PESTILENCE PRIME, the Legendary White Horseman Pokégirl
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Toxin
Dietary Information: Grain heavy
Libido Rating: Average
Named Attacks: Virus Arrow, Scattershot Plague, Sublime Poison, Disease Cloud, Toxic Slash
Combat Applications: Chemical and viral warfare, ranged combat
Non-Combat Applications: Study of diseases and plagues
Tamer Injury Risk: High
Known Breed Advantages: Increased speed, increased agility, natural quiver in body & endless arrow generation, manifest bow, immune to all diseases, increased senses – vision, can generate, manipulate, and absorb any and all forms of virus and/or bacteria
Known Breed Disadvantages: Limited short range options, decreased durability, decreased stamina
Evolved From: None
Evolves To: None
Spoiler: show
“Then I saw the Lamb open one of the seven seals, and I heard one of the four living creatures call out, as with a voice of thunder, 'Come!' I looked, and there was a white horse! Its rider had a bow; a crown was given to her, and she came out conquering and to conquer.”
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Pestilence and her sisters to invoke that image.
Pestilence is an imposing presence. The second-smallest of her sisters, she is still ten feet tall, which is impressive on its own. Her horse body is covered in ghostly white fur, her hooves the same color. She has an ample bust, but is the smallest of the four horsemen in chest size. Her hair and tail are a dark, toxic green and her skin is pale, her veins pulsing a dark green. Her eyes are black with red irises, completing her sinister appearance. On her back is a cylinder of bone with a cap on it that she can slide back, the cylinder acting as a quiver for her arrows. Her hands are black from the wrists up, the fingers capable of extending into sharp, hollow claws.
Pestilence Prime herself tends to be rather cold and analytical in the way she views the word. She has a cold, scientific fascination with diseases and studying their effects, her personality capable of looking at the worst infections and seeing only something entertaining. She finds amusement in pain and suffering, her morals questionable at best, even though her loyalty to her sisters, especially her fellow Horsemen. Thankfully, DemiPestilences do not share their mother's sadistic enjoyment in pain, although they tend to have her cold fascination with diseases and her analytical nature. Pestilence Prime seems uncomfortable around sentiment, although there is no questioning her love for her family.
Pestilence and her daughters are almost purely distance fighters. Their ability to fight in-close is severely limited, dependent highly on their bladed bows and vampiric claws, their lower stamina and durability making fighting in close a bad idea. Where they excel, though, is ranged combat. As their name implies, Pestilence and her daughters can control, command, and generate diseases. They can manifest a bladed bow, the style of which depends on the preference of the DemiPestilence. (Pestilence Prime has her own unique design which so far has proven uncopyable.) On their back is a natural quiver which they can generate an endless amount of arrows, each one tipped with any disease Pestilence Prime or her daughters want. They generally have incredible aim, capable of hitting targets far away and having the vision to see them. They can also act as healers, capable of extending their fingers out into hollow claws which they can use to draw out diseases from allies and take them into their own bodies, nullifying it and/or storing it. Note that DemiPestilences have a smaller 'library' of diseases than their mother, who has almost all of them in her internal viral well. DemiPestilences can add to their internal 'library' with new diseases they encounter and drain out of someone. What diseases they have to begin with varies depends on the individual DemiPestilence, but they will always instinctively know the name of that disease even if they don't know a thing about science personally.
Taming Pestilence and her daughters has the same issues present with all Centaur-type Pokégirls. As their womanhood is on their tauric half, the positions one can use are limited. Taming Pestilence and her daughters also carry the risk of accidental infection. Standard techniques for taming Centaur-types apply, also Pestilence and her daughters are known to have very sensitive breasts, especially around their nipples. Their hands are also sensitive, simply caressing their hands capable of arousing them at times. It should be noted that repeated tamings with Pestilence or a DemiPestilence can result in a higher resistance to getting sick. Birthing for Pestilence and her daughters is the same as it is for all Centaur-type Pokégirls, lasting three months longer than the norm as the baby is transferred from the human half to the tauric half to finish development.
The arrival of Pestilence and her sisters was one of Sukebe's grandest gestures during the Revenge War. He appeared with a massive stone archway (actually an advanced transport gate) with seven seals on it in the final battle of Washington DC. After reading the proclamation listed above, the first seal on the gate broke, Pestilence and a legion of Toxin-types under her command burst through. Her plague arrows decimated the human forces, the way Sukebe had introduced her creating terror in the more religious members of the human forces, who believed that Sukebe had seized command of the REAL Four Horsemen of the Apocalypse and was invoking Armageddon on them all.
Having Lucifell Prime and her demonic legions show up moments later didn't really help matters.
When the Titan War broke out, Pestilence had the least amount of success against the Titan Monsters. Most larger Titan Monsters were immune to her plague arrows, forcing her to retreat far more often than she preferred. In addition, she could never get a sample of the unique plague Typhonna used to decimate humanity, as it killed far too fast for her to get a decent sample of. Of all the Legendaries, it can safely be said that Pestilence despises the Titans more than any of the others. After the Titan War, Pestilence settled in Brazil, claiming an old Nazi laboratory as her personal Lair. When asked why she chose it, she gave the unsettling explanation that she 'liked the atmosphere.' It's generally regarded as good advice not to think about that statement too much. Pestilence, since the end of the Wars, has been studying various diseases, looking for cures or just studying their effects. She's gathered assistants and test subjects to aid her in her experiments. She's cured several problematic diseases, including HIV and several different forms of cancer, but because of her highly questionable sense of ethics, Pestilence is still feared by many. She has stated publicly that she prefers it this way.
As a recent note, in the year 482, Pestilence and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Pestilence and her sisters to invoke that image.
Pestilence is an imposing presence. The second-smallest of her sisters, she is still ten feet tall, which is impressive on its own. Her horse body is covered in ghostly white fur, her hooves the same color. She has an ample bust, but is the smallest of the four horsemen in chest size. Her hair and tail are a dark, toxic green and her skin is pale, her veins pulsing a dark green. Her eyes are black with red irises, completing her sinister appearance. On her back is a cylinder of bone with a cap on it that she can slide back, the cylinder acting as a quiver for her arrows. Her hands are black from the wrists up, the fingers capable of extending into sharp, hollow claws.
Pestilence Prime herself tends to be rather cold and analytical in the way she views the word. She has a cold, scientific fascination with diseases and studying their effects, her personality capable of looking at the worst infections and seeing only something entertaining. She finds amusement in pain and suffering, her morals questionable at best, even though her loyalty to her sisters, especially her fellow Horsemen. Thankfully, DemiPestilences do not share their mother's sadistic enjoyment in pain, although they tend to have her cold fascination with diseases and her analytical nature. Pestilence Prime seems uncomfortable around sentiment, although there is no questioning her love for her family.
Pestilence and her daughters are almost purely distance fighters. Their ability to fight in-close is severely limited, dependent highly on their bladed bows and vampiric claws, their lower stamina and durability making fighting in close a bad idea. Where they excel, though, is ranged combat. As their name implies, Pestilence and her daughters can control, command, and generate diseases. They can manifest a bladed bow, the style of which depends on the preference of the DemiPestilence. (Pestilence Prime has her own unique design which so far has proven uncopyable.) On their back is a natural quiver which they can generate an endless amount of arrows, each one tipped with any disease Pestilence Prime or her daughters want. They generally have incredible aim, capable of hitting targets far away and having the vision to see them. They can also act as healers, capable of extending their fingers out into hollow claws which they can use to draw out diseases from allies and take them into their own bodies, nullifying it and/or storing it. Note that DemiPestilences have a smaller 'library' of diseases than their mother, who has almost all of them in her internal viral well. DemiPestilences can add to their internal 'library' with new diseases they encounter and drain out of someone. What diseases they have to begin with varies depends on the individual DemiPestilence, but they will always instinctively know the name of that disease even if they don't know a thing about science personally.
Taming Pestilence and her daughters has the same issues present with all Centaur-type Pokégirls. As their womanhood is on their tauric half, the positions one can use are limited. Taming Pestilence and her daughters also carry the risk of accidental infection. Standard techniques for taming Centaur-types apply, also Pestilence and her daughters are known to have very sensitive breasts, especially around their nipples. Their hands are also sensitive, simply caressing their hands capable of arousing them at times. It should be noted that repeated tamings with Pestilence or a DemiPestilence can result in a higher resistance to getting sick. Birthing for Pestilence and her daughters is the same as it is for all Centaur-type Pokégirls, lasting three months longer than the norm as the baby is transferred from the human half to the tauric half to finish development.
The arrival of Pestilence and her sisters was one of Sukebe's grandest gestures during the Revenge War. He appeared with a massive stone archway (actually an advanced transport gate) with seven seals on it in the final battle of Washington DC. After reading the proclamation listed above, the first seal on the gate broke, Pestilence and a legion of Toxin-types under her command burst through. Her plague arrows decimated the human forces, the way Sukebe had introduced her creating terror in the more religious members of the human forces, who believed that Sukebe had seized command of the REAL Four Horsemen of the Apocalypse and was invoking Armageddon on them all.
Having Lucifell Prime and her demonic legions show up moments later didn't really help matters.
When the Titan War broke out, Pestilence had the least amount of success against the Titan Monsters. Most larger Titan Monsters were immune to her plague arrows, forcing her to retreat far more often than she preferred. In addition, she could never get a sample of the unique plague Typhonna used to decimate humanity, as it killed far too fast for her to get a decent sample of. Of all the Legendaries, it can safely be said that Pestilence despises the Titans more than any of the others. After the Titan War, Pestilence settled in Brazil, claiming an old Nazi laboratory as her personal Lair. When asked why she chose it, she gave the unsettling explanation that she 'liked the atmosphere.' It's generally regarded as good advice not to think about that statement too much. Pestilence, since the end of the Wars, has been studying various diseases, looking for cures or just studying their effects. She's gathered assistants and test subjects to aid her in her experiments. She's cured several problematic diseases, including HIV and several different forms of cancer, but because of her highly questionable sense of ethics, Pestilence is still feared by many. She has stated publicly that she prefers it this way.
As a recent note, in the year 482, Pestilence and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Physical
Dietary Information: Protein and calcium heavy
Libido Rating: High
Named Attacks: War Cry, War Blast, Blitzkrieg Fist, Domination Kick, Domination Slash, Domination Fist, Breaker
Combat Applications: Weapons master, strategist, cheap tactics specialist, blitzkrieg assaults, monster hunting
Non-Combat Applications: Physical training, anger management, blacksmith, motivational speaker
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, ki manipulation, enhanced endurance, enhanced stamina, can use any weapon instinctively, manifest greatsword, natural blacksmithing talent (Prime only)
Known Breed Disadvantages: Excitable, decreased agility, decreased speed, limited ranged options, tendency to falter when confronted with lies
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the second seal, I heard the second living creature call out, 'Come!' And out came another horse, bright red; its rider was permitted to take peace from the earth, so that people would slaughter one another, and she was given a great sword.”
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created War and her sisters to invoke that image.
War is a massive Pokégirl, the physically largest of the Horsemen Primes at twelve feet of solid muscle, beaten in height only by Elohim, War the only one who can match Elohim in pure physical intimidation factor. But her muscle isn't the type of muscle one would find on a bodybuilder or steroid user. It's muscle earned through hard work and combat, making many compare her to a tank or bulldozer, something she takes as a compliment. Her muscles are large, but not large enough to hurt her flexibility. She is the bustiest of the Four Horsemen, although her muscular body helps balance out the look. Her horse body, just as powerful is covered in blood red fur, a shade darker than the Red Hare breed, her hooves the same color, thick enough to crush skulls beneath them. War Prime and DemiWars also tend to have dark brown skin, her hair and tail a lighter shade of red than her fur.
War and her daughters are easily excitable Pokégirls, capable of being riled up at a moment's notice, especially for a big project. This can make them difficult to control at times and prone to charging in before a situation can be sized up, but it can also be used to get those around them fired up to help in said project. In a rare event, something that EVERY single member of the species, from War Prime to all of her descendants, DemiLegendary or otherwise, share is that they believe every single thing they say with every fiber of their being. Their natural jubilation and total confidence can rally those around them, making DemiWars great for a Sergeant position within a harem. War and her daughters also tend to be naturally honest Pokégirls, seemingly incapable of lying and always fairly blunt with how they feel. They despise liars and will react violently to them. If something they believed firmly to be a truth is revealed as a lie, they will become disoriented and skittish for a brief period, which can be exploited by opponents.
War and her daughters, and by extension her human descendants, all believe in one way of fighting: whatever it takes to win. While they will never compromise their values about lying, they will also cheat, throw dirt in the opponent's eye, go for blows to the crotch, create ambushes, make the odds uneven, throwing nearby construction equipment, tossing grenades onto downed opponents, basically anything they need to win. War Prime has been quoted as saying “You want a fair fight? Talk to Menhit.” This is not to say that War and her daughters are not fully capable of fighting without their generally preferred tactics. They can manifest a massive greatsword at will, the design varying depending on the individual. (War Prime has her own unique design which so far has proven uncopyable.) They have a natural instinct for weapons that allows them to skillfully use almost any weapon they can get their hands on. Their only real weakness in combat is the fact that they have no ranged options without firearms. At all. They can use ki attacks, but only to create bursts of energy around themselves. Their strength is in their powerful melee attacks and their innate weapon skills. War Prime herself was known for being a brilliant strategist and holding Sun Tzu in high, almost deification-level regard.
War and her daughters tend to be fierce lovers. They tend to love being roughly handled, War Prime herself being a firm believer in the old axiom 'love is a battlefield.' And she intends to make any Tamers she has earn their 'victory.' This can be off-putting to some, but there is no denying the workout value of sex with War. War has been known to greatly enjoy fisting. Her daughters have been known to be more gentle in their lovemaking, but only by comparison to their fierce mother. Despite the rough lovemaking War and her daughters tend to prefer, however, they have no tolerance for those who use sex as a weapon and will punish them as they see fit. It should also be noted that War Prime has a surprisingly good singing voice. Acknowledging this after hearing her sing has been known to leave her flustered and blushing, becoming more affectionate towards the one that said it.
Sukebe, ever the one for dramatic gestures, knew when he had something good going. After the success of Pestilence's unleashing, three days later, he did it again. Appearing in New York City, he read off the Bible passage related to the Horseman of War, the second seal on the transport gate breaking open and allowing War and her forces through, the Ultramaiden's very presence coupled with Pestilence's appearance previously adding to the panic. War led her army into the city, fighting at the head of the pack, tearing a swath through the gathered humans with her sword, picking up firearms along the way and utilizing them as well. As the Revenge War went on, War was fully in her element, smashing her way through anything in her path or unlucky enough to fall into her traps. When the Titan War started, War thrived, taking a great joy in hunting down any Titan Monster she found. Her current Lair is filled with carefully preserved trophies of her hunts. War found herself at a loss when the Wars ended, however. She was an active threat for a brief few years as she tried to adjust to the fact that she had no specific enemy to fight. Chronos and War's fellow Horsemen intervened, helping her set up her Lair in the former Texas territories. In addition to her endless mock wars on her Battlefield, War found that she had a natural talent for blacksmithing. The weapons and armors she has forged over the years have become the stuff of legend, everything she makes personally crafted. In recent years, War's craft has perfected to the point where anything she makes is completely and totally unbreakable, her weapons capable of shattering all weapons they've encountered save for enchanted artifact weapons, such as Excalibur. War has stated that her dream is to shatter the sentient weapons Heaven's Wrath and Hell's Blessing and then reforge them into something that will benefit humanity.
Amusingly, War seems to be immune to pranking attempts, any of Macavity's attempts to pull tricks or gags on her ending with War tracking her down and humiliating her. This has been attributed to War's natural instinct for traps warning her about Macavity's own. It's gotten to the point where Macavity is actively afraid of War, the Cleric of Chaos unable to deal with a personality almost as chaotic as her own.
As a recent note, in the year 482, War and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created War and her sisters to invoke that image.
War is a massive Pokégirl, the physically largest of the Horsemen Primes at twelve feet of solid muscle, beaten in height only by Elohim, War the only one who can match Elohim in pure physical intimidation factor. But her muscle isn't the type of muscle one would find on a bodybuilder or steroid user. It's muscle earned through hard work and combat, making many compare her to a tank or bulldozer, something she takes as a compliment. Her muscles are large, but not large enough to hurt her flexibility. She is the bustiest of the Four Horsemen, although her muscular body helps balance out the look. Her horse body, just as powerful is covered in blood red fur, a shade darker than the Red Hare breed, her hooves the same color, thick enough to crush skulls beneath them. War Prime and DemiWars also tend to have dark brown skin, her hair and tail a lighter shade of red than her fur.
War and her daughters are easily excitable Pokégirls, capable of being riled up at a moment's notice, especially for a big project. This can make them difficult to control at times and prone to charging in before a situation can be sized up, but it can also be used to get those around them fired up to help in said project. In a rare event, something that EVERY single member of the species, from War Prime to all of her descendants, DemiLegendary or otherwise, share is that they believe every single thing they say with every fiber of their being. Their natural jubilation and total confidence can rally those around them, making DemiWars great for a Sergeant position within a harem. War and her daughters also tend to be naturally honest Pokégirls, seemingly incapable of lying and always fairly blunt with how they feel. They despise liars and will react violently to them. If something they believed firmly to be a truth is revealed as a lie, they will become disoriented and skittish for a brief period, which can be exploited by opponents.
War and her daughters, and by extension her human descendants, all believe in one way of fighting: whatever it takes to win. While they will never compromise their values about lying, they will also cheat, throw dirt in the opponent's eye, go for blows to the crotch, create ambushes, make the odds uneven, throwing nearby construction equipment, tossing grenades onto downed opponents, basically anything they need to win. War Prime has been quoted as saying “You want a fair fight? Talk to Menhit.” This is not to say that War and her daughters are not fully capable of fighting without their generally preferred tactics. They can manifest a massive greatsword at will, the design varying depending on the individual. (War Prime has her own unique design which so far has proven uncopyable.) They have a natural instinct for weapons that allows them to skillfully use almost any weapon they can get their hands on. Their only real weakness in combat is the fact that they have no ranged options without firearms. At all. They can use ki attacks, but only to create bursts of energy around themselves. Their strength is in their powerful melee attacks and their innate weapon skills. War Prime herself was known for being a brilliant strategist and holding Sun Tzu in high, almost deification-level regard.
War and her daughters tend to be fierce lovers. They tend to love being roughly handled, War Prime herself being a firm believer in the old axiom 'love is a battlefield.' And she intends to make any Tamers she has earn their 'victory.' This can be off-putting to some, but there is no denying the workout value of sex with War. War has been known to greatly enjoy fisting. Her daughters have been known to be more gentle in their lovemaking, but only by comparison to their fierce mother. Despite the rough lovemaking War and her daughters tend to prefer, however, they have no tolerance for those who use sex as a weapon and will punish them as they see fit. It should also be noted that War Prime has a surprisingly good singing voice. Acknowledging this after hearing her sing has been known to leave her flustered and blushing, becoming more affectionate towards the one that said it.
Sukebe, ever the one for dramatic gestures, knew when he had something good going. After the success of Pestilence's unleashing, three days later, he did it again. Appearing in New York City, he read off the Bible passage related to the Horseman of War, the second seal on the transport gate breaking open and allowing War and her forces through, the Ultramaiden's very presence coupled with Pestilence's appearance previously adding to the panic. War led her army into the city, fighting at the head of the pack, tearing a swath through the gathered humans with her sword, picking up firearms along the way and utilizing them as well. As the Revenge War went on, War was fully in her element, smashing her way through anything in her path or unlucky enough to fall into her traps. When the Titan War started, War thrived, taking a great joy in hunting down any Titan Monster she found. Her current Lair is filled with carefully preserved trophies of her hunts. War found herself at a loss when the Wars ended, however. She was an active threat for a brief few years as she tried to adjust to the fact that she had no specific enemy to fight. Chronos and War's fellow Horsemen intervened, helping her set up her Lair in the former Texas territories. In addition to her endless mock wars on her Battlefield, War found that she had a natural talent for blacksmithing. The weapons and armors she has forged over the years have become the stuff of legend, everything she makes personally crafted. In recent years, War's craft has perfected to the point where anything she makes is completely and totally unbreakable, her weapons capable of shattering all weapons they've encountered save for enchanted artifact weapons, such as Excalibur. War has stated that her dream is to shatter the sentient weapons Heaven's Wrath and Hell's Blessing and then reforge them into something that will benefit humanity.
Amusingly, War seems to be immune to pranking attempts, any of Macavity's attempts to pull tricks or gags on her ending with War tracking her down and humiliating her. This has been attributed to War's natural instinct for traps warning her about Macavity's own. It's gotten to the point where Macavity is actively afraid of War, the Cleric of Chaos unable to deal with a personality almost as chaotic as her own.
As a recent note, in the year 482, War and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Flora/Mental
Dietary Information: True Omnivorous
Libido Rating: Average
Named Attacks: Hunger Wave, Off-Balance, Starvation Pulse, Refocus, Weight Gain Pollen, Weight Loss Pollen
Combat Applications: Debuff specialist, troop disruption, supply line disruption
Non-Combat Applications: Resource management specialist, master chef, weight-loss guru
Tamer Injury Risk: Average
Known Breed Advantages: Can induce extreme hunger in others, can manipulate weight of others, enhanced endurance and durability when well-fed, manifest scales, enhanced intelligence, plant manipulation, telekinesis
Known Breed Disadvantages: High appetite, decreased stamina when not well-fed, decreased speed when well fed, no melee options, needs scales to focus attacks so that they don't affect allies (Demis only)
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the third seal, I heard the third living creature called out, 'Come!' I looked, and there was a black horse! Its rider held a pair of scales in her hand, and I heard what seamed to be a voice in the midst of the four living creatures saying, 'A quart of wheat for a day's pay, and three quarts of barley for a day's pay, but do not damage the olive oil and the wine!'”
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Famine and her sisters to invoke that image.
In terms of appearance, Famine could be said to the least physically imposing of the Four Horsemen, something that Famine herself would admit is a fair statement. In her 'default' state, Famine is a slim Centaur-like Pokégirl. The second tallest of her sisters at eleven feet with the second largest bust, her body all flowing curves from her human half down to her tauric half. Her tauric half is covered in midnight black fur, her hair and tail an elegant silver coloration. Her face has several markings on it that glow when she is using her powers, the patterns of markings varying in her daughters.
Famine is a clever Pokégirl, one who's well aware of her capabilities and not afraid to use them. A hedonist at heart, she will actively try to avoid conflict, either through polite discussion or simply manipulating her opponents using her potent hunger-based abilities. Her daughters tend to share this trait, and will usually try to mediate if a conflict arises in their harem. Famine and her daughters tend to be charming and well-spoken, capable of making discussion on any topic. Of all the Horsemen Legendaries, DemiFamines tend to have the easiest time adapting to harem life, as their overall friendliness makes them easy to get along with it. Famine Prime herself espouses the simple pleasures of life, saying that 'good food, good drink, and good friends' are all one truly needs to be happy.
Famine and her daughters, in terms of fighting style, are pure casters with no melee combat ability. They can create fruit-bearing trees and bushes, along with vegetable bearing vines, and manipulate them in combat. They also have powerful telekinesis which they can use to keep opponents at bay. As Famine and her daughters can safely consume and digest ANYTHING, including things that aren't actually things, such as anti-matter, they can counter ranged attacks by simply eating them. This includes energy attacks, which are a form of matter. (It goes without saying that DemiFamines get along well with Eaters, who have similar abilities.) They can generate flowers which generate pollen that either adds vast amounts of weight to the opponent or reduces the opponent's to dangerously unhealthy levels. Their most dangerous ability is their hunger attacks, their ability to induce tremendous amounts of starvation-level hunger or madness level lust in their targets. (When asked why she was able to induce lust in her opponents, Famine simply said that “There are many kinds of hunger out there. I command them all.”) Famine and her daughters can manifest a scale, which allows them to focus their hunger-inducing attacks into projectile form, the design of the scale varying depending on the individual. (Famine Prime has her own unique design which so far has proven uncopyable.) Famine Prime doesn't need it, but for DemiFamines, without the scale, the hunger-inducing attacks are area-of-effect and have the risk of affecting their allies.
As a side note, as an extra defensive tactic, Famine and her daughters can stuff themselves into extreme fatness, increasing their overall durability and endurance but sacrificing speed. As they can consume anything, they do not need to have actual foodstuffs nearby to stuff themselves in the middle of a battle. Note that Famine and her daughters do not have the Eater's ability to preserve something they've eaten inside their stomach, so if it goes inside them, then it's going to their thighs. Famine and her daughters can shed any weight they gain at will, the fat simply disappearing.
As mentioned before, Famine and her daughters are true omnivores. They can eat anything and nothing, meaning that while vast amounts of food are required to feed them properly, what can be used to feed them is wildly varied. This love of food translates over to their sexual habits. Famine and her daughters tend to be gentler lovers than their sisters, preferring their Taming to be more intimate and drawn out. They tend to be very affectionate to Tamers who bring food into their lovemaking, even moreso a Tamer who's willing to stuff them and rub their bellies afterward. It follows that Famine and her daughters tend to like bondage and force-feeding, as well as threesomes involving Edibelles. (It should be noted that Edibelles can possess, reshape, and animate non-foodstuffs into a body only around Famine Prime and DemiFamines, an ability they do not possess otherwise. It's presumed that they can do this around Famine and her daughters only because to them, EVERYTHING is food.)
During the Revenge War, continuing the pattern of success he had with War and Pestilence, Sukebe unleashed Famine in Yellowstone National Park, which was being used as a shelter for non-combatants. After Sukebe read her Bible quote and unlocked the third 'seal' on his dramatically designed transport gate, Famine wasted no time in unleashing her hunger powers on the gathered civilians, well-aware of her lack of close-range ability and not wanting to give the human forces a chance to attack her. Throughout the Revenge War, her forces, which had Ultramaiden breeds such as Eaters, Pigs, Sweets Mages and Edibelles, worked to disrupt supply lines. She would induce gluttony in guards to storehouses, lead her troops in devouring supplies human forces needed, and basically ruining supply lines for human forces. When the Titan Wars started, Famine found herself at a loss at first, as her hunger-inducement powers seemed ineffective, capable of only making things worse. Her starvation powers held no effect either, as Titan Monsters didn't NEED to eat, they simply ate because it was a terrifying thing for the gathered humanity. Eventually, Famine found a combat niche against the Titan Monsters, making them too fat to fight back.
Famine was extremely grateful for the end of the Wars, wanting little to do with combat unless absolutely necessary. She claimed the ruined Mall of America as her home, restoring it and reopening it, making it a temple to Earthly pleasures. She made deals with several businesses, allowing them to sell their wares at her reopened Mall. She's lived in that area ever since, content with her life and only leaving the area to help her sisters in times of need.
As a recent note, in the year 482, Famine and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Famine and her sisters to invoke that image.
In terms of appearance, Famine could be said to the least physically imposing of the Four Horsemen, something that Famine herself would admit is a fair statement. In her 'default' state, Famine is a slim Centaur-like Pokégirl. The second tallest of her sisters at eleven feet with the second largest bust, her body all flowing curves from her human half down to her tauric half. Her tauric half is covered in midnight black fur, her hair and tail an elegant silver coloration. Her face has several markings on it that glow when she is using her powers, the patterns of markings varying in her daughters.
Famine is a clever Pokégirl, one who's well aware of her capabilities and not afraid to use them. A hedonist at heart, she will actively try to avoid conflict, either through polite discussion or simply manipulating her opponents using her potent hunger-based abilities. Her daughters tend to share this trait, and will usually try to mediate if a conflict arises in their harem. Famine and her daughters tend to be charming and well-spoken, capable of making discussion on any topic. Of all the Horsemen Legendaries, DemiFamines tend to have the easiest time adapting to harem life, as their overall friendliness makes them easy to get along with it. Famine Prime herself espouses the simple pleasures of life, saying that 'good food, good drink, and good friends' are all one truly needs to be happy.
Famine and her daughters, in terms of fighting style, are pure casters with no melee combat ability. They can create fruit-bearing trees and bushes, along with vegetable bearing vines, and manipulate them in combat. They also have powerful telekinesis which they can use to keep opponents at bay. As Famine and her daughters can safely consume and digest ANYTHING, including things that aren't actually things, such as anti-matter, they can counter ranged attacks by simply eating them. This includes energy attacks, which are a form of matter. (It goes without saying that DemiFamines get along well with Eaters, who have similar abilities.) They can generate flowers which generate pollen that either adds vast amounts of weight to the opponent or reduces the opponent's to dangerously unhealthy levels. Their most dangerous ability is their hunger attacks, their ability to induce tremendous amounts of starvation-level hunger or madness level lust in their targets. (When asked why she was able to induce lust in her opponents, Famine simply said that “There are many kinds of hunger out there. I command them all.”) Famine and her daughters can manifest a scale, which allows them to focus their hunger-inducing attacks into projectile form, the design of the scale varying depending on the individual. (Famine Prime has her own unique design which so far has proven uncopyable.) Famine Prime doesn't need it, but for DemiFamines, without the scale, the hunger-inducing attacks are area-of-effect and have the risk of affecting their allies.
As a side note, as an extra defensive tactic, Famine and her daughters can stuff themselves into extreme fatness, increasing their overall durability and endurance but sacrificing speed. As they can consume anything, they do not need to have actual foodstuffs nearby to stuff themselves in the middle of a battle. Note that Famine and her daughters do not have the Eater's ability to preserve something they've eaten inside their stomach, so if it goes inside them, then it's going to their thighs. Famine and her daughters can shed any weight they gain at will, the fat simply disappearing.
As mentioned before, Famine and her daughters are true omnivores. They can eat anything and nothing, meaning that while vast amounts of food are required to feed them properly, what can be used to feed them is wildly varied. This love of food translates over to their sexual habits. Famine and her daughters tend to be gentler lovers than their sisters, preferring their Taming to be more intimate and drawn out. They tend to be very affectionate to Tamers who bring food into their lovemaking, even moreso a Tamer who's willing to stuff them and rub their bellies afterward. It follows that Famine and her daughters tend to like bondage and force-feeding, as well as threesomes involving Edibelles. (It should be noted that Edibelles can possess, reshape, and animate non-foodstuffs into a body only around Famine Prime and DemiFamines, an ability they do not possess otherwise. It's presumed that they can do this around Famine and her daughters only because to them, EVERYTHING is food.)
During the Revenge War, continuing the pattern of success he had with War and Pestilence, Sukebe unleashed Famine in Yellowstone National Park, which was being used as a shelter for non-combatants. After Sukebe read her Bible quote and unlocked the third 'seal' on his dramatically designed transport gate, Famine wasted no time in unleashing her hunger powers on the gathered civilians, well-aware of her lack of close-range ability and not wanting to give the human forces a chance to attack her. Throughout the Revenge War, her forces, which had Ultramaiden breeds such as Eaters, Pigs, Sweets Mages and Edibelles, worked to disrupt supply lines. She would induce gluttony in guards to storehouses, lead her troops in devouring supplies human forces needed, and basically ruining supply lines for human forces. When the Titan Wars started, Famine found herself at a loss at first, as her hunger-inducement powers seemed ineffective, capable of only making things worse. Her starvation powers held no effect either, as Titan Monsters didn't NEED to eat, they simply ate because it was a terrifying thing for the gathered humanity. Eventually, Famine found a combat niche against the Titan Monsters, making them too fat to fight back.
Famine was extremely grateful for the end of the Wars, wanting little to do with combat unless absolutely necessary. She claimed the ruined Mall of America as her home, restoring it and reopening it, making it a temple to Earthly pleasures. She made deals with several businesses, allowing them to sell their wares at her reopened Mall. She's lived in that area ever since, content with her life and only leaving the area to help her sisters in times of need.
As a recent note, in the year 482, Famine and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Spirit/Electric
Dietary Information: Human-style, can also consume souls
Libido Rating: Low
Named Attacks: Killing Grasp, Murder Wave, Heartbreak, Eternal Silence, Death Howl, Soulbreak
Combat Applications: Soul weaponization, crowd clearing, 'problem elimination,' living WMD
Non-Combat Applications: Grief counselor, spirit guide
Tamer Injury Risk: High
Known Breed Advantages: Can manipulate or outright halt bodily functions of any living being within a fifty mile radius of herself (five mile for Demis), manifest scythe, manifest familiar, can control nearby animals (Prime only), enhanced endurance, can communicate with spirits and guide them to their intended place, grand teleportation, phasing, can gain powers of her sisters when in proximity to them (Prime only), can manipulate and shape souls
Known Breed Disadvantages: tends to attract stray spirits, decreased durability, blind, decreased agility, mute – can only speak soul-to-soul, increased vulnerability to sound attacks, powers useless against unliving mechanisms
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the fourth seal, I heard the voice of the fourth living creature called out, 'Come!' I looked and there was a pale green horse! Its rider's name was Death, and Hades followed with her; they were given authority over a fourth of the earth, to kill with sword, famine, and pestilence, and the wild animals of the earth.”
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Death and her sisters to invoke that image.
Death cuts a mysterious figure. A slender, Centaur-like Pokégirl with an athletic build she's actually the shortest of the Four Horsemen at a mere nine feet tall. Her human body's skin and her hooves are midnight black, her eyes milky white in appearance. Her hair, lips, and tail are a pale white as well, her horse body covered in pale, ectoplasmic green fur. While her daughters have a full range of expression, Death Prime herself is almost always seen with a slightly sad smile. Trailing about their hooves is a fog-like mist which does not dissipate. Death Prime tends to prefer hooded cloaks for clothing, calling them 'traditional to the role.'
Death and her daughters are generally known for being extremely fair in their decision making, having a natural ability to figure out what result will at least partially satisfy both parties in an argument. (When questioned about this, Death simply stated that 'What could be more fair than death?') Death is known to be very calm, rarely, if ever getting riled up over anything, a trait her daughters share. One that makes them excellent choices for a leadership position in the harem. One thing that is very important to note is the great respect Death and her daughters have for both life and death. It should be noted that Death and the majority of her daughters tend to react angrily, at times viciously, to anyone who harms a pregnant woman or desecrates a grave. Death views the cycle of life as a beautiful thing, and will not tolerate those who disrespect it.
Death is one of the most feared Legendary Pokégirls, and regarded by some to be the most powerful, as her abilities center entirely on death and souls. By a simple mental command, she can take hold of a living being's bioelectric energy field and halt or manipulate the bodily functions of anyone in her vicinity, up to a fifty mile radius (five miles for DemiDeaths). As she cannot see, she detects the presence of others by their souls. She cannot speak either, at least in the same way others do. She can 'speak' to someone's soul, those she talks to hearing her voice inside their thoughts in the same way they would a telepath's mental 'voice.' Death and her daughters very skilled at manipulating souls, capable of drawing them out of a victim directly and shaping them into weapons. DemiDeaths can only have one 'soul weapon' at a time, while Death Prime can have multiple. Death and her daughters can also consume souls, or outright extinguish them, an ability that made Death feared during the Wars. She can manifest a massive scythe, the design varying depending upon the individual (Death Prime has her own unique design which so far has proven uncopyable), and also summon a ghostly familiar. (Death named hers Hades.) Death Prime also has two abilities unique to her that increase her fearsome presence on the battlefield. She can command non-Pokégirl animals to do her bidding, and when in the presence of any of her sisters, she can use their abilities and weapons as well. It should be noted that because of their blindness, Death and her daughters have greatly increased hearing. This makes them greatly vulnerable to sonic attacks. It should also be noted that if the opponent is soulless in any way, such as a battle robot, then Death's powers will have no effect on them at all.
In terms of Taming, Death is surprisingly (or perhaps not surprisingly, considering her love of life) the most gentle and tender of the Four Horseman in terms of lovemaking. Because of her blindness, her body tends to be more sensitive to the touch. Gentle caresses, especially around her most intimate areas. Romantic foreplay tends to get good results, or even teasing them during Taming about getting them pregnant. Death Prime herself is known to find pregnancy to be a highly erotic condition, and is very fond of and protective of pregnant women. She treasures her descendants greatly, and makes a point to visit them frequently when her work allows.
Sukebe's Four Horsemen were enjoying great success. So he decided to finish off introducing them with a bang, taking the dramatically designed transport gate to the capital of Texas. He read Death's passage in the Bible, the fourth seal on the gate breaking and letting Death and her army of Spirit-types through. Death added to the effect by giving her own speech as she walked onto the battlefield.
“I am Death, the Ultimate Fairness. In me, all humanity is equal. The cycle of life has decreed that you are no longer needed. Prepare to pass on.”
She then lashed out once with her scythe, creating an energy wave with her powers that killed everyone that touched it even slightly. The religious fervor that had been created by the other three Horsemen went into overdrive, suicide cults forming, Death proving to be Sukebe's deadliest weapon thus far. Sometimes Death would also serve as Sukebe's personal mount when he went into battle himself. Sukebe liked the idea of using the 'Seven Seals' routine and was planning three more things to send through the gate when he realized humanity was starting to turn his Ultramaidens against him. Panicking, he turned to other projects, creating the infamous Titans. Death, for her part, felt that this was a bad idea and tried to convince him of it. She failed, and Typhonna turned on Sukebe and the Legendaries shortly after she and her sisters were created. Sukebe, Death, and all of her sister Legendaries would have been killed in that instant, but Death used her impressive teleportation abilities to transport all sixteen of them to a pocket dimension that would later serve as her Lair. This event lead to the start of the Titan Wars. Death ended up having the greatest success of all her sisters in the Titan Wars, her powers decimating Titan Monsters left and right. Her sheer ferocity in defending human settlements from Titan Monsters helped mitigate a lot of the earlier fears people had of her. To her frustration, however, the Titans proved more than capable of resisting her potent abilities.
After the Titan Wars, Death retreated to the pocket dimension she had accidentally discovered, reshaping it to her liking until it had become her lair, the Graveyard. It was almost two-hundred years before fear of her completely disappeared, but she never let it get her down. She began to use her abilities to guide wandering spirits to their final destination, be it Heaven or Hell, or simply communicate with them to help them find the strength pass on on their own. She also began acting as grief counselor. When Mainframe, who Death calls Remembrance, tried to kill herself, she began to visit her tech-based sister, helping her recover her will to live. Mainframe is no longer suicidal, however Death still visits her frequently, the two enjoying each other's company greatly.
As a recent note, in the year 482, Death and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Death and her sisters to invoke that image.
Death cuts a mysterious figure. A slender, Centaur-like Pokégirl with an athletic build she's actually the shortest of the Four Horsemen at a mere nine feet tall. Her human body's skin and her hooves are midnight black, her eyes milky white in appearance. Her hair, lips, and tail are a pale white as well, her horse body covered in pale, ectoplasmic green fur. While her daughters have a full range of expression, Death Prime herself is almost always seen with a slightly sad smile. Trailing about their hooves is a fog-like mist which does not dissipate. Death Prime tends to prefer hooded cloaks for clothing, calling them 'traditional to the role.'
Death and her daughters are generally known for being extremely fair in their decision making, having a natural ability to figure out what result will at least partially satisfy both parties in an argument. (When questioned about this, Death simply stated that 'What could be more fair than death?') Death is known to be very calm, rarely, if ever getting riled up over anything, a trait her daughters share. One that makes them excellent choices for a leadership position in the harem. One thing that is very important to note is the great respect Death and her daughters have for both life and death. It should be noted that Death and the majority of her daughters tend to react angrily, at times viciously, to anyone who harms a pregnant woman or desecrates a grave. Death views the cycle of life as a beautiful thing, and will not tolerate those who disrespect it.
Death is one of the most feared Legendary Pokégirls, and regarded by some to be the most powerful, as her abilities center entirely on death and souls. By a simple mental command, she can take hold of a living being's bioelectric energy field and halt or manipulate the bodily functions of anyone in her vicinity, up to a fifty mile radius (five miles for DemiDeaths). As she cannot see, she detects the presence of others by their souls. She cannot speak either, at least in the same way others do. She can 'speak' to someone's soul, those she talks to hearing her voice inside their thoughts in the same way they would a telepath's mental 'voice.' Death and her daughters very skilled at manipulating souls, capable of drawing them out of a victim directly and shaping them into weapons. DemiDeaths can only have one 'soul weapon' at a time, while Death Prime can have multiple. Death and her daughters can also consume souls, or outright extinguish them, an ability that made Death feared during the Wars. She can manifest a massive scythe, the design varying depending upon the individual (Death Prime has her own unique design which so far has proven uncopyable), and also summon a ghostly familiar. (Death named hers Hades.) Death Prime also has two abilities unique to her that increase her fearsome presence on the battlefield. She can command non-Pokégirl animals to do her bidding, and when in the presence of any of her sisters, she can use their abilities and weapons as well. It should be noted that because of their blindness, Death and her daughters have greatly increased hearing. This makes them greatly vulnerable to sonic attacks. It should also be noted that if the opponent is soulless in any way, such as a battle robot, then Death's powers will have no effect on them at all.
In terms of Taming, Death is surprisingly (or perhaps not surprisingly, considering her love of life) the most gentle and tender of the Four Horseman in terms of lovemaking. Because of her blindness, her body tends to be more sensitive to the touch. Gentle caresses, especially around her most intimate areas. Romantic foreplay tends to get good results, or even teasing them during Taming about getting them pregnant. Death Prime herself is known to find pregnancy to be a highly erotic condition, and is very fond of and protective of pregnant women. She treasures her descendants greatly, and makes a point to visit them frequently when her work allows.
Sukebe's Four Horsemen were enjoying great success. So he decided to finish off introducing them with a bang, taking the dramatically designed transport gate to the capital of Texas. He read Death's passage in the Bible, the fourth seal on the gate breaking and letting Death and her army of Spirit-types through. Death added to the effect by giving her own speech as she walked onto the battlefield.
“I am Death, the Ultimate Fairness. In me, all humanity is equal. The cycle of life has decreed that you are no longer needed. Prepare to pass on.”
She then lashed out once with her scythe, creating an energy wave with her powers that killed everyone that touched it even slightly. The religious fervor that had been created by the other three Horsemen went into overdrive, suicide cults forming, Death proving to be Sukebe's deadliest weapon thus far. Sometimes Death would also serve as Sukebe's personal mount when he went into battle himself. Sukebe liked the idea of using the 'Seven Seals' routine and was planning three more things to send through the gate when he realized humanity was starting to turn his Ultramaidens against him. Panicking, he turned to other projects, creating the infamous Titans. Death, for her part, felt that this was a bad idea and tried to convince him of it. She failed, and Typhonna turned on Sukebe and the Legendaries shortly after she and her sisters were created. Sukebe, Death, and all of her sister Legendaries would have been killed in that instant, but Death used her impressive teleportation abilities to transport all sixteen of them to a pocket dimension that would later serve as her Lair. This event lead to the start of the Titan Wars. Death ended up having the greatest success of all her sisters in the Titan Wars, her powers decimating Titan Monsters left and right. Her sheer ferocity in defending human settlements from Titan Monsters helped mitigate a lot of the earlier fears people had of her. To her frustration, however, the Titans proved more than capable of resisting her potent abilities.
After the Titan Wars, Death retreated to the pocket dimension she had accidentally discovered, reshaping it to her liking until it had become her lair, the Graveyard. It was almost two-hundred years before fear of her completely disappeared, but she never let it get her down. She began to use her abilities to guide wandering spirits to their final destination, be it Heaven or Hell, or simply communicate with them to help them find the strength pass on on their own. She also began acting as grief counselor. When Mainframe, who Death calls Remembrance, tried to kill herself, she began to visit her tech-based sister, helping her recover her will to live. Mainframe is no longer suicidal, however Death still visits her frequently, the two enjoying each other's company greatly.
As a recent note, in the year 482, Death and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.
It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.
When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.