Pokegirls Epsilon

A Pokegirls AU by Fanfic Fetishist

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Fanfic Fetishist
Moon
Moon
Posts: 1897
Joined: Thu Mar 15, 2012 3:01 am
Gender: Male
Personal Title: Deus Ex Epsilon
Favorite Monster Type: All Epsilon Pokegirls
Location: In the background of Epsilon, building the world bit by bit
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My biggest project for Epsilon so far. Presenting the Legendary Four Horsemen Pokegirls.

PESTILENCE PRIME, the Legendary White Horseman Pokégirl
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Toxin
Dietary Information: Grain heavy
Libido Rating: Average
Named Attacks: Virus Arrow, Scattershot Plague, Sublime Poison, Disease Cloud, Toxic Slash
Combat Applications: Chemical and viral warfare, ranged combat
Non-Combat Applications: Study of diseases and plagues
Tamer Injury Risk: High
Known Breed Advantages: Increased speed, increased agility, natural quiver in body & endless arrow generation, manifest bow, immune to all diseases, increased senses – vision, can generate, manipulate, and absorb any and all forms of virus and/or bacteria
Known Breed Disadvantages: Limited short range options, decreased durability, decreased stamina
Evolved From: None
Evolves To: None
Spoiler: show
“Then I saw the Lamb open one of the seven seals, and I heard one of the four living creatures call out, as with a voice of thunder, 'Come!' I looked, and there was a white horse! Its rider had a bow; a crown was given to her, and she came out conquering and to conquer.”

Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Pestilence and her sisters to invoke that image.

Pestilence is an imposing presence. The second-smallest of her sisters, she is still ten feet tall, which is impressive on its own. Her horse body is covered in ghostly white fur, her hooves the same color. She has an ample bust, but is the smallest of the four horsemen in chest size. Her hair and tail are a dark, toxic green and her skin is pale, her veins pulsing a dark green. Her eyes are black with red irises, completing her sinister appearance. On her back is a cylinder of bone with a cap on it that she can slide back, the cylinder acting as a quiver for her arrows. Her hands are black from the wrists up, the fingers capable of extending into sharp, hollow claws.

Pestilence Prime herself tends to be rather cold and analytical in the way she views the word. She has a cold, scientific fascination with diseases and studying their effects, her personality capable of looking at the worst infections and seeing only something entertaining. She finds amusement in pain and suffering, her morals questionable at best, even though her loyalty to her sisters, especially her fellow Horsemen. Thankfully, DemiPestilences do not share their mother's sadistic enjoyment in pain, although they tend to have her cold fascination with diseases and her analytical nature. Pestilence Prime seems uncomfortable around sentiment, although there is no questioning her love for her family.

Pestilence and her daughters are almost purely distance fighters. Their ability to fight in-close is severely limited, dependent highly on their bladed bows and vampiric claws, their lower stamina and durability making fighting in close a bad idea. Where they excel, though, is ranged combat. As their name implies, Pestilence and her daughters can control, command, and generate diseases. They can manifest a bladed bow, the style of which depends on the preference of the DemiPestilence. (Pestilence Prime has her own unique design which so far has proven uncopyable.) On their back is a natural quiver which they can generate an endless amount of arrows, each one tipped with any disease Pestilence Prime or her daughters want. They generally have incredible aim, capable of hitting targets far away and having the vision to see them. They can also act as healers, capable of extending their fingers out into hollow claws which they can use to draw out diseases from allies and take them into their own bodies, nullifying it and/or storing it. Note that DemiPestilences have a smaller 'library' of diseases than their mother, who has almost all of them in her internal viral well. DemiPestilences can add to their internal 'library' with new diseases they encounter and drain out of someone. What diseases they have to begin with varies depends on the individual DemiPestilence, but they will always instinctively know the name of that disease even if they don't know a thing about science personally.

Taming Pestilence and her daughters has the same issues present with all Centaur-type Pokégirls. As their womanhood is on their tauric half, the positions one can use are limited. Taming Pestilence and her daughters also carry the risk of accidental infection. Standard techniques for taming Centaur-types apply, also Pestilence and her daughters are known to have very sensitive breasts, especially around their nipples. Their hands are also sensitive, simply caressing their hands capable of arousing them at times. It should be noted that repeated tamings with Pestilence or a DemiPestilence can result in a higher resistance to getting sick. Birthing for Pestilence and her daughters is the same as it is for all Centaur-type Pokégirls, lasting three months longer than the norm as the baby is transferred from the human half to the tauric half to finish development.

The arrival of Pestilence and her sisters was one of Sukebe's grandest gestures during the Revenge War. He appeared with a massive stone archway (actually an advanced transport gate) with seven seals on it in the final battle of Washington DC. After reading the proclamation listed above, the first seal on the gate broke, Pestilence and a legion of Toxin-types under her command burst through. Her plague arrows decimated the human forces, the way Sukebe had introduced her creating terror in the more religious members of the human forces, who believed that Sukebe had seized command of the REAL Four Horsemen of the Apocalypse and was invoking Armageddon on them all.

Having Lucifell Prime and her demonic legions show up moments later didn't really help matters.

When the Titan War broke out, Pestilence had the least amount of success against the Titan Monsters. Most larger Titan Monsters were immune to her plague arrows, forcing her to retreat far more often than she preferred. In addition, she could never get a sample of the unique plague Typhonna used to decimate humanity, as it killed far too fast for her to get a decent sample of. Of all the Legendaries, it can safely be said that Pestilence despises the Titans more than any of the others. After the Titan War, Pestilence settled in Brazil, claiming an old Nazi laboratory as her personal Lair. When asked why she chose it, she gave the unsettling explanation that she 'liked the atmosphere.' It's generally regarded as good advice not to think about that statement too much. Pestilence, since the end of the Wars, has been studying various diseases, looking for cures or just studying their effects. She's gathered assistants and test subjects to aid her in her experiments. She's cured several problematic diseases, including HIV and several different forms of cancer, but because of her highly questionable sense of ethics, Pestilence is still feared by many. She has stated publicly that she prefers it this way.

As a recent note, in the year 482, Pestilence and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
WAR PRIME, the Legendary Red Horseman Pokégirl
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Physical
Dietary Information: Protein and calcium heavy
Libido Rating: High
Named Attacks: War Cry, War Blast, Blitzkrieg Fist, Domination Kick, Domination Slash, Domination Fist, Breaker
Combat Applications: Weapons master, strategist, cheap tactics specialist, blitzkrieg assaults, monster hunting
Non-Combat Applications: Physical training, anger management, blacksmith, motivational speaker
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, ki manipulation, enhanced endurance, enhanced stamina, can use any weapon instinctively, manifest greatsword, natural blacksmithing talent (Prime only)
Known Breed Disadvantages: Excitable, decreased agility, decreased speed, limited ranged options, tendency to falter when confronted with lies
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the second seal, I heard the second living creature call out, 'Come!' And out came another horse, bright red; its rider was permitted to take peace from the earth, so that people would slaughter one another, and she was given a great sword.”

Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created War and her sisters to invoke that image.

War is a massive Pokégirl, the physically largest of the Horsemen Primes at twelve feet of solid muscle, beaten in height only by Elohim, War the only one who can match Elohim in pure physical intimidation factor. But her muscle isn't the type of muscle one would find on a bodybuilder or steroid user. It's muscle earned through hard work and combat, making many compare her to a tank or bulldozer, something she takes as a compliment. Her muscles are large, but not large enough to hurt her flexibility. She is the bustiest of the Four Horsemen, although her muscular body helps balance out the look. Her horse body, just as powerful is covered in blood red fur, a shade darker than the Red Hare breed, her hooves the same color, thick enough to crush skulls beneath them. War Prime and DemiWars also tend to have dark brown skin, her hair and tail a lighter shade of red than her fur.

War and her daughters are easily excitable Pokégirls, capable of being riled up at a moment's notice, especially for a big project. This can make them difficult to control at times and prone to charging in before a situation can be sized up, but it can also be used to get those around them fired up to help in said project. In a rare event, something that EVERY single member of the species, from War Prime to all of her descendants, DemiLegendary or otherwise, share is that they believe every single thing they say with every fiber of their being. Their natural jubilation and total confidence can rally those around them, making DemiWars great for a Sergeant position within a harem. War and her daughters also tend to be naturally honest Pokégirls, seemingly incapable of lying and always fairly blunt with how they feel. They despise liars and will react violently to them. If something they believed firmly to be a truth is revealed as a lie, they will become disoriented and skittish for a brief period, which can be exploited by opponents.

War and her daughters, and by extension her human descendants, all believe in one way of fighting: whatever it takes to win. While they will never compromise their values about lying, they will also cheat, throw dirt in the opponent's eye, go for blows to the crotch, create ambushes, make the odds uneven, throwing nearby construction equipment, tossing grenades onto downed opponents, basically anything they need to win. War Prime has been quoted as saying “You want a fair fight? Talk to Menhit.” This is not to say that War and her daughters are not fully capable of fighting without their generally preferred tactics. They can manifest a massive greatsword at will, the design varying depending on the individual. (War Prime has her own unique design which so far has proven uncopyable.) They have a natural instinct for weapons that allows them to skillfully use almost any weapon they can get their hands on. Their only real weakness in combat is the fact that they have no ranged options without firearms. At all. They can use ki attacks, but only to create bursts of energy around themselves. Their strength is in their powerful melee attacks and their innate weapon skills. War Prime herself was known for being a brilliant strategist and holding Sun Tzu in high, almost deification-level regard.

War and her daughters tend to be fierce lovers. They tend to love being roughly handled, War Prime herself being a firm believer in the old axiom 'love is a battlefield.' And she intends to make any Tamers she has earn their 'victory.' This can be off-putting to some, but there is no denying the workout value of sex with War. War has been known to greatly enjoy fisting. Her daughters have been known to be more gentle in their lovemaking, but only by comparison to their fierce mother. Despite the rough lovemaking War and her daughters tend to prefer, however, they have no tolerance for those who use sex as a weapon and will punish them as they see fit. It should also be noted that War Prime has a surprisingly good singing voice. Acknowledging this after hearing her sing has been known to leave her flustered and blushing, becoming more affectionate towards the one that said it.

Sukebe, ever the one for dramatic gestures, knew when he had something good going. After the success of Pestilence's unleashing, three days later, he did it again. Appearing in New York City, he read off the Bible passage related to the Horseman of War, the second seal on the transport gate breaking open and allowing War and her forces through, the Ultramaiden's very presence coupled with Pestilence's appearance previously adding to the panic. War led her army into the city, fighting at the head of the pack, tearing a swath through the gathered humans with her sword, picking up firearms along the way and utilizing them as well. As the Revenge War went on, War was fully in her element, smashing her way through anything in her path or unlucky enough to fall into her traps. When the Titan War started, War thrived, taking a great joy in hunting down any Titan Monster she found. Her current Lair is filled with carefully preserved trophies of her hunts. War found herself at a loss when the Wars ended, however. She was an active threat for a brief few years as she tried to adjust to the fact that she had no specific enemy to fight. Chronos and War's fellow Horsemen intervened, helping her set up her Lair in the former Texas territories. In addition to her endless mock wars on her Battlefield, War found that she had a natural talent for blacksmithing. The weapons and armors she has forged over the years have become the stuff of legend, everything she makes personally crafted. In recent years, War's craft has perfected to the point where anything she makes is completely and totally unbreakable, her weapons capable of shattering all weapons they've encountered save for enchanted artifact weapons, such as Excalibur. War has stated that her dream is to shatter the sentient weapons Heaven's Wrath and Hell's Blessing and then reforge them into something that will benefit humanity.

Amusingly, War seems to be immune to pranking attempts, any of Macavity's attempts to pull tricks or gags on her ending with War tracking her down and humiliating her. This has been attributed to War's natural instinct for traps warning her about Macavity's own. It's gotten to the point where Macavity is actively afraid of War, the Cleric of Chaos unable to deal with a personality almost as chaotic as her own.

As a recent note, in the year 482, War and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
FAMINE PRIME, the Legendary Black Horseman Pokégirl
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Flora/Mental
Dietary Information: True Omnivorous
Libido Rating: Average
Named Attacks: Hunger Wave, Off-Balance, Starvation Pulse, Refocus, Weight Gain Pollen, Weight Loss Pollen
Combat Applications: Debuff specialist, troop disruption, supply line disruption
Non-Combat Applications: Resource management specialist, master chef, weight-loss guru
Tamer Injury Risk: Average
Known Breed Advantages: Can induce extreme hunger in others, can manipulate weight of others, enhanced endurance and durability when well-fed, manifest scales, enhanced intelligence, plant manipulation, telekinesis
Known Breed Disadvantages: High appetite, decreased stamina when not well-fed, decreased speed when well fed, no melee options, needs scales to focus attacks so that they don't affect allies (Demis only)
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the third seal, I heard the third living creature called out, 'Come!' I looked, and there was a black horse! Its rider held a pair of scales in her hand, and I heard what seamed to be a voice in the midst of the four living creatures saying, 'A quart of wheat for a day's pay, and three quarts of barley for a day's pay, but do not damage the olive oil and the wine!'”

Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Famine and her sisters to invoke that image.

In terms of appearance, Famine could be said to the least physically imposing of the Four Horsemen, something that Famine herself would admit is a fair statement. In her 'default' state, Famine is a slim Centaur-like Pokégirl. The second tallest of her sisters at eleven feet with the second largest bust, her body all flowing curves from her human half down to her tauric half. Her tauric half is covered in midnight black fur, her hair and tail an elegant silver coloration. Her face has several markings on it that glow when she is using her powers, the patterns of markings varying in her daughters.

Famine is a clever Pokégirl, one who's well aware of her capabilities and not afraid to use them. A hedonist at heart, she will actively try to avoid conflict, either through polite discussion or simply manipulating her opponents using her potent hunger-based abilities. Her daughters tend to share this trait, and will usually try to mediate if a conflict arises in their harem. Famine and her daughters tend to be charming and well-spoken, capable of making discussion on any topic. Of all the Horsemen Legendaries, DemiFamines tend to have the easiest time adapting to harem life, as their overall friendliness makes them easy to get along with it. Famine Prime herself espouses the simple pleasures of life, saying that 'good food, good drink, and good friends' are all one truly needs to be happy.

Famine and her daughters, in terms of fighting style, are pure casters with no melee combat ability. They can create fruit-bearing trees and bushes, along with vegetable bearing vines, and manipulate them in combat. They also have powerful telekinesis which they can use to keep opponents at bay. As Famine and her daughters can safely consume and digest ANYTHING, including things that aren't actually things, such as anti-matter, they can counter ranged attacks by simply eating them. This includes energy attacks, which are a form of matter. (It goes without saying that DemiFamines get along well with Eaters, who have similar abilities.) They can generate flowers which generate pollen that either adds vast amounts of weight to the opponent or reduces the opponent's to dangerously unhealthy levels. Their most dangerous ability is their hunger attacks, their ability to induce tremendous amounts of starvation-level hunger or madness level lust in their targets. (When asked why she was able to induce lust in her opponents, Famine simply said that “There are many kinds of hunger out there. I command them all.”) Famine and her daughters can manifest a scale, which allows them to focus their hunger-inducing attacks into projectile form, the design of the scale varying depending on the individual. (Famine Prime has her own unique design which so far has proven uncopyable.) Famine Prime doesn't need it, but for DemiFamines, without the scale, the hunger-inducing attacks are area-of-effect and have the risk of affecting their allies.

As a side note, as an extra defensive tactic, Famine and her daughters can stuff themselves into extreme fatness, increasing their overall durability and endurance but sacrificing speed. As they can consume anything, they do not need to have actual foodstuffs nearby to stuff themselves in the middle of a battle. Note that Famine and her daughters do not have the Eater's ability to preserve something they've eaten inside their stomach, so if it goes inside them, then it's going to their thighs. Famine and her daughters can shed any weight they gain at will, the fat simply disappearing.

As mentioned before, Famine and her daughters are true omnivores. They can eat anything and nothing, meaning that while vast amounts of food are required to feed them properly, what can be used to feed them is wildly varied. This love of food translates over to their sexual habits. Famine and her daughters tend to be gentler lovers than their sisters, preferring their Taming to be more intimate and drawn out. They tend to be very affectionate to Tamers who bring food into their lovemaking, even moreso a Tamer who's willing to stuff them and rub their bellies afterward. It follows that Famine and her daughters tend to like bondage and force-feeding, as well as threesomes involving Edibelles. (It should be noted that Edibelles can possess, reshape, and animate non-foodstuffs into a body only around Famine Prime and DemiFamines, an ability they do not possess otherwise. It's presumed that they can do this around Famine and her daughters only because to them, EVERYTHING is food.)

During the Revenge War, continuing the pattern of success he had with War and Pestilence, Sukebe unleashed Famine in Yellowstone National Park, which was being used as a shelter for non-combatants. After Sukebe read her Bible quote and unlocked the third 'seal' on his dramatically designed transport gate, Famine wasted no time in unleashing her hunger powers on the gathered civilians, well-aware of her lack of close-range ability and not wanting to give the human forces a chance to attack her. Throughout the Revenge War, her forces, which had Ultramaiden breeds such as Eaters, Pigs, Sweets Mages and Edibelles, worked to disrupt supply lines. She would induce gluttony in guards to storehouses, lead her troops in devouring supplies human forces needed, and basically ruining supply lines for human forces. When the Titan Wars started, Famine found herself at a loss at first, as her hunger-inducement powers seemed ineffective, capable of only making things worse. Her starvation powers held no effect either, as Titan Monsters didn't NEED to eat, they simply ate because it was a terrifying thing for the gathered humanity. Eventually, Famine found a combat niche against the Titan Monsters, making them too fat to fight back.

Famine was extremely grateful for the end of the Wars, wanting little to do with combat unless absolutely necessary. She claimed the ruined Mall of America as her home, restoring it and reopening it, making it a temple to Earthly pleasures. She made deals with several businesses, allowing them to sell their wares at her reopened Mall. She's lived in that area ever since, content with her life and only leaving the area to help her sisters in times of need.

As a recent note, in the year 482, Famine and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
DEATH PRIME, the Legendary Pale Horseman Pokégirl
Breed Type: Near Human – Tauric (Equine)
Elemental Classification: Spirit/Electric
Dietary Information: Human-style, can also consume souls
Libido Rating: Low
Named Attacks: Killing Grasp, Murder Wave, Heartbreak, Eternal Silence, Death Howl, Soulbreak
Combat Applications: Soul weaponization, crowd clearing, 'problem elimination,' living WMD
Non-Combat Applications: Grief counselor, spirit guide
Tamer Injury Risk: High
Known Breed Advantages: Can manipulate or outright halt bodily functions of any living being within a fifty mile radius of herself (five mile for Demis), manifest scythe, manifest familiar, can control nearby animals (Prime only), enhanced endurance, can communicate with spirits and guide them to their intended place, grand teleportation, phasing, can gain powers of her sisters when in proximity to them (Prime only), can manipulate and shape souls
Known Breed Disadvantages: tends to attract stray spirits, decreased durability, blind, decreased agility, mute – can only speak soul-to-soul, increased vulnerability to sound attacks, powers useless against unliving mechanisms
Evolved From: None
Evolves To: None
Spoiler: show
“When he opened the fourth seal, I heard the voice of the fourth living creature called out, 'Come!' I looked and there was a pale green horse! Its rider's name was Death, and Hades followed with her; they were given authority over a fourth of the earth, to kill with sword, famine, and pestilence, and the wild animals of the earth.”

Sukebe was a man who understood the power of imagery. And there are few images more powerful than seeing the Four Horsemen of the Apocalypse riding down on your army, tearing through them as if they weren't even there. Sukebe created Death and her sisters to invoke that image.

Death cuts a mysterious figure. A slender, Centaur-like Pokégirl with an athletic build she's actually the shortest of the Four Horsemen at a mere nine feet tall. Her human body's skin and her hooves are midnight black, her eyes milky white in appearance. Her hair, lips, and tail are a pale white as well, her horse body covered in pale, ectoplasmic green fur. While her daughters have a full range of expression, Death Prime herself is almost always seen with a slightly sad smile. Trailing about their hooves is a fog-like mist which does not dissipate. Death Prime tends to prefer hooded cloaks for clothing, calling them 'traditional to the role.'

Death and her daughters are generally known for being extremely fair in their decision making, having a natural ability to figure out what result will at least partially satisfy both parties in an argument. (When questioned about this, Death simply stated that 'What could be more fair than death?') Death is known to be very calm, rarely, if ever getting riled up over anything, a trait her daughters share. One that makes them excellent choices for a leadership position in the harem. One thing that is very important to note is the great respect Death and her daughters have for both life and death. It should be noted that Death and the majority of her daughters tend to react angrily, at times viciously, to anyone who harms a pregnant woman or desecrates a grave. Death views the cycle of life as a beautiful thing, and will not tolerate those who disrespect it.

Death is one of the most feared Legendary Pokégirls, and regarded by some to be the most powerful, as her abilities center entirely on death and souls. By a simple mental command, she can take hold of a living being's bioelectric energy field and halt or manipulate the bodily functions of anyone in her vicinity, up to a fifty mile radius (five miles for DemiDeaths). As she cannot see, she detects the presence of others by their souls. She cannot speak either, at least in the same way others do. She can 'speak' to someone's soul, those she talks to hearing her voice inside their thoughts in the same way they would a telepath's mental 'voice.' Death and her daughters very skilled at manipulating souls, capable of drawing them out of a victim directly and shaping them into weapons. DemiDeaths can only have one 'soul weapon' at a time, while Death Prime can have multiple. Death and her daughters can also consume souls, or outright extinguish them, an ability that made Death feared during the Wars. She can manifest a massive scythe, the design varying depending upon the individual (Death Prime has her own unique design which so far has proven uncopyable), and also summon a ghostly familiar. (Death named hers Hades.) Death Prime also has two abilities unique to her that increase her fearsome presence on the battlefield. She can command non-Pokégirl animals to do her bidding, and when in the presence of any of her sisters, she can use their abilities and weapons as well. It should be noted that because of their blindness, Death and her daughters have greatly increased hearing. This makes them greatly vulnerable to sonic attacks. It should also be noted that if the opponent is soulless in any way, such as a battle robot, then Death's powers will have no effect on them at all.

In terms of Taming, Death is surprisingly (or perhaps not surprisingly, considering her love of life) the most gentle and tender of the Four Horseman in terms of lovemaking. Because of her blindness, her body tends to be more sensitive to the touch. Gentle caresses, especially around her most intimate areas. Romantic foreplay tends to get good results, or even teasing them during Taming about getting them pregnant. Death Prime herself is known to find pregnancy to be a highly erotic condition, and is very fond of and protective of pregnant women. She treasures her descendants greatly, and makes a point to visit them frequently when her work allows.

Sukebe's Four Horsemen were enjoying great success. So he decided to finish off introducing them with a bang, taking the dramatically designed transport gate to the capital of Texas. He read Death's passage in the Bible, the fourth seal on the gate breaking and letting Death and her army of Spirit-types through. Death added to the effect by giving her own speech as she walked onto the battlefield.

“I am Death, the Ultimate Fairness. In me, all humanity is equal. The cycle of life has decreed that you are no longer needed. Prepare to pass on.”

She then lashed out once with her scythe, creating an energy wave with her powers that killed everyone that touched it even slightly. The religious fervor that had been created by the other three Horsemen went into overdrive, suicide cults forming, Death proving to be Sukebe's deadliest weapon thus far. Sometimes Death would also serve as Sukebe's personal mount when he went into battle himself. Sukebe liked the idea of using the 'Seven Seals' routine and was planning three more things to send through the gate when he realized humanity was starting to turn his Ultramaidens against him. Panicking, he turned to other projects, creating the infamous Titans. Death, for her part, felt that this was a bad idea and tried to convince him of it. She failed, and Typhonna turned on Sukebe and the Legendaries shortly after she and her sisters were created. Sukebe, Death, and all of her sister Legendaries would have been killed in that instant, but Death used her impressive teleportation abilities to transport all sixteen of them to a pocket dimension that would later serve as her Lair. This event lead to the start of the Titan Wars. Death ended up having the greatest success of all her sisters in the Titan Wars, her powers decimating Titan Monsters left and right. Her sheer ferocity in defending human settlements from Titan Monsters helped mitigate a lot of the earlier fears people had of her. To her frustration, however, the Titans proved more than capable of resisting her potent abilities.

After the Titan Wars, Death retreated to the pocket dimension she had accidentally discovered, reshaping it to her liking until it had become her lair, the Graveyard. It was almost two-hundred years before fear of her completely disappeared, but she never let it get her down. She began to use her abilities to guide wandering spirits to their final destination, be it Heaven or Hell, or simply communicate with them to help them find the strength pass on on their own. She also began acting as grief counselor. When Mainframe, who Death calls Remembrance, tried to kill herself, she began to visit her tech-based sister, helping her recover her will to live. Mainframe is no longer suicidal, however Death still visits her frequently, the two enjoying each other's company greatly.

As a recent note, in the year 482, Death and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

After a bit of a hiatus, here's two new Pokegirls for Epsilon!

BALLOON, the Inflatable Pokégirl
Breed Type: Near Human
Elemental Classification: Wind
Dietary Information: Liquid
Libido Rating: Average
Named Attacks: Mega Gust, Inflate Self, Inflation Kiss, Burst Defense
Combat Applications: Aerial recon, unorthodox air force, projectile deflection, air-based destruction
Non-Combat Applications: Aerial scouting, water rescue
Tamer Injury Risk: Average
Known Breed Advantages: Lightweight body for easy taming, can regenerate herself from being popped, increased chemical resistance, can inflate others, can be inflated, aerokinesis, can generate helium gas, limited pain receptors
Known Breed Disadvantages: Lightweight, pyrophobic, low agility when inflated, low coordination when inflated, ill-suited for melee combat, low strength
Evolved From: None
Evolves To: Smog (Poison Gem), Bombshell (Rust Gem)
Spoiler: show
When you think of balloons, you probably think of harmless spheres of rubbery latex that float along aimlessly. While Balloon Pokégirls can become great spheres of latex and float along, they are far from harmless.

Balloon Pokégirls are mostly human in appearance, save for the face that their bodies are completely made out of a colorful, rubber/latex-like substance that is thankfully non-allergenic. Their body types are variable because they can inflate parts of themselves at will to add to or take away from their curves. The rubbery skin of their bodies is very smooth to the touch, and completely waterproof. Balloons, in terms of the general nature of the breed, tend to be as buoyant as their bodies are. Most are bright and cheerful, upbeat Pokégirls, and fairly easy to get along with. Their constant inflation and deflation can sometimes leave them dizzy and uncoordinated, making them generally ill-suited for any kind of leadership role in the harem.

Balloons aren't the best for direct combat. Their bodies are fragile and can be popped quite easily, however they can restore themselves from being popped. Their bodies also tend to react negatively to fire, most Balloons developing pyrophobia quickly. In addition, their bodies when inflated tend to lack physical coordination. This isn't to say that they can't be effective in combat. They can inflate their bodies to bounce around most attacks, or even deflect them outright off of their rubbery bodies. They can intake great amounts of air, becoming almost fully spherical, and shoot that air out again in powerful gusts. These powerful gusts can be use to topple structures or flip armored vehicles. Their air blasts can also deflect projectiles back the way they came, too. They can generate a helium-like gas inside their bodies, inflating themselves and giving themselves limited flight. They cannot fly anywhere near as fast as Pokégirls with wings can, nor can they carry anyone because of their low strength, however they can propel themselves in the direction they want to go with controlled air releases from their mouth. They can intake tremendous amounts of a liquid as well, shooting it out again in a high pressure stream that is capable of cutting, or popping themselves over an intended target, dousing them. Usually this is water, but a Balloon's skin is chemical resistant, making them capable of drinking and inflating with highly corrosive acid. Balloons can also push opponents away by inflating themselves to capacity and popping, the detonation knocking most opponents back. They can also forcibly deflate themselves, expelling all the air in their body through their mouths, sending themselves rocketing back out of danger. They will be temporarily vulnerable after this, though, as full deflation fatigues them. In their deflated state, Balloons are completely flat and cannot fully move their bodies until they inflate again.

Balloons are unusual in that their bodies are completely destructable. They can be popped, their bodies be twisted and shaped into odd shapes, and they experience no pain from it. They can regenerate their body from its complete destruction by anything except fire, which the breed as a whole is terrified of. They do have one ability that can be used in-close: a Balloon can grab an opponent and 'kiss' them, forcibly blowing their helium-like gas into the opponent's body, making them bloat out like a balloon themselves, becoming almost spherical. Balloons can use this ability to trap opponents for questioning, as inflated opponents can still talk, similar to Balloons themselves when inflated, or inflate them to the point where they pop. Something in the gas a Balloon generates makes the opponent's body highly elastic and hyper-sensitive, their opponent's skin temporarily gaining the ability to stretch like their own. The air breathed into the opponent's inflated body cannot be released by themselves unless the Balloon shows them how.

Balloons are fairly easy to tame. Their bodies are light enough that they can be picked up with one hand and their skin is sensitive to touch, making them fairly easy to arouse. Balloons generate only a limited amount of moisture when aroused, so lube is recommended for most Tamers. Most Balloons are known to also enjoy sex while inflated. The larger they are inflated, the more sensitive their bodies are. Because only specific things can make Balloons feel pain (fire being chief among them), Tamers can be rougher with them than they could with most other Pokégirls, most Balloons reporting that they enjoy BDSM play. (This, as can be expected, makes them favorite 'playmates' of the Dominatrix line.) Balloons tend to like it when Tamers are willing to pop them, the sensation greatly pleasurable to them. A Tamer can blow into the Balloon's mouth, inflating them up further. In addition, they can use water to do so, or one of the many products available for greatly increasing cum production.

It should be noted that Balloons can also inflate other Pokégirls for sex as well. The process leaves the Pokégirl in question's body very sensitive to touch, and can be considered a form of bondage, as they become less able to move the more they are inflated.

Balloons first appeared in cities as part of Sukebe's urban assault forces. They would be seen floating over cities and towers, seemingly harmless and innocuous... until they inflated themselves further and unleashed powerful gusts of air that would destroy rooms and blow snipers off of their perches. They would be used as forward scouts, working alongside Stormclouds to observe enemy positions and counterattack, sometimes descending to the battlefield and flipping over armored transports. When the Titan War began, their role didn't change that much. They couldn't use their ability to inflate others on Titan Monsters without help, although there are reports of the ability proving effective in catching Titan Monsters for study on how to kill them and make use of their remains. Afterward, Balloons found in general scouting and aerial surveillance, as well as use in water rescues, their inflatable bodies, lack of need to actually breath, and ability to actually hold onto people making them excellent water rescue floats.

Balloons are a rare, but not too rare Threshold result. The first sign that the Threshold transformation will result in a Balloon is that the subject in question will lose a tremendous amount of weight in short order without any detrimental health effects. Their skin will then become more elastic and rubbery, changing to a color different from the human norms (note: dyes are available to change a Balloon's skin color, but cannot be used without the Balloon's consent). The transformation is not a painful one, but can be very disorienting as the majority of the girl's internal organs are replaced by the special 'air' that Balloons keep themselves inflated with.
TONGUE LASHER, the All-Consuming Pokégirl
Breed Type: Very Near Human
Elemental Classification: Earth (Magic)
Dietary Information: Omnivorous
Libido Rating: High
Named Attacks: Power Copy, Fast Swallow, Disgorge Cannon, Aero Gulp, Belly Slam, Belly Crunch, Tongue Slash, Elemental Lick, Tongue Grapple
Combat Applications: Long range capture, kidnapping, artillery, execution, emergency field medic, mid-range combat
Non-Combat Applications: Short term storage, prison, hiding place, regeneration chamber, swarm control, insect control
Tamer Injury Risk: High
Known Breed Advantages: 15 expandable stomachs, complete control over digestive tract, can use saliva and digestive fluids to heal, enhanced strength in tongue, extendable tongue, tongue and digestive tract completely invincible, expandable mouth, immunity to most bug poisons, increased stamina, can charge tongue with elemental attacks, can copy some abilities of ingested objects or people, can reduce belly size
Known Breed Disadvantages: High appetite, less versatile with someone uneaten, decreased speed, decreased agility when full, decreased external durability (without powerup)
Evolved From: Eater (Mana Gem)
Evolves To: None
Spoiler: show
And you thought the Eater could pack it away.

Eaters, upon exposure to a Mana Gem, lose all of their animal features and become human in appearance, barring unusual markings all over their body, especially on their belly and tongue. The color and pattern of the markings varies between each individual member of the breed. Tongue Lashers, in terms of skin and hair color, run the gamut of human norms, although their eyes can be any conceivable color you could imagine. Tongue Lashers generally retain the quiet, passive, affectionate demeanor of their previous form, as well as their fondness for kissing and licking as shows of affection. They are more capable of becoming passionate about something than they could previously, however. They are generally better choices for Lieutenant than Eaters, being more combat-capable and slightly more passionate than their previous form, however it would be wiser to entrust such duties to other breeds.

Tongue Lashers tend to be better in direct combat than their previous form. Their extendable tongues are invincible, and longer than any other breed with an extendable tongue at 20 feet. They can use their tongues for grappling, lashing attacks, emergency rescues, parrying, and the like. They can even charge their tongue with an elemental energy, depending on what they have in one of their stomachs. They cannot use this if their stomachs are empty, however. Tongue Lashers have more stomachs than their previous form, meaning they can pack away more materials than their previous form. And like Eaters, their fighting style involves eating. What is different, however, is that Tongue Lashers, after ingesting something with a special ability, be it a Pokégirl or a smallish Titan Monster, can gain similar abilities of their meals. The runes on their body will shift color and form, reflecting the power they've gained, their hair usually shifting shape as well. For example, ingesting a Fireshaper will cause the runes on a Tongue Lasher's body to resemble fire, their hair igniting, the Tongue Lasher gaining the ability to use fire elemental projectiles and attacks.

As with their previous form, Tongue Lashers have complete control over their digestive tract, which is indestructible and allows them to swallow anything, and can generate a special digestive fluid to heal anyone inside them. They can also generate a saliva that can 'lick' away status effects. They can hold things indefinitely inside their stomach and even bring it up dry if need be. While Eaters need to swallow air to allow living things in their belly to breath, Tongue Lashers can generate all the air someone inside their stomach needs. Unlike Eaters, however, Tongue Lashers have the ability to shrink their belly down to a more manageable size. This does not affect whatever's inside their stomach, and after a certain point of fullness they cannot fully reduce the size of their belly, but this ability can make it easier for them to move when carrying large loads inside their guts.

Tongue Lashers, like Eaters, tend to be very orally fixated in terms of Taming. Licks and kisses are highly favored, affectionate cuddling and snuggling tending to go over well with the breed also. Tongue Lashers tend to be very willing to give oral sex, their agile tongues making them a popular choice for female Tamers. The breed tends to be very submissive, enjoying anal sex as much as oral. Feeding Tongue Lashers can be an expensive venture, however because of their stronger digestive capacity, they can eat things that even an Eater couldn't and digest them into nourishment without incident, such as energy attacks. Allowing a Tongue Lasher to go Feral is dangerous and stupid, as Feral Tongue Lasherstend to respond to stimulus by trying to eat it. Their appetites can be controlled by having something inside one of their stomachs.

Like Eaters, Tongue Lashers tend to enjoy having their Tamers and/or Harem sisters in their stomachs. Movement inside their bellies arouses them greatly, moreso if two people are in her stomach having sex. Again, this isn't everyone's cup of tea, but Tamers of Tongue Lashers have reported it to be a rather enjoyable experience, if somewhat disconcerting at first.

Interestingly, Tongue Lashers didn't start appearing until after Typhonna's death, when Element Crystals were first being discovered. Tongue Lashers were the first Mana Gem evolution discovered, simply by accident. A Tamer, wanting to buy a pretty necklace for his Eater, bought the rare gem from a store and had it placed in the necklace, giving it to her as a birthday present. Both Tamer and Pokégirl were surprised by the evolution to say the least. After several more cases of accidental evolution via gifts and some scientific study, Tongue Lashers eventually found use in similar capacities as Eaters, although their stronger combat abilities meant that they also frequently found use in Titan Monster hunting. Their agile, indestructible tongues and elemental copying powers made them especially good at fighting smaller Titan Monsters.

There have been no recorded cases of Threshold resulting in a Tongue Lasher. Several theories abound about this. Some say that the rarity of the breed means that cases simply haven't occurred yet, while some argue that Mana Gem evolutions can never be a Threshold result. Nothing conclusive has been decided upon, research into Element Crystals and the evolutions they cause going on to this day.
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Re: Pokegirls Epsilon

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ARMORY, the Powersuit Pokégirl
Breed Type: Near Human
Elemental Classification: Non-Elemental (Tech)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Modify, Armor Up, Shift Form, Gigant Laser
Combat Applications: Armored combat, combat assistance, artillery, defense
Non-Combat Applications: Field clearing, police protection, riot control
Tamer Injury Risk: High
Known Breed Advantages: Can change into adaptable armor suit or powerful energy rifle, variable weapons system, enhances wearer strength, enhances wearer durability, enhances wearer agility, enhances wearer speed, energy-powered flight system
Known Breed Disadvantages: All stats and abilities reduced to 1/3 strength when not being worn
Evolved From: Living Armor (Rust Gem)
Evolves To: None
Spoiler: show
Living Armors were already one of the more potent combat support Pokégirls out there. When they evolve into the high tech Armory, they become even better at their jobs.

The appearance of an Armory varies, depending on the design of their armor. All members of the breed have the same LED-style eyes and metallic skin as other robotic breeds, their armor varying wildly between individuals. They can self-modify it up to a point, giving themselves a unique, standout design. Their skin is softer because of how dramatic their transformations are, making the exposed parts of their skin easier to injure. Armories are generally known for loving to be helpful. Most tend to be demure, polite, patient Pokégirls who feel best doing whatever they can to support their Tamer and harem sisters. Their desire to be useful can border on obsession at times, so caution and patience is needed in dealing with them. They are also very protective of those they care for, and will not abandon anyone that has shown them friendship. Cruel Tamers have exploited aspect of the breed in the past.

By themselves, Armories have little in the way of fighting ability. Their armor's weapons aren't as strong when in their Pokégirl form, their speed, strength, durability, and agility little better than a well-trained Ingenue's. Their only real advantage over an Ingenue is their slightly greater durability and their ability to fly using energy emitters in their hands and feet. It is when they bring their transformations into play that the Armory's true power shines. Their first transformation allows them to become a large energy rifle. This form gives them multiple rates and calibers of fire, including full-auto, semi-auto, explosive, and piercing. Their most famous transformation, though, is their ability become a suit of powered armor for their Tamer or Harem sisters.

Their powersuit mode confirms to the user's body, following the design of the Armory's body (although the wearer can customize the color scheme to their liking), and is equipped with a variety of weapons, which vary from Armory to Armory. This can include gatling guns, missile launchers, melee weapons, handguns, lasers, and melee weapons. The heavier weapons draw from the Armory's own lifeforce, so they are best used sparingly. They cannot form weapons of mass destruction either. Note that they cannot become armor for every breed of Pokégirl. (For example, they cannot become armor for most ethereal types of Pokégirl, or for Living Armors, their previous form.)

Armories tend to be tender, affectionate lovers. Their desire to be helpful can sometimes lead to them wanting to make sure that their lovers get off before they do. When Taming an Armory, its best to go along with this to try and make sure that they get off as well. It is very easy, however, to get oral or anal sex out of them because of this. A Tamer who makes a conscious effort to get them off first will find their Armory to be extremely loyal and loving.

Armories first appeared near the end of the Revenge War, when tech breeds first started appearing. Ultramaidens would sometimes show up wearing powered armor that would give them great power in a fight. The armor's wearer would be killed, only for the armor itself to turn into a girl and then fly to someone else, turning into armor for them. Armories became feared, dangerous Pokégirls because of this. When the Titan Wars began, the helpful natures of the Armories began to shine out as they willingly became powersuits for human allies, the breed quickly earning the trust of humanity because of this. Their weapons helped tremendously against the Titan Monsters, making them invaluable to human forces. After the Wars, they found ample use alongside their previous forms in the security and law enforcement fields.

There have been only a handful of Threshold cases recorded where the end result was an Armory. And in all cases it was one of the most agonizing and longest Thresholds of all. The amount of internal and external changes the girl undergoes are extensive.
TREANT, the Tree Pokégirl
Breed Type: Near Human
Elemental Classification: Flora
Dietary Information: Vegetarian
Libido Rating: Low
Named Attacks: Leaf Blades, Leaf Storm, Lashing Shield, Bark Armor, Bark Sword, Root Vampire, Purify, Fruit Heal (if available), Solar Storm
Combat Applications: Heavy assault, forest combat
Non-Combat Applications: Fruit production, soil purification
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced durability, enhanced strength, enhanced endurance, enhanced stamina, can purify and refertilize local soil sources, can self-heal by transforming into a tree or eating their own fruit (if they are a fruit-producing variety), enhanced intelligence
Known Breed Disadvantages: Slow movement speed, low agility, stats vary depending on variety of tree, some varieties lose their leaf attacks in fall and winter
Evolved From: Dryad (normal)
Evolves To: None
Spoiler: show
To stand tall as a tree is to stand proud and true, no matter what, no matter the odds. The Treants are a literal expression of this method of thought.

Treants, in terms of appearance, look like giant girls carved from trees. What variety of tree they are varies from region to region. Their size varies from seven to fifteen feet in height, depending on what breed of tree they are. (Note that there are bonsai tree varieties of Treant which are no taller than a Dwarf or Goblin's four feet, but these are rare and usually only found in the Rising Sun League.) Their skin is barklike, varying in roughness depending on what breed of tree the Treant is. Although mercifully, their skin is never rough enough to make taming an unpleasant experience, their internals just as soft as one would expect them to be. Their eyes are a solid, constantly glowing color which is visible even in darkness. Instead of hair, their head (and part of their back, grows out into thick branches filled with leaves or pine needles, depending on the variety of tree the Treant is. For most leaf-bearing varieties, their leaves change color and fall off in the fall and winter seasons, leaving them essentially bald.

Treants are generally quiet, passive Pokégirls. Most have a tendency to stand still, completely unmoving save for breathing, for several hours. When they do speak, it's usually in short sentences, sometimes consisting of only one word. This has lead some to believe that they are unintelligent, but the opposite is true. While most do not have the scientific knowledge that Mad Scientists and the like do, they are extremely smart Pokégirls with a natural instinct for how things work in nature. When asked why they didn't speak much, a Treant calmly explained that 'words matter. The more that's said, the less it means.'

Treants are slow moving, and not very agile combatants, but what they lack up for in grace they make up for in raw, destructive power. They are strong Pokégirls, capable of devastating attacks, and can take a great deal of punishment. They can project their leaves like throwing stars (palm trees, with their large leaves, can use their leaves as swords almost), their abilities making them as hard as steel, and regrow them when not in winter months. They can grow thick armor and a shield, along with a sort, out of their bark-like skin. They can swirl their leaves around them to create a temporary shield, and can heal themselves by taking root in a spot with soil. If the Treant is a fruit-bearing variety of tree, they can eat their own fruit to heal themselves. They can also channel vast amounts of solar energy in a beam attack, although this leaves the Treant drained and needing to take root in soil to heal themselves. Treants are vulnerable in their tree form, so this is best done when the battle is over. In addition to all this, Treants can cure poisons in other Pokégirls and in humans by growing 'roots' from their fingertips and implanting them in a subject. Their natural energies remove the toxins and revitalize the subject, the roots withering and withdrawing once the purification is complete. This can cure all but the most virulent toxins.

Treants tend to prefer slower, more sensual tamings. Foreplay is important to them, although most find dirty talk to be a tremendous turnoff. They tend to love having their breasts played with, most varieties of Treant capable of producing sap in their breasts and in their womanhood when stimulated. When lactating, this sap makes their milk extra sweet and a prized commodity. In contrast to the roughness of their skin, a Treant's nipples and womanhood are very soft and sensitive, easily stimulated. A Tamer willing to pleasure them in those areas will find their Treant becoming much more affectionate towards them.

Treants were some of Sukebe's strongest soldiers during the Revenge War. They would hide out in forests or groves, blending in with other trees. When human forces would come into the woods to hide, Treants would appear and lay into them, tearing them apart and sending them panicking in several directions, leading them into other dangers that were in the forests. During the Titan War, Treants were mostly effective against Titan Monsters, however many were slaughtered by Firebrung, so brutally that most Treants to this day have a pathological fear of Firebrung simply through race memory. After the Wars, Treants went back to the forests. Their ability to purify others of poison extended to soil, Treants being used to help clear up poisoned areas during the War and to help revitalize farms.

It should be noted that while the public has a generally good view of Treants, there is one notable member of the breed who defies all expectations: Madame Yggdrasil of the Limbec Knights. Her face scarred badly by a Firebrung, she is completely insane, savage, vicious, and unpredictable. The most feared member of the Limbec Knights aside from the Pendragon herself, her fruits are of an unknown type that can cause random effects on those that eat them. It's presumed that Mao Shin Mao keeps her around simply so she can keep her under some semblance of control.

Thresholding into a Treant is extremely rare. It's only been known to happen in five recorded cases, each one resulting in a fruit bearing tree. The changes first start with the Threshold subject's skin growing itchy as it becomes barklike, their hair falling out and being replaced by branches next. The process is more uncomfortable than painful, fortunately.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Newest Titan Monsters

Creature Name: Rend
Creature Type: Devilbrung
Physical Description: A pale, humanoid creature with no distinctive gender features, whispy white hair that varies in length from Rend to Rend, and wide, glowing eyes. Its hands end in rake-like claws.
Danger Level: Extreme
Notable Characteristics: Rends are among the most cunning and intelligent of Titan Monsters, capable of evading capture on sheer trickery alone. They are typically seen alone, stalking someone for months on end and savagely murdering anyone around them in increasingly vicious and/or creative ways. They are noted to have a deep, booming voice that is said to chill anyone who hears it to the bone. Rends are known to be very physically dense, and extremely hard to injure. That, coupled with their speed and agility, make them very difficult to fight.

They have also been known to sneak into the homes of people they are stalking, looming over them or whispering to them while they sleep, all in an attempt to make them uneasy and fearful. Usually once a target is what the Titan Monster deems ready, they will kidnap the target and torture them for hours, even days before finally killing them and dumping their body.

It should be noted that Slenders are the best opponent to fight a Rend, as they seem to be able to detect the presence of the creatures. They can also pierce through the dense body of a Rend as if it were wet tissue paper, something about the nature of their dark powers severely weakening Rends.

Creature Name: G'Mork
Creature Type: Devilbrung
Physical Description: Canine-like creatures with human-like smiles and sunken, glowing red eyes. Fur colors range in varying shades of black.
Danger Level: Extreme
Notable Characteristics: G'Morks, nicknamed 'Smiledogs' by those that have survived encounters with them, are among the most feared type of Devilbrung out there. They're intelligent, frighteningly intelligent, capable of holding a conversation with their prey. And clever as well, capable of avoiding the most cunning of hunters, leading them on futile chases, wearing them down before killing them.

Among the most powerful types of Devilbrung, they are capable of manipulating darkness around them to hide their movements and are capable of moving with astonishing swiftness. They are large enough to swallow a human whole and alive, and are extremely cautious fighters when outnumbered. They have the ability to project blasts of dark energy from their mouths and can teleport through darkness, making them frustratingly hard to catch. Caution and area-of-effect attacks should be used when confronting one.

Creature Name: Death Glacier
Creature Type: Snowbrung
Physical Description: A massive Snowbrung in the shape of a glacier with a demonic face.
Danger Level: High
Notable Characteristics: One of the only water-based Snowbrung. They take the form of massive glaciers capable of sinking even mighty aircraft carriers. (This led to the development of the helicarrier, although sea-based aircraft carriers are still in operation today, modified from the originals of course.) When a ship would come near, be it a simple speedboat or scouting vessel, or even a mighty aircraft carrier or civilian cruise liner, the Death Glacier would propel themselves towards it and ram into it, either destroying it outright or causing massive damage. The Death Glacier would then show its face, and start chewing on the ship and whatever else it could get its teeth on. This is their only means of attack, however, and ways to counter it were discovered with quite rapidity. Their danger level was not diminished, however.

Creature Name: Snow Fighter
Creature Type: Snowbrung
Physical Description: A humanoid warrior made out of liquid ice, having glowing blue eyes and a spiky icicle 'beard.'
Danger Level: Average
Notable Characteristics: A melee-type Snowbrung that only appeared near the end of the Titan War, meant to counteract human forces that were finding ways of killing Titan Monsters. Snow Fighters could form weapons out of their bodies and were capable of flowing like liquid metal, making them difficult to fight. However while they were good anti-infantry monsters, they tended to fall easily under an artillery-style assault. Snow Fighters had no ranged options when fighting unless they formed a bow from their bodies.

Creature Name: Rock Ogres
Creature Type: Mountainbrung
Physical Description: Fifteen-foot tall, muscular humanoid monsters made out of stone and with a genderless appearance.
Danger Level: High
Notable Characteristics: The infantry of the Mountainbrung, they would rush into battle wielding massive clubs of stone, supplementing other forces with their sheer brute force. Their strength is such that they are able to flip tanks with ease and withstand multiple shots from one. When not under orders to fight, they're noted for being extremely passive unless disturbed by noise, at which point they go on a rampage to try and destroy the source of this noise, bellowing for the source to be quiet. Rock Ogres are best fought at long range. Shooting them through the eye is almost always fatal.

Ogre Pokégirls as a whole hate the very idea of these creatures, and will not refer to them by their proper species name. It's best to simply tolerate this.

Creature Name: Stonebug
Creature Type: Mountainbrung
Physical Description: Large rhino beetles made of stone.
Danger Level: High
Notable Characteristics: The swarm-type of the Mountainbrung, their swarms tend to be smaller than most due to their large size. Stonebugs tend to be the size of a Centaur physically, although with a greater body mass, and tend to move in swarms of nine or ten. Their heavy footsteps when combined can caused small, localized ground tremors, so separating the swarm to deal with each bug individually is best.

Creature Name: Sharktapus
Creature Type: Stormbrung
Physical Description: A larger than normal great white shark with eight long octopus tentacles lining its body in a ring.
Danger Level: Extreme
Notable Characteristics: The mega-predator of the aquatic Stormbrung. Sharktapi are fierce, vicious monsters that will attack anything near them that isn't another Titan Monster. Normal whales almost went extinct during the Titan War because of these savage creatures, who devoured them mercilessly, swarming them and disrupting pods. They attack their prey savagely, using their massive tentacles to pull them apart and devour them. Unlike regular sharks, they do not have to be moving forward constantly to survive, as they can stop to fight, move backwards, and turn on a dime.

There's no truly effective way to fight a Sharktapus, as their tentacles can prove to be too much for some opponents in the water. They can catch torpedoes and throw them back, and fighting them in close, where their tentacles won't be as effective, isn't much help either. Fighting from a distance with large groups shooting more than the Sharktapus can counter is one of the few tactics that works, along with bombing from above the water.

Creature Name: Shock Stomper
Creature Type: Stormbrung
Physical Description: A large, blue and white, spider-like creature. It has an armored carapace and its legs end in heavy, armored pillars which have internal organic generators in them.
Danger Level: High
Notable Characteristics: Shock Stompers are one of the extremely rare large Stormbrung. Their legs constantly radiate electricity, and their movements are cumbersome and slow. They are capable of powerful leaps, their steps sending out waves of electricity along the ground. Their spinnerets shoot electrified webbing, although they are not known to create webs, their weight making that impossible for them.
A notable feature of the Shock Stomper is their defensive ability. The armor on their legs can open up and extend, creating a shield that goes in a full three hundred and sixty degrees around them, leaving only their top vulnerable. Their leg shields are impregnable to all but the most powerful forms of damage. Shock Stompers are known to be patient, so if they're getting blitzed by attacks, they will armor up and wait for their prey to exhaust themselves before killing it. Their shields absorb energy attacks and convert them to electricity, allowing for a powerful counterattack beam which they fire from their mouth. When attacked from above, they get extremely agitated and start lunging wildly, their electrical generation doubling.

Their carapace and leg armor can be harvested to create powerful electrical armor, and the bones of their legs can be harvested to create an electrical club.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I give you a dream girl in one entry and four different varieties of spaceship girl in another single entry.

NIGHTMARE, the Dream Pokégirl
Breed Type: Near Human (Ethereal)
Elemental Classification: Spirit
Dietary Information: Dreams
Libido Rating: High
Named Attacks: Nightmare Syndrome
Combat Applications: Dreamscape assault
Non-Combat Applications: Dream therapy
Tamer Injury Risk: Average
Known Breed Advantages: Near limitless power and abilities in the dreamscape, can manifest in real world with help of a partner, when manifested: enhanced strength, enhanced speed, enhanced durability, enhanced agility, flying, energy projection and manipulation, forms Alpha bonds easily
Known Breed Disadvantages: Cannot exist in the waking world unless bondmate is asleep, powers limited when manifested in real world
Evolved From: None
Evolves To: None
Spoiler: show
Possibly one of Sukebe's most unique Pokégirls, and definitely one of the rarest, Nightmares are truly a dream Pokégirl. As in they do not exist normally in the waking world.

Nightmares have the appearance of vaguely human-looking mist-like clouds, purple in shade with a glowing core at the center of their body. They can modify their appearances when inhabiting someone's dreams, so their appearance overall is variable. They are curious Pokégirls, always interested in what people are thinking and generally fascinated by the dreams of humans and other Pokégirls. They are generally more confident in the dream world than in the waking world, as they are much stronger in the dream world. When in the waking world, most Nightmares tend to be shy and clingy, fascinated by everything they see in the real world. Because of their reliance on others to aid in their abilities, they are very trusting, supportive Pokégirls.

Nightmares attack opponents who are asleep. They enter their dreams and use their command over the dreamtime to turn their dreams into potent, terrifying nightmares capable of affecting their target in the waking world. Their abilities in the dreamtime are limited only to the Nightmare's imagination. Their one limitation in this respect is that the target MUST BE ASLEEP. They are unable to affect an awake target, and can be blocked out of the target's mind completely. This requires them to have an awake partner to somehow knock the target out. Nightmares CAN manifest in the waking world, but to do so they must forge at the very least an alpha bond with human or a Pokégirl, which will allow the Nightmare to use the mental energy of their bond to forge a physical body for themselves in the real world. This can only occur if at least one of the Nightmare's bond partners is asleep. Fortunately, Nightmares can forge alpha bonds fairly easily, meaning they can have multiple bond partners that they can manifest a body from. In the waking world, Nightmares are much more limited, but still very strong fighters, capable of shooting powerful energy blasts and flying. They can only fight in the real world so long as one of their bond partners is asleep. Nightmares do not need to be put in Pokéballs, as they can follow a Tamer by inhabiting their mind.

Nightmares, due to their nature as creatures who exist primarily in dreams, tend to do most of their Taming in the dreamscape, while their partner is asleep. They can create dream scenarios according to their partner's desire's, which makes for wildly varied taming sessions, consuming the dreams after they are completed for sustenance. Nightmares do like to be Tamed in the waking world, the sensations even stronger. A Tamer who's willing to Tame them in the real world and convince another bonded member of their Harem to be asleep so it can happen will find that their Nightmare will be very loving and adoring of both the Tamer and the Harem sister who helped her. Once they become a mother, they can use their bond with their child to manifest in the real world without needing someone to be asleep until the child's sixteenth birthday. A Nightmare automatically has an automatic bond with their child.

It should be noted that Nightmares can be impregnated normally, but to give birth the father (and ONLY the father) must be asleep so that the Nightmare can be in the waking world to give birth. The Nightmare will go into labor in the dreamscape, but will not give birth until they are in the waking world. (For this reason, most Tamers with a Nightmare in their harem tend to carry around sleeping powder and sleep grenades.)

Nightmares first appeared during the Revenge War, attacking human forces in their sleep, plaguing them with nightmares that were sometimes potent enough to kill their victims. This fed into the already growing paranoia about Ultramaidens, leading many human soldiers to be too afraid to go to sleep. Nightmares were less effective during the Titan War, as Titan Monsters tended to be light sleepers and had few fears that their dream powers could exploit. After the Wars, Nightmares found work in dream study and dream therapy, working with psychologists to help patients recover from mental illness.

Thresholding into a Nightmare is a rare experience, but its known for being very frightening. It starts out similar to Ghost and Wraith thresholds, with the subject's body becoming ethereal in nature. The subject then slowly disappears from reality, reappearing in the dream world. Confirmation of the final transformation result can only be confirmed once someone who has been tracking the Threshold falls asleep and encounters the subject again in dreams.
STARWALKER, the Space Vehicle Pokégirl
Breed Type: Near Human
Elemental Classification: Metal (Tech)
Dietary Information: Human style, can also consume rocket fuel
Libido Rating: Low
Named Attacks: Galaxy Cannon (starship, satellite, space station), Galaxy Gatling (UFO, satellite, space station), Galaxy Bomb (UFO, starship, space station), Grappling Claw (all)
Combat Applications: Space combat, aerial bombing, supply runs
Non-Combat Applications: space exploration and studies
Tamer Injury Risk: High
Known Breed Advantages: Can survive in space, enhanced strength, enhanced durability, enhanced endurance, energy manipulation, flight, can generate life support system for multiple riders, can transform into vehicular form, high intelligence (UFO, starship, satellite), can manifest human-sized 'taming body' (space station)
Known Breed Disadvantages: Decreased intelligence in robot mode (space station), decreased speed in robot mode, decreased agility
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was the type of mad scientist who wanted all his angles covered. To that end, he created many Pokégirls, including space Pokégirls. He created Pokégirls made of space, alien invaders, and spaceship Pokégirls.

Starwalkers come in four different varieties. The primary varieties are the spaceship, UFO, and satellite. Each variety possesses the metallic skin and hair, LED eyes, and removable armor that all Tech-subtype girls have. Spaceship Starwalkers are tall Pokégirls even with the shrinking down transformer-type Pokégirls do when they switch to robot mode, fourteen feet in height with armor matching the style of ship they are. Their vehicle mode, some form of rocket ship usually (although there have been some spaceship Starwalkers that resemble famous starships from pre-Sukebe scifi movies), can seat up to four people and have heavier weapons. UFO Starwalkers are smaller, ten feet usually, capable of changing into flying saucers that can seat up to two people. Satelitte Starwalkers are smaller still, eight feet, and have no space for riders. They can change into satellites with various functions. The last variety of Starwalker is the space station, the largest non-Ragnarok Pokégirl. They can change into a space station capable of supporting up to ten people comfortably, their human form ten stories in height.

Starwalkers are generally friendly, outgoing Pokégirls. For the most part the breed has a great love of learning and exploration, and adore going on adventures if it means that they'll learn something new. They're very conscientious about safety, especially in outer space, and are usually unwilling to let harem sisters or their Tamer out of their 'life support aura' when exploring. Starwalkers are known for having a pathological fear of solitude, and can be clingy at times, however in space this is a good thing, as it means you're more likely to stay alive. Space station Starwalkers prefer to remain in space station mode, as they have decreased intelligence in robot mode. In addition, all four varieties tend to suffer from claustrophobia.

Starwalkers are not the greatest melee fighters. Their armor comes with mechanical arms for grappling, they are physically strong, and they have powerful energy attacks. However in close they can be easily overwhelmed by a stronger melee fighter. They fight best from a distance, barraging with energy attacks. UFOs are more agile than the other varieties of Starwalker, making them the best fighters overall of the varieties of Starwalker. Starwalkers can generate a twenty foot wide aura of 'life support' around themselves in every direction so that their Tamer and harem sisters can fight in space with them, and will prioritize rescue if they go out of the aura.

Starwalkers, because of their large size, tend to be gentle, nurturing lovers. Foreplay and caressing is a big plus for them, their breasts very sensitive to stimulation. (As a side note, their chests are also the most heavily armored parts of their body.) Breastplay can easily get a Starwalker aroused, and most are generally willing to give boobjobs. They have very low libidos, so they do not need to be Tamed often. In addition to this, being willing to Tame your Starwalker in space or off-planet somewhere (such as the moon), will make them more affectionate, as Starwalkers love to be in exotic areas or in space. Space station Starwalkers, because of their large size, can generate a smaller 'taming body' to get the sex they need, similar to Ragnaroks.

Starwalkers of the starship, UFO, and satellite variety first appeared during the Revenge War, UFO types frequently partnering with Invanders to create the impression that, in addition to everything else that was going on, an alien invasion was happening. Satellite Starwalkers would partner with Broadcasts to control communications and coordinate Ultramaiden force. This had an incredibly demoralizing effect on human forces. The Titan War held great success for Starwalkers, as none of the Titan Monsters were able to go into space. Space station Starwalkers were created shortly after Ragnaroks, giving important officials and supplies places to escape to. After the Wars, Starwalkers found work in the obvious field, space exploration. This has lead humanity and Pokégirl-kind to make many forays into colonizing other planets. As of 500 AS, there's been slow progress, but it continues on.

Starwalkers are a very rare Threshold type. So far there have been no results that have ended with a space station variety Starwalker, but the other three types have been recorded. Like with all transformer Pokégirls, the transformation is noted to be extremely painful and to take a long period of time due to the high amount of changes involved in the Threshold process.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Newest Blood Traits in Epsilon.

Trait Name: Warbound
Advantages: Enhanced strength, enhanced stamina, enhanced durability, can learn martial arts easily
Disadvantages: Easily excitable, tendency towards overly violent behavior, extremely vulnerable to mental attack, tendency towards berserker states
Heritage Triggers: Any Physical-type
Tamers with the Warbound bloodline are powerful, powerful enough to last and possibly win in one-on-one combat with some weaker types of Pokégirl without cheating. They're stronger, taller, and tougher than most humans, and pick up on any martial arts training and/or weapons training with incredible ease. This does come with a rather steep price, as Warbound are easily excitable, and are known for having short tempers. A study of Warbound shows that they have a compulsion to jump to violence, almost an instinct, which makes them unsuitable for any work outside of military or Titan Monster hunting. Warbound also have next to no resistances against psychic attacks. They can train to have such protections, but their mental shields will still be pathetically weak compared to any other person's.

Trait Name: Psion
Advantages: Enhanced intelligence, telepathy, telekinesis, precognition (rarely)
Disadvantages: Low strength, low durability, low stamina, prone to headaches
Heritage Triggers: Any Mental-type
Tamers with the Psion mental trait tend to have low physical strength, and no real hand-to-hand combat ability. They do, however, have a generally high intelligence level as well as light mental abilities, comparable to some lower-level mental element Pokégirls. In rare cases, a Psion will also have the ability of precognition. This ability is uncontrollable, showing random possible futures at random times, but in all notable cases it will be a likely near future. Psions are highly resistant to hypnotic techniques and illusions, and can block most ki attacks with their telekinesis. They are ill-suited for physical confrontations, and because of their low stamina it's best that they also have low stamina Pokégirls so that they will be able to tame them properly.

Trait Name: Poisonous
Advantages: Toxic blood, high resistance to disease and poison attacks, can survive in toxic environments, acid resistance
Disadvantages: Cannot feed blood-drinking Pokégirls, cannot tame Flora Pokégirls, can potentially poison lovers
Heritage Triggers: Any Toxin-type
Tamers with the Poisonous blood trait are toxic individuals, but only physically. Their blood is poisonous, which can protect them from many predators (including Vampire Pokégirls), and give them a strong resistance to getting poisoned or sick. Disease is a rarity for someone with a Poisonous blood trait, as their toxic blood kills most microbes. Poisonous people also can survive in toxic environments and resist most forms of acidic attack. Their toxic blood, however, is also to their disadvantage. They cannot feed blood-drinking Pokégirls, and their seed is poisonous to Flora Pokégirls. In addition, unless given poison resistance, a Poisonous person can accidentally poison their lovers. To that end, its best for a Poisonous person to stick to Toxin Pokégirls or Pokégirl breeds with a high poison resistance. Also, stocking up on antidotes is recommended. (Do not take the antidotes yourself, as they will cause a Poisonous person great pain.)

Trait Name: Heavyweight
Advantages: Increased durability, increased endurance, increased stamina, immune to phasing
Disadvantages: Tendency towards obesity, decreased speed, decreased agility, high body mass makes swimming impossible
Heritage Triggers: Orcs, Pigs, Sumos, any physically heavy breed
Heavyweights are the opposite of Lightweights in every way. Tougher and more durable where Lightweights are more agile and faster, Heavyweights tend to be excellent melee fighters simply because of that increased durability. This durability comes with a price, though. Their increased body mass, while protecting them from being phased through, makes swimming nearly impossible for them, as their body's natural buoyancy is reduced. In addition, most Heavyweights tend towards obesity as well. Because of this, it's recommended that they stick to Taming Pokégirls of similar mass, or learn to like being on the bottom, so as to avoid unintentionally injuring their lovers.

Trait Name: Lightborn
Advantages: Body glows constantly creating constant illumination, can heal by being in a light source, limited light control, cannot be blinded by light sources
Disadvantages: Glowing body easily noticeable, skin is much more sensitive, tendency towards blindness
Heritage Triggers: Any Light-type
Lightborn are children of the light in every sense of the word. Their bodies have pale skin that constantly emits a soft, glowing light, meaning that they never need to have a flashlight in dark places. With focus, a Lightborn can increase their natural illumination greatly and even give off bursts of light to temporarily blind someone. In addition, their healing rate can be accelerated slightly simply by being in a light source, and light-based attacks cannot blind them. The issue is that due to the nature of this blood trait, some Lightborn may be born blind to begin with. In addition, it's difficult for a Lightborn to hide anywhere as their constantly glowing body, even at its lowest intensity, is easily noticeable. Plus, because their skin is so pale, it's more sensitive to touch, making Lightborn very focused on the tactile when blind or not.

Trait Name: Shadowborn
Advantages: Body absorbs light, can blend in with shadows perfectly, perfect night vision, limited shadow control, can heal by being in darkness
Disadvantages: Eyes are very light sensitive, lower body temperature, shadowy body easily noticeable in light
Heritage Triggers: Any Shadow-type
Shadowborn are dark people in the physical sense. Their bodies tend to absorb light around them, making the general area around them darker than usual. In addition to that, if they focus, they can blend in with any shadows perfectly, becoming nearly invisible. As Lightborn can heal in the light, Shadowborn have accelerated healing if there is no light source on them. To aid in this, most Shadowborn can manipulate the shadows around them lightly to create an area of greater darkness. Shadowborn have perfect night vision, however their eyes are extremely sensitive to light, meaning that sunglasses are a lifetime investment for them. Their standard body temperature is lower than normal, so Shadowborn tend to overheat easily. And because their body is so dark, it means that they're easily noticeable in lighted areas. All people have to do is look for the patch of darkness...

Trait Name: Ghostline
Advantages: Can see and interact with ghosts, can see auras, can become intangible, can turn invisible
Disadvantages: Cannot stop seeing ghosts, occasionally sees when people are going to die, prone to compulsive sadness
Heritage Triggers: Any Spirit-type
Ghostline occurs in families with heavy Spirit-type ancestry. Ghostlines gain the ability to phase through objects and turn invisible, making them ghostlike themselves. Ghostlines also possess the ability to see auras, giving them an idea of how corrupt or innocent someone is. (How each aura is perceived varies from Ghostline to Ghostline.) In addition to all this, Ghostlines can also see regular ghosts. The problem is that they cannot turn this ability off, so the ghosts of the dead are always visible to them. In addition, Ghostlines sometimes are able to sense when someone they are in physical contact with are going to die. This ability comes with the side effect of compulsive sadness, the Ghostline occasionally being overwhelmed by a feeling of intense misery and a need to cry.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

GLOBE, the Planet Pokégirl
Breed Type: Near Human (Metamorph)
Elemental Classification: Non-Elemental
Dietary Information: Solar radiation, can eat human foods and rocks
Libido Rating: High
Named Attacks: None
Combat Applications: Elemental assaults, gravatic assaults, unorthodox artillery
Non-Combat Applications: Environmental study and application, childcare, health advisers
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, manipulation of their own elements, comes with their own population to fight for them, gravity manipulation, can shift to planetoid form, can be interacted with physically without damaging indigenous wildlife, comes with their own moon, can survive in space, longevity
Known Breed Disadvantages: Their indigenous population can sometimes be detrimental to the Globe's overall health, decreased agility, decreased speed, tendency towards obesity
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe wanted humanity to feel completely unsafe during the initial Revenge War. He wanted them to feel like everything was against them. To that end, he even had attacks from space, creating some of his rarest and most powerful Pokégirls. Starwalkers, Invaders, Starlights, Suns... and Globes.

Globes are tall Pokégirls, usually fourteen feet all, with robust, Reuben-esque figures. They're wide-hipped, and usually quite chubby, with prominent breasts. Their bodies are composed of various water sources, clouds, and landmasses, creating the impression that they are, indeed, an anthropomorphic planet. The layout of landmasses as opposed to water sources varies from Globe to Globe. Globes are famous for their nurturing, motherly natures and their propensity for giving hugs to pretty much everyone. Most are known for being fairly passive outside of battle, and very conscious of their health, as well as the health of those they care about.

Globes, like Forceshapers, have command of gravity. How MUCH power they have depends on how much they weigh, larger Globes having greater gravity manipulation powers. In addition to this, Globes possess the unique feature of their own inhabitants. An entire ecosystem exists on every Globe, with its own indigenous sentient life and societies. The type of sentient life and societies living on each Globe varies wildly, but there is always one commonality: they worship the Globe as a goddess, and will fight for her, sending their own airships out to attack for her. Usually, when fighting with her population, a Globe will convert to the form of an actual planet, using her gravity manipulation to stay aloft. Depending on the level of technological development, these attacks can range from annoying to devastating. In addition, they have a powerful physical attack in the form of their own personal moon. This floating orb of stone can be used for bludgeoning attacks, and allows them to control nearby sources of water. If their moon is destroyed, they can simply consume enough rocks and stone to form a new one in their womb, which they then give birth to. Like all space Pokégirls, Globes can survive in space, capable of expanding their personal atmosphere to a thirty food radius all around them, allowing other Pokégirls to fight alongside them. Globes are very versatile combatants. They aren't very agile, however, nor are they very fast. In addition, depending on how the society that lines on them develops, the weapons they use can sometimes hurt the Globe itself.

As mentioned before, Globes have their own indigenous life living on them, their societies progressing at a much faster rate than on Earth. However they can be physically interacted freely, as their power renders all life on their bodies intangible, preventing them from being hurt during Taming sessions. Globes tend to be very motherly, nurturing lovers, who enjoy extended, romantic taming sessions and having their Tamers/harem sisters nurse from their breasts. Globes also tend to have eating habits that result in obesity. They only need sunlight for nutrition, however they can also eat and safely human foods as well. Most, wanting to have more surface area for their indigenous life, tend to try and make themselves fatter, giving their indigenous life more room to expand. A Globe's population needs to be monitored for potential toxic habits, including over-mining, pollution, wars, and bioweaponry. A responsible Tamer will monitor a Globe's population for destructive tendencies and convince the Globe of the need for 'pruning,' allowing the Tamer to physically interact with their populace to remove destructive elements. Globes make excellent Sergeants, but their overgentle nature at times makes them ill-suited for roles as Lieutenants.

Globes first appeared near the end of the Revenge War, alongside Sukebe's other space-based Ultramaidens. Frequently they would attack alongside Invaders and UFO-type Starwalkers, enforcing the image of an alien invasion happening alongside Sukebe's attacks. They would also attack human ships, using their water manipulation abilities in conjunction with water-type Ultramaidens to sink even large aircraft carriers. During the Titan War, Globes proved to be a potent force, capable of overwhelming all but the deadliest breeds of Titan Monster. After the Wars ended, their nurturing natures made them fairly popular amongst Tamers, Globes finding work in child care. Scientists would study their indigenous populations to gain insight into how various elements would affect their own world. Because Globes have to be constantly aware of their own bodies due to the potential negative effects their indigenous population can have on themselves, they also make excellent health advisors, capable of teaching others how to be aware of their own bodies.

Globes are one of the rarest Threshold results, others including the Sun and Starlight. The first sign that a subject is transforming into a Globe will be a sudden, rapid pregnancy and a craving to eat rocks and dirt, their teeth gaining the strength to bite through stone. This rapid pregnancy will result in the birth of a Globe's moon. The rest of the transformation is known to be both painful and disturbing due to the high amount of physical changes a Globe goes through, as well as the sudden development of their own personal ecosystem and indigenous life, which goes through rapid evolution before reaching a 'stagnation point' that keeps them from evolving for many, many decades.
SUN, the Star Pokégirl
Breed Type: Near Human (Metamorph)
Elemental Classification: Fire
Dietary Information: Self-sustaining, can eat human foods
Libido Rating: High
Named Attacks: Cosmic Blast, Supernova, Gravity Well, Solar Flare, Cosmic Collider
Combat Applications: WMD
Non-Combat Applications: Solar energy batteries
Tamer Injury Risk: High
Known Breed Advantages: Gravatic manipulation powers, can take spherical form, cosmic energy pyrokinesis, enhanced strength, enhanced durability, enhanced endurance, longevity, can shift to black hole form, controllable heat aura, can increase muscle mass and density
Known Breed Disadvantages: Black hole form potentially very dangerous, decreased agility, decreased speed, tendency towards melodramatic behavior, heavy mass and density creates inability to swim, decreased stamina
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was a man who appreciated theatrics, and used it to tremendous effect with the creation and deployment of his Pokégirls. And what could be more theatrical than making it seem that the sun itself had turned against you?

Suns are among the rarest of Sukebe's Pokégirl breeds. They are tall, usually fifteen feet at the smallest, with bodies seemingly composed of solar plasma. The shape of their bodies varies from individual to individual, but all are known to have a naturally impressive musculature, D cup breasts at the smallest, and a fiery coloring to their bodies. This strength of body translates for most members of the breed into a strength of confidence, Suns having a tendency to be confident, courageous Pokégirls that are willing to take on any task with gusto. This makes them excellent choices for Lieutenants, however this also makes them prone to melodramatics and theatrical behavior. In their black hole form, their bodies turn pure black, energy swirling towards a central core in their midsection, only the outlines of their faces visible.

Suns are, quite frankly, living weapons of mass destruction. They were Sukebe's nukes, matched only by a few breeds, and seconded in raw power only by the Legendary Primes. Their cosmic energy flames are capable of reducing almost anything to ash, making them one of the best Fire element Pokégirls out there. Their major weakness is that their bodies are very heavy, having an increased mass and density that makes them extremely vulnerable to drowning. (Many Suns have been known to develop hydrophobia because of this.) They have low stamina, so this forces Suns to be very aggressive in their fights to try and finish them quickly. They can increase their body's muscle mass and density to add to their durability, and have a constant aura of heat which they can restrain or enhanced to a vast level. Like Globes, they can take on a spherical, flying form. In addition to all of this, Suns can also shift themselves into the form of a black hole. Their gravity powers, limited to allowing them flight in their star form, increase greatly as they turn into a living gravity well. Suns are capable of being Tamed safely in this form, however because the form is indeed that of a black hole, Suns must be constantly aware of themselves so as not to accidentally draw something inside of their bodies and lose it forever, as would happen in a regular black hole.

Suns, due to their muscle mass and size, can be tricky to tame. Fireproof restraints are highly recommended, as well as making sure your Sun can keep their heat aura in check. Fortunately, most Suns seem to like bondage and being physically dominated by someone smaller than themselves, their submissive natures making them popular partners for Dominatrixes and Dominions. As mentioned before, they can be Tamed safely in black hole form, but precautions must be taken so that the Sun will not lose control over their gravity powers. There are collars that can generate a temporary field of energy to nullify a Pokégirl's powers so as to make sexual intercourse safe. (Note that these collars must ONLY be used for sexual activity or for police restraint. Any other use will put you under suspicion of being a member of the Purification Society, who's been known to use left comfortable, more powerful and long lasting versions of the collars to keep Pokégirls powerless before torturing and executing them.) It should be noted that while Suns can eat human foods, they are self-sustaining otherwise and do not need to be fed. They also can survive in space, although unlike other space-based breeds, they lack the ability to let others survive in space with them.

Suns were among the last Ultramaidens to appear during the Revenge War, their attacks coming alongside Sukebe's other space-based Ultramaidens. Their tendency towards theatrics as well as their devastating powers, both in star and black hole forms, made them a force to be reckoned with during the last days of the Revenge War and a nightmare to fight. During the Titan War, they were still forces to be reckoned with, however their vulnerability to drowning made them useless against water-based Stormbrung, a shared shame amongst the breed that lasts to them day, making all of them hate water-based Stormbrung with a passion that many cannot explain. After the Revenge War, many went into the obvious field, allowing themselves to be used as living solar power cells.

Suns aren't as difficult a Threshold as the Globe, however they are among the rarest. In the only two known cases, the transformation started with the Threshold subject developing an intense fever, their body developing the Sun's heat aura. Their body would then convert to solar plasma, the two known subjects describing the sensation as feeling like melting and burning to ash all at the same time.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My two newest Legendaries. Gonna finish all their entries I will...

MENHIT PRIME, the Legendary Master Martial Artist Pokégirl
Breed Type: Very Near Human
Elemental Classification: Physical
Dietary Information: Human-style, high protein
Libido Rating: Low
Named Attacks: Fist of Anhur
Combat Applications: Hand-to-hand mastery, physical assault specialist
Non-Combat Applications: Self-defense training, fitness instructor, inspirational guru (Prime only)
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced agility, enhanced dexterity, enhanced reflexes, enhanced stamina, enhanced endurance, ki mastery, encyclopedic knowledge of all forms of unarmed and armed combat (Prime only)
Known Breed Disadvantages: Human-level durability, range options limited, daughters only have 10 forms of combat memorized, weakness to chaos magic and lust dust
Evolved From: None
Evolves To: None
Spoiler: show
For all Sukebe detested humanity, he still had some respect for them. Especially those of martial arts disciplines. He specifically designed Pokégirls to be able to match human martial artists and in many cases surpass them. And the greatest of them all was Menhit.

Menhit, despite being named after a lion-headed Egyptian goddess, was completely human in appearance. Her complexion held features of both Asian and Arabic origin. Among the smallest of the Legendaries at a mere eight feet tall (only Macavity is shorter), she has jet black hair, although she rarely lets it grow out, keeping her head shaved most of the time. (She claims that keeping her hair short is better for combat.) Her body is solid, perfectly muscled, her entire body toned to perfection, a trait her daughters share. Menhit herself is stoic, almost emotionless. She and her daughters have a tendency towards single-mindedness, which allows them a great sense of focus, but can leave them blind to things around them. Menhit Prime has a better handle on this than her daughters, developing a tremendous spatial awareness over the years that allows her tremendous reaction time. The most defining trait that Menhit and all of her daughters have, however is this: They are, unflinchingly and without fail, completely and totally fair. They have a natural inclination towards fairness, and will rarely make a choice that won't benefit both parties. This extends to combat, where Menhit and her daughters will always fight fairly and with honor. Menhit and her daughters are extremely ordered in their behavior, and tend get agitated when unexpected things happen. (This trait makes the fact that Macavity Prime and Menhit Prime are best friends a mystery.)

Menhit Prime is a master of all known and unknown forms of armed and unarmed combat. She is a literal mistress of the martial arts, knowing all of their techniques and forms by heart. DemiMenhits do not have this encyclopedic knowledge, being limited to absolute instinctive mastery of 10 different forms of combat, which vary from DemiMenhit to DemiMenhit. Menhit functions best in a duel with strong opponents, challenging them to fair combat. She lets them pick the venue and place, and faces them one on one using a single fighting style and ki attacks. She will not strike a downed opponent, she will not strike from concealment or when the opponent is unaware, nor will she fight someone who's too sick to fight at full strength. In the latter case, she will help them become healthy again if at all possible. Her daughters also tend to have these habits. Her philosophy of battle is essentially the polar opposite of War's, the Horseman believing in winning by any means, while Menhit favors victory by honorable means. In addition, by herself Menhit suffers from a problem common to physical types, a lack of ranged moves outside of ki attacks, which function better at close range anyway. Her most devastating and only named attack, the Fist of Anhur, encases her arm in blade-like chi that has been known to pierce even the hardest metals, the chi forming a spear around her arm. She would then thrust her arm forward in a powerful punch, attempting to gore someone with the chi spear. It's kill rate is 100%.

Menhit and her daughters have one of the lowest libidos of any physical element Pokégirl. When they do need taming, most DemiMenhits are like their mother in that they like Taming to be a good workout. Which means that Menhit Prime likes to have a harsh, fierce fucking that can tire her out. This is easier to do with her daughters, quite obviously, due to Menhit Prime's absurdly high stamina. Because of this, she's usually picky about her lovers. A good form of foreplay with Menhit Prime and her daughters is to offer a massage. Due to how tightly muscled their bodies are, Menhit and her daughters tend to favor having massages to ease their tension. A Tamer willing to give Menhit Prime or a DemiMenhit a chance to relax before sex will find that their lover will be more flirtatious and affectionate than they would be normally. It should be noted, however, that both Menhit and her daughters find dirty talk to be a turnoff. (One DemiMenhit described it as an 'off switch,' claiming she stopped being aroused almost instantly when the dirty talk began.) Most of the breed, mother and daughters, generally have a philosophy of 'actions being worth more than words.' This manifests itself by the fact that Menhit and her daughters rarely talk, speaking only when necessary and only speaking enough to get what they want to say across.

Menhit first appeared in Egypt, launching an attack which nearly leveled several major cities. She would later take command of the martial Ultramaiden forces in Japan, claiming city after city on the nation with surprising ease. During the Titan War, she slew many Titan Monsters all on her own, before a Devilbrung attack revealed her severe weakness to chaos magic and lust dust, which her daughters share. Afterward the Wars, Menhit retired to Egypt, which she felt more of a personal connection to, and took up residence on the Valley of the Kings, building her Arena there and making it her home. Much later, she would face Mainframe Prime in single combat, the tech Legendary doing everything in her power to make the battle a fight to the death. Menhit refused to strike a deathblow and talked with Mainframe privately. The content of the conversation is unknown, but whatever it was, it gave Mainframe the will to live again.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
TIAMAT PRIME, the Legendary Dragon Queen Pokégirl
Breed Type: Humanoid (Draconic) (Metamorph)
Elemental Classification: Fire/Water (Magic)
Dietary Information: Omnivorous (heavy meat and heavy stone)
Libido Rating: High
Named Attacks: Quintessence
Combat Applications: Heavy assault, WMD, draconic forces commander
Non-Combat Applications: Controlled burns, demolition
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, flight, pyrokinesis, aquakinesis, time magic, poison magic, healing magic, plant-based magic, cold magic, can strengthen other draconic Pokégirls just by being around them (Prime only), forgives easily
Known Breed Disadvantages: Low agility, low speed, short temper, need for a hoard, low intelligence, vulnerable to confusion, stubborn
Evolved From: None
Evolves To: None
Spoiler: show
Born of legend, Tiamat was one of the most deadly creatures in Babylonian myth. Sukebe, mixing old mythological perceptions with modern perceptions, wanted to invoke that for his own forces, creating the ultimate dragon. With Tiamat, he succeeded. Greatly.

Tiamat is a massive Pokégirl in her human form, twelve feet tall and heavily muscular, her physique that of a dedicated body builder. Her skin is smooth, but is thick and feels like leather, her complexion almost Arabian. Her eyes are white and pale, scars lining her skin from years of battle. (Her daughters, obviously, lack these scars.) Her breasts are massive, the size of her head, and she also sports massive, leathery wings and a thick, brown-scaled tail. Five colored hair adorns her head, her hair being red, green, blue, gold, and black.

Like Dragons, Hydras, and Seraphim, Tiamat and her daughters have an alternate form. Their body, upon transformation, grows much more scaley and becomes quadrupedal, doubling in size as they change from a humanoid to a five-headed dragon, their main body a dark brown while their long necks and heads each a different color, red, green, blue, gold, and black. Tiamat Prime can carry up to twenty people safely on her back, while her daughters can generally carry no more than two.

Tiamat is generally known for being a fierce Pokégirl, with a fiery temper (a temper that is thankfully not as hair-trigger in her daughters). She's as quick to fight as she is to forgive, her outlook on life very simple. The way of thinking she and her daughters generally go by is very black and white, with little room for grays, although they can be made to accept them if explained in the simplest terms possible. This methodology over the years had let Tiamat to many conflicts that could have been avoided had the person who started things simply explained themselves. Her relatively low intelligence (she's not stupid, but she's by no means a genius) plus her temper means that Tiamat (and by extentsion, her daughters) gets confused and frustrated easily, however it should be noted that they do not actively seek out conflict. It simply seems to happen around them quite easily.

Tiamat is one of Sukebe's most powerful Pokégirls. In addition to the fire-breathing common to all draconic breeds, they also have several water manipulation powers, Sukebe's nod to Tiamat's origins as a Babylonian water spirit. Tiamat can create powerful waterspouts, enshrouding mists, and fire massive bursts of water. In addition to this, Tiamat also has the attributes of all five varieties of Dragon Pokégirl, including the healing magic of reds, the plant magic of greens, the poisonous magic of blacks, the cold magic of blues, and the time magic of the ultra-rare golds. Like gold Dragons, Tiamat and her daughters do not have the same powerful control over time that Time Mages, Chronos, and her daughters do, but they are capable of precognition and manipulating the flow of time in their favor. Her powerful fighting style, however, is best compared to that of a rampaging steamroller, slow and powerful, but lacking any sense of style. In addition, while her mind is united and focused while human, her draconic form has five heads, which means she has to deal with perception in five different directions to process, leaving her vulnerable to confusion attacks, a trait she shares with Hydras.

One of her greatest abilities, though, one that Tiamat Prime alone has, is her ability to strengthen other draconic Pokégirls with her mere presence. Dragons, Dragon Knights, Seraphim, Hydras, Leviathans, her daughters, Elohim and DemiElohim, any Pokégirl with draconic blood in them finds themselves growing in strength and power around Tiamat, something about her biology making it so that proximity can increase the abilities of those with draconic blood. This also extends to humans with heavy draconic blood in them as well.

It should be noted that Tiamat and her daughters, similar to Dragons, have a need for a hoard to maintain the strength of their abilities. The magic that suffuses them requires that they have a hoard of possessions to help keep their more bestial urges under control. Without a hoard, Tiamat and her daughters will go Feral much quicker. With Dragons that's already a dangerous concept but with a Legendary... Tiamat Prime's personal horde consists of her Library in her lair, which she's very protective of. For DemiTiamats, the horde can be anything, so long as its a large amount of items that only they (and those they decide they trust) are allowed to touch.

Tiamat and her daughters tend to be as fierce at lovemaking as they are at everything else. They enjoy being taken roughly, and if the Tamer is doing well, they will subtly become more submissive, letting the Tamer do what they want instead of making the Tamer cater to their desires. Standard high-power restraints can be very helpful in reducing risk of injury, although with Tiamat Prime she generally doesn't need them, having developed a great deal of muscle control over the centuries. It should be noted that Tiamat and her daughters tend to like anal sex, having the Tamer grip their tail while they plow into them. Because of her large breasts and her wings, Tiamat and her daughters tend to suffer from backaches, so a massage is a good way to get them to warm up to you. Similar to Dragons, it is a sign of extreme trust amongst Tiamat and her daughters if they let a Tamer touch their personal hoard. And if they are willing to let a Tamer make love to them amidst their hoard, then that means they trust the Tamer with their life. Breaking this trust, quite naturally, is a very destructive and outright foolish thing to do.

Tiamat first appeared with a splash, storming out of the ocean in her draconic form off the coast of India and battling her way inward, leading draconic Ultramaidens to several victories, her raw power overwhelming human forces left and right during the Revenge War, her name quickly becoming something to be feared. So potent were her attacks, that many human soldiers became superstitious about her, scared to even mention her name for fear that it might invoke her presence. During the Titan War, Tiamat was one of the most successful monster hunters, sometimes making a game out of it with War, whom she maintains a friendship with to this day. Like War, her lair has several trophies from Titan Monsters she's killed. After the Wars ended, Tiamat settled in the former Saudi Arabia territories (which at that point were being reconstructed into the Babylon League), decimating local religious fanatics (she deemed it pest control) and building her lair inside a mountain which she found a way to make volcanic. (The local governments protested her making a mountain volcanic just so she could have an environment that suited her. She politely told them to try and do something about it. To this day, they haven't tried.) She made her lair labyrinthine, Danu helping her create forests and rivers inside the Caverns which would make the place liveable for many generations. She generally keeps to herself, taking care of those that chose to live with her, only coming out on an as-needed basis to deal with problems or to hunt local Titan Monsters. Her daughters were generally unsuitable for non-combat roles, eventually finding a niche in demolitions and doing controlled burns to help forests at risk of fire.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

DANU PRIME, the Legendary Nature Goddess Pokégirl
Breed Type: Near Human (plant)
Elemental Classification: Flora/Water
Dietary Information: Solar energy, clean water, fresh soil
Libido Rating: High
Named Attacks: Deep Forest, Nature's Fury, Goddess Heart, Mother's Love, Oceans of Wrath
Combat Applications: Jungle environment combat, forest manipulation, Buff/debuff specialist
Non-Combat Applications: Soil and water purification, reforesting, food supply maintenance, fertility counselor
Tamer Injury Risk: Average
Known Breed Advantages: Absolute mastery of all plant life around her (100 mile radius for Prime, 100 foot radius for Demis), aquakinesis, accelerated healing, healing abilities, enhanced reflexes, enhanced dexterity
Known Breed Disadvantages: Low durability, low speed, becomes increasingly agitated in man-made environments (Prime only), tendency to 'redecorate' any area they are in (Demis only)
Evolved From: None
Evolves To: None
Spoiler: show
Every pantheon has its mother goddess archetype. The Legendary Primes are no different. But Danu, while nurturing as one might think. No, Danu is a fierce mother goddess, who will protect those she values with all the ferocity of a mother bear. After all, one doesn't dare mess with Mother Nature.

Danu is every bit the avatar of Mother Nature. Ten feet tall with wide, lush hips and plump breasts, her figure is the very embodiment of a sexy mother. Her skin is light green, and her hair is long and red, going down to her ankles. Leafy vines and flowers run through her hair, spiraling around her limbs and body, making her seem as if she is part of the forest. Her eyes are green and glowing, her lips and nails a darker shade of green. Danu and her daughters tend to have nurturing, motherly personalities, very protective and caring of those under their charge or a part of their harem. But their motherly nature is more that of a mother bear, one that will fiercely defend those they care about. Danu Prime in particular has been known to START confrontations with those that have harmed someone she's deemed under her protection by strangling them with vines of poison ivy. Danu and her daughters, however, are relatively pleasant and easy to deal with, making them one of the more approachable Legendary breeds.

There are two particular personality quirks to note, important ones that must be taken into account to make dealing with them easier. Danu Prime CANNOT stand man-made structures. She is visibly uncomfortable when inside one (she refuses to visit Mainframe at her mechanical lair, for instance), and if forced to stay inside one for more than a a few hours, she will have a panic attack and attempt to level the building. Even tents bother her, and she will not let them be set up at her Lair at all. DemiDanus do not have their mothers distaste for man-made structures, however they generally have a compulsion to 'redecorate' them if left inside one for a few hours, adding leafy vines and flowers to the walls, generally making the place more natural in appearance.

Danu isn't as direct a fighter as some of her sisters. She lacks the physical prowess of her more-combat oriented sisters, but this isn't to say that she and her daughters aren't among the most powerful Flora-types in existence. They can generate and manipulate any and all forms of plant-life to attack, as well as control any and all water in their general vicinity, Danu Prime having greater range and control than her daughters. They can give random buffs to their allies and random debuffs to their enemies using specialized pollens they generate. They are excellent at dodging, but are otherwise not the fastest or the most durable fighters. They need to stay behind a wall of plants, water, and pollens to protect themselves from damage, otherwise they can be taken out easily. The trick is actually getting to them first, however.

Danu and her daughters, as befits their motherly personalities, tend to be nurturing, loving partners in bed. They love to have extended, romantic, intimate sessions. Danu and most of her daughters tend to enjoy having their breasts suckled, most DemiDanu reportedly drinking Cowgirl milk to stimulate lactation and entice their Tamers to suckle from them. Taming with Danu and her daughters is a passionate experience, one that will leave both partners exhausted and happy if done successfully.

Danu first appeared in Ireland during the Revenge War. She appeared alongside several Flora and Wind types, Leprechauns heralding her arrival and Morrigans acting as her honor guard. She quickly took over the island, and moved on to Europe, her powers combined with those of her fellow Flora types greening the continent fairly quickly. The forests she could create would in turn give her Flora-types ample opportunity for cover. England and Scotland fell to her as well, preventing them from sending aid to America as Sukebe finished off the country. During the Titan War, Danu became one of the fiercest defenders of human and Ultramaiden forces, her help invaluable in keeping many squadrons alive against the Titans. At the end of the Titan War, she withdrew her forests from Europe, creating a Lair for herself in Ireland, to which she felt the most connection to. She is one of the easier to locate Legendaries, and one of the more helpful ones, willing to help others in gardening and reforestation efforts.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
ABYSS PRIME, the Legendary Nothingness Pokégirl
Breed Type: Near Human
Elemental Classification: Non-Elemental
Dietary Information: Human-style (inconclusive)
Libido Rating: Average
Named Attacks: Erase, Remove, Blank, Delete, Negation, Void Whips, Void Bomb, Void Warp, Zone Deleter
Combat Applications: Attack nullification, precision removal
Non-Combat Applications: Poison negation, area clearing
Tamer Injury Risk: High
Known Breed Advantages: Manipulation and command of nothingness and the void, immune to many attacks due to her non-existent existence, can sense Devilbrung
Known Breed Disadvantages: Human level stats
Evolved From: None
Evolves To: None
Spoiler: show
It is said that nothing can come from nothing. Abyss is the living proof that this isn't true. The mystery is how she even exists in the first place.

Abyss is one of the shortest Legendaries at six foot seven inches, taller only than Macavity. She has a trim, buxom figure and a warm, friendly face, Abyss Prime having long, hip length hair that is bound in a ponytail. Beyond that, she's hard to describe, as she appears to have a body made out of pure nothing. Her eyes glow when she is feeling emotions, but she is difficult to see unless you know she is there. Only Legendaries and DemiLegendaries seem to be able to view her properly, as well as any Tamer that has formed a bond with a DemiAbyss. And even they have trouble describing how she looks. Abyss and her daughters tend to be a friendly, cheerful, affectionate Pokégirls. They greatly enjoy being in close contact with someone, and are very prone to hugs and kisses. For a Pokégirl made of nothingness, they're one of the most easy-to-get-along-with breeds out there. The only thing that seems to anger Abyss or a DemiAbyss is any comparison to Typhonna. DemiAbysses are instinctually fearful of her, and Abyss Prime's anger over the comparison stems from her possible connection to the Titan.

Abyss is one of the most powerful Legendary Pokégirls of all. As a being of nothingness, she has powers over it as well. She can negate, erase, remove, or simply outright deflect almost any attack directed at her. She can create tendrils of pure nothingness to use as whips, create blasts of pure nothingness that can erase any projectile attack they come into contact with, and create portals to throw things into and erase them from existence. (Note that Abyss and the vast majority of DemiAbysses will not use this on any living being unless absolutely necessary.) They can temporarily erase portions of something from existence by touching it (such as barriers), and temporarily erase someone's memory. Note that touching with void tentacles counts as touching. Most attacks also simply cannot touch Abyss, as her unique body doesn't technically exist while existing at the same time. (Scientists are understandably frustrated about this classification, but it's the best they can come up with.) Their abilities are powerful, but they have no other stat bonuses and are as fragile as any human. Physical types that can get in close are the bane of any DemiAbyss, as physical attacks are one of the few things that can actually affect her. Mainframe has been taking steps to improve this for Abyss Prime, keeping her in a physical training regimen that Menhit developed for her.

Abyss and her daughters, as befit their personalities, are enthusiastic lovers. They love being touched all over and fondled, and have been known to invest in cremes and salves to make their unusual skin more pleasant to touch, essentially adding something to the nothingness of their bodies. They tend to be willing to try anything, their way of having sex best described as 'trying to make it fun.' If nothing else, Abyss and her daughters always try to make it enjoyable for their Tamers.

It should be noted that while Abyss and her daughters can eat normal human foods, it's unknown if they actually need to eat at all. Scientists have been unable to determine this, and the other Legendary Primes are being extremely strict with what data they release on her at all.

Abyss was not created with the other Legendaries. She was first discovered a little over 300 years after the end of the Titan Wars, floating unconscious out of the Chaos Zone, drifting helplessly in the water. The military guarding the area was the first to discover her, although all of the Legendary Primes reportedly sensed her arrival at the exact same time, dropping whatever they were doing at the time and heading towards her as a whole. Some of the soldiers there had grown paranoid because of Abyss's peculiar appearance and were about to kill her when all of the Legendary Primes intervened at the same time. They took her away, and eventually presented her to the World League Council, naming her Abyss and stating that she was on their side and under Mainframe's care. (There is debate to this day whether the Primes meant that she was on the side of the Legendaries or on the side of the World League Council. The Primes have refused to comment on the matter either way.) She has come to view Mainframe as her mother figure, and like her fellow Legendary Primes goes out to seek a Tamer every five years in order to breed.

CLASSIFIED ULTRA-TOP SECRET. EPSILON PRIME LEVEL CLEARANCE NEEDED TO VIEW: Mainframe's study of Abyss has resulted in some disturbing discoveries. It is officially confirmed that she has DNA from both Sukebe himself and Typhonna. In addition, Abyss and her daughters have proven that they can sense the presence of any and all Devilbrung in the area. There are multiple theories among the few scientists trusted with information, ranging from the theory that Abyss is the daughter of Sukebe and Typhonna (Abyss refuses to acknowledge Typhonna as her mother and seems terrified by the concept), to the theory that Abyss is Typhonna reborn somehow. The scientist that suggested this to the Primes was summarily executed by Death Prime, in a rare display of anger from the peaceful Legendary. The one thing certain about Abyss's origins is that nothing is certain. END CLASSIFIED INFORMATION.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

ECHIDNA PRIME, the Legendary Mother of Monsters Pokégirl
Breed Type: Humanoid (Reptilian)
Elemental Classification: Non-Elemental
Dietary Information: Omnivorous
Libido Rating: High
Named Attacks: Beast Venom, Beast Spores, Bestial Roar, Bestial Lash, Beast Breeding
Combat Applications: Titan Monster breeding (Prime only), Strike force bolstering, anti-armor
Non-Combat Applications: None, really
Tamer Injury Risk: High
Known Breed Advantages: Can rapidly breed powerful temporary monsters to fight alongside her and her harem sisters (Demis only), enhanced stamina, enhanced endurance, can temporarily transform opponents into allied monsters that she has full control over, enhanced durability, enhanced regeneration, can impregnate other females with monsters
Known Breed Disadvantages: Breeds Titan Monsters (Prime only), hyper fertility, reduced speed, reduced agility, reduced dexterity, constantly lactating
Evolved From: None
Evolves To: None
Spoiler: show
Titan Monsters are a bane upon the world. It is thought that with the death of the Titans, they would eventually die out. However that has proven not to be the case, thanks to Echidna Prime. The question is who is at fault for this. Echidna herself, or the one who created her, whomever that may be?

Echidna is reptillian in appearance, ten feet tall with smooth, dark green scales over her whole body, hair that's a darker green, slitted eyes and a long, prehensile, forked tongue. She has tremendous breasts, larger than her head on their smallest days, and claws on her hands and feet. She has a thick, twenty-foot long, prehensile tail that splits into seven at the halfway point (four for her daughters), each tailtip bearing a chitinous armored stinger at the end, which can expand and contract depending on what she needs to do. Echidna herself tends to be skittish and shy, unsure of herself around almost everybody that isn't one of her fellow Legendary Pokégirls or Baba Yaga. She is extremely naïve and trusting, a trait which has been exploited in the past. Her daughters are usually much more confident and outgoing than their introverted mother, always excited, always wanting to learn new things.

Despite the fact that she is a Legendary, Echidna isn't very good in direct combat. She can create a powerful sonic roar which has a high chance of inducing a Fear status effect, use powerful tail attacks, and if pressed can open up the ends of her tailprongs devour someone that way, pulling them into her stomach. She can also take a lot of punishment, however beyond what's already been said, she can't do that much in the way of direct damage.

Her most dangerous ability comes from her ability to make monsters. She can shoot stingers from her tail prongs which contain a potent venom that temporarily turns anyone they strike into a savage, monster-like version of themselves, completely under her control while in her presence, the transformed becoming docile and harmless when she's out of her range. The duration of the transformation is usually a week for Echidna Prime, and a day for her daughters. She can also shoot pollen-like spores from her tail prongs into the air which turn their victims into plant-like monster versions of themselves which she can control, similar to her stinger venom beasts. Her most potent power is the ability to make herself become pregnant with eggs that contain monsters in them, giving birth to them through her tail rather than her womanhood. For Echidna Prime, the monsters she gives birth to are Titan Monsters. For her daughters, they can only use this ability twice a day, creating four monsters at a time, before being too drained to use it, and need to rest a full day before producing more. In addition, while the monsters DemiEchidnas produce are similar to the Titan Monsters in appearance, they are smaller, friendlier, and more docile, and as such, actually controllable. They also only live for a week before dissolving into nothingness, which is also what happens to them when they are killed. When pregnant with offspring, both Echidna and her daughters will give birth normally, through their vagina.

Important Note: DO NOT ATTEMPT TO CONTROL TITAN MONSTERS. They are VASTLY different from the monsters a DemiEchidna produces, are more menacing-looking, are LARGER, and completely wild. They will attack and try to kill anything around them that is not Baba Yaga or Echidna Prime. They do not have the short lifespan of a DemiEchidna's monsters and will live until they are killed. Titan Monsters are threats, and cannot be Tamed. (Boob Fairy induced transformations don't count, as those are temporary.)

Echidna Prime is fairly skittsh about taming, and generally prefers vanilla positions. She will keep any Titan Monsters she gives birth to from hurting her chosen Tamer and his harem, but only for the duration of her stay with them. Because of Echidna Prime's skittish nature, instead of seeking out a Tamer to stay with, Echidna Prime has Baba Yaga kidnap a Tamer and his harem when she comes into season, Echidna Prime keeping them in Baba Yaga's house with her until her child is born. DemiEchidnas are much more open to sex than their mother, willing to try new things and have a good time in any way their Master likes. DemiEchidnas tend to like feeling pregnant, having monster eggs in their belly while Taming.

Echidna first appeared around the same time as Baba Yaga did, shortly after the end of the Titan War. Her existence baffled the other Legendaries, and infuriated them as well, as they thought the threat of Titan Monsters was over. They actively hunted Echidna and Baba Yaga for a long while, before finally cornering Baba Yaga just outside the Silent Zone fifty years after her first appearance. Baba Yaga fought all of the Legendaries at the same time, fighting them to a draw, when Echidna, appearing for the first time, came out to stop the fighting. Echidna explained that she had been created by Baba Yaga to help keep the Titan Monsters alive, the old mystic hating the fact that humanity were trying to wipe out a species. There was a long argument over this, but all the Legendaries eventually agreed that they couldn't hold Echidna responsible for what she was literally born to do. They reached an agreement with Baba Yaga to let Echidna's daughters find Tamers of their own, and for Baba Yaga to to have Echidna release her Titan Monsters in unpopulated areas where Tamers could fight them with limited worry of collateral damage. Baba Yaga has allowed the Legendaries to stay in contact with Echidna, who enjoys talking with her sisters and is glad to feel like she belongs somewhere. Echidna Prime and Baba Yaga both are willing to accept alternative ways of dealing with Titan Monsters, should they be come up with, as Echidna feels affection for them despite their destructive nature.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
BABYLON PRIME, the Legendary Mother Harlot Pokégirl
Breed Type: Very Near Human (Metamorph)
Elemental Classification: Toxin/Mental
Dietary Information: Human-style
Libido Rating: High
Named Attacks: Taste of Lust, Taste of Gluttony, Taste of Wrath, Taste of Envy, Taste of Sloth, Taste of Pride, Taste of Greed, Taste of Purest Sin
Combat Applications: Debuff mastery, regen specialist
Non-Combat Applications: Political manipulation
Tamer Injury Risk: High
Known Breed Advantages: Can infuse herself with any element to gain resistance to it, can summon an enchanted goblet that is constantly filled with a restorative toxic liquid, can transform into massive beast, enhanced strength (beast form), enhanced durability (beast form), gains power from sinful thoughts and actions, can inflict sinful desires on others, can sense instinctively how to manipulate others, can walk on water, teleportation, intangibility
Known Breed Disadvantages: Evil (Prime only), Unpredictable, low stamina, enhanced sensitivity (human form), low endurance, low durability
Evolved From: None
Evolves To: None
Spoiler: show
“And there came one of the seven angels which had the seven vials, and talked with me, saying unto me, 'Come hither, I will show unto thee the judgment of the great whore that sitteth upon many waters.” The origins of the Pokégirl who represents the Whore of Babylon are unknown. But her affects have begun to be felt through the world.

In her human form, Babylon is a gloriously sexy Pokégirl. Thirteen feet tall with lush, ample curves and a soft, distinctively cuddly body, and breasts that jiggle enticingly with every movement. Long indigo hair cascades over her shoulders down to her ankles, although it changes colors depending on what element she infuses herself with. Her alternate form is that of a massive, twenty foot (ten feet for her daughters) tall creature with seven heads and ten large, crown-like horns. It is as hideous as her human form is lovely, a perfect dichotomy.

Babylon Prime is amoral, ruthless, cunning, intelligent, manipulative, cold-hearted, and openly wicked. She delights in making others do evil things, and not just because she gains strength from it. She takes great pride in this, and makes no apologies for it. Being around her, despite her sex appeal, leaves people unnerved and uncomfortable. And being touched by her makes you feel molested. Her daughters, thankfully, are not even close to being as openly evil as Babylon Prime, although they tend to be just as intelligent and cunning. This makes DemiBabylons much more desirable than their mother, something that Babylon Prime takes no offense at, as she's fully aware of what she is. Babylon Prime has also suggested to researchers that it be noted that her being evil is not in her nature, it's simply a choice she's made, citing her more good-natured daughters as proof of this. She is very insistent on this point, scientists theorizing that it's a form of motherly protectiveness showing itself, although so far she's been right, none of her daughters turning evil.

Babylon has almost no fighting ability in her human form. She can teleport, walk on water, and phase through solid objects, and give herself resistance to elemental attacks by infusing herself with that element, but her best method of attacking in her human form is to use subtlety. Like the Horsemen, Babylon and her daughters can manifest a goblet at will, the design varying depending on the individual. (Babylon Prime has her own unique design which so far has proven uncopyable.) This cup is constantly filled with a foul-looking and foul-smelling liquid which Babylon and her daughters can drink to accelerate their regeneration. The steam from this liquid has been known to affect Spirit-types negatively, and the liquid is only safe for her to drink. Babylon and her daughters, similar to the Sinling, can temporarily inflict one of the Seven Deadly Sins on a person, leaving them overcome with the feelings associated with this sin, although they can inflict all seven on someone instead of just one at a time. The duration of this effect lasts twice as long for Babylon Prime as it does for her daughters, and cannot be resisted by any means when Babylon Prime uses it. Babylon's primary combat ability comes from her seven-headed, ten-horned beast form, which is slow and lumbering but is also strong and very durable and can breath toxic fire from her mouths. In addition, her strength increases depending on how many are under the control of sinful thoughts she's inflicted. Her daughters have the same abilities, albeit in lesser form.

Babylon's body looks like it's made for sex, with lush curves and ample proportions in all the right places. And indeed, Babylon and her daughters do greatly enjoy sex in all its ways and forms. Their skin is soft and very sensitive, making it easy for them to get off repeatedly in a single session with a Tamer. They're among the easiest Legendaries to Tame, their sexy bodies and sexual natures appealing to most Tamers.

As a recent note, in the year 482, War and the other Four Horsemen, quite suddenly, dropped everything they were doing and converged on the same spot, each one noted to have an expression of fear on their faces. It is unknown as to what happened in this spot, save that five years afterward, the mysterious Legendary Pokégirl known as Babylon appeared. As with Abyss, the Legendaries are being remarkably closed-mouth about her origins, but they are known to be uncomfortable around Babylon, the Four Horsemen openly hostile around her. Babylon has been even more closed-mouthed, saying that she has a plan, and that she was created for a purpose, one she relishes. This has left world leaders nervous, wanting Babylon Prime's movements tracked, although so far this has proven impossible.

It is not possible for someone to Threshold into a Legendary Pokégirl. Primes only become fertile once every five years, and DemiLegendaries only give birth to humans. Legendary Primes tend to be very protective of their daughters, raising them until they feel they are safe to leave her on their own. They are also constantly aware of their daughters, so anyone who catches a DemiLegendary can expect a guaranteed visit from the mother in short order. Somehow, they always know where the one who caught their daughter is, so hiding is impossible.

When a Legendary Pokégirl is ready to breed, they will attach themselves to the harem of a trainer that they think will be able to put up with them. They stay with him (and it will always be a male, although they are not above lesbian sex if it amuses their temporary master) throughout the duration of their pregnancy, listening to the orders of their temporary master until two months after they give birth. The gestation period of a Legendary Pokégirl is one full year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Yes, I will be posting the 'Separate File' for the Mutation breeds once it is completed.

MUTATION, the Fused Creature Pokégirl
Breed Type: Varies, see separate file
Elemental Classification: Varies, see separate file
Dietary Information: Varies, see separate file
Libido Rating: Varies, see separate file
Named Attacks: Varies, see separate file
Combat Applications: Heavy assault, WMD
Non-Combat Applications: Varies, see separate file
Tamer Injury Risk: High
Known Breed Advantages: Varies, see separate file
Known Breed Disadvantages: Possible psychological issues including multiple personalities and bipolar disorder, others vary (see separate file)
Evolved From: Not applicable
Evolves To: Not applicable
Spoiler: show
Firstly, yes, we know the above listed stats are frustrating for those looking for specifics. However it can't be helped. While fused breeds do have varying characteristics, because of their fused genetic code, they will always register as Mutation in any Databook that analyzes them. Everything else about them varies, hence the need for a separate file.

Mutations are the result of a Pokégirl being infused with the DNA of another Pokégirl, resulting in a powerful new creation that has the abilities of multiple breeds of Pokégirl merged into one. Their appearance varies from breed to breed of Mutation, although all register in the Pokédex as a Mutation when scanned. The general personality of a Mutation again varies from breed to breed, Mutations classified as a Pokégirl subspecies due to their varied nature. While personality traits vary from Mutation to Mutation, there are some commonalities to be noted. Multiple personalities and bipolar disorder tend to be commonplace in many Mutation breeds, the severity of these issues varying from individual to individual.

As Mutations are the result of a genetic fusion between Pokégirls, their fighting styles are impossible to categorize to a general type. Some breeds, five known at the time of this writing have proven powerful enough to breed in the wild and as such develop a fighting style from their particular mutation breed. However, for that information, the separate file on Mutation breeds should be consulted.

The Taming habits of Mutations, as with their fighting talents, varies from breed to breed and indeed from individual to individual. Note that psychological concerns should be taken into account when Taming a Mutation, especially if its from an individual rather than a member of the five known wild bred types of Mutation.

Mutations were first discovered in the year 200 AS. A scientist working for a Sukebe-worshipping cult that has since been disbanded was found conducting illegal experiments in Pokégirl gene manipulation. His work for the cult was meant to create a way for Pokégirl DNA to be fused with humans, creating, essentially, a male counterpart to Pokégirls. Nearly all of his test-subjects were killed, their bodies unable to tolerate the genetic infusion. Only one survived, an Elf that had been infused with Slime DNA. She was rescued from the lab and put into a good home, and eventually had children, which turned out either to be Slimes or Elves, but not a combination of the two. While the scientist's notes that were in the lab at the time of the discovery were destroyed, several copies of his notes have apparently gotten out to multiple sources, as Mutations of varying breeds have been showing up throughout the years. So far, five have proven powerful enough and hardy enough to breed in the wild, their genetics stable enough to parthenogenetically produce children of their particular breed, fighting off the constant threat of Titan Monsters. The first to show up was the Owlbear, created by a scientist who was far too obsessed with pre-Sukebe roleplaying games and wished to create one of the breeds in the monster manual of said game. The first Owlbears he created turned on him and escaped into the wild. Soon after the Shockbat Cat was created, again by someone obsessed with a pre-Sukebe form of entertainment. Experimenting on the Edibelle's 'real' body and infusing astral essence from an Edibelle with a Tongue Lasher's DNA produced the Killer Food, the carnivorous variations of the Edibelle proliferating quickly in the wild. The Planetron was created, again by someone obsessed with pre-Sukebe entertainments who was fond of the vehicular Pokégirl breeds and their potential connection to old media. It ended as badly as the other two created for similar reasons. Finally, the Omnishaper was created by a rogue faction of the Limbec Knights attempting to make an ultimate weapon. This in turn led to the creation of the artifact known as the Sphere of Fusion. One of each type of 'Shaper' breed was captured by the Knight faction, the Sphere of Fusion absorbing them and combining them into one, body, mind and soul. The resultant Omnishaper went insane from all of her component souls personalities clashing, lashing out and slaughtering every member of the Limbec Knight faction. It took intervention from all the Madames and Mao Shin Mao themselves to defeat the Omnishaper and send her fleeing. Later, various Omnishapers have been found in the wild, qualifying them as a breed of Mutation Pokégirl.

So far, no cases of Thresholding into any breed of Mutation have been reported. The Sphere of Fusion should be treated as a dangerous artifact and turned over to the nearest Lockdown facility or official.


DRAGON, the Treasure Horde Pokégirl
Breed Type: Near Human – Anthropomorphic (draconic)
Elemental Classification: Fire (Magic)
Dietary Information: Omnivorous, favors meat and gemstones
Libido Rating: High
Named Attacks: None
Combat Applications: Heavy assault, air combat, WMD
Non-Combat Applications: Treasure guards, general defense, controlled burns, demolition
Tamer Injury Risk: High
Known Breed Advantages: Fiery breath, enhanced strength, wing-aided flight, enhanced durability, enhanced endurance, healing magic (reds only), plant-based magic (greens only), poison-based magic (blacks only), cold-based magic (blues only), chronomancy (golds only)
Known Breed Disadvantages: Decreased agility, decreased speed, hoard required to have maximum strength on abilities
Evolved From: None
Evolves To: None
Spoiler: show
Presenting one of the only Pokégirl breeds that it's GOOD to spoil rotten: the Dragon.

Dragons are massive Pokégirls, usually nine feet tall at the shortest, eleven at the tallest. They, like all animal breeds, range in appearance from humanoid with animalistic features to full on anthropomorphic. Common in all varieties is the presence of scaled skin (in stylish patches on humanoid types, full body on anthro types), large, leathery, scaled wings, and long, prehensile, scaled tails. Most are usually very muscular, with bodies that look as strong as the breed is. Their skin (even the more humanoid ones) is as strong as a Steel Pokégirl's on average and just as difficult to penetrate. Some Dragons also have prominent horns, or spikes going down their back. Many Dragons also have a form of claw or hammer on their tail, giving their tails extra striking power. Their scale colorings come in five different varieties. Green Dragons and Red Dragons are the most common. Blue Dragons and Black Dragons are rarer, but not impossible to find. Rarest of all and most difficult to find are Gold Dragons.

Dragons are not refined fighters. Their bodies are too large and muscular for agility and dodging, or anything fancy enough to resemble a 'special technique.' What they do have is a lot of power, and the will to use it. While some Dragons can be trained in martial arts, the best way for Dragons to fight usually is to charge in and start hitting things, lashing out with their tails and breathing fire at things until they surrender or stop moving. In addition, each type of Dragon has a magical ability that can aid them in battle. Red Dragons can cast healing magic, which, while not as efficient as other healers, can be a boon to their allies on the battlefield. Green Dragons can manipulate local plantlife to their will, although their range cannot compare to those of normal Flora-types. Black Dragons can infuse their abilities with a corroding poison, making their attacks even more dangerous. Blue Dragons can do the same with cold, making their physical attacks do freezing damage and changing their breath weapon from fire to intense cold. Gold Dragons can, to a limited extent, manipulate time around them, slowing down time for everyone but themselves to give them an advantage in a fight. In addition, they can infuse their attacks with chronal energy that temporarily ages any organic matter it touches. Opponents facing gold Dragons can find themselves aged briefly into senior citizens. Golds also have limited precognition, generally giving them an awareness of attacks that are about to occur. Their abilities aren't as strong or as varied as other time-manipulating Pokégirls, but combined with their strength it can be a deadly combination.

Dragons also have the ability to change into a western-style dragon as seen in popular myth and legend. This form doubles their already impressive strength and increases their wing size. In addition, while in beast form Dragons can be used as mounts for Tamers and at least one Pokégirl, two at maximum.

There is one thing that is very important to note about Dragons and their combat ability. How powerful their abilities are depends on how much stuff they own. Literally, Dragons need a hoard of possessions to be at their maximum combat potential. It doesn't have to be treasure. One Dragon is noted to have several complete sets of several different trading card games. Another notable Dragon, famous for leading efforts to chase off a Titan Monster incursion that nearly destroyed Washington DC, was noted to have a huge collection of stuffed animals, which she made a point to hug every day. (This Dragon also acquired several Scare Plushes for her Tamer, and counted them as part of her hoard. The Scare Plushes in question were noted to get fat from all the affection the Dragon gave them, and lived happy, contented lives.) Another Dragon was notable for having dozens of friends, which she described as her 'hoard.' What matters is that the Dragon have a large hoard of possessions. The power increase has a maximum limit, but it's still a potent one. Most Dragons will find a way to carry their hoard with them, only rarely trusting storage facilities to keep it safe.

Dragons are affectionate Pokégirl. They love sex, and are always willing to try something new. Dominatrixes and Dominions tend to like them, as their tough skin means they can be a bit rougher with them than they could with other partners. With rare exceptions, Dragons also like to be on top, an expression of dominance over their Tamer, who they regard as one of their possessions. It should be noted that Dragons are VERY skittish about letting others touch their hoard, and will become standoffish if a Harem sister or their Tamer tries to touch it. It is a sign that they trust their Tamer completely if they let themselves be Tamed amongst their hoard. Note that in this case, the Dragon will always be the submissive one, never questioning her Tamer's desires and always letting them take the lead.

Sukebe's flair for the dramatic led Dragons to be very effective during the Revenge War. They appeared at first only in their bestial forms, supplementing Pokégirl air forces by raining fire and destruction down on anything in their path. Their Pokégirl forms were revealed upon Tiamat's first attacks, the powerful draconic Legendary boosting their already massive strength to even greater levels. One particular squadron of dragons, consisting mainly of blacks and reds, developed a rivalry with a group of British fighter pilots, one that turned friendly at the start of the Titan War. Dragons became noted for their bravery and loyalty during the Titan War. Bitter feelings remained, but with the threat of Titan Monsters, those were put aside. The aforementioned units of Dragons and British pilots united, becoming the devastating force known as the Hurricane Riders, so named for their successful attempts to drive Storm Gail into a trap set up by the now-deceased Ragnarok Vatican City and several Warmechs. After the Wars, many who couldn't let go of their hatred for Pokégirls formed themselves into self-styled dragon slayers, meeting messy ends which were ruled as self-defense when brought to trial. Dragons eventually overcame the bad feelings of the past and became popular Pokégirls to have, however there is still a faction of the Purification Society dedicated to the elimination of Dragons and similar breeds.

Dragons are a very rare, very powerful breed of Pokégirl. There have been only two recorded cases of a Threshold result that ended in a Dragon. In both cases, the transformation was described as extremely painful due to the number of changes involved, the girl changing into their bestial form first instead of their Pokégirl form.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

MUTATIONS

A listing of all known breeds of Mutation Pokégirl. Note that each breed is considered to be extremely powerful and should be handled with caution. Their abilities are generally too powerful for non-combat applications, however with caution and judicious application of good judgment, work can be found for them in non-combat roles. What roles those may be is up to the Tamer. In terms of combat applications, all Mutation breeds listed here are VERY good at heavy assault and essentially being a living WMD.

Side note: While Mutations are technically mutants, it is for the best that you don't use the word to refer to one when one is nearby, as it can be considered an offensive, derogatory term. As they are born from Pokégirl DNA, Mutations do qualify as Pokégirls and should be referred to as such when not reading from the Databook entry. Note that a single example of a Mutation doesn't count as a breed.

/\/\/\/\/\/\/\/\/\/\/\/\/\

OWLBEAR, the Wise Forest Brute Mutant
Breed Type: Anthropomorphic
Elemental Classification: Earth/Wind
Dietary Information: Carnivorous
Libido Rating: Average
Named Attacks: Shriekroar, Gigas Claw, Wind Razor, Earth Carving, Gust Lunge
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, geokinesis, aerokinesis, enhanced intelligence
Known Breed Disadvantages: Tendency towards heavy aggression and territorial behavior, low speed, thick fur hinders them in hot environments
DNA Combination: Owl + any bear breed
Spoiler: show
Sometimes, paying tribute to something you like will not work out for you. The Owlbear is one of the prime examples of that.

Owlbears are massive Pokégirls, thick with muscle and nine feet tall at the smallest. They have thick fur, the color of the bear breed part of their DNA, thick claws, a stubby tail, thick claws, ample breasts, and a fierce-looking owl's head, with a predator's beak, golden eyes, and soft feathers arranged in an intimidating pattern. These feathers flare out when the Owlbear is angry, making their appearance even more menacing. Owlbears for the most part are an aggressive breed of Mutation, the two predators that make up their DNA making them short-tempered and prone to fighting when a fight isn't needed. They are also territorial, and will fiercely attack anything they feel is an intruder. A Tamer can temper this down with training, although it does take time to break through the Owlbear's brutish personality. This isn't to say that they're mindless brutes, though. Owlbears are very intelligent, capable of strategic thinking and planning. Their aggression makes them ill-suited for a Lieutenant role, however they can make excellent Sergeants.

Owlbears are brutal in battle as their massive bodies would suggest. They fight similar to other bear breeds of Pokégirl, however they are a bit more agile. They can control earth around them, as some bear breeds can, but are also capable of generating powerful gusts of air, capable of launching them farther and faster than most. This also gives Owlbears the benefit of better ranged attacks, making them even more dangerous in battle. They are slow without using windbursts to launch themselves about, though. And because of their fur, they tend to overheat quickly. Fighting in a hot environment is not recommended at all for an Owlbear, especially if they are of the Polar Bear variety, which means Fire-types can gain a distinct advantage if they focus on increasing the heat around them. It is for this reason that Feral Owlbears tend to stick to colder climates.

Owlbears are generally fierce, dominating lovers. (One Tamer reported losing 20 pounds of fat and a good deal of muscle just from trying to keep up with his Owlbear's sexual needs.) They believe that their Tamer is their 'territory' and want to establish themselves as 'owner' of it. They'll listen to orders and let him be shared with her harem sisters once their 'territory' is 'claimed,' but will generally try to sexually 'claim' her Harem sisters as part of her 'territory' as well. Once she does so, she will acknowledge her Tamer and Harem sisters as comrades. If a Pokégirl or a Tamer can dominate the powerful Owlbear instead, she will gain respect for that Tamer/Pokégirl, never questioning their commands no matter what. Owlbears, for all their fierceness in lovemaking, also enjoy having their feathers stroked and brushed. This is known to make them docile, even in a Feral state.

Owlbears were first created around the year 210 AS. The breed's basis was known originally for their presence in multiple high fantasy video games and role-playing games, the scientist who wanted to create them a big fan of such old entertainments. Having gotten a hold of the notes from the scientist that first created Mutations, he used them and perfected them, creating a perfect genetic fusion that resulted in the creation of the first 100 Owlbears. Which promptly turned on him, the test subjects furious at his genetic manipulations, and fled into the wild, where reports of their existence were sporadic and varied before their existence was confirmed. Owlbears are the first known Mutation to have enough members to be called a 'breed,' the majority of births among them being Owlbear cubs.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one.
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SHOCKBAT CAT, the Flying Electric Feline Mutant
Breed Type: Anthropomorphic
Elemental Classification: Wind/Electric
Dietary Information: Carnivorous
Libido Rating: Average
Named Attacks: Shocking Rend Claw, Whirlwind Fist, Storm Wave, Stormnado
Tamer Injury Risk: High
Known Breed Advantages: Electrokinesis, aerokinesis, echolocation, wing-aided flight, enhanced strength, enhanced agility, retractable claws, can breath underwater
Known Breed Disadvantages: Tendency to have ADHD, fast metabolism – needs to eat frequently, low stamina, sometimes forgets they lack abilities of cat breed their DNA is taken from
DNA Combination: Bat + any feline + Eel
Spoiler: show
Mutations can be incredibly versatile, depending on the combination of DNA used. The Shockbat Cat is one of the best examples of that.

Shockbat Cats are tall Pokégirls, seven feet on average, with the appearance of a fully anthropomorphic female feline. What breed of feline varies from breed to breed, depending on the DNA used in their system. The most common types noted have been Panther, Lion, and Tiger Shockbat Cats. In addition to their feline appearance, Shockbat Cats also have large, leathery bat wings coming out of their backs, giving them an appearance similar to Gargoyle Pokégirls (which they are known to get along with quite well). They're high strung Pokégirls, jumpy and quick to react, and are known to have trouble focusing on a single task at a time. Shockbat Cats, according to studies, sometimes verge into full on ADHD. They are fairly easy to get along with once befriended, although one needs to be mindful of keeping the Shockbat Cat's focus on yourself when doing something other than Taming or combat. In addition to this, Shockbat Cats sometimes forget that they do not have the abilities of the cat breed of Pokégirl that's part of their DNA, and instinctively try to use those abilities.

Shockbat Cats are amazingly versatile combatants. While not as strong as, say, Owlbears or Planetrons, they are physically very powerful, and quite capable in combat. They can generate powerful waves of electricity in their arms and hands, and fly using their powerful bat wings. In addition to all this, they can even breath underwater, thanks to their Eel DNA giving them a set of gills on their necks. While they lack water attacks, they can use their powerful electrical and wind attacks underwater. Their ability to find on land, sea, and air, make them one of the most versatile and potent combatants out there. They have very low stamina, though, and need to eat a great deal of food to compensate for their metabolism burning through their energy quickly.

Shockbat Cats are generally cuddly lovers. Like regular cat-type Pokégirls, they enjoy being petted and stroked, as well as rubs behind their ears. They have rough, feline tongues, which by most accounts is pleasurable for oral sex, and enjoy cuddly foreplay. They tend to mimic the commonly known tastes that the cat Pokégirl part of their DNA is known for liking, in addition to liking similar sexual acts that Eels and Bats are known to enjoy. This can make for an excellent variety in sex, which makes them popular amongst Tamers.

When the first Mutations were created, it was hoped that such experiments would never be carried out again. When the first Owlbears were created, it was hoped that people would learn from that mistake and not try to create a breed through genetic manipulation again. This hope was dashed when, in 213, a laboratory was discovered that carried records of the Shockbat Cat's creation. Like the Owlbear creator, he had made them in the hopes of recreating something he saw on a pre-Sukebe cartoon, one based on Gargoyles. To that end, he and his hired mercenaries captured 300 cat Pokégirls and experimented on them. Only a hundred survived, breaking free of the island lab and escaping the island, eventually breeding in the wild, seducing male travelers to get Taming where needed. They proved strong enough to survive the Titan Monsters in the wild, and were discovered only a year after the Owlbears. Because of their versatility, they rapidly gained popularity amongst Tamers and fans of Electric-element Pokégirls.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one.
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KILLER FOOD, the Fighting Food Mutant
Breed Type: Amorphous
Elemental Classification: Non-Elemental
Dietary Information: Carnivorous
Libido Rating: High
Named Attacks: None
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced speed, enhanced agility, feels no pain, can consume and digest any living tissue, extendable tongue, feels no pain, can control digestion, food bodies will never spoil, can possess and expand any food item out to create a body, can repair food body
Known Breed Disadvantages: Food body can be eaten, low durability, thinks eating someone whole is affectionate, food bodies are always obese, tendency towards bipolar disorder
DNA Combination: Edibelle + Tongue Lasher
Spoiler: show
There's ideas of brilliance, which makes you wish you had even a tenth of the person's genius. And then there are ideas which make you wonder what the person was smoking and where can you get some. The Killer Food is one of the latter.

In terms of appearance, a Killer Food's real body is similar in appearance to an Edibelle's, a glowing ball of light, only a several shades darker. And like Edibelles, they can create a body out of any food in the vicinity, the appearance varying depending on the Killer Food's taste or the Edibelle's taste. There is a noticeable difference, however, between an Edibelle food body and a Killer Food food body: Killer Food bodies will always be no less than seven feet tall and very obese. Edibelles can make themselves tall and obese, but for Killer Foods, their default body is always tall and obese in appearance. In terms of personality, Killer Foods are generally as affectionate as Edibelle's are. They enjoy hugs, and can be considered very cuddly. When on the attack with intent to hurt, though, they go a complete personality switch, becoming cackling and vicious in their attempts to defeat an opponent. They are unsuited for leadership roles in the harem.

Killer Foods were created for the purpose of making a more combat-capable version of the Edibelle. The results were mixed, but they're generally regarded as much better fighters than Edibelles, if harder to deal with. Killer Foods have extendable, durable tongues, similar to Tongue Lashers, which they can use in whipping attacks. They are physically stronger, and like Edibelles have no pain receptors. And like Edibelles, they can repair damage to their food bodies. Their fighting style is focused on eating their opponent and injuring them inside their expandable stomach with their unique digestive fluids. An opponent can eat their way out of a Killer Food's stomach, which can be another tactic a Killer Food can use to defeat their opponents, forcing them to get weaker from overeating and getting sick. Finally, if a Killer Food intends to kill, they can grow sharp, hard teeth to chew up their opponents with. It's notably rare that a Killer Food attempts to chew their food, however. It usually happens if the Killer Food is trying to defend something precious to them.

Killer Foods, like Edibelles, are very affectionate lovers. As they feel no pain, they are generally up for anything their Tamer wants, getting physical enjoyment out of it no matter what. They can also shape their bodies to their Tamer's desire, although Killer Foods tend to prefer their obese form the best. Another place where they differ from Edibelles is that they aren't as fond of being eaten as Edibelles are. It's a sign that the Killer Food trusts their Tamer/Harem sister if they willingly let their food body be eaten. In addition to this, Killer Foods like to swallow their lovers whole and hold them in their bellies. As Killer Foods have full control over their digestive processes and their stomachs can be escaped from via eating (other forms of damage are repaired too quickly), there's no danger in this. It can be awkward if you are unprepared for this.

Killer Foods, like the other breeds, were born from genetic fusion. In this case, the fusion of Tongue Lasher DNA with an Edibelle's astral form. The scientist, wanting to top the efforts of the scientists who created the Owlbear and Shockbat Cat, lured fifty Edibelles to his lab and contained them. Using revolutionary scientific methods, he infused DNA into the astral bodies of the Edibelles, only ten dying because of his actions. (Death Prime later confirmed that the astral body of an Edibelle is different from an Edibelle's soul, and the fallen Edibelles passed on peacefully.) The forty newly created Killer Foods were given tomatos from the scientist's own garden to possess. They promptly tore him apart and ate him, going on a brief rampage of eating before being driven off. Efforts at tracking them eventually led to the discover that they had been breeding in the wild and were capable of being Tamed.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one. In any case, as the real body of a Killer Food is similar to that of an Edibelle, it's presumed to be impossible for Killer Foods to be a Threshold result, as they reproduce in the same way as an Edibelle.
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PLANETRON, the Machine Planet Mutant
Breed Type: Near Human
Elemental Classification: Metal/Wind/Water (Tech)
Dietary Information: Solar radiation (can consume anything, only gets nutrition from sunlight)
Libido Rating: Low
Named Attacks: Galactic Blast, Moon Cannon, Gravity Bomb, Gravity Wave, Energy Grenades
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, manipulation of their own elements, comes with their own population to fight for them, energy manipulation, gravity manipulation, can shift to planetoid form, can be interacted with physically without damaging indigenous wildlife, comes with their own moon, can survive in space, longevity, healing (nanotech, temporary)
Known Breed Disadvantages: Their indigenous population can sometimes be detrimental to the Planetron's overall health, decreased agility, decreased speed, tendency towards obesity, decreased intelligence, anger issues
DNA Combination: Globe + Starwalker (space station type)
Spoiler: show
By the time the Planetron was created, everyone had given up on hoping that people had learned their lessons from previous Mutation breed creation slaughters. They could only hope that the creation of Mutations could be discovered and stopped. Such was not the case for the Planetron.

Planetrons were the fourth in a line of Mutation Pokégirls that were created because someone watched too much pre-Sukebe media. In this case, it was believed that the Planetrons' creator was fond of the same media that inspired Sukebe's creation of his vehicle girls. Planetrons are massive Pokégirls, around fourteen feet on average, with metallic skin and usually Reubenesque figures. Like all vehicle girls, their body comes adorned with powerful combat armor that varies depending on the style and personal preference of the Pokégirl in question. The armor is fully removable and can be summoned back onto them with a thought. Planetrons can assume an alternate form, that of a giant, metal planet, making them essentially mechanical versions of a Globe. As with one half of the breed's genetic template, the shape of land masses and water sources on the Planetron's mechanical body vary from individual to individual. Planetrons are generally docile Pokégirls, preferring to be left alone so they do not have to think about much of anything. They are easily frustrated, thinking difficult for them, and quick to rage, making them dangerous for all but the most patient of Tamers to deal with. Doves, because of their ability to pacify any living creature, are a must at first before the Tamer and his/her Harem learn how to pacify the Planetron on their own.

Planetrons are powerful fighters, with several powerful gravity, wind, and water attacks, as well as powerful energy weapons built into their bodies. They are also very slow and deliberate fighters, faster and more agile opponents capable of running rings around them, which in turn makes them rage in frustration, which causes them to make more mistakes. Planetrons can cause a lot of destruction without direction, their low intelligence making it difficult for them to focus. In addition, like Globes, they have their own indigenous population of life, techno-organic like Planetrons themselves are. Their population can fight for them, launching warships to attack their host's opponents. Planetrons also have a mechanical moon, which is equipped with a laser cannon. Like with Globes, if the moon is destroyed, they can consume enough material to give birth to a new one. Planetrons are devastating opponents, but potentially among the most dangerous to everyone around them if not carefully managed. Planetrons can also expand their personal atmosphere out to encompass several others, allowing their harem sisters to fight with them in space if need be.

Like one half of their genetic template, depending on the society that develops on the Planetron, their indigenous population can be detrimental to the Planetron's health, interfering with their internal machinery and trying to use it to their own advantage. The Planetron must be convinced, if this occurs, to allow a culling to occur to remove the problem members of their population so they are not killed. In one notable incident, a group of doomsday cultists on one Planetron found a way to gain control of the Planetron's body, using her as a weapon and murdering most of the population on her body. This ended up killing the Planetron due to self-inflicted internal damage, the cultists' plan ultimately sealing their own doom.

Planetrons, for their size and fierceness, tend to be very submissive lovers. As with Globes, their population becomes intangible to contact from others when they are making love, Planetrons enjoying having their bodies caressed and fondled. Their ample breasts tend to be their most sensitive point, especially around their nipples, many Planetrons enjoying having their chests fondled. In addition to this, Planetrons are known to enjoy anal sex as well, their bodies very receptive to stimulation in that area. Like both of their templates, they enjoy Taming in outer space, their atmosphere capable of expanding large enough for several partners.

As mentioned earlier, Planetron's origins are similar to the Owlbear, Shockbat Cat, and Killer Food. Planetrons were created about five years after the Killer Food fiasco. A young scientist with a fascination for vehicle girls, discovered what he believed to be Sukebe's inspiration for the creation of his vehicle girls. Fascination with a particular antagonist in that media source led him to try and create a Pokégirl version of it. The scientist fell in with a criminal organization, convincing them to help fund his work. Fifty Globes were kidnapped and infused with DNA from Starwalkers of the space station variety. Thirty survived the fusion process. Because space station Starwalkers are low intelligence in their robot mode, the created Planetrons ended up with that low intelligence themselves, without the ability to create a more intelligence 'taming body' in their alternate mode. One Planetron, a scientist before her transformation, grew so frustrated by her decresed intellect that she lashed out, killing the scientist responsible for her transformation. This in turn caused the other Planetrons to lash out and kill their captors, completely decimating the criminal organization's leadership. A few years later they were discovered again, having moved in with a independent colony of other vehicle Pokégirls and begun reproducing. As with all Mutations, they primarily give birth to more of their own kind.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one.
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OMNISHAPER, the Elemental Avatar Mutant
Breed Type: Very Near Human
Elemental Classification: Non-Elemental
Dietary Information: Omnivorous, high calorie diet required
Libido Rating: High
Named Attacks: None
Tamer Injury Risk: High
Known Breed Advantages: Absolute elemental mastery, enhanced dexterity, enhanced speed
Known Breed Disadvantages: Suffers from migraines, tendency towards insanity, including schizophrenia, multiple personalities, and bipolar disorder, decreased stamina, decreased durability, decreased agility
DNA Combination: Fireshaper + Watershaper + Windshaper + Earthshaper + Thundershaper + Boneshaper + Shadowshaper + Lightshaper + Forceshaper
Spoiler: show
The creation of the first four breeds of Mutation that were powerful enough to survive and breed in the wild were a result of stupidity. The creation of the fifth breed powerful enough to survive and breed in the wild was a tragedy.

Omnishapers are completely human in appearance, skin color, hair, and facial structure varying according to region. They are covered in tattoo-like markings, all of the ones belonging to every 'Shaper' breed, lining their bodies from head to toe. These markings glow when using the element related to them. The tallest recorded Omnishaper has been seven feet, most usually around 6 feet or lower in height. Their eyes glow in multiple colors when using their powers, flashing rapidly between several colors. Omnishapers tend to be very reserved, very controlled in personality. They try not to show any emotions, and usually eschew most forms of social interaction. This is a good thing for them, as Omnishapers, due to their multiple genetic codes and conflicting instincts, tend to go insane quite easily. As such, most Ominshapers do everything they can to keep their emotions under control, going out of their way to avoid conflict. Omnishapers are prone to migraines, although most Omnishapers prefer this to madness.

Because of their conflicting genetic codes, they have multiple conflicting instincts, all of which flare at once in response to tense situations. This, plus their propensity for migraines and the strobe effect that happens in their eyes whenever they use their powers means that they have a tendency to develop intense mental issues, including schizophrenia, multiple personalities, and bipolar disorder. It's recommended that, if you want to have an Omnishaper with you, to be skilled in psychology or have a Pokégirl with such a talent.

Omnishapers are not physical fighters. At all. If a Pokégirl can get in close to them, they can defeat them easily with a few solid blows. Which is a good thing, as the raw power that the breed possesses can do a lot of damage. Omnishapers are capable of using fire, water, wind, earth, electric, astral energy, darkness, light, and gravity with tremendous skill and all at once if need be, their elemental onslaughts extremely difficult to counteract. Omnishapers fight best from a distance, keeping their opponent away from them and controlling their movements with elemental barrages. They are potent ranged fighters, but not so good when in close.

Omnishapers tend to have wildly varying Taming preferences. Their time between Feral states is unnaturally short, so they require frequent Taming. No real preference among this extremely rare breed can be pinned down, so this is best left to the Tamer's judgment. The closest thing to a commonality noted is that most seem to like having the markings on their breasts caressed.

The first Omnishaper was created as a result of a cruel experiment of a Limbec Knight splinter group. These particular Knights wanted an ultimate weapon, wanting to oust Mao Shin Mao and the Madames and begin a genocidal war against humanity. Scientists and spellcasters amongst this group created the artifact known as the Sphere of Fusion, an orb of stone and crystal capable of fusing living beings together, body and soul. Their first experiment involved kidnapping one of each type of elemental 'Shaper' Pokégirl and using the Sphere's power to merge them together. A video was discovered, showing a recording of the incident. The Shapers were absorbed into the Sphere, intense screaming heard from inside the Sphere as its magic went to work. They were released as a single entity, one that had features of all of the girls mixed together. The newly minted Omnishaper quickly went insane, screaming as her fused-together soul and multiple sets of memories conflicted and mixed together. She lashed out, slaughtering the entire faction and going on a rampage. Fortunately for everyone involved, Mao Shin Mao and the other Madames had come to put a stop to the rogue faction's sickening experiments. It took all of them to defeat the Omnishaper, who fled faster than any of the others could follow. In a rare show of cooperation with human authorities, Mao Shin Mao gave the Sphere of Fusion to local authorities. As Lockdown wasn't quite as widespread yet as it is today, the Sphere vanished from military care. The Omnishaper, several years later, was discovered to have found a way to calm her conflicting souls and minds and settle down, meeting a Tamer and having several children with him. For over a century they went undiscovered, passing as one Shaper type or another, before one had a psychotic episode and revealed her true nature. Taken into custody, she and her Tamer revealed their family line, the Omnishaper finally getting classified in the Databook.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one. Considering the Omnishaper's raw power and propensity for insanity, this is probably a good thing if it's not possible.

The Sphere of Fusion is to be treated as a highly dangerous artifact, not to be used under any circumstances. If found, it should be submitted to the nearest Lockdown official immediately. This artifact's power is an atrocity and must be contained.
Check out Pokegirls Epsilon!:
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

New Titan Monsters (with one big update to an older one) and New Dangerous Artifacts

[Monsters]
Spoiler: show
Creature Name: Pyro Wolf
Creature Type: Firebrung
Physical Description: A large, red-furred wolf with teeth made of hardened lava and a tail that constantly flicks fire off of it with each movement.
Danger Level: Average (alone), High (packs)
Notable Characteristics: Pyro Wolfs generally behave as normal wolves do, save that they can also breath fire and create fire projectiles from their tail. They're vicious, territorial creatures who will patrol their chosen hunting grounds on a near constant basis, only rarely tiring. They will attack ANYTHING that invades their chosen territory, even other Titan Monsters.

Creature Name: Magma Moose
Creature Type: Firebrung
Physical Description: A large moose with dark red fur and large, shape-shifting antlers made of dripping magma.
Danger Level: Average
Notable Characteristics: The most passive of the Firebrung (only by comparison). They will generally calmly meander around an area, ignoring other Titan Monsters if they're in the same area and aren't attacked. Magma drips from their antlers constantly, creating trails of fire. If they spot something that isn't a Titan Monster, however, they will lash out, attacking viciously with their antlers, which can change shape to fit an attack.

Creature Name: Healbug
Creature Type: Lifebrung
Physical Description: Winged syringes the size of pencils filled with black, oily liquid.
Danger Level: Low
Notable Characteristics: More pests than actual threats. Healbugs fly around looking for Titan Monsters to heal. Swarms do not travel unless the scout they send out finds a Titan Monster. After which they will immediately begin following that Titan Monster around, injecting it with their healing liquid, which regenerates constantly so long as they are alive. Note that a Healbug's life-giving liquid can be used to heal anything, however to use it the Healbug's glass body must be broken and the liquid drunk directly from the corpse. The liquid is noted to, as quoted by one Tamer who used Healbug venom to heal himself in an emergency, 'taste as bad as shit smells.' Further tests have noted that the assesment of the liquid's flavor is accurate.

Creature Name: Stinkweed
Creature Type: Lifebrung
Physical Description: Large, vine-tentacled creatures that resemble flowers. Their head consists of a large, toothy mouth capable of swallowing most human-sized opponents whole, and tentacle eyes surrounding it.
Danger Level: High
Notable Characteristics: Stinkweeds are deadly, vicious foes. They have no digestive tract but will not hesitate to chew up anyone they get their mouth around. They can also, from pods inside their mouth, shoot out a highly toxic, highly debilitating smoke that can cripple anyone who breaths it. The smoke is also highly explosive, so using flames to counter it will only create a massive explosion. Best dealt with from afar.

Creature Name: Trapflower Bush
Creature Type: Lifebrung
Physical Description: A flowering bush bearing flowers who's blossoms resemble female anatomy and have long vines. The bush's roots are shaped like feet.
Danger Level: Average
Notable Characteristics: Trapflower Bushes befit Gaia's more subtle nature compared to her louder and more boisterous sisters. Trapflower Bushes plant themselves in seemingly innocuous spots, releasing a powerful scent that can lure in almost anyone. The scent also greatly arouses its victims, giving them a need for sexual release. The flowers can be used to satisfy this need, the blossoms capable of taking a man's penis inside them, secreting a thick, honey-flavored liquid to lubricate, and using its tongue-like vines to satisfy female victims. Once the Trapflower Bush has lured in its prey and caused them to start having sex with its blossoms that it wraps them up, forcing them into a constant state of arousal and making them have cum again and again until they die of starvation or dehydration. Note that if threatened, it will simply break the necks of its currently trapped victims and retreat.

Creature Name: Metallizard
Creature Type: Deathbrung
Physical Description: Small lizards with metallic green skin, glowing eyes , and no visible mouth. They are usually seen wearing hooded brown robes and boots, carrying lanterns, and armed with large butcher knives.
Danger Level: High
Notable Characteristics: Slow moving, but capable of taking absurd amounts of punishment. They will simply walk towards their intended victims, taking whatever damage is thrown at them without flinching. If they are allowed to get close enough, their will leap up and stab their victims in the head with their butcher knives, the stabbing impact making an almost comical sound. If sighted, the best tactic is to keep running.

Creature Name: Steelbug
Creature Type: Deathbrung
Physical Description: Elegant, beautiful butterflies the size of a human head, bearing intricate, skull-shaped designs on their wings.
Danger Level: Average
Notable Characteristics: Among the more dangerous types of 'bug' Titan Monster, Steelbugs usually flitter around where there is lots of light and reflective surfaces. The antennae of a Steelbug can generate a laser which can bounce off of any reflective surface, including the wings. Steelbugs can also generate gravity pulses through their wings which can deflect most projectile attacks.

Creature Name: Cash Golem
Creature Type: Yaga
Physical Description: A large, vaguely humanoid creature made entire out of paper and coin money. A Cash Golem is as wide around as an armored car in all directions and is roughly thirteen feet tall. Their teeth are made of sharpened rubies and their eyes are made of diamonds.
Danger Level: High
Notable Characteristics: Cash Golems are brutish creatures, with very little in the way of intelligence. They are smarter than most golem-type Titan Monsters, but only in the sense that they know how to use ranged attacks beyond picking up and throwing the nearest heavy object. They can also move a bit faster that most golem-types, capable of separating down into their component pieces and moving about telekinetically. A favorite tactic of Cash Golems aside from shooting coins at high velocity is to surround someone with their body and then form around them, crushing them beneath itself.
Curiously, a Cash Golem will always take the form of whatever local currency is used. This makes them very popular amongst hunters. They're difficult to kill, and hard to find as well due to their overall rarity compared to others of their type. The problem is that Cash Golems have a strong sense of self-preservation and will flee in cash wave form if they feel they are in danger of losing their lives. When killed, a Cash Golem will break down into a pile of money which can be used as legal tender for any purchase in the League it was killed in.
Similar to Rubbish Golems, Cash Golems can sacrifice some of their mass to create 'bait' monsters called Moneybabes. They are, essentially, beautiful women made of money that you can have sex with. Like their Rubbish Golem equivalent, the Garbelles, they can consume their victims, crushing them inside their money-innards, and let themselves be consumed back into the Cash Golem's mass. They're a bit better at fighting solo than Garbelles due to their high durability. Killing the Cash Golem will kill any active Moneybabes.

Creature Name: Fuckinator Nine Zillion
Creature Type: Yaga
Physical Description: A large, metal eyeball twice the size of a human head. Inside of the eyeball are long, thick tentacles made of metal. Attached to the side of the eyeball is the breed's name.
Danger Level: Borderline Harmless
Notable Characteristics: One of the first Yaga-type monsters, and one of the least dangerous. In a subversion of usual Titan Monster behavior, it will back off if told no and do something else. Fuckinators have only one means of attack, launching out their tentacles to try and grapple someone and violate them sexually. Fuckinators are actually quite cooperative, and seem pleased if their target is sexually gratified by what they do. When questioned about the breed by the Legendary Primes, Baga Yaga's reported response was to just grumble incoherently, muttering the word's 'first try, always problems on the first try,' and leave. It is believed that Fuckinators were Baba Yaga's first attempt at having Echidna Prime create new Titan Monsters.

Creature Name: Gamelings
Creature Type: Yaga
Physical Description: Their default form is a mass of sentient data, a glowing ball of ones and zeros that floats around at high speed, trailing ones and zeros everywhere.
Danger Level: Varies depending on chosen form.
Notable Characteristics: Gamelings are dangerous primarily because of the potential variety of their attack patterns. In their normal form, they're relatively harmless, just a glowing ball of data. They are VERY fast, however, and very agile in this form as well. They seek out video games, scanning and copying the data of one and turning into characters from that game to fight back against people chasing them. This can lead to tremendous problems, depending on what form they take. Gamelings seem to favor taking the form of player characters, although there was a notable incident involving the Ragnarok London having to take her battle form to fight off a Gameling that had become a final boss character. All video game sellers should take precautions against these creatures.
[Dangerous Artifacts]
Spoiler: show
Item: Sphere of Fusion
Type: Orb – Dangerous Powers
Last Known Location: Lockdown Facilities
Details: A sphere of solid glass, roughly the size of a softball, that has a soft, glowing black energy swirling around inside of it. When activated by the command phrase 'Change is inevitable. Let many become one!' the energy inside the sphere reaches out in the form of massive hands, seizing from two to twenty people and converting them to energy, pulling them inside the orb. How many captured depends on the caster's will. Once inside, the subjects will be merged completely, mind, body, and soul, and then released as one entity. The subject in question will be classified as a Mutation Pokégirl, even if no female DNA was involved.
Handling Notes: Nearly all Mutations created by the Sphere of Fusion have been dangerously insane. It only activates with a combination of a will controlling it and the command phrase, so it's harmless to handle otherwise. It needs to be contained and kept away from more than one person at a time. The max grabbing range of the hands is fifty feet in every direction, so its containment facility with be seventy-five feet wide in every direction.

Item: Hera's Crib
Type: Artifact – Mind/Body Altering
Last Known Location: Eagle League
Details: A large, metal crib on rockers, which is always the size of however many victims are nearby. Inside is a plush, comfortable-looking bed, a large, fluffy pillow, a warm blanket, and at least one teddy bear. Dangling from a bar is a mobile with colorful toy animals on the end that produces a soothing melody. The melody hypnotizes any nearby victims into feeling tired and sleepy, wanting to lay down. At which point the Crib will open up and let the mesmerized victims lay in it, cuddling up with the teddy bear inside of it. Once inside, the victims' will be mentally regressed to the state of a six-month old baby. Adult in body but youthful in mind. After which, the Crib will produce other toys for them, including pacifiers, more plushies, and baby bottles. If the Crib feels threatened, it will send out a stronger melody, luring a 'mother' there to protect the Crib's 'babies.' The 'mother' will gain large, milk-laden breasts, wide hips and a slight pudge, their reproductive tracts becoming greatly elastic, allowing them to unbirth any and all of the Crib's victims and hold them indefinitely inside their womb. The 'mother's' durability will increase by a factor of thirty, as well as their strength if it wasn't already superhuman. The Crib was last seen in the hands of a millionare who was using the mentally de-aged women as sex toys. The millionare was caught and killed in prison, but when they finished arresting the man, the Crib had vanished, making scientists believe that the Crib itself is sentient. There is no known way to reverse the changes on a Crib victim.
Handling Notes: DO NOT GO NEAR WITHOUT TREMENDOUS MENTAL PROTECTION AND HEARING BLOCKERS. Because of the danger and utter CREEPYNESS of this artifact, a destroy-on-sight order has been issued by all Lockdown officials.

Item: Sweet Mystery
Type: Vehicle – Hypnotic/Body Altering
Last Known Location: Mobile
Details: A seemingly normal ice cream truck, complete with cheerful jingle playing constantly from its speakers. What sets it apart, though, is that there seems to be no driver, the truck moving on its own, a cloud of mist hovering constantly around its wheels. The Sweet Mystery's song is hypnotic, and those who hear it become compelled by it, eagerly following the truck as it slowly passes through the area. Once the Sweet Mystery senses that it has 'customers,' it will stop, pulling over and manifesting a clerk in a suit, apron, and paper hat. The clerk, who's appearance and gender varies in each encounter, is a friendly, amiable sort and very easy to get along with. The clerk will then take orders for ice cream, serving a wide variety of flavors and treats, including popsicles, sundaes, ice cream bars, ice cream sandwiches, ice cream cones, anything you could name. It even has name brand items, but the companies involved claim they aren't supplying the Sweet Mystery. By itself, the giving of treats wouldn't merit being placed on the dangerous list. However the treats are extremely fattening, to the point where consuming even one can add up to twenty pounds of weight. Add into that the hypnotic effects of the truck's song compelling its victims to get even more treats, and the Sweet Mystery earns its classification as a dangerous artifact.
The purpose of the Sweet Mystery's creation is unknown, as is the reason it was made. The clerk was interviewed by a scientist wearing ear filters one time. It was cooperative, but didn't have any conclusive answers, stating that it wasn't sure who created it and the truck. It just knew it had a job to do, to bring fattening treats to the world. When discussing the possibility of being placed into Lockdown, the clerk seemed irritated, but it understood why they'd want to remove it from the world. It then revealed that it was aware that the scientist was trying to delay it long enough for Lockdown officials to show up and contain it, and then fled, giving the scientist an ice cream cone along with a note that said 'No hard feelings!' with a smiley face drawn on it.
Handling Notes: Earplugs must be used when near the vehicle. The sound is the most dangerous thing about the Sweet Mystery, and what causes it to gain control over its victims. The vehicle itself is unkillable, but not invulnerable. Disable it at range and call Lockdown while it is repairing itself. The Sweet Mystery isn't as dangerous as some artifacts, but due to the obesity it causes and its hypnotic powers League officials would prefer that it be placed into Lockdown. Tracking the Sweet Mystery is fairly easy. One simply has to look for sudden spikes in obesity rates.

Item: The Purge
Type: Artifact – Dangerous powers – Sentient
Last Known Location: Sydney Silent Zone
Details: A device similar to Hell's Blessing and Heaven's Wrath. Its default form seems to be a small, glowing orb with runes of an unknown type on it. Upon a Pokégirl touching it, it will simply turn into a weapon that best suits the wielder, showing the same level of variance as Hell's Blessing and Heaven's Wrath. The spirit inside it, however, will not talk to the wielder, simply letting her use it as she pleases. Upon a male or a human female touching the Purge, however, they will find themselves forcibly, painfully, and permanently turned into a Pokégirl of a random species, put in a Feral state if male. The subject will be unable to let go of the Purge until their transformation is complete.
A word of caution that if any attempt to destroy the Purge is made, the device will grow to giant size, taking one of five potential combat forms, each with a powerful pattern of attack. The Prime Legendaries, so far, are the only ones who have been able to defeat the combat forms of the Purge, forcing it to revert back to its spherical default form.
Handling Notes: Do not, under any circumstances, let a male or human female handle it. This will trigger the transformative effects immediately. Only let Pokégirls handle the device. The device will turn into its combat form if any attempt to destroy it is made, so the best possible solution is to get it to a Lockdown facility and keep it locked there forever.

Item: Primal Fear
Type: Mirror – Dangerous Powers
Last Known Location: Pharaoh League
Details: A small, black hand mirror that shows the primal fears of whomever looks into it. Seven days later, the mirror makes those fears manifest. The manifested form of the fear will then attempt to murder the person who looked into the mirror. The manifested fear is immune to all damage and cannot be unmanifested until it has killed its designated victim.
Handling Notes: The mirror is indestructible, so if found it needs to be taken to the nearest Lockdown facility immediately. It is far too dangerous, especially because of the fact that even today, there are some people deeply afraid of the Titans. The chances of one of them manifesting, even for the brief period it takes for a victim to be murdered by the mirror, is too frightening and to dangerous to risk.
[Safe Artifacts]
Spoiler: show
Item: Endless Pizza Box
Type: Artifact - Novelty
Current Owner(s): Unknown. Very much in high demand.
Details: An indestructible cardboard box, one of thirteen believed to exist, with the image of a pizza on the top with a handprint in the middle of of it. By placing one's hand on the handprint and thinking about the type of pizza they want, they can manifest that pizza, fresh and hot, inside the box. The box is very specific in its creations, and can even imitate with 99.999999% accuracy the technique of a pizza chef the one using the box thinks about. (Example: A user concentrates on a cheese and bacon stuffed crust pepperoni pizza with extra cheese and pepperoni in the style that their long dead mother made. The box will make the pizza in almost the exact same way.)
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

After far too long, two new Epsilon Pokegirls! The Mimic and the Belphegor!

MIMIC, the Object Copying Pokégirl
Breed Type: Near Human
Elemental Classification: Non-Elemental
Dietary Information: Omnivorous
Libido Rating: Average
Named Attacks: None
Combat Applications: Infiltration, espionage, and assassination
Non-Combat Applications: utility
Tamer Injury Risk: Varies (depends on the object they are imitating)
Known Breed Advantages: Great attention to detail, enhanced vision, enhanced hearing, enhanced touch, can perfectly mimic any object they come in contact with, do not need to breath, complete awareness of surroundings while in form of inanimate object
Known Breed Disadvantages: Enhanced physical sensitivity, severe memory issues, prone to panic attacks when idle, blind, deaf, and mute in natural form
Evolved From: None
Evolves To: Doligen (normal)
Spoiler: show
Mimics could be considered cousins to the Edibelle and the Homunculus. And indeed, in their creation, Sukebe took inspiration from both breeds when making them.

Mimics, in their base form, are pale, featureless beings that are female in shape only, with no mouth, nose, ears, eyes, anus, or vagina. This state leaves them very uncomfortable, mostly because they are blind, deaf, and mute in it, and the vast majority prefer to remain in a form based on an object they are copying. With the slightest touch, they can perfectly copy any object they come into contact with, down to the most minute electronic detail. They can also form a humanoid body based on that object, with that object's same functionality. (For example, they can form a tameable body based on a calculator or ink pen, and their body would still have the same function as the calculator or ink pen.) They can vary the design of their object body to their personal taste or their Tamer's taste.

Mimics are naturally very helpful Pokégirls. They enjoy feeling useful, and always want to feel needed in some manner or another. This can border on clingyness at times, as Mimics tend to panic if they don't feel useful in some fasion or another. This is mostly centered around the memory issues that come with their powers. As great as their memory for object detail is, it comes with a cost. They can easily retain the details about any object they have copied in the past, and take that form again at will. But because their memory is so filled with the details of objects they've copied in the past (and can copy again), these object details tend to override other memories, such as the memory of their family's names, or their Tamer and Harem Sister's names. Most Mimics tend to have trouble remembering what they did past five days ago. While on the job, they have perfect memory of information related to a mission objective, however they are never able to retain it. Because of their memories constantly being overwritten by object details, this leads to Mimics sometimes having their aforementioned panic attacks when they have nothing to do.

A journal of Sukebe's was found long after his death, the scientist lamenting that he was never able to figure out a way to correct the Mimic's memory issues without crippling them and locking them in their helpless natural form.

Mimics are not direct fighters by any means, unless they are copying a weapon. Mostly, they are better at indirect attacks, infiltrating their way through a facility by copying various objects, moving close to a target, and killing them that way. As they do not need to breath, they can also sneak into hazardous areas. They can levitate themselves briefly as a sword or gun, allowing them to kill whoever is holding them. There is really very little limit to what a Mimic can copy. In several notable cases, there have been Mimics who have copied entire houses and all of their contents, taking on a giant-sized 'taming body' to fight in, their Tamer and Harem sisters able to live inside the Mimic's house-form without incident.

The only thing Mimics seem unable to copy properly are bombs. Researchers presume that it is because they are designed to destroy themselves, but Mimics are not. They can copy guns and their ammunition without incident, however.

Mimics love being touched. They enjoy sex in all shapes, ways, and forms. Because their skin is so sensitive due to their touch-related powers, they love having their bodies caressed. Fondling them is an easy form of foreplay to get a Mimic in the mood to have sexual fun with their Tamers. In addition, being a good sex partner is another way for a Tamer to let their Mimic feel useful and avoid the problematic panic attacks.

Mimics remained unreported for the longest time, but that was mainly due to their efficiency. Using their aforementioned copying abilities, aided by Pokégirls such as Kunoichi and Ingenue, they were able to slip easily into human facilities, copying random objects. One notable encounter with Mimics involved several of them copying the entire arsenal of a human unit, turning around in their hands and killing them when they attempted to use said arsenal against an invading Pokégirl force. When the Titan Wars rolled around, Mimics mainly copied weapons capable of hurting Titan Monsters in an attempt to remain useful to their new human comrades. Afterwards, Mimics applied themselves to anything and anyone that would have them.

Mimic Threshold cases are rare. They are generally painless, and indeed tend to go unnoticed until the end, when their bodily openings seal up and leave them helpless. In all recorded cases, once this occurs, the Threshold subject will grab for the nearest object and try to turn into it. They will first turn into that object, gaining a Mimic's ability to have full awareness of their surroundings while in the form of an inanimate object, and then turn said object form into a humanoid body, regaining their features.
BELPHEGOR, the Lazy Demon Pokégirl
Breed Type: Near Human
Elemental Classification: Mental (Infernal)
Dietary Information: Human-style
Libido Rating: Low
Named Attacks: Seismic Snores, Sleep Talk, Dream Attack, Lazy Thoughts, Awakened Rage
Combat Applications: Mass troop disabling, assassination aids, psionic warfare, Hell's Legion
Non-Combat Applications: Sleep therapists, sleep aids, protection while sleeping
Tamer Injury Risk: Low
Known Breed Advantages: enhanced durability, enhanced strength, Infernal-energy enhanced psychic abilities, Aura of Fatigue, nearly all attacks can inflict or extend Sleep status effect, abilities stronger while asleep, wing-aided flight, instinctively knows the most comfortable places to take a nap, can passively generate forcefield when others are sleeping around her, Sleepy Berserk Mode
Known Breed Disadvantages: LAZY LAZY LAZY, high food bills, decreased stamina, tendency towards obesity, decreased speed, decreased endurance, difficult to awaken, Aura of Fatigue affects everyone, allergic to caffeine, light sensitive
Evolved From: None
Evolves To: None
Spoiler: show
The Seven Deadly Sins was a favorite theme of Sukebe's when he was designing his demon Pokégirls. There was the Sinling, who came in seven different varieties of sin. And then there was the Belphegor breed, Sukebe remembering that in legends, the demon Belphegor was said to represent sloth.

Belphegors are tall Pokégirls, usually seven or eight feet in height, with skin colors that range from dark brown-black to milky, almost albino-white. They also have thick, hooked tails, a pair of thick, short, blunted demon horns coming out of their forehead, and four batlike demon wings lined with spikes. The vast majority of the breed also tend to have large, plump asses and obese bellies. This is mainly because Belphegors are the laziest Pokégirls alive, save for possibly the Sloth-type Sinling. Indeed, most Belphegors sleep at least twenty-two hours a day on average, becoming increasingly grumpy and vicious the less sleep they have. If they do get their full twenty-two hours, they are generally more pleasant while awake, although they spend most of their two hours awake eating. This is not to say that Belphegors are completely uncommunicative, as they are also potent telepaths, capable of talking in their sleep via psionic holograms.

Belphegors are lazy Pokégirls, but they are surprisingly no slouches in battle, being more than capable of fighting while completely asleep. Their bodies generate an aura of fatiguing energy that makes everything around them sleepy (including, unfortunately, their allies), and they can still use psionic attacks while sleeping. They can project images from their dreams into a solid form, and their snoring can scale up to cause an earthquake. They can cause confusion by baffling opponents with random imagery in their minds. And most of their attacks can cause a Sleep status effect. If they fight while awake, they aren't as strong in their psychic attacks. However if they are awake long enough, they go into a berserker state, gaining tremendous speed and strength as they try to silence whatever they feel is keeping them awake.

If you're looking for an active, exciting lover, look elsewhere. Belphegors are so lazy that they rarely wake up for sex. They'll be irritable if you do wake them up for Taming, but as the act is enjoyable to them, they will not remain grumpy and pleasure you back as best they can. Belphegors won't just lay there if Tamed while asleep, however. To properly Tame a Belphegor while asleep, you have to indulge in massage and foreplay, teasing them until they start reacting like they're having an erotic dream. Afterwards, once a Belphegor has been properly aroused, play along with whatever the dream scenario seems to be and they will react as if awake. It's a bit of a process, but it can be a rewarding one.

Minor note: While Belphegors can eat a great deal of junk food without risk to their health, they have an allergy to caffeine. Please monitor the caffeine content of the food you give them, as too much will make them violently ill and unable to sleep for several hours.

Belphegors, during the Revenge War, were used to disable and wear out troop lines. They would broadcast their sleepiness and weariness enducing abilities out over whole units of human forces, making them much more vulnerable to attacks from Pokégirl armies, primarily Hell's Legions. Lucifell is known to be fond of the breed, calling them a breed 'that worked the hardest at being effectively lazy.' The Titan Wars were when Belphegors were known to be most awake, Titan Monsters frightening them enough that they would stay awake just to avoid Nightmares. This also, unfortunately, limited their combat usefulness to their berserker state. It took Nightmares and other Mental-type Pokégirls to help Belphegors during the Titan War to get some sleep, thus increasing their combat effectiveness.

Belphegors are known to have one of the easiest Threshold transformations. The first sign that a transformation will be a Belphegor is if the subject falls into a deep sleep which they cannot awaken from. The Threshold subject will then go through their physical transformation, sleeping through the whole process with minimal signs of discomfort. They will need to be fed immediately afterwards.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

More new Pokegirls for you: The Deity (formerly the Avenger) and the Power.

DEITY, the Heavenly Avatar Pokégirl
Breed Type: Very Near Human
Elemental Classification: Non-Elemental (Paradisan)
Dietary Information: Human-style
Libido Rating: High
Named Attacks: None (Most usually name their own)
Combat Applications: Heavy assault, Paradise Legion
Non-Combat Applications: Spiritual counseling, astral liaison, astral defense
Tamer Injury Risk: Average
Known Breed Advantages: Can channel any god or goddess to gain various stat boosts and abilities, can speak directly with real deities and protect others from being hurt by their heavenly auras
Known Breed Disadvantages: Personality alters to match god they're challenging, stats vary from channeling to channeling, locked into service of one god
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe made many discoveries when he was preparing for his invasion. Magic was one. The old pantheons were another. He knew he could find a way to invoke their help, invoke their powers, so he created a girl specifically able to do so. The Deity.

Deities, in their base form, are relatively human in appearance, running the gamut of human norms. No different from an Ingenue or any other Very Near Human type. When they are actively channeling the powers of the god or goddess they are linked to, they grow in height by two feet, their body changing to fit the god or goddess they are an avatar of. (For example, a Deity channeling the Asgardian god Thor would gain an extra foot, gain red streaks in their hair and a thunderbolt-shaped marking over their eye. Their muscle mass would double, and their eyes would glow with electricity.) In addition, Deities also take on aspects of the personality of the god or goddess they are channeling, said personality traits combining with the Pokégirl's own natural personality. Results of this can vary, as some gods/goddesses have very volatile personalities, or are outright evil. (A notable example would be Amatsu-Mikaboshi.) If the avatar form's personality is too unlike their own, most Deities will become unsettled by their avatar form and prefer to stay in their normal state.

Deities are extremely powerful Pokégirls, matched in sheer Paradisan power only by Seraphim and bested only by DemiElohim and Elohim Prime. Because the powers they can have vary wildly from individual to individual, it can be difficult to guess what powers a Deity has until they manifest their avatar form. The powers a Deity has in battle depends on what god or goddess they are channeling. (To use Thor as an example again, a Deity channeling his power would have weather control and the ability to shoot lighting, as well as the ability to manifest a massive, short-handled battle hammer.) Deities gain their power by offering themselves to one of the gods/goddesses of the old pantheons, such as the Asgardian or Olympian. If the god accepts their offer, then they infuse a portion of their power into the Deity, allowing them to manifest a body and personality similar to their own. While nowhere near as powerful as the god/goddess themselves, this still gives the Deity a great deal of strength.

In addition to their powerful combat abilities, Deities can also speak directly with the god or goddess they are channeling, and gain the ability to protect their Tamer and Harem Sisters from being overwhelmed by the sheer power of the gods' heavenly auras should said gods decided to manifest to the Tamer and his Harem. This isn't without its own dangers, as some gods are mercurial in their moods and are still adjusting to modern ways of thinking after being ignored for so long by mankind. In addition, a Deity can only become an avatar of one god/goddess in their lifetime. Whatever god or goddess they choose to become the avatar of, they are locked into that for life.

(Note: Deities that are channeling one of the three Moraie or Norns will usually try and seek out avatars of the other three of the set, meaning that the Tamer will end up with three Deities in their harem one way or another. This is generally a good thing, as either set of Fates are powerful allies, and usually favor foursomes with their Master.)

Deities tend to have varying preferences when it comes to Taming. What is commonly known is that all Deities love it greatly and be very accepting of whatever the Tamer wants to do, as really good orgasms are known to literally make them feel closer to their god/goddess. It was eventually learned that to the gods/goddesses that are linking themselves to these Pokégirls, a Tamer giving their chosen Deity avatar good sex counts as worship for them. There are amusing accounts of love gods/goddesses giving advice to the Deities they are linked to on ways to try and increase the pleasure they get out of Taming, or to improve a Tamer's technique. It's best to simply accept this advice, as gods/goddesses are known to be arrogant and there's only so much a Deity can do to protect you from them...

In his studies to get ready for his Revenge War, Sukebe unlocked the pathways of contact to the gods and goddesses of the old pantheons. They were curious about this strange little man, the first mortal to make contact with them since worshipers of YHVH supplanted their faiths long ago. Sukebe, sensing an opportunity, made an offer: give their power to his Pokégirls, and he would revive worship of them all. Offended at Sukebe's presumption, the gathering of pantheons prepared to destroy him, only for the Moraie, Clotho, Lakhesis, and Atropos, to agree to his proposition. Confused, the old gods broke contact with Sukebe, wanting to talk with the three weavers of fate.

In Sukebe's journals detailing the encounter, he described it as one of the most frightening moments of his life.

When he was contacted again, the gods and goddesses were more curious now. Sukebe explained to him the idea of the Deity Pokégirls, and they seem amused by it, agreeing to donate their powers to them, giving Elohim Prime's Paradise Legion a powerful new addition to their forces. Sukebe would later theorize in his journals that the Fates most have told them what would happen, as when the Titan War started, there was no change in the powers his Deities were using, as if they had simply accepted the change. Theological researchers to this day believe that the Moraie knew that the Titan War would occur, forcing unity between humanity and Pokégirls, and that Sukebe's creations would be integrated with society, which would in turn allow them to be worshiped anew by a whole new generation. The aforementioned researchers have sought Elohim Prime's thoughts on how the Christian God would react to this, but her reaction was simply to smile mysteriously and say nothing, refusing to answer, a rare moment of subtlety from the normally loud and boisterous Legendary Prime.

After the wars, Deities took up religious roles, acting as preachers and prophets for the gods and goddesses they were avatars of, aiding churches where they could. Some, usually avatars of death or underworld gods, act as spiritual advisers, while others took up academic lives.

As Deities are a Very Near Human type, there are few physical changes for them to go through. Mainly, the changes take place in their spirits, making them more susceptible to being an avatar for a god/goddess. The first sign that a Threshold will result in a Deity is the subject's eyes glowing, a scream coming from them as they suddenly perceived the heavens and the gods therein. It is best to allow the Deity to go on a spiritual journey by themselves, so they can choose of their own free will which god/goddess they want to serve.
POWER, the Combat Angel Pokégirl
Breed Type: Near Human
Elemental Classification: Physical (Paradisan)
Dietary Information: Human-style
Libido Rating: Average
Named Attacks: Slamdive, Heavenly Drive, Angelfire Pummel, God's Bulwark
Combat Applications: Aerial hand-to-hand, Paradise Legion
Non-Combat Applications: Construction and equipment hauling, bodyguards
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, enhanced stamina, four arms, wing-aided flight, can channel angelic energy throughout their body, enhanced reflexes
Known Breed Disadvantages: Decreased agility, decreased speed, ultradense body, prone to backaches, zero ranged options
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe knew the power of imagery. He knew that seeing angels, agents of Heaven itself, turned against humanity could bring down morale. Or how those same angels fighting for humanity could improve it.

Powers are large Pokégirls, seven feet tall and heavily muscular, with skin tones and hair colors that run the gamut of human norms. They have a pair of thick, feathery wings with dark red feathers, and four massive arms ending in thick hands. Their eyes can be almost any color, but glow red when using their powers. Their breasts tend to be on the overly large side, although because of their tall, muscular frames the look balances out. They're boisterous girls, who love a good brawl and a good time, similar to other Physical-type Pokégirls. They tend to be more sedate and in control of themselves than most boisterous brawler types, however. This calm demeanor, plus their ability to fly, makes them prized amongst Physical-type enthusiasts.

Powers are NOT ranged fighters. At all. They have no options for ranged combat, and their angelic powers do not extend beyond a certain point. In pure hand-to-hand skills, however, they shine. Any martial art that makes use of their four arms, such as grappling arts or boxing, works wonders for them. They can surround their bodies with an aura of angelic energy, adding Holy damage to their powerful attacks. In addition, their reflexes are so great that they can catch most fliers out of the air, including the ultrafast Fly Pokégirls (or even regular flies). Their bodies have thick, dense bones and muscles, which allows them to take great amounts of punishment, and a powerful heart and lungs to keep them going for long times. They can even generate a force field in the shape of a shield with sacred imagery on it to block all attacks. However because of their dense bodies, they tend to suffer if immersed in deep water, their dense bodies causing them to sink. As such, it is better for them to retreat once an area becomes flooded.

Powers like being tied up when Tamed. A favorite breed of Dominatrixes and Dominions, the strong and muscular Powers like it when their Tamer can make them feel helpless, when they can be dominated and allow themselves to feel weakened and safe. They will not stand for being degraded, however. Degrading play is a turn-off, and will cause them to struggle against their bondage. They don't mind feeling weak during sex and being told they're weak, but they generally won't stand for being insulted. A good way to warm up a Power for Taming is to give them a backrub. As with all multi-armed breeds, such as the four-armed and winged Power and the six-armed Sword Dancer, the multiple limbs tend to give them frequent backaches. A Tamer willing to give their Power backrubs to help them relax and work out the kinks will find that their Power is more affectionate than she would be normally.

A good Pokégirl to partner them with is the Principality. The hyper-intelligent mage angels and their unique, mathematical ability to manipulate the field around them can put opponents right where the Power wants them, allowing for devastating combinations.

Powers first appeared amongst Elohim's forces during the Revenge War, as part of the Paradise Legion. They would catch jet planes out of the air, ripping the pilots out of their seats and tossing them away, throwing the empty jets at other fighter planes incoming. Or they would simply use their God's Bulwark shield, tanking any damage sent their way and then flying forward, crashing their shield into said jets or forcing them off-course. They used similar tactics during the Titan War, teaming up with the other 'choirs' of angels to take out several groups of dangerous flying Titan Monsters. After the Revenge War, most went into construction, along with other Physical-type Pokégirls. Several also took jobs as bodyguards, politician taking a liking to the breed.

As with most angelic breeds, the Threshold transformation into one is notably unpleasant. Even more so because the growth includes extra arms as well as wings. The first sign that a Threshold transformation will end in a Power is the subject growing two extra arms while gaining lots of extra muscle as they grow taller.
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Re: Pokegirls Epsilon

Post by Creator_Drake »

Definitely like the new set of profiles! Thinking what a Deity would be like while channelling Odin, or even Hades. :haha:
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

So many possibilities, heheh
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

SKYSTAR, the Plane Pokégirl
Breed Type: Near Human
Elemental Classification: Wind (Tech)
Dietary Information: High fiber. Can also consume jet fuel.
Libido Rating: High
Named Attacks: Sonic Boom Rush, Power Rush, Cyclone Dive, Cyclone Missile, Aero Gatling (jet only), Gatling Missile (jet only), Aero Shield (transport plane only)
Combat Applications: Aerial combat, air-to-air battles, supply relay
Non-Combat Applications: Messenger service, shipment, aerial survey, passenger service
Tamer Injury Risk: High
Known Breed Advantages: Can change into vehicle, enhanced speed (in air only for transport plane types), enhanced dexterity, aerodynamic, size-changing (transport plane types only), aerokinesis
Known Breed Disadvantages: Decreased strength (fighter jet types only), decreased durability (fighter jet types only), decreased speed (transport plane types only), tendency towards impatience, severe claustrophobia
Evolved From: None
Evolves To: None
Spoiler: show
Flying high and gliding fast, that's the Skystar way of life. But whether or not the flying is fast and for combat depends on which type of Skystar you're dealing with.

Skystars, like most vehicle Pokégirls, are tall Pokégirls. Eight feet for jet types, ten feet for transport plane types. Their bodies are silvery white, usually the color of the sky or clouds, with armor modeled after the model of plane they can change into. Their eyes are LEDs, and their hair is usually short and tousled. Jet types bodies are usually trim and athletic, although transport plane types are usually bulkier and occasionally heavyset. Jet type Skystars, the most commonplace of the breed, tend to have armor themed after various fighter plane types, while transport plane types have bulkier armor themed after troop transport planes or 747-style planes. Skystars are, for the most part, very friendly and outgoing Pokégirls who have a very positive outlook on life. They tend to be joyous Pokégirls who love to have fun and are always willing to party. They make friends with other cheerful Pokégirl breeds, such as the Joker and the Clown. It should be said, though, that sometimes Skystars, especially jet types, suffer from impatience. Their desire to live life to the fullest sometimes makes them addicted to emotional highs, wanting the next thrill, the next danger. This can cause them to take risky behavior, many times in defiance of their Masters. Most recognize that this is a problem, though, and make efforts to try and control it. Transport plane types thankfully are more mellow than their jet type sisters. Both breeds, however, have severe claustrophobia, which makes them difficult to have in an indoor area.

Befitting their status as planes, Skystars are best suited to aerial combat. While they don't have the maneuverability of their 'cousin' race, the Whirler, they make up for it with sheer speed. Jet type Skystars are the best suited to fighting, having more air maneuverability than their larger transport plane cousins, and equipped with more weaponry, including missiles with gatling guns mounted on their tips, and a rapid fire minigun that shoots 'bullets' of air. One of the fastest flying Wind types, their speed is such that they can do a sonic boom. Transport plane types, being larger, bulkier, slower, and less equipped than their jet type sisters, make up for it by having a size changing ability, similar to the Giantess breed and her evolutions, the Fenrir, and the Jourmungand. Like all vehicle girls, Skystars can change into a single-person vehicle that their Tamer can ride in and combat alongside them. Transport plane types can grow large enough to carry multiple passengers and large amounts of cargo.

As with all vehicle girls, Skystar's armor, while a part of their body, can be easily removed for Taming and put back on at will. Skystars, befitting their outgoing, thrill-seeking, natures, LOVE Taming. They generally like being Tamed anywhere and at any time, loving it when their Tamer can bring them to multiple orgasms in a single session. They can be possessive lovers, and don't like bringing other people into their lovemaking sessions. However to make up for this, Skystars tend to be open to trying almost anything sexually, so long as it doesn't involve restraints. Because of their severe claustrophobia, Skystars tend to panic if they are immobilized, this frequently leading to accidental injuries.

Skystars were amongst Sukebe's strongest air forces during the Revenge War. Guarding the bird-type forces, they would ambush human fighter planes, shooting them out of the air or simply overwhelming them with sonic booms. Transport plane types would provide supplies and move extra troops for Sukebe. Jet types, the more numerous and more famous, became infamous for their laughter, which they would broadcast over human radios before shooting down planes. When the Titan War started, they simply changed their targets, attacking Titan Monsters instead (and occasionally the Titans themselves). Titan Monsters tended to fight back better, though, causing Skystars to be careful more often than normal. Afterwards, when the wars were over, Skystars got into mail delivery and shipping, jobs that let them travel. Transport plane Skystars began to appear more often, giving their services over to airlines.

As with most vehicle girls, the Threshold transformation into a Skystar is known to be remarkably unpleasant. The girl most go through a great number of physical and mental changes as their body transforms, many vehicle girl Thresholds suffering for weeks before their transformation finishes. In the case of Skystars, it's usually unknown what type of Skystar they will become until near the very end of the transformation cycle, when their modular armor finishes growing out of their bodies.


PUMPKIN HEAD, the All Hallows Pokégirl
Breed Type: Humanoid
Elemental Classification: Flora
Dietary Information: Vegetarian, astral energy
Libido Rating: Average
Named Attacks: Pumpkin Bomb, Pumpkin Control, Dark Forest, Ghastly Pumpkin, Inferno Pumpkin
Combat Applications: Pandemonium Force
Non-Combat Applications: Endless supply of pumpkins, field maintenance
Tamer Injury Risk: Average
Known Breed Advantages: Cannot be killed via blows to the head, enhanced strength, enhanced regeneration, enhanced agility, florakinesis, ectokinesis, telekinetic control over pumpkins, can infuse pumpkins with various effects, immune to blinding
Known Breed Disadvantages: Vulnerable to confusion, decreased durability, decreased stamina
Evolved From: Dullahan (Flora Gem)
Evolves To: None
Spoiler: show
Boys and girls of every age, would you like to see something strange? Dullahans by themselves are powerful, dangerous Pokégirls. Pumpkin Heads are just as dangerous, but in a different way.

Eight feet tall, with lanky, plant-like bodies and heads that are actually pumpkins shaped like a beautiful woman's head with green hair. They function the same way as a human head, but are completely unnecessary for the Pumpkin Head's survival. Their plantlike bodies are almost as fluid as an amorphous-type's body, and can be shaped and adjusted to the desires of the user. When a Pumpkin Head is using their pumpkin head as a weapon, they can sprout a head made of astral energy, similar to their regular head's look. This ghost head cannot be injured in any way. Pumpkin Heads are... odd, in terms of personality. They have strange behavior patterns, sometimes wandering aimlessly about, sometimes staring intently at things, sometimes laughing for no apparent reason. Researchers have theorized that because their heads can and usually are destroyed quite frequently, their mindset is unstable and shifts at random. The one real constant amongst the breed is that they do not betray their Harem sister or Tamer, and will not any other member of their Harem betray either. Even if it means going against their Master's wishes. This has led to some misunderstandings in espionage situations.

Because of their odd, mercurial nature, Pumpkin Heads are known to wander off and go Feral more often than most other Pokégirls. It's best to use tracking tags and/or collars to make sure you know where they are at all times. With time, though, Pumpkin Heads can gain the desire NOT to wander off from their Harem sisters and Masters, once they start to respect them.

Pumpkin Heads have one of the most fearsome fighting styles around, all of it centered around their pumpkin head. Pumpkin Heads can remove their heads, converting it into a standard Jack O' Lantern, and infuse it with various effects, including various debilitating powders and status effects, or even just setting it alight. They can grow pumpkins rapidly, making them capable of throwing multiple bombs in a short while. Pumpkin Heads can also make pumpkins appear on the heads of their opponents, the pumpkins infused with astral energy that seeps into the minds of her victims, allowing her full control over them. Most can only manage to control up to three people at once, but there are records of Pumpkin Heads commanding up to ten and even twenty pumpkin headed victims at once. Pumpkin Heads are extremely vulnerable while using their control abilities, forcing them to rely on their victims for self-defense.

They can also use their ectomorphic-based telekinesis to control multiple pumpkin heads at once, making them levitate around the opponent and spew ghostly fire. While they cannot take much in the way of damage before being destroyed, their bodies are capable of regenerating from almost complete destruction. And again, damage to their head does nothing to them.

Pumpkin Heads also can manifest a shadowy, ghostly forest of sorts, creating a field of shadowy dark trees. The attack is similar in nature to their previous form's summoning portal. They can mark their allies, up to forty, with a ghostly pumpkin symbol that is invisible unless the forest is active. When a Pumpkin Head summons a Dark Forest to the area (how big it is varies from breed to breed), the pumpkin symbols become active, a shadowy portal appearing before those bearing the mark and allowing them to enter the forest. They can then use the trees as cover, their bodies covered in shadow and their attacks gaining Spirit-type damage and Flora-type damage in addition to their regular elemental damage. Once the Dark Forest fades, whomever went into the forest will immediately be teleported back to where they were summoned from. Note that a Pumpkin Head is extremely vulnerable when casting Dark Forest, and must make sure that all her marked allies are willing to come before she can activate Dark Forest. She can do this by contacting her marked allies soul-to-soul via their pumpkin marks.

Pumpkin Heads generally have no real preferences when it comes to Taming, so it's fairly easy to get them to do what you want. One of the few commonalities amongst the breed is their love of altering their body to their Tamer's desire during a Taming session, adjusting their size and shape to the Tamer's preference. It should also be noted that Pumpkin Heads tend to have an odd oral fixation, so getting blowjobs from them is relatively easy. Many Pumpkin Heads are noted to prefer open fields for Taming, or areas that are primarily natural in appearance, although they can get in the mood in other places.

It's easy to assume, due to their quirky nature, that Pumpkin Heads were a part of Macavity's special squad, the Pandemonium Force. And you'd be right in that assumption. Macavity took special delight in the Pumpkin Head's ability to control others, loving the havoc it caused amongst human forces. When the Titan Wars broke out, Pumpkin Heads dropped in effectiveness a little, although historical records indicate several instances where a well-timed Dark Forest summoning saved several lives. Afterwards, Pumpkin Heads were known to go into farmwork and general fieldwork, maintaining and guarding crops.

No Threshold cases of turning into a Pumpkin Head have been reported, although there is no indication that it's impossible to become a Pumpkin Head via Threshold. Researchers have several theories on this, although nothing conclusive have been proved either way.
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Re: Pokegirls Epsilon

Post by kukuruyo »

pokegirls, that' like gijinka?
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Kinda sorta.

Only a few are direct Pokemon rips.
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