Anteal
The Observer's worldbuilding project
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Re: Anteal
Well, yeah, those are her ears. Inspired from a squid's fins. Because the Channel Scylla was inspired from the vampire squid.
And now, here's the last update for now. This is actually the first time I've drawn a slime.
--------------------------------------------------------------------------------------- In-universe: Alsanin (“water people” > kirakin lang.)
Type: Mamono
Family: Slime
Regions: Kir, Sentar Valley, Kirrish
Blue Slimes are one of the slime species to be found on Anteal, semi-liquid beings that tend to be found in most water-rich areas such as the southern half of Kir, the area immediately surrounding the Sentar river as well as the island of Kirrish.
Fresh water forms the basis of most Blue Slimes, though this tends to vary, depending on the individual, leading to a variation in the density of the slime's biomass and varying degrees of translucence. Slimes are a type of colony organism resembling a gelatinous substance. Because of the nature of a Slime's body, they are believed to be theoretically immortal. If any part of a Slime is broken off from its main mass, it becomes a new individual, either voluntarily of involuntarily.
Slimes tend to feed on fluids and microorganisms as well as plant matter. The more a slime feeds, the more it grows. As it grows it will form a nervous system out of neuron-like cells forming a rudimentary brain which grants cognitive ability to the Slime. The bigger a Slime is, the smarter it gets. Intelligent Slimes are able to mimic surrounding forms based on observation. With enough learning, especially intelligent Slimes may even be able to mimic other creatures' internal anatomy, for example forming a pulmonary system that would allow them to speak.
As with their anatomy, Blue Slime culture is imitative. That is, they adopt the culture of whoever is in their vicinity. They generally consider themselves part of whatever populations they mix with. Though they can take a variety of jobs, Slimes are best known either as sewage workers (especially in southern Kir, where modern water treatment plants are not as common), separating filth from pure water with their bodies (not very good for their health though), or as “therapeutic bathers” working at brothels.
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As for future updates, besides making more race profiles, and maybe some more military hardware, I also plan on writing down Anteal's system of magic that I have in my head as well as the netherworld.
And now, here's the last update for now. This is actually the first time I've drawn a slime.
--------------------------------------------------------------------------------------- In-universe: Alsanin (“water people” > kirakin lang.)
Type: Mamono
Family: Slime
Regions: Kir, Sentar Valley, Kirrish
Blue Slimes are one of the slime species to be found on Anteal, semi-liquid beings that tend to be found in most water-rich areas such as the southern half of Kir, the area immediately surrounding the Sentar river as well as the island of Kirrish.
Fresh water forms the basis of most Blue Slimes, though this tends to vary, depending on the individual, leading to a variation in the density of the slime's biomass and varying degrees of translucence. Slimes are a type of colony organism resembling a gelatinous substance. Because of the nature of a Slime's body, they are believed to be theoretically immortal. If any part of a Slime is broken off from its main mass, it becomes a new individual, either voluntarily of involuntarily.
Slimes tend to feed on fluids and microorganisms as well as plant matter. The more a slime feeds, the more it grows. As it grows it will form a nervous system out of neuron-like cells forming a rudimentary brain which grants cognitive ability to the Slime. The bigger a Slime is, the smarter it gets. Intelligent Slimes are able to mimic surrounding forms based on observation. With enough learning, especially intelligent Slimes may even be able to mimic other creatures' internal anatomy, for example forming a pulmonary system that would allow them to speak.
As with their anatomy, Blue Slime culture is imitative. That is, they adopt the culture of whoever is in their vicinity. They generally consider themselves part of whatever populations they mix with. Though they can take a variety of jobs, Slimes are best known either as sewage workers (especially in southern Kir, where modern water treatment plants are not as common), separating filth from pure water with their bodies (not very good for their health though), or as “therapeutic bathers” working at brothels.
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As for future updates, besides making more race profiles, and maybe some more military hardware, I also plan on writing down Anteal's system of magic that I have in my head as well as the netherworld.
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"I like to watch."
- Observer
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Re: Anteal
<.<
>.>
Hello again, TMM. It's time for more updates. First, here's a new military vehicle: the Makra'i monowheel Yalke-6.
Enjoy!
>.>
Hello again, TMM. It's time for more updates. First, here's a new military vehicle: the Makra'i monowheel Yalke-6.
Enjoy!
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Last edited by Observer on Sat Dec 15, 2012 10:50 pm, edited 1 time in total.
"I like to watch."
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Re: Anteal
<.<
>.>
Next update!... is a remake of the Kirrish Lamia profile pircture. I wasn't really happy with how her previous profile picture came out, so I decided to make a new one. Because I love lamias. Right...
As you can see, one of my secondary fetishes is muscle girls. Nothing too extreme, though.
Who knows, maybe I'll make more remakes in the future for other profiles I'm not happy with.
I'll make another update tomorrow.
>.>
Next update!... is a remake of the Kirrish Lamia profile pircture. I wasn't really happy with how her previous profile picture came out, so I decided to make a new one. Because I love lamias. Right...
As you can see, one of my secondary fetishes is muscle girls. Nothing too extreme, though.
Who knows, maybe I'll make more remakes in the future for other profiles I'm not happy with.
I'll make another update tomorrow.
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"I like to watch."
- Observer
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Re: Anteal
<.<
>.>
Meh...
This is probably gonna be my biggest update yet. I've managed to elaborate a system of magic for Anteal. Basically explaining how it works there. Though some would argue that this is kinda pointless since in present day Anteal you can't wield magic, because magic has disappeared from the world. Or has it?
I just know everyone will tl;dr this. After all, it took up three pages on the word processor. If I am proven wrong, I hope you enjoyed the read and thank you for taking the time to do it. Maybe someone will actually comment, but those are pretty high hopes.
I'll admit I not completely original with names. I know "magicite" has already been used in Final Fantasy VI. Also, I'm borrowing the "spirit energy" concept from KC. I'll elaborate on that when I write about the netherworld.
Anyway, I hope you enjoy what I made so far.
>.>
Meh...
This is probably gonna be my biggest update yet. I've managed to elaborate a system of magic for Anteal. Basically explaining how it works there. Though some would argue that this is kinda pointless since in present day Anteal you can't wield magic, because magic has disappeared from the world. Or has it?
Spoiler: show
I'll admit I not completely original with names. I know "magicite" has already been used in Final Fantasy VI. Also, I'm borrowing the "spirit energy" concept from KC. I'll elaborate on that when I write about the netherworld.
Anyway, I hope you enjoy what I made so far.
Last edited by Observer on Sat Dec 15, 2012 10:24 pm, edited 1 time in total.
"I like to watch."
- Feathers
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Re: Anteal
Hmm I like that battle wheel, looks fun to drive.
Interesting how the plants themselves can "contaminate" other beings with magic, but once they are combined with an another organism it can alter their genetic code (since it can be passed down to the next gen)? That's neat.
As for me, Force magic with Spiritual healing sounds the paths I'd choose..hehe.
Interesting how the plants themselves can "contaminate" other beings with magic, but once they are combined with an another organism it can alter their genetic code (since it can be passed down to the next gen)? That's neat.
As for me, Force magic with Spiritual healing sounds the paths I'd choose..hehe.
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Re: Anteal
<.<
>.>
Well, it seems a lot of time has passed since I made my last update here. I've been working at a snail's pace.
How appropriate then that my newest update is about Snail-girls.
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Snail In-universe: Krutjalen (“snail people” > wesen lang.)
Type: Mamono
Family: Scylla
Regions: Kirrish
Snail girls are a group of mamono inhabiting the eastern regions of the island of Kirrish, which are the most humid in that place.
Like their name suggests, Snails are mamono that are based on the Antealese snail, a mollusc, in the same category of animals as octopi upon which most Scylla are based, putting the Snail girl in the Scylla family, there being a few features which Snails have in common with the other Scylla species.
Snails support themselves on a muscular foot that secretes a sticky mucus upon which they crawl. Additionally, six dextrous tentacles aid the Snail in the manipulation of objects. However, a Snail's most distinguishing feature is her shell. With an average diameter of 1.85m , the shell protects her body from harm, being strong enough to deflect bullets, though it has its limits.
To grow and maintain her shell, a Snail has to consume large quantities of calcium, usually found in limestone, bones and the shells of dead Snails. To break down the calcium, and food in general, Snails' tongues are lined with microscopic teeth in a similar fashion to their namesakes' radula.
The Snail's antennae act like a second pair of eyes.
Members of the Scylla family are known to have some form of psychic power or other. In the Snails' case, it's much more ambiguous. It is said that Snails have great willpower. Exactly how this works is still being discussed. Snails are known to shrug off serious wounds that would at best leave other beings disabled by extreme pain. Some argue this is due to a natural stubbornness or high pain threshold. Also, hypnosis doesn't work on them. Theoretically, a Snail could resist any mental influences exerted by the other Scylla species, though there are no confirmed cases of this happening.
One can't really say there is a Snail community. The highest order of organization is the family. Snails are highly individualistic and self-reliant. Because of their shells acting as natural shelters, they don't feel the need to band together for mutual protection.
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I'm actually slightly apprehensive about posting nudity, even if partial, since it might break the previous pics' consistency(traditional or at least traditional-looking clothing), though I guess that already happened with the Kirrish Lamia(even though her body was facing away). Oh, and think of the children! Well, this is an adult site anyway. It says so in the rules, so I guess it's fair game.
In other news, I'm thinking of redrawing a good number of my pics. That includes the profiles section(humanoids and mamono) and miscellany section(vehicles and soldiers). I'm not really happy with how a lot of them came out. I'll draw remakes between new updates probably. So, uh, until next time...
>.>
Well, it seems a lot of time has passed since I made my last update here. I've been working at a snail's pace.
How appropriate then that my newest update is about Snail-girls.
---------------------------------------------------------------------------------------
Snail In-universe: Krutjalen (“snail people” > wesen lang.)
Type: Mamono
Family: Scylla
Regions: Kirrish
Snail girls are a group of mamono inhabiting the eastern regions of the island of Kirrish, which are the most humid in that place.
Like their name suggests, Snails are mamono that are based on the Antealese snail, a mollusc, in the same category of animals as octopi upon which most Scylla are based, putting the Snail girl in the Scylla family, there being a few features which Snails have in common with the other Scylla species.
Snails support themselves on a muscular foot that secretes a sticky mucus upon which they crawl. Additionally, six dextrous tentacles aid the Snail in the manipulation of objects. However, a Snail's most distinguishing feature is her shell. With an average diameter of 1.85m , the shell protects her body from harm, being strong enough to deflect bullets, though it has its limits.
To grow and maintain her shell, a Snail has to consume large quantities of calcium, usually found in limestone, bones and the shells of dead Snails. To break down the calcium, and food in general, Snails' tongues are lined with microscopic teeth in a similar fashion to their namesakes' radula.
The Snail's antennae act like a second pair of eyes.
Members of the Scylla family are known to have some form of psychic power or other. In the Snails' case, it's much more ambiguous. It is said that Snails have great willpower. Exactly how this works is still being discussed. Snails are known to shrug off serious wounds that would at best leave other beings disabled by extreme pain. Some argue this is due to a natural stubbornness or high pain threshold. Also, hypnosis doesn't work on them. Theoretically, a Snail could resist any mental influences exerted by the other Scylla species, though there are no confirmed cases of this happening.
One can't really say there is a Snail community. The highest order of organization is the family. Snails are highly individualistic and self-reliant. Because of their shells acting as natural shelters, they don't feel the need to band together for mutual protection.
---------------------------------------------------------------------------------------
Spoiler: show
In other news, I'm thinking of redrawing a good number of my pics. That includes the profiles section(humanoids and mamono) and miscellany section(vehicles and soldiers). I'm not really happy with how a lot of them came out. I'll draw remakes between new updates probably. So, uh, until next time...
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"I like to watch."
- Hood
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Re: Anteal
I was thinking the same, man. I would like to know a bit more of your monstergirls, specially about family and children,I'd reccomend against French kissing or getting a blowjob from her.
There are those who would scorn good-natured people. Even if God himself will
not show his face, a heartful person will one day take God's place in
visiting Judgement upon them. This is what is known as "Divine Retribution"
not show his face, a heartful person will one day take God's place in
visiting Judgement upon them. This is what is known as "Divine Retribution"
- Observer
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Re: Anteal
I'll have to think about it sometime.Hood wrote:I would like to know a bit more of your monstergirls, specially about family and children,
Right now, though, I'll just make a small update. It's another vehicle.
--------------------------------------------------------------------------------------- FhG2J-2
Yet another example of the Jun military's doctrine of mobility, the FhG2J-2 ground effect AFV uses a pair of turbofans to hover over the ground and water. These turbofans can swivel into a horizontal position to give extra speed in addition to the main engine. Armed with a 30mm autocannon firing armor-piercing shells and a quartet of armor-piercing missiles, its role is to harass enemy armor and ships.
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Edit: Welp, it seems that didn't catch anyone's attention. May as well add the other update I have ready. Double posting this soon after my last post is probably against the rules. I said I would remake a good number of my drawings. Here's the first one, of the Steppe Centaur: Better get to work on my next update. See you later!
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"I like to watch."
- Observer
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Re: Anteal
The good news is that I finally have some updates.
The bad news is that it doesn't involve monster-girls. I have made two more vehicles for the Jun army:
--------------------------------------------------------------------------------------- G8W-108
Many Jun assets have been built with speed and maneuvrability in mind preferring to use flanking attacks and evasive maneuvers against enemy forces. The G8W-108 eight-wheel drive APC is a different matter. Its main distinctive feature is a heavily armored plow that takes up much of the vehicle's front. This plow, coupled with a powerful front-mounted engine can smash aside most obstacles in its path with little difficulty. In addition, a 15mm heavy machine-gun can lay down some suppressive fire on the enemy. The G8W-108 can transport up to 12 humans or 4 large mamono. These vehicles are generally attached to infantry battalions their interiors being customised to accommodate the species that makes up one particular battalion. The G8W-108 doesn't have quite as many variants as other wheeled vehicles in the Jun army, thou what it does have are still significant, including uparmored versions fitted with cockpit plating and mineplows as well as an Armoured Engineering Vehicle version.
--------------------------------------------------------------------------------------- WG2J-11
The Jun military will take into consideration any form of locomotion as long as it gets their men to the front lines reliably and quickly. Military hovercraft are a time-honoured asset in the Jun military since the beginning of the 2nd century E5. The eleventh iteration of twin-jet amphibious vehicles has been in service for 55 years acting as a scout and flanker, being able to traverse a wider selection of terrain than vehicles restricted to one terrain type. The basic model is armed with two missile pods loaded with six high explosive Hao missiles each, though variants can have different equipment. For the WG2J-11 there are scout and patrol variants.
The bad news is that it doesn't involve monster-girls. I have made two more vehicles for the Jun army:
--------------------------------------------------------------------------------------- G8W-108
Many Jun assets have been built with speed and maneuvrability in mind preferring to use flanking attacks and evasive maneuvers against enemy forces. The G8W-108 eight-wheel drive APC is a different matter. Its main distinctive feature is a heavily armored plow that takes up much of the vehicle's front. This plow, coupled with a powerful front-mounted engine can smash aside most obstacles in its path with little difficulty. In addition, a 15mm heavy machine-gun can lay down some suppressive fire on the enemy. The G8W-108 can transport up to 12 humans or 4 large mamono. These vehicles are generally attached to infantry battalions their interiors being customised to accommodate the species that makes up one particular battalion. The G8W-108 doesn't have quite as many variants as other wheeled vehicles in the Jun army, thou what it does have are still significant, including uparmored versions fitted with cockpit plating and mineplows as well as an Armoured Engineering Vehicle version.
--------------------------------------------------------------------------------------- WG2J-11
The Jun military will take into consideration any form of locomotion as long as it gets their men to the front lines reliably and quickly. Military hovercraft are a time-honoured asset in the Jun military since the beginning of the 2nd century E5. The eleventh iteration of twin-jet amphibious vehicles has been in service for 55 years acting as a scout and flanker, being able to traverse a wider selection of terrain than vehicles restricted to one terrain type. The basic model is armed with two missile pods loaded with six high explosive Hao missiles each, though variants can have different equipment. For the WG2J-11 there are scout and patrol variants.
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"I like to watch."
-
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Re: Anteal
Duuuuude, you should consider opening an art thread, those vehicles look awesome
And you're monster girls look really good too... I think I stared at Krutjalen too much too, she is a very interesting concept
And you're monster girls look really good too... I think I stared at Krutjalen too much too, she is a very interesting concept
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Re: Anteal
Alright dudes, I...
Anyway, I finally managed to finish another MG profile. Here we have the Girtablil:
In-universe: Karakashatin (“Stinger Arachne”; kirin lang.)
Type: Mamono
Family: Arachne
Regions: Kir, Greater Tyrsaye
The Girtablil are centauroid scorpion people found in the lower parts of the greater Antealese landmass, more specifically in the desert regions of Kir and Greater Tyrsaye, some still leading nomadic lifestyles, others not.
As mentioned, a Girtablil has the upper body of a woman and an initmidating lower body similar to a scorpion. Eight sturdy legs support an armored thorax, abdomen and a large segmented tail ending in a stinger. Her tough exoskeleton, of a very dark brown color, affords plenty of protection and her pincers are strong enough to pin down any opponent, or even rip them apart.
In addition, the venom in her sting is powerful enough to down a large beast. A small pinch is enough to paralyze a man for an entire day, though it is not deadly to humanoids or other mamono. Girtablil venom has several uses, for example as an ingredient in anesthetics, antivenoms or several (illegal) aphrodisiacs. The Girtablil themselves are generally unaffected by their own venom.
For all these natural weapons, the Girtablil are surprisingly peaceful. Though they are well equipped to deal with some of the most dangerous beasts that roam their homeland, they are very careful and protective of those they hold dear, be they mates, family members, friends or community. Within many cultures, Girtablil are seen as guardians, symbols of protection. Statues of them have adorned many an ancient palace. Within their own cultures they have developed their own gestures and manners.
These days, most Girtablil have assimilated into the greater human or elven nations, though there still are some tribes such as Shaiakin that are still distinct.
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I'm going to be out of town soon. Before I leave, I'll leave you with this redrawn profile picture for the Traveler Harpy:
A REPLY?! Actually I already have an art thread. I just haven't updated it in like forever.Tsar CUBE wrote:Duuuuude, you should consider opening an art thread, those vehicles look awesome
And you're monster girls look really good too... I think I stared at Krutjalen too much too, she is a very interesting concept
Anyway, I finally managed to finish another MG profile. Here we have the Girtablil:
In-universe: Karakashatin (“Stinger Arachne”; kirin lang.)
Type: Mamono
Family: Arachne
Regions: Kir, Greater Tyrsaye
The Girtablil are centauroid scorpion people found in the lower parts of the greater Antealese landmass, more specifically in the desert regions of Kir and Greater Tyrsaye, some still leading nomadic lifestyles, others not.
As mentioned, a Girtablil has the upper body of a woman and an initmidating lower body similar to a scorpion. Eight sturdy legs support an armored thorax, abdomen and a large segmented tail ending in a stinger. Her tough exoskeleton, of a very dark brown color, affords plenty of protection and her pincers are strong enough to pin down any opponent, or even rip them apart.
In addition, the venom in her sting is powerful enough to down a large beast. A small pinch is enough to paralyze a man for an entire day, though it is not deadly to humanoids or other mamono. Girtablil venom has several uses, for example as an ingredient in anesthetics, antivenoms or several (illegal) aphrodisiacs. The Girtablil themselves are generally unaffected by their own venom.
For all these natural weapons, the Girtablil are surprisingly peaceful. Though they are well equipped to deal with some of the most dangerous beasts that roam their homeland, they are very careful and protective of those they hold dear, be they mates, family members, friends or community. Within many cultures, Girtablil are seen as guardians, symbols of protection. Statues of them have adorned many an ancient palace. Within their own cultures they have developed their own gestures and manners.
These days, most Girtablil have assimilated into the greater human or elven nations, though there still are some tribes such as Shaiakin that are still distinct.
---------------------------------------------------------------------------------------
I'm going to be out of town soon. Before I leave, I'll leave you with this redrawn profile picture for the Traveler Harpy:
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"I like to watch."
- Feathers
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Re: Anteal
Your Girtablil is a lot more likeable than a certain other Girtablil monster girl I read about. ^^;
Nice to see you improved harpy legs and talons a lot, they aren't as skinny. The wings are larger than I'm used to though I have no complaints. Most artists give up on giving them a new pose and just default to the "flying with outstretched wings" pose. >_< So kudos for an original pose.
Nice to see you improved harpy legs and talons a lot, they aren't as skinny. The wings are larger than I'm used to though I have no complaints. Most artists give up on giving them a new pose and just default to the "flying with outstretched wings" pose. >_< So kudos for an original pose.
- MysteryX
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Re: Anteal
I have been following the progression on this setting for a while and I would like to say this is one of the best Monster Girl settings I have seen. What I like about it is that it doesn't just focus on the mamono but on other things as well such as the other races, culture, and the layout of the world which is not only great but makes the setting more believable then others (I especially like the technology in this setting). Some suggestions I would make is extend on the humanoid races and give them more depth for example humans are a race that inhabit every part of Anteal and I am pretty sure there will be differences between humans living in different regions mostly culturally. Also I have a question to ask you, are Lamia and Arachne in this setting considered poisonous or what because their profiles don't really say.
⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨
- Observer
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Re: Anteal
I don't really know how to make a "flying with outstretched wings" pose...Feathers wrote:Your Girtablil is a lot more likeable than a certain other Girtablil monster girl I read about. ^^;
Nice to see you improved harpy legs and talons a lot, they aren't as skinny. The wings are larger than I'm used to though I have no complaints. Most artists give up on giving them a new pose and just default to the "flying with outstretched wings" pose. >_< So kudos for an original pose.
I've already thought of different peoples and cultures not just for humans but even for some of the mamono, though nothing concrete yet. I'm also working on a political map of Anteal, though work has stalled on that.MysteryX wrote:I have been following the progression on this setting for a while and I would like to say this is one of the best Monster Girl settings I have seen. What I like about it is that it doesn't just focus on the mamono but on other things as well such as the other races, culture, and the layout of the world which is not only great but makes the setting more believable then others (I especially like the technology in this setting). Some suggestions I would make is extend on the humanoid races and give them more depth for example humans are a race that inhabit every part of Anteal and I am pretty sure there will be differences between humans living in different regions mostly culturally. Also I have a question to ask you, are Lamia and Arachne in this setting considered poisonous or what because their profiles don't really say.
As for poisonous lamia and arachne... I'm still haven't decided for the arachnes, probably not if I haven't mentioned it in the profiles, but all of the lamia species presented so far are non-venomous. Although I'm thinking about making the next (and probably last) lamia species poisonous. (I'm not all that much into venomous things)
What do you think?
"I like to watch."
- MysteryX
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Re: Anteal
Well it doesn't really matter to me that much for I was just wondering although making some poisonous would add some variety to it. I didn't know that there were going to be any more lamia species, I thought you finished them all off. As for the culture you also mentioned other humanoid races like the Lizardmen and Triton, when do you think you will be getting to other humanoid races then just humans and elves.
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- Observer
- Emperess
- Posts: 656
- Joined: Sat Feb 25, 2012 5:23 pm
- Gender: Male
- Personal Title: The Stranger
- Favorite Monster Type: Lamia, Arachne and Scylla
- Location: Romania
- Contact:
Re: Anteal
Just one more. Maybe. You know me. I love lamias. Sometimes you can't resist including your likes in your works. There is a certain imbalance in the projected number of species: 5 lamia types, 5(?!) harpy types, 3 arachne types, 3 centaur types, etc.MysteryX wrote:Well it doesn't really matter to me that much for I was just wondering although making some poisonous would add some variety to it. I didn't know that there were going to be any more lamia species, I thought you finished them all off.
Soon™As for the culture you also mentioned other humanoid races like the Lizardmen and Triton, when do you think you will be getting to other humanoid races then just humans and elves.
Last edited by Observer on Wed Jul 24, 2013 2:10 pm, edited 1 time in total.
"I like to watch."
- MysteryX
- Magician
- Posts: 55
- Joined: Fri Mar 02, 2012 1:00 pm
- Gender: Male
- Personal Title: Master of Mystery
- Favorite Monster Type: None
Re: Anteal
I see, one thing I forgot to mention is that your artwork is very good and you seem to be improving as you go on. It appears you have also redoing the drawings of some of your older profiles, will you be doing that with all of them?
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- Observer
- Emperess
- Posts: 656
- Joined: Sat Feb 25, 2012 5:23 pm
- Gender: Male
- Personal Title: The Stranger
- Favorite Monster Type: Lamia, Arachne and Scylla
- Location: Romania
- Contact:
Re: Anteal
Yes, I do plan on redoing all of them. Except for Mountain Arachne and Northern Lamia, I'm not very happy with how they came out. Here is my "to remake" list:
- Elf
- Human
- Forest Centaur
- Steppe Centaur
- Cliff Harpy/Siren
- Lake Harpy
- Tarkaf Siren
- Traveler Harpy
- Stone Lamia
- Mermaid
- Channel Scylla
- Blue Slime
- ZPV-21
- Othantha
- 2W-20/2W-22
- Onselth Longbow
- Quan Imperial Line Infantry
"I like to watch."
- Feathers
- Temperance
- Posts: 7797
- Joined: Wed Jan 11, 2012 3:32 am
- Gender: Male
- Personal Title: Harpy King
- Favorite Monster Type: Half Bird/Half Woman
- Location: Sky Bunker
- Contact:
Re: Anteal
I have a plethora of harpy pics (I'm sure you knew that already) if you need references. My point was that grounded harpy images are rare. And sir, my reply was meant to compliment your originality, not discredit the fact that she wasn't drawn in-flight.Observer wrote: I don't really know how to make a "flying with outstretched wings" pose...
Looking forward to them.Observer wrote:Yes, I do plan on redoing all of them. Except for Mountain Arachne and Northern Lamia, I'm not very happy with how they came out. Here is my "to remake" list:
- Elf
- Mermaid
- Cliff Harpy/Siren
- Lake Harpy
- Tarkaf Siren
So, are you considering coloring your stuff in the future yet?
- Observer
- Emperess
- Posts: 656
- Joined: Sat Feb 25, 2012 5:23 pm
- Gender: Male
- Personal Title: The Stranger
- Favorite Monster Type: Lamia, Arachne and Scylla
- Location: Romania
- Contact:
Re: Anteal
If I need any references I'll ask.Feathers wrote:I have a plethora of harpy pics (I'm sure you knew that already) if you need references. My point was that grounded harpy images are rare. And sir, my reply was meant to compliment your originality, not discredit the fact that she wasn't drawn in-flight.
Ummm... Soonish™So, are you considering coloring your stuff in the future yet?
Anyway, the latest update is about the world itself where I attempt to explain the existence of undead and demons (in Anteal the two groups are one and the same).
Spoiler: show
"I like to watch."