Updated the Titan Monsters entry. Gigas Frog was updated, and the following Titan Monsters were added: Eye Ball, Hellbourne Castle, Frosty the Killman, Abominable Snowman, Rock Serpent, Headbanger, Concrete Dragon, Tromp, Grillfish, Burst Breath, Cyclonoid, Chainsaw Fish, Fire Lion, Pyrophant, Blaze Snake, Lava Belch, Gurgletank Blossom, Peace Garden, Swamp Thing, Tentanurse, Skull Spider, Gravity Sphere, Hammerfist, Asphyxia, Dollface, Husk Hound
Also, new Pokegirls!
ALICORN, the High Magic Mare Pokégirl
Breed Type: Near Human - Tauric (Equine)
Elemental Classification: Wind (Magic)
Dietary Information: Vegetarian
Libido Rating: Low
Named Attacks: Glorious Sunshine, Soothing Moonlight, Magic Cyclone, Romantic Refrain, Twilight Blast
Combat Applications: Heavy magical assault, commander mounts
Non-Combat Applications: Coordination, political work, diplomats, leadership positions
Tamer Injury Risk: Average
Known Breed Advantages: Near immunity to Madness attacks, enhanced speed in the air, enhanced strength, enhanced wisdom, enhanced intelligence, flight, teleportation, phasing, enhanced patience
Known Breed Disadvantages: Claustrophobic, low agility, low land speed
Evolved From: Unicorn (normal), Pegasus (normal), Zebra (normal)
Evolves To: None
Possessing a Centaur's physical strength, magical talents greater than Unicorns, faster flight speeds than a Pegasus, and stronger debuff effects than a Zebra, Alicorns pretty much have it all in terms of equine Pokégirl abilities, their only real competition being the ultra-fast Sleipnir. While Sleipnir may have the greater land speed and ability to take punishment, however, Alicorns outstrip them easily in terms of versatility.
Alicorns are majestic creatures. More powerful Alicorns find their hair and tail taking on an almost astral quality, a reflection of their powerful magic, however this is relatively uncommon. Like their previous forms, their tauric half's fur and tails, along with their human body's hair, can come in any color imaginable. Their bodies are traditionally centauric, a horse-like lower body with the upper body of a human female where the head would be on a normal horse. Alicorns also have a single horn growing out of their foreheads, as Unicorns do, and they also have the wings of a Pegasus on their tauric half, although slightly larger than those of a regular Pegasus, as their bodies are larger than all other centaur breeds save the Sleipnir.
Alicorns generally have an aura of calm about them, seemingly unbothered by anything. They very rarely get angry, staying cool and collected in most situations. Like all Centaur evolutions, they are claustrophobic, but it takes them longer to go into a full blown panic. It's still recommended, however, to not keep them in an enclosed area for long due to their overall power. Alicorns make excellent Lieutenants, as they generally possess the wisdom and intelligence needed for proper leadership. This isn't to say that Alicorns are calm and stoic all the time, as they have a mischievous streak. They tend to enjoy light, harmless pranks, and while they do have a commanding presence, they generally prefer having friends to followers. A Tamer willing to be friends with them and use them for more than just a commander, a sextoy, and a weapon will find their Alicorn very affectionate towards them. Like their previous forms, they have the odd quirk of a desire to get a tattoo on their flanks, a small symbol to represent a talent they are skilled at.
Alicorns are powerful fighters. Because of their tremendous magical power, comparable to that of an Archmage, they are excellent ranged combatants, capable of using a wide variety of spells and attacks, including firing pure solar energy at opponents, or creating a small pseudo-moon to manipulate local water supplies and to cast a constant healing light. They are somewhat weaker in close, as their larger bodies make them less agile than their previous forms, although their powerful kicking strength can compensate for that. Because of their low agility and slow walking speed, they generally keep to the air when attacking, where they can have a height advantage to rain down spells without worry of energy backlash and move much faster. Alicorns also, because of their calm, steady natures, are generally more resistant to Madness-inducement attacks.
Alicorns, a very friendly, loving breed, tend to view Taming as a more sensual, romantic experience. Something to be taken slowly, be drawn out and enjoyed with just them and their Tamer. They will accept quickies, but they will have less effect on an Alicorn than a more drawn out, loving session would be. These sessions can be tedious for some, but will usually involve the Alicorn letting all of their holes be used for the Tamer's pleasure. A Tamer who frequently indulges an Alicorn in having long, drawn out, personal sessions will find their Alicorn more affectionate and loyal. They are uncomfortable indulging in multiple partner sessions with their Harem sisters, but have been known to adjust to it and even enjoy it as they grow to love their Harem sisters. Alicorns are also excellent with children, their patient natures generally making them very good caretakers.
Alicorns first appeared in leadership positions of armies of Centaurs and their evolved forms during the Revenge War. Their natural ability to lead and their powerful magic made them potent threats against human forces. Notably, when not using one of the Four Horsewomen, Sukebe frequently used an Alicorn as his personal mount to oversee battles. During the Titan War, Alicorns saw a great deal of success against fighting Titan Monsters, proving crucial in killing some of the largest ones. It was an Alicorn that Sukebe rode into the final battle against Typhonna, dying with him when he cast the spell that ended the Titan Empress's life. Post Wars, Alicorns became very popular choices for project coordinators and political advisers, their high intelligence and wisdom making them capable of making very good choices. In independent Pokégirl colonies that have large populations of Centaurs and their evolutions, they are usually leaders as wlel.
Alicorns are among the rarest Threshold result. And in every case, it is an extremely painful experience for the girl in question due to the multitude of changes their bodies go through, including growing the horn and magical abilities, the wings, and the tauric half. In terms of Alicorn pregnancy, it follows the standard methodology of other equine-types, lasting a year. The baby starts to grow in the human half for the first nine months, transferring to the equine body on the last three.
QUEEN BEE, the Royal Honey Pokégirl
Breed Type: Humanoid (Insect)
Elemental Classification: Wind
Dietary Information: Vegetarian
Libido Rating: High
Named Attacks: Drone Command: Cyclone, Drone Command: Gust, Drone Command: Assault, Drone Command: Vortex, Drone Command: Slicing Wind
Combat Applications: Commander of Bee units, drone assaults, field medicine
Non-Combat Applications: Hive leader, honey production, garden maintenance
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced wisdom, enhanced endurance, enhanced durability, enhanced stamina, can produce drones for variety of attacks, aerokinesis, can produce honey in breasts, can influence Bees, restorative wax generation
Known Breed Disadvantages: Low speed, low agility, completely reliant on drones for attacking, stinger is blunted
Evolved From: Bee (normal, special ritual)
Evolves To: None
Queen Bees, like all Queen type Pokégirls, cast an imposing figure. Especially when they have a full Hive alongside them or a swarm of their drones backing them up.
Queen Bees resemble Bees, but have a different, rounder pattern of stripes on their bodies, larger, thicker wings, a slightly larger stinger tail with a blunted tip, and darker yellow coloring. Their hips and ass are larger and more rounded, giving them a prominent hourglass shape, and their breasts are at least two sizes larger. Most prominent about Queen Bees, a trait that all Queen Pokégirls have, is their large, round, perpetually pregnant bellies.
Queen Bees, generally, are very light-hearted Pokégirls. They greatly enjoy company, and being around others. They get along quite well with most other breeds, and will happily provide honey/honeymilk for their Harem sisters if asked. They are generally very competent Pokégirls too, capable of assisting in any decision-making to be done. Despite their status as a Queen Pokégirl, they do not have the intense pride that Ant Queens and Termite Queens do, and are usually fairly humble, their natures as sweet as their honey. They make excellent Lieutenants or Sergeants, so one should not worry about putting a Queen Bee in a leadership position in the harem if need be.
Whereas Bees are fairly fast, agile Pokégirls, Queen Bees have the ability to take vast amounts of punishment. Queen Bees have little in the way of attack power on their own, as their ascendancy to Queen blunts their stinger and weighs down their body tremendously with their new, lusher curves. This isn't to say that they are helpless, however. Queen Bees can exert light mental influence over nearby Bees, capable of exerting more control depending on how Feral the Bee is or how much of her honey she's consumed.
In addition to that, Queen Bees, like all Queen types, possess a secondary womb where they can generate and give birth to up to ten non-sentient drones to attack for them, each one the shape of a normal honeybee and the size of a small dog. The drones have no minds of their own, the Queen Bee capable of controlling them all mentally. The drones are fast, and agile, capable of generating powerful wind attacks to batter the opponent with. A skilled Queen Bee can use her drones to make sure that an opponent doesn't even get near her, battered and blown around until they are dead or unconscious. The drones regenerate in the secondary womb almost immediately after birth, so the Queen Bee will never be without attackers for an extended length of time. This is a potent ability, however the Queen Bee is completely reliant on her drones for offense. If they're all destroyed, the Queen Bee has little in the way of attacking ability to fall back on. Queen Pokégirls cannot rapidly birth their drones the way Chickens can produce their eggs, the insectile Pokégirls needing time (and generally preferring privacy) to give birth to them all again. Aside from their drones, Queen Bees retain their previous form's ability to generate a wax that can be used for construction or for patching up wounds on the battlefield, accelerating their healing rate.
As an amusing side note, if a Queen Bee helps Tame a Flora Pokégirl of any type, then for a short time afterward, about a day, they will be able to generate more healing wax and more honey than normal.
Queen Bees are fairly receptive to whatever their Tamer desires in terms of Taming. Their lusher curves also come with a greater sensitivity around their more intimate areas. Queen Bees tend to especially enjoy stimulation of their breasts, having them suckled or caressed. Queen Bees can generate honey in their breasts, as Bees can, said honey turning into honeymilk when they become pregnant. For humans and every other breed of Pokégirl, the honey is simply delicious and very sweet, excellent for use in baking. For Bees, however, it can temporarily drain their will, allowing a Queen Bee to exert mental influence over them, the more royal honey a Bee consumes the more a Queen Bee can control them. Queen Bees also like to have their swollen stomachs rubbed, and get love to get back rubs as well, their wings and ample breasts sometimes causing them pain.
Queen Bees were first discovered halfway through the Revenge War. Bees, Termites, Ants, and Wasps appeared frequently as infantry, aerial or otherwise, and human forces were determined to discover the source. Eventually, the first Hive was discovered in Yellowstone National Park, the structure created by a swarm of Bees using their wax generation abilities to create the large fortress. Each one of the Bees was under the mental control of a Queen Bee, who would have them feed off of her honey to keep full mental control of them. The Hive was destroyed and the Queen Bee killed, but not without heavy losses as human forces fought their way into the Hive, heading for the Queen Bee's central chamber.
During the Titan War, Queen Bees had relatively decent amounts of success. Too limited for direct combat against Titan Monsters, they instead used their mental connection to Bees to help coordinate combat and rescue efforts, Hives used as evacuation points and emergency hospitals. Post Titan War, Queen Bees would find work in forests and parks, working with Flora Pokégirls to maintain the greenery around them. They would be allowed to establish Hives in these places, Bees volunteering to help build the structures and work with the Queens, essentially forming a smaller Independent Colony.
It is impossible to Threshold into a Queen Bee. To evolve to one, a Bee has to be taken in privately by the Queen and Tamed. The Queen Bee then has the Bee consume all of the royal honey currently in her breasts, and then inject them with a special venom from her stinger, which unblunts itself for this ritual-like procedure. The royal honey and the venom intermix inside the Bee's body, which was stimulated into relaxation by the Taming, creating a chemical reaction that induces the evolution to a Queen Bee. It should be noted that Queen Bees tend to have easy births due to their wide hips.
CHAOTIC, the Demented Discordant Pokégirl
Breed Type: Humanoid (Mismatched multiple)
Elemental Classification: Mental (Magic)
Dietary Information: Omnivorous, high sugar required
Libido Rating: High
Named Attacks: Screwball Blitz, Demon Food Cake, Bending Physics, Fourth Wall Breaker Beam, Cheshire Pulse
Combat Applications: Pandemonium Force, combat tricksters
Non-Combat Applications: Entertainers, prank wars
Tamer Injury Risk: High
Known Breed Advantages: Powerful magic, unpredictable combatant, generally loyal and friendly, 'hammerspace' access
Known Breed Disadvantages: Insane, difficult to control, magic sometimes unreliable, low endurance
Evolved From: Unicorn (Psyche Gem), Pegasus (Psyche Gem), Zebra (Psyche Gem), Donkey (Psyche Gem), Red Hare (Psyche Gem)
Evolves To: None
In name and nature, Chaotics are just that. A breed rumored to have been made by Macavity Prime herself, they were among the vanguard of the Pandemonium Force, tricksters of the highest order and one of the few users of potent chaos magic. And unlike Macavity Prime, who's insanity is debatable, there's no debate here: Chaotics are completely nuts.
There's no real commonality amongst the appearances of Chaotics beyond the fact that they are bipedal creatures with four limbs in the usual places, hair that could be any number of colors, two horns on their head, two wings on their back, and long tail. Beyond that, there's a wild variety to a Chaotic's appearance, as each part of their body is different from the other, baring traits of several different breeds of Pokégirl. For example, a Chaotic could have a Catgirl-like head, a Demoness horn, a Deer antler, a Wolf-like torso, a Rattlesnake tail, a Centaur leg, a Dragon leg, a Harpy wing, a Bat wing, a Slime arm, and a Badger arm. And that's just one of many combinations of body parts each individual Chaotic might have, the possibilities endless. And yet every time, the combination unfailingly looks good on them.
Their behavior is wildly variant as well, the only real constant is that Chaotics are unfailingly loyal and friendly to those they care about. Although it's hard to tell if a Chaotic likes you or not. Studies have shown that Chaotics as a breed are completely insane, the chaos magic flowing through them less controlled than it is in, say, the Joker. Chaotics can be absurdly happy, short-tempered towards others not in their harem, viciously mean, meek and shy, whatever you can imagine. And it usually changes from day to day, meaning that you don't know what to expect from Chaotics at any given moment. This can make them difficult to control at times, but a Chaotic that trusts their Tamer fully will usually stop whatever she's doing if asked politely.
Chaotics, as mentioned before, are powerful chaos magic users. They generally fight using magical tricks and pranks, usually with some sort of food motif to it. (For example, creating a giant cake that tries to eat an opponent.) They sometimes combine their magic with their psychic abilities, having a high risk of inducing Madness, Confusion, Laughter, and other psionic status effects. This carries its own dangers with it, as Chaotics, if left unchecked in their attacks, can also cause the Discorded curse template. Any Tamer who allows a Chaotic to do this will be arrested and prosecuted, the Chaotic in question executed as a menace. Their chaos magic, however, due to their erratic personalities, isn't always reliable, sometimes sputtering out to nothing, backfiring, or doing something other than what the Chaotic wanted at the moment. When these failures occur, they sometimes pause in mid-action for a long moment, wondering what happened, which leaves them open for powerful retaliation.
DO NOT PUT THEM INTO A LEADERSHIP POSITION WITHIN THE HAREM. EVER. Their erratic personalities make them unreliable as leaders, and can hurt the Harem more than help it. They make a surprisingly good team with Alicorns, however, despite the fact that the two are essentially opposite in nature, one calm, the other manic.
Chaotics, for the most part, are fairly easy to tame. They like variety, and are always willing to try new things, so it's fairly easy to get them to experiment. Most have a general philosophy of 'whatever feels good' as it pertains to Taming, several more lucid Chaotics noting that Taming, an act of potentially bringing life, is a joyously chaotic act. As another plus, children born to Chaotics have a high resistance to insanity-inducing effects, making them excellent choices for Taming Pokégirls that specialize in maddening effects, such as Cthulhus. One thing to note is that the breeds do have one common trait amongst them as it regards to their taming habits, relating to their views on sex: they will not use contraceptives of any kind, for any reason. They become offended if their partner is using one also.
Chaotics, as mentioned earlier, started out as part of Macavity Prime's infamous Pandemonium Force. They traveled with Macavity, causing trouble with her for human forces wherever they went. During the Titan War, Chaotics did well enough, but were forced to flee whenever Typhonna or her spawn showed up, something about Devilbrung and Typhonna making their chaos magic even more unreliable than before. Post war, uses for Chaotics were relatively limited due to their manic, unpredictable natures, but skilled Tamers found use for them alongside other entertainer breeds.
It should be noted that Abyss Prime and DemiAbysses have the same effect on a Chaotic's power, making members of the breed universally nervous around the Legendary and her spawn.
So far, there have been no reported cases of someone Thresholding into a Chaotic, most children born to them becoming Centaurs, one of their evolutions, or in at least one case apiece, an Alicorn or a Sleipnir. It should be noted that Chaotics tend to have random numbers of children, and are especially vulnerable to the Breeding Factory curse template.