Purification Society or the Limbec Knights. The moans and screams in children's voices that the creatures make suggests this.
Dread Children, on their own, aren't much of a threat. They are clumsy, albeit fast, and can be dispatched fairly easily, however they tend to come in swarms. Plus, the wailing they make can draw in other monsters that are far more dangerous. As with all Silent Zone monsters its best to not attract their attention, but since Dread Children aren't that much of a threat, if you can kill them faster than you can avoid them, take the option. Note that if they are born to a Fel Maiden, the Fel Maiden will become extremely protective of the child and attack anyone that comes near it, even a Tamer that's subdued them earlier.

Creature Name: Butcher
Creature Type: Static
Physical Description: Massive creatures resembling obese women with four arms, two ending in massive meat cleavers, the other two ending in bloody meathooks. Their bellies are large and fat, with a large gash in the middle that can open up, revealing their bloated, greasy insides. Instead of mouths, Butchers have a large meat grinder, which has mandibles to open up and consume larger prey. Also, they stink constantly of gore.
Danger Level: Extreme
Notable Characteristics: It is believed that Butchers represent the joy at the violence the Limbec Knights who attacked Novosibirsk felt as they murdered everyone, their desire to have the town be consumed by their violence in retaliation for the Sydney massacre. This is in direct contrast to the Punisher, who was born of guilt, while the Butcher is a creature without it.
Butchers are extraordinarily cruel creatures. Anything they come across they attack, hacking at it with their cleaver arms, and using their hooks to force victims into their meat grinder mouth, adding their opponent to their massive belly. And all the while they never stop laughing. Butchers are slow moving when not actively hunting, their weight forcing them to take slow, tromping steps, however unlike Punishers, they are very fast, light attackers, capable of gutting an opponent in seconds. Butchers can also split open their stomachs, shooting out their half-digested victims for an acidic ranged attack. When they have spotted prey, they suddenly become capable of moving horribly fast. They are vicious, relentless opponents who will not stop attacking someone that's caught their attention until they've eaten them.
Butchers are essentially the Novosibirsk equivalent of Punishers and should be treated with the same amount of caution. Do not engage unless absolutely necessary, do not let them see you. They can take the same amount of punishment as a Punisher.
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Re: Pokegirls Epsilon

Post by Creator_Drake »

Now a conversation with Chronos should prove interesting.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated information on the Ring of Undeath in the Items File.

Also, new items.
Spoiler: show
Item: Crown of Thorns
Type: Headwear – Dangerous powers
Last Known Location: Jerusalem League
Details: A crown made of twisted, thorny vines, designed specifically to cause pain and bleeding to the wearer. Anyone who wears it gains a godlike aura around them that makes anyone who sees them, human, Pokégirl, Titan Monster, whichever, want to worship them and serve them, as if they were a god. The wearer also gains the ability to heal any disease or injury with a touch, which further increases the messiah-like presence of a Crown wearer. If worn long enough, the Crown wearer can bring the dead back to life. Only Legendary Primes, Baba Yaga, and Mao Shin Mao are immune to the hypnotic effects of a Crown wearer.
Handling Notes: Destroy on sight. Do not put on unless absolutely necessary. The Crown has too much potential to cause trouble if worn by the wrong person, especially Mao Shin Mao. Elohim Prime and Lucifell Prime in particular desire the Crown's destruction. When questioned about it, their only response was “Don't you know who's crown that is?!” The implications of that statement are both staggering and terrifying.

Item: The Infinite Clip
Type: Weapon attachment - enchanted
Current Owner(s): Two known to be in possession of Tech Hunters. Others unknown.
Details: Twenty small devices which can attach to any firearm, giving it an infinite amount of ammo and greatly increases its rate of fire. This includes plasma and sonic firearms, which it will allow to fire endlessly without having to be recharged or cool down. Highly valuable and sought after by both Tamer forces and criminal groups alike.
New Titan Monsters, too.
Spoiler: show
Creature Name: Man in White
Creature Type: Devilbrung
Physical Description: A humanoid Titan Monster with a wide, fanged mouth and slitted, empty eyes. They're usually seen wearing white suits with blood red ties, white gloves, and wide-brimmed hats that hide their eyes.
Danger Level: Extreme
Notable Characteristics: A Titan Monster with a human-like appearance and intelligence, with magical abilities. They usually are found in cities, where they are seen carrying a briefcase of some kind. Capable of hypnosis, they go around and offer a single wish to someone, focusing their power through the briefcase. However they never grant the wish as intended, usually twisting the wish to their own ends based on what was said. (For example: Someone wishing to 'reconnect with their roots' will be turned halfway into a tree, rooted tot he ground. Someone wishing to be the 'hottest guy around' will be set on fire. And so forth.) The power is similar to the Jinn, only they never grant a wish in the way a Tamer wants it. When cornered, their arms and legs burst free of their suits, becoming spiked tentacles, their jaws growing wider and more vicious. They become capable of shooting blasts of body warping chaos magic through their mouths, similar to a Dragon's fire breath.

Creature Name: Hero Maker
Creature Type: Devilbrung
Physical Description: A cloud of colorful smoke with a demonic face on it, possessed of many tentacles which it uses to wrap up and inject its mutating chemicals into a subject.
Danger Level: Extreme
Notable Characteristics: Hero Makers were named as such due to the fantasies they force their victims to go through. They specifically target human males, assaulting and attempting to murder or drive off any women or Pokégirls in their chosen victim's immediate vicinity. They wrap up their human targets in their multitude of tentacles, a tentacle embedding itself in each major muscle group of the victim's body, with two being embedded in their brain. It's taken a while, but using data from captured and psychically analyzed Brute as well as subjects rescued and cured before being fully transformed, it's been determined the nature of what a Hero Maker does to a victim once captured.
When captured, the victim starts to undergo a series of heroic fantasies, saving people they care about from villains they know about, getting rewarded each time. The heroic acts they are forced to fantasize about become greater and greater, more and more women becoming adoring of them and wanting to please them sexually. Eventually, the victim starts to fantasize about 'reforming' female villains with his cock and making them his devoted sex slaves, bending Legendary Prime Pokégirls to his will as well, eventually moving up to taming Ragnaroks in their battle mode. The victim will have been fully corrupted when they start fantasizing about Taming the Titans and 'reforming' them like the female villains, the rest of the world worshiping him like a god.
During this time, while they are being mentally altered, the Hero Maker is injecting mutating chemicals into a victim, turning them into the dangerous Titan Monsters known as Brutes. Victims can be cured, but they have to be freed before the mental alterations are completed. Hero Makers are best fought with Pokégirls or homosexual males, as homosexuals seem to confuse Hero Makers. By themselves, Hero Makers aren't that much of a threat, although their tentacles are capable of piercing armor. Their threat rating comes from their ability to make Brutes.

Creature Name: Brute
Creature Type: Devilbrung
Physical Description: A human male subject that has been fully corrupted by a Hero Maker. They have gained two feet in height, their muscles have become large and bulging, their sexual equipment has increased in size and stuck in permanent arousal, and their faces are fixed in a permanent 'heroic' smile.
Danger Level: Extreme
Notable Characteristics: Brutes are created when a Hero Maker manages to fully corrupt a human male. They are hard to hurt, very agile despite their size, and have tremendous strength, capable of creating powerful shockwaves by punching the ground or clapping their hands. They are also very low intelligence and are extremely arrogant and cruel. They are known to attack other human males, calling them 'weak' and 'unheroic.' They will try to seduce away a Tamer's Pokégirls with various heroic cliche phrases and poses, attempting to make them admire their obscenely engorged penis and their bulging muscles.
This seems comical, but Brutes are extremely dangerous. If denied, they will become viciously angry and attempt to force themselves on the subject that's attracted them, or outright kill the human male they're involved with, as their minds have been corrupted to the point where they believe that all women belong to them personally. Legendary Primes in particular despise Brutes and have been known to be especially cruel in killing them. Mental types have the best chance of defeating a Brute, as their minds are so warped by the Hero Maker that made them they can be easily assaulted psychically. Their heads are their weakest point, so all attacks should be focused there.
Another acceptable tactic, developed by Pirate Queen Mephaesta in an attempt to avoid being raped, is to try and trick Brutes into fighting one another, as they will usually kill each other in an attempt to gain control over a single woman. They cannot accept the idea of sharing a woman and will fiercely try to drive off or slaughter any competition.

Creature Name: Jack Frost
Creature Type: Snowbrung
Physical Description: Small, almost cute-looking little snowmen wearing blue jester collars and hats.
Danger Level: Average
Notable Characteristics: Jack Frosts, at first, seem to be relatively inoffensive. They have a cute appearance, don't attack right away, are not absurdly cold to the touch, and tolerate being picked up and hugged. But one must not forget that they are Titan Monsters. Like all Snowbrung, Jack Frosts are patient, waiting for their prey's guard to be completely lowered before freezing all the moisture in their body. It's best to attack a Jack Frost right away, as they lack the heavy offensive capabilities of other Snowbrung.

Creature Name: Snow Spectre
Creature Type: Snowbrung
Physical Description: A ghostly, demonic face in a cloud of moving snowflakes surrounded by a blue, misty aura.
Danger Level: High
Notable Characteristics: Snow Spectres are usually found within blizzards, using the snow to hide their presence. By themselves they cannot be injured except by intense flames. They can, however, absorb heat from targets until they freeze to death. Snow Spectres can also possess large clusters of ice, turning them into a physical body which it can use to fight back against its attackers. Physical types are not recommended to fight Snow Spectres in either state, as only Fire types are capable of killing them.

Creature Name: Blizzard Wolves
Creature Type: Snowbrung
Physical Description: Musclebound, genderless humanoids with a wolf-like head, blood red eyes, black noses, thick talons on their hands and feet, and snow white fur covering their bodies.
Danger Level: Average
Notable Characteristics: Blizzard Wolves hunt in packs of seven, stalking their prey, hiding in massive snowdrifts for hours as they wait for victims to approach. They viciously maul and devour any victims they catch, freezing it into slush to get their food to what researchers believe is a consistency they like. They are capable of exhaling bursts of freezing cold wind and can generate spears of ice to throw at victims. Best avoided unless you have a small army of your own to fight them. The only way they can be detected before an attack is to look for the black dots of their noses in large snow drifts.

Creature Name: Gore Boulders
Creature Type: Mountainbrung
Physical Description: Large boulders with prominent faces on them, usually just eyes and a mouth.
Danger Level: Average
Notable Characteristics: Gore Boulders are fairly simple creatures. Giant boulders capable of floating briefly to change position when needed. They attack by growing razor-sharp spikes and rolling at targets, usually mauling whatever they roll over. They are simple beasts, but deadly and difficult to kill. They are usually found in mountain ranges, sleeping constantly, and only attack when awakened.

Creature Name: Dynacat
Creature Type: Stormbrung
Physical Description: A large predatory feline, similar to a pre-Revenge War cheetah in appearance, with two long, metallic tails ending in plugs and two large dynamos growing out of its back. Their bodies are lined with lightning-like markings.
Danger Level: Average
Notable Characteristics: Fast, deadly attackers that seek out electrical energy and absorb it through their plug tails. They are known for attacking power plants to try and gain extra power and speed from them, so it's best to keep them from absorbing electricity. Do NOT send Electric type Pokégirls against them, as they will just give them extra power. An easy way to kill a Dynacat is to destroy the dynamos on its back, which will cause it to overload and explode.

Creature Name: Firebugs
Creature Type: Firebrung
Physical Description: Giant insects, resembling houseflies, that are the size of pre-Revenge War housecats. They're reddish-orange in coloration, and their eyes and wings are made out of flame. Their mouths consist of a long, tentacle-like probe which they can use to spew fireballs out of.
Danger Level: Average
Notable Characteristics: Firebugs tend to come in groups of five, swooping down to attack targets by spewing fireballs at them. They're vicious attackers, but they tend to stay out of melee range, making it necessary to force them down to a lower level or to fight them from a distance. Stormclouds can force them down to a melee range by raining on them. Firebugs are dangerous, but aren't very durable, making melee attacks the strongest attacks that work against them.

Creature Name: Gigas Frog
Creature Type: Lifebrung
Physical Description: Gigantic frogs with spikes lining various parts of their bodies. Extending from their skulls is a long tentacle ending in a glowing lure that takes the form of a handsome young man or beautiful young woman, depending on the target.
Danger Level: Average
Notable Characteristics: Gigas Frogs are slow and brutish, their only means of attack being attempting to eat their opponent by grabbing with their long tongue or attempting to land on them with their powerful jumping ability. They have an innate ability to sense what a target desires, and can create an image of that with their lures, which they use to trick prey into coming into range of their tongue.

Creature Name: Grimlash
Creature Type: Deathbrung
Physical Description: A cloaked, skeletal humanoid with long metal tentacles where their hands should be. The tentacles are capable of growing longer, allowing for greater range.
Danger Level: Average
Notable Characteristics: Grimlashes were a type of infantry Deathbrung that Monolitite created. They would fight by lashing with their metal tentacles, whipping opponents brutally or strangling them. They also had the ability to drain the lifeforce of anyone that they trap in their tentacles, restoring their own health in the process.

Creature Name: Sky Scythers
Creature Type: Deathbrung
Physical Description: A metal human skeleton, only the upper body, with the lower body replaced by a corona of energy. On its back are large, flexible metal wings that can fold up to resemble a cloak and hood. On its back are organic-looking metal slots that have sickles growing out of them, its hands replaced by long, curved scythes.
Danger Level: High
Notable Characteristics: Sky Scythers tend to appear in caverns or in abandoned buildings. They start their attacks by hovering around in no particular pattern, their wings cloaked around them, firing small metal sickles out of their back and using magnetic energy to make them swirl around randomly, occasionally swooping in with a scythe arm attack. If agitated, they will unfurl their wings and start attacking more ferociously, sprouting bigger sickles from their back and making them swirl around their scythe arms, adding extra damage and range to their scythe swings.

Creature Name: Splitface Beast
Creature Type: Static
Physical Description: A massive, tiger-like monstrosity with a ruined, tattered pelt, bloody muscle showing through in several places. There is a thick scar down the center of their heads, where their heads can split open. In the center of their heads is a human head with long, spiked tentacle tongue which can lash out and impale targets.
Danger Level: Average
Notable Characteristics: Splitface Beasts are believed to represent to animal-like ferociousness of the humans performing the Sydney Massacre, a mix of human cruelty and bestial savagery. The human heads scream mocking words towards Tamers and vicious insults towards Pokégirls, Splitfaces especially savage around Pokégirls.
They can sometimes be seen leading packs of Husk Hounds. They will at first try to attack with their claws and fangs, lunging at opponents with their powerful legs and attempting to maul them. If these attacks don't work, they will reveal their human faces and try to spear their prey with their long tongue, reeling them in to be mauled by the fangs of the animal head. Their human head is more vulnerable than their animal head, and destroying it will kill the monster much easier than normal attacks would.

Creature Name: Amnion
Creature Type: Static
Physical Description: The limbless torso of a heavily pregnant woman bound to a massive, spider-like machine. Their heads are hairless, metal hooks embedded in their flesh to keep their organic parts stuck to the machine. Their skin is pale, and their stomachs can be seen squirming constantly, their breasts large and constantly secreting grayish milk.
Danger Level: High
Notable Characteristics: One of the most notable slaughters in the Sydney Massacre was in a hospital maternity ward, where several pregnant Pokégirls and human women were butchered, their children carved out of their stomachs and slaughtered by the Purification Society members invading the hospital. Amnions, because of their appearance and behavior, are believed to represent these mothers that were slaughtered. They are assumed to have some level of intelligence, as they are capable of building nests and using human speech, although advanced reasoning seems to be beyond them.
Amnions are usually found around hospitals and schools, crawling around buildings on their spider-like mechanical limbs. They are different in that they do not actually attack targets, but try to 'care' for them in their own way, capturing them and stuffing them inside their wombs through their vaginas, which remain bare. They seem frantic, almost frightened when attacking, making concerned, comforting noises to their prey as they engulf them. Their usual targets for 'care' are usually Fel Maidens, Incubi, and Dread Children, although they will also try to capture humans and Pokégirls inside their wombs as well. They can keep up to ten subjects inside their womb, at which point they become docile and content, smiling, smaller tentacles caressing their bellies. Amnions, once full, return to their nest where they rest, seemingly enjoying the movement inside their wombs.
Targets inside the womb are attached to the Amnion's body via a spiked umbilical cord that embeds itself in their navel (or where their navel would be normally if they don't have one), a feeling of docility and peace coming over them as the Amnion produces food for them. Occasionally, the Amnion will go into labor and give birth to her victims, who will act with love and affection for her, nursing from her breasts, the Amnion caring for them as if they were her children. If her children are threatened, or if her belly is attacked, the Amnion will become ferocious and retaliate against the attacker with tremendous force, attempting to beat them to death with her spider legs. Anything captured by an Amnion and bound to them via feeding will become savage if their 'mother' is attacked and will seek to destroy the offender.
Pokégirls and humans who have been captured by an Amnion and have been fed by her will remain under her control permanently. Any attempts to free them must be done immediately, before the Amnion has a chance to feed them. Feeding from an Amnion, either inside their womb or from their breasts, will physically and mentally bind the victim to them permanently. Killing an Amnion's victims falls under Mercy Kill rules. An Amnion is best killed from a distance via a headshot, as they are extremely difficult to fight directly. Their human bodies are their most vulnerable point, but are capable of taking more damage than normal. Plus, there's the fact that you have to get past the spider legs to get to the body...

Creature Name: The Scientist
Creature Type: Static
Physical Description: A human scientist with light brown hair, a goatee, golden eyes, and an Australian accent. Usually seen wearing a lab coat and suit, as well as glasses.
Danger Level: Cooperative/Helpful
Notable Characteristics: The Scientist's real name is unknown. He's believed to be a human researcher that went in with a team attempting to study the Sydney Silent Zone, the team subsequently slaughtered. He claims not to remember his own name, and claims that he's been surviving in the Silent Zone long enough that he's actually become a part of it. The fact that his presence causes a static warning to occur in recording devices suggests this. The Scientist has also suggested that he may be a remnant of the scientists that have died while trying to study both Silent Zones, but he's not sure one way or another.
The Scientist is usually accompanied by several Tamed Fel Maidens, which he calls his bodyguards. He's also been known to appear in both Sydney and Novosibirsk, usually to a team or individual that's become lost. The Scientist has proven invaluable in gathering data on Statics that live in the Silent Zone, providing data and information that would have been impossible to get without putting the research teams at great risk. All other Statics seem to ignore him, barring Fel Maidens, which he is capable of Taming. He uses this to freely walk among them and gain data, his only weapon being a firearm with a single clip that seems to never empty. The only Statics he seems to fear are Typhonna's Shadows.
The Scientist will try to help those that get lost in the Silent Zones, helping them find safe places to the best of his ability and trying to help them leave. However because he has no sense of personal danger, he is sometimes mistaken about the safe places he finds. He always seems pleased, glad to see people, although the way he acts always has this detachedm objective aspect to it, as if he's lost his humanity and is just observing it like he observes the Statics.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Important Groups in Epsilon

The Limbec Knights
Founder: Mao Shin Mao, aka the Pendragon, aka Madame Infinity
Leadership: Mao Shin Mao, Madame Yggdrasil, Madame Volcanus, Madame Tsunami, Madame Olympus, Madame Skystorm, Madame Hurricane, Madame Tekken, Madame Onslaught, Madame Shine, Madame Ebony, Madame Midas, Madame Mysterio, Madame Plague, Madame Sanctity
Date of Founding: 213 AS (Estimated)
Overall Goals: To replace humanity with Pokékind, and rescue Pokégirls from abusive Tamers.
Summarized History: It is believed that Mao Shin Mao was a heavily abused Pokégirl belonging to a Tamer that was a human supremacist. What is known is that Mao Shin Mao was judged worthy to wield the sword Excalibur, and managed to rally fourteen other Pokégirls to her cause as her Roundtable Council, all of them from situations similar to or worse than her own, all of them given the same immortality Mao Shin Mao has. She began to gather supporters amongst other Pokégirls, girls who had abusive Tamers as well as Pokégirl supremacists who had a sense of honor. Once gathered, she declared her group's existence and began launching terrorist attacks on various locations, intent on securing supremacy for all Pokégirls. The Royale League, formerly England, seems to be the Limbec Knights primary target, Mao Shin Mao holding a special hatred for the League.
The Limbec Knights believe Sukebe's work was unfinished, and that humanity needs to be replaced with Pokékind. And they will not stop in that regard until their goal is achieved. Their current base of operations is unknown, many speculating it to be Camelot. They consider the Tech Hunters to be worthy opponents, and the Purification Society, their human counterpart, to be a hated enemy.

The Purification Society
Founder: Unknown
Leadership: The Commander (real name unknown, real face unknown)
Date of Founding: 253 AS (Estimated)
Overall Goals: The complete removal of any and all Pokégirl genetics from humanity via any means necessary.
Summarized History: The Purification Society is a group consisting of pure-blooded humans who despise Sukebe and believe him to have corrupted humanity. They lived in seclusion for many years, building up their power and weapons base, eventually making their debut a few decades after the rise of the Limbec Knights. They were dismissed as a fringe nutjob faction for a time, until they committed the Sydney Massacre, which in turn cased the Knights to retaliate with the Novosibirsk Massacre. The Purification Society was declared terrorists, compared frequently to the Limbec Knights on government watch lists, an insult they have never forgiven.
The Purification Society seeks to exterminate every trace of Pokégirl genetics from the human race. They will not hesitate to kill humans born from Pokégirls, and refuse to even touch them, much less Tame them. Their stated goal is to have the heads of the Legendary Pokégirls mounted on the wall of their headquarters and to see Sukebe's name condemned for the villain it is in historical records.

Children of Typhonna
Founder: Unknown human male, killed in prison
Leadership: High Priestess Seranbo (real name unknown, human female)
Date of Founding: 45 AS (Estimated)
Overall Goals: Continuing the destruction that Typhonna began and making sure that Echidna Prime remains in Baba Yaga's care and protection
Summarized History: The Children of Typhonna formed shortly after the end of the Titan War, consisting primarily of Tamers and Pokégirls driven mad by Typhonna's corrupting presence. They worshipped Typhonna as a goddess, creating or finding ways to command Titan Monsters. They are responsible for many terrorist attacks as well as horrible ritual sacrifices. The group has been decimated over and over again, but the Cult never seems to be fully eliminated, consistently rising again and again.
The Children of Typhonna want nothing more than to spread chaos and destruction. When Baba Yaga appeared with Echidna Prime, they became Baba Yaga's staunchest defenders, several of them always seen traveling with her and protecting her.

The Tech Hunters
Founder: Eric 'King of the Monsters' Marcus
Leadership: Eric Marcus, Drake Walgreen, Alexis Blenheim, Corrie Kane, Arthur Zachary
Date of Founding: 500 AS
Overall Goals: To retrieve all Lost Tech (or as much as possible) and make a decent profit
Summarized History: Eric Marcus's famous battle with Mao Shin Mao taught him one thing: he or she who has the most resources wins the war. And he understood that Mao Shin Mao was at war with humanity. He knew that one of the best ways for humanity and Pokékind to fight her and those like her was to retrieve the missing pieces of Lost Technology, mainly the Warmechs scattered to the winds by Typhonna's death.
So he and a few like-minded associates pooled their resources and did some recruiting, eventually forming what is known today as one of the most efficient finders of Lost Tech, the Tech Hunters. In addition, the Tech Hunters are also known to be regarded as a Worthy Opponent by the Limbec Knights.

The Lockdown Foundation
Founder: Doctor Morgaine Fayte
Leadership: Doctor Morgaine Fayte IV, General Julia Vulcan, Professor Hwang Sue-Il, General Jubei Tokugawa
Date of Founding: 289 AS
Overall Goals: To secure all dangerous mystical artifacts in proper facilities, contain them so that they can be studied without them causing overall harm to anyone, and to protect the populace from said artifacts.
Summarized History: With the increasing number of dangerous artifacts being discovered since the Reawakening, Doctor Morgaine Fayte realized that measures would have to be taken to make sure that said artifacts would be contained. To that end, with the backing of the World League Council and the Legendary Primes, Doctor Fayte founded the Lockdown Foundation, a group meant to find, secure, and contain artifacts that are regarded as a danger to others.
The group was given authority to maintain their own armed forces consisting of humans and Pokégirls, allowed to move freely in each league, beyond the majority of their laws. This has worked against the Foundation at times, due to various officials either being corrupt themselves or being corrupted by the various artifacts in their care, and has resulted in the near destruction of the Foundation several times, along with the total loss of artifacts they had recovered. However Dr. Fayte and her daughters have always seemed to pull the Foundation back together. The work, after all, is never done.
Last edited by Fanfic Fetishist on Wed May 01, 2013 6:10 pm, edited 1 time in total.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Three new Pokegirls for Epsilon, including one of my silliest creations.

KALI, the Destroyer Pokégirl
Breed Type: Near Human
Elemental Classification: Fire (Paradisan)
Dietary Information: Human-style
Libido Rating: High
Named Attacks: Heavenly Flash, Blazing Shockwave, Purifying Flare, Burning Blades, Weapon Manifest, Fiery Cyclone
Combat Applications: Fast attack infantry, melee-type bunker buster
Non-Combat Applications: Temple guardians, gurus
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced agility, enhanced strength, multiple arms, can manifest weapons, pyrokinesis, enhanced wisdom, 'evil sense'
Known Breed Disadvantages: short temper, long range options limited, weak to blinding attacks
Evolved From: Durga (normal, battle stress)
Evolves To: None
Spoiler: show
Sukebe knew how myths could affect people. And he took inspiration from many myths, legends, and religions, including Hinduism. The result of this were two powerful Fire Pokégirls that were just as capable at fighting as Physical-types were. The stronger of the two being the Kali.

Kalis are humanoid Pokégirls, generally six feet tall at the tallest, possessing a muscular, warrior's build, elf-like ears, blood red eyes and blue skin, the shade of which varies depending on the region the Kali is found in. Their most striking feature, however, is that they have four arms and four breasts , one row of breasts growing underneath the normal two. Each hand bares a sigil on it that allows them to manifest their swords, which appear in a flash of fire.

Kali are fierce Pokégirls, always ready to take on an opponent and seemingly immune to intimidation from all but the most powerful opponents. They have short tempers, like their previous form, but this manifests as a cold, almost tranquil fury instead of the rage that Durgas show. Kalis have a compulsive urge to seek out great acts of wrongdoing they sense and avenge it, usually also punishing the one responsible for it, 'destroying the evil' in a manner not unlike the Hindu goddess the breed was based on. Despite their temper and their compulsion to fight any evil being they sense, they are not unreasonable Pokégirls, capable of making wise decisions even when infuriated. They are also very good judges of character, and are willing to let minor infractions go if the person is mostly kind otherwise.

Kalis have more long range options than their previous form in the sense that unlike Durgas, they actually have them. In this case, their one long range attack option is a fiery shockwave attack with travels along the ground. Like Durgas, they can 'bless' up to four swords at once, giving them the ability to summon and dismiss them at will. They're strong melee fighters, comparable to any Physical element Pokégirl, and are capable of enhancing their attacks by engulfing their weapons in flames, allowing for heated attacks and fiery cyclonic attacks. Training with Physical element Pokégirls can increase their already potent melee game, making them vicious in close combat. However because of their limited range options, they can have trouble with opponents who manage to keep them at a distance. Kalis are also fairly weak to blinding attacks, a genetic defect in the breed's eyes making them very sensitive. Corrective contact lenses are available which can increase, but not eliminate, their resistance to blinding.

Kalis go about Taming with the same passion they do fighting. They are wild lovers who enjoy their Tamers being rough with them, as they'll be rough right back. Kalis generally enjoy being taken anywhere and at any time, but can be especially aroused if they are in a place of high religious or spiritual significance. Because of their four arms and extra breasts, they are prone to backaches, so a Tamer willing to give them a back massage as foreplay will find themselves with a Kali eager to spread her legs for them. They don't mind making out with Infernals if their Tamer wishes it, but they will be watchful of them at first.

Kali first appeared individually, sometimes along with several Durgas, in several places in countries known for their high Hindu populations. Because their appearance was so close to the goddess of legend, it induced a religious panic in them, making them vulnerable to the melee Ultramaiden's fiery attacks. When humans managed to get over the shock of seeing Ultramaiden with the appearance of their goddess, they began to fight back, Kali teaming up with Ultramaidens capable of ranged attacks to continue their assaults. During the Titan Wars, Kali enjoyed a relatively high level of success against most smaller Titan Monsters, a squadron of Kali notable for driving off a Pyrophant Titan Monster, a Firebrung breed they would normally have trouble against, keeping it away from a Hindu temple they were guarding.

Once the Wars were over, while most took to the strong warrior breed quickly, Kalis underwent a period of ostracizing in the Hindu community, which was offended greatly by the sexualization of one of their premier goddesses. As time passed, this outrage slowly faded, and Kali and Durga Pokégirls both were accepted by the Hindu community once again. Frequently, Kali can be seen in Hindu temples, praying alongside the priests or practicing in the yards.

Kalis are a relatively rare Threshold compared to Durgas, but there have been several cases of a Kali result recorded. The transformation is fairly complex and, as such, painful, starting with the skin turning a shade of blue and a brief period of adjustment as the eyes change, the ears shifting as well. Then the extra breasts and arms start to grow.
GOLD, the Midas Pokégirl
Breed Type: Near Human
Elemental Classification: Metal
Dietary Information: High mineral diet required
Libido Rating: Low
Named Attacks: Coin Shower, Midas Fist, Midas Wave, Golden Hammer, Midas Sword
Combat Applications: Unorthodox infantry, kidnapping/assassination missions, anti-personnel troopers
Non-Combat Applications: Producing gold material for various purposes
Tamer Injury Risk: Average
Known Breed Advantages: Increased electrical attack resistance, malleable body, enhanced durability, enhanced regeneration, 'Midas touch'
Known Breed Disadvantages: Reduces value of gold overall, ranged options limited
Evolved From: Silver (normal)
Evolves To: Platinum (normal)
Spoiler: show
All that glitters is not gold. But when these girls glitter, they're definitely gold.

Like all precious metal breeds of Pokégirl, Golds are a liquid metal woman made entire of their namesake metal. In this case, purest gold. Similar to amorphous breeds, Golds, like all liquid metal Pokégirls, have full control over their appearance, including the size of their curves, the length of their hair, their facial features, everything. They just cannot alter their coloring, their bodies remaining shimmering gold. Unlike amorphous breeds, liquid metal girls like Golds also tend to remain more solid, never really having the 'leg puddle' most amorphous types have or leaving moisture around to reabsorb.

Golds are beautiful Pokégirls, and they're well aware of it. Golds tend to be proud, vain creatures, although they are not rude to their Tamer or harem sisters. They tend to love to show themselves off, frequently going nude just so their shining, beautiful bodies can be admired. They also enjoy helping to make their harem sisters look beautiful as well, the breed getting along quite easily with Shoaps and other similar 'clean' Pokégirls.

Golds are mainly melee fighters. Their malleable bodies allow them to form things like hammers or swords with their arms, giving them extra attack strength. They can also stretch their limbs out, although not to the extent of an Elastica. They have limited means of fighting at a distance, their only real ranged attack being Coin Shower, in which they spray gold coins made out of their body material. Golds have an ability unique to them called the Midas Touch. They can turn inanimate object they touch to gold temporarily, and generate a temporary golden shell around any living thing they touch. The ability is not always 'on,' so they have to will it to work. Golds can also generate this in a large, stationary shockwave by pounding the ground.

Golds, like all liquid metal Pokégirls, tend to shed metal. Because of their powerful regeneration abilities, which are always working, they tend to become thicker and thicker until they shed off the excess gold mass. They do not require to shed body mass as often as other liquid metal Pokégirls, however, Golds generally only needing to shed every one and a half years. The shed gold can be sold and/or used in places where gold material is required. This has had the effect of reducing the value of gold as a money, but this has not detracted from the value of Golds themselves.

Golds love being touched. A Tamer willing to give a Gold a full body massage will find their Pokégirl very receptive to whatever they wish to do. Like other liquid metal girls, they can also shift the size of their breasts, ass, and hips to the Tamer's liking. Golds love being polished, to increase their overall shine. They also tend to like giving boobjobs to their Tamer, some Golds joking that they like to 'see their breasts polished' by their Tamer's seed.

Golds, during the Revenge War, were noted for first appearing in banks and vaults along with other 'precious metal' Pokégirls, having been snuck in by shadow-walking breeds. They would ooze out of piles of money and take shape, kidnapping or outright slaying the rich and taking over money distribution centers. Because of their fluid bodies, conventional weapons were completely ineffective against them, bullets either bouncing off of their bodies when solidified, or passing through them when they make themselves more fluid. During the Titan War, they tended to be very effective against smaller Titan Monsters, as liquid metal breeds lacked the sonic vulnerability of amorphous breeds. Because of their low electrical conductivity, Golds tended to thrive in fights against electric-based Stormbrung. Firebrung were their bane, however, forcing them to retreat every time. After the Wars, Golds lent their services to any company that needed gold material for scientific projects. They would also produce gold for metalsmiths to use in making jewelery and other trinkets. Many richer Tamers also tend to favor Golds as 'trophy wives' of sorts.

Golds are a relatively rare Threshold type. As with all liquid metal breeds, the changes start with the skin tightening and hardening, changing into the metal. Afterwards comes nausea as their insides shift and become fluid metal. As the transformation nears completion, the subject will start to melt, losing their ability to maintain their solid shape. When they are able to remake their body, it means the Threshold transformation into a Gold is completed. As with amorphous breeds, because of their malleable bodies, liquid metal breeds tend to have an easy time giving birth.
BOOB FAIRY, the Mammary Manipulation Pokégirl
Breed Type: Near Human
Elemental Classification: Physical (Magic)
Dietary Information: Human-style, requires high amounts of dairy
Libido Rating: High
Named Attacks: Girly Ray, Sissyfier, Lactation Induction, Boob Increase, Boob Decrease, Boob Transfer, Boob Bash
Combat Applications: Pandemonium Force, support roles
Non-Combat Applications: Reconstructive surgery, prison guards
Tamer Injury Risk: Average
Known Breed Advantages: Can shift genders of non-female targets, can shrink down to a smaller size, lightly elastic bodies, can manipulate size and shape of female breasts, can 'steal' breast size from female targets, can induce lactation in female targets, mental manipulation, enhanced strength, enhanced durability
Known Breed Disadvantages: Prone to backaches, low agility, low flight speed compared to other faeries, very specific fighting style
Evolved From: Fairy (Combat Gem)
Evolves To: None
Spoiler: show
If anything could be said about Sukebe, it's that he knew how to make unorthodox combatants. And the Boob Fairy is most definitely unorthodox.

Boob Fairies are very beautiful Pokégirls by most standards, although also very large. They tend to have very prominent hourglass figures, possessing wide hips and a large, ample ass, as well as massive breasts. Their skin is usually some shade of pink, their hair usually some unorthodox color. Like all fairy breeds, they possess light, fluttery wings that trail a glittering 'fairy dust' that fades away as it falls, although a Boob Fairy's wings tend to be larger than other fairy-types.

Boob Fairies tend to very friendly Pokégirls, even in combat. They tend to be very polite and complimentary, very rarely losing their cool unless they or someone they care about is in danger of losing their life, at which point they will start casting their transformative spells wildly to try and disable the opponent long enough to get away. They're very affectionate, prone to hugging, and prefer not to fight. (Note: Due to the fact that Boob Fairies tend to maintain a very large bust size, it's best to make sure that your face is not buried in their massive chest by the hug due to the risk of suffocation.)

Boob Fairies, ironically for a Physical element Pokégirl, are unsuited for direct combat. They have enhanced strength and durability, certainly, but that is mainly to compensate for their relatively low flight speed, especially compared to other fairy-types, and their low agility, their heavy, bulbous bodies making usual fairy acrobatics inadvisable. They're best suited for a support role, using their unorthodox abilities to help disorient opponents. Boob Fairies, as the name would suggest, have powers relating to the manipulation of the female breasts. They can increase the size of a female opponent's breasts to immobilize them, and decrease the size to disorient or demoralize them, or in the case of allies, to make it easier for them to escape places that they are stuck in because of their larger busts. They can also 'steal' a target's breast size and give it to another target, either themselves or an ally. They can also induce lactation in any female, making their breasts more sensitive. Against targets who aren't female, they can turn them into a beautiful female, making them vulnerable to their other attacks. (They can reverse the transformations, but this didn't come out until the Titan War started. They also cannot turn a female target male.) They also have a contact spell that temporarily removes all aggressive desires, confidence, and overall willpower from a target, essentially 'sissifying' them. This makes them surprisingly effective in controlling dangerous captives. They have only one real direct attack that's fairly powerful and can cause the Dizzy status effect, involving growing their breasts to large size and smacking someone with them. This isn't that effective an attack, though, as most tougher Pokégirls can resist it and faster Pokégirls can dodge it, the recovery from the move (the Pokégirl shrinking her breasts back down to a manageable size) leaving the Boob Fairy quite open.

Boob Fairies tend to adore sex. They love having their bodies caressed, especially around the ass and breasts. They tend to enjoy almost anything a Tamer wishes to try, making their Taming needs fairly easy to handle. They especially love to give boobjobs with their ample busts, loving the feel of a Tamer's manhood on their breasts. Like all fairy types, their bodies are slightly elastic, which means they can be safely Tamed when shrunken down to a traditional 'fairy' size. Boob Fairies tend to be very affectionate when their male Tamer is willing to let themselves be turned female so that the Boob Fairy can play with their breasts. Boob Fairies tend to need a lot of dairy in their diet, so allowing them to induce lactation in any willing members of the harem will go a long way to earning the trust and affection of a Boob Fairy.

Boob Fairies first debuted as members of Macavity Prime's Pandemonium Force, using their gender and boob manipulation powers to disrupt infantry charges, leaving them confused and disoriented, allowing Macavity's forces to overwhelm them in the confusion. Macavity is known for being very fond of the breed due to how overtly silly their powers are, the Legendary Prime sometimes molesting targets altered by a Boob Fairy's magic before defeating them. During the Titan War, Boob Fairies showed a surprising level of effectiveness against Titan Monsters, but not at first. Because their powers only worked on females, Boob Fairies were at first limited to helping in rescue and escape efforts against Titan Monsters. But partially through the war, by sheer accident while trying to avoid being mauled by a Dynacat, a Boob Fairy discovered that their 'sissyfication' contact spell could pacify smaller Titan Monsters, making them meek and easy to kill. This was a great discovery, but it still involve Boob Fairies getting in close enough to the vicious, evil monsters to make contact. Boob Fairies later on would try using their feminizing spells on Titan Monsters. They were ineffective at first, but with the help of Pokégirls with ability-boosting powers, such as Purities, they were able to transform Titan Monsters into females, making them vulnerable to their boob-manipulation powers. Purities and Boob Fairies were frequently teamed up to fight Titan Monsters, the Titan Monsters, once vulnerable, easier to affect with the Boob Fairy's pacification powers. Although Doves, who could do so at range and with a much longer-lasting effect, were much more effective at it, so they were added to the Purity/Boob Fairy teams during the Titan War as well. Multiple Titan Monsters affected in such a manner, though would usually draw the Titan herself into the battle. Also, larger Titan Monsters usually required several Purity-boosted Boob Fairies before they could be feminized, having stronger resistances to the magic.

Interestingly, feminized Titan Monsters that had been pacified by Boob Fairies or Doves tended to respond in a manner similar to regular Pokégirls, although they cannot be captured by Pokéballs. Studies of these altered Titan Monsters have led some researchers to believe that Echidna Prime, who has been giving birth to Titan Monsters since the end of the Titan War, could be altered physically to produce Pokégirl Titan Monsters, thus making a very deadly threat easier to deal with. Since Baba Yaga's main objections seem to be the extinction of Titan Monsters, if this possibility is to be explored, she might be more willing to turn Echidna Prime over to the care of the Leagues and her sister Legendaries.

After the Titan War, Boob Fairies (after changing their male victims that still wanted it back to normal) were integrated into society. Cosmetic surgeons employed them a lot to make breast enlargements/reductions much easier and more affordable. Tamers who enjoyed Pokégirls of ample figure tended to like them as well. And surprisingly, they found lots of work in prisons, their 'sissifying' touch very useful in controlling dangerous prisoners long enough to get them into lockdowns. It was discovered in lab notes seized in one of Sukebe's facilities that Boob Fairies were deliberately made to be sexualized creatures. Sukebe, said to have embraced his perverted image to spite those that condemned him wrongly for being one, made them as a way of keeping this image up. Although later notes, when he was more lucid, admitted that the Boob Fairies were among the many breeds he created at his most insane. He claims that he wouldn't have not made them, as he values all his creations greatly, he just would have done something a little different with them.

Boob Fairies are a very rare Threshold result, which usually only occurs amongst those with heavy fairy ancestry. The transformation can be very uncomfortable at first, as it starts with the subjects breasts and ass enlarging, their hips widening. Their wings grow out next, and the rest of the transformation follows afterward. As Boob Fairies have wide hips, birthing tends to be easier for them than most, especially with their body's slight elasticity.
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