Pokegirls Epsilon

A Pokegirls AU by Fanfic Fetishist

A place where people can create and share their own monsters and world settings.
Post Reply
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated the Titan Monsters entry. Gigas Frog was updated, and the following Titan Monsters were added: Eye Ball, Hellbourne Castle, Frosty the Killman, Abominable Snowman, Rock Serpent, Headbanger, Concrete Dragon, Tromp, Grillfish, Burst Breath, Cyclonoid, Chainsaw Fish, Fire Lion, Pyrophant, Blaze Snake, Lava Belch, Gurgletank Blossom, Peace Garden, Swamp Thing, Tentanurse, Skull Spider, Gravity Sphere, Hammerfist, Asphyxia, Dollface, Husk Hound

Also, new Pokegirls!

ALICORN, the High Magic Mare Pokégirl
Breed Type: Near Human - Tauric (Equine)
Elemental Classification: Wind (Magic)
Dietary Information: Vegetarian
Libido Rating: Low
Named Attacks: Glorious Sunshine, Soothing Moonlight, Magic Cyclone, Romantic Refrain, Twilight Blast
Combat Applications: Heavy magical assault, commander mounts
Non-Combat Applications: Coordination, political work, diplomats, leadership positions
Tamer Injury Risk: Average
Known Breed Advantages: Near immunity to Madness attacks, enhanced speed in the air, enhanced strength, enhanced wisdom, enhanced intelligence, flight, teleportation, phasing, enhanced patience
Known Breed Disadvantages: Claustrophobic, low agility, low land speed
Evolved From: Unicorn (normal), Pegasus (normal), Zebra (normal)
Evolves To: None
Spoiler: show
Possessing a Centaur's physical strength, magical talents greater than Unicorns, faster flight speeds than a Pegasus, and stronger debuff effects than a Zebra, Alicorns pretty much have it all in terms of equine Pokégirl abilities, their only real competition being the ultra-fast Sleipnir. While Sleipnir may have the greater land speed and ability to take punishment, however, Alicorns outstrip them easily in terms of versatility.

Alicorns are majestic creatures. More powerful Alicorns find their hair and tail taking on an almost astral quality, a reflection of their powerful magic, however this is relatively uncommon. Like their previous forms, their tauric half's fur and tails, along with their human body's hair, can come in any color imaginable. Their bodies are traditionally centauric, a horse-like lower body with the upper body of a human female where the head would be on a normal horse. Alicorns also have a single horn growing out of their foreheads, as Unicorns do, and they also have the wings of a Pegasus on their tauric half, although slightly larger than those of a regular Pegasus, as their bodies are larger than all other centaur breeds save the Sleipnir.

Alicorns generally have an aura of calm about them, seemingly unbothered by anything. They very rarely get angry, staying cool and collected in most situations. Like all Centaur evolutions, they are claustrophobic, but it takes them longer to go into a full blown panic. It's still recommended, however, to not keep them in an enclosed area for long due to their overall power. Alicorns make excellent Lieutenants, as they generally possess the wisdom and intelligence needed for proper leadership. This isn't to say that Alicorns are calm and stoic all the time, as they have a mischievous streak. They tend to enjoy light, harmless pranks, and while they do have a commanding presence, they generally prefer having friends to followers. A Tamer willing to be friends with them and use them for more than just a commander, a sextoy, and a weapon will find their Alicorn very affectionate towards them. Like their previous forms, they have the odd quirk of a desire to get a tattoo on their flanks, a small symbol to represent a talent they are skilled at.

Alicorns are powerful fighters. Because of their tremendous magical power, comparable to that of an Archmage, they are excellent ranged combatants, capable of using a wide variety of spells and attacks, including firing pure solar energy at opponents, or creating a small pseudo-moon to manipulate local water supplies and to cast a constant healing light. They are somewhat weaker in close, as their larger bodies make them less agile than their previous forms, although their powerful kicking strength can compensate for that. Because of their low agility and slow walking speed, they generally keep to the air when attacking, where they can have a height advantage to rain down spells without worry of energy backlash and move much faster. Alicorns also, because of their calm, steady natures, are generally more resistant to Madness-inducement attacks.

Alicorns, a very friendly, loving breed, tend to view Taming as a more sensual, romantic experience. Something to be taken slowly, be drawn out and enjoyed with just them and their Tamer. They will accept quickies, but they will have less effect on an Alicorn than a more drawn out, loving session would be. These sessions can be tedious for some, but will usually involve the Alicorn letting all of their holes be used for the Tamer's pleasure. A Tamer who frequently indulges an Alicorn in having long, drawn out, personal sessions will find their Alicorn more affectionate and loyal. They are uncomfortable indulging in multiple partner sessions with their Harem sisters, but have been known to adjust to it and even enjoy it as they grow to love their Harem sisters. Alicorns are also excellent with children, their patient natures generally making them very good caretakers.

Alicorns first appeared in leadership positions of armies of Centaurs and their evolved forms during the Revenge War. Their natural ability to lead and their powerful magic made them potent threats against human forces. Notably, when not using one of the Four Horsewomen, Sukebe frequently used an Alicorn as his personal mount to oversee battles. During the Titan War, Alicorns saw a great deal of success against fighting Titan Monsters, proving crucial in killing some of the largest ones. It was an Alicorn that Sukebe rode into the final battle against Typhonna, dying with him when he cast the spell that ended the Titan Empress's life. Post Wars, Alicorns became very popular choices for project coordinators and political advisers, their high intelligence and wisdom making them capable of making very good choices. In independent Pokégirl colonies that have large populations of Centaurs and their evolutions, they are usually leaders as wlel.

Alicorns are among the rarest Threshold result. And in every case, it is an extremely painful experience for the girl in question due to the multitude of changes their bodies go through, including growing the horn and magical abilities, the wings, and the tauric half. In terms of Alicorn pregnancy, it follows the standard methodology of other equine-types, lasting a year. The baby starts to grow in the human half for the first nine months, transferring to the equine body on the last three.
QUEEN BEE, the Royal Honey Pokégirl
Breed Type: Humanoid (Insect)
Elemental Classification: Wind
Dietary Information: Vegetarian
Libido Rating: High
Named Attacks: Drone Command: Cyclone, Drone Command: Gust, Drone Command: Assault, Drone Command: Vortex, Drone Command: Slicing Wind
Combat Applications: Commander of Bee units, drone assaults, field medicine
Non-Combat Applications: Hive leader, honey production, garden maintenance
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced wisdom, enhanced endurance, enhanced durability, enhanced stamina, can produce drones for variety of attacks, aerokinesis, can produce honey in breasts, can influence Bees, restorative wax generation
Known Breed Disadvantages: Low speed, low agility, completely reliant on drones for attacking, stinger is blunted
Evolved From: Bee (normal, special ritual)
Evolves To: None
Spoiler: show
Queen Bees, like all Queen type Pokégirls, cast an imposing figure. Especially when they have a full Hive alongside them or a swarm of their drones backing them up.

Queen Bees resemble Bees, but have a different, rounder pattern of stripes on their bodies, larger, thicker wings, a slightly larger stinger tail with a blunted tip, and darker yellow coloring. Their hips and ass are larger and more rounded, giving them a prominent hourglass shape, and their breasts are at least two sizes larger. Most prominent about Queen Bees, a trait that all Queen Pokégirls have, is their large, round, perpetually pregnant bellies.

Queen Bees, generally, are very light-hearted Pokégirls. They greatly enjoy company, and being around others. They get along quite well with most other breeds, and will happily provide honey/honeymilk for their Harem sisters if asked. They are generally very competent Pokégirls too, capable of assisting in any decision-making to be done. Despite their status as a Queen Pokégirl, they do not have the intense pride that Ant Queens and Termite Queens do, and are usually fairly humble, their natures as sweet as their honey. They make excellent Lieutenants or Sergeants, so one should not worry about putting a Queen Bee in a leadership position in the harem if need be.

Whereas Bees are fairly fast, agile Pokégirls, Queen Bees have the ability to take vast amounts of punishment. Queen Bees have little in the way of attack power on their own, as their ascendancy to Queen blunts their stinger and weighs down their body tremendously with their new, lusher curves. This isn't to say that they are helpless, however. Queen Bees can exert light mental influence over nearby Bees, capable of exerting more control depending on how Feral the Bee is or how much of her honey she's consumed.

In addition to that, Queen Bees, like all Queen types, possess a secondary womb where they can generate and give birth to up to ten non-sentient drones to attack for them, each one the shape of a normal honeybee and the size of a small dog. The drones have no minds of their own, the Queen Bee capable of controlling them all mentally. The drones are fast, and agile, capable of generating powerful wind attacks to batter the opponent with. A skilled Queen Bee can use her drones to make sure that an opponent doesn't even get near her, battered and blown around until they are dead or unconscious. The drones regenerate in the secondary womb almost immediately after birth, so the Queen Bee will never be without attackers for an extended length of time. This is a potent ability, however the Queen Bee is completely reliant on her drones for offense. If they're all destroyed, the Queen Bee has little in the way of attacking ability to fall back on. Queen Pokégirls cannot rapidly birth their drones the way Chickens can produce their eggs, the insectile Pokégirls needing time (and generally preferring privacy) to give birth to them all again. Aside from their drones, Queen Bees retain their previous form's ability to generate a wax that can be used for construction or for patching up wounds on the battlefield, accelerating their healing rate.

As an amusing side note, if a Queen Bee helps Tame a Flora Pokégirl of any type, then for a short time afterward, about a day, they will be able to generate more healing wax and more honey than normal.

Queen Bees are fairly receptive to whatever their Tamer desires in terms of Taming. Their lusher curves also come with a greater sensitivity around their more intimate areas. Queen Bees tend to especially enjoy stimulation of their breasts, having them suckled or caressed. Queen Bees can generate honey in their breasts, as Bees can, said honey turning into honeymilk when they become pregnant. For humans and every other breed of Pokégirl, the honey is simply delicious and very sweet, excellent for use in baking. For Bees, however, it can temporarily drain their will, allowing a Queen Bee to exert mental influence over them, the more royal honey a Bee consumes the more a Queen Bee can control them. Queen Bees also like to have their swollen stomachs rubbed, and get love to get back rubs as well, their wings and ample breasts sometimes causing them pain.

Queen Bees were first discovered halfway through the Revenge War. Bees, Termites, Ants, and Wasps appeared frequently as infantry, aerial or otherwise, and human forces were determined to discover the source. Eventually, the first Hive was discovered in Yellowstone National Park, the structure created by a swarm of Bees using their wax generation abilities to create the large fortress. Each one of the Bees was under the mental control of a Queen Bee, who would have them feed off of her honey to keep full mental control of them. The Hive was destroyed and the Queen Bee killed, but not without heavy losses as human forces fought their way into the Hive, heading for the Queen Bee's central chamber.

During the Titan War, Queen Bees had relatively decent amounts of success. Too limited for direct combat against Titan Monsters, they instead used their mental connection to Bees to help coordinate combat and rescue efforts, Hives used as evacuation points and emergency hospitals. Post Titan War, Queen Bees would find work in forests and parks, working with Flora Pokégirls to maintain the greenery around them. They would be allowed to establish Hives in these places, Bees volunteering to help build the structures and work with the Queens, essentially forming a smaller Independent Colony.

It is impossible to Threshold into a Queen Bee. To evolve to one, a Bee has to be taken in privately by the Queen and Tamed. The Queen Bee then has the Bee consume all of the royal honey currently in her breasts, and then inject them with a special venom from her stinger, which unblunts itself for this ritual-like procedure. The royal honey and the venom intermix inside the Bee's body, which was stimulated into relaxation by the Taming, creating a chemical reaction that induces the evolution to a Queen Bee. It should be noted that Queen Bees tend to have easy births due to their wide hips.
CHAOTIC, the Demented Discordant Pokégirl
Breed Type: Humanoid (Mismatched multiple)
Elemental Classification: Mental (Magic)
Dietary Information: Omnivorous, high sugar required
Libido Rating: High
Named Attacks: Screwball Blitz, Demon Food Cake, Bending Physics, Fourth Wall Breaker Beam, Cheshire Pulse
Combat Applications: Pandemonium Force, combat tricksters
Non-Combat Applications: Entertainers, prank wars
Tamer Injury Risk: High
Known Breed Advantages: Powerful magic, unpredictable combatant, generally loyal and friendly, 'hammerspace' access
Known Breed Disadvantages: Insane, difficult to control, magic sometimes unreliable, low endurance
Evolved From: Unicorn (Psyche Gem), Pegasus (Psyche Gem), Zebra (Psyche Gem), Donkey (Psyche Gem), Red Hare (Psyche Gem)
Evolves To: None
Spoiler: show
In name and nature, Chaotics are just that. A breed rumored to have been made by Macavity Prime herself, they were among the vanguard of the Pandemonium Force, tricksters of the highest order and one of the few users of potent chaos magic. And unlike Macavity Prime, who's insanity is debatable, there's no debate here: Chaotics are completely nuts.

There's no real commonality amongst the appearances of Chaotics beyond the fact that they are bipedal creatures with four limbs in the usual places, hair that could be any number of colors, two horns on their head, two wings on their back, and long tail. Beyond that, there's a wild variety to a Chaotic's appearance, as each part of their body is different from the other, baring traits of several different breeds of Pokégirl. For example, a Chaotic could have a Catgirl-like head, a Demoness horn, a Deer antler, a Wolf-like torso, a Rattlesnake tail, a Centaur leg, a Dragon leg, a Harpy wing, a Bat wing, a Slime arm, and a Badger arm. And that's just one of many combinations of body parts each individual Chaotic might have, the possibilities endless. And yet every time, the combination unfailingly looks good on them.

Their behavior is wildly variant as well, the only real constant is that Chaotics are unfailingly loyal and friendly to those they care about. Although it's hard to tell if a Chaotic likes you or not. Studies have shown that Chaotics as a breed are completely insane, the chaos magic flowing through them less controlled than it is in, say, the Joker. Chaotics can be absurdly happy, short-tempered towards others not in their harem, viciously mean, meek and shy, whatever you can imagine. And it usually changes from day to day, meaning that you don't know what to expect from Chaotics at any given moment. This can make them difficult to control at times, but a Chaotic that trusts their Tamer fully will usually stop whatever she's doing if asked politely.

Chaotics, as mentioned before, are powerful chaos magic users. They generally fight using magical tricks and pranks, usually with some sort of food motif to it. (For example, creating a giant cake that tries to eat an opponent.) They sometimes combine their magic with their psychic abilities, having a high risk of inducing Madness, Confusion, Laughter, and other psionic status effects. This carries its own dangers with it, as Chaotics, if left unchecked in their attacks, can also cause the Discorded curse template. Any Tamer who allows a Chaotic to do this will be arrested and prosecuted, the Chaotic in question executed as a menace. Their chaos magic, however, due to their erratic personalities, isn't always reliable, sometimes sputtering out to nothing, backfiring, or doing something other than what the Chaotic wanted at the moment. When these failures occur, they sometimes pause in mid-action for a long moment, wondering what happened, which leaves them open for powerful retaliation.

DO NOT PUT THEM INTO A LEADERSHIP POSITION WITHIN THE HAREM. EVER. Their erratic personalities make them unreliable as leaders, and can hurt the Harem more than help it. They make a surprisingly good team with Alicorns, however, despite the fact that the two are essentially opposite in nature, one calm, the other manic.

Chaotics, for the most part, are fairly easy to tame. They like variety, and are always willing to try new things, so it's fairly easy to get them to experiment. Most have a general philosophy of 'whatever feels good' as it pertains to Taming, several more lucid Chaotics noting that Taming, an act of potentially bringing life, is a joyously chaotic act. As another plus, children born to Chaotics have a high resistance to insanity-inducing effects, making them excellent choices for Taming Pokégirls that specialize in maddening effects, such as Cthulhus. One thing to note is that the breeds do have one common trait amongst them as it regards to their taming habits, relating to their views on sex: they will not use contraceptives of any kind, for any reason. They become offended if their partner is using one also.

Chaotics, as mentioned earlier, started out as part of Macavity Prime's infamous Pandemonium Force. They traveled with Macavity, causing trouble with her for human forces wherever they went. During the Titan War, Chaotics did well enough, but were forced to flee whenever Typhonna or her spawn showed up, something about Devilbrung and Typhonna making their chaos magic even more unreliable than before. Post war, uses for Chaotics were relatively limited due to their manic, unpredictable natures, but skilled Tamers found use for them alongside other entertainer breeds.

It should be noted that Abyss Prime and DemiAbysses have the same effect on a Chaotic's power, making members of the breed universally nervous around the Legendary and her spawn.

So far, there have been no reported cases of someone Thresholding into a Chaotic, most children born to them becoming Centaurs, one of their evolutions, or in at least one case apiece, an Alicorn or a Sleipnir. It should be noted that Chaotics tend to have random numbers of children, and are especially vulnerable to the Breeding Factory curse template.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

The newest Legendary Pokegirl for Epsilon!

LUCIFELL PRIME, the Legendary Pokégirl of Wealth and Taste
Breed Type: Near Human (Metamorph)
Elemental Classification: Shadow (Infernal)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Lustful Winds, Jealousy Bomb, Gluttony Wave, Wrath's Shadow, Greedy Flames, Relaxing Haze, Proud Nocturne, Hell's Gate
Combat Applications: Commander of Hell's Legion, rapid assault leader, debuff specialist, demoralization, counter-infantry
Non-Combat Applications: Moderation, deal-brokering, management
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced strength, enhanced speed, enhanced agility, enhanced stamina, can 'damn' a target to temporarily increase abilities (Prime only), infernal energy manipulation, enhanced durability (hellbeast form), loyal, fear aura, can read souls
Known Breed Disadvantages: Tendency to have backaches, low durability in all but one form, compulsive need to trick people (Prime only), decreased agility and speed in hellbeast form
Evolved From: None
Evolves To: None
Spoiler: show
“Pleased to meet you! Hope you guess my name!”

That line from the song is Lucifell's usual greeting to someone before she introduces them to several new and different types of pain. As leader of the Ultramaiden force known as Hell's Legion, Lucifell can be just as diabolical and cunning as the hopefully mythical entity she was modeled after.

Lucifell Prime is an imposing creature. Eleven feet tall from the top of her head down with a lithe, muscular frame and the second largest bust of all Legendary Pokégirls, matched only by Elohim Prime and seconded only by Chronos Prime, she casts an impressive figure. Her smooth skin is a bright red, her tongue forked, her feet and hands bearing claws. On her back are a pair of massive, bat-like wings lined with spikes, and a long tail with a spear-like tip. Her head bears long, curving horns, the largest and most impressive of any demon-type Pokégirl, a large, fiery halo with an inverted pentagram in the center floating above her head. She is very much the traditional devil.

However Lucifell and her daughters can also take two other forms, each one just as imposing as the last. Their first alternate form is more angelic in appearance, with six majestic black wings that constantly shed feathers of unholy energy. Their halo is bright and golden, a shining star of the morning, the pentagram inside it right side up. This form bares no claws or tail, and the skin is pale and smooth. The halo and wings can be hidden in this form, Lucifell Prime sometimes using this form and dressing up in a suit and hat when making her 'deals' with people. Lucifell's second alternate form is a massive hellbeast, similar in size to Elohim Prime's dragon form. The hellbeast vaguely resembles a canine, each of its ten heads bearing a crown, massive batlike wings on his back. Inverted pentagrams adorn each of the hellbeast's foreheads, the number 666 on the hellbeast form's massive chest. Proud Nocturne can only be performed in this form. Lucifell Prime's hellbeast form is large enough to hold multiple riders, however a DemiLucifell's hellbeast form can only hold one rider.

Lucifell is a cunning Pokégirl, usually very quiet and contemplative, a trait her daughters share. She and her children are very fun-loving, and is always looking for a way to have a good time. In Lucifell Prime's case, she tends to be a bit of a prankster, the Legendary having a compulsive need to trick others and play usually harmless jokes on them. (When questioned, Lucifell claimed that she believed her prankster tendencies were Sukebe's way of channeling her more demonic qualities into something relatively harmless.) For DemiLucifells, their personal tastes in what is 'fun' vary, all dependent on the individual quirks of the girl. Lucifell and her children, contrary to the entity they were based on, are all very loyal Pokégirls, and will never betray someone they've sworn loyalty to. Indeed, Lucifell Prime has noted that she finds traitors to be among the most disgusting things alive.

In contrast with Elohim's 'blast you to hell and back again' fighting style, Lucifell is more subtle. She's capable of just as much destruction as Elohim, having the ability to control hellfire and dark energy, Lucifell and most of her daughters tending to favor tridents as weapons, but her primary fighting style is more based on causing sin-themed debuffs on her opponents before unleashing her deadlier attacks. She can create a wind that can increase the lustfulness of her targets, making them temporarily unable to think about anything other than sex, or release a bomb of dark energy that will temporarily make her targets absurdly jealous of something their comrades have to the point of argument, either increasing jealousy already there or inducing it. She has other attacks like this, capable of temporarily inducing a tremendous desire to do nothing but eat and drink, an uncontrollable rage, an absurd level of greediness for whatever catches their fancy, an intense laziness, and intense, unjustified pride. These are potent abilities, but Lucifell and her daughters tend to have to use them at range, as because they are area of effect-type spells, they are vulnerable to getting caught up in them as well. Lucifell can also make 'devil's deals' with Tamers and Pokégirls she favors, temporarily 'damning' them to vastly boost their abilities. DemiLucifell cannot make these 'deals,' however this does not decrease their value, as they generally have their mother's excellent bargaining skill.

One thing Lucifell does have in common with Elohim (and, by extension, Seraphim, who also have a similar attack), is a powerful and deadly Gate attack. While the Gates that Elohim, DemiElohim, and Seraphim use is majestic and beautiful, Lucifell's Hell's Gate is sinister and evil-looking. A circle of black hellfire with an inverted pentagram forms in midair, larger than her halo. The circle flares, the gaps filling in with normal flame to become a disc of fire, which then vanishes in a blast, turning into a massive stone disc with an inverted pentagram in the center. The gate opens in the pentagram, revealing a field of twisting, dark flames, screams echoing from it. Ghostly hands begin emerging from the gate, reaching for the targeted opponents, and if it draws them in, the gate slams shut and disappears with the opponent, their fate unknown. The gate moves on its own, independent of Lucifell, moving by itself into an ideal position to overtake the opponent. Lucifell, naturally, saves this attack for a last resort.

It should be noted that you cannot kill the summoner of a Gate, be it a Hell's Gate or Heaven's Gate, by throwing them into their own gate. The Gate will close as normal after it claims a victim, but the Gate will then explode, revealing the summoner of the Gate unharmed and with their powers temporarily boosted to the extreme. Note that this boost will not occur if the summoner goes into their Gate themselves. They have to be thrown in unwillingly.

Lucifell, as befits her fun-loving nature, tends to enjoy Taming greatly, as do her daughters. Lucifell Prime is known for being one of the most sexually active Legendary Primes outside of their breeding period. Lucifell and her daughters are fairly open about their Taming options, willing to try almost anything. Lucifell tends to prefer to be Tamed in public, where people can watch them, she and her daughters having a tendency towards exhibitionism. They also tend to enjoy toys and other things as well. Lucifell and her daughters have never been observed Feral, but notes created by Sukebe have found that she becomes crueler, more demonic when Feral. This is generally taken as an encouragement for Tamers to keep her and her daughters tamed.

At the start of the Revenge War, Lucifell and her Hell's Legion emerged from the plains of Tel Megiddo in a massive column of black hellfire. The more religiously-minded amongst the populace believed at first that she actually was the devil, come to bring about Armageddon. (To this day, Macavity remains affectionately jealous of the chaos the first few days of Lucifell's attack caused.) Human forces would fall to their knees at the sight of her, praying for release or fleeing towards churches, begging for help. A favored tactic of Lucifell's before they realized she was an Ultramaiden was to frighten human forces into fleeing towards Elohim's, leaving them vulnerable to the angelic Pokégirl's destructive abilities. Afterwards, she adopted the tactic of raining down her unique debuffs on infantry forces, leaving them confused and vulnerable to the assault of her Hell's Legion Ultramaidens.

During the Titan War, Lucifell and Elohim found themselves team up more often than not, the two of them making a surprisingly effective team. Many Titan Monsters were not immune to the effects of her debuffs, leaving them vulnerable to the powerful assaults of the two Pokégirls and their respective Legions. In a particularly notable battle, the two of them teamed up with a Warmech and successfully drove Monolitite away from Jerusalem.

After the War, Lucifell decided that fighting wasn't as fun as it could be, and retired to Tel Megiddo. She began to build herself a home, digging a massive, nine-ringed pit that eventually became her lair. Once she had everything she needed to make her home, she opened it to the public, intent on making the Pit one of the most fun places to be on the planet. Using themes from Dante's Inferno, a book she adored, she made each 'ring' of the Pit a celebration of the sin that would be punished in Hell, giving Tamers and Pokégirls a safe way to indulge these sins. Only two places in her Pit were not places to celebrate a sin, somber places meant to teach or warn rather than indulge.

The first place is the Wood of Suicides. Lucifell cannot abide suicide. At the end of the Titan War, a prominent general she had become friends with and was even starting to love killed herself in front of her, leaving the normally smiling, playful demon shaken and crying. The Wood of Suicides features trees grown in the shape of people killing themselves, all of them looking to be in pain. The branches bear eternally fresh fruits that, when consumed, put the eater in a death-like state, giving them a sense of everyone who cares about them and would be sad if they died for real. Several potential suicides have been averted

It's uncomfirmed, as all those rumored to be involved refuse to answer when questioned on it, but it's believed that Death Prime and Danu Prime willingly helped Lucifell cultivate the trees when she told them its purpose.

The second place is the center of the Pit, Cocytus, where Lucifell keeps her private quarters. In Cocytus are murals and crystalline, ice-like statues that show Lucifell's great distaste for traitors, each one a wish-fulfillment fantasy showing what she'd like to do to those who betray. Macavity admitted in an interview that it took everything Sukebe had to convince Lucifell not to slaughter Pokégirls that were being Tamed and switching sides to humans during the Revenge War, including admitting the truth about the genetic flaw that caused them to need Taming. Lucifell, much more reasonable now than she was back then, confessed that she looks back on the way she was then with intense embarrassment. She still hates traitors with a passion, but she doesn't fly into a rage when she finds one like she used to.

Her daughters, for their part, tend to find themselves working in management positions as well. They also tend to be excellent at brokering deals that benefit both parties, making them a breed favored by lawyers.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new Pokegirls. I'm on a creative roll, it seems.

GARGOYLE, the Guardian Pokégirl
Breed Type: Near Human
Elemental Classification: Earth (Paradisan)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Heaven Fist, Shockwave Punch, Bulldozer Rush, Voice of Jericho
Combat Applications: Fortress protection, defensive line
Non-Combat Applications: Church guardian, bodyguards, safety inspectors
Tamer Injury Risk: Average
Known Breed Advantages: High protective instincts, enhanced durability, enhanced endurance, enhanced strength, can turn to stone to regenerate injuries rapidly
Known Breed Disadvantages: Tendency towards overprotectiveness, 'stonesleep' form is immobile and vulnerable to attack, light sensitive eyes
Evolved From: None
Evolves To: None
Spoiler: show
'Angels of the Night' some have called Gargoyles. It's a more apt description than most realize. And not just because they're Paradisan element, either.

The irony of Gargoyles being Paradisan Pokégirls is that they appear to be demonic. Their bodies are large and muscular. They have four fingers and three toes, ending in thick, curved talons strong enough to tear metal, their feet curving upward into dewclaws in the back. Their faces are fanged, their foreheads ridged and/or horned, the design varying with each individual Gargoyle. Sometimes, though, a Gargoyle will have a beak instead of a normal mouth. Their eyes glow bright red when agitated in some way, but otherwise are any conceivable color. They have long, whiplike tails and massive, leathery wings that they can use for gliding, wide enough that they can wrap their wings around themselves like a cape. Some breeds of Gargoyle have wings attached to the underside of their arms instead of on their backs. Their skin is usually an unusual color, the most normal variant being a tan shade.

Gargoyles are caring Pokégirls, who value the fate of those in their Harem/family/unit. They are always thinking about how to keep their loved ones safe, even if just in the back of their minds. They can be overprotective at times, suggesting plans that are unnecessarily safe, and in extreme cases trying to openly prevent someone from doing something, but with time, patience, and training they can be taught to let some things go. They're very dedicated, loyal Pokégirls, and get along well with canine-types. To a Gargoyle, their individual 'clan,' as they call it, be it their family, their Tamer and Harem sisters, whichever, is everything. They will never betray their 'clan' for any reason. To be alone is the worst fear of a Gargoyle, and the worst punishment they can imagine. This clan loyalty, however, can cause conflict when presented with a choice of, for example, helping their Harem or their original family. Despite this, Gargoyles can make a decent choice for a Lieutenant or Sergeant, as their safety-minded ways are good for keeping the Harem in good health and well-being.

Gargoyles are brutal fighters. There's none of the finesse of martial arts in their fighting style, just the brutality of grabbing someone and punching them in the face with a powerful fist. When grounded, they attack viciously, using claws and massive strength to pound their opponent into submission, charging into enemy attacks. They are more effective from the air, however Gargoyles cannot truly fly, their bodies heavier than the lighter Harpy types. Gargoyles primarily use their wings to glide on air currents, causing them to prefer attacking from high places so they have room to glide, slashing with their claws or lifting opponents off of the ground and slamming them down. Because their claws are so strong, they can climb up almost any surface, gripping it with ease.

Gargoyles also have the unique power of self-petrification. They can turn to stone for a time, retaining full control over their bodies while their mind is in a 'sleeping' state. This 'stonesleep' form can be woken out of at any time, and fully regenerates any wound they suffer that hasn't resulted in a severed limb. Their stonesleep form is immobile, however, and vulnerable to being smashed if the Gargoyle isn't cautious, smashing a Gargoyle in stonesleep killing them instantly. Gargoyles have been known to use this to perpetuate the rumor that they turn to stone in daylight and come awake only at night. This is only a rumor, though, as many Gargoyles not attached to a Harem have been known to turn to stone for the day to rest and come out after sunset. Gargoyles tend to have light-sensitive eyes, making them prefer darkness, the breed mostly a nocturnal one.

Gargoyles will try almost anything their Tamer desires, unless there's a risk of the Tamer being hurt. As such, they tend not to enjoy BDSM games, preferring their lovemaking to be a more comforting, relaxing thing. They tend to love backrubs, especially right between their wings, and are known to wrap said wings around their Tamer during sex. Gargoyles also like being Tamed in high places, and will offer to let their Tamer hang off of them as they climb to a suitably vertical place. Mountaintops and rooftops, with a strong wind rushing over them, help to arouse the Pokégirl greatly.

Gargoyles weren't seen until much later in the Revenge War, as they were assigned to be guardians of Sukebe's fortresses and laboratories. They would wait in statue form until human soldiers passed by, bursting free of their stone forms and attacking, overwhelming the humans in short order. Once human forces got used to this trick, Gargoyles changed tactics, swooping down from high places and dragging soldiers off to one-on-one fights that they would inevitably lose. During the Titan War, their role didn't change that much, although now they were helping humans fight off Titan Monsters, whole clans of gargoyles swarming larger ones to take them down. After the Titan War, Gargoyles found work as bodyguards. Church officials, remembering what regular gargoyles were used for historically, would recruit Gargoyles to watch over their churches and prevent vandalism. And, most frequently, Gargoyles were hired as safety inspectors, their intuitive sense of how to protect someone making them reliable at seeing potential problems.

Gargoyles are a relatively rare Threshold result, but they have been known to occur. The transformation, surprisingly, is one of the easier ones, as the subject in question just changes into stone for a week, their body's physical and mental changes taking place while petrified. At the end of the twenty-fourth hour of the seventh day, the Threshold subject will burst free of their stonesleep form, a full Gargoyle. It should be noted that Gargoyles give birth to eggs, so children born to them will not have navels.
BOMBSHELL, the Explosive Pokégirl
Breed Type: Near Human (Tech)
Elemental Classification: Metal
Dietary Information: Human-style, high fiber required. Can also eat bombs
Libido Rating: High
Named Attacks: Bomb Toss, Blast Punch, Blast Kick, Blast Jump, Blast Grapple, Gigantic Blast
Combat Applications: Combat demolitions, explosive ordnance disposal
Non-Combat Applications: Controlled demolitions, earth moving
Tamer Injury Risk: High
Known Breed Advantages: Total body regeneration, cam shift type of explosion used, resistant to explosions that aren't hers, enhanced durability, enhanced stamina, controllable bodily detonations, can charge detonations for greater damage, can generate explosives
Known Breed Disadvantages: Rapid use of explosions or regeneration from total body explosion causes dizziness, tendency towards deafness
Evolved From: Balloon (Rust Gem)
Evolves To: None
Spoiler: show
If there was ever a girl that was a blast to have around, it would be the Bombshell. And she is, literally, a blast to have around.

Bombshells are robotic Pokégirls, with bodies that are usually a shade of color used for some form of grenade or explosive. Their armor, which is can be removed for Taming and summoned back on in an instant, same as any robotic Pokégirl, is usually thematic to an explosive device as well, ranging from the sectioned shell of a grenade, to the smooth, almost soft appearance of wired C-4, to a large scale missile, to even a simple cartoon bomb, complete with an ever-burning fuse. Their eyes can be any color, but the pupils are universally in the shape of a hazard symbol. Their hair runs the normal gamut of human colors.

In terms of overall behavior, Bombshells tend to be among the more boisterous and lively robot-types of Pokégirl. They love to have fun, tend towards being charmingly cheerful, and are fairly easy to get along with. This can make them seem overbearing at times, but they're generally good Pokégirls. They can be clumsy at times, although this can be trained out of them, and aren't the most coordinated mentally. When on a task they've been assigned, however, given a reason to focus, they become far more coordinated. Bombshells aren't the best choice for Lieutenant, but they might make a good Sergeant.

A Bombshell's fighting style is as explosive as their name would suggest. Their entire body is an explosive device, and can regenerate rapidly from detonating even their entire body, although multiple partial body regenerations in a short time or a single full-body regeneration can cause dizziness in them, leaving them vulnerable. Their pain centers are dulled, their pleasure centers enhanced, meaning that they enjoy explosions greatly. They also have a resistance to explosions that they don't create themselves.

Bombshells can channel an explosion through their fist, their leg, or any part of their body to create a powerful explosion. They can also 'charge' the explosion, the body part their charging it through inflating in a fashion similar to their previous form. Once fully charged, the explosion will do more damage, generating more concussive force. They can also generate explosive devices to set or throw, but not anything more complex than a grenade or a cartoon bomb. As a bonus, they can detonate their legs to jump long distances, giving them more mobility. Note that detonated body parts that don't rejoin the body upon regeneration simply dissolve.

One thing to note is that there are two ways to alter what type of explosion a Bombshell uses when they detonate. By drinking an ignitable source of fuel, a Bombshell's explosions will temporarily become napalm blasts, their bodies metabolizing the fuel into napalm. Another, much more dangerous way is to have a Nuke charge them with radioactive energy. The Bombshell's explosions will then become thermonuclear. This is heavily regulated, and used only in emergencies.

Because their bodies explode so much, Bombshells tend to have very sensitive skin. They're easy to pleasure, and adore sex. Anal, vaginal, oral, they'll try anything. They also tend to like group sex, Bombshells loving the feel of flesh on their smooth, metallic skin. Please note that while Bombshells are capable of inflating themselves in a manner similar to their previous form, it's not recommended that you do this, as they cannot hold the inflation indefinitely, the inflation caused by charging an explosion. Bombshells tend to develop deafness if they use their explosions a great deal over the course of their life, so a Tamer must be ready for this as well.

Bombshells during the Revenge War were frequently teamed up with other 'artillery' Pokégirls, such as Tankers and Chickens, to add to the destructive power of the other Pokégirls. Superstrong Pokégirls would also throw them into infantry charges, where they would detonate and cause a great deal of damage. Their unique digestive systems also aided them in clearing explosives set in Sukebe's laboratories and bases, as they could simply eat the bombs, where they would detonate them harmlessly inside their bodies. Their roll didn't change much during the Titan War, Bombshells making valuable allies in fighting Titan Monsters.

Post War, Bombshells tended to have limited roles. They mostly found work in construction companies, making controlled blasts to aid in demolitions. Police made use of a few to help deal with terrorist bombings, and they also found use where earth moving was needed. Note that it's illegal to use a Bombshell in fishing.

Bombshells are a fairly rare Threshold result, the process short and relatively painless. The transformation usually starts by the Threshold subject's skin becoming smooth and metallic. It's best that someone Thresholding into a Bombshell stay outside for the duration, as once their skin has changed fully to metallic, the next thing that happens is that they explode and slowly regenerate over a day. Note that a Bombshell can safely detonate their entire body while pregnant, the fetus remaining unharmed, the womb the regeneration locus. The children of Bombshells who do detonate themselves while pregnant will be born with a greater resistance to explosive damage.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated the Titan Monsters, Items & Artifacts, and Important Groups entries. Also, new Pokegirls.

LYCANTHROPE (aka WEREspecies), the Transforming Moon Beast Pokégirl
Breed Type: Very Near Human – Humanoid (Metamorph)
Elemental Classification: Shadow
Dietary Information: Human-style, high protein required
Libido Rating: Average (new moon) to High (full moon)
Named Attacks: Moonlight's Call, Moonlight Breaker, Moonlight Fist
Combat Applications: Frontline infantry, infiltration
Non-Combat Applications: Security, heavy lifting, construction
Tamer Injury Risk: Low (human form), Average (beast form)
Known Breed Advantages: Metamorphosis to attack form, enhanced strength (attack form), enhanced durability (attack form), enhanced endurance (attack form), enhanced stamina (attack form), gains strength from moonlight, enhances senses (varies, depends on species)
Known Breed Disadvantages: Wolfsbane can forcibly reverse transformation, unique weakness to silver, decreased speed (attack form), decreased agility (attack form), personality and libido tend to vary depending on moon phases
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe, for all his quirks, was a man who loved the classics. Old time horror films were among his favorites, including the Werewolf. To that end, he created a monster that would fit that old monster role. Although he decided to add a little variety to it.

Lycanthropes, in their basic form, are essentially human. Their hair, eyes, and skin color vary through all the human norms, varying between regions. What sets them apart from, say, the Ingenue, is their special ability to transform into a massive, muscular attack form. They go from whatever their current height is to ten feet tall at the smallest, their bodies gaining tremendous amounts of muscle. Fur/feathers/scales covers their bodies as they gain a more animalistic appearance, their heads morphing out and gaining a muzzle of whatever their beast form is, a tail growing from their backs (if applicable to the species they're turning into). And their breasts grow from whatever their normal size is to at least twice as large as their head. (No practical genetic reason has been found for this. The best assumptions scientists have made on why the breasts grow so large and round are a.) The mammary tissue grows in response to the physical changes of the body and b.) Sukebe was a perv who liked big breasts. It was eventually decided that both answers were equally valid.)

While wolves are among the most common Lycanthrope breed, the very name implying 'wolf,' other breeds of Lycanthrope have been discovered as well. Other species of Were that have been recorded include lions, bears, horses, foxes, rats, raccoon dogs, crocodiles, sabertooth tigers, and others. Whatever the species of the attack form, they retain some of that form's abilities, including enhanced senses for canines and felines, strength and size greater than a regular Lycanthrope's already potent strength and size for Werebears, greater running speed for Werehorses, and so forth.

Lycanthropes have little in the way of common personality traits. What has been noticed in several members of the species is that they tend to find transforming into their werebeast form to be an incredible physical rush, the added strength and size proving stimulating for most members of the breed. In some cases, some Lycanthropes prefer to remain in their bestial form at all times, enjoying the strength and power it gives them (to say nothing of the giant breasts). The moon, it's been noted, tends to affect their personality, their individual personality traits becoming more pronounced depending on the phase of the moon. They usually aren't the best choice for Lieutenant in a harem because of this, but they can make a very fine Sergeant. It should be noted that sometimes Lycanthropes have anger issues when the moon is full, so be wary. Feral Lycanthropes lose control of their ability to transform, changing only at the full moon and lasting until they are tired and automatically revert back.

As mentioned before, Lycanthropes can change from a human form to a massive, muscular werebeast form, taking on animalistic aspects to increase their strength. Similar to a Grappler, although not as large as they can become. Lycanthropes possess tremendous destructive strength, capable of demolishing opponents in a few quick, powerful attacks. They can also take a great deal of punishment as well, capable of wading through attacks to strike an opponent. They tend to be stronger at night, again, the level varying depending on the phase of the moon, and are capable of charging their attacks with shadowy 'moonlight' energy. Because of their bulk, however, their agility is greatly limited, meaning that a more nimble opponent will be able to keep ahead of them. Also, the wolfsbane plant can force them to transform back to human and they have a unique weakness to silver. Sukebe's notes reveal that something in the Lycanthrope's genetic structure gives them a severe allergy to the metal. They are still very strong combatants despite these weaknesses, however.

Lycanthropes usually like being Tamed in their werebeast form, the physical rush of their powerful transformation acting as an aphrodisiac to many of the breed, increasing the sensitivity in their most intimate areas. Those that do stay in their werebeast form for an extended period of time tend to suffer from muscle aches, so Tamers willing to give them a massage, especially around areas that ache the most, will find their Lycanthrope to be much friskier and more affectionate than normal. Beyond that, there's no real commonality as to what Lycanthropes like in the bedroom. Again, it should be noted that their libido increases with the fullness of the moon.

Lycanthropes, like Ingenue, were used for infiltration purposes during the Revenge War, seeded in with other human-type Pokégirls and used to spy on humanity at first. When discovered, humans would think they had cornered just another human-type Pokégirl, at which point they would turn to their brutish werebeast form and start to savagely maul the startled human forces. When the war became open, they would be found on the front lines of night raids, their high durability protecting them from most conventional assaults as they led charges into human lines, destroying charges and vehicles. During the Titan War, they enjoyed a great deal of success, especially Lycanthropes that had a werebeast form with sharp teeth and claws. After the Revenge War, Lycanthropes were readily accepted, as their good work during the Titan War plus the general opinion of werewolves and the like in popular media at the time made them fairly popular.

Lycanthropes tend to have an unusual pattern of Threshold. If they're going to turn into one, the first signs start appearing during the full moon, when the Threshold subject lets out a cry similar to the werebeast form they will have. The changes take place over a month after the full moon trigger, their body slowly muscling up, creating great discomfort and inability to sleep, until finally, at the next full moon, they transform fully into their werebeast state, letting out a powerful cry. It should be noted that Lycanthropes can safely shift back and forth while pregnant. This will increase the chances of the child in question being born with the Beast Out bloodgift.
ZEROMER, the Basic Fighting Robot Pokégirl
Breed Type: Near Human (Tech)
Elemental Classification: Metal
Dietary Information: High-protein. Can also refuel on most fuel types.
Libido Rating: Average
Named Attacks: None
Combat Applications: Infantry
Non-Combat Applications: Can be used in multiple utility tasks
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced durability, enhanced speed, enhanced agility, built-in weapons, weapon copy system
Known Breed Disadvantages: Vulnerable to confusion attacks
Evolved From: None
Evolves To: StormCore (normal)
Spoiler: show
Zeromer is the first word in Pokégirl robotics, and one of the most versatile. They're a superb fighting robot, capable of challenging even mega-sized Pokégirls and Titan Monsters given the right circumstances.

Zeromer are your basic techno-organic robot Pokégirl. Metallic skin that's soft to the touch, usually in a metallic color, LED eyes, a metallic, mechanically tinged voice and speech pattern, and smooth, metallic hair that's as soft as the real thing. They also come with armor that's a part of their body, but is removable for taming, capable of being teleported back on the Zeromer's body in an instant if removed, a trait all robot girls share. The armor can be in any style, coloring, and design, creating a great possibility for variety in the Pokégirl. Mounted in their forearm armor are cannons capable of firing rapid fire or charged pulses of energy, although most usually just use one at a time. On their shoulder armor is a powerful energy cannon, which can fold back and shorten when not in use. At their hip is a flashlight-sized projector which, when triggered, becomes a solid energy sword. And mounted in their leg armor are small energy grenade launchers. On their back armor is a jump jet which allows them hovering, limited flight, and increased speed in battle.

Zeromer are intelligent Pokégirls, most of them having a quiet, curious personality. Most are known to enjoy learning, eagerly accepting any 'new data' that comes their way, most greatly enjoying reading as well. They're fairly passive Pokégirls, and generally do not seek out combat, most preferring instead to find some quiet activity to pass the time. Zeromers tend to get along well with Folklore, as both enjoy books and learning greatly. They tend to make very good Lieutenants and/or Sergeants, as most tend to have the patience to deal with the variety of personality types found in a harem well enough to lead them.

Zeromer are primarily distance combatants. They have the extra durability of most Metal types, but it is not as pronounced. Most fight by jetting around with their armor's jetpack, using their arm cannon, shoulder cannon, and grenades to blitz opponents from a distance, using their swords only in emergencies. Zeromers have been known, however, to accept swordfighting training from other Pokégirls, as it qualifies as 'new data' to them, which they adore. As they lack the firepower of their evolved form and other robotic Pokégirls, they have something else to compensate for that: a copy system.

By simply making contact with another Pokégirl, they can synthesize a new weapon for themselves based on the Pokégirl they came into contact with. The new weapon will take the place of one of their four primary weapons, reconfiguring it temporarily until the weapon's ammunition or overall charge runs out, at which point their weapon will change back to its default form. The armor around the reconfigured weapon and the weapon itself will change color, further emphasizing the change. They can store up to four weapons, one of each type. (For example, touching a Flarea, Glacier, Vampire, and a Time Mage will give them a flamethrower (arm cannon), ice shrapnel grenades (leg launcher), a vampiric sword (energy saber), and a device that can temporarily freeze time (shoulder cannon). For a full list of potential weapons, see separate file.) They cannot claim a new weapon until they've used the old one up, but their weapon copy system gives Zeromers a great deal of potential variety. A word of caution, though. Their logical personalities make them great tacticians, however because their minds operate in such an orderly fashion, they are especially vulnerable to attacks capable of causing Confusion.

Zeromers tend to prefer more quiet, solitary situations when Taming. Having someone watching makes most Zeromers uncomfortable, and at the start of a relationship it's best to indulge that until they become more comfortable with their Harem sisters. Only then would it be a good idea to suggest introducing another partner into the Taming session, or doing something like, say, having sex with a harem sister while their master watches. One thing to note is that Zeromers, as mentioned earlier, adore learning. While they prefer to be alone with their master at first when taming, they greatly enjoy trying new things sexually, the very idea of learning something new a turn-on for them. Another way to arouse out of a Zeromer is to take them to a museum or library they haven't been to before. Even if they learn nothing new, the possibility of it will excite them. (Repeated trips to the same library or museum have a lesser, but still stimulating effect.)

Zeromers were the first robot girls to appear during the Revenge War, supporting infantry forces with ranged barrages, occasionally grabbing an adaptive power from a fellow Pokégirl to vary their assaults and confuse human forces, making them difficult to predict in battle. During the Titan War, Zeromers discovered that they could gain copy weapons from Titan Monsters, however this caused them to go into a Madness status effect until their ammunition/weapon charge was drained. Afterwards, Zeromers found use in a wide variety of fields due to their intelligence and overall utility.

Zeromer tends to be the most common Threshold result in girls with heavily robotic family histories. The first transformation is a mental one as the Threshold subject's brain becomes more computerized, reorganizing itself into a more mechanical state. The process has been described as 'very disorienting.' After that, come the internal changes as their body shifts to a more robotic form, their outer body changing next, their armor growing out of their flesh last of all. The process is noted to be uncomfortable and very painful, especially near the end.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new girls for you. Went through a lot of ideas for the Junkia before settling on this.

JUNKIA, the Garbage Truck Pokégirl
Breed Type: Near Human
Elemental Classification: Toxin (Tech)
Dietary Information: Can literally eat anything
Libido Rating: Average
Named Attacks: Junk Bomb, Trash Bag Capture, Goop Trap, Toxic Spray, Toxic Cloud
Combat Applications: Hazardous environment operations
Non-Combat Applications: Sanitation and waste management, repair & salvage specialists
Tamer Injury Risk: Average
Known Breed Advantages: High 'common sense' intelligence, instinctive knowledge of how things fit together, enhanced durability, enhanced dexterity, enhanced stamina, 'hammerspace' backpack, cab is protected from hazardous environments
Known Breed Disadvantages: tends to smell bad, decreased speed, decreased agility, tendency towards obesity, tendency towards glitchy vocal patterns, 'hammerspace' items retrieved tend to be completely random
Evolved From: None
Evolves To: None
Spoiler: show
One man's trash is another's treasure, the old adage goes. This is doubly so in the case of the Junkias. They believe that there is a use for everything, and for every one.

One of the most bizarre of Sukebe's vehicle girls, they were designed almost purely for salvage. They are tall, bulky Pokégirls, close to Convoys, Pumpers, and Tankers in terms of body mass, although most Junkias tend towards obesity rather than the husky musculature of, for example, Tankers. Their bodies are techno-organic, like all robot and vehicle girls, capable of breeding, possessing soft, metallic skin and hair, and LED eyes. The shade of their hair and eyes varies from individual to individual, as does the design of their removable armor, which varies depending on their model of garbage truck. One thing that is common to all Junkias, however, is that they have some form of 'backpack' which in their garbage truck mode is part of their carrying bay. An unusual quirk is their voices. Some members of the breed tend to develop 'glitched' vocal patterns, causing them to adopt an unusual method of speaking, such as switching accents randomly, or speaking in television phrases.

An important thing to note about Junkias is that they tend to despise wasteful behavior. They're normally fairly peaceful girls, quiet, easygoing, and very content in their work, but they cannot stand to see waste of any kind. They like to fix broken things, be it a torn shirt, a plush toy that's been damaged, or an appliance that isn't working, the large robot girls having a surprising amount of dexterity. Their intelligence isn't the baffling brilliance of a Mad Scientist, but rather a more 'common sense' type of intelligence, the breed having an instinctive knowledge of how things work, how they fit together. They also don't like wasted food, and will happily eat anything their harem sisters don't finish, which usually leads to the obesity problems. Junkias, for the most part, tend to not care that much about their personal appearance. They have to be reminded to bathe, and because their abilities are garbage related, they tend to end up smelling bad frequently. Most will not make a big deal about cleaning up. They aren't the best choice for Lieutenant by a long shot, however most can make a decent Sergeant.

Junkias are hazardous environment troopers. If they don't have one to work in, they will make one, spewing out clouds of poison gas from sprayers in their forearm armor, and spraying out globs of poison goop, making it difficult for opponents to operate in. They can generate a gas mask and goggles from their helmets, although they do not need it and can give it to a comrade to use. (Most just like how intimidating the mask makes them look.) Once the environment is suitably noxious, they will wade in with powerful physical attacks as well as throwing balls of randomized junk from their backpacks, which explode on impact and spray trash everywhere. (It should be noted that Junkias are capable of cleaning up messes they made, removing trash, as well as sucking up their poison sludge and gases.) They can also capture opponents in durable garbage bags shot from launchers on their hips, wrapping up opponents to be slammed around. Junkias can take a lot of punishment, but they aren't the most agile of Pokégirl, nor are they the fastest. Their vehicle mode, that of a garbage truck, is also relatively slow, however they can get up enough speed to ram someone if they have an open space, or spear them with their dumpster lifters. One thing to note is that their vehicle mode's cab is completely immune to toxic environments, so they can safely transport their Tamer or a Harem sister through a danger zone.

Their most unique ability is the ability to pull a random object out of their 'backpack' at any given time. They can pull out anything from a mop, to a toaster, to a tuft of lint, to a grenade. There are apparently unlimited possibilities as to what random junk they can pull out of their backpack, although it is extremely rare that they get something that could be considered a conventional weapon. By current calculations, a Junkia will pull a conventional weapon out of her backpack once every five-hundred tries. It should be noted that when we say anything can be pulled out of their backpack, we mean ANYTHING. There was one recorded instance of a Junkia pulling herself out of her own backpack. Said Junkia needed psychological counseling afterward due to an existential crisis she suffered shortly afterward.

Junkias, as in all things, are fairly casual about Taming. Most are willing to try whatever a Tamer wants, which makes them fairly easy to maintain on that front. There are a couple commonalities, however, that have been noticed in Junkias which members of the breed are known to find very arousing. Firstly, Junkias tend to like it when their Tamer is willing to get 'dirty' with them. Tamers that help them do their repair, salvage, and restoration work, getting greasy, sweaty, and/or dirty, will find their Junkia especially affectionate towards them them. The second thing Junkias tend to like is being cleaned up by their Tamer. While most personally do not care if they are clean or not, a Tamer willing to make the effort of cleaning them up, washing their hair, polishing up their armor and the like, will find their Junkia becoming more affectionate. However the gesture MUST be done as a simple gift, an act of affection. If it's done because they find the Junkia's smell and dirty appearance unpleasant, the Junkia will become cold towards them. It should be notice that Junkias are also offended by grandiose gifts, believing them wasteful. The simpler the romantic gesture, the better.

Junkias first appeared in urban environments, alongside other vehicle Ultramaidens and Toxin types. They would enter into buildings, turning the surroundings hazardous, allowing Toxin types and Spirit types to wade in and start causing havoc. They would also rescue their fellow Ultramaidens from hazardous environments that humans tried to create for their forces, keeping them safe in their cab and cleaning up the mess around them, in many cases working with Shoaps. Their success was much more limited during the Titan War, as many larger breeds of Titan Monster were resistant to the hazardous environments they could create, although smaller ones were debilitated by them. It was a Junkia and her Tamer who came up with the idea of harvesting useful things from the remains of Titan Monsters rather than just clearing their remains away.

After the Wars, Junkias first fell into the expected use for a garbage truck Pokégirl, waste management and sanitation. This resulted in junkyards becoming more organized, repair shops being built there when the breed's talents for repair work and restoration were discovered. Afterwards, Junkias began to be recruited for maintenance work and for salvage operations. This led to minor conflicts with Titanics during sea operations, as the boat Pokégirl breed's OCD cleanliness tends to clash with the casual hygiene of the Junkia, however the operations are usually a success despite this.

The Threshold process for a Junkia is similar to all other vehicle type Threshold transformations, in that it is usually a lengthy, painful, uncomfortable process. The Threshold subject undergoes a tremendous amount of changes both internally and externally.
PUPPETEER, the Dancing Dolls Pokégirl
Breed Type: Very Near Human
Elemental Classification: Mental
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Controlling Strings (Puppeteer can give her puppets' attacks individual names)
Combat Applications: Infantry disruption, ambush tactics, kidnapping, artillery
Non-Combat Applications: Doll-making and repair, engineering
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced intelligence, greatly enhanced dexterity (telekinetic), enhanced flexibility, natural talent for building puppets, enhanced stamina
Known Breed Disadvantages: Attack options become very limited without a puppet
Evolved From: None
Evolves To: None
Spoiler: show
Some Pokégirls can make an opponent dance to their tune, as if moved by invisible strings. A Puppeteer, as their name implies, can do that literally.

Puppeteers are a human-type Pokégirl, and as such run the normal gamut of human appearances in terms of skin, eye, and hair color, although their hair color tends to be much brighter and vibrant than normal. Their only real 'giveaway' that they aren't human is the web-like markings on their hands and feet, a single 'wire' going to the tip of each finger.

Puppeteers can be somewhat intense at times, especially when working on a new weaponized puppet. This focus on their work can sometimes lead them to ignore what's around them, or even their own hunger. This can be remedied by a Tamer willing to keep an eye on them and maintain their health, reminding them to take breaks to rest and eat. They can have controlling tendencies, although in the same manner as a Dominatrix. It usually manifests as an attempt to keep their life in control in some way, maintaining a comfortable day-to-day pattern. They can get frustrated easily when something out of their control happens, but will adapt to it quickly. Because of this, they aren't the best choices to be put in a leadership position. Despite their quirks, however, they get along fairly easily with most other breeds of Pokégirl, making them welcome additions to any harem.

By themselves, Puppeteers aren't the best combatants. They have telepathy, as all Mental-types do, however it's a specialized kind of telepathy, one that focuses itself through psychic 'strings' that emerge from their fingertips and, if need be, the tips of their toes. Once the 'strings' make contact, the Puppeteer can take full control over a target's body, using her absurdly high flexibility to make them move the way she wants them to, causing them to attack allies. She can even control powers with this ability, forcing targets to use their special abilities against their allies. This requires all of the Puppeteer's concentration, though, leaving them very open to attack without any kind of support. This ability is mainly reserved for emergencies, or ambush situations, or situations when the Puppeteer knows they have cover.

A Puppeteer's main method of attack, as their name suggests, is through weaponized puppets that they design and create themselves. Most Puppeteers, through various means, acquire the materials to build their own weaponized puppet, which they use their telekinesis on to manipulate into battle. The design of each puppet varies from individual Puppeteer to individual Puppeteer, meaning that the weaponized puppets could have any number of abilities. Puppeteers have an inborn talent for engineering that makes them capable of adding multiple features to their puppets, creating an endless number of possibilities. Puppeteers are incredibly skilled with their telekinesis, to the point where they can control multiple puppets with ease. One notable Puppeteer was famous for fighting with ten puppets at once, all with wildly varying abilities, including one that was a healer. The more puppets a Puppeteer creates, the more problems transporting them that can arise. Storage Transit Balls are relatively useful in this, and can be stored inside a Pokéball with the Puppeteer if need be, so she can keep her creations on hand at all time.

Puppeteers are fairly shy about Taming, but can be made to open up. They tend to be submissive sexually, enjoying having 'control' taken away from them by a strong, loving Tamer or Harem sister. One thing that many Puppeteers are known to enjoy is being 'puppeted' themselves, having a Tamer guide them along by touch or soft words into doing exactly as they say. They will attach their strings to the Tamer's body, only instead the Tamer will find themselves with control over the Puppeteer's body, the Pokégirl capable of switching who's controlling who at will. In this state, the Tamer is free to make the Puppeteer's body do what he/she pleases, the Tamer not having to move as much as the Puppeteer to get her body to work the way he/she wants her to. In addition to this, some Puppeteers will give their puppets a distinctly female design, making them tameable and equipping them with various 'attachments,' making them capable of joining in the Taming session as well.

It should be noted that a Puppeteer will sometimes make a doll for a Tamer or Harem sister, either of themselves, a family member they treasure, or of a fictional character they're known to be fond of. This is a gesture of extreme affection for a Puppeteer, and to refuse the gift will leave the Puppeteer heartbroken, and most likely cause them to run away.

Puppeteers, like all human-type Ultramaidens, were first used for infiltration purposes. They would be placed in inconspicuous, but important locations, where they would ambush their unsuspecting targets, unleashing their puppets to devastating effect. Puppeteers in military units would take command of soldiers with their psychic strings and force them to kill each other with their own weapons. When human forces began catching on, they would fight in ambush situations, unleashing their puppets where they would be least expected, using their strings to take command of soldiers from hidden places. When the Titan War started, Puppeteers weren't very effective at first, as their puppets were designed for human opponents, forcing them to make hasty changes to compensate for their new opponents, adding better armor and artillery. Larger breeds of Titan Monster were able to resist their command strings as well.

Once the Wars ended, Puppeteers were initially drafted to work in doll-making and repair, their natural talents for building puppets lending themselves well to the job. More and more, though, Tamers began using their engineering talents in other fields, the Puppeteer's natural talent for mechanics lending themselves well to the work. It should be noted that Puppeteers and Junkias tend to get along very well, as they can produce materials for them to use in their puppets.

Thresholding into a Puppeteer is a relatively painless result. The most common complaints listed by subjects is that their hands itch incredibly during the Threshold process, along with the usual headaches common in Mental-type Thresholds. The transformation is nearing its end when the subject starts to get ideas for their first puppet.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Added new Titan Monsters to the listing on page 2: Iam, Checkmate, Frostbug, Igloo Turtle, Dust Devil, Sinistatue, Gremlin, Whirlybeast, Fire Knight, Scorch Gunner, Rubbish Golem, Pollenoid, Magnepede, and Conversion Factory
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

New Pokegirls for you!

TRAINCHARGE, the Train Pokégirl
Breed Type: Near Human
Elemental Classification: Fire (Tech)
Dietary Information: High fiber. Can also consume coal
Libido Rating: Average
Named Attacks: Charge, Coal Cannon, Power Whistle, Engine Flare
Combat Applications: Troop transport, weapons transport
Non-Combat Applications: Freight transport, civilian transport, manual labor jobs
Tamer Injury Risk: Average
Known Breed Advantages: Can change into vehicle, enhanced strength, enhanced durability, enhanced endurance, enhanced stamina, all-terrain capacity
Known Breed Disadvantages: Low agility, low speed (robot mode only), over-enhanced concentration
Evolved From: None
Evolves To: None
Spoiler: show
The entire point of Sukebe's creation the vehicle girls was for Sukebe's forces to have reliable transportation when needed. Traincharge was one of the best examples of that method of thinking.

Traincharges are one of the larger breeds of vehicle Pokégirl, eleven feet tall in their robotic mode, with thick, sturdy bodies. Like all robot girls, they are techno-organic and capable of breeding, with removable armor that they can summon back on at will and skin that's usually some shade of metal, although in the case of Traincharges their skin can also be a shade of coal black. Their armor's color and styling vary depending on what type of train they turn into, be it a modern bullet train or a classic style steam engine.

If one were to try and sum up the personality of the majority of Traincharges in a single word, that word would be 'worker.' They enjoy manual labor, especially if it involves hauling, which their breed was created for. They have a tendency towards tunnel-visioning a project, which can lead them to become blind to everything except what they're doing at the time. This intense concentration on their work can be advantageous in most situations, but sometimes they need to be reminded to stop and take breaks. Traincharges, however, are generally a friendly, easy-going breed, most having a great love of music. Traincharges also tend to enjoy travel, seeing new places and new sights. Something minor to note is that some Traincharges will refer to their Tamer as their 'Engineer.'

Traincharges are not the most graceful fighters. When not in vehicle mode, they are somewhat slow and cumbersome, and lack agility. Their most famous move is their Charge, a move they share with Minotaurs and Rhinos. A Traincharges Charge is faster than that of a Minotaur or Rhino, as they can generate rails underneath their feet, shifting a wheel down on their leg armor to roll along them, and is done as a shoulder tackle instead of a headbutt, like the other two breeds. They can also shoot blasts of coal from their smokestack, which can fold over their shoulder like a Tanker's cannon, and exhale gouts of powerful coal flame. (Note that if a Traincharge's vehicle mode is of a more modern train, their robot mode will still have a smokestack, just a different design.) They also can use their train whistle for a powerful sonic attack, temporarily disabling opponents long enough to strike with a different attack. They can also, for added damage, change into their vehicle form to do their Charge attack. As they can generate solid energy rails underneath their wheels, they are not restricted in where they can travel as a train. They can even make their rails go into the air, giving them some aerial attack options. In either form, their agility is very limited, so be caution is recommended.

Traincharges tend to be fierce, passionate lovers. The focus their bring to their work they bring to their play, which makes for intense, but highly pleasurable lovemaking. Most tend to enjoy sex that's rougher than normal, meaning those that are into BDSM might find a good partner in a Traincharge, and their stamina means they can last a good long while. Like all vehicle girls, when heavily aroused, they make the noise their engine makes when they orgasm. Massages can help get them in the mood, especially after a hard, satisfying day's work.

Traincharges first appeared in the middle of the Revenge War, acting as troop transports for Sukebe's forces. They were among the last vehicle girls to be seen, although not for lack of trying. Reports had been coming in daily about Sukebe using trains to transport resources to his troops, although all attempts to watch railways met with failure. Finally, after months of failure to track down the trains Sukebe was using, a Traincharge let herself be found, taking the place of a transport train that was transporting weapons to human troops. She transformed and shot down the helicopter that was hovering nearby, the Kunoichi, Shadowshapers, and Tongue Lashers that had snuck onto the cars the Traincharge was pulling lunging out and killing the gathered human forces.

Traincharges were invaluable during the Titan War, pulling shipments of troops, supplies, and weapons as well as aiding Evacs in getting people to safety. Because of their ability to generate solid energy rails under their wheels, they were capable of traversing any terrain to get supplies and weapons where they were needed. After the end of the Titan Wars, Traincharges found work in shipping and in civilian transport fields, their love of travel and their high stamina making them perfect for this role.

Traincharges, like most vehicle girls, tend to have very complex, very painful Thresholds. The complicated nature of the changes cause great discomfort to the Threshold subject, especially when their armor starts growing out of their skin. The first notable signs of a Traincharge threshold include stomach problems, breathing issues, and coughing up coal dust.
GODIVA, the Wicked Weave Pokégirl
Breed Type: Very Near Human
Elemental Classification: Earth (Magic)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: None
Combat Applications: Geomancers, unorthodox combat specialists, infiltration
Non-Combat Applications: Hairstylists, rescue services
Tamer Injury Risk: Low
Known Breed Advantages: Can control length, shape, color, and durability of hair, can use geomancy
Known Breed Disadvantages: Hair maintenance costs high
Evolved From: Ingenue (Geo Gem)
Evolves To: None
Spoiler: show
Sukebe, for all his perverse quirks and the insanity he suffered, was a truly creative man at times. His love of the classics showed in the creation of several of his girls, the Godiva being one of them. Although his way of turning the old story of the Lady Godiva into a breed of Pokégirl was rather... interesting.

Being an evolution of the Ingenue, the Godiva looks completely human. Their skin color and eye color run the normal gamut of colors for a human, indistinguishable for humans in any way. Their hair, however, is where things get different. A Godiva has full control over the length, shape, and color of her hair, which can result in rather interesting hairstyles, depending on the preference of the Godiva. In addition, they can also morph their hair into a type of pseudo-outfit, growing it out and wrapping it around their bodies. They cannot do this for other Pokégirls, however.

Godivas for the most part are a beautiful breed of Pokégirl, and they know it. Luxurious bodies, soft, smooth skin, ample bustlines, and exquisite hair. Most, however, will try not to be arrogant about it, not showing it beyond preening a little when paid a compliment. Most prefer to be nude save for whatever clothing they can form from their hair, wearing only a pair of panties and footwear usually. They tend to go for a full outfit in colder weather, though. They also tend to be mildly fussy about hair care, especially the hair of their Tamer and Harem sisters, and will offer to style it for them, or wash it should the situation call for it.

A Godiva's fighting style centers around the aforementioned control of their hair. They have full control over its size, length, and shape, making them capable of morphing their hair into fists and feet for punches and kicks. They can solidify it into swords, hammers, large monsters, almost anything they choose that isn't a projectile weapon, giving them a great deal of versatility in their attacks. They can use their hair to grapple opponents too, slamming them about. If part of their hair gets gummed up by an attack, they can solidify a clean tendril of it to cut it off, growing a new batch quickly. (Note that rapidly regrowing hair uses up energy, and they will most likely need to eat something afterwards to restore themselves.) A Godiva, if they can have their hair make physical contact with a target, can take control of an opponent's hair as well, making it grow out and start attacking them. In addition to all this, Godivas have access to the powerful magic of geomancy. A Godiva, using her hair, can tap into the local environment and charge their hair with elemental energy, giving them even greater offensive and defensive power, although they are still restricted to hair-based melee.

Godivas are slow, sensual lovers. They tend to greatly love foreplay, preferring to draw out a Taming session as long as possible, wanting as much enjoyment out of it as they can get. In addition, a Tamer willing to brush their Godiva's hair or wash it for them will find their Godiva much more receptive to what they want out of the Taming session. It has been observed that a Godiva gently stroking someone's cheek with a tendril of hair is a sign of extreme affection among members of the breed.

Godivas, like most Very Near Human types of Ultramaiden, were used for infiltration during the Revenge War. They were seeded into various strategically important positions in human society, and when the time was right, launched their attacks. Godivas took a more subtle approach, not tipping their hands at first, using their ability to control the hair of others to cause havoc, walking through crowds and making everybody's hair go wild. When cornered, they would form bullet-proof shields with their hair to protect themselves as they launched their attacks. During the Titan War, Godivas had to rely heavily on their geomancy, as their normal attacks did very little against the larger breeds of Titan Monster. That, plus their restriction to melee and lack of defensive enhancements limited their success. They had more success acting as rescue workers, using their hair as a climbing rope to get people to safety. Many stayed in this role after the Titan Wars were over, most going into the hairstyling field. Most do not use their hair manipulation powers unless asked, however, using normal barber/hairstylist skills, which they have a natural affinity for, to style their customer's hair.

As Godivas are a Very Near Human breed, Threshold for them tends to be a relatively simple, mostly painless affair. Very little in the way of physical changes occur, aside from their features evening out. The most discomfort that occurs is when their hair powers start to manifest, headaches and itchy scalp being the most recorded problems.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

JINN, the Genie Pokégirl
Breed Type: Near Human
Elemental Classification: Wind (Magic)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: None
Combat Applications: Can adapt to almost any combat role
Non-Combat Applications: Can adapt to almost any position
Tamer Injury Risk: Low
Known Breed Advantages: Aerokinesis, teleportation, phasing, can use wishes to cast extremely powerful magic
Known Breed Disadvantages: Control icon can be used by others besides Tamer, magic extremely limited unless wishes are made, spells MUST be phrased as a wish, can't grant her own wishes
Evolved From: None
Evolves To: None
Spoiler: show
Make a wish, and the spell is cast. That is the nature of Jinns. One of the rarest and most powerful breeds of Pokégirl aside from the Legendaries themselves, Jinns were the result of Sukebe's efforts to harness the limitless powers of a genie.

Jinns are elegant Pokégirls, most usually having glowing white eyes and skin that is usually some shade of from any of the seven colors of the rainbow. Their hair can be any color you can imagine, but never one that will clash with their skin tone. Their figures are about average normally, but generally they do not take offense if a Tamer wishes for alterations to it. Jinns generally have a subservient personality, but are very clever and intelligent, capable of interpreting their Master's wishes in the way they wanted. (Although it's generally a good idea to have specific details written down on some wishes, just in case.) They generally become edgy and self-reproaching over mistakes, so a Tamer willing to be forgiving and control their temper over mistakes, helping them not to make them in the future, will find themselves with a very loving, very loyal Jinn. Because of their overall subservient personalities and their requirement of wishes, it's best that a Jinn not be put in any position of leadership within the harem.

By themselves, Jinns have little in the way of attack power. They have mild aerokinesis, which they can use to fly and great defensive gusts of wind. They can also teleport and phase through walls. They cannot use their more powerful magic, however, unless someone makes a wish on their control icon. What's more, the wish MUST start with the worlds 'I wish.' (Unless it's an undo-the-previous-wish wish. Then any phrasing can be used.)

The source of the Jinn's massive magical powers is their control icon. It can be a lamp, bottle, or ring, which are traditional for genies, but it can be anything at all. An amulet, a timepiece, a book, anything small and simple that the Tamer can carry with them. All of their magic is centered in the control icon. If they give their icon to someone willingly, making that person their Master, then said Master gets unlimited wishes. Otherwise, whomever holds the icon only gets three wishes. The icon must be willingly given before infinite wishes can be gained, and forcing a Jinn to hand over their icon via blackmail or brainwashing does not count as 'willing.' When a wish is made, however, a Jinn can do almost anything. They can increase the power of themselves and their allies, give themselves new abilities, cast powerful elemental magic, almost anything. In fact, there's only four things a Jinn cannot do: damage the fabric of reality in any way, shape, or form, destroy a planet or moon (their magic always stops working temporarily when either of the previous two things will be the end results of a wish. Scientists believe that this is a safety precaution Sukebe installed in them), force someone to fall in love (love is apparently a force stronger than magic. Scientists remain baffled to this day), or raise the dead. (Oddly, Jinns have no access to any kind of necromantic magic at all.) Otherwise, the sky's the limit in terms of what a Jinn is capable of.

The control icon is the Jinn's most important possession. If it is destroyed, the Jinn suffers a severe heart attack and, if they survive, lose a lot of power. They can craft or enchant a new control icon, but it will take a month before they can grant wishes again, and another year before they are back to full strength. It is for this reason that Jinns will only give their control icon to someone they trust implicitly to be their Master.

There have been no recorded commonalities in the sexual tastes of Jinns, save for the fact that they will always be receptive of what their Master desires, and will happily grant any wishes he or she makes of them. They can create almost any scenario for their Master, fulfill any fetish. A Jinn truly is a gold mine of a find for any Tamer, especially those who wish to experiment sexually. But as always, each request must start with “I wish.”

Jinns didn't start appearing until near the end of the Revenge War. Sukebe's forces were starting to change sides en mass due to the discovery of Taming, and Sukebe was starting to panic, afraid that he would lose the War. Jinns provided a much needed tactical advantage at first, as their tremendous magical power and wish-granting ability would easy decimate human forces, passing their icons around and granting three wishes per Pokégirl soldier. And then it was discovered by a Tamer who managed to seduce a Jinn that one could get unlimited wishes if the Jinn handed over their control icon willingly. Desperate, Sukebe unleashed the Titans soon after. And everything changed.

Jinns suffered the worst during the Titan War. Because of their need to have a Master make wishes on their icons to use their stronger magic, Jinns were sometimes slow to attack, which would result in their death. Jinns had their numbers drastically reduced during the Titan Wars before they were able to prevent their extinction. This near-genocide has led to a racial memory amongst Jinns that make them become extremely agitated, either with fear or with anger, in the presence of a Titan Monster. Since the end of the Titan War, the number of Jinns in the world have increased, but they are still seconded only by DemiLegendaries in terms of overall rarity. Because of their wish-based utility, they can easily be adapted to any domestic work role.

To this date, there has been only one recorded case of a Threshold subject becoming a Jinn. The subject's teddy bear, given to her by her mother, became her control icon as she went comatose for a week, her body and mind adjusting to the sudden influx of tremendous magical power.
THOUSAND EYES, the Endless Sight Pokégirl
Breed Type: Very Near Human
Elemental Classification: Mental
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Twisted Visions, Telekinetic Trap, Pulse Eye, Exploding Eye, Eye Missile
Combat Applications: Forward observation, infiltration, strategists, interrogation, combat rangers
Non-Combat Applications: Security, forest rangers, teachers
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced intelligence, can manifest up to a thousand psionic 'eyes,' enhanced vision when 'eyes' are manifested, enhanced hearing, enhanced olfactory senses, eyes can be manifested anywhere, immune to blinding attacks
Known Breed Disadvantages: Blind without any 'eyes' open, limited melee options, vulnerable to sonics and scent distortion attacks
Evolved From: Beholder (normal)
Evolves To: None
Spoiler: show
To see is something we all take for granted. To glance about, to take in what's around us, we do it instinctively. For a Thousand Eyes, it's something they have to actively will themselves to do, as they don't have eyes at all unless they will themselves to.

Thousand Eyes, contrary to their previous form, the Beholder, are almost completely human in appearance. As with all Very Near Human types, their skin and hair color run the gamut of all normal human types. The one thing that separates them from being completely human in appearance is the fact that they have no eyes. At all. X-Rays of a Thousand Eyes' skull show that they do not even have eye holes on their skull. Most Thousand Eyes simply wear dark, concealing sunglasses or blindfolds to conceal the blank spot of flesh where their eyes would be. They generally do not manifest their psychic 'eyes' unless they have to, most preferring to let themselves be blind, as maintaining even just one eye tires them out faster than normal. Thousand Eyes generally are quiet, contemplative Pokégirls, most preferring to be someplace quiet and read. And most also carry a cane, mainly for effect. Because of their calm, quiet natures and their high intelligence, they make excellent Lieutenants or Sergeants, serving well as strategists.

In battle, the main advantage Thousand Eyes have is the titular thousand psionic 'eyes' they are capable of manifesting. They take the appearance of a normal human eye, and can vary in size and color depending on the Thousand Eyes' will. When these 'eyes' are active, they can see out of that eye, potentially giving them an absurdly large range of vision, depending on how many they manifest at a single time (up to a thousand, as previously mentioned). These eyes cannot be blinded, giving them an advantage against breeds capable of inflicting blindness. They can broadcast their telepathy and telekinesis through their 'eyes,' and like their previous form, the Beholder, fire beams of energy through them. These eyes can be manifested on any surface up to a thousand feet in every direction away from the Thousand Eyes, and even be manifested in midair and launched at the opponent as an exploding projectile. They can also use their 'eyes' to supported a blinded Pokégirl, manifesting the 'eyes' on their body, allowing them to see again until the blinding effect fades. They hearing that is stronger than normal, as well as more sensitive noses that allow them to track scents, making them difficult to sneak up on. However despite their powers, they do not have much in the way of close combat options. They can be taught sword-fighting, sword-canes easily available on the market, but a more powerful sword-fighter will be able to easily overwhelm them. Because of their enhanced hearing and sense of smell, they are vulnerable to deafening attacks and scent-based attacks as well.

Thousand Eyes tend not to have any 'eyes' active during Taming. Being unable to see makes their bodies more sensitive to touch, so most Thousand Eyes prefer to have their lovemaking be slow and sensual. They enjoy having their bodies caressed and touched, especially around their breasts and between their legs. Thousand Eyes tend to be shy about having the spot where their eyes would be normally exposed, and will try to leave their sunglasses or blindfold on during Taming. A Tamer willing to make love to them without the blindfold/sunglasses on, exposing the blank spot, will find their Thousand Eyes much more affectionate towards them.

Thousand Eyes were rarely seen during the Revenge War, but their 'eyes' most definitely were. They would appear in human encampments, taking stock of the defenses, the number of troops, anything like that. They would also be manifested simply to intimidate human forces, Thousand Eyes playing up the dramatic effect out of amusement. They would also interrogate captured humans, probing their minds and inflicting psychological torment on them to get them to talk.

When the Titan War started, Thousand Eyes became invaluable in providing defense against Titan Monster attacks, their 'eyes' warning well in advance of Titan Monsters entering inhabited areas. Their psionic attacks did little in the way of damage against them, however their real value was in their ability to see them coming well in advance. They would also be utilized in strategic meetings, their canny minds capable of coming up with potent tactics to be used against Titan Monster herds. After the Wars ended, Thousand Eyes found roles in security jobs as well as forest ranger jobs, where their ability to see threats at long distance helped make forests safer. Many also found roles as teachers, their intelligence and overall patience making them well-suited for the job. (Plus, many admit that manifesting several 'eyes' in the classroom to startle unruly students into paying attention can be quite amusing. Especially if said students believe that the Thousand Eyes won't notice them not paying attention to the lesson.)

Because they are a Very Near Human type, Thresholding into a Thousand Eyes isn't as unpleasant an experience as most other breeds would be. Mostly, what the Threshold subject goes through are the headaches normally associated with Mental types, along with the rather unsettling sensation of their eyes vanishing, their eye holes sealing up and flesh growing over it. They gain the ability to manifest their psychic 'eyes' near the end of their transformation. As maintaining their psionic 'eyes' for an extended period of time can be draining, it's best to teach the Threshold subject how to function while blinded.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Even MOAR new Pokegirls!

TOON, the Animated Pokégirl
Breed Type: Near Human (Metamorph...?)
Elemental Classification: Light
Dietary Information: Omnivorous
Libido Rating: High
Named Attacks: Party Cannon, Pie Launcher, Slaphammer, Toon Tricks, Mustache Pen
Combat Applications: Unorthodox combat, combat support, morale boosters, Pandemonium Force
Non-Combat Applications: Entertainers, animators, party planners, grief counselors
Tamer Injury Risk: Low (surprisingly)
Known Breed Advantages: Flexible body, difficult to damage properly, unpredictable, unorthodox attack abilities, access to 'hammerspace'
Known Breed Disadvantages: Can be hurt by turpentine and other paint thinners, MUST follow toon cliches, cannot inflict fatal damage
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was a genius in many ways. He could harness almost anything to create his armies of Pokégirls. Myths, legends, Heaven, Hell, it didn't matter. Sukebe could take it and shape it into the form of a beautiful woman. But one of his strangest creations, bar none, is the Toon.

Toons in their most basic appearance resemble a human being. The main difference is that they appear more... vibrant, for lack of a better term. The colors of their body tend to be brighter, standing out more, as if they were a picture brought to life, similar to the creations of an Artist. They look like a normal human otherwise, save for the fact that larger-breasted Toons sometimes have odd 'bounce' physics, their breasts bouncing in odd directions with their movements. (After some research, it was discovered that the term for this odd bouncing is called 'Gainaxing.' The origin of the term has been lost to history.) Toons can generally do a partial shift of their appearance at will, taking on different 'animation' styles, or even putting on a slightly animalistic appearance. They can also shift outfits at will, simply by spinning rapidly.

For all their unusual mannerisms, it should be noted that Toons, for the most part, are remarkably pleasant Pokégirls. Most greatly enjoy comedy, and find a great joy out of simply being alive. Toons can be manic at times, bouncing around and bursting into song in inapproriate moments, but if asked to stop, they will always calm down almost instantly. Toons also tend to be bothered by sadness or anger, and will try to cheer up the person feeling said negative emotions. They tend to have an instinctive knowledge of what will make people smile, making them excellent at improving morale in the Harem. Because of their spastic personalities, it's generally a bad idea to make them a Lieutenant, however they can make excellent Sergeants.

Toons are unique among Pokégirls in that they are completely incapable of inflicting lethal damage on an opponent. Because of the nature of their powers, attacks that would normally kill someone just cause damage in a comical fashion. (For instance, dropping a one ton anvil on someone's head would normally crush them into a bloody pulp. If a Toon does it, they will be flattened in a comical fashion for a few seconds.) Toons can defy physics in unusual ways, appearing out of nowhere and pulling themselves free of bonds that are specifically designed to hold them, 'but only when it's funny.' They can create an escape tunnel for themselves and their Harem sisters by simply pulling paint out of nowhere and painting a tunnel in a blank wall, said tunnel only working for them and whomever they want it to. Their bodies are as absurdly flexible as an Elastica, capable of distorting in unusual ways, making them difficult to damage properly. It goes without saying that Toons are very capable of inducing a Confusion status effect in an opponent.

In addition to all this, Toons make very excellent partners to Artists. The painter Pokégirls could boost a Toon's abilities by painting something new onto them. They could even give them the ability to be lethal, something a Toon is incapable of normally. This synergy works well, as the more melee-oriented Toons can protect the caster Artists while the Artists boost the Toon's strength.

This isn't to say that Toons are without weaknesses. Toons can be hurt by turpentine and other paint thinners, the effect of the chemicals acidic to them. As mentioned before, they cannot inflict lethal damage on an opponent, which means they have no means of permanently eliminating a threat, forcing them into a combat support role in situations where lethal force is required. And also, a universal fault amongst the breed and a great source of frustration for most of them, is that they are compelled to follow classic cartoon cliches. For example, they can be tricked into crashing into a wall when charging someone simply by painting a line down the middle of a road and into the side of a building/rock face. The Toon will follow the line exactly and smash into the solid structure. If one can find an opening in the manic attacks of a Toon, they can be tricked into breaking into song, leaving them even open for attacks.

As mentioned earlier, Toons are extremely flexible, which means that there are many options open for them in terms of Taming. They can also take a great deal more punishment than most girls, which means that Tamers who enjoy rougher sex or BDSM will find a good bedpartner in a Toon. As for Toons themselves, they are generally very easygoing about sex and enjoy it greatly. Most Toons believe that sex is a part of the joy life brings (“If it wasn't, why else would it feel so gosh darn good?” one has been quoted as saying), and that because it makes you feel good, it's as pure and innocent an act as laughter. As such, Toons are very willing and eager to try anything related to sex. Toons generally become infuriated at rapists or anyone else that uses sex to harm someone, completely unable to comprehend why someone would use something that they view as pure and good to hurt someone.

Toons first appeared when Macavity's Pandemonium Force debuted. With all the bizarre species Macavity commanded, Toons were a standout because of their human appearance and utterly crazy mannerisms. As they could not inflict lethal damage, they mainly showed up with other Ultramaidens, their absurd attacks wearing down opponents enough for other members of the Pandemonium Force to make the kill. When the Titan War started, they were less successful, as their lack of lethality made them nowhere near as effective as they could have been normally. This is not to say that Toons were not helpful, as they made excellent distractions, and against smaller monsters their more spectacular antics were very capable of wearing down said beasts. After the war, Toons found roles in obvious places, such as entertainers and party planners. Some would work alongside Artists as animators, continuing their natural partnership. Police officers made use of them, as their non-lethal attacks fit law enforcement perfectly. Surprisingly, though, some Toons also found work as grief counselors, their natural affinity for making people smile helping many cope with loss.

Toons have a generally uncomplicated Threshold. It starts out with the Threshold subject's colors becoming brighter and more vibrant, followed by fits of uncontrolled laughter as the mental changes start to occur. Next to occur is the body going limp as the physical changes occur.
STARLIGHT, the Space Pokégirl
Breed Type: Humanoid
Elemental Classification: Shadow
Dietary Information: Unknown
Libido Rating: Low
Named Attacks: Darkness Bomb, Galactic Cold, Shadow Wave, Starlight Blast, Meteor, Dark Matter
Combat Applications: Night attacks, stealth assault, space combat, artillery
Non-Combat Applications: Astrology, space exploration
Tamer Injury Risk: Average
Known Breed Advantages: Cosmic energy manipulation, hovering, enhanced endurance, enhanced strength, enhanced durability, increased cold resistance, shadowkinesis, can survive in a vacuum and allow others to the same
Known Breed Disadvantages: Low agility, low speed, mental disconnection from their surroundings, increased vulnerability to Confusion attacks
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe's genius is unquestionable. His sanity, however, even in his more lucid moments, was constantly in question. But as the old saying goes, sometimes 'genius' and 'crazy' are the same thing. It's the only logical explanation most of today's scientists have to explain the creation of the Starlight.

Starlights look as if someone took a portion of the dark night sky, with stars, planets and such visible in the distance, and shaped it into the form of a beautiful woman. They have all the physical features of a woman, including breasts, a vagina, and such, but look like the sky on a cloudless night. Their facial features, mainly their eyes and mouth, glow with an ethereal light, but are otherwise indiscernible against their starry skin. Said skin is hairless save for on top of their heads, the forelocks glowing like their eyes and the inside of their mouth, and has a feel to it which, while not unpleasant in the slightest, defies conventional description.

Starlights are intelligent, contemplative Pokégirls. Most tend to not speak much, and even then only speak in short, to the point sentences. They are always observing, always watching everything around them, usually with a smile on their faces. They generally will happily interact with their Harem sisters if asked, although they may seem confused as to what's going on at first. Interviewed Starlights have admitted that they feel slightly 'disconnected' from everything around them, as if they existed 'outside' of everything, for lack of a better term. Most feel bothered by this, wanting to be more a part of everything around them, hence their eager willingness to join in something if asked. It is known that a great number of Starlights feel most comfortable staring out into the night sky, observing stars, planets and such. Tamers willing to join them in their stargazing, or even better, who allow their Starlight to take them out into space with them, either in their protective aura or in a Starwalker, will find that their Starlight to be much more affectionate towards them.

Starlights are powerful combatants, with some of the strongest Shadow-element attacks of any Pokégirl. Most prefer to fight by hovering above their opponent and raining down their cosmic energy attacks on them, attacking with a blitzkrieg of techniques meant to overwhelm their opponents. While they are strong Pokégirls and capable of withstanding great amounts of punishment, they are slow moving and not very agile, heavily reliant on the overwhelming force of their attacks. Because of the breed's odd mental quirks and feelings of 'disconnection,' they are also very vulnerable to Confusion inducing attacks. It should be noted that Starlights are among the small handful of breeds capable of surviving in the cold and vacuum of space. They are also unique amongst Pokégirls in that they can also create an aura around themselves, one that goes a hundred feet in every direction, which can allow humans and other Pokégirls to survive and move freely in space as well. Said aura is visible as a white glow, centered in a glowing star in the center of the astral mass that makes up their body.

It is unknown what Starlights feed on, if they need to feed at all. Some have theorized that their feelings of 'disconnection' from the world around them is their bodies absorbing cosmic energy for nourishment, but there are disagreements on this point.

In terms of sex, Starlights are surprisingly shy lovers. They prefer to be alone with their Master when taming, and prefer to have a view of the night sky. They are mostly nocturnal Pokégirls, due to their powers generally more effective at night. As such, they tend to prefer more sensual, romantic lovemaking encounters. They can be convinced to add second partners to their Taming sessions, but it takes time and trust. Starlights also tend to have a voyeuristic streak, their love of observing extending to a love of watching others have sex. Having a Starlight watch two other Pokégirls make out is a good way to get them aroused for a Taming session with their Master. Again, because of the unusual nature of their bodies, physical contact with them has been reported to be unusual, but not unpleasant in the slightest.

Starlights first appeared midway through the Revenge War, with the rest of Sukebe's space-based Pokégirls. Their first known sighting was at an observatory being used as an outpost for human forces. A scientist was studying star patterns through a telescope when the sky suddenly started looking back at him, grinning wickedly. The Starlights, their bodies blending in perfectly with the night sky, opened their eyes and began attacking, overwhelming the human forces completely and killing all but a small handful of people there. Ambushes against the backdrop of the sky were their standard operating procedure throughout the Revenge War, along with attacks on satellites and other outer space assets humans tried to bring to bear. When the Titan War began, Starlights proved to be invaluable due to their sheer firepower, which was capable of devastating even larger Titan Monsters. Once the Wars ended, Starlights were brought in to aid astrologers, their ability to survive and help others survive in space making them invaluable for space exploration as well.

Starlights, a rare breed of Pokégirl in and of themselves, are an even rarer Threshold. The first real sign of a Starlight being a Threshold result is that the subject in question starts staring off into space, especially at night when the stars are out. Followed soon after is their skin darkening to the color of a night sky. Nausea and disorientation have been reported as the physical changes take place next.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

SOUNDTRACK OF EPSILON

Songs that readers can associate with various characters and events of Pokégirls Epsilon.

/\/\/\/\/\/\/\/\/\

Song: The Lord God (Theme of God Rugal, Capcom versus SNK 2)
Associated with: Versus Legendary Prime Pokégirls
http://www.youtube.com/watch?v=zA6VZzzRMNc

Song: Lux Aeterna (by Clint Mansell)
Associated with: Ragnarok Pokégirls (Transformation to Battle Mode and attacking)
http://www.youtube.com/watch?v=hKLpJtvzlEI

Song: Lost Song (Scottish Music Bagpipes)
Associated with: Thrilling Fight (Worthy Opponent)
http://www.youtube.com/watch?v=vHj0etrp4hY

Song: Pandora Theme – Juri/M.Bison (Street Fighter x Tekken)
Associated with: Versus Mao Shin Mao
https://www.youtube.com/watch?v=5PvyVGyz2r4

Song: Rex Tremendae & Megalith – Agnus Dei (Ace Combat 4: Shattered Skies)
Associated with: Versus Titans (Frigida, Storm Gail, Mountaintide, Infernus, Gaia, Monolitite)
http://www.youtube.com/watch?v=vyEGYMeGEqs

Song: Joker theme (The Dark Knight soundtrack)
Associated with: Versus Donovan Brode
http://www.youtube.com/watch?v=1zyhQjJ5UgY

Song: Theme of Giygas (Earthbound)
Associated with: Versus Typhonna
http://www.youtube.com/watch?v=-zYHRNVN3vs

Song: Save the Universe (Igniz theme, King of Fighters 2002 Unlimited Match)
Associated with: Sukebe versus Typhonna, Final Battle
http://www.youtube.com/watch?v=OqXILU8hMpo

Song: Wreck (Theme of Mick Foley, WWE)
Associated with: Theme of Tech Hunters
http://www.youtube.com/watch?v=AqPpqALiMMQ

Song: Oh Death (Jen Titus)
Associated with: Strong Enemy is Victorious
http://www.youtube.com/watch?v=SXpnI52cLEc

Song: Somebody's Gonna Get Their Ass Kicked (Theme of Mark Henry, WWE)
Associated with: Battle with Minion Enemies
http://www.youtube.com/watch?v=BfQ3jDTaQ4g

Song: No Chance in Deepest Hell (Theme of Corporate Ministry, WWE)
Associated with: Versus Purification Society Officers
http://www.youtube.com/watch?v=akRoV-Q6eQU

Song: Bright (Story Mode Theme, BlazBlue: Calamity Trigger)
Associated with: Victory Theme
http://www.youtube.com/watch?v=cQGRjO9fveE

Song: Nightmare Night – Instrumental
Associated with: Versus Titan Monsters
http://www.youtube.com/watch?v=M6Xu3IqaETQ

Song: Trembling City of Aris – Title Version (Namco x Capcom)
Associated with: Climactic Battle
http://www.youtube.com/watch?v=VtV1WgM1l9Q

Song: March of the Tanith (Warhammer 40,000)
Associated with: Versus Mephaesta
http://www.youtube.com/watch?v=JCGB81DBzOc

Song: Go Home and Be a Family Man (Guile theme Remix, OC Remix)
Associated with: Versus Eric Marcus
http://www.youtube.com/watch?v=vwVNBEymqoo
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new girls for you.

JIANG-SHI, the Hopping Ghost Pokégirl
Breed Type: Near Human
Elemental Classification: Spirit
Dietary Information: Heavy grain, Magic
Libido Rating: Average
Named Attacks: Weapon Toss, Aura Blades, Death Pendulum, Magical Bomb, Reflection Gong
Combat Applications: Infantry, anti-magic
Non-Combat Applications: Hazardous magic disposal, basic clerical work
Tamer Injury Risk: Average
Known Breed Advantages: Can manifest many different weapons, enhanced stamina, enhanced strength (berserker mode), enhanced agility, enhanced dexterity, can consume and cancel out magical energies, can briefly walk on air
Known Breed Disadvantages: Will go berserk without talisman attached to them
Evolved From: None
Evolves To: None
Spoiler: show
If nothing else kind can be said about Sukebe, it can be said that he knew his mythology. He knew how to design girls according to mythology. And he knew how to exploit local mythologies.

Jiang-Shi are humanoid Pokégirls with pale, bluish skin, one of the few 'flesh-based' spirit types. Their eyes are pale and milky in appearance, and have rough, coarse hair on their heads. They tend to have Asian-esque facial features no matter the region they are in, and are usually very muscular, especially in the legs. This is due to their mental compulsion to move with an odd, hopping gait outside of battle, which they can do with surprising speed. Their arms are lined with runic markings in the shape of weapons, which vary from Jiang-Shi to Jiang-Shi. Jiang-Shi tend to be very patient, quiet Pokégirls, contemplative of the world around them. They tend to get along fairly well with other Pokégirls, making them easy to maintain in the harem. Because of their great vulnerability, however, it is unwise to put them in a leadership position in the harem. Which is a shame, as they would be fine leaders otherwise.

Jiang-Shi are excellent melee fighters. They have the ability to manifest a variety of weapons from the runes on their arms. The arsenal varies from Jiang-Shi to Jiang-Shi, with the only common thing between them being the ability to manifest large, heavy-clawed gauntlets, long, hooked chains, and a large gong and gong hammer, which they can use to generate a soundwave that can reflect most projectile attacks. Most Jiang-Shi tend to prefer wide sleeved shirts so as to conceal what weapons they are using at the time. They can use these weapons freely, switching between them at will, or even throwing them and summoning another one, the original vanishing upon impact. They can also, by shoving a bladed weapon into the ground, summon massive blades from out of the ground, either for attacks or for shielding.

Also worth noting, however, is the fact that Jiang-Shi are the perfect anti-magic Pokégirls. Their weapons can cut through magical energy, and they can also directly consume magical energy as well. For example, a Jiang-Shi could literally inhale a magical forcefield, or suck magical buffs out of a Pokégirl (usually by kissing them, or bringing them to orgasm so that they literally cum out the power-ups). Jiang-Shi that consume magical energy will not have to eat as often. It should be noted that if a Jiang-Shi consumes enough magical energy at once (enough to make their belly bulge to the size of a beach ball), they will be able to convert that energy into a powerful magical bomb that they can toss at opponents.

The most important thing to note about Jiang-Shi is the fact that they NEED to have a sealing talisman attached to their foreheads. Without it, Jiang-Shi will fall into a berserker state that is very difficult to control. It gives them increased strength and further increases their speed, but they will become savage, vicious combatants. The sealing talisman is important. The proper symbols must be drawn on it so that the Jiang-Shi will not lose control of themselves. Tutorials are available for free, and special talisman paper that is enchanted to be nearly indestructible, completely waterproof, and will attach itself to the Jiang-Shi's forehead without need of an adhesive are very cheap and readily available. Removing the talisman without good cause will result in heavy fines, and possibly loss of taming license depending on how much damage the Jiang-Shi caused.

The talisman factors into the taming needs of a Jiang-Shi. They are very protective of it, and will usually shy away if it is touched. This can limit what some Jiang-Shi are willing to do with her mouth (up to and including kissing), however there are ways to safely bind the talisman back. Jiang-Shi do become greatly passionate lovers if the talisman is removed when they are aroused, however doing so without the Jiang-Shi's consent will ruin any trust they may have had in the Tamer and make it more likely that they will run away. This is also considered severe abuse and will cost the Tamer their license, if not result in jail time. It is a sign that the Jiang-Shi trusts the Tamer completely if they, before a Taming session, remove their talisman themselves. ALWAYS let the Jiang-Shi remove the talisman themselves when initiating a Taming session.

Jiang-Shi were first released in China during the Revenge War, wearing garb traditionally associated with the mythological version of the creature. Their speed and agility made them difficult to kill, the fact that they appeared in graveyards also helping create panic. Sukebe's flair for the dramatic worked especially well here, as China by that time as a culture had dismissed and abandoned all pretense of myths. The sight of creatures of legend coming after them threw Chinese forces into disarray. Their anti-magic abilities were discovered by sheer accident when they started fighting against magical Ultramaidens that were turned to humanity's defense.

When the Titan War started, Jiang-Shi proved effective against breeds of Titan Monster that used magic. As many of them were larger breeds, however, they were usually paired with stronger combat breeds of Ultramaiden to supplement their abilities. Afterwards, like many combat-specific breeds, they suffered a little to find a useful niche outside of combat. Most ended up as clerks, but as magical experimentation continued, they found use as magical safety managers, and in some cases as disposal units.

Thresholding into a Jiang-Shi can be a dangerous prospect. As is the case with all Spirit-type Thresholds, the process can be extremely unsettling as the body settles into a more astral state of being, although because the Jiang-Shi is a flesh-type Spirit Pokégirl, the effect is lessened. The moment Threshold is completed, the Jiang-Shi will go into their berserker state unless they have a talisman placed on their forehead before the Threshold is complete. It should be noted that children who are born Jiang-Shi will be in their berserker state from the moment they are outside the womb. A talisman MUST be placed on the child's forehead shortly after it is born to limit the trauma the berserker state can cause their infant bodies. And yes, this does mean that children who are born Jiang-Shi will be wearing talismans their whole life.
BLOODY MAIDEN, the Sanguine Pokégirl
Breed Type: Amorphous
Elemental Classification: Metal
Dietary Information: Blood
Libido Rating: Average
Named Attacks: Maiden Clamp, Bloody Lash, Bloody Axe, Bloody Knives, Bloody Sword, Bloody Arrows, Bloody Spears, Maiden Crush, Maiden Spikes, Maiden Capture
Combat Applications: Field interrogation, emergency blood transfusion, blood purification
Non-Combat Applications: Blood bank managers, blood transfusion, blood doctors
Tamer Injury Risk: High
Known Breed Advantages: Can generate endless amounts of any blood type they have consumed in the past, amorphous body, can manipulate blood of victims they are attached to, enhanced durability (iron maiden), enhanced strength (iron maiden), iron maiden grants more powerful attacks than most amorphous types, can be used to feed blood-drinking breeds, including others of their own kind, can purge toxins from a subject's blood
Known Breed Disadvantages: Gains no nutrition from blood that they generate themselves, vulnerability to sonics, iron maiden must remain within ten feet of Bloody Maiden for them to maintain the consistency of their body, limited front line use, blood purification leaves Bloody Maiden temporarily sick afterwards
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was already a master of science when he started making his Pokégirls. Some of his designs, however, showed that he was also a master of theatrics. Many of his Pokégirls were designed for specific purposes, but could easily fit into whatever theatrical role that Sukebe wanted for them. Bloody Maidens were a perfect example of that.

Bloody Maidens, like most amorphous-type Pokégirls, are a female shaped mass of substance that is a single color, in this case usually some shade of red. Their bodies are composed of a thick, blood-like gel that is slightly sticky to the touch, but not unpleasantly so. Said gel also does not stain clothing, and washes out easily from all fabrics. Bloody Maidens, like all amorphous-types, can alter their body's shape to suit their Tamer's desires accordingly. What differs them from other amorphous-type Pokégirls is the fact that the tameable blood gel mass is just half of what makes up their body. The other have is a massive, heavy iron maiden with crossed arms, the design varying from Bloody Maiden to Bloody Maiden, the only commonality being 'veins' lining the iron maiden and connected to the center mass. The iron core of the Bloody Maiden is connected to it, and must remain within ten feet of the iron maiden or their body will loose its consistency.

Bloody Maidens tend to be very attentive, observant Pokégirls. They are always watching everything, keeping an eye on things to see if someone they care about needs something, or watching to see if something interesting happens. Or both at once. They tend to be very sensitive to blood issues, and are very health conscious. This can make them seem pushy at times, but Bloody Maidens that are like this truly mean well, wanting the best health for their Master and Harem sisters.

Because of the limitations of their iron maiden, they aren't the best at front line fighting. However in ranged combat, or in one-on-one, a Bloody Maiden is as dangerous an opponent to face as their name would suggest. They are capable of creating steel-hard blades of their blood gel to use as melee weapons or as thrown weapons, their amorphous agility making them difficult to fight. They can also use their iron maiden to fight, clamping opponents with it, using it as a bludgeon, shooting regenerating spikes out of it, or capturing opponents inside of it. They can even load themselves into the 'veins' of the iron maiden, pressing their core into the center mass of it and sealing it shut for safety, using the arms of the iron maiden to fight with. The iron maiden by itself is capable of hovering, the Bloody Maiden having light telekinetic control over it.

Their most potent ability, however, is their ability to control blood. A single cut is all they need to be able to link their blood gel bodies to a victim, giving them the ability to manipulate the blood in their body to their will. This is a potentially deadly ability and one of the primary reasons people fear facing one.

This is not to say that the Bloody Maiden is a purely offense-oriented Pokégirl. Bloody Maidens are quite useful in helping open wounds to heal, capable of staunching blood flows and making sure they don't get too out of control. Bloody Maidens can also generate endless amounts of any blood they have sampled at any point in their lives, which means they can give blood transfusions to people with severe injuries. They can also use this ability to feed other blood-drinking Pokégirls, however they gain no nutrition from blood that they themselves generate. In addition, Bloody Maidens can tell if a subject's blood had been poisoned, or is diseased just from the taste and smell, and can purify poisoned blood. This is a potent ability, however after a single blood purification, the Bloody Maiden will be sick and unable to fight for at least a day. They can perform further purifications, but this will increase the duration of time a Bloody Maiden needs to recover from this. Also, blood that is diseased rather than poisoned will make the Bloody Maiden nauseous, causing them to become poisoned themselves. (Standard antidotes will work to cure them.)

Bloody Maidens can be disturbing Pokégirls, but they have sexual needs just like any other. Like all amorphous-types, they generally are fairly easy to tame, capable of altering the consistency of their bodies to accommodate whatever the Tamer wishes to do to them sexually. And like other amorphous-types, they are shy about letting anyone touch their core. If they trust their Tamer fully, they will let their Tamer touch their iron core. A good way to earn the trust of the Bloody Maiden is to tame them inside the iron maiden. The Bloody Maiden will retract the spikes inside the iron maiden, so there will be no danger of accidental piercing, the Bloody Maiden appreciating that their Tamer is willing to take risks for them. Something to note that Bloody Maidens are aroused by the sight of blood, so a good way to keep your Bloody Maiden passionate is to let them feed on you, just the slightest bit, during a taming session. (It should be noted that Bloody Maidens will never damage a certain area of the male anatomy that requires blood flow to harden. They prefer 'other ways' of 'controlling that particular blood flow.')

Bloody Maidens never saw front line work, but they frequently saw use inside fortresses as 'trap' enemies. Demon Walls would seal the doors Tamers were going through, Bloody Maidens oozing through walls that their iron maidens were hidden behind, creating a dramatic effect that would demoralize human troops and send them into a panic, making them vulnerable to their assaults. They would also be employed as interrogators, using their blood manipulation to torture captured victims and force their bodies to do as commanded. During the Titan War, Bloody Maidens generally were less effective, as larger breeds of Titan Monster were able to resist having their blood manipulated. This forced them into more of a support role. After the Wars, Bloody Maidens predictably found roles as blood bank managers and jobs in hospitals. One of the most famous hematologists in history was a Thresholded Bloody Maiden named Doctor Mary C. Rimson.

Bloody Maidens are an unusual Threhsold in that unlike most amorphous types, they don't start turning squishier. The iron maiden is what forms first, the iron core of the subject embedded within the chest. The Threhold is complete once the iron maiden fully forms, allowing the Bloody Maiden to extract herself from the iron maiden's 'veins' and interact more with the world around them.

One last, important note: Don't make jokes about a woman's period around them, or call them Period Pokégirls. Bloody Maidens that actually find this funny are few and far between, and mentioning them is a good way to earn a smack upside the head. Sometimes with the iron maiden.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
Drazzimyr
Emperor
Emperor
Posts: 2956
Joined: Wed Jan 11, 2012 3:19 am
Personal Title: The inactive
Location: Wandering

Re: Pokegirls Epsilon

Post by Drazzimyr »

Fanfic Fetishist wrote:BLOODY MAIDEN, the Sanguine Pokégirl
Breed Type: Amorphous
Elemental Classification: Metal
Dietary Information: Blood
Libido Rating: Average
Named Attacks: Maiden Clamp, Bloody Lash, Bloody Axe, Bloody Knives, Bloody Sword, Bloody Arrows, Bloody Spears, Maiden Crush, Maiden Spikes, Maiden Capture
Combat Applications: Field interrogation, emergency blood transfusion, blood purification
Non-Combat Applications: Blood bank managers, blood transfusion, blood doctors
Tamer Injury Risk: High
Known Breed Advantages: Can generate endless amounts of any blood type they have consumed in the past, amorphous body, can manipulate blood of victims they are attached to, enhanced durability (iron maiden), enhanced strength (iron maiden), iron maiden grants more powerful attacks than most amorphous types, can be used to feed blood-drinking breeds, including others of their own kind, can purge toxins from a subject's blood
Known Breed Disadvantages: Gains no nutrition from blood that they generate themselves, vulnerability to sonics, iron maiden must remain within ten feet of Bloody Maiden for them to maintain the consistency of their body, limited front line use, blood purification leaves Bloody Maiden temporarily sick afterwards
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was already a master of science when he started making his Pokégirls. Some of his designs, however, showed that he was also a master of theatrics. Many of his Pokégirls were designed for specific purposes, but could easily fit into whatever theatrical role that Sukebe wanted for them. Bloody Maidens were a perfect example of that.

Bloody Maidens, like most amorphous-type Pokégirls, are a female shaped mass of substance that is a single color, in this case usually some shade of red. Their bodies are composed of a thick, blood-like gel that is slightly sticky to the touch, but not unpleasantly so. Said gel also does not stain clothing, and washes out easily from all fabrics. Bloody Maidens, like all amorphous-types, can alter their body's shape to suit their Tamer's desires accordingly. What differs them from other amorphous-type Pokégirls is the fact that the tameable blood gel mass is just half of what makes up their body. The other have is a massive, heavy iron maiden with crossed arms, the design varying from Bloody Maiden to Bloody Maiden, the only commonality being 'veins' lining the iron maiden and connected to the center mass. The iron core of the Bloody Maiden is connected to it, and must remain within ten feet of the iron maiden or their body will loose its consistency.

Bloody Maidens tend to be very attentive, observant Pokégirls. They are always watching everything, keeping an eye on things to see if someone they care about needs something, or watching to see if something interesting happens. Or both at once. They tend to be very sensitive to blood issues, and are very health conscious. This can make them seem pushy at times, but Bloody Maidens that are like this truly mean well, wanting the best health for their Master and Harem sisters.

Because of the limitations of their iron maiden, they aren't the best at front line fighting. However in ranged combat, or in one-on-one, a Bloody Maiden is as dangerous an opponent to face as their name would suggest. They are capable of creating steel-hard blades of their blood gel to use as melee weapons or as thrown weapons, their amorphous agility making them difficult to fight. They can also use their iron maiden to fight, clamping opponents with it, using it as a bludgeon, shooting regenerating spikes out of it, or capturing opponents inside of it. They can even load themselves into the 'veins' of the iron maiden, pressing their core into the center mass of it and sealing it shut for safety, using the arms of the iron maiden to fight with. The iron maiden by itself is capable of hovering, the Bloody Maiden having light telekinetic control over it.

Their most potent ability, however, is their ability to control blood. A single cut is all they need to be able to link their blood gel bodies to a victim, giving them the ability to manipulate the blood in their body to their will. This is a potentially deadly ability and one of the primary reasons people fear facing one.

This is not to say that the Bloody Maiden is a purely offense-oriented Pokégirl. Bloody Maidens are quite useful in helping open wounds to heal, capable of staunching blood flows and making sure they don't get too out of control. Bloody Maidens can also generate endless amounts of any blood they have sampled at any point in their lives, which means they can give blood transfusions to people with severe injuries. They can also use this ability to feed other blood-drinking Pokégirls, however they gain no nutrition from blood that they themselves generate. In addition, Bloody Maidens can tell if a subject's blood had been poisoned, or is diseased just from the taste and smell, and can purify poisoned blood. This is a potent ability, however after a single blood purification, the Bloody Maiden will be sick and unable to fight for at least a day. They can perform further purifications, but this will increase the duration of time a Bloody Maiden needs to recover from this. Also, blood that is diseased rather than poisoned will make the Bloody Maiden nauseous, causing them to become poisoned themselves. (Standard antidotes will work to cure them.)

Bloody Maidens can be disturbing Pokégirls, but they have sexual needs just like any other. Like all amorphous-types, they generally are fairly easy to tame, capable of altering the consistency of their bodies to accommodate whatever the Tamer wishes to do to them sexually. And like other amorphous-types, they are shy about letting anyone touch their core. If they trust their Tamer fully, they will let their Tamer touch their iron core. A good way to earn the trust of the Bloody Maiden is to tame them inside the iron maiden. The Bloody Maiden will retract the spikes inside the iron maiden, so there will be no danger of accidental piercing, the Bloody Maiden appreciating that their Tamer is willing to take risks for them. Something to note that Bloody Maidens are aroused by the sight of blood, so a good way to keep your Bloody Maiden passionate is to let them feed on you, just the slightest bit, during a taming session. (It should be noted that Bloody Maidens will never damage a certain area of the male anatomy that requires blood flow to harden. They prefer 'other ways' of 'controlling that particular blood flow.')

Bloody Maidens never saw front line work, but they frequently saw use inside fortresses as 'trap' enemies. Demon Walls would seal the doors Tamers were going through, Bloody Maidens oozing through walls that their iron maidens were hidden behind, creating a dramatic effect that would demoralize human troops and send them into a panic, making them vulnerable to their assaults. They would also be employed as interrogators, using their blood manipulation to torture captured victims and force their bodies to do as commanded. During the Titan War, Bloody Maidens generally were less effective, as larger breeds of Titan Monster were able to resist having their blood manipulated. This forced them into more of a support role. After the Wars, Bloody Maidens predictably found roles as blood bank managers and jobs in hospitals. One of the most famous hematologists in history was a Thresholded Bloody Maiden named Doctor Mary C. Rimson.

Bloody Maidens are an unusual Threhsold in that unlike most amorphous types, they don't start turning squishier. The iron maiden is what forms first, the iron core of the subject embedded within the chest. The Threhold is complete once the iron maiden fully forms, allowing the Bloody Maiden to extract herself from the iron maiden's 'veins' and interact more with the world around them.

One last, important note: Don't make jokes about a woman's period around them, or call them Period Pokégirls. Bloody Maidens that actually find this funny are few and far between, and mentioning them is a good way to earn a smack upside the head. Sometimes with the iron maiden.
I like this girl.
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

More worldbuildings stuff.

New Items:

Item: Collars
Type: Gift – Tracking Device
Details: A band of sorts, usually a neck band, containing a tracking device and a DNA-sealed lock. The tracking device is uplinked to the Tamer's Databook, allowing them to keep track of where the Ultramaiden wearing the collar has gone. DNA-sealed lock requires a blood sample. After that, it will recognize only the Tamer as one who can unlock it. Collars adjust to fit comfortably at any size, no matter how big, and can grow with your Ultramaiden should they have the ability to change their size/shape. Collars come in a variety of designs, and are generally seen as a gift of extreme affection, a sign that you truly want to keep your Ultramaiden around.

Crystal: Mana Gem
Color: Constantly shifting
Central Image: A wand with three swirls of magic.
Element: Magic sub-type
Cosmetic Effect: Fingertips constantly trail illusionary sparkles, body leaves afterimages with movement. Hair flows as if made of energy. Also provides light resistance to magical attacks.

Item: Kusanagi no Tsurugi
Type: Weapon - Sacred
Current Owner(s): Orochi Prime
Details: A daikatana with a dark black handle, wind swirling around it constantly. One of the Rising Sun League's legendary Three Sacred Treasures. On the katana's grip are jewels marked with the kanji for Justice, Loyalty and Honor on one side, Piety, Kindness, and Honesty on the other, the sheath made of unbreakable obsidian and also bearing those kanji. The sword itself is capable of generating and controlling powerful winds and is considered to be every bit of a match for Excalibur. Orochi revealed that the sword was in her possession when Mao Shin Mao traveled to Hokkaido to try and recruit the Ragnarok. Orochi met her halfway, and dueled her to a draw, Excalibur's holy magic clashing with Kusanagi's winds to the point where Hokkaido went to battle mode just to stop the two from destroying the area around her home.

Item: Yata no Kagami
Type: Artifact - Sacred
Current Owner(s): Amaterasu Prime
Details: A shining silver mirror with a jade backing, one that radiates a small, harmless aura of flames at all times and levitates on its own. One of the Rising Sun League's legendary Three Sacred Treasures. On the back of the mirror are the kanji for Sun, Joy, Hope, and Life. The mirror is unbreakable, capable of reflecting and/or deflecting any attack directed at it. The mirror also has the ability to generate a clone of the person it is reflecting, growing to giant size to reflect the entire person's body. The clone will have the exact opposite personality of the one it is reflecting, and seek to slay the one it is copying. The clone, once destroyed, will shatter into mirror shards that disappear quickly. If the clone slays the opponent, it will willingly return to the mirror and cease to exist, no matter how evil the clone may be. The Yata was first revealed to be in Amaterasu's possession when she launched an attack on a Purification Society compound in Westboro, retaliation for the brutal rape and murder of one of her daughters.

Item: Yasakani no Magatama
Type: Artifact - Sacred
Current Owner(s): Unknown. Has been seen used by both Amaterasu Prime and Orochi Prime.
Details: A single, curved jewel of purple stone, the kanji for Peace on one side, Moon on the other. The jewel is shaped like one half of a yin/yang symbol. One of the Rising Sun League's legendary Three Sacred Treasures. The jewel is small, capable of fitting in the palm of a hand. It can generate dozens of copies of itself, which can be used as projectiles or as a whip, a line of dark energy connecting the stones. The stones can also form a barrier around an area which cancels out any and all special abilities, forcing the fighters to use their own skill to combat them.

Item: Mjolnir
Type: Weapon - Sacred
Current Owner(s): Unknown, possibly Eric Marcus
Details: A large, metal warhammer with a large head and a shorter than normal handle, making it capable of being wielded in one hand. Hammer is capable of generating massive amounts of wind and electricity, and allows the wielder to have complete mastery over all local weather patterns in a very wide radius. Hammer increases the user's strength and is also enchanted to always return to the current wielder's hand no matter what when thrown. Believed to be the hammer of the Asgardian god, Thor. Has been seen wielded by many Pokégirls, usually electric or wind types, since it first appeared in the Asgard League shortly after Excalibur was found by Mao Shin Mao. Mjolnir has been lost ever since Eric Marcus was seen using it in battle against Mao Shin Mao, the Commander, and Donovan Brode, although some believe he still has it.

Item: Brahmastra
Type: Weapon – Sacred
Current Owner(s): The Commander
Details: A long, flintlock rifle carved out of an unknown type of metal. Believed to have once had the shape of a massive bow, the weapon was once believed to have been capable of utterly annihilating an enemy in a single shot, only once in a user's lifetime. The Commander, finding the weapon via unknown means, modified it and remodeled it into a rifle, his/her tampering altering the weapon's abilities. The rifle is capable of firing shots that can track after opponents, a single shot capable of hitting a target over and over again. The shots are capable of piercing through any armor, magical or otherwise. It is a solid, durable weapon and has a bayonet on the end, making it capable of being used as a melee weapon if need be.

Item: Oddshroom
Type: Consumable – Unusual Effects
Current Owner(s): Not applicable. Grows randomly throughout the world
Details: Consuming this mushroom in its entirety induces the Insider curse template in any Pokégirl. Tastes utterly vile to humans, and has no effect, but is considered to be extremely delicious to Pokégirls. The frustrating thing about this mushroom is that it looks and smells exactly like a regular Shiitake mushroom, the only real sign that it may be an Oddshroom is that any Pokégirl who smells it gains a compulsion to eat it right then and there. Note that the smell extends in a very wide area, attracting any Pokégirl to it. Scientists believe that the Oddshroom is semi-sentient and magical, and wants to be eaten. Once consumed, the Pokégirl in question undergoes a brief period of nausea and dizziness as their inner bodies are changed into those of an Insider.

New Important Persons

Name: Santa Claus (aka Saint Nicholas, aka Kris Kringle, aka Father Christmas)
Nationality: Stärke League originally
League Allegiance: All
Military Rank: Not applicable
License Level: Not applicable
Employment Status: Global gift delivery specialist
Residence: North Pole
Blood Gifts: Unknown
Primary Harem: A Krampus named Nicolette Claus (alpha), an undisclosed amount of Elves, Light Elves, and Dark Elves, several Goblins, nine Reindeer, and at least three Junkia
Physical Description: It's SANTA. A big fat guy with a white beard and mustache wearing a red outfit with white trim. Also apparently very muscular despite his rotund gut.
Background: The discovery that Santa Claus was real was an absurdly delightful surprise. The discovery that Santa could KICK ASS was an even better one.
Around 120AS, a group of criminals were seen fleeing from the North Pole, seemingly terrified of something. They were covered in blood, and carrying a large sack with them, berating one another for how badly the scheme went wrong. They made it to New York City, trying to find refuge within the Ragnarok, who was denying them entry until a large magical force landed on them, knocking them all the way to Central Park. Said magical force revealed itself to be a VERY pissed off Santa Claus, who promptly tracked them down and beat the living tar out of them with both incredible fighting ability and powerful magic, reclaiming his magical toy sack from the thieves.
Santa revealed that the thieves had found his shop purely by accident and attacked, stealing his toy sack but killing his wife, all of his elves, all of his reindeer, and all their Pokégirls with a poorly designed bomb. Surly and inconsolable, he prepared to go back to the North Pole, when a Tamerless Krampus offered to come back with him, along with several Elf Pokégirls from a nearby colony. Later, other Pokégirls made their way up to his toy factory, including nine Reindeer, some Goblins, and three Junkia. It's unknown whether or not others have gone up there since then, but every time Santa Claus is seen now, he has a new vitality in his face and is constantly smiling. The Reindeer have been seen pulling his sleigh for him since then. It's unknown if it's the same Reindeer every time, made immortal by the magic Santa has, or their descendants, as the handfuls of attempts to find Santa's workshop have been unsuccessful. With renewed global belief in Santa Claus restored, it's known that Santa has resumed making his toy deliveries each year. He's been sighted over the years talking with various toy and video game companies, presumably learning the designs of these games or making deals to acquire them for his yearly Christmas delivery runs.
The Legendary Primes seem especially fond of Santa Claus, speaking highly of the old man. They're always seen blushing when speaking of him, leading some of a more perverse mind to think that they may be letting him Tame them, but they never confirm anything. Questioning them about how he's able to make a world's worth of toy deliveries in one night has led to evasive answers or outright changing the subject.
While the revelation that Santa Claus is real is a pleasant one, both his presence and Baba Yaga's, as well as the discovery of the Crown of Thorns, Excalibur, Brahmastra, and Mjolnir, have gotten League officials globally wondering how many of the old legends are actually true. With the resurgence of magic to prominence in the world, scientists and mages have begun research to see what is real and what is not, with the hopes that something can be discovered to help protect the world against some of the more dangerous legends out there...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Name: The Commander
Nationality: Unknown
League Allegiance: None
Military Rank: Commander in Chief (equivalent)
License Level: Not applicable
Employment Status: Leader of all Purification Society forces
Residence: Unknown
Blood Gifts: Unknown
Primary Harem: Not applicable
Physical Description: The true identity and physical appearance of the Commander is totally unknown. Even the gender of the Commander is a mystery. When appearing publicly, the Commander is always seen wearing a helmet that covers his face and has glowing LEDs for eyes, along with a blood-red uniform that makes his or her body seem androgynous. He or she is a slim figure, but an athletic one.
Background: Very little is known about the Commander's personal history, up to and including his or her real gender. His or her real voice has never been heard, every word spoken by the Commander done so through a voice changer in his or her helmet, his or her eyes hidden behind glowing LEDs that show his expressions. For years he or she ruled the Purification Society from the shadows, appearing in the public view for the first time after the Sydney Massacre. Theories about the Commander abound, some claiming him or her to be actually a robot, or a Pokégirl that hates what she's become secretly leading the group, or that the Commander doesn't exist and the various Society cells simply dress up their leader in one to create an authority figure for their group.
This last theory was shot down when the Commander, Mao Shin Mao, and Eric Marcus were forced to work together to stop all three of their organizations from being slaughtered en masse by Donovan Brode, each one using a powerful mystical artifact, the Commander revealing for the first time that he or she had modified the legendary Brahmastra bow into a flintlock rifle with different abilities. The Indra League in particular seeks the Commander's destruction because of this violation of one of their nation's treasures.
The only thing that can truly be confirmed about the Commander is that he or she despises Pokégirls with a passion. And that he or she will do whatever it takes to completely purge Pokégirl genetics from the human race. No matter what atrocities have to be done to do it.


New Curse Template

Curse Name: Insider

Primary Characteristics: The Pokégirl in question remains unchanged physically on the outside, however their insides shift, becoming a traverseable terrain, with distinctive control areas which allow anyone inside to stimulate and in some cases manipulate the area of the body that control point commands. The environment of an Insider's body varies from breed to breed. Also, Insiders gain the ability to miniaturize and suck up other people and objects, placing them inside her body's terrain, as well as release them out again, re-enlarging them. Food stations, water stations, and plenty of air are available inside an Insider's body due to the changes made by the Oddshroom, so anyone inside an Insider can stay there indefinitely. Note that anyone inside an Insider will be put into a Pokéball with the Insider should the Pokégirl in question be 'balled.

Known Causes: Eating an Oddshroom. Note that Oddshrooms grow randomly at any area in the world. See entry in Items file for further details.

Coping: While there are hazards in an Insider's body, there's really nothing to worry about health-wise unless those inside the Insider decide to abuse what's there for their own purposes. And considering that an Insider can disgorge troublesome residents from their body at will, there's very little danger. Despite the changes to their internals, the Pokégirl remains in good health otherwise, their bodily functions remaining the same as normal unless tweaked by a control point. Note to Tamers: It's best not to mess with a bodily function unless you have the permission of the Insider in question.

Psychological Ramifications: As this is one of the more benevolent Curse Templates, one that a Pokégirl has a great deal of control over, there's little worry about trauma unless someone inside them dies in one of their body terrain's hazardous areas. Studies of Insiders have shown that most grow to love having someone inside of them, especially their Tamers and Harem sisters.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

YAMI BAKE SAMURAI, the Sealing Sword Pokégirl
Breed Type: Near Human
Elemental Classification: Spirit
Dietary Information: Life force, energy generated by combat
Libido Rating: Average
Named Attacks: Sealing Swordwave, Sealing Shockwave, Sealing Iai Cut, Sealing Thrust, Detonate Seal
Combat Applications: Hand-to-hand combat, blitzkrieg assaults, ability nullification
Non-Combat Applications: Bodyguards, ground trap/landmine detection
Tamer Injury Risk: Average
Known Breed Advantages: Can manifest armor and weapon, hovering, enhanced dexterity, enhanced strength, phasing, teleportation, immune to tripping attacks, can temporarily negate the abilities of other Pokégirls
Known Breed Disadvantages: ranged options limited at best, decreased agility when fully armored, can only null one power at a time, has to invoke sealing ability directly
Evolved From: None
Evolves To: Yami Bake Shogun (normal)
Spoiler: show
Sukebe's flair for the dramatic is undeniable, as well as his flair for combining beauty and lethality. What most people forget sometimes is that he is greatly capable of defying any and all expectations.

To look at the Yami Bake Samurai and their abilities, one would think that they would be a Physical-type. This would be an incorrect assumption, although their fighting style is similar to one. Yami Bake Samurai are human-shaped ghosts with ectoplasmic, astral bodies that can be interacted with like regular flesh and blood bodies. Where their feet would be, however, are ghostly flames that do not touch the ground, Yami Bake Samurai constantly in a hovering state when standing. Their skin is a dark, ghostly shade of a random color, their hair a complimentary color. Their eyes usually glow the color of the iris, especially when attacking. Yami Bake Samurai tend to be very quiet, contemplative girls, most tending to stick to a corner and observe everything, giving themselves a full-field viewpoint. Most tend to get uncomfortable if they cannot see the whole room/area. Yami Bake Samurai, like their regular Samurai counterparts, have a tendency to want to be a 'yojimbo (bodyguard)' to their Tamer, vowing to protect them. The breed has an instinctive knowledge of Bushido and all its tenants, although what form it takes varies from Pokégirl to Pokégirl. They make decent Lieutenants, although a better role for them would be a Sergeant.

Yami Bake Samurai are unusual amongst Spirit element Pokégirls in that they fight closer to the style of a Physical-type Pokégirl. They can manifest a suit of armor (the style varies from individual to individual) and a single melee weapon (most have been known to choose a katana, but again, it varies from individual to individual). They cannot manifest ranged weapons. Indeed, their style is very melee-centric, which is unusual for Spirit-types. Their long-range options are limited to a shockwave and a swordwave-type attack, which, while powerful, require more 'invocation' time than other attacks of their ilk due to the nature of their powers. This isn't to say they're a basic warrior-type, though. They have several unique abilities that set them apart from physical types. The first is their feet, or rather lack thereof. From the ankles down there is nothing, only a ghostly flame. This allows them to stand on any surface without slipping up, even walls and ceilings, which they can walk on as if it were the floor without the concerns of gravity. Their lack of feet and ankles means that tripping attacks will not affect them at all, either. They merely feel a slight tingling sensation when something meant to trip them passes underneath them.

Most potent of their abilities, however, is their 'sealing' ability. With a single contact of a charged surface, a Yami Bake Samurai can temporarily negate a single ability of an opponent. It can be any ability. For example, they can temporarily negate a Water-type's ability to project water, or temporarily negate their ability to breath underwater. They can temporarily negate a vehicle-type's ability to transform, leaving them stuck in either their vehicular or robotic state. They can only negate one ability at a time, however, and they have to directly invoke the ability in their weapons or fists. They also, during the invocation, have to specify exactly what they want to seal. This makes them take longer to set up than normal attacks. To make up for the setup time, though, there is an extra ability related to the seals. Once a seal has been placed, it appears physically on the Pokégirl's body. The Yami Bake Samurai can detonate the seal for high amounts of damage. The seal in question is negated, but the explosion leaves most Pokégirls dazed long enough for the Yami Bake Samurai to set up a new sealing attack.

Yami Bake Samurai tend to be similar to most Physical-types in terms of what they enjoy for Taming. In short, for sex to be satisfying to most Yami Bake Samurai, it has to feel like they were in battle. Most Yami Bake Samurai tend to prefer rough sex, being fiercely groped and pounded hard by their Tamer. Yami Bake Samurai have been known to take great pleasure in being pushed up against a wall and anally fucked hard. Yami Bake Samurai have been known to also enjoy being tied up before sex, especially if their weapon is used to bind them in some way.

Yami Bake Samurai, like most Spirit-types, were first seen in graveyards during the Revenge War. First appearing in Japan, they would rise from graves and launch attacks on human civilians and soldiers, their weapons tearing apart the defenders before they could bring firearms to bear. As they were melee-centric Ultramaidens, they would be teamed with teleporters and shadow-walkers like Kunoichi to be dropped in the middle of human forces, cutting off communications by sealing away the voices of human communications officers, or just killing them outright if they didn't have time for anything fancy. Either way, this allowed Broadcasts and Video Girls to take over human communications without resistance once the Yami Bake Samurai had removed the human officers from the picture. They would also take point in field units from time to time, the light tingling that they got when something that would trip them up passed underneath them allowing Pokégirl units to detect landmine placements and tripwires, the Yami Bake Samurai passing over them harmlessly, sensing them.

During the Titan War, Yami Bake Samurai had limited effectiveness due to their melee-centric style and their sealing abilities needing a direct invocation. Their evolved form, the Yami Bake Shogun, did much better, as they had greater ranged abilities, a greater variety of weapons, and didn't need to directly invoke their sealing powers. After the Wars, Yami Bake Samurai tended to stay in protection rolls, most finding work as bodyguards or in the landmine removal business.

Yami Bake Samurai tend to be a reasonably uncommon Threshold. They usually only occur if the subject in question has Physical-type and Spirit-type heritage, or has Yami Bake genetics in their family line. The first sign of the transformation is the feet vanishing, being replaced by the ghostly flames. Eventually, the Threshold subject will regain their ability to stand. While their feet will not actually be there, they will feel as if they are standing on their feet. The rest of the body's physical transformations occurs soon after. As with all ectoplasmic Spirit-types, nausea is generally a common side-effect of the transformations.
SKUNK, the Scent Warfare Pokégirl
Breed Type: Near Human – Humanoid (skunk)
Elemental Classification: Toxin
Dietary Information: Omnivorous
Libido Rating: Average
Named Attacks: Skunk Musk, Sweet Musk, Dazzle Musk, Lust Musk, Allergen Musk, Sleep Musk, Laugh Musk, Cleansing Musk, Sticky Musk
Combat Applications: Chemical attacks, hazardous environment creation
Non-Combat Applications: Perfume creation and selling, hazardous environment cleaning
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced stamina, enhanced senses, can generate a variety of chemical 'musks' from her tail, difficult to scare
Known Breed Disadvantages: Direct combat abilities limited
Evolved From: None
Evolves To: None
Spoiler: show
Hard to believe that something so innocuous and cute could be one of the most devastating things on the battlefield, right? Sukebe counted on that when he made the Skunk.

Skunks, like most animal Pokégirls, range from human with some animal features to fully anthropomorphic in appearance. In the case of the Skunk, their full anthropomorphic appearance includes thick black fur, cute, animal like facial features and stubby claws, a long, fluffy black tail, and a long white stripe down their back that splits in two on their tail. Their more human-like appearance lacks the fur, but has skin that's two shades darker than the norm for the region and the white-stripe down their back to the tail, which retains its fur. In addition, they lack the animalistic features save for the ears. The vast majority of Skunks tend to have black hair, but on rare occasions their hair can come in other colors. Also, most Skunks tend to be lacking in breast-size, however nearly all have been known to have wider hips and larger butts than the norm, pear-shapes common among the breed.

Skunks tend to be very easygoing. It's generally considered hard to scare a Skunk, as they tend to have an aura of peaceful calm around them that's very pleasant and relaxing. It's generally believed by researchers that this is because of their near perfect, scent-based defenses that can drive away all but the hardiest of enemies. This makes Skunks easy to get along with, making them decent additions to almost any harem. It's not recommended, however, to put them in any kind of leadership position in the harem, as a Skunk's easygoing nature might distract them from noticing threats to other members of the harem until it's far too late.

This has to be said out in the open right now: Skunks are not meant for direct combat. At all. Oh, you can train one in hand-to-hand, and certainly they have the stamina to last in a fight. However they just don't have the durability or endurance. What they do have, however, is one of the most powerful scent-based weapons arrays of all Pokékind. They can shoot a normal skunk musk, which is intensified from the musk of normal skunks, the stench stronger and lasting longer, with a chance of poisoning the opponent. Sukebe, to give the Skunk more ability to aim, moved their musk glands to a slot on their tails, giving them better range when using the attacks. In addition to their potent musk, they also have the ability to spray various other kinds of musk, including a sweet musk which can cause dizzying, a musk that greatly increases the target's light sensitivity, making them much easier to blind, a musk that causes an intense lust in a target, a musk that can cause extreme itchiness and sneezing, and others. Skunks are best kept in the back row of an attack, treated as casters. They can fill a battlefield with musk, making it difficult for other combatants to function and forcing retreats. After a battle is done, they can also fire a musk that dissolves the effects of other musks and other hazardous materials.

Skunks are very sensitive around their butt, and most tend to greatly enjoy anal sex. Fondling a Skunk's ass is a great way to get them aroused. Paying special attention to it during a Taming will bring the Skunk great pleasure and help keep their loyalty. Remembering a Skunk's limitations and helping them make the best of what they CAN do is another way to earn the Skunk's affection, as cases of frustration over their limited usefulness in combat have been reported in some members of the breed.

Skunks were a fairly common sight in the Revenge War, especially in enclosed areas such as buildings or caves. They would appear with breeds such as the Junkia, which had similar hazardous environment creation abilities, or with breeds equipped to fight in hazardous environments, giving Ultramaiden forces the advantage. Their powerful musks also served them well during the Titan War, as many breeds of Titan Monster were sensitive to powerful smells. Skunks would be used to drive them into kill zones manned by other Pokégirls, reducing the effort it would take to kill them.

Skunks are a fairly uncommon Threshold, usually occurring in subjects that have heavy animal-type Pokégirl in their ancestry. The process first starts with the Threshold subject growing their tail and musk glands. Word of warning: Threshold Skunks will have limited control over their ability to shoot musk at first, especially near the middle point of their Threshold process, so precautions must be taken. Beyond that, the usual problems for animal-type Thresholds are what's known to occur.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

AMATERASU PRIME, the Legendary Shining Sun Pokégirl
Breed Type: Near Human (Metamorph - Canine)
Elemental Classification: Light (Magic)
Dietary Information: Omnivorous
Libido Rating: Average
Named Attacks: Shield Driver, Rushing Headbutt, Mystic Canvas: Quick Slash, Mystic Canvas: Solar Flash, Mystic Canvas: Restoration, Mystic Canvas: Cracker Bombs, Mystic Canvas: Elemental Touch, Mystic Canvas: Lunar Sword, Mystic Canvas: Blossoming Circle
Combat Applications: Solar energy manipulation, bunker buster, anti-armored vehicle fighter
Non-Combat Applications: Art instructors, professional painters, solar power managers, reforestation
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced speed, enhanced agility, enhanced senses, enhanced strength, can change forms to a white wolf, mystic brush allows for variety of attacks, solar energy manipulation, can regenerate plant matter
Known Breed Disadvantages: low durability, decreased agility in wolf form, vulnerable to scent-based attacks, prone to depression (Prime only), heavily reliant on brush for best attacks, mystic brush requires invocation to work (Demis only), limited 'ink' (Demis only)
Evolved From: None
Evolves To: None
Spoiler: show
“Know that neither the shining light of day nor the moonlit night holds any solace for you!”

That was the battle cry of those who served under Amaterasu during the Revenge War. It became the battle cry of Amaterasu herself when the Titan Wars began. And in both cases, Amaterasu shone brightly as the sunlight she commanded.

Amaterasu is a tall Pokégirl, nine feet in height, her daughters usually three feet shorter than she is. Amaterasu is humanoid in appearance, with lightly wolf-like feature, including pointed, canine ears and paws where her feet should be. Red markings adorn her body in rune-like patterns, the markings on her daughters coming in patterns unique to each individual. Her bust is on the smaller end of the spectrum for Legendaries, but still fairly large compared to most Pokégirls, her athletic body balancing it out. Her hair is bright, shining white, glowing like the sun she commands, providing light even in the darkest areas. In addition, Amaterasu and her daughters have a second form, that of a large, white wolf, one that bears red markings in the same pattern as on their human bodies, energy in the shape of plant-life forming under the wolf form's pawsteps. The faster Amaterasu or her daughters move while in wolf form, the more verdant the plant-life that springs up underneath them. Unlike Orochi, Elohim, Lucifell, and Tiamat, Amaterasu's battle form is the same size as her daughter's.

Amaterasu Prime tends to be overly flamboyant at times, taking an artistic viewpoint of the world. She sees value and wonder in all aspects of existence, a trait her daughters share. Amaterasu and DemiAmaterasus are generally great fun to be around, most members of the breed cheerful and joyous, enjoying music and dancing. They greatly enjoy painting and calligraphy, and don't mind getting a little silly with it as well. Amaterasu Prime, however, has recently become prone to occasional bouts of severe depression. One of her daughters was seduced, tortured, and murdered by a member of the Purification Society. Her overall outlook on life hasn't changed much, but she's become more protective of her daughters as a result. Cocooner and Amaterasu, both Legendaries who've lost their daughters to murder, have bonded over this.

Amaterasu's fighting style centers heavily around use of her mystical brush, a large, staff-sized calligraphy brush that she can summon and dismiss at will. She can focus a unique magical aura around herself, time stopping and the world directly in her line of vision turning into a canvas that she can 'paint' on with magical ink, creating various effects, ranging from simple slashes that cut through multiple targets, to 'guiding' elements along a path to a target. She can summon firecracker bombs, fill in holes in damaged surfaces, and revitalize plant life. Aside from her many brush attacks, Amaterasu can also manipulate solar energy for powerful attacks. She can also manipulate moonlight, which normally wouldn't be thematic to a sun goddess Pokégirl, however as moonlight is simply reflected sunlight, it is in her purview of control. Note that DemiAmaterasus cannot manipulate moonlight, Demis lacking the precise control over sunlight their mother has, or use the Restoration technique to fix damaged objects. In addition, DemiAmaterasus must first verbally invoke their 'canvas' before they can use it, and only have a limited amount of 'ink' to use before they have to rest and recharge.

More recently, shortly after the murder of one of her daughters, Amaterasu Prime has laid claim to the Yata no Kagami, the mystical mirror that is one of the three legendary treasures of the Rising Sun League. The mirror is indestructible and levitates to Amaterasu's will to double her arm's length, allowing her to use it as a melee weapon of sorts, and she can also reflect her solar attacks off of it, allowing her to change the direction they go in She can also use it to reflect attacks and creates temporary clones of an opponent that are their exact opposite in terms of personality.

Amaterasu and DemiAmaterasus delight in being 'frisky puppies' during sex. They are very active, passionate lovers and generally delight in trying almost anything new. As befitting their personalities, they are generally energetic and friendly in bed, viewing sex as an art form as much as their painting. A good way to get on a DemiAmaterasu's good side is to let them draw on your body from time to time. They will take this as a sign of affection and trust and make sure that your sexual experience is a delightful one.

Amaterasu first appeared in Japan, manifesting herself on top of a Shinto shrine in Tokyo. She came leading an army of Samurai and other Ultramaidens thematic to the nation. Her four major lieutenants during the Revenge War were a Byakko, a Suzaku, a Seiryu, and a Genbu, whom she used to help coordinate her efforts in breaking resistance in the Far East. The sun goddess played her role perfectly, many Japanese forces demoralized by the prospect that one of their old myths had come to life before their eyes. By the time that they realized she was was an Ultramaiden, the government had surrendered to her and Orochi. During the Titan War, she and Orochi teamed up again, this time to coordinate and manage defenses in Japan to drive out Titan Monsters. Their heroic actions during this time earned them Japan's trust despite their earlier attacks during the Revenge War, the Japanese government helping to build their Lairs.

The worst moment of Amaterasu's life came when, three hundred years after the Wars, one of her daughters was seduced by a member of the Purification Society pretending to be a Tamer. Once he had the DemiAmaterasu's complete trust, he and his compatriots tortured and murdered her in the hopes of luring Amaterasu Prime out. They did, however they were unprepared for the ferocity of her vengeance-crazed attack, and were all slaughtered by her. In her grief, she hid in a cave in the mountains of Japan for two months. Her fellow Legendaries tried everything they could to bring her out, Amaterasu refusing them every time, wishing to just be alone in her sorrow. In a desperate, wild idea, Mainframe Prime suddenly challenged Orochi Prime to a drinking contest, right then and there. (Please note that challenging Orochi to a drinking contest is legally considered to be attempting suicide, as the amount of alcohol Orochi is capable of ingesting would kill anyone that isn't a Legendary.) Orochi was easily winning the contest, Mainframe becoming sillier and sillier as she became more and more drunk. Soon Mainframe was engaging in antics that impressed even wild Macavity. Amaterasu, her curiosity piqued by the raucous laughter, went to look at the contest. Unable to help herself, she began laughing. Calmed down and her spirits uplifted by Mainframe's drunken antics, she began to listen to the comforting words of her sisters, eventually returning for the most part to her old joyous personality. She and Cocooner meet from time to time to talk and comfort one another over their mutual losses.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Gamergirl64
Emperor
Emperor
Posts: 1597
Joined: Mon Aug 27, 2012 2:36 am
Gender: Female
Personal Title: Friendly werewolf
Favorite Monster Type: Werewolf, Kikimora, Anubis
Location: In a forest, alone

Re: Pokegirls Epsilon

Post by Gamergirl64 »

I can tell just by the name, type, and moves, that she is based off of the main character in the game "Okami."

Overall, it's pretty good. Probably my favorite legendary pokegirl so far. (and that's NOT just because she is wolf-like) She's like me in many ways, aside from all the magic she can use. :lol:
Image
(signature made by Pokemonaces)
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

NAGA (aka LAMIA), the Snake Pokégirl
Breed Type: Near Human – Anthropomorphic (Snake)
Elemental Classification: Non-Elemental
Dietary Information: High protein
Libido Rating: Average
Named Attacks: None
Combat Applications: Ambush combat, building infiltration, anti-melee
Non-Combat Applications: Variety of basic uses
Tamer Injury Risk: High
Known Breed Advantages: Enhanced agility, enhanced strength (tail), flexible bone structure and elastic digestive tract
Known Breed Disadvantages: Becomes lethargic in cold temperatures or when full
Evolved From: None
Evolves To: Komodo (Phantom Gem), Viper (Nocturne Gem), Cobra (Poison Gem), Rattlesnake (Spark Gem), Boa Constrictor (Combat Gem), Anaconda (Shining Gem), Basilisk (Psyche Gem), Gorgon (Geo Gem), Samael (Flora Gem), Salamander (Flare Gem)
Spoiler: show
While the snake itself is not an inherently evil creature, mythology has long painted them in a negative, intimidating light. Indeed, their very design evokes intimidation and predation. Sukebe made sure that Nagas (called the Lamia in some regions) carried that same intimidation factor along with the breed's natural beauty.

Nagas are tall Pokégirls when fully extended, adults being twelve feet from on average. Their upper bodies are human in appearance, with their skin and hair colors running the gamut of natural looks for humans depending on the region. Their eyes, however, are reptilian and golden, with long, slitted pupils. Their ears are also slightly pointed, although not to the same extent as Elf breeds. Their lower body is that of a serpent, a long tail verging on a vagina that's slightly reptilian, meeting at the border of their upper and lower bodies. The color of their scales varies from individual to individual, resembling no breed in particular. A Naga's ass is shapely and round, like that of a human, but is scaled due to it being a part of their lower, serpentine body. The scales of a Naga's tail are smooth to the touch and slightly cool, owing to their body's cold-blooded nature. Nagas also have slim, forked tongues. Like most animal Pokégirls, they also come in more anthropomorphic variants, with scales covering their whole bodies and their facial features more reptilian.

Nagas tend towards being loners, preferring not to be around others if they don't have to be. They are generally reluctant to even speak to people they don't know, some shy about it, some just not trusting others that aren't a part of their immediate circle of friends and/or family. Towards those they do care about, however, they tend to be rather playful, taking gentle, affectionate nips and enjoying coiling around their Tamer or a favored harem sister. Coiling around someone holds special meaning for Nagas and all of their evolutions. There are two ways they do it. If they hold someone horizontally in their coils, it is a sign of passion, either an attack posture or a desire to be Tamed. If they hold someone vertically in their coils, then it's a gesture of deep affection. A Tamer willing to let themselves be wrapped up by a Naga or one of their evos will find their Naga acting much warmer towards them and more trusting as well. It's a simple gesture, but a good Tamer will allow it, as happy Pokégirls tend to be more affectionate ones. They aren't the best choices for a Lieutenant, however there have been many cases of Naga Sergeants that have done extremely well.

Nagas and their evolutions tend to be excellent in hand-to-hand combat. Their bodies are surprisingly agile, their tail attacks extremely effective against melee fighters. Their long, whiplike bodies allow them to easily dodge around most conventional hand-to-hand attacks and counter them effectively, their tails capable of getting them out of most grappling attacks, usually by choking the one throwing them. It should be noted that Nagas can open their jaws wide enough to swallow smaller opponents whole and digest them, their internal organs tougher than most. This is a trait they share with their evolved forms. Their main method of attack, though, is to try and wrap up the opponent in their powerful tails and crush them.

Taming a Naga or any of her evolutions can be a tricky proposition. Nagas will reflexively try to wrap around their Tamer as they make love, and an untrained Naga will reflexively squeeze down upon orgasm, although not enough for a fatal crushing. As the act of coiling is an intimate gesture for a Naga, allowing them this during a Taming session will make the Naga more affectionate and loyal towards you overall. If one wishes to be a dedicated Naga-type trainer, it's best to engage in bodybuilding and a calcium rich diet to help build up your personal durability. Potions are available that can do this in a single shot, but as they can get expensive, it's best to just do the bodybuilding. Note that Tamers with the Lightweight Blood Trait are, for health reasons, recommended to NOT try Taming a Naga-type Pokégirl. As an amusing side note, the very tip of a Naga's tail is extremely sensitive. Arousal can be achieved easily by stimulating it, although its best to ask the Naga's permission first.

Nagas were among the more commonly seen troops during the Revenge War, along with Harpies, Doggirls, Catgirls, Ingenues, and others. They would be used in ambushes, hanging from trees, street lamps and the like, hiding from human forces until the right moment, leaping down and disarming them with a powerful tail lash, crushing them or eating them. Because they slithered rather than walk, they tended to move faster in places such as air vents, making them perfect for infiltrating through air vents in situations that would be problematic for breeds such as the Kunoichi to move in. Their effectiveness wasn't as high in the Titan War, but smaller Titan Monsters could be crushed and eaten by them. Their evolved forms generally had better luck against Titan Monsters due to their wide variety of abilities. After the Wars, there was a mild stigma against them for a while due to people remembering that Nagas ate several human troops during the Revenge War, however the stigma faded over time, Nagas, like Doggirls and Catgirls, finding homes and jobs in many different fields, not specializing in anything in particular.

Nagas are one of the more common Threshold cases, along with Ingenues, Doggirls, Harpies, Catgirls, and a handful of others. One of the first signs that a Threshold result will be a Naga or one of their evolutions is the subject suddenly losing the use of their legs while still being able to feel them. The legs will slowly merge and become scaled, extending out into a tail, the transformation noted as being extremely uncomfortable, but only mildly painful. The rest of the transformation varies depending on how animalistic the Threshold subject is becoming.
DULLAHAN, the Headless Harbinger Pokégirl
Breed Type: Very Near Human
Elemental Classification: Spirit
Dietary Information: Vegan, lifeforce
Libido Rating: Average
Named Attacks: Soul Lance, Soul Shockwave, Soul Flare, Soul Laser, Soulnado, Soul Gate
Combat Applications: Heavy infantry, troop transport
Non-Combat Applications: Spiritual guides, funeral workers, grief counselors
Tamer Injury Risk: Average
Known Breed Advantages: Head and body can move and attack independently of each other, enhanced durability, can absorb life force to increase strength, durability, and endurance, astral energy manipulation, can see invisible targets and hit intangible targets, can manifest lance for melee attacks
Known Breed Disadvantages: Body and head can lose track of each other, power increases from life force absorbtion temporary, head vulnerable to grapple attacks
Evolved From: None
Evolves To: Pumpkin Head (Flora Gem)
Spoiler: show
In traditional Scottish folklore, Dullahan were harbingers for the Grim Reaper. They would be seen by those about to die, dark messengers sent to deliver the news of impending doom. With Sukebe's taste for the mythological, the Dullahan was perfect for his needs.

Dullahan appear mostly human for the most part, one of the rare flesh and blood Spirit element Pokégirls. Skin and hair color run the gamut of human norms, although their eyes are usually a pale, ghostly color. What sets them apart from other Very Near Human Pokégirls is the fact that their head floats freely of their body. They have no neck, only a light, ghostly mist hanging about. They can place their heads on their shoulders if they wish, the mist transforming into an armored collar which keeps the head attached to the body, but most are known to prefer to let their head flow freely, or to just hold their head in their arms, claiming the collar to be uncomfortable.

Dullahan generally are purposeful Pokégirls. Most of them greatly enjoy having something to do most of the time, to feel like they are being useful. Long periods of idleness leaves most Dullahan feeling uncomfortable and fidgety. Setting them to a task, any task at all, will help them remain calm. This 'twitchyness' can be toned down with counseling and time, although Dullahan will still prefer to be actually doing something rather than sitting still. Giving the Dullahan a leadership position in the harem will correct a lot of this, as they will be able to keep calm via the multitude of tasks a Lieutenant or Sergeant has to keep the harem in functioning condition. Unusually, on occasion the head and body of a Dullahan can show personalities that are distinct from each other. This can be amusing at times, however the Tamer must take steps to get the two halves of the Dullahan in synch with one another. Even in cases where the Dullahan's head and body are in conflict, however, Dullahans are very protective of their heads. They will generally not let their Tamer or harem sister hold or even touch their head unless they fully trust them. If a Dullahan lets someone other than their body carry their head, then they trust that person with their life.

Dullahan have a rather unique fighting style. Their bodies can take a great deal of physical punishment, which can be supplemented by armor, so Dullahan tend to have their bodies fight by charging into battle. They can manifest an iron lance, giving them powerful charging attacks. They can also slam the lance down to create powerful, ghostly shockwaves, and toss ghostly flames from their hands. While all this is going on, however, the head is floating freely away from the body, looping around the opponent and firing ghostly lasers from their eyes. (This is generally a good thing for the Dullahan, as the head is very vulnerable to grappling attacks.) They can also see invisible targets, the nature of their powers also allowing to strike targets that are intangible. If their head hovers above their body, just above their neck, they can generate a vortex called a Soulnado. Any living being within the radius of the Soulnado that's an opponent will have lifeforce drained from them, fueling the Dullahan and adding to their strength and endurance.

Dullahan have another power, one that made them fearsome during the Revenge War. They can generate an eldritch gateway that allows up to thirty allies through it, giving them the ability to call for backup from ANYWHERE in the world. (Note that Replicators and Legions only count as one, no matter how many clones/shell bodies they have generated at the time, and balled Pokégirls do not count towards the limit at all.) The head and body can each generate a gate, so they can simply return to each other if separated over a distance, although only one half of the body can generate a gate at a time. Note that if thirty people cross through a gate at once, the Dullahan will be unable to use the gate again for a full day. Dullahan also cannot use

Dullahan tend to not have any real preference towards Taming desires, save that most are reluctant to give oral sex at first. This is because of their desire to protect their heads and their initial reluctance to let their heads be touched by others. It can be unsettling to most Tamers at first to tame a headless Pokégirl, but most Dullahan usually make up for it with boobjobs and handjobs. When the Dullahan is ready, if the Tamer hasn't forced the issue, they will let the Tamer hold their head and use it for oral sex. It should be noted that despite the fact that their head isn't attached to their body, Dullahan can eat as normal Pokégirls do. (And yes, this includes swallowing ejaculate.)

Dullahan were favored by the Legendary Horsewoman, Death Prime, during the Revenge War. First appearing in Scotland, these deadly women would unleash torrents of Spirit Ultramaidens upon human forces through their gates, quickly overwhelming human forces. Death Prime adopted the Ultramaidens as her personal favorite breed, frequently using them as heralds for her arrival on the battlefield. During the Titan War, Dullahan used their gates in reverse, to help their allies escape battle, they themselves escape through other means. Their Soulnados gave them big boosts from Titan Monsters, making them very effective in fighting the vicious creatures. After the Wars, Dullahan tended to find work in graveyards and funeral homes, tending to ghosts and helping families deal with loss. Death Prime has also kept many generations of Dullahan in her service.

Dullahan are known to be among the more unsettling type of Thresholds to go through. Mainly because the first thing to happen in that case, the most definitive sign that a Threshold is going to result in a Dullahan, is the head falling off of the neck, which disappears shortly afterward. The head will not have the ability to float, so the girl most hold onto her head until her body alters enough for the head to move on its own.
OROCHI PRIME, the Legendary Drunken Master Pokégirl
Breed Type: Near Human – Metamorph (eight-headed serpent)
Elemental Classification: Toxin
Dietary Information: Heavy grains and alcohol
Libido Rating: Low (when sober), High (when drunk)
Named Attacks: Exploding Wave, Gourd Strike, Booze Fire (while drunk), Seismic Belch (while drunk), Booze Breath (while drunk), Booze Belly Bomb (while drunk), System Purge (while drunk), Booze Belly Drop (while drunk)
Combat Applications: Heavy assault, bunker buster, living artillery, living fortress
Non-Combat Applications: Master bartender, bouncer
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced agility when drunk, enhanced speed and agility when drunk, gains energy attacks when drunk, can purge herself from a drunken state at will, can transform to a powerful battle form, instinctive knowledge of all brewing techniques, hovering (combat form)
Known Breed Disadvantages: requires outside sources of alcohol, personality inverts when drunk, requires booze to gain strongest abilities, does not retain drunken agility when in monster form
Evolved From: None
Evolves To: None
Spoiler: show
There is an old legend in Japan. A legend about a fierce eight-headed serpent who demanded a sacrifice of a maiden once a year to feast upon. It is said that this serpent was nearly invincible, and the only way it was beaten was when Susano'O, god of storms, masqueraded as the maiden one year and got the beast drunk on an extremely potent wine, cutting off all its heads once it was asleep. Sukebe was fond of that legend, and brought the beast to life in the form of Orochi Prime. But instead of growing weakened from powerful alcohol, Orochi Prime and her daughters grow much much stronger.

Orochi, in her human state, is an twelve foot tall behemoth. She's well muscled, her body that of a martial artist, with very pronounced biceps and abdominal muscles. Her skin is grayish and reptilian, but not unattractive despite that, her eyes serpentine. On her shoulders are markings in the shapes of serpent heads, four more in her sides, facing her navel, a seven on her belly, encircling her navel. Her eyes are red with slitted pupils, giving her a fierce appearance. Like other Legendaries, she has a powerful combat form, that of a massive eight-headed serpent surrounding a shrine with a bell on it on a small island enfolded in her coils, large enough to hold five others on it. As with all DemiLegendaries, DemiOrochis are half their mother's size in both humanoid and combat forms, the DemiOrochi's island only large enough to hold one extra person.

Orochi herself tends to be rather cold and emotionless when sober. She regards those around her with a cool head, her gaze intimidating. While sober, her sense of humor is dulled, Orochi admitting that she finds it diffcult to find amusement in almost anything, something that bothers her. When drunk, however, her personality pulls a complete 180 degree turn. A drunk Orochi is the life of the party, singing, dancing, and laughing. Her gaze becomes warmer and inviting, and she becomes much easier to arouse as well. The serpentine Legendary has admitted that she prefers herself drunk. DemiOrochis have varying personalities, as all children do, but like their mother, their personality inverts when they become drunk. It also takes less to get a DemiOrochi drunk than it does Orochi herself.

Orochi, when sober, is a fierce, precise fighter. She carries a massive gourd jug filled with alcohol and attached to a heavy iron chain (DemiOrochis keep similar items to use as weapons and drinking jugs) which she uses as a flail and can generate explosive bursts of energy from her hands. She's tremendously strong and can take a good deal of punishment, more in her battle form. When she becomes drunk, she becomes a much more powerful fighter, gaining speed and agility. Orochi Prime and DemiOrochis are at their fastest and most agile when her belly is so filled with alcohol it bulges out to twice the size of their head. They gain many ranged attacks, a sonic attack, and two powerful belly attacks, remaining agile despite their enlarged guts. In addition, if need be, they can purge any and all alcohol effects from their system in a few seconds, although this is heavily tiring for DemiOrochis. As Orochi and DemiOrochis cannot generate alcohol inside their body like a Water elemental's internal well or like a Cowgirl's breasts, they need outside sources to get their booze. It goes without saying that Tavernmaids make great partners for DemiOrochis.

If you want to Tame Orochi or a DemiOrochi, be prepared to learn to love the smell of alcohol. Orochi, even when sober, loves to use alcohol in Taming, either by having belly shots done off of her, doing 'drink kissing,' and basically any alcohol-related party games. Orochi Prime and DemiOrochi have an instinctive knowledge of how to brew almost any kind of spirits, including the potent super spirits used to defeat their mythological namesake. Orochi and most DemiOrochis have an instinctive knowledge of what their Tamer and/or harem sister's limits are, and will make sure that they don't go beyond it. It should be noted that Orochi and her daughters have a tremendously high tolerance for alcohol and are immune to all alcohol-related medical problems save getting drunk. Children of DemiOrochis have this same resistance. Despite all of this, most have reported Taming with Orochi or her daughters to be a fun, wild experience.

Orochi first appeared in Japan, around the same time as Amaterasu. She did most of her work in her combat form, a contingent of Tavernmaids keeping her supplied with the alcohol she needed to be at her deadliest. She would carry her fellow Legendaries into battle from time to time on her beast form's island, her massive form perfect for wrecking everything around her. When the Titan War began, she maintained her overall effectiveness, her combat form perfect for fighting larger Titan Monsters. She was one of the first to discover Cocooner's fallen daughter midway through the Titan War, an experience that shook her badly and left her reluctant to fight once the Titan Wars were over. Working out a deal with Japan, she had a massive Lair built for herself, a Tavern with a farm attached to it that anyone could visit and/or work at. This would keep her in alcohol and out of trouble, Orochi's Tavern becoming fairly popular as the years went on.

When Amaterasu's daughter was tortured and murdered, she found herself at something of a loss on how to help her grieving sister, whom she had fought alongside so many times during the Revenge and Titan Wars. To her surprise, however, stoic Mainframe challenged her to a drinking contest. After a quick explanation, she agreed to the contest. Needless to say, Mainframe lost badly, Orochi's alcohol capacity ten times that of her sister's. The tech Pokégirl's increasingly silly drunken antics lured Amaterasu out and made her laugh again, much to Orochi's relief. Since that day, Orochi has been seen carrying the legendary katana Kusanagi, adding its powerful wind manipulation abilities to her already potent attacks. She now keeps the sword unsheathed when talking to potential suitors for her daughters, Amaterasu's suffering making her paranoid about the safety of her own children. In her beast form, the sword is embedded in the island her shrine is on.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Blood Traits

With the introduction of Ultramaiden DNA to human genetics, it was bound to occur that some humans would develop genetic advantages based on what Ultramaidens were in their bloodline. Certain traits seem to be connected to certain heritages. These traits, however, are not without their disadvantages. And some of these traits can be purely disadvantageous, or have more negatives than positives to them. The terms Blood Gifts and Blood Curse can be applied to these traits, but they are technically not either.

It MUST BE NOTED that having these Blood Traits does not, in any way, make a human superior to an Ultramaiden. At best, it puts them on equal ground with the less powerful breeds. A human should still rely heavily on their Harem to do most of their fighting.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Trait Name: Lightweight
Advantages: Enhanced agility, enhanced speed, increased metabolism resulting in lighter body weight
Disadvantages: Hollow bones resulting in decreased durability
Heritage Triggers: Harpy-types, Balloons
Lightweights are known for being more agile and faster than most. Track runners must be tested for this before being allowed to play, as it gives them an unfair advantage over other competitors. This agility can serve them well in combat situations while in the military. However, people with the Lightweight blood trait also have hollow bones, meaning that they are at greater risks of breaks. It's highly recommended that humans with the Lightweight blood trait stick to Ultramaidens that are not known for their heavy physical weight. Fairies and their evolutions would be ideal, as would the more common amorphous types. If one insists on taking on a Pokégirl of a greater weight than they are, then for safety, restraints and constantly being on top is highly recommended.

Trait Name: Dhampir
Advantages: Enhanced speed, enhanced strength, retractable claws
Disadvantages: Severe solar allergies, need to intake blood at least once a week
Heritage Triggers: Vampires
Children with the Dhampir blood trait are only born to Vampires, although thankfully this is one of the rarer blood traits. Dhampir do gain the advantages of lightly enhanced speed and strength, as well as sharp retractable claws, however their skin also becomes severely vulnerable to the sun, and burns very easily. This forces most Dhampir to become nocturnal. Also, due to a genetic anomaly in the Dhampir, they have to intake blood of any kind once a week at the very least. As they lack the sharp, hollow draining fangs of a Vampire, they must drink the blood directly. Most blood banks are willing to aid Tamers that have the Dhampir blood trait. Bloody Maidens can also sate the need of a Dhampir.

Trait Name: Beastline
Advantages: Enhanced senses (varies depending on breed), other enhancements vary depending on breed
Disadvantages: Enhanced sensitivity, some Beastline traits can reduce senses
Heritage Triggers: Any animal-type
Tamers with a Beastline blood trait, one of the more commonly noted blood traits, tend to have varying enhancements. As different animal-types have different enhancements, it varies from individual to individual. It should also be noted that Beastlines also come with different disadvantages, depending on breed. For example, a Tamer with a Cheetah Beastline would have lightly enhanced hearing, lightly enhanced olfactory senses, and lightly enhanced speed, but would also have lightly reduced stamina, making it difficult for them to tame high stamina breeds. A Rhino Beastline would have lightly increased strength and durability, but would also have reduced eyesight.

Trait Name: Plantline
Advantages: Photosynthesis, can 'restore' local plant life up to a point, can survive with just water
Disadvantages: Dehydrates easily, more vulnerable to poisons and fire
Heritage Triggers: Any plant-type
Tamers that have the Plantline blood trait can be considered part plant themselves. Their skin takes on a greenish hue, and they can go without eating at all on a sunny day. They're capable of surviving with just plentiful sunshine and water. They also have the ability to restore local plantlike with a touch, but only up to a point. They cannot heal extensive damage, such as a cut down or burned down tree, but they can, for example, make sure that a flower in a vase lasts pretty much forever. They can also cure most status effects on a Flora element Pokégirl with a touch. Plantline Tamers, however, tend to be weaker against poisons. Toxins that would just stun most would be potentially lethal to a Plantline. In addition, Plantlines dehydrate faster than most Tamers, and are also more flammable. As should be obvious from the earlier statements, Plantlines should try to avoid contact with Fire element and Toxin element Pokégirls.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

DOGGIRL, the Basic Dog Pokégirl
Breed Type: Near Human – Anthropomorphic (Canine)
Elemental Classification: Non-Elemental
Dietary Information: High protein
Libido Rating: Average
Named Attacks: None
Combat Applications: Infantry
Non-Combat Applications: Suitable for various domestic tasks
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced senses (olfactory, hearing), enhanced stamina, loyal, enhanced strength (biting)
Known Breed Disadvantages: Weakness to scent-based attacks
Evolved From: None
Evolves To: Wolf (normal), Coyote (Nocturne Gem), Beagle (Geo Gem), Husky (Aero Gem), Saint Bernard (Ice Gem), Jackal (Phantom Gem), Bulldog (Combat Gem), Dalmatian (Aqua Gem), German Shepard (Spark Gem), Doberman (Rust Gem)
Spoiler: show
It's said that dogs are man's best friend. Combine that with a beautiful woman that's eager for sex, and you can probably imagine why Doggirls are a fairly popular amongst Tamers, especially starting Tamers.

Doggirls are just what the name implies; women with canine features. They have floppy dog ears (sometimes pointed instead), furred tails for wagging, and wet canine noses. Their skin color, hair color, and eye color runs the gamut of human norms, all variances depending on the region. As with all animal-type Pokégirls, they also come in more anthropomorphic varieties, their fur resembling no particular breed of canine.

What makes Doggirls so popular for starting Tamers is that they are loyal and fairly easy to please. Most Doggirls, especially well-treated ones, are happy, friendly Pokégirls that obey their masters almost without question (most Doggirls have the good sense to question and/or stupid or suicidally dangerous orders, but are obedient otherwise). They enjoy simple games and being with others, either their master, harem sister, or any family and friends, canine-types like the Doggirl having a pack mentality. It should be stated that contrary to popular belief, Doggirls have no trouble getting along with Catgirls. It's just that most Catgirls tend to be annoyed by the cheerful nature of most Doggirls.

Doggirls tend to be scrappy fighters, having no real fighting style beyond 'rush in and beat the other guy up.' Most tend to cooperate biting into their repertoire, canine-types having very strong jaws, only Alligators and their evolution having a stronger bite strength. Like most common breeds such as Catgirl and Ingenue, Doggirls can be trained in other methods of combat so they can actually have a fighting style. Training them with a Physical-type Pokégirl can help them to gain more skill in combat. There's even been reports of especially well-trained Doggirls learning ki attacks.

Doggirls are among the easier breeds to Tame. Their affectionate natures and overall cheerful personalities tend to be very appealing to Tamers. Doggirls themselves respond very well to affectionate treatment and generally kind behavior towards them. As such, BDSM is generally not recommended for Taming sessions with a Doggirl, as they have been known to have difficulty recognizing the difference between erotic painplay and punishment. Doggirls respond well to things like cuddling, ear scratches, even just petting. Playing a game with them beforehand, something simple, like fetch, will make the Doggirl happy, content, and eager to do whatever their Master wants in terms of sex.

Doggirls, like Catgirls, Ingenue, Rabbits, Mice, Rats, Harpies, Nagas, and Slimes, were among the most commonly seen troopers of Sukebe's army during the Revenge War. They would supplement other, more exotic troops, providing a more straightforward assault to their more unorthodox attacks. They would use conventional weapons, such as guns and melee weapons, to fight, their animalistic natures making them fierce opponents, their barks and howls demoralizing for human forces to hear closing in on them. During the Titan War, they filled roughly the same role, working with human forces instead of against them, supplementing their armies. It was then that people discovered that Doggirls were basically just that: big, friendly, sexy dogs. After the Titan War was over, Doggirls made their way into multiple facets of human life, similar to Catgirls and Ingenue, the overall friendly nature of the breed making them relatively popular.

Doggirls are one of the more common types of Threshold. It can occur randomly, but most often it happens in families with canine-type ancestry. It's a fairly uncomfortable transformation process due to the animal features inherent in the breed, however because Doggirls are so well-liked the Threshold is relatively non-traumatic barring the usual psychological issues involved in losing one's humanity.
CATGIRL, the Basic Cat Pokégirl
Breed Type: Near Human – Anthropomorphic (Feline)
Elemental Classification: Non-Elemental
Dietary Information: High protein
Libido Rating: Average
Named Attacks: None
Combat Applications: Infantry
Non-Combat Applications: Suitable for various domestic tasks
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced senses (olfactory, hearing, vision), enhanced agility, night vision, retractable claws
Known Breed Disadvantages: Weakness to scent-based attacks
Evolved From: None
Evolves To: Lion (normal), Tiger (Aqua Gem), Panther (Nocturne Gem), Leopard (Flora Gem), Cheetah (Aero Gem), Puma (Poison Gem), Jaguar (Psyche Gem), Calico (Shining Gem), Siamese (Combat Gem)
Spoiler: show
Cats are lovely creatures. Their very nature evokes beauty and mystery, as well as a fluid elegance. Sukebe wanted to capture that in his Catgirls, and many could argue that he succeeded.

Catgirls are exactly what their names would suggest; women with feline features. They have pointed, furry ears, feline noses and whiskers, and long, prehensile, furry tails. Their skin color, hair color, and eye color runs the gamut of human norms, all variances depending on the region. As with all animal-type Pokégirls, they also come in more anthropomorphic varieties, their fur resembling no particular breed of feline.

Catgirls are another popular choice for Tamers, although this is not so much because of of their nature, as they tend to have the moody, mostly self-interested nature of all cats. Their popularity comes from memories of their depictions in pop culture before the Revenge War began. Since then a more realistic view of Catgirls has arisen, however they remain popular as they are as fairly easy to maintain as Doggirls. Although in this case their ease of maintenance comes from a strong self-reliant streak that most members of the breed have.

Catgirls are more agile than their canine counterparts. Their greater flexibility allows them to avoid most attacks directed their way. They have retractable claws for slashing attacks, which they can be trained to use with great precision. Like most common breeds such as Doggirl and Ingenue, Catgirls can be trained in other methods of combat so they can actually have a fighting style. Training them with a Physical-type Pokégirl can help them to gain more skill in combat. There's even been reports of especially well-trained Catgirl learning ki attacks.

Catgirls tend to be sensual lovers, preferring more sedate, passionate Tamings. They tend to enjoy foreplay and petting, especially along their backs. The louder a Catgirl is purring, the happier they are with a Taming. They're fairly simple to keep Tamed despite this, which contributes to their overall popularity as a breed. They aren't the best choice if you're in to S&M play, but they're more receptive to it than Doggirls are.

Catgirls, like Doggirls, Ingenue, Rabbits, Mice, Rats, Harpies, Nagas, and Slimes, were among the most commonly seen troopers of Sukebe's army during the Revenge War. They would supplement other, more exotic troops, providing a more straightforward assault to their more unorthodox attacks. They would use conventional weapons, such as guns and melee weapons, to fight, their animalistic natures making them fierce opponents, the last thing many human forces hearing being the yowl of giant cats as their throats were torn out by sharp claws. During the Titan War, they filled roughly the same role, working with human forces instead of against them, supplementing their armies. It was then that people discovered that Catgirls were basically just that: sexy, sultry cats with the bodies of beautiful women. After the Titan War was over, Catgirls made their way into multiple facets of human life, similar to Doggirls and Ingenue, memories of Catgirls as depicted in popular culture helping their overall popularity.

Catgirls are one of the more common types of Threshold. It can occur randomly, but most often it happens in families with feline-type ancestry. It's a fairly uncomfortable transformation process due to the animal features inherent in the breed, however because Catgirls are so well-liked the Threshold is relatively non-traumatic barring the usual psychological issues involved in losing one's humanity.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
Contact:

Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My two newest entries, more additions to the amorphous/slime family of Pokegirls.

MAGMA, the Volcano Pokégirl
Breed Type: Amorphous
Elemental Classification: Fire
Dietary Information: Flammable substances
Libido Rating: High
Named Attacks: Fireball, Lava Stream, Magma Bomb, Heat Wave
Combat Applications: Fire troopers, bombardiers
Non-Combat Applications: Winter heating, obsidian source, controlled burns, volcanic exploration
Tamer Injury Risk: High
Known Breed Advantages: Control over body temperature, can temporarily solidify body into hardened rock, can generate intense heat and magma from body, malleable body, enhanced strength when enlarged, enhanced durability when armored up, can temporarily increase body mass and size
Known Breed Disadvantages: High body temperature unless consciously lowering it, vulnerable to sound attacks, decreased speed, decreased agility in armored form
Evolved From: None
Evolves To: None
Spoiler: show
When you call a Magma a 'hot babe,' you aren't being rude. You're being very literal.

Magmas are an amorphous-type Pokégirl. Their body is consistent with the amorphous family of Pokégirls, sharing a similarity to the common Slime, only in this case the Magma is just that, a living mound of a lava-like substance in the form of a woman. Body type varies depending on what the Magma wishes, although facial features tend to remain static unless a conscious effort is made to change them. The same is true for all amorphous-type Pokégirls. Magmas are unique, however, in that they can become a more solid, armored form, draining the heat from their outer layer of lava to form obsidian armor, which they can create in any design they like. They can dismiss their armor by simply melting it into their bodies again. This is different from an amorphous-types usual ability to make themselves more solid or liquid, which Magmas have also.

Magmas tend to be among the more temperamental fire-types. They're easily frustrated, but a patient Tamer can help temper their reactions to limit the amount of collateral damage to nothing. Magmas tend to be obedient, however, which offsets their belligerence. Magmas tend to complain and make snarking jokes frequently, but the job will get done, and more than likely done right. They can be affectionate once they get used to their harem sisters, however. Like all amorphous-type Pokégirls, they have a central core, in this case a sphere of solid obsidian, one that does not retain the heat of their lava-like body. If they are willing to expose their core to someone and let it be touched, then they trust that person implicitly, trust them with their lives. An amorphous-type letting someone see and touch their core is considered to be a gesture of great intimacy. They aren't the best choice for a leadership position in the harem, due to their temper issues.

Magmas are unique from most Fire element Pokégirls in that most of their flames are delivered through a liquid-like substance, the lava they can generate from their body. They can shoot out sprays of superheated lava which can smother and/or ignite opponents, and can potentially trap them in stone if somehow cooled rapidly afterwards. They can absorb their lava back into themselves as well, so cleanup from battles is relatively easy on that front. In addition to this, Magmas can use the lava they generate to increase their body's size and mass, adding to their strength. They can unleash waves of intense heat to debilitate opponents, and create boulders filled with lava to throw, the boulders acting as bombs. As mentioned earlier, Magmas can also solidify their outer layer of lava into armor, giving them increased defenses but lowering their overall speed and agility.

A Magma's body is comprised of a gelatinous, lava-like substance. While they can generate real lava, their bodies on their own is safe to the touch. The main issue is that Magmas have a very high normal body temperature, which carries the risk of a Tamer gaining heat fatigue-related injuries during Taming. There are various ways to lower their body temperature to make it safer to Tame a Magma, including the Magma consciously lowering her body temperature to a safe level. A popular method is to pair them up with a Snow Woman. As they have similar issues, related to cold rather than heat, this works on balancing both temperatures out. It should be noted that Magmas tend to get greatly aroused the colder they get. Magmas tend to find it easier to trust and care for a Tamer willing to Tame them at least once in their normal body temperature.

Magmas made a definite impression wherever they appeared during the Revenge War. Their first known appearance was in a volcanic eruption on the Hawaiian islands, the Ultramaidens rising out of the lava that made its way down the side of the volcano and launching lava bombs at tourists. To this day people wonder if Sukebe engineered the initial eruption. There is no doubt, however, that he engineered volcanic eruptions in other areas with volcanos, using them to unleash his Magma Ultramaidens on human forces. They would also be used in underground facilities alongside others such as Demon Walls, Moles, and Drillmachs. During the Titan War, Magmas enjoyed a fair bit of success against Frigidas forces, their powerful lava attacks capable of wiping out smaller Snowbrung en masse. After the Wars, Magmas found use in fields such as obsidian stonework and volcanic exploration, their ability to move within normal flows of lava without dying or diffusing into it aiding volcanic research tremendously. Magma were also used for controlled burns in forestry facilities. They also became extremely popular during winter months, their natural warmth making them excellent to have around, especially during missions where freezing is a risk.

Magmas are generally a very rare Threshold result. The first sign generally noted in all recorded cases of a Magma Threshold is that the subject's body temperature rises tremendously. In most cases this has been mistaken for an intense fever. After which the body goes through traditional amorphous-type changes, their body going numb and dissolving into a blob before they regain the ability to control their shape. Like all amorphous-types, they are known to have very easy births due to their body's malleable nature.
SNOW WOMAN, the Snowball Pokégirl
Breed Type: Amorphous
Elemental Classification: Water (Ice)
Dietary Information: Water, Sugar
Libido Rating: Average
Named Attacks: Snowball, Snow Spray, Snow Storm, Snow Rolling, Snow Warp, Cold Snap
Combat Applications: Arctic assault, arctic condition creation
Non-Combat Applications: Summer cooling, slushy vendors, cold storage workers and managers
Tamer Injury Risk: High
Known Breed Advantages: Control over body temperature, malleable body, can generate intense cold and snow from body, resistant to melting, enhanced strength when enlarged, enhanced agility in snowy environments, can teleport through mounds of snow, can temporarily increase body mass and size
Known Breed Disadvantages: Low body temperature unless consciously lowering it, vulnerable to sound attacks, decreased speed when enlarged, decreased agility in snow-free environments
Evolved From: None
Evolves To: None
Spoiler: show
If you ever wondered what it would be like to encounter warmth in a cold person, look no further than the Snow Woman breed of Pokégirl.

Snow Women are an amorphous-type Pokégirl. Their body is consistent with the amorphous family of Pokégirls, sharing a similarity to the common Slime, only in this case the Snow Woman is just that, a living mound of a snow-like substance in the form of a woman. Body type varies depending on what the Snow Woman wishes, although facial features tend to remain static unless a conscious effort is made to change them. The same is true for all amorphous-type Pokégirls. As with all amorphous types, they can control the density of their body, making themselves more solid or liquid according to their Tamer's wishes.

Snow Women tend to be different from other Ice-subtype Pokégirls in that they tend to have a more outgoing, pleasant, friendly personality. They tend to enjoy being affectionate with others, giving hugs at random. Snow Women also tend to like music and dancing, which can work against them at times, especially when faced with an opponent with music-based abilities. They tend to be somewhat flaky and easy to distract, but this can be trained out of them with time and effort. Snow Women overall are decent Pokégirls to have around, and a good 'starter' for those interested in specializing in Ice-subtype Pokégirls. They tend not to be the best choices for a leadership position in the harem, however. Like all amorphous-type Pokégirls, they have a central core, in this case a sphere of solid ice, one that does not retain the cold of their snow-like body. If they are willing to expose their core to someone and let it be touched, then they trust that person implicitly, trust them with their lives. An amorphous-type letting someone see and touch their core is considered to be a gesture of great intimacy.

A Snow Woman can be a very effective combatant. They aren't as powerful as other Ice-subtypes, however they can be very useful in battle. Snow Women generally fight by spraying heavy amounts of snow around, creating vast drifts. They tend can teleport from drift to drift, pelting their opponent with icy cold attacks to wear them down. Note that this strategy will fall apart if the Tamer has a medium-competent Fire element Pokégirl in their harem, forcing the Snow Woman to think outside the box, but it doesn't diminish the overall effectiveness of the strategy in other situations. Because their bodies are not truly made of snow, even if it does have the consistency of it, they are resistant to being melted by fire attacks. They can also generate waves of intense cold, which can debilitate most any Pokégirl, even some fire types. Snow Women can also generate snow and absorb it into themselves, increasing their body's size and mass temporarily, adding to their strength and overall durability.

A Snow Woman's body is comprised of a soft, snow-like substance. While they can generate real snow, their bodies on their own is safe to the touch. The main issue is that Snow Women have a very low normal body temperature, which carries the risk of a Tamer gaining cold fatigue-related injuries during Taming. There are various ways to raise their body temperature to make it safer to Tame a Snow Woman, including the Snow Woman consciously raising her body temperature to a safe level. A popular method is to pair them up with a Magma. As they have similar issues, related to heat rather than cold, this works on balancing both temperatures out. It should be noted that Snow Women tend to get greatly aroused the warmer they get. Snow Women tend to find it easier to trust and care for a Tamer willing to Tame them at least once in their normal body temperature.

Snow Women first appeared in winter-laden areas during the Revenge War. They would alter their shapes to look like common snowmen, waiting until human forces passed them by and then transforming to their normal state, lethally ambushing them. They would be partnered with Stormclouds who would create blizzards that gave them tremendous amounts of snow to work their agile teleporting attacks from. So effective were they that in the early winter months of the Revenge War, soldiers would attack snowmen built by children in a panic, creating many awkward, morale-draining situations. Snow Women weren't as effective in the Titan War, and to this day every member of the breed has an instinctual blood hatred of the Frosty the Killman Snowbrung, as they would use tactics they use against them, causing many casualties during the Titan War. After the Wars were over, Snow Women found use in cold storage facilities, or in other places where cold was needed. They also made life much easier for slushy vendors, who saved a fortune on ice machines by just having a Snow Woman provide clean, safe snow to use for their drinks and snow cones. It goes without saying that Snow Women become very popular during the hottest days of summer, their cool bodies a blessing in the intense heat.

Snow Women are a rare Threshold result, although they're the most common Ice-subtype Pokégirl. The first sign generally noted in all recorded cases of a Snow Woman Threshold is that the subject's body temperature lowers tremendously. In most cases this has been mistaken for an intense case of chills. After which the body goes through traditional amorphous-type changes, their body going numb and dissolving into a blob before they regain the ability to control their shape. Like all amorphous-types, they are known to have very easy births due to their body's malleable nature.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
Post Reply