Pokegirls Epsilon

A Pokegirls AU by Fanfic Fetishist

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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new Pokegirls! Note that the Melee was once called the Sword. Then I had a better idea. Hope you enjoy them!

ARCHMAGE, the Mistress of Magic Pokégirl
Breed Type: Very Near Human
Elemental Classification: Non-elemental (Magic)
Dietary Information: Human-style
Libido Rating: High
Named Attacks: N/A (relies entirely on spellcasting)
Combat Applications: Heavy assault, WMD
Non-Combat Applications: Magical utility, general work
Tamer Injury Risk: Low
Known Breed Advantages: No restrictions on spellcasting, enhanced stamina, enhanced magical resistance, immune to negative status effects caused by magic, enhanced endurance, greater mana pool, immune to emotional manipulation effects
Known Breed Disadvantages: Prone to backaches, decreased speed, decreased agility, decreased dexterity
Evolved From: Sorceress (normal), Priestess (normal), Sweets Mage (normal), Time Mage (normal)
Evolves To: None
Spoiler: show
Archmages are the most powerful of magical Pokégirls, and the most versatile. Not for nothing are they called the Mistress of Magic. And they earn their title with every display of might.

As with all spellcaster-type Pokégirls, Archmages are human in appearance, running the gamut of human norms in terms of skin color, however their eye and hair color can be any conceivable color you can imagine. Because of their power, Archmages have runes covering a greater surface area of their bodies, runes from all four of their previous forms. And like their previous forms, the magical well of their bodies in centered in their chest, replacing their heart while making their body work as a normal heart would. Because that magical well of power is so much greater than their previous forms, their breasts are absurdly huge, at least thrice the size of their head. Breast reductions, as with their previous forms, will consistently fail, the magical energies stimulating growth of the breasts back to their absurd size.

Archmages tend to be very confident for the most part. They are fully aware of their power level, and can feel the raw power flowing through them. They can sense and see leylines of power around them, and sense the magical potential of any living or unliving item. Archmages are immune to all but the strongest fear effects, and can resist most emotion controlling spells and effects, this making them relatively hard to shake up emotionally. As it pertains to their absurdly ample breasts, reactions very. Many enjoy their ample endowments, preferring to wear shirts that show off their endowments. Others think them an annoyance that get in the way of their casting.

Archmages are the strongest spellcaster-type Pokégirls, capable of using all four of their previous forms styles of magic, as well as having no limitations on the schools of magic they can learn. If it's a magical spell, then they can use it, usually to tremendous effect. An effective Archmage will be raining down spell after spell on their opponent, overwhelming them with sheer force. Archmages can be used as support only, but this severely limits the Archmage, as there is very little they cannot do magically. They can cast spells from their hands, or make use of a magical staff to channel their powers through. The staff's design will vary from individual from individual, and must be carved by the Archmage themselves. Archmages are excellent when used at long range, however they are very poor fighters in close. Their overlarge breasts get in the way of any attempts to engage in hand-to-hand combat, and make quick, agile movements extremely awkward and clumsy. Their ample breasts also tend to be sensitive to the touch, making them vulnerable to attack as well. Investing in a strong sports bra is recommended heavily for Archmage Tamers.

As mentioned, the breasts of an Archmage are very sensitive to the touch. Which means that breast play during sex is an easy way to get them aroused. Boobjobs have been noted to be enjoyable from the breed due to the softness of their skin around the breasts, as well as their plush size. Archmages tend to prefer being on top, as their breasts can weigh down heavily on their lungs if they are laying down. Something else to note is that an easy way to win an Archmage's affection is to be willing to give backrubs to them, as their ample bosoms tend to cause them frequent back pain.

Archmages were the generals in Sukebe's magical armies during the Revenge War. While Witches and Sorceresses formed the main force of his magical armada, it was Archmages who posed the greatest threat, their powerful spells causing great devastation amongst human forces. During the Titan War, Archmages slew many of the more powerful breeds of Titan Monster that attacked human/Pokégirl forces, and a pair of famous Archmages who modeled themselves after old villains from fiction were notable for having enough power when working together to drive away the Titan, Gaia. (They didn't actually hurt her, but they frustrated the Titan enough to make her not want to stay in the area.) Afterwards, Archmages went into varying fields, any place they could make their talents useful.

Several studies have been conducted, and there are no known cases of a Threshold result ending in an Archmage. It is assumed, then, that it is impossible for someone to Threshold directly to an Archmage. Some theorize that because of the tremendous well of magical power that replaces an Archmage's heart, that most die in a magical explosion due to that well becoming unstable during the transformation, and that is why there are no recorded cases. This has yet to be proven, however, and is just a theory.


MELEE, the Weapon Spirit Pokégirl
Breed Type: Humanoid
Elemental Classification: Spirit
Dietary Information: Violent thoughts and urges
Libido Rating: Average
Named Attacks: None
Combat Applications: Living weapons
Non-Combat Applications: Utility tools, bodyguards
Tamer Injury Risk: Average
Known Breed Advantages: Can transform into a melee weapon, unbreakable, can boost stats and abilities of wielder, can gain elemental affinity of their wielder, extremely easy to feed, can move without a wielder in weapon form
Known Breed Disadvantages: Ranged options severely limited, weaker without a wielder, cannot change to human form if stuck in something, prone to depression and anger if betrayed
Evolved From: None
Evolves To: None
Spoiler: show
Imagine you will the sword of a Pokégirl. You defeat the Pokégirl, and the sword is no longer a threat. However, in many cases you would be wrong, as the sword itself would turn into a Pokégirl and attack you. Such is the nature of the Melee.

Melees can be any melee weapon. A sword, a dagger, a mace, a morning star, a hammer, even a shield. Their weapon design varies from individual to individual (for example, one Melee's sword form wouldn't be the same as another Melee's sword form). Their human form tends to be somewhat short, usually not going over five feet in height (unless the weapon they turn into is very large), with an artificial, almost doll-like appearance to their bodies and hair that floats under its own power. Their skin, eye, and hair color can be any color imaginable, and in some recorded cases, any color that isn't imaginable. In their humanoid form, they have loose clothing that's loosely designed after their weapon form. Like a robot girl's armor, it is part of their body but completely removable, disappearing when they change to weapon form.

Melees are very trusting Pokégirls. Because of the nature of their abilities, they have to be. They are very devoted to their Tamer and Harem sisters (whom they refer to as their wielders), and worry constantly about doing right by their 'wielders.' Melees are very helpful and affectionate, as well as being very protective of their Tamer. They enjoy meeting people because they might be a new 'wielder.' If they are betrayed in any way, especially via being abandoned by their Tamer, they become short-tempered and easily depressed. It's best in this case for them to find a new 'wielder' quickly, so as to improve their disposition back to its normal levels of cheerfulness.

Melees, as their name would suggest, work best in close range combat. They tend to use a dance-like fighting style in their human form, one based off of the type of weapon they can turn into. They can also turn into their weapon form and fight on their own. Their greatest strength, however, comes from when they are wielded by someone while in weapon form. They can channel their wielder's power through them, and just holding a Melee while in weapon form can increase the overall physical and mental stats of the wielder. If wielded by a Pokégirl, they can gain the elemental affinity of that Pokégirl and generate that element around themselves. If their wielder is skilled enough, they can fire blasts of that elemental energy from the Melee's weapon form. Melees generally have no ranged options outside of this rare circumstance. They can act in their wielder's defense, seizing brief control of their arm to move to defend against an incoming blow. In addition, they cannot be broken in weapon form, even if what they turn into is a wooden staff.

Melees are affectionate, compliant lovers. There's very little that they won't do in a Taming session, beyond anything that might hurt their Tamer. They are very conscious of the fact that they are weapons and will make every effort not to hurt those they care about. They're very submissive lovers, and love being on bottom, being taken by their Tamer. They especially like it if their Tamer is much larger than them physically and takes advantage of that fact, dominating them. Most tend to love anal sex as well, as well as rough sex of any kind.

It should be noted that Melees are EXTREMELY easy to feed. As they feed off of violent thoughts and urges, all a Tamer needs to do is have a violent fantasy a few times a day, allowing the Melee to absorb the mental energy from those thoughts and they will be fed. In addition, their aforementioned love of rough sex is because they can feed off of the violent urges the Tamer is having during said sex.

Melees appeared frequently amongst Sukebe's very near human breeds of Pokégirl during the Revenge War, and were a popular choice for Ingenue to use alongside their ranged weaponry. Many human opponents were taken off guard when the weapon their supposedly disarmed opponent had been using would suddenly come to life and continue fighting them on their own. During the Titan War, they were of limited effectiveness due to the sheer size of some Titan Monsters, but were used in several prominent battles, making decisive kills. In San Francisco, a morning star Melee is hailed as a local heroic legend for fending off a pack of Dynacats attempting to enter a schoolhouse where several human children were hiding. She fought them all solo and died from her injuries, however she managed to slay all of the Dynacats and save the school. Melees have been viewed with fondness in California, specifically the San Francisco area, ever since.

Thresholding into a Melee is rather blatantly obvious. Because when the Threshold subject first starts to change, they will first start to change into their weapon form. Once completely changed it will take five days before they gain enough mental strength to change back to a humanoid form, four days before they can move their body on their own again. The transformation, thankfully, is not painful, however it is extremely disconcerting. It's best to talk to the Melee during this entire time. Melees speak with an astral, soul-to-soul 'voice' in weapon form, so telepaths or telepathy-granting devices are not necessary.
Check out Pokegirls Epsilon!:
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Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

After a long time, two new Pokegirls from me.

RATTLESNAKE, the Shocking Shockwave Pokégirl
Breed Type: Humanoid (serpent)
Elemental Classification: Electric
Dietary Information: Carnivorous
Libido Rating: Average
Named Attacks: Shock Warp, Shock Tail, Shockwave Slam, Shock Rattle, Vibro Shock
Combat Applications: Electrical combat, ranged melee, infiltration
Non-Combat Applications: Backup power generator, non-explosive demolition
Tamer Injury Risk: High
Known Breed Advantages: Tail dynamo can absorb and release electricity, enhanced stamina, enhanced agility, enhanced speed, enhanced strength (tail), venomous bite, flexible bone structure and elastic digestive tract
Known Breed Disadvantages: Cold-blooded, tail dynamo shorts out if exposed to water, low durability
Evolved From: Naga (Spark Gem)
Evolves To: Quetzalcoatl (normal)
Spoiler: show
Rattlesnakes are amongst the most infamous of predators. People naturally fear lightning storms. Combine the two, and you have a fierce Pokégirl.

Rattlesnakes bear the standard appearance for Naga breeds, a humanlike body from the waist up with pointed ears, reptilian eyes, a forked tongue, and a snakelike lower body. In the case of rattlesnakes, their snakelike lower bodies are usually dark brown scaled with rings consisting of white exteriors with black interiors, a distinctive segmented 'rattle' on the end of their tails, a series of hollow, interlocked segments made of a specialized keratin that is capable of channeling electricity. They posses retractable fangs, and are fourteen feet long from the top of their heads to their tailtips.

Rattlesnakes are generally cautious Pokégirls, carefully making weighing options and making judgments before taking any sort of action. This had led some detractors of the breed to deride them as slow-witted, when they're actually just cautious about making decisions. It's best to be patient with the breed when this occurs. Rattlesnakes also tend to be wary of new people, shaking their tail rattles in warning when they sense or see someone unfamiliar approaching them. Their rattles are also a source of annoyance for them, as it reflexively shakes when they're about to attack, making them poor ambushers, and also tends to shake when they're excited about something. Many Rattlesnakes lament their inability to play card games, their 'rattling' reflex makes them poor at bluffing.

Rattlesnakes are deadly combatants. They possess the powerful whiplike tails of all naga breeds, capable of strong whipping and crushing attacks, but also have a toxic bite that can cause a great deal of damage in a short time. They deliver this through hollow, pointed fangs which are above their human mouth's normal incisors, and can retract completely into their jaws. Their main method of attack, however, is their ability to generate and channel electricity. Centered in their tail rattles is a small organic generator capable of producing and absorbing tremendous amounts of electricity. In addition, they can rattle their rattles at such speed that it can produce supersonic vibration. They can use this hyper-vibration of their tail to produce powerful tremors in whatever they touch, possibly creating shockwaves. They can combine this with their potent electrical attacks to devastating effect. It should be noted that their tail dynamo is vulnerable to shorting out if exposed to water, which can cause severe damage to the Rattlesnake. Precautions should be taken in wet conditions.

Like all Naga breeds save for the Salamander, Rattlesnakes are cold blooded, meaning that they need to have outside sources of warmth to keep themselves active. Otherwise they will fall into a lethargic, hibernative state, showing difficulty staying awake and even moving at all. Deliberately inducing this lethargic state is considered abuse. They have an easier time staying warm than most Naga breeds, as they can use the heat generated by their tail dynamo. Rattlesnakes enjoy coiling around their partners during sex, so precautions should be taken to avoid injury. In addition, there is also a risk of electrical shock, a danger common amongst electric types. (Skin rubberizers are available cheaply at most taming supply stores.) Rattlesnakes need an all-meat diet to survive, and are capable of swallowing large amounts of meat. Wild Rattlesnakes are known to be capable of swallowing smaller Pokégirl breeds such as Rabbits, Mice, and Rats. Also, like all reptile Pokégirls, they occasionally shed their scales. Standard cleaning and care procedures apply.

Rattlesnakes appeared alongside other Naga breeds during the Revenge War. They served similar functions, although because they were more direct offense oriented, they were generally used in combat more than their previous form. In addition, they would also serve as backup generators for Pokégirl controlled facilities, cables tied around their tail dynamos which they would channel electricity through. They would also use their tail's vibrational shockwaves to crumble buildings that would withstand normal modes of attack. During the Titan War, they were used to rapidly clear out swarming types of Titan Monster, their powerful electrical generation capable of catching wide fields of them at once. Afterwards, Rattlesnakes generally found use in turning their combat roles during the Revenge War into use for civilian life.

Rattlesnakes are a relatively uncommon type of Threshold. As with most Naga breeds, the transformation is an painful one, mainly centering around the subject's legs fusing together and extending. The subject should be moved to an insulated room for the duration of their Threshold at the first sign they will become a Rattlesnake, as the transformation process ends with the Rattlesnake releasing a burst of electricity out of reflex from their tail.


EVAC, the Ambulance Pokégirl
Breed Type: Near Human
Elemental Classification: Electric (Tech)
Dietary Information: High fiber
Libido Rating: High
Named Attacks: None
Combat Applications: Combat medic
Non-Combat Applications: Physician, surgeon
Tamer Injury Risk: Average
Known Breed Advantages: Fast healing factor, built in medical equipment, increased speed, increased dexterity, secondary womb which allows faster healing rate of patients, elastic reproductive organs, can change into vehicle, can manipulate healing tools in vehicle mode, force field generation
Known Breed Disadvantages: Can develop addiction to having people inside her, no real combat ability beyond basic melee with scalpels and medical tools, vulnerable while healing someone, unable to transform while carrying someone inside them
Evolved From: None
Evolves To: None
Spoiler: show
Healing is just as important as hurting, and can be just as rewarding. Sukebe understood this, and knew that he couldn't always get his healers in and out of combat situations without help. So when he first resolved to make his vehicle breeds, he knew that an ambulance would have to be one of those vehicles.

Evacs, like most vehicle-types, are tall, eleven feet in their robot mode, techno-organic and capable of breeding. They tend to be stocky Pokégirls, with large breasts and wide hips, their bulk making them look fat without actually being adipose tissue. Their armor is usually white with shades of red, the design varying depending on what type of ambulance they turn into. Like all robotic types, their armor is modular and removable for taming, but as much a part of their body as their regular skin, and can be summoned back on in an instant. Their main body is generally white, with metallic hair and electronic eyes that are usually some shade of red. Evacs are usually fussy Pokégirls, very strict with those that they view as their 'patients.' But they are caring Pokégirls, valuing the lives of everyone around them. They just tend to lack the beside manner of Nurses, Medics, Purities, and Cowgirls, the usual 'healer' breeds, focusing more on healing rather than comfort.

Evacs, first and foremost, are healers. Specifically, they are rescue healers, with a focus on triage healing and surgery. They have scalpels to fight with, as well as a rapid fire syringe gun and a defibrillator, but most of their built-in equipment is centered on healing and protecting. They are, similar to Lawgirls and Judges, capable of generating powerful protective forcefields, although they are nowhere near as versatile with them. They can release a nanotech healing array, their nanites injected via specialized tubing, which can mend and repair most injuries, the nanites self-destructing harmlessly after fifteen minutes. Evacs also can produce thread to stitch up more critical injuries. In their vehicle mode, they can telekinetically manipulate the medical equipment inside their cabs, such as IVs, their stretcher and restraints, scalpels, and the like. Evacs are best used for giving someone basic care to get them out of critical condition and then retrieving them from the battlefield, getting them back to a hospital.

The most prominent feature of the Evac is their powerful healing factor. So strong is this healing factor, that they can heal even their head being destroyed (although this leaves them incredibly dizzy and nauseaous). They cannot heal head destroying wounds in quick succession, however most other wounds heal very quickly, usually in seconds for minor wounds, minutes for more critical wounds and most diseases. Limb removal can be healed simply by holding the severed limb up against the part where it was removed for a few moments, the Evac's natural healing fusing it back together. Essentially, the same as a Medic or Nurse's healing powers, turned inward. However an Evac CANNOT turn their healing factor outward. They can, however, for more critical cases, take an emergency measure.

The reproductive organs of an Evac are incredibly elastic, and they possess a secondary womb. In an emergency, an Evac can generate a small, flexible forcefield around the body of a patient and insert them into her vagina, pulling them up into her secondary womb. Effective, she unbirths them. An Evac can hold up to six normal-sized people inside her secondary womb comfortably, and project her healing factor inside her womb via amniotic fluids, healing patients at the same rate she can heal herself. This, however, leaves her unable to transform into vehicle mode, forcing her to flee on foot if in a battle situation. Evacs generally only use this in extreme situations, preferring to rely on their other means of healing.

In terms of Taming, Evacs tend to be size queens. Toys tend of be of great benefit to a Tamer wanting to keep an Evac happy. In addition, temporary enhancements to penis size are available cheaply in pretty much all stores, usually found amongst equipment meant for taming larger-bodied Pokégirls. It should also be noted that Evacs tend to greatly enjoy having someone inside of their secondary womb, enjoying the sensation of feeling someone moving inside of her body. Most generally enjoy the feeling of being heavily pregnant in general, and run the risk of being addicted to this feeling. Pregnancy simulators are available on the market, and are recommended for Evac tamers. Pregnancy as a concept in general, and all aspects relating to it, tend to arouse Evacs. Note that extended periods of simulated pregnancy via the simulators or holding someone inside of them can result in an Evac starting to lactate.

Evacs were partnered with Nurses and Medics during the Revenge War, generally acting as bodyguards for the healers as they got them to the front lines to help take care of injured troops. Their forcefields, combined with the absurd evasive abilities of Nurses and Medics, made the team ups nearly untouchable on the battle field. Their roles did not change in the advent of the Titan War. Once the Wars were over, Evacs mostly went into medicine, serving hospitals as ambulances. Several have also been found serving in military units.

Evacs are a relatively uncommon Threshold result, usually found in subjects with heavy vehicle Pokégirl DNA in their lineage, with a lesser change of occurring in subjects with a long family history of healer breeds of Pokégirl. As with all vehicle girl transformations, Thresholding into an Evac is a painful, unpleasant experience. Although they tend to recover faster than most, once their healing factor kicks in.
Check out Pokegirls Epsilon!:
viewtopic.php?f=6&t=923

Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself!
Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
http://www.f-list.net/c/fanfic%20fetishist/
User avatar
Fanfic Fetishist
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Posts: 1897
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Favorite Monster Type: All Epsilon Pokegirls
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two more new girls. Has my groove returned?

TERMITE QUEEN, the Material Mistress Pokégirl
Breed Type: Humanoid (insect)
Elemental Classification: Flora
Dietary Information: Vegetarian
Libido Rating: High
Named Attacks: Drone Attack: Rapid Timber, Drone Attack: Rush, Trap Resin, Body Attack, Drone Attack: Forest Defense, Solar Cannon
Combat Applications: Commander of Termite units, minion rushes, fortification builder
Non-Combat Applications: Lumberjacking, construction, motivational speakers
Tamer Injury Risk: High
Known Breed Advantages: Enhanced durability, enhanced endurance, enhanced strength, enhanced dexterity, can generate swarm drones, florakinesis (trees), can generate sticky resin gel, can manipulate plant matter into almost any form, increased resistance against fear/despair inducement attacks
Known Breed Disadvantages: Tendency towards claustrophobia, greatly decreased speed, greatly decreased agility, generally low mobility, tendency to develop ego problems
Evolved From: Termite (normal, special ritual)
Evolves To: None
Spoiler: show
Of the Queen breeds, it is said that the Termite Queen is the largest. And if you ask them, most will say that they are the most majestic. Opinions vary, but there's no denying that Termite Queens are powerful, having the second-highest combat abilities of all Queen breeds.

Of the four 'Queen' breeds of insect girl, the Termite Queen is both the most massive and the least mobile. Their upper, humanoid body is generally a dark skin color, ranging from blues to violets to blacks, and sometimes greens. They possess six ample breasts, kept round and firm from lactation due to the breed's constant pregnancy, each pair mounted one above the other on her torso, which is longer than normal. She has six arms, mounted in similar fashion to her breasts, and four insectile compound eyes. Their hair is usually a darker color of their skin. Their lower body, usually a lighter color such as a shade of white, red, orange, or yellow, is massive. A long, flexible, VERY thick organic tube that pulses and bulges constantly with life and is wider than the Termite Queen's wide hips. On the back of this tail is a pair of thin insectile wings which do not give her the ability to fly, but can life that massive tail enough to help move it quickly. At the end of the Termite Queen's massive tail is an ovipositor which also has a dual-pronged gripping tentacle hanging out of it.

Termite Queens tend to be proud, gregarious Pokégirls. Despite their lack of mobility, they are rowdy and always ready to fight. Many are never seen without a cocky smile on their face, fully confident of their ability to kick the ass fo the thing in front of them even if they are hopelessly outmatched. This confidence can be extended to the rest of the harem or Mound of Termites, as they have an absolute belief in not just themselves, but the ability of those they have accepted as part of their 'Mound.' Tamers have to take care to make sure their Termite Queens do let their confidence become overconfidence, as defeat can sometimes send Termite Queens into a state of dementia as they try to justify their failures. Note that this extends to the failures of others, which they will blame themselves for. Interestingly enough, Termite Queens in command of a Mound are more than willing to share power with another (but only ONE other) Queen, the two working in concert to manage the resources of the Mound.

All Queen breeds are heavily reliant on their drones for fighting. But the Termite Queen is one of the Queen breeds most capable of fighting on their own, seconded only by the Ant Queen. Her massive body allows her to take a great deal of punishment, greater than all of the other Queen breeds, and like the Queens she can influence the actions of nearby Termites. If the Termite in question is near feral, or has consumed great portions of her milk, then she can control them with to a much greater degree.

As with all Queens, the Termite Queen's greatest strength lies in their drones. As their drone eggs are produced inside their tails and released through the ovipositor on the end, they can lay them at a much faster rate than other Queen breeds. A Termite Queen's drones are mindless, and they can make and command up to thirty at a time, new ones forming in her tail womb immediately upon birth. Once the eggs hatch, the drones bear the shape of normal termites, and are capable of generating fast-growing trees and rapidly shaping them into weapons or simply toppling them on top of foes, or manipulating the trees into a thick, hard-to-destroy shield for the Termite Queen. Because a Termite Queen can generate so many drones, she can send them out for swarming rushes. Fear and despair inducement effects tend not to affect Termite Queens, making them excellent against Titan Monsters that rely on inducing such emotional states. Termite Queens can also use their massive bodies for a striking attack, taking advantage of their ability to withstand large amounts of punishment, and can fire a powerful solar energy beam from their hands. Termite Queens are also fairly decent at melee fighting, tending to favor glaives, spears, hammers, or other long-handled weapons. They can supplement this ability by using a sticky resin gel which they can generate in their hands to trap opponents. This resin gel can also be used to help soften and reshape wood into different forms, some as hard as metal. It's stronger than a Termite's normal gel, and can be used to reshape wood faster and in a greater variety of ways.

Termite Queens, in terms of Taming, tend to love breast play. Fondling and caressing their multiple breasts is a good way to get a Termite Queen in the mood, as the massive orbs tend to be sensitive to the touch. (It's generally best to armor them when in combat.) Termite Queens, for the most part, enjoy being dominating their lovers, using their massive size to take control of a lovemaking session. Although most also will let themselves be submissive if their lover is the one who initiates things. They will ONLY be submissive to their Tamer, however, and will become fierce, sometimes violent, towards anyone else that tries to dominate them. In terms of breeding, children of Termite Queens are formed and born in their humanoid upper body, separate from their drone generation womb in their tail. As a bit of general advice for Taming, Termite Queens should generally be treated as Nagas with really big butts.

Termite Queens were first discovered halfway through the Revenge War, and were the second-to-last Queen breed to be discovered. Bees, Termites, Ants, and Wasps appeared frequently as infantry, aerial or otherwise, and human forces were determined to discover the source. Eventually, the first Termite Mound was discovered in an ancient Oregon, a massive fortress made of wood led by two Queens working in concert, controlling the Termites in the area and manipulating them to a near victory before the Queens were cornered and killed by the last three survivors of the fifty man unit. During the Titan War, Termite Queens were better capable of fighting Titan Monsters than most, however their real use was in their ability to manipulate wood material into fortifications capable of resisting attacks from most Titan Monsters. Their fortifications saved many lives, improving people's opinions of the breed greatly. After the Wars, Termite Queens found use in construction and lumberjacking. Many went into motivational speaking, the breed's naturally positive nature an inspiration for many.

It is impossible to Threshold into a Termite Queen. To evolve to one, a Termite has to be taken in privately by the Queen and Tamed. The Termite Queen then has the Termite consume all of the milk in all six of her breasts, then coating their bodies in her resin gel thickly enough to create a cocoon. The material manipulating gel combined with the Termite Queen's milk will cause a chemical reaction that induces evolution. After a month, the Termite will burst out, having fully evolved into a Termite Queen. It should be noted that Termite Queens tend to have easy births due to their wide hips.
Reference image for the Termite Queen (LARGE, NSFW): YGGDRASIL, the Tree of Worlds Pokégirl
Breed Type: Humanoid (tree)
Elemental Classification: Flora
Dietary Information: Omnivore
Libido Rating: Low
Named Attacks: Breath of Nidhogg, Bifrost Warp, Gungnir Spear, Rain of Hel, Fire of Surtur
Combat Applications: Dimensional combat, living WMD
Non-Combat Applications: Observation and study of alternate realities
Tamer Injury Risk: High
Known Breed Advantages: Florakinesis, can create and manipulate up to four personal pocket dimensions, enhanced strength, enhanced durability, enhanced endurance, enhanced wisdom, reality warping, can perceive and interact with alternate realities, eternal youth, perfect memory
Known Breed Disadvantages: High risk of insanity, decreased speed, decreased agility, can potentially lose oneself in a pocket dimension, must be immobile to warp reality
Evolved From: Treant (normal, extremely rare)
Evolves To: None
Spoiler: show
Sometimes, you need the ability to see all possibilities. Sukebe understood that, but decided that it needed to be literal. He had no idea how well he would succeed.

One of the rarest and most powerful breeds, Yggdrasils are massive Pokégirls. Taller than their previous form by two feet, Yggdrasils resemble massive trees carved into the female form. There are some mild variations into what 'type' of tree they are depending on region, but unlike their previous forms their leaves never fall off of them in the fall. Their skin, barklike like their previous form, also radiates a soft glow of energy, and their eyes are constantly shifting colors. As with their previous form, instead of hair they have thickly leafed branches, the leaves all glowing and shimmering in a dazzling array of colors. In contrast with Treants, all Yggdrasils are fruit bearing, their apple-shaped, rainbow-colored fruits capable of allowing perception of alternate timelines for about five minutes. (Cooking them removes this ability.)

Yggdrasils are a quiet breed. They rarely speak, some never speaking for months on end. They are a very tactile breed, and like to express themselves through touch. For younger Yggdrasils, this is because touch is the only sense they trust, their ability to perceive and interact with alternate realities not entirely under control yet. For older Yggdrasils, they simply enjoy the feeling of touch more than anything else. Yggdrasils, when not actively focusing on something, generally are always looking around, always observing everything around them, taking in every detail. Their perfect memories allow them to easily memorize the details of any reality they see. Also, most tend to prefer quiet, and get irritated easily at sudden loud noises. Mostly, though, Yggdrasils are characterized by their great love of life. They will actively go out of their way to prevent suicides, even in people they don't know. Most researchers surmise that Yggdrasils develop this habit due to their eternal youth causing them to realize that they'll outlive everyone they care for.

Yggdrasils are absurdly powerful combatants, on the level of breeds such as the Starlight, Sun, Globe, and some of the more powerful Mutation breeds. They can perceive and interact with alternate realities. Usually they just see the closest possible realities, allowing them to see 'but what if I did THIS?,' letting them step out of the way of attacks that would normally hit them due to their massive size. They can generate wood spears infused with reality warping energy that never miss when thrown, use short-to-medium-range teleports using bridges of rainbow energy that extend to where they will reappear, and generate intense cold or devastatingly hot fire. They can toss their fruits out like grenades, creating brief warps in reality that last about five minutes. In addition, they can warp reality around themselves in a localized area, distorting all of the senses and generally shaping the world around them to their whim. However, they must remain perfectly still to use their reality warping ability, which leaves them extremely vulnerable to attack in their blind spots. In addition, while they can perceive alternate realities to view possibilities of attack, it's not a perfect defense. Inexperienced Yggdrasils will accidentally perceive multiple realities at once, leaving them distracted enough for the attacks to hit. And like all giant breeds, they suffer from the same problems of slow movement and attack speed.

The ability of a Yggdrasil to see alternate realities can be both a blessing and a curse. Inexperienced Yggdrasils must learn to tune out this ability until they can see one reality at a time, or risk going insane from oversaturation of reality information.

Yggdrasils are a tactile breed, as mentioned earlier, so in Taming they tend to prefer gentle foreplay, being touched and caressed all over their massive bodies. To a Tamer they trust they will be very submissive, taking great care not to injure them with her size. Breast play and massages are a good way to work up a Yggdrasil's desire. Common cautions for Taming giant breeds of Pokégirl should be taken when attempting to Tame a Yggdrasil.

For those who have trouble Taming a Yggdrasil, there is a solution. More powerful Yggdrasils can generate their very own pocket dimensions, up to four, similar to those utilized by Doligens, Video Girls, and Folklores. The pocket dimensions usually take the form of a small area, the most common scenarios noted including a small town, a stadium, a small area of jungle, or a single skyscraper. In addition to this, they can also create a population for their pocket dimension, one that can be interacted with fully, up to and including sex. The Yggdrasil cannot enter their own pocket dimensions, however she can project an avatar of herself inside the dimension. Taming this avatar will fulfill the Yggdrasil's taming needs. The population of the pocket dimension is not truly sentient, however they do have their own personalities, memories, lives, and the like. Each pocket dimension is fully customizable according to the desires of the Tamer or Yggdrasil, forged from the knowledge of the Tamer and the Yggdrasil. IMPORTANT: Do not stay inside the pocket dimension for more than thirty-six hours, as you will be absorbed into the pocket dimension and become a part of it for as long as the Yggdrasil lives. Once you exit the pocket dimension you will have to stay outside that dimension for at least as long as you were inside it, as the dimensional energies need a chance to drain out of your body. The portals to each dimension hover around the Yggdrasil once they are created, each the size of a small orb until they open.

Yggdrasils were rarely seen during the Revenge War, to the point where some believed them to be a myth. The myth was confirmed when Menhit lured a human unit into a conflict with them. Two Yggdrasils attacked the fifty man unit. Most became lost within their pocket dimensions, each one specially bred to be able to control their perceptions, while others fell to the powerful attacks of the two super-trees. They became more active during the Revenge War, teaming up with several other powerful breeds to fight off Titans and Titan Monsters. After the Wars, many went into the scientific study of alternate realities.

It is known that Madame Yggdrasil, the insane Treant and warlord of the Limbec Knights, was one of the rare few to have the potential to evolve into a Yggdrasil. The Purification Society tortured her until she lost the ability to evolve, driving her insane, causing her to take the name of her former evolved form as her title in the Knights. In addition to her obsessive hatred of humans, she also flies into jealous rages when she meets a Yggdrasil. In one notable incident, she charged a Yggdrasil directly, withstanding the agony of her reality warping attack by sheer will, and tore out the Yggdrasil's throat. Mao Shin Mao teleported the mad Treant away when she tried to cannibalize the corpse, however, lending credence to the theory that Mao Shin Mao made the mad Treant a high ranking officer to try and keep her in line.

It is categorically impossible to Threshold into a Yggdrasil as far as scientists know. The few Yggdrasils from the Revenge War that are still alive have no useful information on the matter, although one has admitted that it is possible in one alternate timeline that closely mirrors this one. Yggdrasils are a rare evolution, only one in a million Treants gaining the ability to evolve.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two more Pokegirls. Yay!

PRINCIPALITY, the Mathematician Angel Pokégirl
Breed Type: Near Human
Elemental Classification: Mental (Paradisan)
Dietary Information: Human style
Libido Rating: Low
Named Attacks: Conversion Formula, Diffusion Formula, Reduction Formula, Chaos Equation, Death Equation, Despair Equation, Divide by Zero *(see note)
Combat Applications: Attack diffusion, combat support, heavy magical combat, magical assassination
Non-Combat Applications: mathematics instructors
Tamer Injury Risk: Average
Known Breed Advantages: Math-based magic difficult to counter, flight, energy wings, enhanced intelligence, enhanced wisdom, magical affinity, light telepathy, instinctive knowledge of all math-related concepts
Known Breed Disadvantages: decreased stamina, decreased endurance, decreased strength, socialization issues, all spells MUST be in form of a calculation, telepathy useless in combat
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe was a multi-disciplinary genius. He had already mastered all of the maths and sciences. And when he studied magic, he managed to master that as well. The Principality is one of his finer successes, combining math with magic to create a powerful angel to supplement Elohim's forces.

Principalities are completely human in appearance, save for their large, glowing wings, which are made of energy and have random mathematical calculations flitting across them. These wings can be summoned or dismissed at will, and are immune to harm while manifested. Harmless holograms in the form of mathematical equations of varying complexity appear and disappear randomly around them in a slow, steady pace, the rate of appearance and disappearance increasing the more agitated they become. Their hair and eyes can be any color imaginable, however their skin tone varies only on the regional differences. Principalities tend to be difficult to socialize, most preferring solitude and studying to talking to others. Unless socialized, Principalities tend to be shy and nervous around anyone who isn't their Tamer in situations not involving active combat. When in combat, they become coldly efficient and generally do not engage in small talk. In terms of relating to Principalities, it's best to show an interest in advanced mathematics. The built-in mathematical compulsions of the breed will be overjoyed by this, and happily teach them to you. Note that they will be patient and dumb down concepts as necessary so long as you are willing to learn. Many Principalities are known to favor certain theories of mathematics, so asking them about this is a good way to get their affection. It should be noted that as a Principality's ferality increases, their ability to do math decreases, as does their frustration.

While they fall into the category of Mental-element Pokégirls, it is only because they have weak telepathy, good for communication but useless for attacks. No, the main weapon of Principalities their powerful magic. However, all their spells have to be recited and manifest in the form of mathematical equations, meaning that their best attacks have a long windup. Their best role is as a support to other combatants, using their casting formulas to aid in their attacks or make enemy attacks weaker in some way. Some of their most used equations have potent effects. They can convert projectile attacks into something harmless (for example, turning bullets into peanut butter or turning a fireball directed at a Flora-type into an orb of water), diffuse attacks so that they spread out amongst many targets and do weaker damage, reduce the power levels of attacks, and cause random chaos on the field. (Macavity chose not to add them to her Pandemonium Force despite this, thinking them stuffy.) Their deadliest attacks include extremely long equations that can cause instant death or leave someone in a state of absolute, nihilistic despair. Because the equations take so long to cast, however, they are left extremely vulnerable until the attack is completed.

*Principalities have the ability to learn an attack called Divide By Zero. It is, however, an absurdly difficult equation to learn, ridiculously complex and beyond the ability of all but the most intelligent and wise Principalities to cast. The few Principalities that have learned this and managed to retain their sanity gain the terrifying ability to make the existence of anything they apply to impossible, thereby erasing that object or person from reality, along with any influence that person or object may have had. Effectively, they will never have existed, not even a memory remaining beyond knowing that the equation was used on SOMETHING, with a vague sense of what that something used to be. This is a highly dangerous ability, as the person or object erased is unrecoverable. At least three Principalities on the staff of the Lockdown Foundation have the ability to use this equation, its only acceptable use so far being the erasure of artifacts deemed too dangerous to society to let survive.

Principalities are obsessed with math. It's ingrained into their very genetic existence, so that even Principalities that detest the subject (yes they exist) can't help but try and apply it to everything. As this can be a moodkiller for both the Pokégirl and the Tamer, it's best to apply physical foreplay while calmly reciting simple equations. The combination of physical and mental stimulation can easily arouse as Principality and make them more than willing for a Taming. Beyond that, it depends on the Principality's personal sexual tastes.

Principalities, like all angel breeds, first debuted alongside Elohim Prime's Paradise Legion. The theatrics of the Paradise Legion's appearance and Elohim Prime's overall hammyness disoriented human forces greatly, sending the more religious amongst them into a panic. This left them vulnerable to attacks from the angelic Pokégirls. When humans began to rally, Principalities would use their equations to diffuse, transform, or outright negate their attacks, frequently working alongside Powers to disable human flying vehicles, their magic supplementing the brute power of the Powers. When the Titan Wars began, they were primarily used as support, their more deadly attacks requiring too much 'windup' time to be used effectively. There was a notable effort by Sukebe, using twenty of his most brilliant Principalities, to try and use Divide By Zero on Typhonna and the other Titans, effectively erasing them from existence all at once. Frigida, Infernus, Mountaintide, Storm Gail, Gaia, and Monolitite seemed to be affected by the attacks, but Typhonna, laughing uproariously, proved to be completely unaffected by the attack. She negated Divide By Zero's effects with a snap of her fingers, saving the lives of the other Titans, and unleashed a horde of Eye Ball Titan monsters to slaughter the Principalities, forcing Sukebe to flee. This has led scientists to many theories on Typhonna's existence, some theorizing that her existence a mathematical certainty, that no matter what happened she would always have come into existence. Chronos Prime has made comments along a similar line, saying that the period between Typhonna's creation and death is a fixed point in time, and cannot be altered.

Because most of the alterations to a Threshold subject's body are internal and magical in nature, involving intelligence increasing and perception and the like, it is among the least painful transformations, mainly involving a headache of increasing intensity. The first true sign that a young woman will Threshold into a Principality is that they suddenly become obsessed with math, drawing equations they think of on every writable surface. The final stage is when the new Principality first manifests her wings.
DRILLMACH, the Deep Driller Pokégirl
Breed Type: Near Human
Elemental Classification: Earth (Tech)
Dietary Information: High mineral content required
Libido Rating: Average
Named Attacks: Drill Charge, Drill Bomb, Crack the Earth, Undermine
Combat Applications: Bunker busting, underground combat
Non-Combat Applications: Deep core mining
Tamer Injury Risk: High
Known Breed Advantages: enhanced endurance, enhanced durability, enhanced stamina, enhanced strength, can change into vehicle form, high pressure resistance, high heat resistance, perfect night vision
Known Breed Disadvantages: tendency towards agoraphobia, shyness issues, decreased speed, decreased agility, weak to blinding attacks and cold attacks
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe wanted to have Pokégirl armies capable of attacking from all angles, including below. To that end, he created two Pokégirls. One was the fast-moving Mole. The other the slower, but stronger Drillmach.

Drillmachs are tall, stocky Pokégirls. Eight feet in height with metallic skin that is usually a dark shade of brown, metallic hair that is usually a bright color, and electronic-seeming eyes that glow white. Like all robotic Pokégirls, they are techno-organic and capable of breeding. Their armor is modular and removable for taming, but can be summoned back onto their bodies instantly in time of need. Their armor is usually a dark shade of brown or black or gray, thick and covering, with treads mounted on the leg armor and retractable drills mounted on the gauntlets. Their armor also comes with visors to protect their sensitive eyes. Their vehicular mode is that of a one-person mole vehicle, with a large drill mounted on the front that is capable of digging through even the toughest soil and stone.

Drillmach are generally shy, quiet Pokégirls, preferring to stay within the confines of the Earth. They are a solitary breed for the most part, ferals generally being found alone, and uneasy around most people. Most develop agoraphobia, making wide-open spaces difficult for them to be in. They are most comfortable when they are underground, with pressure and tightness and warmth all around them. It is generally known that thick, fluffy blankets and sweaters tend to be good gifts for Drillmachs. They generally prefer to stay out of direct confrontation unless someone they care about is in danger, at which point they usually let physical action speak for them. In general, really, Drillmachs tend to favor actions over words, most, when question, believing that actions say more than words ever could. It is not unheard of for Tamers married to Drillmachs to rarely speak to each other verbally, communicating through gestures, touch, and expression. Drillmachs are known for being so quiet that some think that the breed is naturally mute. This is not the case, although you would be forgiven for thinking so.

Drillmachs fight best underground. Their digging speed is slower than Moles due to lacking the scoop-like hands of the Mole breed, but still very fast. They tunnel under the earth, popping up and down to deal quick, powerful attacks before digging underneath again. Tremor attacks can force them to the surface, however they are not helpless then either. They have a tremor attack of their own, and can launch their gauntlet drills out as missiles, each equipped with homing devices that can lock onto and track opponents, even going underground if need be to find their foes. The drills regenerate on the Drillmach's gauntlets, so they are never without ammo, however they cannot regenerate their drills until they detonate. They can also use their gauntlet drills in melee combat, so teaching them a form of boxing will be useful. Their armor also makes them extremely durable, allowing them great resistance against heat attacks. A Drillmach is a perfect counter-against lava spewing breeds of Titan Monster, as they are designed to go deep within the Earth. In addition, because their bodies are made for deep core drilling, they can withstand great amounts of pressure and are immune to pressure point attacks. Because of their light-sensitive eyes, however, they are vulnerable to blinding attacks. And as they are built for hot environments, cold attacks tend to affect them with more intensity than normal.

Drillmachs are shy lovers, and tend to prefer cuddling and closeness during Taming sessions. They like feeling pressure and warmth around them, and tend to be submissive in bed. Generally, Drillmachs get more aroused by cute, warm affection than grand erotic teasing. Something as simple as bathing a Drillmach that's been underground and gotten dirty will be enticing to them, as it will generally be seen as a caring gesture (so long as no derisive language is used). As Drillmachs generally like being underground, a Tamer willing to Tame them underground or even in just a deep trench will find that their Drillmach will become more affectionate towards them. Generally speaking, Drillmachs like to be warm, so finding ways to keep them warm will also help make them more amorous towards their Tamers.

Drillmachs first debuted around the middle point of the Revenge War. Human forces were hiding in underground bunkers, hoping to avoid Pokégirl forces searching for them above. However they would soon find their bunkers burst into by Drillmachs and Moles, the former usually towing along an armored transport holding an armored squadron of other Pokégirls, usually Ingenues equipped with battle armor and energy weapons. They were among the last type of Sukebe's combat forces to debut, his space-based Pokégirls debuting shortly afterward. Mass suicides among human troops happened when they realized Sukebe could literally attack them from all angles. During the Titan War, Drillmachs and their partner Moles served an opposite purpose, digging out underground bunkers for humans to hide in and protecting them from Mountaintide's monsters that were diggers themselves. At the end of the Wars, most Drillmachs went into mining. To this day, they are used in deep core mining and study, helping research ways to use the internal power of the world without irreparably damaging it.

As with all vehicular Pokégirls, the Threshold transformation into one is particularly unpleasant. Due to the vast physical changes that go with the form, there is usually great pain, especially when the armor starts growing out of the body. In the midst of all this, the Threshold subject will usually develop a need to be enclosed somewhere, wanting to be under something. Usually a blanket will suffice, but there have been cases where a Threshold subject will hide under their bed or in their closet until the transformation is complete.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

My two newest girls, brought forth for your consideration.

SLEIPNIR, the Odinsteed Pokégirl
Breed Type: Tauric (Equine)
Elemental Classification: Physical (Magic)
Dietary Information: Vegetarian
Libido Rating: Average
Named Attacks: Eye of Wisdom, Draupnir Ring, Bifrost Path, Valhalla's Glory
Combat Applications: High-speed assault, all-terrain combat
Non-Combat Applications: Messenger service, bodyguard, extreme racing
Tamer Injury Risk: High
Known Breed Advantages: Greatly enhanced speed, enhanced stamina, enhanced endurance, enhanced strength, can perceive weak points, can generate 'rainbow bridge' underneath hooves to allow movement over any terrain, can give themselves temporary strength and defense boost
Known Breed Disadvantages: frequently suffers from joint and muscle aches, ranged combat options limited, vulnerable to stumbling attacks, enhanced stubbornness, Eye of Wisdom cannot be turned off, overly excitable
Evolved From: Donkey (normal)
Evolves To: None
Spoiler: show
Horses have always played a part of mythology in some form or another. In invoking that, Sukebe wanted to create images out of every part of mythology. Including one of the most iconic images of Norse mythology, Sleipnir the Odinsteed.

Sleipnirs are massive centauric Pokégirls, ten feet tall and more muscular than the bulky Donkeys. Their horse-like half is usually a very dark shade of almost any color save white, their hair and tail a much brighter shade of whatever color their fur is. Sleipnirs, like the legendary horse the breed was named after, possess eight powerful legs. Their hooves are thick, and each step creates a slight burst of rainbow-colored energy. This light is harmless and is merely a manifestation of their magical ability. Their human half's appearance varies depending on the region, running through human norms, however their eyes can be any color. One eye constantly glows, and usually has to be covered with an eyepatch.

Sleipnirs are generally fierce, gregarious Pokégirls, researchers describing them as being very 'viking-like' in nature. Like most Physical-element Pokégirls, they enjoy a good brawl, Sleipnirs taking great pleasure in rough physical activity. They enjoy alcohol, having a high level of tolerance (a Tavernmaid that knows how to make a Sleipnir's favorite brew will quickly become one of that Sleipnir's favorite people), and enjoy good food as well. Scientists who've studied Sleipnirs have theorized that the reason the majority of the species develop this personality is the raw energy the breed possesses, a vitality that breeds with similar energy levels describe as 'feeling more alive.' Feeling more alive, and having the will and desire to enjoy it as much as possible. Their high energy nature, however, has caused many of the breed to develop a stubborn streak, making it difficult for them to let go of an idea once they've latched onto it. Arguments between Sleipnirs and their Tamer or Harem sisters are common, although in many cases the arguments are good natured, some Sleipnirs defending a view opposite their own simply for the pleasure of conflict. In addition, idleness tends to make Sleipnirs uncomfortable. They are most comfortable when doing something, preferably fighting.

Sleipnirs are fierce fighters. Most prefer spears or smashing weapons, something as big and strong as they are. Their fighting style tends to focus on using their incredible speed to their advantage, incorporating many dashing attacks into their battles. And indeed, Sleipnirs are among the top five fastest Pokégirl breeds. And while their eight legs can potentially leave them vulnerable to stumbling attacks (indeed, young Sleipnirs and recently Thresholded Sleipnirs tend to suffer from a lack of coordination with their eight legs), they do have an advantage that makes them a fearsome adversary. They can generate a 'bridge' of rainbow-colored energy underneath themselves, solid enough for them to gallop on. This allows them to travel over any terrain without incident, and even run through the air. The 'bridge' follows their footsteps, so they never run out of track to run on, making them capable of fearsome maneuvers. In addition, they can extend their 'bridge' to allow up to eight others to run alongside them. They are primarily melee fighters, although they can generate up to nine rings of magical energy to bind opponents, making them vulnerable to attack. Sleipnirs, while generally preferring melee, can also learn how to cast ranged magic. In addition one eye of a Sleipnir is always glowing, allowing them to perceive the weak points in anything living or unliving. However this can lead to information overload, as the power cannot be turned off. Most Sleipnir wear an eye covering over their 'Eye of Wisdom' so as not to be overly affected by the influx of information.

Sleipnirs are fierce at lovemaking as they are at fighting. Tamers are advised to stock on products that increase stamina, endurance, and durability, as Sleipnirs can accidentally injure their lovers quite easily. That being said, it's usually never intentional, as Sleipnirs value their harem sisters and Tamer quite intensely. It has been noted that many Sleipnir enjoy bondage, as the conflict of struggling against their restraints while their Tamer takes advantage of them is for many of the breed a tremendous turn-on. (This also eliminates most of the risk of accidental injury, due to the restraints keeping a Sleipnir's powerful body bound.) It should be noted that Sleipnirs become much more violent when Feral, so great care in keeping them tamed regularly should be taken.

Sleipnirs and Alicorns were debuted around the same time during the Revenge War. Sleipnirs acted as front line generals, extending their bridges out to lead squadrons of troops in lightning fast attacks. First appearing in Norway, one of them acting as a mount to a Deity channeling Odin's powers, the breed made an immediate, fearsome impression on the human troops. During the Titan War, they were valuable resources in both combat and rescue, their gregarious, optomistic nature quickly making them popular amongst human troops. After the Titan War, most stayed in the military, however many took up jobs as messengers. Later on, the breed would discover extreme sports and find a new outlet for their love of competition.

There are very few cases of a Threshold subject turning into a Sleipnir. However in each recorded case, due to the complexity of the transformation, the pain of the threshold subject was extreme, especially in the legs as they multiply into eight. It should be noted that upon completion of the transformation, the Threshold subject will be very clumsy and have difficulty walking until they can get used to their new body.
LIVING ARMOR, the Wearable Weapon Pokégirl
Breed Type: Humanoid
Elemental Classification: Non-elemental
Dietary Information: Salt water (sweat counts)
Libido Rating: Low
Named Attacks: None
Combat Applications: Armored combat, combat assistance, officer defense
Non-Combat Applications: Police armor, general protection roles
Tamer Injury Risk: High
Known Breed Advantages: enhanced strength (when worn), enhanced durability (when worn), enhanced agility (when worn), enhanced dexterity (when worn), weapon generation, shield generation, primary body cannot be damaged while in wearable form, limited TK
Known Breed Disadvantages: weaker when not being worn, needs wearer to have full access to abilities
Evolved From: None
Evolves To: Armory (normal)
Spoiler: show
When you're fighting a war, you need protection. Shields can only do so much, which is why you need armor to supplement it. And what better armor than armor that can watch your back while you're wearing it?

The Living Armor Pokégirl is a sentient artifact breed, similar to the Melee or the Phantom Mask. When not equipped to a wearer, they can generate a tameable body that can be altered to the specifications of the Tamer's desire, one capable of breeding. (Note that the midsection of a Living Armor armor form, when equipped, will look fat when the Living Armor is pregnant. The baby itself will be in no danger while the Living Armor is in 'equipped' mode, however, unless the Living Armor's armor body is completely destroyed.) The style of armor the Living Armor can become varies, and can change according to the will of the Tamer or the girl herself. They cannot become powered armor, however, until they evolve.

Living Armors are adoring Pokégirls. They love cuddling and hugs, and enjoy being close to people. Most Living Armors will try to stay in physical contact with someone at all times, needing the closeness. Living Armors tend to have a fear of being alone, and are generally prone to panic if they aren't around anyone. They're very protective of their family and friends, including their harem sisters and Tamer in the 'family' category. They can be clingy at times, but a simple, calm, polite chastisement will make them back off. Ironically, being rude to them tends to have the opposite effect, making most think something is wrong and be even MORE determined to stay close to the one sending them away.

Living Armors, primarily, act as armor for their Tamer and harem sisters. They can dissolves their main body into what is essentially a subspace pocket, and animate all the pieces of their armor on their own using telekinesis, however this TK is limited only to the armor that makes up their body. When worn, they can enhance the physical abilities of their wearer and generate almost any weapon for them, up to and including a firearm (although it will only have a single clip). They can also generate a shield in any style the Tamer desires. Note that Living Armors have full 360 degree vision in all directions while in wearable form, so they can see threats coming from behind and forcefully move their wearer out of the way of said danger, or move their body to counter it.

They can engage in combat without a wearer, either through clever use of animating their armor pieces or by fighting in their main body. However they will be limited to their own physical ability, which is little more than that of a regular human with training. They can manifest weapons and shields for themselves, however they cannot engage their physical enhancements unless being worn. It should be noted that while the main body doesn't suffer damage while in wearable form, they can be killed if all the pieces of their armor body are destroyed. A Living Armor can survive having only four pieces of its armor body intact.

Living Armors, as mentioned before, love cuddling and closeness. Intimate massages and general full body contact are a great way to get the Living Armor aroused. Most of the Living Armor's armor body can be shed save for the aforementioned four pieces (it can be any four), making Taming easier and a bit more comfortable. Living Armors are fairly submissive lovers, and will try almost anything. Bondage and being dominated has been known to be popular amongst many members of the breed.

Living Armors first appeared with Sukebe's Ingenue armies. They would be worn by officers in Sukebe's forces, giving them extra protection and allowing them to fight closer to the front lines. If their wearer was killed, the Living Armor would briefly have them fight on for several moments, unnerving the humans fighting them, before moving on to a new wearer. During the Titan War, they served a similar function, although they also protected human officers as well as Pokégirls. Afterward, most Living Armors found their way into jobs that would allow them to use their protective nature in a professional setting.

As Living Armors have a unique body, the Threshold transformation is a complex one. However, to the relief of subjects turning into a Living Armor, the transformation starts with their body going numb from head to toe. The armor grows out of their skin as their body converts into the bioform 'main body' of the Living Armor. The Threshold transformation is complete when their body firsts removes itself into the subspace pocket, leaving only the armor. It usually takes a few minutes for the newly minted Living Armor to discover the reflex that allows them to control their body manifesting.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated the Speeder to make them come in both motorcycle and car varieties.

SPEEDER, the Transport Pokégirl
Breed Type: Near Human
Elemental Classification: Electric (Tech)
Dietary Information: High mineral diet required
Libido Rating: Average
Named Attacks: Wheel Grinder (motorcycle), Thunder Ram (car-type), Rev Shock, Thunder Wheel
Combat Applications: Fast attack specialist, infiltration, surprise attacks
Non-Combat Applications: Personal transport
Tamer Injury Risk: Average
Known Breed Advantages: Can change into vehicle, absorbs electrical attacks to heal, enhanced durability, enhanced speed, enhanced agility (motorcycle-type), enhanced strength (car-type)
Known Breed Disadvantages: Vulnerable while transforming, excessive transformations drain energy faster, cannot be healed by their own attacks, low stamina
Evolved From: None
Evolves To: None

Sukebe took his inspiration from everywhere when designing his Pokégirl breeds, creating and mass-producing them in various labs in other dimensions. For one particular set of breeds, it is believed he took his inspiration from a particular work of science fiction, although the details of it have been lost to history. Journals of his that the Legendary Primes have been willing to make public show no indication of where he created the vehicle girls, although an odd symbol in the shape of a crown was seen on many of the creation notes for them...

The most common and most basic of the vehicle breeds is the Speeder. Like all robotic girls, they are techno-organic and capable of breeding. Their skin-colors vary and are usually complimentary to the color of their vehicle mode. Their chests are usually smallish, a small C cup at the most, and their hair is usually short. Due to the nature of their transformation, only their lower legs retain any semblance of their vehicular mode, as they form the back wheel and rear fairings. The rest of their armor is removable to allow for easy Taming, although like most Pokégirls, they can put it back on instantly should the situation require it. The shape and style of the armor varies depending on the model of motorcycle or car they transform into. They are also tall Pokégirls, standing on average at about seven feet, although they are the shortest of the vehicle breeds. There are two known types of Speeder, the more common being motorcycle-types, Speeders that turn into cars being rarer. Motorcycle-types are generally shorter than car-types.

Speeders are relatively easy to get along with. They have a tendency to be excitable, and love surprises, but they are relatively easy to discipline. They greatly enjoy travel, their Tamer riding them along an open road for hours before 'riding' them in the bedroom noted to be a favored activity amongst Speeders. Their love of travels has occasionally been known to result in some Speeders being uncomfortable remaining in one location for extended periods of time, but usually only in younger members of the breed.

Speeders, as their name implies, are very fast, furious attackers. More physical than most electric types, they tend to get in close to their opponents as fast as possible, using their greater speed and agility, as well as their metal bodies, to decimate most opponents. Speeders are especially effective against other electric types, as they are healed by electrical strikes. (They cannot get healed by their own electrical discharges, though.) They are skilled melee fighters, using their electrical abilities to enhance their strikes, however they tend to suffer if kept at long range. As they have low combat stamina, they also tend to falter if the opponent draws out the fight and slows the pace of it. While a Speeder's Wheel Grinder (or Thunder Ram) does involve their vehicle mode, it's usually used as an opening move, as transforming into their vehicle mode or from it leaves them briefly vulnerable to attack. In addition, rapid transformations over a short period of time tire them out faster.

Speeders, in terms of taming, tend not to like foreplay, and prefer a Tamer gets 'right to business,' as it were. Most prefer to be on the bottom, enjoying the sensation of being 'ridden.' Speeders are also known to greatly enjoy anal sex, as well as a little roughness in their lovemaking. They tend not to be the best choice for a Lieutenant, especially when younger, as young Speeders are more impulsive. However, there are Tamers who have managed to make their Speeder a successful Lieutenant and have an excellent record throughout their career.

A minor note is that when greatly aroused, Speeders, like all vehicle girls, tend to unconsciously produce sounds similar to their engine revving in addition to their moans of pleasure. This sound is also produced by Feral vehicle girls, as their capacity for speech is diminished when fully Feral.

Speeders, like most vehicle girls, were used to infiltrate human society during the Revenge War. They would be used as transports for Ingenue infiltrators and other breeds, transforming to their robot modes and unleashing havoc as they attacked cities. They would also serve as personal vehicles for Kunoichi, driving them into battle and working in tandem with them to create as much destruction as possible. In pushes involving several vehicle girls, Speeders would frequently be on the front lines, creating as much chaos as possible, leaving them open for the sheer firepower from breeds such as the Tanker.

Speeders had much less success during the Titan War, as most monsters were capable of dishing out much more damage than they were capable of dealing. They mainly served by luring Titan Monsters into situations where Pokégirls more capable of killing them would ambush them and finish them. They were, however, very successful against several breeds of Monolitite's monsters, as their electrical attacks would just heal the physical damage done and allowed Speeders to swarm them and finish them.

Once the Titan War was over, Speeders were among the more quickly accepted breeds of vehicle girl. Their charming, extroverted personalities plus the overall daredevil appeal that is associated with motorcycles and the racecar-type car-types helped them be more accepted by humanity post-Wars. They were popular amongst biker gangs before the Tamer system was finalized and the gangs were drafted.

As with all vehicle girls, due to the hefty amount of physical transformations involved, Thresholding into a Speeder is considered to be amongst the more painful and uncomfortable to undergo. The process starts with the skin turning metallic, lines appearing where the body unfolds for the vehicle transformation. Then the armor starts manifesting, growing through the skin, as the internal transformations begin at the same time. After the Thresholding is completed, however, aside from the stiffness associated with physical transformation-heavy cases, most subjects find themselves enjoying their new forms
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new artifacts, one safe(ish), one dangerous

Item: Matrix of Combination
Type: Artifact - Transformative/Modifying
Current Owner(s): One held by Lockdown facility in unknown location, another held by Mao Shin Mao. Third held by Tech Hunters. Remaining six unknown
Details: The Matrixes of Combination are nine spherical devices that vaguely resemble spheres made of highly advanced technology. If a normal human, regular Pokégirl, or a robotic Pokégirl that doesn't have a vehicular alternate mode touches it, nothing will happen. (Note that Melees, Armories, Ragnaroks, and space station-type Starwalkers are also immune to the Matrix of Combination effect's.) The only effect they will have is to make the holder's hair stand up on end, as if they were touching a static ball. If one, two, three, or four vehicle girls are brought into the Matrix's presence, they will feel very dizzy and be very vulnerable to psychic attacks for a short time.
It's when five vehicle girls are brought into the presence of the Matrix that it activates. The Matrix will open, revealing a glowing void inside. Metal tendrils will shoot out and attach to the foreheads of the five vehicle girls, energy shooting through them as the Matrix analyzes them. If they're judged compatible, they will be infused with a chemical that allows them to physically merge, their techno-organic bodies becoming a single, giant Pokégirl comparable to most of the enlarged forms of the Giantess and her evolutions, their armor changing and merging as well to match their new bodies. The created Gestalt Pokégirl will have a personality, powers, and weaponry that is a combination of all of her components. Results of this personality merge vary from combination to combination. In terms of movement, the Gestalt Pokégirl will have mobility similar to the Giantess and her evolutions in their enlarged forms. (See separate entry under Mutations for further information on Gestalts.)

Item: Creepy Pasta
Type: Edible item - corrupting
Last Known Location: Appears randomly worldwide
Details: The Creepy Pasta itself is relatively harmless-seeming in appearance, merely disturbing. When a serving of it appears, it appears in a black ceramic bowl of common make and model. With it is a fork made aluminum and tin, and a small shaker of Parmesan cheese. The spaghetti noodles themselves have a gray appearance, the meatballs a shade of stark white, and the sauce a dark black. Standing near the bowl is a small wine glass with the drink of the intended consumer's favorite type in it, along with a pair of lightly buttered breadsticks. Merely looking at the pasta is said to be unnerving, a feeling of dread and unease filling those who stare at it. The smell of the meal, however, is known to be absurdly enticing, making any around it, especially the intended consumer, extremely hungry. The longer one resists eating the Creepy Pasta, the more thoughts encouraging them to eat it will appear in the intended consumer's head. Scientists and sorcerers who've studied samples of Creepy Pasta have been unable to determine the source of the voices.
The breadsticks, drink, and Parmesan are safe to consume by themselves, and can be used to stave off the hunger-inducing effects of the Pasta. However the pasta itself is dangerous to eat. Up to three bites can be taken safely, the only side effects reported being a brief change in mannerisms and personality, disturbing quirks developing during this brief time. (Test subjects have reported that it tastes as good as it smells, and some had to be restrained from eating more than the control sample.) Those who give into the hunger and consume the full bowl of pasta will seem fine after the first day, but will undergo a dramatic transformation over the next few days. Their personality will steadily become more hostile and violent, their mannerisms and habits becoming more disturbing as time goes by. The affected subject will have moments of lucidity, showing tremendous fear over what's happening to them. If left untreated, the subject will become a murderous creature with a disturbing personality, developing the ability to appear next to their victims in the space of an eyeblink, as well as cause tremendously disturbing psychic visions in all around them. Many also gain the ability to phase through walls, as well as a powerful healing factor. The longer someone is under the effects of the Creepy Pasta, the less human they become, eventually turning into a full-fledged monster that cannot be cured.
Handling Notes: Don't eat it. Seriously, just don't. Don't let anyone else eat it. Ignore any psychic temptations you may receive from the plate of food and set the damn thing on fire. Or dump acid on it. DESTROY the pasta entirely. Do not let a single noodle, a single meatball, a single glob of sauce escape. It has no way of defending itself, so just destroy it. It's the only way to render it harmless.
Subjects who have eaten Creepy Pasta can be cured, but it's a lengthy, difficult process which requires psychic, medical, and magical intervention to revert them to a semblance of their old personality. It should be noticed that those who have recovered from the Creepy Pasta will have an intense fear of the dark and being alone for at least a year.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new members of the Mutation family of Pokegirls.

DRACOSHELL, the Savage Fire Turtle Mutant
Breed Type: Anthropomorphic
Elemental Classification: Fire/Water
Dietary Information: Omnivorous, leaning towards Carnivorous
Libido Rating: Average
Named Attacks: Giga Smash, Giga Stomp, Giga Breath, Giga Slam
Tamer Injury Risk: High
Known Breed Advantages: Amphibious, shell is completely invincible and removable, fire breath, magical affinity, size-changing, enhanced strength, enhanced durability, enhanced endurance, enhanced stamina
Known Breed Disadvantages: tends to develop massive ego problems, short temper, decreased agility, decreased speed
DNA Combination: Dragon + Turtle + Giantess
Spoiler: show
After the creation of the Planetron, most had given up on trying to stop new breeds of Mutation and just focused on monitoring those that were created. The presence of the Dracoshell, the sixth known breed of Mutation strong enough to survive in the wild, was a surprise to everybody.

Dracoshells are fully anthropomorphic, their scaly bodies resembling turtles but with a more draconic snout, a longer, viciously spiked tail, and a plated crest going up their belly. Their skin is usually a shade of brown, although the scales around their head can vary in color. Their shells, which usually match the color of the scales on their head, are covered in vicious spikes on the back, the shell different from the shells of normal turtle breeds in that it can be removed and thrown as a weapon. When wearing the shell, it looks as if they are simply wearing it on their backs. Like the scales on their head, the hair of a Dracoshell can be any possible color, framed by a pair of thick, sharp-pointed horns on either side of their head.

Dracoshells are generally proud creatures, highly aggressive and assertive, many known to adopt a high ranking title for their selves and insist that they be referred to by it. Dracoshells also tend to be short tempered, most taking even the slightest of insults personally. (They are capable of recognizing sarcasm, though.) Dracoshells also tend to be greedy, a trait inherited from their Dragon genes. They do not get a power boost from having a horde, but they do tend to be happier and easy to get along with if they have many possessions. Despite the brutish mannerisms observed in the majority of the breed, they are also known to be very genial, upbeat, and friendly Pokégirls, easily getting along with almost every breed they find. Most members of the breed also tend to be very fond of children, although because of a Dracoshell's rough-and-tumble nature, they should be monitored when put in the care of children. Aside from that, they are also generally very protective of children, making them excellent choices for guards at day care centers.

Dracoshells are generally wild, brutish Pokégirls, and that's reflected in their fighting style. They generally fight in a pure power style, using powerful blows and grappling attacks in addition to their fire breath, some capable of learning how to shoot fireballs. If pushed, Dracoshells can also tap into their Giantess genes and grow to massive size, increasing their already impressive damage capacity.

A Dracoshell's Taming preferences tend to be just as rough as their fighting style. Most tend to like rough sex. Foreplay is a turnoff for the majority of the breed, most preferring to 'get right to the deliciously squishy fun part,' as one was noted to say. Spankings, toys, and BDSM play are all good ways of helping your Dracoshell enjoy her Taming session. Like all Mutations, they tend to give birth to their own kind.

The first known Dracoshells showed up in the Harems of a pair of Eagle League tamers of Italian descent, a pair of brothers who had retired and opened a plumbing business after serving two tours of duty. When questioned, they gave the general location of where they found the two Dracoshells. Investigations into the laboratory found near the location the brothers mentioned found worryingly little on the breed, save for some generic notes on its creation and some minor details on how the initial batches escaped. The last of the notes were too smudged by blood or burned away in fire, so no further creation details could be found. The fact that there are labs out there creating new types of Mutations is very worrisome, as is their inability to contain them. The Dracoshell is a relatively genial breed, but others may not be.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one.
GESTALT, the Combiner Robot Mutant
Breed Type: Near Human
Elemental Classification: Possesses the Element typing of all its component parts
Dietary Information: Omnivorous
Libido Rating: Varies
Named Attacks: Element Cannon, Supreme Tackle, Supreme Stomp
Tamer Injury Risk: High
Known Breed Advantages: Greatly enhanced strength, greatly enhanced durability, greatly enhanced endurance, can separate back into component Pokégirls and recombine at will, elemental energy projection, component Pokégirls gain collective mind, allowing for better battle coordination, can access abilities of all component Pokegirls
Known Breed Disadvantages: Cannot shrink down for Taming, collective consciousness of component Pokégirls requires you to have all of them in your harem at once, collective effectively crippled if one member of it is incapacitated, slow movement speed, personality of combined form unpredictable at first
DNA Combination: Any five or six vehicle girls
Spoiler: show
Unique amongst the Mutations is the Gestalt, a breed that only appeared within the past fifty years. Unlike other Mutations, they can separate into their component Pokégirls at will and recombine, something that normal Mutations can't. However, after much debate, Gestalts were filed under the Mutation classification.

Gestalts are formed when no less than five or no more than six transformer-type Pokégirls that are not a Melee, Ragnarok, Armory, or space station-type Starwalker are exposed to one of the nine Matrixes of Combination (see Items and Artifacts file for more information). They gain the ability to fuse their techno-organic bodies into one Pokégirl as large as the enlarged forms of a Jormungand or a Giantess evolution. Their armor components arrange themselves into a new suit of armor for the resultant combined Pokégirl, the design of said armor depending on the combination of vehicle girls involved. Like all robot girls, a Gestalt's armor can be removed for Taming. The hair of a Gestalt is generally short, their skin and hair metallic, their eyes a brightly glowing LED. Due to the combination of bodies, the breasts of of a Gestalt will always be large and round.

The personality of a Gestalt varies wildly from individual Gestalt to individual Gestalt, and until the members of the collective adjust to having their minds and souls merge every time they combine, the personality of a Gestalt will be very unpredictable. After time and adjustment, however, the Gestalt will develop a solid personality of its own, a solid fusion of elements of all its component minds. It should be noted that Gestalts formed from all one breed of Pokégirl (example, six Constructors, five Speeders, five Skystars, etc.) have a more stable, calmer personality than mixed breed Gestalts.

It should be noted that upon fusion, the component Pokégirls of the Gestalt will have a hive mind of sorts with each other, each sharing a piece of each other's soul within their own. The component Pokégirls will become very affectionate towards each other, and become agitated if separated from their group for any length of time. Note that if a component Pokégirl is kidnapped, the other components will become obsessed with getting her back. If a component is killed, the collective Pokégirls will be mentally and emotionally crippled, bordering on suicidal, until a suitable replacement can be brought into the collective or their lost component can be restored somehow. This collective means that the Tamer must take responsibility for ALL of the Pokégirls within said collective. This can lead to difficulty if a collective is formed from members of multiple different harems, or if two or more of the components don't like each other. But once a group of vehicle Pokégirls are turned into a Gestalt collective, then they are together for the rest of their lives.

Gestalts are massive Pokégirls, as big as the enlarged forms of some Giantess evolutions. They can channel all the elemental powers of their component parts into their armor's chest piece, firing off a powerful blast of elemental energy. They can also access the abilities of their component parts (a Gestalt with a Junkia as a component is a dangerous foe), allowing variety in combat. However because of their size, they are generally slow moving, plodding Pokégirls that faster Pokégirls can run rings around. Their destructive capacity makes up for their speed limitations for the most part, however. A Gestalt is one of the most dangerous breeds of Mutation to fight.

If you have a Gestalt, then when you're Taming said Gestalt, one of two things are happening. You're either Taming a giant Pokégirl who cannot shrink down to a more manageable size, or you're having an orgy with all of the Gestalt's component Pokégirls at once. The arousal states of a Gestalt's components becoming synchronized, meaning that when one is aroused, all of the others are aroused. Stocking in stamina recovery products is highly recommended. Taming a Gestalt's combined form is tricky, and one should generally use techniques related to Taming Giantesses and their evolved forms in their enlarged states. It is possible for both parties to get off in this scenario, it's just tricky and risky. Most Gestalt Tamers prefer to Tame their gestalt in her component Pokégirl bodies, which amounts to a simple orgy. Although one must be sure to have recovery potions, as well as to be sure to give all of the component Pokégirls equal attention.

It should be noted that pregnancy is no risk for a Gestalt. If a vehicle girl is pregnant before being added to a five/six girl collective by a Matrix of Combination, then the effect the Matrix will give out is no different than its effect for one to four girls. Gestalts, in both their collective bodies and in their combined form, can become pregnant. If impregnated in combined form, the baby itself will be a Gestalt made of the component mothers' breeds, capable of separating along with the Gestalt's component bodies and recombining without incident, even as early as conception. Separating will merely result in five/six pregnant component Pokégirls. If uncombined and one component Pokégirl becomes pregnant, the fertility of the others will spike massively, their libidos increasing greatly so they all can become pregnant as well. As before, the babies can combine into a Gestalt baby and separate again without incident.

Scientists are at a loss to figure out how this works. When several studying this phenomenon started to show signs of insanity, research into it was abandoned when one scientist suggested “It works. Let's just leave it at that, shall we?”

Gestalts first appeared fifty years ago, when a scientist working for the Lockdown group first discovered a Matrix of Combination. The origin of the nine devices is unknown, and when attempting to discover its effects, he accidentally merged five vehicle Pokégirls working for the Lockdown Foundation into the first Gestalt. Since then, other Gestalts have appeared, including one on the side of the Tech Hunters and another on the side of the Limbec Knights. Research into the creation of the Matrixes of Combination, including their origins and just how they work, have yielded frustratingly low results. All that is known is that the devices are out there, they work, and that they create one of the most potentially powerful breeds of Mutation out there. Rewards have been offered for information about the origins of the Matrixes of Combination.

So far, there are no known cases of a Threshold resulting in a Mutation breed. It is unknown at this point if it is even possible to Threshold into one.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

New worldbuilding file. I decided to make the Titan Monsters like Monster Hunter monsters in that you can harvest stuff from them. Also, common Tamer weapons and how they rate.

Harvesting List and Weapon Types

Titan Monsters are a threat, no question, and the thoughts of many is that they should be rendered extinct. No one's arguing this, but after the end of the Titan Wars and the discovery of Echidna Prime, researchers have discovered that parts of Titan Monsters can be harvested to make weapons, armor, and equipment for Pokégirls and Tamers alike. This gives use to the normally useless beasts. The following is a list of equipment that can be made from harvested Titan Monster parts. Also included in this list are types of weapons Tamers are known to use.
Spoiler: show
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Titan Monster Equipment
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The following record includes various equipment and arms that can be made from harvesting bits and pieces of Titan Monsters. The procedures for this are similar to the old art of tanning, but can be used to create something that can be useful for Tamers and Pokégirls alike.

Item: Arctic Armor
Type: Defense
Harvested From: Pyrophant
Overall Usefulness Rating: High
Details: Pyrophants, a particularly dangerous type of Firebrung, come with a natural armor that grows from their skin. That armor can be harvested from their corpses, cooled, and fashioned into a type of armor that provides a constant warmth in cold climates, thus reducing the debilitating effects of the weather in snowy areas. The armor can also provide extra resistance against cold and ice attacks. The drawback is that fire attacks will cause extra damage to the wearer. Can be worn by both Pokégirls and Tamers.

Item: Portable Power Generators
Type: Utility
Harvested From: Dynacat
Overall Usefulness Rating: High
Details: Dynacats possess powerful, natural dynamos on their back that give them their dangerous electrical abilities. The most efficient way to kill one is to damage the dynamos enough to make them explode. If you can kill one without damaging the dynamos, though, they can be removed and, with a little rewiring, made into portable generators with a half-life of ten years before they need to be replaced. They are excellent for providing power in an emergency, or for facilities in the field.

Item: Volcano Armor
Type: Defense
Harvested From: Igloo Turtle
Overall Usefulness Rating: High
Details: Once an Igloo Turtle is killed, their shell becomes easier to break down, its temperature rising to a more comfortable level, but not so much that it will cause the ice to melt. The shell can be harvested and fashioned into a type of armor that provides a constant, comfortably cool temperature in climes of extreme heat, thus reducing the debilitating effects of the weather in hot areas and completely protecting from incineration in volcanic areas. The armor can also provide extra resistance against fire and lava attacks. The drawback is that ice attacks will cause extra damage to the wearer, and getting doused by water attacks runs the risk of a Freezing status effect being placed on the wearer. Can be worn by both Pokégirls and Tamers.

Item: Backlash Shield
Type: Defense
Harvested From: Shock Stomper
Overall Usefulness Rating: Average
Details: A handheld shield made from the leg armor of a Shock Stomper. It's capable of absorbing most basic energy attacks and shooting them back in an electrical bolt. Note that the energy attack itself must not be bigger than the surface area of the shield for the absorption to work.

Item: Shock Club
Type: Weapon - Melee
Harvested From: Shock Stomper
Overall Usefulness Rating: Average
Details: A thick club made from the leg bones of a Shock Stomper. It still has the organic electrical generators in them, meaning that it still generates an electrical charge, which surges into a target upon a hard enough impact. The Shock Stomper legbones are very durable, making for effective striking weapons.

Item: Ethereal Chess Set
Type: Rare Treasure
Harvested From: Checkmate
Overall Usefulness Rating: Low
Details: A full chess set with demonic figures for black and angelic figures for white. Matches the chess set used by a Checkmate in its deadly games. Can only be acquired by defeating a Checkmate in a game and then killing it, as they always drop one upon death after a defeat. Possesses no enchantments, and no usefulness beyond being an enjoyable game, but is a rare prize. It's not recommended to go searching for one via harvesting, however.

Item: Lava Cannon
Type: Weapon - Ranged
Harvested From: Scorch Gunner
Overall Usefulness Rating: High
Details: A heavy cannon with a self-renewing lava well. Scorch Gunners use these to great effect. As the lava well of the cannon is separate from the rest of their body, upon death, the cannons of a Scorch Gunner can be salvaged for use as a potent firearm. Please note that its best to have some heat resistance when using a Lava Cannon, as they constantly generate heat from their internal lava well. The cannon is also heavy, so strong Pokégirls are the best choice to wield it.

Item: Heat Resist Potion
Type: Utility
Harvested From: Glorg
Overall Usefulness Rating: High
Details: Despite being made of lava, Glorgs do have blood inside their bodies, a unique, thick blood that is also lavalike. This blood can be harvested and distilled into a potent potion that allows any human or Pokégirl who drinks it to gain a tremendous resistance to heat for several hours. The potion is noted for tasting absurdly horrible.

Item: Wishcase
Type: Weapon - Novelty
Harvested From: Man in White
Overall Usefulness Rating: Random
Details: The briefcase of a Man in White is sometimes left behind when one of them is killed. A Tamer or Pokégirl can pick this up and keep it for themselves. The case itself is fairly durable, and while it cannot be used as a normal briefcase, it can be used as a bludgeon. However, with the death of the Man in White, it loses a lot of its power. It can only grant a wish for an Attack, a Defense, a Healing, or a Meal. Only those specific words can be used when wishing for something from it. And even then, it varies as to what will be produced. Wishing for an Attack can produce anything from a highly destructive beam of energy to a thrown pie. Wishing for a Defense can briefly produce an energy shield that is impenetrable by any destructive force... or a giant dome made out of nachos. Wishing for Healing can produce anything from total restoration of health and mana, to a cartoon glove appearing out of the void inside the briefcase, said hand patting you on the back and saying 'There there, everything will be okay.' Wishing for a Meal can produce anything from a delicious feast to a pack of stale bubble gum, which will be literally spat in the face of the wisher.

Item: Power Boost Potion
Type: Utility
Harvested From: Hero Maker
Overall Usefulness Rating: Average
Details: A potion that can temporarily increase the strength and durability of a Tamer or Pokégirl. Made from the toxic enhancement venom of a Hero Maker with most of the hypnotic and personality altering poisons removed. Upon drinking, the drinker will become visibly more muscular, capable of taking more punishment than normal and dishing out more than normal. The potion is perfectly safe to drink, although most drinkers usually become more sexually aggressive while under the effects of it.

Item: Head Crusher
Type: Weapon - Melee
Harvested From: Headbanger
Overall Usefulness Rating: Average
Details: If a Headbanger can use their head as a weapon, so can you. This stone flail is formed when a Headbanger's head is shaved down to a more manageable size, a hilt with a magical rune on it making the massive weapon lighter and easier to swing. The jaws of the flail's 'head' can also bite opponents, responding to the will of the wielder through the hilt.

Item: Horror Mask
Type: Defense - Wearable
Harvested From: Mister Face
Overall Usefulness Rating: Average
Details: Recently it has been discovered that a Mister Face victim, once killed, can have their mutated face removed. With proper leatherwork and the right enchantments, it can be turned into a form-fitting full head mask that can be breathed through easily. Normally, the mask has no face. But at the wearer's will, it can transform into a horrifying visage that so far no creature, human, Pokégirl, or Titan Monster, has proven immune to. This can help in escapes or in an interrogation. The horror face can be flared out, or simply manifested subtly, creating a feeling of unease in the interrogation subject.

Item: Watcher Eye
Type: Utility/Defense
Harvested From: Eye Ball
Overall Usefulness Rating: High
Details: Sometimes, when killed, an Eye Ball leaves their smaller eyes behind. With some proper magical and medical reworking, a single eye bit can be remade into a drone of sorts, a floating drone that can scout ahead and report on things it has seen via projected illusions. The drone will be loyal to the person its programmed to, and while it feels no emotions, will respond with something resembling affection to positive reinforcement. The floating eye can also generate nine different emotional effects that it can project on a target to protect the person it is bonded to, corresponding to the color of its iris. Red generates an intense rage in the target, orange generates an intense desire in the target, yellow generates an intense fear in the target, green removes all target's emotions and interest in doing anything, blue generates an intense happiness in the target, indigo generates intense compassion in the target, and purple generates deep affection in the target. Black, brown, and white are neutral colors for the eye, with no emotion manipulating effects.

Item: Air Sack
Type: Weapon - Ranged
Harvested From: Burst Breath
Overall Usefulness Rating: High
Details: The lung of a Burst Breath, and how it intakes air to inflate itself. For use, in addition to the usual cleaning procedures, an air nozzle is added as well as a hilt grip, along with a smaller version of the Burst Breath's valve. It can still intake air if stimulated, inflating to massive size. A second stimulation releases the air, creating a powerful, high-pressure air attack. How focused the air attack is depends on the setting of the nozzle. Bracers are recommended when using this weapon. It can also be used to launch the wielder to a far or high place.

Item: Lovelove Doll
Type: Sex Toy
Harvested From: Gigas Frog
Overall Usefulness Rating: Minimal
Details: The 'lure' of a Gigas Frog, preserved so that it doesn't die. Useless in a fight, it mainly functions as a sex toy for a Tamer or Pokégirls. They have very low intelligence, and they have no desire to learn more. They do, however, greatly enjoy sex, and will learn tasks relating to sex. (If they can be convinced that cooking can lead to sex, they can be taught how to cook.) They do not feel pain, do not get sick, and generally make decent practice dummies for Dominatrixes and Dominions.

Item: Hellstone
Type: Building Material
Harvested From: Hellborne Castle
Overall Usefulness Rating: High
Details: Killing a Hellborne Castle causes it to collapse, the bric-a-brac inside it rotting to nothingness, while the metal and stone that comprised the castle collapses. It can be salvaged and reforged into extremely durable building materials for any building. Any building with Hellstone in it is warded against demonic and angelic attacks.

Item: Quickshoes
Type: Defense
Harvested From: Sinistatue
Overall Usefulness Rating: Average
Details: A pair of stone shoes made out of the remains of a Sinistatue. Allows the wearer to move at incredible speeds. Speed increases even more when the wearer is completely unobserved by organic means, to the point of matching a Sinistatue's 'blink' speed.

Item: Magskull
Type: Weapon - Ranged
Harvested From: Skullgion
Overall Usefulness Rating: Average
Details: One of the skulls of a Skullgion, refitted into a weapon. A device inside the skull allows the wielder to project and control magnetic energy for various effects, including an energy shield.

Item: Spare Cash
Type: Utility
Harvested From: Cash Golem
Overall Usefulness Rating: High
Details: When a Cash Golem is killed, they break apart into various forms of money and treasure. The non-treasure currency they're made up of is always the same as the local kind of money. Useful, but hard to get due to how hard to kill a Cash Golem is.
Spoiler: show
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Tamer Weapon Types
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Tamers should not be fighting unless absolutely necessary. This is not to say, however, that Tamers should be left completely helpless or reliant on their Pokégirls out in the field. Sometimes, a Tamer with a good solid weapon and the skill to use it properly can even help their Pokégirl out in combat. This record doesn't include more exotic weapons, such as plasma weapons, vibroblades, or gunblades. Those are listed in a separate file, included in with special items and artifacts.

Item: Knife
Type: Melee
Overall Usefulness Rating: High
Details: In terms of combat a knife isn't anything much unless it's in the hands of a Pokégirl with martial arts ability. However knives can be used for a variety of utility purposes, making them a must have for most every Tamer in the field. They're useful to the point where a knife is considered standard Tamer equipment.

Item: Sai
Type: Melee
Overall Usefulness Rating: High
Details: A three-pronged piercing blade. Lacks the utility of a knife due to its lack of a cutting edge, but is very useful in combat. The three-pronged design can be used to catch weapon attacks and possibly even break the weapon, making them an effective counter against katanas and the like.

Item: Deer Horn Knives
Type: Melee
Overall Usefulness Rating: Average
Details: Two metal crescents fused together with a grip over one part of the crescent. Excellent for stabbing and slashing, but limited in utility use. Essentially a fancier, less-useful knife.

Item: Emei Piercers
Type: Melee
Overall Usefulness Rating: Low
Details: Thin, precision knives. Meant mainly for piercing. VERY effective in the right hands, however their range makes them no better than basic hand-to-hand. Requires great skill to use effectively in combat.

Item: Sword
Type: Melee
Overall Usefulness Rating: High
Details: A basic weapon. Fairly common use amongst Tamers and various Pokégirl types. Can be dual-wielded.

Item: Sword and Shield
Type: Melee
Overall Usefulness Rating: High
Details: Sometimes basic is best. A shield can provide a decent defense while a simple sword can add a quick, deadly attack. A good combination of offense and defense that can easily be combined with ranged weaponry, the sword quick to put away in a firefight.

Item: Fencing Sword
Type: Melee
Overall Usefulness Rating: Low
Details: A thin, razor-sharp blade with a rounded hit to protect the wielder's hand. A piercing weapon more than a slashing weapon. Fancy, but takes skill to use properly. Dual-wielding impractical. Can be crushed by larger weapons.

Item: Curved Sword
Type: Melee
Overall Usefulness Rating: Average
Details: Katanas and the like fall into this category. Generally forged to be stronger than regular swords, these are best used in a quick draw style. Very effective at cutting. Can be dual-wielded.

Item: Great Sword
Type: Melee
Overall Usefulness Rating: Average
Details: A massive, heavy sword that must be wielded with two hands. Capable of cutting through heavy objects and clearing out crowds in short order. Frequently used in shockwave attacks. Can be used to defend due to its size, but is difficult to wield properly.

Item: Hooksword
Type: Melee
Overall Usefulness Rating: High
Details: A sword with a hook on the end, as well as a curved blade on the handguard of the hilt. Good for sword grappling and latching onto ledges in emergencies. Very effective when dual-wielded, allowing for unique combo attacks. Requires high skill to use effectively, but very potent.

Item: Dual Blade
Type: Melee
Overall Usefulness Rating: Average
Details: Different from dual-wielded swords, although many can be broken apart into two swords. A long hilt with a sword at either end. Comes in two primary varieties, one where the second sword is hidden by the long hilt and can be released with a switch, or where the hilt can be separated and reattached at will, allowing for dual wielding single swords.

Item: Flail Sword
Type: Melee
Overall Usefulness Rating: Low
Details: A thick, heavy gauntlet with multiple blades. In the gauntlet is a trigger that allows the blades to extend out and be used in a fashion similar to a whip. Requires skill to use correctly, but is very potent once mastered. Rated Low in usefulness due to high risk of self-injury when using.

Item: Wingblades
Type: Melee
Overall Usefulness Rating: Low
Details: Large, wide, flat swords with an aerodynamic coating that are best used in pairs. The flat swords can be used to generate wind attacks and in some cases be used for limited gliding. Very tricky to use properly, but very handy once mastered.

Item: Flame Blade
Type: Melee
Overall Usefulness Rating: Low
Details: A heavily spiked sword with a self-renewing oil well that can be ignited by scraping it along the ground. Allows for fiery attacks. Useless against Firebrung and Fire-type Pokégirls. Looks cool, and can do a lot of damage, but more of a gimmicky weapon than anything.

Item: Energy Sword
Type: Melee
Overall Usefulness Rating: High
Details: Dubbed the 'lightsaber' by those familiar with the fictional basis for the design. Very rare. Generates a high intensity beam of solid light that can cut through almost anything. Very destructive, and the fact that the 'blade' can be shut off allows for easy storage.

Item: Axe
Type: Melee
Overall Usefulness Rating: High
Details: A wide-bladed heavy slashing weapon. Useful in clearing away brush and for chopping down trees. Can be wielded with a single-handed or two handed grip. Good for breaking through wooden doors.

Item: Club
Type: Melee
Overall Usefulness Rating: High
Details: A basic bludgeoning weapon. Can be anything from a Japanese kanabo to a baseball bat, made of wood or metal. Good for smashing through barriers as well as the skulls of enemies. Can be dual-wielded to even greater effect.

Item: Nunchucks
Type: Melee
Overall Usefulness Rating: Low
Details: Stylish and powerful when used properly, nunchucks are also among the more complex and hard to use weapons. They are best used against human opponents, although a simple wooden bat would do just as well and with far less skill required.

Item: Crowbar
Type: Melee
Overall Usefulness Rating: High
Details: A heavy metal pry bar. Makes a decent club, but has a hook on the end for latching on and for lethal blows. Also works for prying open metal objects. Generally recommended as universal Tamer equipment.

Item: Staff
Type: Melee
Overall Usefulness Rating: Average
Details: A long pole made of wood or metal. It can provide decent defense or an effective medium-range offense, allowing for quick thrusts and blocks. It's a larger weapon, though, so difficulty in storage/carrying can arise. Solid staffs tend to be more durable than collapsible staffs.

Item: Polearm
Type: Melee
Overall Usefulness Rating: High
Details: A long pole with an edged and pointed weapon on one or both ends. Many weapons, such as the halberd, pike, guando, glaive, spear, trident, and javelin fall into this category. It has all the combat ability of the staff, with the added damage of the bladed weapon on the end for slashing damage. Some polearms can also be used as throwing weapons. In addition, the basic spear can also have utility purposes as an aid in fishing when out in the field.

Item: Bamboo Scroll
Type: Magical
Overall Usefulness Rating: Average
Details: A bamboo scroll of the type used in ancient times in Asia to display command orders on. Mildly effective as a bludgeon due to its weight, its main use is in summoning. Special enchantments on the scroll allow the wielder to summon phantom soldiers wielding various weapons to attack in various ways. Effective, but the wielder is in danger up close.

Coming in the future, ratings for the following weapons.
Short Axe, Great Axe, Tonfa, Short Rod, Morning Star, War Hammer, Three Sectional Staff, Scythe, Rake, Lance, Crossed Pike, Wheeled Halberd, Siege Spear, Stele, Shield, Arm Blade, Whip, Flail, Chained Hook, Spinner, Boomerang, Wheels, Circle Blade, Gauntlets, Claws, Sabatons, War Fan, Wired Gloves, Weaponized Bench, Bow, Crossbow, Blade Bow, Handgun, Rifle, Shotgun, Automatic Fire Rifle, Minigun, Rocket Launcher, Grenade Launcher, Arm Cannon, Throwing Knife, Bomb, Musical Instrument, Crystal Ball, Wand, Brush, Orb & Scepter, Flying Swords, Talisman Cards, Woven Cloth
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Major update to an older Pokegirl. The Titanic is now the Wavestrider.

WAVESTRIDER, the Boat Pokégirl
Breed Type: Near Human (robot)
Elemental Classification: Water (Tech)
Dietary Information: High mineral content required, seafood
Libido Rating: Average
Named Attacks: Aqua Gatling, Depth Bombs, Splash Grenades, Waterjet Cannon, Mist Bomb, Whirlpool, Blinding Wake (lighter boat models only)
Combat Applications: Marine assault, night transport
Non-Combat Applications: Leisure cruise vehicle, shipping, marine rescue
Tamer Injury Risk: Average
Known Breed Advantages: Can change into vehicle, powerful ranged weaponry, enhanced speed in water, enhanced durability, enhanced stamina, enhanced strength
Known Breed Disadvantages: Slow out of water, low agility, OCD about cleanliness, depression issues
Evolved From: None
Evolves To: None

You can find a lot of things on the ocean. Fish, cephalopods, shellfish, and the like. You can even find boats of all sorts as well. Including boats that can turn into Pokégirls.

Wavestriders are tall Pokégirls, the vast majority eleven feet in their robot mode, bigger breeds like carriers and cruise liners five stories tall. Like all robot Pokégirls, they are techno-organic and capable of breeding. Their skin usually comes in varying shades, usually complimentary to their vehicle mode/armor, depending on the model of the boat they transform into. The overall style of the armor varies, again, depending on the model of boat they transform into, but almost always the hull forms a wing-like shape on the armor in vehicle mode. The majority of their armor is removable for taming, but as with all robot girls, they can put on their armor again in an instant should the need arise.

Wavestriders are relatively simple to get along with. They try to be helpful in the harem any way they can, and are excellent at taking orders. They're fairly submissive to those they care about, although they tend to be somewhat belligerent towards people or Pokégirls they're unfamiliar with at first. They also have a tendency to be borderline OCD about cleanliness. They're aware of what being in the sea for long periods of time can do to a boat's hull, and always try to keep themselves, their Tamer, and their Harem sisters clean. Needless to say, they get along very well with Shoaps, and have problems getting along with Smogs and Junkias. They also tend to suffer depression if they're away from the sea for any length of time, although they can be cheered up easily by being allowed to go boat form in a large body of water. (It must be a natural one. Swimming pools just add to their depression.) They aren't the best choice for a Lieutenant because of this, and are best suited for Naval tamers.

Wavestriders function best in the water. On land, their water weaponry becomes extremely limited in range, restricting them to close range combat. On the water, they become much stronger fighters. They're fast swimmers, their water weapons much stronger, and they can transform into varying kinds of boats. The fastest and most common are smaller speedboats, but many other varieties exist, including regattas, yachts, military warships, and even ocean liners and aircraft carriers. The smaller breeds are speedy fighters, 55 knots their maximum speed, capable of generating massive wakes to overwhelm smaller opponents in boat mode, and attacking with water artillery to great effect, shooting multiple weapons at once to cover all angles. They are mildly vulnerable from below, but their Depth Bombs have a wide explosion radius. Their one real disadvantage is that they are not the most agile fighters, having to make wide turns when going at top speed.

Ocean liner and aircraft carrier Wavestriders tend to not be as fast as their smaller counterparts. Like space station variety Starwalkers, they prefer to stay in their vehiclar form, making human-sized avatars to interact with and get Tamings from. Like space station-type Starwalkers and Ragnaroks, their giant robot forms are limited in intelligence, their minds at full functionality in their vehicular mode. In addition, they are not as fast as other varieties of Wavestrider, but they make up for it in addition power and durability.

Wavestriders are somewhat shy lovers. Cuddling and other such gentle foreplay is an excellent way to get them warmed up for a Taming session. Because their armor in robot mode usually leaves them very back heavy, backrubs are also good for helping to both relax and arouse a Wavestrider. Another good way to turn on a Wavestrider is to clean them. All vehicle girls love being cleaned and polished, but for Wavestriders, with their compulsive cleanliness, being washed by their Tamer or a beloved Harem sister (or both) arouses them TREMENDOUSLY. A popular saying amongst naval Tamers who own Wavestriders is “Polish them and they'll be more than happy to 'polish' you.” As an important note, making jokes about 'sinking' or the sinking of the Titanic are a tremendous turnoff to them, as they almost as compulsive about safety while sailing as they are about cleanliness. Their Feral state is the same as all robot girls, airheadedness with random 'glitchy' behavior.

Wavestriders were used with human-type infiltration Pokégirls. They would disguise as military aquatic vehicles, human-type Pokégirls disguising themselves in military uniforms or water-types disguising themselves using magic given by their sisters. Once they got close enough to enemy ships, they would use their powerful water weapons, all capable of hitting with the same force and speed of metal weapons, to tear holes in ships such as aircraft carriers and battleships, leaving them open for more powerful assaults, or outright sink smaller ships. They would also be used as night landing craft for invasion units, as they have the ability to make their engines run silent when needed, or row themselves through the water.

Wavestriders became extremely valuable during the Titan War not just for assault, but for rescue as well. They would tow damaged ships away from dangerous areas, and rescue human and Pokégirl forces in danger from assault by Gaia's aquatic monsters. Once the war was over, they gained use as escorts for shipping boats, as well as shipping smaller loads themselves. In addition, they became staple Pokégirls for various Coast Guard forces in various Leagues.

As with all vehicle girls, Thresholding into a Wavestrider is an extremely unpleasant experience. The physical changes are extreme, and the subject undergoing them tends to experience extreme pain. This is especially evident when the armor starts growing through the skin, especially in the back. To reduce discomfort, the subject is recommended to lay on their front until the armor finishes manifesting. The last thing to appear in all cases involving a vehicle girl Threshold is the ability to transform into a vehicle. This is usually accompanied by extreme nausea and internal cramping. It's best to find a source of water to go into in short order, as this has a psychosomatic effect that reduces the pain of the transformation once its finished.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Just one new breed this time, although there's many different versions of this breed. I hope you enjoy!

CONVOY, the Heavy Hauling Pokégirl
Breed Type: Near Human
Elemental Classification: Physical (Tech)
Dietary Information: High mineral and dairy content required.
Libido Rating: Low
Named Attacks: Big Crash, Big Lift Slam, Rumbling Wave, Power Haul, Package Bomb, Revitalize (semi truck only), Turret Strike (semi truck only), Torrent Attack (semi truck only), various ice cream themed attacks (ice cream truck only)
Combat Applications: Troop transport, supply transport, supply line defense
Non-Combat Applications: long distance product hauling
Tamer Injury Risk: High
Known Breed Advantages: Enhanced durability, enhanced strength, enhanced stamina, enhanced endurance, contact-based telekinesis, can generate any form of ice cream (ice cream truck only), can restore health and stamina (semi truck only)
Known Breed Disadvantages: Limited ranged abilities in most varieties, tendency to have back and knee problems in later life, insomnia issues (semi truck only), contact telekinesis requires full concentration, tendency towards obesity (ice cream truck only)
Evolved From: None
Evolves To: None
Spoiler: show
Sometimes you need something big and tough to haul things. And you may need lots of different big and tough somethings. Sukebe, in creating his Pokégirl army, understood this fully. So he decided to create one of his most varied breeds, the Convoy, in response to that.

Convoys are all some form of truck or heavy transport. All are techno-organic, like all robotic Pokégirls, and thus capable of reproducing. Their bodies generally tend to be a uniform shade of metallic gray, green, or brown, with white LED eyes. Their hair is usually some metallic shade of a human normal, their armor varying depending on what variety of truck they become. Delivery trucks, vans, pickup trucks are usually eight feet in their robot mode, ice cream trucks are seven feet, dump trucks and buses are nine feet in their robot mode, and semi trucks are ten feet as robots.

Convoys, generally speaking, are soft-spoken Pokégirls who speak little, preferring to let their actions do the talking for them. They're known for being very helpful and willing to do manual labor. They tend to be very meticulous in their work, which can lead some to develop mildly obsessive-compulsive behavior. Convoys also tend to handle solitude better than most breeds, their very low libido making them easy to tame as well.

Most varieties of Convoy fight using a grappling style, which is fitting due to their nature as hauling Pokégirls. They favor using heavy slams and throws to weaken their opponents, including variations on piledrivers and power bombs. They also tend to make use of heavy power strikes, usually to the head or stomach to try and weaken their opponents. In addition, all varieties of Convoy possess a contact-based telekinesis that allows them to lift objects normally out of their strength range, up to double their normal maximum weight limit. Semi trucks, the largest and most powerful variety of Convoy, have addition abilities, including the ability to completely restore their stamina. (This also can be used while on long journeys.) In addition, a semi truck Convoy's trailer, which they can dismiss and summon at will from a subspace pocket, comes with extra weaponry, allowing them greater ranged attacks than other varieties of their breed. Ice cream truck Convoys come with various ice-cream themed weapons, although what type used varies between individual ice cream truck Convoys. The major weaknesses of the Convoys include their lack of ranged attacks, only semi trucks and ice cream trucks having ranged abilities. An ice cream truck Convoy's weapons can be eaten. And repeated use of the semi truck's revitalize ability in rapid succession diminishes the duration of its effectiveness, eventually leading to a crash that leaves the girl helpless for a week.

Convoys have a low libido, but to Tame one means you have to be prepared to go a long haul. Especially if you have a Convoy that likes sex frequently. Foreplay to get them aroused is very helpful, and tools can help take away some of the work of Taming them. Semi trucks can use their revitalize ability on others, injecting the stimulating formula through a retractable needle in their wrist, but the duration of restored isn't as long as it is for a Convoy and can lead to a crash in most. Convoys generally like to be on the bottom, feeling their Tamer's weight on their body. In addition, certain varieties of Convoy tend to like different fetishes. Ice cream trucks tend to like feeding sessions and having their belly rubbed, buses are known to like pregnancy play and the suggestion of impregnation, and dump trucks tend to like breastplay.

The first variety of Convoy created was the ice cream truck and the delivery truck, those particular varieties of the breed being used as prototypes. The purpose was to test the idea that he could make different varieties of Pokégirl while still having them be the same breed of Pokégirl. It only ever worked for the vehicle breeds, but that was enough for Sukebe. He created the various variations of Convoy and used them as troop and supply transports, keeping his Pokégirl forces supplied and well-equipped. When the Revenge War transitioned to the Titan War, the role of Convoys didn't change, they just added transporting human supplies and troops to their repertoire. Once the Titan Wars ended, Convoys found work in various fields, including shipping, long distance hauling, construction, mass transit, and the like. Semi truck Convoys in particular were used in long distance hauling, while ice cream truck Convoys simply took up the role their vehicle mode was meant for, working with their drivers to bring ice cream to various communities. They also partnered up with police to help protect areas in addition to giving the kids ice cream.

As with all Thresholds that end in a vehicle girl, the process is known to be thoroughly unpleasant. The great number of physical changes causes great stress on the subject, leaving them very uncomfortable until the process is completed.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Yet another new breed!

CLOWN, the Silly Pokégirl
Breed Type: Very Near Human
Elemental Classification: Mental (Magic)
Dietary Information: Human-style, has high tolerance for sugar
Libido Rating: High
Named Attacks: None
Combat Applications: Unorthodox combat, Pandemonium Force
Non-Combat Applications: Children entertainers and protectors
Tamer Injury Risk: Average
Known Breed Advantages: Enhanced agility, enhanced flexibility, enhanced stamina, can fit into any size vehicle no matter how crowded, can morph their hair into any shape, can generate clown makeup, costumes, and comedy tools out of nowhere, low-level psionics
Known Breed Disadvantages: Prone to muscle aches and cramping, human-level durability and strength, overuse of 'tricks' can lead to migraines
Evolved From: None
Evolves To: Joker (normal)
Spoiler: show
Clowns are a classic fear and a classic source of enjoyment. Sukebe made his Clown Pokégirls capable of exploiting both.

Clowns, in their base state, are essentially human. Normal skin tones, eye colors, and hair colors based on the region they were born in. Nothing beyond what one might find in an Ingenue. They can, however, change the shape and color of their hair into almost anything, and they can generate clown makeup from their fingertips. This makeup can be wiped away easily with simple water, however the Clown can shape it any way they choose. They can also generate any kind of clown-themed costume over themselves or others, including wigs. (Although the wigs are mainly for others, as they can reshape their hair on their own.)

Clowns love making others happy. They're generally attentive to the thoughts of those around them (a sharp contrast from their evolved form), always seeking ways to bring joy into their lives. If someone is afraid of clowns, they will instinctively tone down their behavior, seeming calmer and more at ease. If someone likes clowns, they will act goofier and be more prone to make jokes and gags. They're mostly cheerful Pokégirls, and fairly easy to get along with. Like their evolved form, they don't make good Lieutenants, although in the case of Clowns it is because their appeasing nature makes them somewhat doormat-ish. It should be noted that some Clowns have reported not wanting to evolve to the more powerful but more ditzy Joker, preferring their more focused minds.

Clowns have an unorthodox fighting style, similar to that of Toons in that they can summon comedic tools out of midair. Unlike Toons, however, they aren't restricted to non-lethal attacks, so their weapons can cause lethal damage. Their weapons include giant squeaky hammers, cream pies, squirting flowers, and other gag items which they can weaponize at will. For example, their cream pies could form a sticky glue to hold someone in place, and their squirting flowers could squirt acid. It all depends on the 'gag' they are going for. In addition, Clowns can sense how others feel. They can use their psionic empathy to make themselves appear monstrous to opponents who have coulrophobia. They can also put clown makeup on their Harem sisters, creating more 'clowns' for a coulrophobic opponent to be afraid of. Clowns can also use magic to lightly distort space, allowing several dozen Clowns to fit into a small space, such as a jack in the box or a toy car.

Clowns are very appeasing Pokégirls, wanting to make those around them happy. This extends to their lovemaking habits, as most will try almost anything their Tamer desires. This makes them one of the easier Pokégirls to tame, as most enjoy everything from hardcore rough sex to slower, more intimate, more cuddly sessions. It should be noted that their bodies are essentially human, so harsher sex will damage them in the same way it would a human. They're extremely flexible yes, but they aren't Elasticas or Toons.

Clowns were first believed to be a more monstrous breed during the Revenge War, the Pokégirls using their ability to psychically play off of the fear of Clowns to full effect. This had the effect of causing coulrophobia in those who didn't have it normally. Clowns would be seen several times with Macavity's Pandemonium Force, the mad Cleric of Chaos sometimes sending a toy car loaded with Clowns up to a human installation to have them be an opening act for the rest of her unit. Their fear-inducing antics made it hard for many to accept them when the Titan War started, but many eventually got over their fear of clowns and Clown Pokégirls when they saw how friendly and affectionate the breed was when not deliberately trying to scare them. After the Wars, Clowns mostly went into the entertainment business.

Clowns tend to be one of the more painless thresholds. Because they're a very near human breed, most of the changes happen quickly and without incident. Although there have been cases reported of Threshold subjects turning into Clowns uncontrollably generating makeup from their fingertips, and making goofy items appear at random.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

MORE TITAN MONSTERS!!!

Remember, Titan Monsters are not Pokegirls, but rather mindless creatures for Pokegirls and their Tamers to fight and kill. Like Monster Hunter!

Creature Name: Grimvoid
Creature Type: Devilbrung
Physical Description: Humanlike entity vaguely resembling a genderless figure of very advanced age. Skin color varies depending on the region. A dark, blood-red crystal is embedded in their chest.
Danger Level: Extreme
Notable Characteristics: Grimvoids are intelligent, patient predators who wait in discreet areas for prey. When they catch someone, they take them into a pocket dimension inside of their crystal where they torture them for varying lengths of time. The inside of the Grimvoid's pocket dimension is seemingly endless, and under their complete control, to the point there they can control the flow of time and space. Grimvoids also have full access to the minds of their victims inside their pocket dimension, and are known to enjoy using their prey's fears and insecurities against them. The upper limit of what a single Grimvoid can take into their realm is unknown, but a single one was known to have captured a classroom of thirty before it was killed.
So far, the only known way of escaping from a Grimvoid's pocket dimension is for the Grimvoid to let you out (which usually only occurs after death), the Grimvoid's avatar in the pocket dimension being destroyed (releases all currently living prisoners and any trapped souls), or the Grimvoid's main body being killed (also causes full release). Grimvoids are somewhat difficult to kill in reality as they can rapidly teleport via contact with any surface on any part of their body, and they can generate portals to their pocket dimension anywhere. They can even throw portals as projectiles.

Creature Name: Ice Needle
Creature Type: Snowbrung
Physical Description: A creature seemingly made of interconnected blades of ice, its fingers needle-thin and almost invisible. Noted for its distinctive cackle.
Danger Level: High
Notable Characteristics: A fast, vicious Snowbrung that is deadlier than it looks. Its blades can cut easily, yes, but its main danger is the needle-like fingertips. They're coated with a poison that can, when injected into a victim, convert the victim's body to water and freeze it over a long period of time. Standard poison cures work on it, but it's very painful. The poison has no effect on Slimes and Slime variants.

Creature Name: Rumbumble
Creature Type: Mountainbrung
Physical Description: A building-sized horse-shaped rock creature with large, pillar-like legs.
Danger Level: Average
Notable Characteristics: A powerful but clumsy Mountainbrung, Rumbumbles are known for frequently tripping over their absurdly thick legs, especially when they try to run. This isn't to say they aren't dangerous. Like most Mountainbrung, they're hard to kill and can easily kill a lesser opponent with a single stomp. In addition, their steps are heavy enough to cause localized tremors.

Creature Name: Goretex Worm
Creature Type: Stormbrung
Physical Description: A large, electric yellow and neon blue sea erpent with large finds for movement and twin rows of serrated spikes along its back, sides, and belly. The spikes are capable of grinding back and forth at high speed.
Danger Level: Average
Notable Characteristics: A quick, fast-moving serpent capable of spinning itself fast enough to create a vortex. Pack hunters, they are noted for capturing victims in their vortexes and using their sawblade spikes to reduce them to a gory mess. Best dealt with using explosives from a distance.

Creature Name: Fryhawk
Creature Type: Firebrung
Physical Description: A giant hawk seemingly made of magma, with flaming feathers.
Danger Level: High
Notable Characteristics: Fryhawks are dangerous predators, capable of matching the diving speeds of any Harpy-type Pokégirl. They are generally seen alone, gliding through the sky, looking about intently for prey. When they see something, they will dive down and attempt to burn it alive using flaming breath or their magma-like claws. Best fought from a distance, sniped with water or cooling attacks in an attempt to solidify their bodies, which slows them down greatly and makes them unable to fly.

Creature Name: Flower Tank
Creature Type: Lifebrung
Physical Description: A massive tank seemingly made out of various types of flora. The 'barrel' of the tanks guns end in large, beautiful flowers.
Danger Level: High
Notable Characteristics: While Gaia favored subtly more than her sisters did, like them she was more than capable of being loud and destructive. The Flower Tank is perfect proof of that. Difficult to destroy even by fire attacks, Flower Tanks rumble through cities, firing blasts of explosive pollen that can do as much damage as a regular explosive. The sides of the Flower Tank can open up to reveal 'grenade' launchers that shoot out grenades that explode into clouds of either acidic or intoxicating nectar. Best fought with anti-armor tactics.

Creature Name: Liquidetal
Creature Type: Deathbrung
Physical Description: A floating orb of metallic silver liquid
Danger Level: High
Notable Characteristics: Liquidetals are orbs of semi-sentient liquid metal. They can shape themselves into almost anything, although they cannot match colors. They can fit themselves through almost any opening, and are very fast moving, capable of keeping pace with even the fastest prey. Magnetic attacks temporarily disable them, forcing them into their spherical state. They can only be destroyed through intense heat or acid.

Creature Name: Toiletroid
Creature Type: Yaga
Physical Description: A standard model fully functional toilet in its dormant mode. When in attack mode, it grows eyes from the tank on its back, its bowl and lid grow teeth, a long tongue growing from inside the bowl, and it grows several purple tentacles.
Danger Level: Average
Notable Characteristics: More disturbing than anything else, mainly due to their uncanny ability to sneak into a home without being noticed. Toiletroids hide by consuming a toilet and taking its place, waiting for its victim to have a solitary moment. Once they are certain the victim is alone and no one can hear them, they will go into their attack mode and attempt to devour their opponent, using their tentacles to keep them quiet. Variants of the Toiletroid grow a shell in the shape of a portajohn around itself, adding to its defense. They are known to react badly to cleaners, so putting some in a bowl will be a good test to see if a Toiletroid has taken a toilet's place.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Updated Slime after realizing (far too long in realizing) that it was stupid to not have the Slime-types be connected.

SLIME, the Squishy Pokégirl
Breed Type: Amorphous
Elemental Classification: Non-Elemental
Dietary Information: High-protein liquid diet
Libido Rating: High
Named Attacks: Goo Fist, Goo Tentacle, Goo Ball, Slime Grab, Slime Blade, Slime Saw, Slime Dash, Slime Spray, Slime Wrap
Combat Applications: Unorthodox infantry, stealth attacks
Non-Combat Applications: Groomers, cleaners, rescuers
Tamer Injury Risk: Low
Known Breed Advantages: Enhanced durability (amorphous type), malleable body, enhanced agility
Known Breed Disadvantages: Increased vulnerability to sonic and cold attacks, decreased intelligence
Evolved From: None
Evolves To: Splasher (Aqua Gem), Sludge (Poison Gem), Magma (Flare Gem), Sandgirl (Geo Gem), Candlewax (Shining Gem), Oil (Nocturne Gem), Nuke (Rust Gem), Edibelle (Phantom Gem), Figurine (Combat Gem), Snow Woman (Ice Gem)

Slimes are among the most common Pokégirls, a list which includes breeds such as the Ingenue, Catgirl, Doggirl, Rabbit, Mouse, Harpy, Amazon, and Fighter. Their bounciness and general friendliness make them a popular breed.

Slimes are just that. Humanoid females who's bodies are made up of a colorful, gelatinous, non-toxic substance, with a solid 'core' in the center of their bodies. They can control the density of their bodies, appearing fully solid or more gelatinous and liquid in their physical consistency. They come in a variety of colors and sizes (and flavors, as each Slime has a unique, pleasant taste to their body, although they are inedible), and can be found almost anywhere in the world.

Slimes are a cheerful, friendly breed. They generally like everybody and it's very hard to get them angry or sad. Mainly because they're so absurdly hard to hurt. Slimes generally love to meet new people and are always ready to give them a hug in greeting. They're generally very curious, and tend to stick themselves in wherever they can fit. They're somewhat dim-witted compared to other Pokégirls (Threshold cases tend to be smarter than Feralborn Slimes, but they are still less intelligent than most breeds), but are easy-going for the most part. They get along well with most every Pokégirl breed, and can be used well in any harem.

Slimes have an unorthodox fighting style, being capable of morphing their bodies into many different types of weapons, including blades and smashing weapons. Their flexible forms allow them to avoid many types of attacks easily, making it extremely difficult for any Pokégirl with a purely physical fighting style to fight them. They can also engulf most physical projectiles without taking any damage, meaning that the best way to fight them is with an energy user of some kind. Their biggest weaknesses are to sonic attacks, which can disrupt their amorphous forms, and cold attacks, which can solidify their gelatinous forms and render them immobile. This is also a generally accepted tactic for catching one. The most dangerous attack a Slime can use involves wrapping their body completely around an opponent's head, suffocating them.

Slimes are fairly easy to Tame. They're affectionate Pokégirls who love physical contact, and can frequently be seen hugging or draping their gooey bodies over their Tamers or harem sisters. Their bodies are very sensitive to the touch, especially around their womanhood and anus. Their entire body could be considered an orifice, as a Slime can alter the consistency of their body to the point where a man can sink their penis into any part of her body to use for sexual congress. They generally enjoy sex in any way, shape and/or form. The only thing they will be shy about is physical contact with their solid core. They will only allow a Tamer or Pokégirl to touch their core if they trust them completely. It's considered to be a very romantic gesture for a Slime to allow their core to be touched. As with all amorphous types, a sign they are eager and willing to be tame is when they unconsciously make their breasts grow under a Tamer's touch.

Surprisingly, Slimes are also very clean Pokégirls. They can absorb any moisture they put out, so as not to ruin bedding, and can absorb loose dirt particles off of their fellow Pokégirls, effectively grooming them and cleaning them up. It's been said that letting a Slime engulf your hair at least twice a week can also restore its smoothness. A Slime's feral state is fairly simplistic, as they simply lose the ability to speak and their already low intelligence decreases even further. Also, as with almost all amorphous types, a high protein liquid diet is needed for them to eat. Fortunately, its' fairly cheap at most stores, and recipes for homemade are easy to make.

Slimes, during the Revenge War, supplemented many Pokégirl infantry divisions. Their malleable bodies could fit into tiny cracks that even the best infiltrator Pokégirls couldn't get into without shadow walking. They would disable machines by pumping their gooey bodies into holes and filling them, bursting the machines from within. They would also do this with soldiers they attacked, filling whatever holes they found and bursting them from within. (Note that a non-lethal version of this later became a favored taming tactic for female Tamers.) Slimes were of limited effectiveness during the Titan War, however, as most Titan Monsters had powerful roars that could count as sonic attacks, thus disrupting their bodies. They would instead work with healers, cleaning wounds of debris and protecting patients where they could. After the Revenge War, Slimes found use in grooming boutiques and cleaning crews, Maids in particular being fond of them. Rescue teams also made use of their malleable forms to provide cushions for injured victims, as well as makeshift shields.

Slimes are an uncommon Threshold. The process is a fairly disconcerting one, and can be traumatic for human girls that were fairly intelligent beforehand, as the first thing they feel is the intelligence decrease, although the drop in intelligence will not be a drastic one. Then their body starts to soften and melt, becoming a pile of formless goo that they eventually gain control of through their core, the center of their being. It should be noted that the birthing process for all amorphous types is nearly painless, as their malleable bodies stretch easily to let their child be born.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Lookie look! Actual new Pokegirls this time! Two more vehicle girls for you all. A fun-loving fire truck and a tsundere tank.

PUMPER, the Fire Truck Pokégirl
Breed Type: Near Human
Elemental Classification: Water (Tech)
Dietary Information: High protein diet required, mass liquids required
Libido Rating: Average
Named Attacks: Heavy Gush, Extend Strike, Aqua Cutter, Ladder Smash
Combat Applications: High pressure water attack, flooding attacks
Non-Combat Applications: Firefighting and rescue services
Tamer Injury Risk: High
Known Breed Advantages: can change into vehicle, built-in weapons, self-renewing internal water well, heat resistance, freezing resistance, extendable limbs and neck, enhanced stamina, enhanced durability, enhanced strength, enhanced endurance
Known Breed Disadvantages: high thirst, self damages if water fired from bodily orifices, suffers from joint aches
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe believed in fighting fire with fire. Sukebe also believed in being ready to fight fires. So he created the Pumper to fulfill that need.

Like all of Sukebe's robotic breeds, Pumpers have techno-organic bodies that are fully capable of breeding, with modular armor that is both a part of them and can be summoned back to their bodies at will, but can be removed for easy taming. The main body, usually 10 feet tall, of a Pumper is usually white with red highlights and hair, with irises shaped like LED fires, their helmets black and their armor red and white, fitting their fire-truck motif. Their ladder is mounted on their back, as well as the roller for their hose and the holster for their fire axe. Their vehicular mode is a fire truck, what make and model varying from breed to breed.

Pumpers are generally fierce, but friendly Pokégirls who enjoy hard work and helping others. They are very easy to get along with, very team-oriented girls who make excellent Sergeants or Lieutenants. They also enjoy just relaxing with friends and talking. It should be noted that while Pumpers are heavy drinkers, it's not due to alcoholism. Indeed, Pumpers enjoy drinking any form of drinkable liquid, sometimes to excess. This is mainly a physiological need, as Pumpers need to hydrate constantly.

Pumpers are rather versatile combatants, but they function best at range, as their armor tends to be cumbersome in hand-to-hand combat. They can attack by channeling water from their water well through their fire hose, usually with varying degrees of pressure. Like most water-types they can channel water through their mouth, breasts, or hands, but due to a quirk in the way their bodies work, attempts to channel water through the former two will result in physical injury. Most Pumpers prefer to use their hose. Pumpers can also extend their limbs out to attack, as well as use their ladder mounted on their back as a bludgeon. Pumpers can extend their neck out, but this serves no combat purpose and is mainly meant for observational aid.

Pumpers tend to rough and tumble lovers, and like being taken anywhere. Most are known to like anal sex, and being fondled roughly in general. This makes them one of the more easier to tame breeds. As most Pumpers like drinking, letting them drink to the point where their belly inflates and indulging in some belly play is a good way to get your fire truck in the mood. Their extendable limbs, especially at the joints, tend to suffer from aches, so massages are a good way to get your Pumper's affection.

Pumpers, during the Revenge War, served as a major part of Sukebe's support forces, helping to manage fire accidents in his labs alongside Dalmatians and other breeds of similar firefighting ability. They were also deployed in urban attacks, using their powerful water jet attacks to cut through concrete and get into fortified structures. During the Titan War, Pumpers would serve the human/Pokégirl alliance well, their water jet attacks good against Firebrung and Mountainbrung Titan Monsters. Afterwards, Pumpers went into service in fire departments around the world. To this day, Pumpers and Dalmatians are common sights in firehouses across the globe. Their extendable limbs allow them greater movement in rescues and firefighting than most.

As with all vehicle girls, Thresholding into a Pumper is known to be incredibly unpleasant due to the high number of physical changes and armor growing out through the skin. Threshold subjects are known to be numb for days afterwards. Pumper Thresholders are known to be incredibly thirsty after finishing their transformation.
TANKER, the Heavy Artillery Pokégirl
Breed Type: Near Human
Elemental Classification: Metal (Tech)
Dietary Information: High protein diet required
Libido Rating: Low
Named Attacks: Blast Away, Heavy Blast, Heavy Rush, Blast Defense
Combat Applications: Heavy artillery weapon, armored assault
Non-Combat Applications: Limited
Tamer Injury Risk: High
Known Breed Advantages: can change into vehicle, enhanced durability, enhanced endurance, explosive resistance, modular shields in robot mode, self-renewing ammunition, enhanced strength
Known Breed Disadvantages: low speed, low agility, prone to muscle aches, prone to deafness
Evolved From: None
Evolves To: None
Spoiler: show
Every army requires a heavy armor division. Sukebe's army was no different.

Tankers are, as the name implies, a type of transforming Pokégirl that transforms into a model of heavy armor tank. Which variety of tank they turn into varies, but all known varieties of tank have been recorded in the breed. They are very powerful Pokégirls, generally very thickly muscled with ample breasts. Their techno-organic human bodies are generally camouflage in color, ten feet tall and with short-cropped hair, their LED eyes all black with a single colored pupil. Like all vehicle Pokégirls, their armor is removable for Taming, but can be summoned back to their bodies at will. Their main cannon is usually mounted on their arm or shoulder.

Tankers can generally be standoffish at first, but will be unfailingly loyal to those that earn their trust. It can seem for most members of the breed as if they're gruff and unfriendly with even those that they like, but this coldness hides a warmth and affection as intense as any of the more openly affectionate breeds. In battle, they tend to be methodical, planning their moves ahead even as they take action. They show little emotion outwardly, but inwardly are generally highly passionate Pokégirls in how they look at the world. Many also show strong self-control physically and emotionally, the breed very aware of how strong they are and not wanting to hurt people unnecessarily.

Tankers are slow, domineering fighters. They rely heavily on their armor and massive strength to protect them and try to overwhelm the opponent with powerful strikes and heavy artillery blasts. Their armor is better resistant to explosions than the tanks they are modeled after, so they can use their heavy cannon at closer range than would be safe normally. In addition, they can also generate modular energy shields to further their ability to protect themselves and their harem sisters. If they cannot bring their guns to bear in close, they will rely on powerful strikes, taking advantage of their bulky bodies. Their movements are slow, though, and more agile Pokégirls can run rings around them. It should also be noted that without mods to protect their ears in their helmets, Tankers run the risk of developing deafness from using their powerful artillery at close range.

Tankers tend to be awkward about Taming. Their bodies are bulky and muscular even without their armor, so restraints will be required to limit the risk of injury during Taming. Because of their bulk, their muscles tend to ache so massaging is a good way to warm up your girl for a Taming session. Most Tankers tend to enjoy bondage and being dominated, enjoying the feel of their great strength being taken away from them and leaving them at the mercy of a loving Tamer.

Tankers were an integral part of Sukebe's military divisions during the Revenge War, teaming up with Ingenue infantry to act as part of the front line of Sukebe's forces. They would launch devastating attacks, tearing apart human lines and surprising people with how durable they were. They were amongst the first vehicle breeds discovered, revealed as one when a human tried to take control of a Tanker after killing the Ingenue pilot. She transformed to robot mode, her rearranging body tearing the human apart in the process, and launched an assault that took the rest of the human regiment off-guard, destroying all but one survivor, a young private who chickened out of fighting and took refuge in a building that had already been destroyed. This was deliberate on Sukebe's part, as the omni-disciplinary techno-warlock wanted humanity paranoid about EVERYTHING. When the Titan Wars came about, Tankers were valuable yet again, their powerful artillery making them important to have in almost every encounter with the Titan Monsters. Once the wars died down, Tankers found themselves lacking in non-combat roles, most joining up with military forces around the globe.

As with all vehicle girls, Thresholding into a Tanker is a painful, drawn-out process due to the high amount of physical changes and armor growing through the skin. The subject will be left numb and unable to move for several hours afterward. It should be noted that if the main cannon forms first, there's a strong change that it will convulsively fire during the Threshold transformation, the pain of the change making it hard for the Tanker to control themselves.
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Re: Pokegirls Epsilon

Post by DanglyBits »

So boss, here's two questions for ya. What's the typical military tour for a trainer-to-be in this new world (feels a lot like more militarized SMT to me), and is there any fics on this site using yours or other pokegirl worlds someone could reference for ideas?

Always wanted to write a good pokegirl story. Just don't know where to begin with this one (if I were to write).

Edit: and managed to figure out my second question on my own. Didn't know the pokegirl series has such a large sub forum already.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I've posted a few Epsilon fics on this site. And yeah, the primary Pokegirl world's had a lot written for it.

For Epsilon, the typical military tour is three years. They're assigned to an area and are told to guard it against raiders, criminals, and especially Titan Monsters.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Two new Pokegirls. With this, all my vehicle-type Pokegirls are completed.

DEEP DIVE, the Submarine Pokégirl
Breed Type: Near Human
Elemental Classification: Water (Tech)
Dietary Information: High calorie diet needed
Libido Rating: Low
Named Attacks: Mach Torpedo, Flood Bombs, Burst Shield, Burst Shockwave, Deep Charge
Combat Applications: Deep sea combat, underwater espionage
Non-Combat Applications: deep sea exploration and research
Tamer Injury Risk: High
Known Breed Advantages: Enhanced strength, enhanced durability, enhanced endurance, enhanced stamina, thick layer of fat to provide insulation, tremendous resistance to pressure, vehicular form, night vision, can breathe underwater
Known Breed Disadvantages: Decreased speed, decreased agility, clumsy on land, tendency towards obesity
Evolved From: None
Evolves To: None
Spoiler: show
To conquer the sea, you must be willing to go deep. Sukebe was willing. And the Deep Dive was one of his ways of going deep.

Deep Dives are husky Pokégirls. Techno-organic like all robot girls and capable of breeding, Deep Dives generally have bodies that are a darker shade of metallic, usually deep blues or blacks, with LED eyes that glow white. Their bodies are bulky, muscular but with a thick layer of insulating fat, making them look pudgy. This in no way detracts from the strength of their appearance, especially with their modular armor attached, which can be summoned back onto their body at will after removal. The design and color of their armor varies depending on what model submarine they become. Deep Dives come in two varieties. A smaller, single-person submarine that gives them a six foot tall robot body, and a submarine large enough to hold a full crew, which results in a twelve foot tall robot body.

Deep Dives are generally a very meticulous, patient breed. They mostly function well under all kinds of pressure, remaining cool-headed and quick thinking in any situation, making them well-suited to be put in a command position in the Harem. Most prefer solitude, and being near water. Many Deep Dives like reading, and giving them a waterproof Kindle is a good way to gain their affection.

Deep Dives are powerful fighters, although their greatest strength is in underwater combat. On land, they're still strong, but slower and clumsier. Their main strength in land-based combat is the fact that they can detonate their explosives at near point blank range without taking much personal damage, making up for their clumsiness. They also possess the ability to flood a room, creating their ideal fighting conditions. In water, they're extremely effective combatants. Not agile or fast, they lose their clumsiness and are better able to make use of their tremendous strength and durability. Many Deep Dives use a submission hold style in combat, using their size and stamina to wear down an opponent. They can breath underwater and see in almost complete blackness, meaning they can function in deeper, darker places than other Water-types. And their thick, dense body protects them from pressure point attacks, their insulating fat layer making them cold-resistant as well. Their main weakness is that a faster, more agile opponent can make short work of them. And if there is an open space, they cannot flood the area properly to create an underwater arena to work in.

Taming a Deep Dive is a physical commitment, as they can go for a long time once they get going. Stamina boosters will help you get through a taming session with a Deep Dive. While strong, the insulating layer of fat also helps to soften their body, making softening agents that other bulkier types need unnecessary. Due to the Deep Dive's bulk, it is NOT recommended you let them be on top, as their heavy weight may crush you. In reference to this, it is necessary to keep a Deep Dive on a healthy diet, as they can easily transition from pudgy to outright fat. Being willing to tame while partially submerged is a good way to earn a Deep Dive's affection.

Deep Dives appeared near the midpoint of the Revenge War. Humanity was attempting to make use of deep sea tactics to combat Ultramaidens, only for Deep Dives and other deep water combat breeds, such as the Angler, to appear. Deep Dives proved to be perfect counters for human submarines, costing many lives. During the Titan War, Deep Dives were integral to fighting Storm Gail's deep water Titan Monsters. They would engage the monsters directly, allowing other breeds to rescue stranded submarines and get away safely. After the Wars ended, many Deep Dives found work in underwater exploration, aiding in scientific research of the deep. Deep Dives especially found work amongst Losttech hunters.

As with all vehicle girls, the Threshold transformation from human to a Deep Dive is an extremely unpleasant one due to the high amounts of physical changes, as well as armor growing out through the skin. It should be noted that in nearly all recorded cases, the Threshold subject will seek out a place to submerge themselves. Most often in these cases, the subject will develop the ability to use their Flood Bombs first, convulsively and unknowingly trying to flood the room they are in. It is best, in this case, for a Thresholding Deep Dive to be outside or near a place to submerge themselves.
WHIRLER, the Helicopter Pokégirl
Breed Type: Near Human
Elemental Classification: Wind (Tech)
Dietary Information: Grain heavy diet required
Libido Rating: Average
Named Attacks: Blender Blade, Cyclone, Whirl Blade, Wind Beam, Aero Gatling, Aero Missiles
Combat Applications: Aerial melee combat, air-to-air combat, aerial transport
Non-Combat Applications: search and rescue, aerial surveillance
Tamer Injury Risk: High
Known Breed Advantages: Enhanced speed, enhanced agility, enhanced dexterity, aerokinesis, vehicular form, high-caliber weaponry (combat type only), detachable rotors, built-in rescue equipment (transport type only)
Known Breed Disadvantages: Tendency towards deafness, rotors vulnerable to attack, cannot fly in robot mode
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe wanted to own the skies. With breeds like the Whirler, among others, he could make a good case for legitimizing his claim.

Whirlers are tall Pokégirls, usually ten or eleven feet at the highest, and like all robotic Pokégirls are techno-organic and capable of breeding. Their metallic skin colors are usually some light shade of sky blue, gray, or white, their LED eyes a shade of darker blue. Their hair usually is a darker color than their skin. What color and design their armor holds varies depending on what model helicopter that breed turns into.

Whirlers are generally ditzy, friendly, and silly Pokégirls who greatly enjoy the company of others. They like people, and do their best to uplift those around them. Most Whirlers, be they combat-type or transport-type, greatly enjoy helping those in need. When on the job, oddly, Whirlers tend to pull a 180 in personality, becoming stoic, focused, and clear-headed, taking orders and delivering them with precision. Despite this worrisome personality quirk, their 'on-the-job' focus makes them decent choices for harem leadership.

While Skystars are the queens of speed in the air, Whirlers excel in agility, to the point where only higher level Harpy evolutions can match them. They are excellent at dodging and maneuvering around attacks, counter attacking with their powerful ranged wind attacks. Whirlers, like many vehicle breeds, come in different varieties. Transport-types have minimal weapons, just enough to defend themselves, their built-in equipment mostly things such as grappling lines, rescue hooks, and pod transports to get others out of danger. They also tend to be bulkier than their other type, the Combat-type. Combat-type Whirlers are generally slightly more agile, and possess more weapons, including rocket launchers and heavier caliber guns. In ground combat, Whirlers are no slouches either, as their rotors become swords which they can use for melee combat. They can even modify them so that they can be used as giant spinning blades.

While they do have many advantages in the air, Whirlers aren't without their weaknesses. Their rotors in vehicle mode are vulnerable to damage, with just a little bit of direct damage to them capable of sending a Whirler into a crash spiral. In addition, Whirlers cannot fight in midair in their robot mode, as their transformation causes their rotors to detach and form into weapon mode. Also, due to their rotor noise, most Whirlers run the risk of developing deafness later in life.

Whirlers generally make for fun bed-partners. While they are one of the taller breeds, with all the risks inherent of Taming a Pokégirl of that size, they are willing to try almost anything their master desires. One thing most Whirlers are known to be against is bondage. Those asked about it have said that the feeling of being tied up is an almost claustrophobic feeling. The idea of being unable to move is terrifying to most Whirlers, making bondage play, an otherwise harmless activity, useless in Taming a Whirler.

Whirlers debuted alongside Skystars during the Revenge War, their agility complimenting the Skystar's sheer speed. Groups of them would attack in teams, devastating squadrons of human air fighters sent against them. Sukebe would also use Whirlers to aid in the evacuation of injured troopers, a roll which carried over to the Titan War. Due the ferocity of the fights against the Titans and their Monsters, Whirlers switched to a more rescue-focused effort, many combat-types having themselves retrofitted to make them better at rescuing. After the end of the Wars, many Whirlers found work in aerial surveillance and search and rescue teams.

As with all vehicle girls, the Threshold transformation from human to a Whirler is an extremely unpleasant one due to the high amounts of physical changes, as well as armor growing out through the skin. It should be noted that the rotors will be amongst the first things to grow. The subject should try to be calmed, so that they do not accidentally spin their rotors, the rotors themselves removed immediately once the armor has grown out of them enough to enable removing of said rotors.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

Forgot the Constructor... *sighs* Well, time to get to work again.

Anyway, just letting people know that I've HEAVILY modified the list of Epsilon Pokegirl Breeds in the second post of this thread.
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Re: Pokegirls Epsilon

Post by Fanfic Fetishist »

I'm not dead! Just destroyed.

New Pokegirl, the last of my vehicle girls.

CONSTRUCTOR, the Builder Pokégirl
Breed Type: Near Human
Elemental Classification: Earth (Tech)
Dietary Information: Diet high in calories and carbs required
Libido Rating: Low
Named Attacks: None
Combat Applications: Fortress construction and demolition
Non-Combat Applications: All purpose construction and engineering
Tamer Injury Risk: High
Known Breed Advantages: Intuitive knowledge of construction and engineering, geokinesis, enhanced strength, enhanced intelligence, enhanced durability, enhanced endurance, enhanced dexterity, can mix chemicals in tumbler (cement mixer type only), aquakinesis (cement mixer type only)
Known Breed Disadvantages: Functions best in teams with other Constructors, compulsive need to build, tends to tunnel vision when working, fear of solitude, decreased agility, decreased speed
Evolved From: None
Evolves To: None
Spoiler: show
Sukebe knew that he'd need fortifications in his war. He needed a breed that were natural builders, and tough enough to defend their fortifications if need be. The Constructor was the result of that.

Of all the vehicle breeds, the Constructor has the most variety of breeds. Like all robot breeds, they have metallic skin and hair, the breed techno-organic and capable of breeding. Their armor is part of their bodies, similar to other vehicle breeds, but it can be removed for Taming, capable of being instantly summoned back on their bodies at will when needed. Constructors tend to be muscular, as befitting their role in construction and engineering. Constructors can transform into some variety of construction equipment, usually yellow or green in color. Some of the more common varieties of Constructor include bulldozers, cement mixers, front-end loaders, cranes, excavators, forklifts, steamrollers, and wrecking balls, although there are others. They vary in height from six to eleven feet tall, with forklift types being the shortest.

Constructors are generally friendly, amiable Pokégirls. They get along easily with others, making them excellent to have in any harem. They are very observant, noticing small details that others would miss, their ability to notice detail outclassed only by the Investigator breed. Most Constructors have an affinity for artwork and fine writing, making it easy for them to get along with Artists and Scribes. Many Constructors will also take up artwork themselves, endeavoring to make nice things for their harem-sisters or Master. Constructors, however, also tend to have a terrible fear of solitude. If left alone for a few minutes, they will start to panic and seek out companionship. Cement mixer types have also been known to take up chemistry, using their mixers to create differing chemicals to help in their work.

Constructors don't really have a specific fighting style. They tend to favor brawling, using the construction features of their armor as weapons in their fights, supplementing them with earth-elemental attacks. Forklift Constructors will use their tines as swords or crowbars, excavators will use their shovels like an armored tail, wrecking balls will use their ball as a flail, bulldozers will use their blades as a shield, and so on. Some will try for creative variants of this, such as steamroller types using their rollers as wheels in conjunction with their natural strength to propel themselves along. It's not uncommon for more creatively minded Constructors to add modifications to their armor, weaponizing their vehicle modes or allowing them to take on new vehicular forms altogether. Cement mixer Constructors are unique in that they also have aquakinesis, allowing them to generate water. This allows them to combine gravel and other elements together to create cement. In addition to this, cement mixer Constructors also work very well with Cement Pokégirls, their mixers allowing them to temporarily infuse the Cement's amorphous body with various chemical effects.

Constructors tend to be very easy-going in terms of taming. Most tend to prefer avoiding foreplay in favor of 'getting down to business,' and many enjoy roughness in the bedroom as well. Some have been known to enjoy domination-play, meaning they can be partnered with Dominatrixes and Dominions easily. Constructors have also been known to enjoy threesomes, foursomes, or even just outright orgies. Constructors are very protective of their 'crew,' as many members of the breed have been known to call their harem-sisters, and enjoy a sense of camaraderie, a feeling of bonding between them all.

Constructors, as mentioned earlier, were mainly utilized in building Sukebe's fortresses and laboratories during the Revenge War. Cement mixer Constructors would occasionally assist Sukebe in labwork as well, helping to counterbalance the occasional instability of his primary lab assistants, the Mad Scientist breed. Sometimes, Constructors would also be deployed to the front lines. Their ability to notice detail would help them notice the flaws in enemy fortifications, giving the Constructors and the forces with them an idea of where to strike for maximum damage. During the Titan War, the role of Constructors shifted little, only this time there was a more intense focus on defense, as Titan Monsters were capable of doing massive amounts of damage in short amounts of time. After the Wars, Constructors went into the expected fields of engineering and construction, where they see use to this day. Some also take up artwork as well, an extension of their engineering talents.

As with all vehicle Pokégirls, Thresholding into a Constructor is a highly unpleasant experience, due to the vast amount of changes the subject is going through. This includes armor growing out through the skin, the body adjusting to gaining the ability to transform from human to vehicle and back, and so forth. Shortly after finishing their transformation, the newly Thresholded Constructor will have a strong compulsion to build something. Having a set of Legos or something similar around once the transformation to Pokégirl is complete is highly recommended so the Constructor does not use the materials of the room around them to make something.
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Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path!
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