Pokegirls: Theta

The DAME Continuum.

A place where people can create and share their own monsters and world settings.
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Mac_Green
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Favorite Monster Type: Lamia and Nekomimi

Pokegirls: Theta

Post by Mac_Green »

Pokegirls. It's a setting that most find by searching for Pokemon and sexy girls combined into one. Or these days, by visiting TV Tropes (I can't tell you how many people show up after finding us via that website!). There are always questions. How long does it take for a pokegirl to go feral? Why are pokegirls called pokegirls, especially if the timeline for the setting takes place well before pokemon games were even released in Japan? How did Sukebe manage to build an army big enough to topple the countries of the world, even if you include Typhonna's black hole attacks? And why didn't a single "Ebony Void" (Typhonna's black hole attacks) manage to rupture the Earth's crust, mantle, and the core and basically cause the whole damned planet to implode? How does magic work? Did magic always exist?

...And there are always different answers for each question. There's too few people willing to compromise, willing to give something up. The world of Pokegirls Prime (which is what the canon setting of Pokegirls is commonly referred to these days by the community) is held together by duct tape, spit, glue, match sticks, and a community-wide suspension of disbelief that could, if physically manifested, possibly span from San Francisco to Japan... and last for a dozen years with heavy traffic. But none of the answers are fully explained, few are held up as canon, and rare is it that you can get even a majority of people to agree on any one answer to explain something.

Now, I'm not about to say that Theta explains everything. One cannot explain magic fully, for example. And I likely have made mistakes. I am but one human being, who took it upon himself several years ago to create his own version of the Pokegirls world by working, basically... backward. The timeline, the events, the 'dex file, the equipment listings and technique listings and hell, even the map itself have been altered to fit what has become known as Pokegirls: Theta... even if the pokegirls are no longer known as 'pokegirls', and instead, known as DAMEs.

Are you interested? Then here, let this .7z file be your passport into that which I have rebuilt. It may not be better than Pokegirls Prime. It may not be as easy to work with.

But, to me at least, it makes sense. There are far less pokegirls to be found here than in Prime- 792 in Prime (as of this writing, including the new pokegirls recently accepted, legendaries, and templates) vs. 282 (not including templates and the three remaining legendaries). What it lacks in numbers, I believe it makes up for in detail, diversity, and in-setting needs.

I see you have decided to stick around to the end of what I've had to say. Good, good... good. To you, the link that shall provide the file that describes my Pokegirls AU setting. Please, enjoy.

http://www.box.com/s/8ba368ba5535a0a9f8c9
Beware the wrath of the minor roles!
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Mac_Green
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Favorite Monster Type: Lamia and Nekomimi

Re: Pokegirls: Theta

Post by Mac_Green »

Now, I'm not going to assume that anyone who's interested in the setting is going to download the file I've made available. Maybe you're just interested in the 'new' pokegirls (Dames, thank you) that I made for it? Well, you'd be in luck, because I'm going to start posting several breeds that I made for Theta (probably a few each day), or those that were revised for use in Theta.

If you like 'em, let me know. I enjoy knowing if someone likes something I've created.

Code: Select all

AUMINAU, the Thunder Guardian DAME
Type: Near Human Animorph
Base: Canine
Element: Aether/Electric
Influence: Natural
Frequency: Rare
Diet: Omnivore (preference for meat)
Role: Guardian, Combat
Libido: Average
Techniques: Thunderbolt, Luminaire, Thunder Wave, Static Barrier, Thunderclap, Bite, Snarl, Dragonbreath, Dragon Claw, Dragon Rage, Hyperbeam, Draconic Aura
Enhancements: Enhanced Durability, Endurance, and Strength (x4 each), Enhanced Speed (x5), Nightvision, Enhanced Senses (Olfactory, Hearing & Sight)
Evolves: None
Evolves From: Rainu (Dragon Scale)
	This breed was sparsely seen during the war, usually because they were in positions of bodyguards for high ranking DAMEs, and human forces had a difficult time getting near them. Already in low numbers, this DAME was very rare until the discovery of their evolution from the Rainu breed via a Dragon Scale. In modern times, these DAMEs are used in much the same manner as they were during the war; watching over high ranking officals, but also being used in Tamers harems for their power and battling ability.
	This canine breed of DAME changes somewhat along with her evolution, usually stabilizing in height by a few inches, now ranging about 5 and a half feet on average with an average bust of a generous C cup. In addition to this, they also become lupine and draconic in nature. The breed shares the normal range of Near Human looks, from scaled canine ears and a long serpentine tail that ends in a tuft of fur to full body scaling, a large ruff of fur around her head and neck, and a slight muzzle, which enhances her Bite attack. Coloration of the scales varies somewhat, but is usually black with yellow stripes, though these body stripes are mostly noticeable on furred members of the breed. The breed's ruff of fur is generally one solid color, either yellow or black. Hair color ranges into electric colors, though also runs the black to white color spectrum as well, and is notably spiky and short. The breed as a whole seems to have great difficulties growing their hair long much to the dismay of Rainus who liked long hair.
	Once the Auminau evolves, the breed develops powerful draconic powers which they use predominately to overwhelm their opponents with sheer power. Unfortunately, the breed also loses some of their enhanced senses making them less useful in tracking when compared to their pre-evolution. Overall, these Aether/Electric lupines are dependable battlers, able to hold their own easily in a battle. Usually, the breed uses a combination of electric and aether techniques, tending to be offensive in their battling style. Against types they are weak to defensively, the breed tends to use their speed to assist them in dodging attacks, adopting hit and run tactics to try and take the stronger foe down.
	While this breed looses much of their ability to track by scent, they have a keen eye for noticing things out of the ordinary, which also makes them effective guardians. Typically when employed for officials and other important humans, these electric types are trained to paralyze first and then detain, only using lethal force with their aether-type attacks when their charges are in mortal danger. Loyalty is still a large factor in the personality of these lupine DAMEs, as they keep the famed canine loyalty from their previous evolution. The breed as a whole is often energetic, but also has a stubborn streak that varies in amount from individual to individual. More often than not, a Auminau's stubborn tendencies center around their tamer, and they are often found 'marking their territory' by getting in extra tamings. With their electric abilities and keen sight, the breed can become adept at mass shocking schools of fish, and some tradesman use this technique in order to take in commercial amounts of fish, though often the other electric DAMEs are used in this manner in lieu of the aether-type DAME.
	Auminau as a whole are rather enthusiastic about Taming, and often try things they think their tamer will like. Tamers should be forewarned; at times, the DAME breed's stubborn streak extends to trying to get their tamers to try new things, which means that unless reprimanded heavily, the breed doesn't let the issue go. They get along well with many different styles in the bedroom, but like many canine types, enjoy doggy style and different forms of taming in that position. It is noted that some of the more popular noted tendencies of aether-types, such as being prideful and wanting their tamers to 'prove' themselves to them, are absent in this breed. Generally, once an alpha bond is formed with the Auminau, their loyalty is guaranteed, making this breed one of the more popular aether-types for Tamers to acquire.
	Ferals of the breed are loners, usually staking out an area as their own and defending their territory. These DAMEs have an odd feral tendency to collect shiny rocks and objects while feral, and usually store these in their lair. They have above animal intelligence, enough to form crude plans and traps, but nothing compared to a Denmother or actual human intelligence. Their intelligence usually has them storing food for winter months, in addition to their cache of treasures. When confronted, they electrocute first and then flee, so caution should be advised when approaching the breed. These DAMEs are also predatory, and are particularly attracted by the smell of blood. It is best to capture this breed using a team of two DAMEs that are strong to both the Electric and Aether elements, though caution is advised as when cornered or wounded, these DAMEs battle fiercely.
	In the known cases of threshold into Auminau, the human girls reported first developing their Electric elemental traits, such as shocking those around them, after this, the ears and tail came in, followed by scale and muzzle growth in more animorphic members of the breed, before finally finishing with their draconic powers. These cases are much less than those of the lower evolved forms of the line, but have been documented rarely throughout history.


HYPERDOLL, the Fussy DAME
Type: Very Near Human
Base: Human
Element: Aether
Influence: Empathic (Pest)
Frequency: Extremely Rare
Diet: human style food
Role: Pest
Libido: Low
Techniques: Gatling Punch, Fury Swipes, Energy Beam, Teleport
Enhancements: Enhanced Durability & Strength (x6 each), Enhanced Sense (Hearing), nightvision, telekinetic flight.
Evolves: None
Evolves From: Bimbo (mistreatment), Bunnygirl (mistreatment), Penance (Delta Bond + Dream Stone)
	During the war, Hyperdolls were usually sent out in squads of four or five individuals to handle the human stragglers, the survivors of assaults on various large towns and cities.  After the war, the breed simply seemed to disappear.  There are no records of a feral Hyperdoll ever being located within thirty years after the end of the Revenge War, which suggests that the breed was taken in by tamers or perhaps killed by other ferals.   After the War, however, the breed became known as humans, tamer and non-tamer, vented their frustrations upon their DAMEs.  Several species of DAMEs evolved into various problematic DAME breeds.  The Hyperdoll was one of them, evolved as a result of mistreatment lavished upon them by humans, from Bimbos and Bunnygirls.  Tamers soon became aware of the numerous problems with the Hyperdoll DAME: though the breed becomes far more useful in battle than either the Bimbo or the Bunnygirl, the Hyperdoll is far more difficult to handle in comparison, which led to many tamers attempting to get rid of them, either by selling, trading, or outright killing them.  Only one of those three most common routes taken by tamers ever fully handled the problem, however, as on every known ocassion otherwise, the individual Hyperdoll would somehow return to the tamer that had mistreated her.  Many Hyperdolls, after their tamer died, were sent to pokepower facilities and converted into energy, though some were saved by ranches and breeders.
	Bimbos and Bunnygirls both become more intelligent than they once had been, gaining perhaps a superior intellect when compared to the average human, though the breed are not as intelligent as most Mind-type DAMEs.  Although their intelligence is rated as 'average' by researchers, the same cannot by any means be said as to the breed's general attitude.  Hyperdolls are typically bold, brash, sarcastic, and highly aggressive.  In layman's terms, the breed has been quoted as "quite likely the most perfect pain in the ass that is not a Dildoqueen."  By all rights and purposes, researchers in the early days determined that the breed was somehow designed to make their tamer's life as close to a living hell as possible.  It should be noted that a majority of evolutions of Bimbos or Bunnygirls into a Hyperdoll has been a result of being in a tamer's harem or forcefully evolved in this manner by researchers, although in the years shortly after the Revenge War there was a great number of instances where those breeds were evolved into Hyperdolls.  In more recent years, however, those numbers have declined greatly.  Physically, the DAME looks little different from what they once looked like, and even the ones that evolved from a Bunnygirl retain their rabbit-like ears.  All known Hyperdolls have gold-colored eyes, and though they do not have wings, the breed can actually fly via telekinesis.  Though they cannot fly quickly, it does give the DAME excellent maneuverability in the air once there.  Researchers warn tamers with Hyperdolls that they must be taught to utilize their telekinetic flying abilities consciously, as the breed oddly does not have instinctive knowledge of how to use this ability automatically upon evolution.
	As of around 56 AS, however, the first recorded 'change' of a Hyperdoll was filed with researchers.  A tamer that had evolved a Bimbo into a Hyperdoll realized, though it is unknown as to how he did so, his mistakes when dealing with his DAME, and sought to rectify them and, in his words, 'better himself' for the good of his DAME... as well as, in some researcher's opinions, to try and make the Hyperdoll less of a pain in his backside.  So much did he change, that the Hyperdoll actually did the same: and in doing so, the DAME's attitude somehow altered as well, becoming more amiable and friendly towards her tamer.  Those that came to a new tamer after their old one died, a rarity when most were put to death via the pokepower process, found that a Hyperdoll becomes greatly subdued compared to normal Hyperdolls, but otherwise still retain their brazen attitudes.  However, these circumstances also make it easier for the Hyperdoll to become accepting of a new tamer as well.  Subsequent tests with tamers willing to put up with a Hyperdoll proved the change, and another oddity about the breed was discovered in 65 AS.  The first Penance to develop a delta-bond was handed a dreamstone by her tamer, and resulted in a Hyperdoll that was quite like the 'changed' Hyperdoll DAMEs.  Though subsequent testing for Penance DAMEs evolving into the Hyperdoll is extremely rare, it appears to be possible.
	Upon any evolution into a Hyperdoll, any bond that may have existed between the DAME previously with her tamer is oddly modified, forming what researchers have deemed a 'Zeta'-bond.  Researchers agree that the bond exists, though it's actual importance is debated among them.  What is known is that this bond allows the Hyperdoll to always know the location of her 'bonded' tamer, regardless of the distance between them.  This is the only accepted 'perk' of the bond, although there have been very limited reports of capture spheres not working on the breed in much the same way as the Unicorn breed.  Since there are so few tamers interested in obtaining a Hyperdoll to begin with, these few reports are typically dismissed as second-hand rumor at best.  This so-called Zeta-bond also has one other issue with it- though the Hyperdoll's mind may be destroyed via the level 5 conditioning cycle, the bond is immune to this and retains a connection with her tamer.  In the one controlled study of this phenomenon, the Zeta-bond somehow filtered through her tamer's mind to regain memories as to how he/she treated the DAME before her evolution.  This means, no matter how hard one has tried, the only way to be rid of a Hyperdoll once a tamer has evolved a Bimbo into one is to kill the DAME.
	In battles, the Hyperdoll does not hold back.  Using her long range Energy Beam technique, the DAME runs or flies at her target as fast as she can in order to bring to bear her greater strength against her opponent.  Hyperdolls do tend to prefer strategizing when they have the chance, and will use every trick in the book (and out of it) to win.  Or lose- on numerous occassions, Hyperdolls have been recorded to forfeit their match even when they've all but won the battle: giving them the satisfaction of having denied doing what their tamer would have hoped to get from them.  Then again, tamers who attempt to use a typical Hyperdoll in battles will find that they simply will not follow the tamer's order, unless it is something that she would do otherwise.  These issues also make the DAME breed even more difficult to handle than they normally are.  However, to date, no Hyperdoll has ever participated in sex battles and any asked or ordered to do so have refused. Violently, in many cases, and there have been more than a few incidents of tamers being taken to the hospital as a result of such attempts.  
	In a harem, and before becoming a 'changed' Hyperdoll, the breed tends to not get along well with most of her tamer's DAMEs, likely due to the fact that they also attributed to the evolution of the Hyperdoll in the first place, thanks to their tamer.  The Hyperdoll is a loner of a breed, the breed's normal demeanor leading to the DAME to dislike the chance of getting close to her tamer.  Of course, the 'changed' Hyperdolls much different than the typically known variety of Hyperdoll, but this is a fact that few tamers are aware of, considering how few relatively few tamers bother to handle any of the pre-evolutionary breeds of the Hyperdoll in general.  These DAMEs also dislike wearing tight or exceptionally revealing clothing unless they have no other choice.  Tamers have reported that this breed has a low libido, though it is quite likely a result of the DAME's attitude and personality conflicting with that of her tamer's.  Whether the breed truly has a low libido or not is uncertain, and is considered to be impossible to achieve a full answer to due to the DAME and the tamer's conflicts in general.  A 'changed' Hyperdoll, on the other hand, are rumored to be far more amiable towards showing others their affection.
	Feral Hyperdolls are known, but are extremely rare to find in the wild.  The only time they are found wild is when their tamer dies, which appears to never be a result of the DAME's own direct actions.  The breed seems to understand the bond between herself and her tamer, knowing that she needs the one with whom she is 'bonded' with in order to stay sane, and safe, in civilized areas.  This results in the odd fact that the DAME will attempt to save her tamer from deadly situations, even if it appears that she despises the tamer at the same time.  If a Hyperdoll does happen to lose her bonded tamer, in each case the DAME flew into a rage, becoming more violent and hostile towards anyone and anything nearby that gives her the excuse to lash out.  Researchers believe that this may actually be the breed's attempt to 'mourn' for her tamer, though this is merely theory and speculation, not fact.  There have been no thresholded cases of a Hyperdoll known, and the chances of threshold are believed (and by many, hoped) to be very unlikely at best.


SHEYING, the Hidden Serpent DAME
Type: Not Very Near Human Animorph
Base: Serpent
Element: Aether/Earth
Influence: Natural
Frequency: Rare
Diet: Omnivore
Role: Ambush striker, feral hunter, guardian, bandage and material producer
Libido: Average
Techniques: Scent Alteration, Probing Tongue, Shadow Walk, Thunder Tail, Resonate, Drill Strike, Shed, Crunch, Wrap, Crushing Wrap, Can't Touch This, Snake Bandage, Cobra Bandage
Enhancements: Enhanced Speed (x6), Enhanced Reflexes, Enhanced Coil Strength (x5) Increased Lung Capacity, Water Affinity, Bandage-telekinesis, Nightvision
Evolves: None
Evolves From: Bandame (Serpent E-Medal), Onyx (Serpent E-Medal)
	This DAME was not discovered during the Revenge War, although there are reports of DAME breeds that were never identified during the war or after it, even after autposies were performed.  It was not until 18 AS, during a trip into the Dark Continent to recover Bandames, that the Sheying breed was discovered.  Shortly after the beginning of 34 AS, the breed was also discovered in the central European islands and in other nearby leagues to the Dark Continent.  Research conducted shows that the DAME breed was actually swimming through the ocean and seas to reach these distant lands, prompting many to believe that the DAME was actually migrating.  Subsequent research, however, suggests that the breed may have become driven out of the Dark Continent somehow, though how and why is yet unknown.  It was unknown if the DAME had an evolution, or even a pre-evolved state until sometime in 40 AS, when testing supported the notion that the Bandame could evolve into the Sheying, and then confirmed the hypothesis when Serpent E-medals became available to researchers.  The DAME is less popular than the Bandame amongst Tamers, likely due to the DAME's sheer size, but makes for excellent guardians for many others.  It is not, however, a recommended breed for pet owners with small homes or apartments, due to the DAME's general size.
	The Sheying, like most serpent-based DAMEs, have a humanoid upper torso that is about five feet tall, while the DAME's serpentine lower half extends up to an additional 30 feet in length, though some are as short as 18ft (this is, of course, merely the length of the DAME's tail and not simply the total length of the DAME herself).  Their skin is typically sandy-colored, just as the Bandame, and was perhaps the most driving force behind the belief before the confirmation that the Bandame could evolve into this breed.  Despite her size, the DAME is quite fast and agile, though it has been found that those that evolve from a Bandame sometimes have issues learning to move until after they practice a bit.  Unlike some serpentine DAMEs, the Sheying breed cannot change into a humanoid form, which is disconcerting to some former Bandames.  The breed, like the Bandame, usually covers her upper torso with bandages that are grown just as the Bandame does, and retains the same use of them as they did in their previous form.  This also provides the DAME protection when she slithers along the ground, from the searing heat, and when the Sheying sheds her scales, the discarded scales change and harden, becoming much like a Titapod's armor, though far less durable but infinitely more flexible.  This 'armor' is popular material for jackets, boots, and the like.  Unlike the Bandame, however, the Sheying does not dry up when she is without water for long periods of time, nor does she require additional water to stay hydrated, thanks to the DAME's innate ability to draw upon moisture from the ground and air.
	Despite that welcome respite from the Bandame's need for water, however, is the Sheying's most useful change.  The breed's Shadow Walk technique is what allows her to hide her entire otherwise bulky body within shadows to hide.  Using this, along with a combination of her Scent Alteration and innate nightvision, makes the DAME a seemingly perfect ambush striker.  While within a shadow, the DAME's movement is limited only by the shadow itself- the larger the area that the shadow encompasses, the greater her mobility within the shadow and she may emerge anywhere within that shadowed area.  This makes the few tamers that utilize the breed realize that she is an excellent choice for using to hunt feral DAMEs, most of which are not intelligent enough to realize a trap before it's too late.  This also made it easy for the breed to get a drop on the human tamers and researchers that discovered them, though that expedition ended badly for the ferals, since they had been expecting ambushes from Bandames and were able to react accordingly, despite the new DAME's advantage of surprise.
	This ability extends into battles, making the breed quite useful within a standard battle.  However, this usefulness comes and goes with the shadows nearby.  If she is able to take advantage of her Shadow Walk technique, then this makes her tactics somewhat obvious to most tamers and intelligent DAMEs- she can emerge within only the shadowed area.  However, if the battle takes place within a building or some other enclosed area, a 'shadowed' area is any place that sunlight does not touch, as artificial light does not impede the breed's shadow-walking abilities (however, during the day, she cannot use this when the sun is hidden behind the clouds).  Naturally generated light, like that from various techniques such as Fire and some Water attacks, or the Flash technique, do impede her Shadow Walk technique or in the case of the Flash technique, can daze a Sheying caught while using her Shadow Walk technique.  Oddly, this 'advanced' version of Shadow Walk has only been documented within the Sheying breed, and no other DAMEs have been able to fully duplicate it.  Regardless, she often uses Thunder Tail to strike at her opponents at range, or Drill Strike to dig quickly into the ground before attacking her opponent, most often done during a Shadow Walk in order to attack without almost any warning at all.  Like the Garter, these DAMEs have been found to not be built for protracted battles or head-on confrontations, and so have a less than exemplary track record in a tamer's battling harem.  Though the Sheying can hold her own in a sex battle, they are less useful than the Garter in this situation as well, losing the advantages that the Bandame enjoyed.
	In a harem, the Sheying does quite well with other DAMEs... but not so well with Naga or Garters, finding herself to be inadequate compared to the Garter and yet at the same time somewhat superior.  It is a love-hate relationship between these three DAME breeds.  Taming a Sheying is simple, for the most part, after the DAME gets over her initial preferences of being in a two-legged form with her tamer.  Many learn to enjoy twining their bodies around their tamer's or partner's body, using them for support while being tamed.  Her scales at her hips retract when the DAME is aroused, providing access to her vagina, which is otherwise covered at most other times. The Sheying's coil strength is not to be underestimated, but the DAME can regulate her tail's strength even during a taming with a bit of practice and training. This is suspected to be a result of the breed's muscle memory more than anything that could be considered intended consciously during a taming session.  The breed as a whole does not care to tame with Nagas or Garters, however, no matter how much they might be interested in her, and no amount of Lust Dust or Bites have shown any affect upon her when coming from one of those two breeds.
	Ferals are quite rare, considering how the Sheying is evolved into. They are, however, fairly dangerous considering that they are ambush strikers, and enjoy using their signature Crushing Wrap technique to wrap her target up within her coils before constricting with her powerful muscles while using her Crunch technique to attempt to kill her target afterward, if her unique attack doesn't do the trick outright.  Ferals are, however, most commonly found under cliff-faces or near water, and can swim in bodies of both fresh and salt water for quite some distance.  With   Thresholds are even rarer, as most girls with serpent-DAME DNA become a Naga  instead, but those that survive the painful process often ask to be given a level 5 conditioning cycle so they may start anew.


AINI, the Stubborn DAME
Type: Very Near Human
Base: Human
Element: Body
Frequency: Common
Diet: Omnivorous (Human-style)
Role: Physical Labor, construction
Libido: Low
Techniques: Body Slam, Toss, Crushing Punch, Low Kick, Focus
Enhancements: Enhanced Density (x2), Enhanced Strength (x8), Enhanced Durability (x6), Reinforced musculoskeletal structure
Evolves: Atemi (Healing Palms), Lysipp (Battle Stress), Weaver (Dream Stone)
Evolves From: None
	During the Revenge War, the Aini was used to devastating affect.  Often stomping on up to the human's defensive lines, they would obliterate static defenses simply by taking the human weapon's attacks.  Oddly, few of the breed were ever noted to even attempt to dodge human bullets, instead barreling through and providing the first wave of attack in an effort to breach the human defenses.  Though the breed did prove to be resistant to lower caliber weapons, they were easily capable of shrugging off almost any bullet that struck them.  However, like many other DAME breeds, larger caliber weapons and headshots soon became their bane of existence.  After the Revenge War, however, the Aini breed became widely necessary for rebuilding efforts and many tamers were sent off under the orders of their community to subdue and capture DAMEs of this breed for the express purpose of construction.  When it was discovered that they were also powerful fighters, the breed became coveted.  Their relative ease in locating made them simple targets, but their lack of physical attractiveness often made tamers as time went on to find and capture other powerful fighting types, such as the Amazon or the Sayjin.
	One of the most common types of the Body-type breeds, the Aini is not a beauty by DAME standards. The Aini could almost be mistaken for a muscular Ingenue if it wasn't for four main characteristics. While the Aini is 'normal' looking by human standards, her entire body has a grayish-blue tint to it. An Aini that tries to tan only finds her odd coloration to darken, more or less making her skin a deeper gray color. The second characteristic is that Aini as a whole are around the size of teenagers. While the average Ingenue is around 5' tall, no Aini has ever been documented to be more than an inch above 5'6”. The third trait, is they they are not are of course not as beautiful as some DAMEs, having a rather average face, with eyes and hair that stay in the realm as an average humans, though, they can look prettier with the application of beautification products. The fourth, and most distinct trait, is that they're very muscular.  
	All Aini tend to fall into one of two categories when it comes to their muscles. Bulk or Definition. The former are heavy body-builders, wanting to pack on as much muscle mass as possible. During their free time, and when not in need of taming, they can be found lifting weights or doing other work outs.  This kind of Aini typically are taller than their sisters that focus upon definition rather than bulk. The Aini that prefer to focus more on definition are just as strong as their larger sisters, just not as bulky, due to their latent ability to use chi to enhance their muscles and the method in which they train in order to build their muscles. This type of Aini tend to prefer to spend their training by lifting light (to them) weights instead of maxing out at every chance they get, allowing their muscles to maintain rather than maximize in size.  Because of their muscular nature, their bodies, even if they've let themsleves go, stay firm. Their breasts are a universal B-cup. Permanent applications of Bloom Powder and Buttsprout Powder last longer than the temporary versions, but the Aini's metabolism burns through the additional fatty tissue quickly as she works out. Swimming isn't a sport, past time, or form of exercise for these girls. Because of their dense muscle mass, and even denser skeletal structure, Aini all swim as well as Earth-types: which is to say, not very well at all.  Many have been known to exhibit fear of the ocean or large, open bodies of water as a result.
	Aini are rarely, if ever, found at any dojo's or any other place that teaches Martial Arts.  This is a result of the breed's normal belief that their strength will get the job done, no matter who or what they face.  However, when another DAME or someone who can utilize Chi points out such an option to an Aini, some of have been noted to discover martial arts to better understand how to actually utilize their own chi.  Despite this, a majority of this breed rely solely upon their strength, dense bodies, and walls of muscle to not only protect them from damage, but to crush their opponents quickly. Because of this general lack of discipline to any form of martial training, an Aini rarely uses weapons or movements reminiscent of any true martial arts. If they do use a weapon, then it is most likely something that they can use as a club, though because of their strength their weapons tend to break rather quickly.  Oddly, some Aini in the Blue League do show a preference for a 5-iron golf club and some do enjoy playing golf. 
	Restraints are absolutely required for tamings. Aini very rarely learn how to restrain themselves from anything they do, and a horny Aini riding her tamer can quickly turn her Tamer's pelvis area into nothing more than broken bones and bruised tissue. Though some of the Aini who go for definition have been noted to control this urge to tame their tamer into a literal pulp. Thresholding into an Aini is common, especially if the girl comes from a line that has an abundance of either Body-types or the stronger DAMEs in their ancestry. Feral girls, while not inherently menacing, should be carefully approached. Ferals hold nothing back when they fight, which can prove devastating to even an experienced Tamer.


AMAZON, the Weapon-Using DAME
Type: Very Near Human
Base: Human
Element: Body
Influence: Natural
Frequency: Uncommon
Diet: human style foods, heavy on rice
Role: warriors, bodyguards
Libido: Average
Techniques: Bulk Up, Legsweep, Stone Palm, Chi Blast, Body Slam, Flying Kick, Parry
Enhancements: Enhanced Strength (x3), Enhanced Speed (x3), Enhanced Reflexes, Endurance
Evolves: Kishi (Dragon Scale + Training), Armsmistress (Shield Stone)
Evolves From: None
Often considered one of the most common Body-type DAMEs in the world, the Amazon usually winds up in the heat of battle, just as they once had been during the Revenge War. Most often this is a sword, although some Amazons are beginning to choose more esoteric weapons to try and distinguish themselves from other sword-fighting DAMEs.  The Amazon breed also has an odd dietary problem, which in this case is simply a fondness for coffee. When an Amazon drinks coffee it tends to mellow them out instead of giving a caffeine buzz, the more coffee the more mellow until a torpor is achieved.
The Amazon has a bit of a problem with other weapon-wielding DAMEs, especially other fighting types. Especially Armsmistresses and Samurai. The problem is simple, according to most researchers- the Amazon wants to be able to obliterate them with their own skills. However, to date, no Amazon has ever managed to defeat either an Armsmistress or a Samurai, in any league and under any circumstance, despite the effectiveness of her attacks. The Amazon is never without a weapon- she usually carries several with her, and even in bed is never without some sort of blade or projectile.
The Amazon is considered a Jill-of-all-trades: With an equal balance of abilities that make her capable, and yet not exceptional at any type of fighting other than with weapons.  It should be noted that the Amzaonwu is possibly the most diverse of the fighting DAMEs with the extent of their training that they undertake in order to learn what weapon they like the most.  This breed absolutely adores weapons and are quite curious about learning of as many, and to fight with as many, as they can find.  These DAMEs do hate firearms, however, and none have ever been known to willingly utilize them regardless of the circumstances.  When asked, various Amazon simply state that they 'do not feel right.'
Even her appearance is fairly average compared to the other DAMEs of the Amazon-breeds.  They typically range in height and breast sizes as a standard human woman would, making them one of the more easily accepted DAMEs by even pure-breed human women (though this was a study taken long ago, and has not been done again anytime recently as of 99 AS).  The one thing that stands out about this breed is the simple fact that they are always training for something, save when asleep.  The breed as a whole undertakes any reason to increase their abilities and skills in the hopes of bettering themselves, a drive to empower themselves which seems to be higher than the other Amazon-types have.
Tamers also enjoy working with Amazon, as they can actually train with her at times depending on the weapon and type of training she decides on with it.  Highly trained and competitive Amazon are sometimes called Herowu, though this is most common in the Japanese islands than anyplace else in the world.


AMAZONARTE, the Generic Fighter DAME
Type: Very Near Human
Base: Human
Element: Body
Frequency: Uncommon 
Diet: Omnivore, prefers vegetables or fish
Role: All-around battler, martial artist
Libido: Average
Techniques: Mach Punch, Power Break, Hurricane Kick, Chi Blast, Parry, Northern Axe Kick, Southern Axe Kick, Counterstrike, Healing Palms
Enhancements: Enhanced Strength & Speed (x5 each), Enhanced Durability & Endurance (x3 each)
Evolves: Heroine (Normal)
Evolves From: None
	The Amazon, a weapon-using DAME proficient in many styles of weaponry, is one of the most popular DAMEs in the world.  Lesser known, though no less powerful, is the Amazonarte.  This sister breed of the more popular and well known Amazon-breeds does not share a focus like the other three do, but rather emphasizes upon using her entire body to battle her opponents.  First seen during the war, it is an oddity that they were among the most common DAME breeds seen in the thick of battle.  They would charge the human lines in their Titapod-acquired battle armor, the bullets from human weapons doing little to faze them for the most part, all while being supported by other DAMEs with ranged techniques or other weapons before reaching the human lines.  Once they were amongst the humans, her great strength and speed allowed the Amazonarte to make quick and relatively simple work of the human armies, accounting for a good portion of the armies sent against them during the war.  However, the breed was also still quite susceptible to gunfire overall, and a lack of Titapod battle armor as time went on proved fatal as snipers became more prevalent among the human forces.  After the war, when the Amazonarte went feral, they were either quickly subdued and tamed or shot and killed.
	Physically, there is almost nothing that makes the Amazonarte look different from a human woman.  A slim stature, a naturally tanned skin tone and hair that ranges just about any color known throughout the world (other than brown, which has never been seen as a color of an Amazonarte's natural hair color), the breed looks almost identical to a human woman if it wasn't for the fact that the Amazonarte, as a breed, have yellow eyes that range from a pale gold to a bright yellow.  Contrary to popular belief, the breed's eyes do not glow in the dark.  The breed gets along well with most DAMEs and especially other fighting types- including her sister Amazon-breeds.  They do not, however, get along well with other DAMEs that do not have discipline or the inclination to better themselves in battle via physical efforts: which effectively makes them dislike Mind-type DAMEs as a whole.  The Amazonarte is a dedicated learner of anything physically-based that deals with the body, which is certainly at odds with other Amazon-breeds as individuals of this breed have been known to study physics, sexual techniques, therapeutic conditioning, as well as just about any style of martial arts ever devised.  The breed is often quite energetic and their curiosity towards the body knows no bounds.  In fact, the Amazonarte was the first breed to be known to utilize Chi-style healing in the manner of Healing Palms, which assisted in the discovery of the Atemi DAME breed after one assisted a tamer with teaching an Aini to use the technique.
	The Amazonarte, though normally energetic, does have an allergy, as the other Amazon-breeds have.  Carbonated beverages are alcoholic to them. The more soda they drink, the more drunken they become, until they finally pass out.  Typically, a single soda is enough to make the DAME drowsy, which has been noted as a good way to get them to relax and to cure insomnia.  Three sodas of average size, however, is enough to make an Amazonarte completely drunk, and six is typically the max before they pass out.  Some Amazonarte do take advantage of the drunken state, however, as there is the ancient style of martial arts called "Drunken Master," which does require the person to be drunk to utilize fully.  This makes the "Drunken Master" Amazonarte a rare and very effective battler, though tamers should beware that it takes a lot of training and soda to allow the DAME to fully utilize this style.  One should never assume that drunk Amazonarte are no threat.
	In battles, the Amazonarte dislikes the use of large, bulky weapons or anything like a gun.  They do not have anything against utilizing thrown weapons, but have shown a preference for daggers, small axes and hatchets, as well as kunai and other short weapons.  For the most part, however, the Amazonarte prefers using her entire body to battle with, often changing their styles to adapt to a changing battlefield.  Amazonarte can be fairly unpredictable, using Chi Blasts for ranged techniques while closing to use her various hand-to-hand techniques that are far more effective most of the time.  Though they noticeably have issues against Wind and Spirit-type DAMEs in battles, their Chi Blast and knowledge of the body can sometimes make up for this failing.  However, most tamers prefer to give their DAME weapons instead to make up for it.  In sex battles, the Amazonarte can be a true contender- her endurance makes her well suited for this style of battle, and those that practice and learn of various techniques are often quick to grasp them at the same time.  As a result, the Amazonarte can become an outstanding sex battler, with enough time, practice, and knowledge on her side.
	In harems, as stated above, the Amazonarte gets along well with most DAME breeds that are willing to physically better themselves.  They do not get along very well with lazier DAMEs, like the Ursine or A-bra in particular, nor do they work well at all with Mind-type DAMEs in general.  Other fighting types are their favored sparring partners, but tamers should be warned that the Amazonarte are notorious for dragging their tamers into physical training as well, to at least increase their endurance and to allow them to protect themselves.  On average, the breed makes for poor Alphas due to their focus on training and learning, bettering mostly themselves, but make excellent Betas in that they can and do assist with training others while training themselves.  When being tamed, the Amazonarte has almost insatiable curiosity, seeing as how tamings are physical in nature and requires movement on the part of all involved.  As such, one can be expected to be 'taken on a thrill ride', as more than one tamer (and researcher) have described.  The breed has few boundaries, though of course this varies with each individual.  However, tamers should be warned that they sometimes lose control of their strength, which can become fatal depending upon the position in which both are in at the time.  Restraints, as a result, are highly recommended.
	Feral Amazonarte are fairly uncommon, but can often be found near ranches and villages, or observation outposts.  They do not often hide from other DAMEs, instead using the chance to face any challengers amongst the other feral breeds.  The ferals do, however, tend to stay away from human tamers, which they can often spot as they are approached, and will attempt to hide from them.  However, soda is a good lure for a feral, as is music of any sort.  Feral Amazonarte often form into large groups and love to train against one another.  Threshold cases, however, are also uncommon but far from unheard of.  The conversion into an Amazonarte is a simple affair, typically taking less than three days to finish and is merely uncomfortable to the girl undergoing the transition.


CUTIEPIE, the Sweet Little DAME
Type: Animorph
Base: Insect
Element: Body
Influence: Natural
Frequency: Common
Diet: Vegetarian
Role: Farmer, babysitter, pet
Libido: Low
Techniques: String Shot, Timid Stroke, Sand Attack, Backhand
Enhancements: Exo- and endo-skeleton, very efficient digestive system, small size (3' tall), and low metabolism
Evolves: Titapod (normal), Sylph (Battle Stress + Sky Crystal)
Evolves From: None
	Perhaps the second-most common insect-type DAME in existence, and one of the 20 most common DAME breeds period, the Cutiepie was designed to do very few things at first.  Created by Sukebe, it is uncertain as to his reasoning for creating her- surely, it wasn't for tending crops that he didn't have.  A few researchers have speculated that she was created to take over care of farms and crops after his DAME armies swept over their previous owners, but considering that a large number of the human farmers (comparatively speaking) actually survived and became prized members of the post-Revenge War society, they were also amongst the most easily captured and tended DAMEs next to the Milktit.
	A Cutiepie looks like a waif-like human in some ways. General they have wavy or curly hair of very bright colors. Their skin is a pale green with darker spots. The exoskeleton is easily overlooked as it is very smooth, appearing like normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods. Their antennae are very sensitive and can be damaged easily, as well as their large, multifaceted eyes. Cutiepies are usually very polite and well-mannered and love to be helpful. They are shy around new people, but once they come to trust someone, they are very open with them. They tend to be very respectful, even of people they don't care for.  They are also quite protective of plantlife, and many can be found tending the gardens and flowerbeds of all sorts.
	Cutiepie are much more capable in combat then their small size would lead one to believe. They can be fairly quick on their feet, and being as small as they are, can be rather hard to hit. With proper use, String Shot can severely entangle an opposing DAME. Cutiepie are best used as support fighters, slowing down potentially troublesome DAMEs for the rest of her Harem to finish off.  However, their small size makes them easy to fend off both in standard battles and in sex battles, where they are at a major disadvantage against opponents who are much larger in overall size.  
	In a harem, the Cutiepie is often overlooked in favor of many other DAMEs, or sometimes accepted as long as she evolves into one of her few possible evolutions, such as the tough and durable Titapod or the flighty Sylph.  Their sheer size makes them quite friendly with Chibi- DAMEs, and a popular 'fit' with tamers and owners who like shorter DAMEs.  Still, despite this, their size and non-battle-oriented skills makes them unlikely Alphas or Betas, despite what their personalities may be like on an individual basis.  The breed's rather unfortunate issue with being easily scared often makes them jumpy, which is often responded to by String Shot and then running away.
	Cutiepie is a fairly common outcome for Threshold girls, something that does not sit well with a large portion of the female population. The size change alone takes a lot of getting used to, and many girls feel very uncomfortable having an insectoid anatomy.  It is, however, a bit of a disappointment to many threshold cases, as the breed itself is not in very high demand by many outside of Tradesmen... and even then, the breed is still not popular, save in nurseries and farms.


ESPER, the Influenced DAME
Type: Very Near Human
Element: Body/Aether
Base: Human
Influence: Empathic
Frequency: Very Rare
Diet: Omnivore (doubled human intake)
Role: Reserves, fighters, trainers
Libido: Low
Techniques: Chi Blast, Power Break, Comet Punch, Double Kick, Air Recovery, Focus, Sand Attack, Force Bolt, Magic Punch, Magic Kick, Rune Chain
Enhancements: Enhanced Endurance, Strength, and Speed (x3 each), Enhanced Flying Speed (x2)
Evolves: Demon-Goddess (Shadow Stone), Succubus (Dark Blessing), Virtue (Angel Stone)
Evolves From: None
	Originally discovered during the Revenge War, this breed is one of the few DAME breeds that did not go feral quickly afterward.  It is uncertain as to exactly when the breed was produced, as even Sukebe's notes and those of his subordinates referenced the name of 'ESPER' only infrequently.  What is known, however, is that these DAMEs were used to infiltrate human society, and a number were discovered when they were eating- the breed's attractive looks, overall slim figure hinted at what they were, but the sheer amount of food that they could consume and yet not appear to gain any weight brought doubt to their claims of being human.  DNA testing confirmed that they were actually a DAME breed, however, and many were forced to flee or to turn themselves in, in order to try and save themselves.  Some were imprisoned, whereas many others were dissected and experimented on.  All, however, were tortured.  Few, if any, survived the Revenge War in the custody of the leagues, however.  Most have been discovered after the war only as domesticated kits, resulting from breeding with one of the known evolved forms of this particular breed.  It appears that the breed was intended to assist in adding to Sukebe's numbers of some of his strongest DAME breeds, such as the Demon-Goddess or Succubus.  Although the discovery of the breed's evolution into a Virtue was unknown until that breed was discovered, it does cast light upon the possibility that that particular DAME breed did in fact exist during the war, though perhaps not afterward.
	Physically, Espers look much like human females.  Although most are universally considered attractive, there are also those that are only as attractive as the average human female as well.  These particular individuals are, however, in the minority.  Their hair grows about twice as fast as most DAMEs (other than the Godiva), and so the Esper has long hair- some researchers have been known to joke about this phenomenon, due to the fact that the Esper breed does not grow hair anywhere but the top of the head.  Few stand taller than five and a half feet in height, and their bodies tend to be slender.  On ocassion, however, there have been those with voluptuous bodies as well, though whether this is a result of augmentation (such as Bloom or Buttsprout powders) or not is unknown.  However, though they physically look like humans, their hair and skin colors can range throughout the color spectrum.  In fact, it has been noted that each individual Esper appears to different people as different colors all the time: only those who are bonded to the tamer that the Esper is bonded to seem able to see past the otherwise random coloration of the DAME's skin and hair to see the DAME's true appearance.  The DAME's skin and hair color is a cosmetic difference (one that remains constant for each person that sees her, so if they see her with blue hair and dark skin once, that same person, upon seeing her again years later, will see her with the same colors he/she had seen her with before), and not a truly physical change, which makes the DAME both easy to remember, and yet nearly impossible to accurately describe.
	In battles, an Esper is just as capable as most fighting type DAMEs are.  However, they excell most at long range combat over short range, using her magical attacks in conjunction with her physical techniques to deal damage at either range.  However, the breed's accuracy at middling ranges is fair at best, as a number of Espers are known to have issues with their sight (many are far-sighted or near-sighted), which often leads to the need for corrective surgery or lenses.  The DAME's most distinctive technique, however, is the Rune Chain attack, which she uses to bind her opponent at range before either blasting away from a distance or darting in to attack up close.  Sex Battles, on the other hand, are almost always begun by using Rune Chain to keep her target still and unable to respond effectively to her ministrations- something that, although the breed does not appear to be 'naturally gifted' at, is very much willing and capable to indulge in.  They are equally vulnerable, however, to being bound, and it appears that many Espers enjoy such a thing.  These DAMEs can fly, without using wings, thanks to their magical abilities- though they are slow when doing so.  This ability does give the DAME a fair amount of maneuverability, however, and makes the breed difficult to attack at times as a result.
	Within a harem, an Esper is not an especially adept leader, though they can make for good Alphas in some harems.  Typically, however, the breed is too docile when it comes to exerting dominance over other DAMEs, something that a tamer should take into account when it comes to any attempts at making this breed a leader of any real sort.  Tamers with an Esper are recommended to keep these DAMEs away from other DAMEs when evolution stones are used to evolve them- in some cases, the slightest exposure to certain evolution stones being absorbed by another DAME to evolve can result in the evolution of the Esper DAME as well.  A safe range, other than being shielded within a containment device would be ten meters away- any Esper closer to the energy of DAME evolution can result in the Esper evolvin also.  However, tamers should also keep in mind that an Esper cannot even touch an Everstone either: doing so will cause the DAME to remain in her Esper form forever, as she 'evolves' past any other of her potential evolutionary triggers thanks to the Everstone by absorbing its energies into herself.  In reality, the Esper does not 'evolve' via Everstone, instead remaining as an Esper forever after her body has absorbed the evolution-cancelling energies of an Everstone.
	This breed has never been found naturally feral: it is assumed that the DAME breed died out in the wild after the Revenge War, if any survived it and were not captured by human forces.  As the DAME breed is most commonly found domesticated, few of the breed has ever gone feral, and none that have done so have ever survived.  Watchers and Tamers both have found signs of an Esper's feral state, however, in their remains or after the Esper was killed by some other feral DAME.  Those allowed to go feral as a part of a Researcher's work confirmed the theories.  It appears that the Esper's intelligence degrades as she goes feral, eventually winding up little more intelligent than a Bimbo and losing any strategic mindset that the individual may have once had.  These DAMEs, as a result, rarely last longer than a week while feral, before doing something that gets them killed (such as provoking a feral DAME).  Threshold cases are almost unheard of, though kits are far more common (especially from those breeds that the Esper can evolve into).


LYSIPP, the Super Strength DAME
Type: Near Human
Base: Human
Element: Body
Influence: Natural
Frequency: Rare
Diet: Human style with mineral requirements
Role: Physical Labor, Construction, Tank Equivalent
Libido: Average
Techniques: Earthquake, Gatling Punch, Body Slam, Seismic Toss, Parry, Crushing Punch, Bear Hug, Gatling Punch, Seismic Toss
Enhancements: High density (x3), Enhanced Strength (x20), Enhanced Durability (x6), Enhanced Endurance (x3), Reinforced Musculoskeletal Structure, Secondary Pair of Arms, Lungs, and Heart, Increased Lung Capacity
Weaknesses: Inability To Swim
Evolves: None
Evolves From: Aini (Battle Stress)
	Sometimes, even the strength of the Aini, as powerful as she is, isn’t enough. When the battle becomes stressful, and the Muscle-Bound DAME is pushed to her limit, she evolves into the one of the strongest DAMEs in the known world, the Lysipp.
	Growing once more to a common height of eight feet, with nine being known as well, The Lysipp finally loses the over muscled look that had followed her since her Aini days, finally becoming a plush, sexy looking woman, albeit one who stands eight feet tall and two pairs of arms and breasts. Some theorize that because of the girls new height and body parts that the previously bunched up muscles of Aini have been allowed to stretch out, leaving an alluring creature in their wake. Their breasts sizes can range from their Aini sizes up to a rather hefty E.
	With the second pair of arms that Lysipp now poses, her strength also increases, leaving few girls about that could match her. Where as Aini had to push herself to lift half of a metric ton, Lysipp can lift that and more with ease. Her second pair of arms also gives her better grip and leverage on heavier objects, making the girl absolutely fantastic for construction.
	Compared to their previous forms, Lysipp are relaxed DAMEs. Finally satisfied with their massive strength and power, they don’t train themselves effortlessly like Aini, and having bodies that are just perfect for them in their own eyes, are not actually jealous of more attractive DAMEs.  While the DAME will still train to keep fit, she actually understands the need to relax and enjoy herself every once in a while as well, quite a change from her younger days. The only time Lysipp get in a foul mood is when their loved ones are being threatened, particularly if they’ve stuck with her since she’s been an Aini. Few things are more frightening in the world that a completely loyal Lysipp.
	Lysipp takes to fighting just like she did in her younger days, using her massive strength and size to her advantage. However, she realizes now the mistake of relying solely on it and finds that she can no longer adapt to many fighting styles. Being so large and her four arms, however, give her an amazing advantage with wrestling and Yokozuna, also known as Sumo Wrestling, fighting styles. In fact, in many Asian leagues, it’s a popular sport for Lysipp to fight each other with this fighting style. Lysipp also are much better fighters underwater now, with their second pair of lungs as well as increased lung capacity. While they won’t win a breath holding contest with water types, this does allow them a bit more fun in the water for the non-swimming DAME. Lysipp also finally have some use in Sex Matches, with both their multiple hands keeping their opponent from moving as the fighting type pleases them and with their rather devastating Breasts of Steel attack, having been known to seriously harm weaker DAMEs.
	Taming an Lysipp has to be done with care. As before, restraints are a must, even with the Lysipp's excellent control over their strength. This in itself often makes the Lysipp feel guilt, being unable to love her tamer as other girls would and a tamer who takes this and shows them that they still care for their super strong DAME will have a very loving and passionate Lysipp on their hands. It should be mentioned that the Lysipp also love a good massage before taming and that only makes them more ready for their master.
	Feral Lysipp are very rare and are considered dangerous on a scale that is only a bit lower then that of Widows. While not as bloodthirsty or as aggressive as the menace DAME, a feral Lysipp loses all coherence of just how strong she is and ends up causing a lot more destruction that she usually means to. In fact, researchers have found that other then this lack of control, feral Lysipp are quite intelligent and are capable of focusing on tasks, even if their massive strength ends up destroying what they were working on.
	To this date, no threshold Lysipp have come to light and it is something that everyone is quite thankful for.


REPETIT, the Vicious Canid DAME
Type: Very Near Human Metamorph
Base: Human
Element: Body
Influence: Natural
Frequency: Rare
Diet: Omnivore 
Role: Legionnaire
Libido: Average (High annually)
Techniques: Backhand, Body Slam, Bulk Up, Counterstrike, Crushing Punch, False Praise, Fury Swipes, Gatling Punch, Howl, Hyper Kick, Mega Punch, Mach Punch, Recover, Sabre Claw, Scent Alteration
Enhancements: Enhanced Durability, Endurance and Strength (x4 each in human form; x7 each in half-canine form), Enhanced Sense (Hearing, Olfactory)
Evolves: None
Evolves From: Ingenue (Canine E-Medal)
	With the war came a number of DAME breeds, of which many were at first mistaken for other breeds- especially before evolution was known to occur among DAMEs.  The most common types of mistakes were those with animal features, with most scientists and soldiers not realizing that the very minor differences between different breeds could easily mean drastic changes in demeanor, battle tactics, and capabilities on the field.  It was during such a time of confusion that the first Repetit was discovered, though the breed's existence was not confirmed until the last months of the Revenge War itself.  After the war, the Repetit could be found fairly commonly and were tamed, but as time went on, the Repetit became more and more rare until their evolution from the Ingenue was discovered.  Even domesticated, the DAME is still wild at heart, and so researchers recommend practicing caution when handling this breed at all times.  These DAMEs are often preferred as pets over other, stronger, canine-based breeds, but are far more commonly found as part of a Tamer or Hunter's harem.
	Physically, the Repetit can very easily pass as human, with the only features that give away what she is being the canine-like ears that emerge from the top of the DAME's head, covered in fur that is the same color as the DAME's natural hair color.  Some Repetit have tails, though this is most common for kits than it is for threshold cases.  The breed is known, however, for being unable to fully metamorph like the Lupina is capable of.  Instead, they retain their human torso and head, and only their lower  limbs change.  However, in doing so, the Repetit's lower arms and legs increase in size by about 250%.  This change does make the DAMEs stronger and more durable overall, though in their full human form, the DAMEs are roughly half as powerful.  Despite what was previously thought, the Repetit's entire body structure is equal to the form they are in, and so the heightened physical power of the half-canine form is not limited to simply the canine portions of the DAME's body.  However, in their full human form, the DAME is only as powerful as has been described in this entry already.  The breed's ability to easily change their limbs, and therefore mingle with humans with little to show of their true heritage, made the Repetit difficult to discover both during and after the Revenge War.  However, during a full moon every month, the Repetit cannot help but to change into their half-canine form for the duration of the evening.  The fur on their limbs often reflects the coloration of their skin, but there have been differences before.  Typically, however, the DAME's fur is a shade close to their skin, if not exactly the same.  It is extremely rare, yet not unknown, to find Repetit with inverse colors from their skin for their fur- these DAMEs are often sought after by those who find this breed interesting or want the rarest of the rare in their harem.  When in their partial canine form, the hands are converted into paws, though they do retain the opposable thumb.  Where one would expect the palm of the hand is instead where one will find the pads of a canine paw, which gives the DAME excellent grip even on slick surfaces.
	In battle, the Repetit is one of the most single-minded breeds in existence.  Though flexible in general as a DAME can be, and as sneaky as any in a non-battle setting, it is known to researchers and tamers alike that a Repetit prefers to battle in a straightforward fashion instead of a sneaky manner.  Researchers have found that this entire philosophy towards battling extends even to the training that tamers put her through, as the breed in general will not use deceptive techniques that they could learn (such as Glare or Power Break).  Surveys taken suggest in overwhelming responses that the breed prefers to battle at full strength and to battle her opponent when she is giving her all as well.  Only in desperate circumstances will a Repetit even consider using what they call 'deceptive' or 'dishonorable' techniques, though if her target uses them first then the breed will return the favor.  It is an odd code of honor, and one that researchers continue to study.  In sexual battles, the Repetit are quite capable, though most must be taught how to battle in such an environment without harming their target.  It should be noted that this breed is most capable using their arms for battling, reminding researchers of the ancient profession once known as 'boxers'.  This does not mean that the Repetit cannot use their legs to attack, but more that it appears that the breed prefers to battle with a steady base from which to strike from, and only using their legs to strike when a battle is all but won.
	In a harem, a Repetit can be an excellent Alpha or Beta, though they do have issues with certain breeds that can keep them from attaining such positions within one.  Though one may think that most canine breeds do not get along well with felines, in this case it is not true, as the breed gets along well with feline breeds in general.  Individuals, of course, are a different matter entirely.  They do not speak too often, or loudly, and often emit various canine growls or whines when disturbed.  The one time that the Repetit is known to vocalize loudly is when giving warning to their pack, when feral, or warning their tamer and/or harem when domesticated.  No Repetit has ever been known to enjoy being bound or restrained, which can make taming difficult when one considers that the breed is quite a bit stronger than the average human tamer in general.  Fortunately, with the invention of Para Spray, an alternative to using restraints has made the breed far more amiable and available for taming than ever before.  Having doses of the spray is recommended for anyone attempting to tame a Repetit safely and wanting to do so without upsetting the DAME.  Because of their dislike for being restrained, and because of the Domina, other Plant-type DAMEs, and insect-based breeds preference for involving such techniques, the DAME actively avoids or attempts to get rid of such DAMEs in the same harem.  In order to differentiate their harem sisters and tamers from others, the breed often scent-marks them using scent glands that are often on the back of their hands or just behind their ears.  This allows the Repetit to locate those that have been marked with relative ease.
	Feral Repetit often form packs, typically 4-12 individuals strong and dig burrows to live in and hide/escape from Jougi and Ratha by going underground.  They also live near the edges of sonic marker-guarded routes for safety, and form their own territories.  These packs may share watering holes with other packs or feral DAMEs, but any DAMEs found in their territory other than at such locations (neutral ground, as watchers call it) are often harassed or killed.  Tamers seeking a feral Repetit are suggested to separate one or two from the pack and to capture that way, rather than battling the entire pack.  Threshold cases, though rather rare, are known to happen and are a long and painless process.  As metamorphic DAMEs, the Repetit-to-be changes very little, with the only change being non-physical until the night of the first full-moon after the threshold is complete.  At this time, the girl will forcibly change into her half-canine form.  The only other indications of the change is the DAME's great sense of hearing and scent, though these changes are commonly undetected and the girl's true change not known until the forced change during the full moon.


BANDAME, the Mummy DAME
Type: Near Human
Base: Human
Element: Earth/Spirit
Influence: Empathic
Frequency: Uncommon
Diet: Omnivore, requires double human standard amount intake of water daily
Role: Guardians, bandage production, ambush predator
Libido: Average
Techniques: Fury Swipes, Sand Attack, Dig, Drill Strike, Resonate, Snake Bandage, Cobra Bandage, Eternal Softness, Hibernation
Enhancements: Earth affinity, Enhanced Durability (x2), Enhanced Endurance (x2), Trap affinity, Bandage-telekinesis
Evolves: Sheying (Serpent E-Medal), Sirocca (Fire Stone)
Evolves From: None
	The first Bandames were discovered early in the war, typically used in the deserts of Africa before all communication with the continent was lost.  These DAMEs were noted to have consumed large amounts of water, emptying oases and raiding human camps, towns, and armies for the precious resource.  This alone forced most human settlements to move to the sea, where the DAMEs found the humans drove off the continent as a result.  Contact with the continent was lost, save for few expeditions formed after the Revenge War due to the insistence of various leagues.  Though few expeditions ever returned, one did in 38 AS, as several tamers and a few explorers survived the continent to tell the tale.  Of particular public interest to the leagues were two things: the first being corpses of what appeared to be 'sauroid' DAMEs that had overrun the continent after the Bandame breed had begun the job.  The second point of interest was the capture of half a dozen Bandames from what the tamers and explorers dubbed a genetic warehouse.  The third classified point of interest was a number of genetic samples, which later became a basis for the Deosaura DAME breed.
	The recovered Bandames, it was discovered, resembled the classic depiction of mummies, from the days of ancient egypt.  They had been guarding the warehouse, dried up husks of stretched skin over bone, hair flowing to the ground, and covered merely in bandages in disarray as they attacked the humans that attempted to gain entry.  However, when the tamers began using water-techniques upon the DAMEs, they underwent a transformation that may explain why the DAME was used to drain human water supplies in the desert during the war.  The mummies softened, changing from the husks that they had been and into attractive women with sandy/dusky skin, dark eyes, and sultry voices.  The researcher that had led the expedition is the one credited with giving the breed its name, and led more expeditions to import more of them from the continent.  Sadly, the researcher met his fate in 54 AS, and his remains or whereabouts, along with his entire team, remain unknown even to this day.  When hydrated, the Bandame are elegant, attractive DAMEs.  Though the bandages appear little more than animal hide when dried up, they are actually silk, and are cleaned quickly and easily when moistened.  Though it is strange to consider, the Bandame's bandages could cover her entire body, though it flows as if it a part of the DAME's hair or skin.  Indeed, research done shows that the bandages are actually grown from the DAME in much the way that hair and fingernails are grown on humans.  This feature makes this breed the premier producer of bandages used in hospitals after a sanitization process.  These bandages are also under the DAME's direct control, able to cover as much, or as little, of her body as she wishes, as well as being used in several of her techniques in battle.
	When battling, it is important for the DAME to quickly reach her target.  However, due to a lack of speed in comparison to many other DAME breeds, the Bandame breed is known for setting traps and luring her targets into an ambush.  Reports of the initial attempts of infiltrating the Sukebe warehouse discovered in Africa has resulted in numerous fictitious stories regarding the feral Bandame's abilities to create traps and lure their targets to where they want them.  However, the truth is that feral Bandame are not especially adept at creating more than the most rudimentary of traps, but even these are effective when one considers that they are actually fully feral DAMEs at that point.  Tamed Bandame, on the other hand, have a knack for strategies that are flexible and can change on the spur of the moment, making the DAME quite useful in most situations.  Using Sand Attack and Dig to blind and restrict the opponent's movements, the breed typically attacks using their bandage techniques to coil their opponents and constrict them with their bandages to the point where the target is mostly immobilized before coming in to closer ranges to handle them directly.  Using their bandage techniques in both standard and sex battles makes the DAME an excellent choice for either, and the bandages can even be paired with the DAME's Eternal Softness, or other sexual techniques, making them even better contenders in that venue.  Outside of tamer harems, the breed is often found as security guards or with the police.  Fire techniques, and Fire Floor especially, will dry out a Bandame very quickly, making the breed a poor choice against any fire-type DAME.
	In a harem, the Bandame typically get along excellently with water-type DAMEs that can keep them well hydrated.  Though their abilities are halved when a dried husk, and the DAME hates not getting enough to drink, it takes three days for them to rever to their mummy-like looks, which tends to disgust many DAMEs and frightens timid breeds, such as Titmouse and Catgirl breeds.  Keeping them well hydrated, however, usually restricts a tamer's movements to moist areas, such as the tropics or rainforests.  The breed particularly enjoys snow, and can fully rehydrate from snow within a matter of an hour or so, on average, from their mummy-like state.  It should also be noted that it takes merely half an hour of submersion to fully hydrate a Bandame, and it does not appear to matter if she is submerged in salt or fresh water- both have the same effect, and the DAME can even drink salt water without suffering adverse effects.  It is a fact that the breed dislikes solitude, being very social creatures even when feral, and moreso when tamed.  DAME owners should keep this in mind, should they get a Bandame, that it would be best to find another DAME (such as a water-type) to live with her and keep the Bandame company.  Taming a Bandame is simple, as the breed as a whole is quite adaptable to her partner's preferences, though the DAME does enjoy as much skin contact as possible.  To this end, many of the breed enjoy spending her time post-taming with her tamer by using her bandages to keep them both wrapped up and their bodies to one another.
Ferals are difficult to find outside of Africa, due to the fact that the breed was imported from the continent to other locations.  However, their popularity amongs law enforcement and tamers in general has led to various losses of the normally tamed breed, allowing some insight as to the ways of the feral Bandame.  Ferals are never alone- they will often congregate with other DAME breeds that can stand her dried form, though even ferals attempt to remain near streams, lakes, rivers, and the ocean to stay hydrated.  Their colonies are typically half a dozen to a dozen strong, and the territories that they maintain are often surrounded by various kinds of simple traps (pitfalls, snares, ropes/bandages, etc).  Dried Bandames are ferocious DAMEs, but hydrated ones are more docile and easier to capture, making a water-type DAME very useful in capturing one.  Threshold cases are rare, but known, and are more or less simple transitions.  However, though the transformation rarely takes longer than five days, days two and three are the most dangerous, as a large amount of the girl's epidermis transforms into silk bandages and the skin beneath regenerates. This is when the DAME-to-be is most vulnerable, and care must be taken to ensure that the DAME's skin regenerates normally.


JOTUUN, the Half-Giant DAME
Type: Near Human
Base: Human
Element: Earth/Fire
Influence: Natural
Frequency: Very Rare
Diet: Omnivore (double human intake)
Role: Cheap labor, frontline fighter, construction worker
Libido: Average
Techniques: Earthquake, Fire Kick, Fire Punch, Fire Floor, Gut Punch, Power Drive, Rage, Stomp, Stonepalm, Takedown, Wildfire Tsunami
Enhancements: Enhanced Endurance (x6), Enhanced Durability (x10, or x5 when enraged), Enhanced Strength (x7, or x9 when enraged), Enhanced Speed (x2, or x5 when enraged), Regeneration.
Evolves: None
Evolves From: Trollop (Diamond Stone)
	During the Revenge War, there were a number of large DAMEs that were sent against the human armies.  Though most were, of course, of human-size, and the rarest were the largest of all: the ill-fated Titans.  But those smaller in scale, though still greater in size than the average DAMEs fought in the war, fared far better, most of the time.  One of the fewest in number, either seen in the battlefield or anywhere else, was none other than what eventually became known as the Jotuun breed.  These DAMEs dwarfed most of their brethren, and proved very difficult to kill directly using projectile weapons of almost any sort.  Their use in the DAME's attacks were generally used as a figurehead, a DAME of such durability and strength that the others rallied around them to push forward and into the midst of the human soldiers' tactics before the Jotuun was put to use.  The few survivors of such confrontations reported that the giant DAME, though slow at first, gradually became far faster and capable in battle.  Several of these survivors also confirm the death of the Jotuun during such times, which raised the question among the human militaries as to which part of the reports were true: that the Jotuun was physically durable enough to withstand a tank shell, or that they were large and fast... a deadly combination.  It took until long after the Revenge War for this question to be answered, a result of the Jotuun becoming extremely difficult to locate during the latter portions of the war and afterward.
	Physically, the Jotuun looks much like a normal human, ranging from lithe to voluptuous.  However, the comparison must be made that the DAME is nearly twice the overall size of the typical, average-height human woman, with the average Jotuun reaching at least eight and a half feet in height.  Individuals reaching up to ten feet in height are not unknown, either.  Evolving from the Trollop DAME breed, the Jotuun does not share their previous evolution's problems with beauty.  They are, usually, on par with the attractiveness that DAMEs are well known for, especially in comparison to human women.  The breed commonly retains some shade of green skin, though some have been known to have different skin coloration due to their ancestry.  Other than green, normal human colors as well as various shades of blue have been known for a Jotuun's skin color.  Also unlike the normal Trollop, the Jotuun is quite intelligent in comparison, again on par with the average DAME and human female.  It should be mentioned that the Jotuun have a very dense skeletal structure, which makes them much heavier than most DAMEs.  As a result, a Jotuun of average size and build can be expected to weigh upward of 500lbs, and yet they are not as notoriously rotund as some other DAMEs have been known to be, thanks mostly to their very size.  Also due to their skeletal structure, these DAMEs are heavier than water and will sink rather than float.  It is a common issue among Jotuun to be aquaphobic to some degree, though most such cases are merely mild in severity.  Comparisons between the Jotuun and the Giant Trollop are often made, which is often ended by the fact that the Jotuun does not evolve into a Giantess, which leads to this breed being far more commonly sighted in a harem than the other.
	In battles, the Jotuun's true capabilities are shown.  Though they are quite strong, the most intriguing element is what has been called the Jotuun's "rage-mode."  Though usually fairly slow at the beginning of a battle, the DAME's durable skin and her body's enhanced regeneration ability allows her to shrug off most attacks while she attacks using her mostly physical techniques, either at range or up close.  When closer to her target, the Jotuun begins using her fire-element techniques, which is commonly begun by using Rage before fully closing in on her target.  Using fire-element techniques sets off cells within the DAME's body, mutating her skin's cells from being rigid and tough to flexible and more fluid.  This, in turn, allows the Jotuun to start moving faster and with greater strength at her disposal, albeit at the expense of her defenses.  When enraged, the Jotuun is much faster than one might suspect, and becomes even stronger physically, which makes the breed a difficult one to attack at close range due to their size, reach, and variety of techniques that they are capable of using.  Most tamers must teach their DAME restraint, however, from using their most devastating techniques: Earthquake and Wildfire Tsunami.  These two attack techniques are devastating when used by a powerful DAME such as this one, and the aftereffects of them both can sometimes be worse than the techniques themselves.  Oddly, the DAME does not generate her own aura of heat or even use the technique known as Ignite without learning such abilities from other DAMEs, despite her otherwise powerful techniques.  This makes the DAME usable in sexual battles, although they are not well suited for such battles due to their great size in comparison to the much smaller ones that dominate such settings.
	In a harem, the Jotuun tend to get along well with most DAMEs and types of tamers.  They are horrible choices for pet owners, for reasons that include being unable to stand up straight in the average home, their size making them clumsy in close quarters, and the amount of food that a Jotuun eats every day could shame most other DAMEs.  Requiring roughly twice as much food as most other DAMEs makes the breed one that only truly patient and devoted tamers will keep, and is one of the several factors that deal with why the DAME breed is so rare to begin with.  The fact that they evolve from a Trollop is another reason, and is often a sore spot for Jotuun as well when other DAMEs and tamers tease them about it.  Many are put to work in construction fields, as well as with Watchers in dangerous locales, such as in the mountains or deep in the wilderness, where Jougi or Ratha have been known to tread.  Oddly, most relatively small DAME breeds, such as the Sylph and Fairycute, get along amazingly well with the Jotuun, and tamers often use such a combination of DAMEs to great effect in standard battles and in keeping the peace within their own harems.  It is recommended for any who keep a Jotuun to teach her the Self-Soften technique- this reduces the skin's resistance to physical contact, and makes the DAME easier to deal with when taming one.
	Feral Jotuun are not commonly found in the wild, as the evolution from the Trollop requires an evolution stone to induce.  However, ferals are easy to handle due to their lowered intelligence that the breed has than when they are tamed, commonly about twice the overall intelligence level noted for a Trollop.  Capable of following basic orders and tasks, in some leagues the feral Jotuun are used as a cheap and effective labor force.  Ferals are, however, unable to reach an enraged state, a fact that researchers have attributed to some connection between the DAME's brain and the cells of her skin and tissue when using fire techniques.  Threshold cases are known, but are almost always fatal to the girls that undergo this route.  There is merely a 12% survival rate, worldwide, for threshold cases, as typically the human body cannot support the weight, nor expand rapidly, to handle the increased size of the skeletal structure of the large DAME.  This makes most human daughters of a Jotuun very fearful about thresholding.  However, as of 287 AS, researchers have begun to experience success with easing the adaptation of the human body to that of a Jotuun-size body during the threshold process, using a combination of psychic, spiritual, and plant type DAMEs to enable the thresholding girl's survival using various experimental methods.  Despite this, most threshold cases are lethal, and as such most that are believed to be thresholding into a Jotuun are run through a full level five conditioning cycle.


SIROCCA, the Sandstorm DAME
Type: Very Near Human
Base: Human
Element: Earth/Wind
Influence: Empathic (Threat)
Frequency: Very Rare
Diet: Omnivore
Role: Ambush Predator
Libido: Average
Techniques: Overwhelming Dust, Soil Armor, Resonate, Quick Fissure, Dynawave, Rock Wall, Air Recovery, Pounce, Scent Alteration, Glorious Sun, Fan, Wind, Speed Storm, Squall, Tempest
Enhancements: Dust Dissipation, Enhanced Durability & Endurance (x4 each), Enhanced Speed (x2), Aerokinesis
Evolves: None
Evolves From: Bandame (Fire Stone)
	Records of this DAME from the Revenge War are among the most difficult to come by, for there were very few survivors of their onslaught.  The first time that this DAME was discovered was in the old country of Egypt, during the Revenge War, when a powerful simoom raised scorching temperatures for days on end, effectively destroying all livestock, decimating the crops, and effectively drying up the irrigation canals, forcing the humans in the region to flee toward the Mediterranean Sea.  The unnatural weather prompted an investigation, and human armies from south of the scorching winds and temperatures cautiously followed the storm as it made it's way north, extinguishing life on its path.  What was discovered were a number of Whorizard and several Undine, and more than a handful of (at the time) unknown DAMEs that looked rather close to Bandames.  However, upon closer inspection, and several days of watching from afar, these DAMEs were found to be the cause of the intense dust storms and heat in the area.  Though few survived when this force of humans was caught unawares by a group of DAME warriors from behind, after the Revenge War several scouting tamers discovered their remains in the desert and unearthed the records that were provided by this entry.  Though many of the records were damaged, most were fortunately in good enough shape to be repaired and restored.  It wasn't until after the Revenge War, and the discovery of evolution stones, that it was discovered just how the breed was so physically similar to the Bandame.  Because of these recovered records, the breed was designated the Sirocca and thought to be extinct until the evolution from the Bandame was discovered.
	The evolution from the Bandame changes little about the DAME, physically anyway.  The evolution does, however, remove the DAME's weakness to fire and ends the DAME's reliance upon water to keep their natural human beauty.  The DAME's height increases by several inches, their proportions changing to match their new height.  Their bandages are gone with the evolution itself, the DAME losing any non-physical control over them in the process, often leaving ferals found in the wild to be without anything to cover their bodies.  The Sirocca otherwise retain their physical appearance as they had while they were Bandame, but tamers should beware that the DAME's main use was not that of an overwhelming storm-front as suggested by the records left by that doomed human contingent.  In fact, research shows that the breed is a much more sinister, overpowering force than that: they are ambush attackers.  Capable of dissipating their bodies into dust for large periods of time (on average, no longer than 12 hours a day), they can form small dust storms, travel on the wind, or wait and lie in ambush upon the ground itself until their prey steps foot upon them.  When the DAME's dust remains senses the pressure of weight upon their particles, the DAME's dust molecules flow up and onto, and then into, her target.  It takes less than a minute for her to flay the target's skin from their flesh, and several more to silence the prey's breathing by clogging the lungs, throat, and nasal passages.  When in areas with large amounts of sand, the Sirocca's abilities are increased manyfold, and can overwhelm even large numbers of prey in mere minutes in the same way that they can overwhelm one by use of their own body's particles.  The target's own moisture is not enough to force the DAME to transform back to her human-like form, however, unless the target is a water-type that uses a water technique.
	This ability makes the DAME extremely effective and very difficult to counter, whether feral or tamed.  However, there is one simple counter capable of negating the Sirocca's special ability to turn to dust: water.  Even a light rain or the slightest bit of water will force the DAME to re-form into her human form, negating her ability and stunning her for several seconds from the sudden and unexpected transformation.  While in her human form, however, water will not stun her so easily, and so is only of typical use as one might expect to find against this type of DAME.  To further enhance their ability to trap others, the breed uses Scent Alteration and Resonate to defeat others with enhanced sense of scent and using psychic abilities to detect them.  When forced to fight in their human form, the Sirocca usually uses their Soil Armor and Rock Wall to increase her defenses and to limit her target's ability to move around before attempting to use her Overwhelming Dust technique to end the battle with her foe.  This technique is banned outright from sex battles, and using it to a fatal end for the opponent is illegal in several leagues even in standard DAME battles.  Using water techniques or even having a high humidity around the DAME can hamper or cancel any attempt to use the technique, however.
	The Sirocca are loners, preferring as little contact with large groups as possible and enjoy having large areas in which to explore and trap others within.  This makes other DAMEs very wary, as the Sirocca do not easily give up on their predatory instincts of trapping any manner of prey, other than their bonded tamer.  The breeds that enjoy restricting movement of a DAME, such as the Domina and other plant-types, do not get along well with the Sirocca since they are capable of escaping from almost any form of bondage unless they are left mostly submerged underwater.  Unlike what many tamers expect, Sirocca in their human form do require oxygen in order to breathe, and have the same vital organs as humans do.  Researchers are uncertain as to how this is, considering that the DAME can dissipate into simple dust particles and yet retain their consciousness all the while.  Theories are many, but the accepted conclusion is that the dust particles result in some minor hive-mind connection between them all that allows the DAME to reconstitute at will (or not, depending upon the amount of water in the air or on the DAME, at the time).  Tamers are recommended to not let the Sirocca out for long periods of time unsupervised.  These DAMEs are most commonly found in tamer harems, but at times are commonly used by DAME hunters and killers that are dispatched to areas where menaces are discovered, in an attempt to trap and destroy them before they can cause damage to human villages or other areas of human populations.
	Ferals are very difficult to find, and usually are not found until it is too late.  With that said, they have only been discovered in various desert regions and on some beaches, where their powers are greatest and can protect, and feed themselves, easiest.  Humans that typically find these DAMEs rarely survive doing so since they attack upon the slightest pressure within a 10 meter radius of the DAME's heaviest concentration of particles.  Sirocca are commonly sought immediately after a rainstorm, as this is when they are weakest and cannot change back into dust until after they dry out again.  Threshold cases are extremely rare and difficult for the DAME-to-be to survive, with the girl dissipating immediately upon threshold.  It can take 24 hours for her to reconstitute into her human-form, though this appears to only have a 50% survival rate on average, as unless the DAME re-forms in that timeframe, the 'hive-mind' between the dust particles never forms.
----Overwhelming Dust (Earth, A-class ATK + EFT) - The Sirocca's body turns to dust and swarms any nearby victim with her dust particles, clogging nostrils, mouths, eyes, nose, and just about any way for the target to breathe.  Can cause paralysis within seconds, exhaustion after a moment, and after several moments, death due to suffocation.
Last edited by Mac_Green on Sun Mar 18, 2012 1:48 am, edited 1 time in total.
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Re: Pokegirls: Theta

Post by Feathers »

For those who have no idea what a 7z file is download the archiver here.
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Re: Pokegirls: Theta

Post by Mac_Green »

Ack. I should've thought to provide a link to the 7z archiver. Thanks, Feathers.

I give bonus points to those who know what the base for the Mantis is from.

And here's the next batch of Theta-based Dames.

Code: Select all

JOLTINA, the Lightning Eva DAME
Type: Animorph
Base: Fox-Squirrel
Element: Electric
Influence: Natural
Frequency: Rare
Diet: berries, nuts, common pokechow
Role: Storm generation, Flank Protection
Libido: Average
Techniques: Thunderbolt, Quick Attack, Thunder, Thunder Wave, Static Barrier, Agility, Zapring, Spike Cannon
Enhancements: Enhanced Speed (x7), Enhanced Reflexes
Evolves: None
Evolves From: Eva (Thunder Stone)
	During the war, Joltina were feared by many humans at first.  Their ability to dodge bullets as well as to answer back with electrical discharges made them a difficult target feared both by infantry and vehicle commanders.  Their electrical techniques gave the DAME plenty of ways to disable electrical systems and to electrocute humans all at the same time.  Despite this, the breed fell into disuse as newer, more powerful DAMEs were unleashed upon the world.  This included, of course, the Jugguar and the Dash, among others.  After the Revenge War, the Joltina could be found in or near abandoned power plants, or anywhere near places with large generators- which made the ferals of this breed relatively easy to find and capture.  First thought to have only been used in the war as parts of the Storm Generation force, more research into former battles has shown that these girls were used to hold the flank positions on larger DAME attack forces. By employing their natural speed, and the Static Barrier a small group of Joltinas could defend the flanks of much slower/more powerful DAMEs who would be focused on the main battle.  There have been several reports of Pincer Maneuvers by Human forces failing due to paralysis of scouts and infantrymen.
	Joltinas are, perhaps, the least preferred of all Eva evolutions.  Less cooperative than Vaporita nor nearly as warm as the Flarea, the breed's low attention span and their seemingly constant need for movement whenever they are not asleep make them difficult to work with for some tamers.  For others, however, the Joltina is a perfect pupil- as long as they are not required to study, that is.  Training is something that the Joltina tend to work well with, though they typically must be worked with one-on-one for anything to really sink in.  As one might suspect, the Joltina are basically kinetic learners- they must do it themselves to learn how to do something, rather than simply watch others or listen to a lecture.
	Physically, these DAMEs are much different than they once were as an Eva.  They have yellow and black fur that remains charged with electricity the more they move- which can make them quite dangerous, since a Joltina is usually in motion.  Their fur is straight and very rigid, capable of cutting flesh if not kept smoothed out.  A bath or shower is practically required for the DAME to be tamed, as otherwise the fur will be charged enough to either shock or cut her tamer.  It is recommended that the bath or shower be cleared, however, before a Joltina takes one- the discharge of electricity is typically very dangerous.  Oddly, though a water technique (magical or natural) will do the same thing, it is even less recommended due to the fact that the Joltina's electricity will follow the arc of the moisture back to its source.  The amount of electricity will expell the DAME's entire stored electrical power, but also be a lethal dose of electricity to anything and anyone not strong against electric techniques.
First thought to have only been used in the war as parts of the Storm Generation force, more research into former battles has shown that these girls were used to hold the flank positions on larger DAME attack forces. By employing their natural speed, and the Static Barrier a small group of Joltinas could defend the flanks of much slower/more powerful DAMEs who would be focused on the main battle.  There have been several reports of Pincer Maneuvers by Human forces failing due to paralysis of scouts and infantrymen.
	Ferals are rare, as a result of the DAME being an elemental stone evolution.  The ferals that have been discovered usually go to paralyze their prey first, and then attack their target outright.  However, a number of feral Joltina have been recorded as going fishing by jumping into a lake and discharging her electrical powers.  Though doing so leaves her weakened and slow in the water, it is often enough to kill almost every nearby water DAMEs.  This is oddly the least lethal of threshold cases, taking merely a week for the change to finish.  Though a preferred threshold, the DAME-to-be often realizes that she will not be in demand, and usually decide to have themselves given a level 5 conditioning cycle.


JUGGUAR, the Jolting Feline DAME
Type: Near Human
Base: Feline
Element: Electric/Body
Influence: Natural
Frequency: Uncommon
Diet: human-style foods, heavy on meats; has a special liking for alcoholic drinks
Role: lightning combatant, battery charger
Libido: High
Techniques: Quick Attack, Mach Punch, Body Slam, Snarl, Pounce, Static Barrier, Thunder Shock, Probing Tongue
Enhancements: Enhanced Hearing & Smell (x3 each), Enhanced Speed (x6), Enhanced Reflexes, Empathic, Nightvision, Semi-Prehensile Tail, Functional Retractable Claws
Evolves: None
Evolves From: Cheetit (Thunder Stone)
	Once thought to be a mere figment of war-torn memories from soldiers and survivors of the Revenge War, the Jugguar was reported as being seen with rarely with other 'shock' monsters in packs that were used to fry the electronics packages of various human weapon systems that were used against them.  Radar, floodlights, vehicle engines, even telephone lines were disrupted by the Jugguar's electrical fields as they swept forward to wreak havoc amongst the humans before the DAME heavy-hitters descended on the hapless human forces and civilians.  After the war, their abilities became widely valued, and were often high priority captures for the ability to utilize their electrical reserves to power various devices that required electricity to even work.
	Upon evolution, the DAME's skin and/or coat become a shade of tan, sometimes reaching into brighter shades of yellow, but most often only with some pattern of yellow streaks along the DAME's back, sides, legs, and front.  Using her own inner electrical fields, the breed is capable of making her hair stand on end, which does little to make them look intimidating in any fashion since their coat of hair is rather short.  The breed is typically a foot taller than they were as a Cheetit (sometimes even more, some have been documented to be up to seven feet tall), but the biggest change is in the DAME's size of breasts.  Increasing in size to anywhere between a comparitively 'small' D-cup to a mid E-cup at the largest, this breed is quite often the one that most Cheetit owners prefer their DAMEs to evolve into.  The last physical change to the DAME's body is that she becomes more humanoid in looks (often losing the muzzle that many Cheetit possess) and her tail grows to be about 40% longer than the DAME is tall.  The evolution trigger was not officially discovered and accepted by researchers until 33 AS, when a tamer tried a Thunderstone upon his Cheetit.
	In battles, the busty DAME is merely average at best.  Because of the size of their breasts, they often have trouble using shorter weapons or utilizing various otherwise simple techniques.  Almost always beginning with Static Barrier, the Jugguar prefers to battle in close by using Quick Attack or Mach Punch to get the first strike supplemented by her fresh Static Barrier technique.  These combinations typically give her a good chance of shocking and/or paralyzing her opponent before they can even launch a single attack in retaliation.  If she's somehow unable to close, she can use a small number of ranged techniques until she can.  In sex battles, they fare much better, and their most obvious assets are a primary method of 'attack' for the breed along with her tail and Probing Tongue technique.
	Within a harem, the Jugguar loves to receive attention and give it- at any given time, one can expect to be pounced by their Jugguar and coerced into cuddling, petting, or even a taming.  However, most of these DAMEs can restrain themselves when the time comes.  Despite this, they are not really good choices for being an Alpha within a harem due to the DAME's tendency to act like so many other feline DAME breeds and are easy to lose their concentration on any one subject when given stimuli from outside sources.  They are rather empathic, however, and can be counted on to say the right thing when needed.  This breed enjoys many positions during a taming, but many simply love to be on their back and let their tamer do most of the work.  This feline breed is perhaps one of the only ones to not scare the living daylights out of Titmice immediately thanks to their empathic abilities.
	Threshold cases are somewhat rare, and are quite difficult to survive for many human girls that undergo the transformation.  With a 29% mortality rate, this particular threshold is one that fortunately few ever have to go through.  It is, however, one that only those who are born from Jugguar wind up undergoing this threshold.  Feral Jugguar are fairly often found in the wild, but are skittish and nomadic, prefering to flee rather than attempt to hold onto territory unless she is with kit(s).  One thing that has been documented about ferals of this breed is that they dislike the cold (presumably due to their short hair covering their body, or none, in some cases), and can be found closer to temperate areas and the remains of houses and villages.  On more than one occassion, they have been found carrying blankets and sheets with them while they travel about.  This makes the feral Jugguar one of the few DAMEs to retain enough wisdom while feral to actually prepare for the weather.


MANTIS, the Man-Eater DAME
Type: Inhumanoid
Base: Insect (Preying Mantis)
Element: Electric
Influence: Natural (Menace)
Frequency: Extremely Rare
Diet: Carnivore
Role: Assassins, population control
Libido: Average
Techniques: Slash, Parry, Deflect, Slash Wave, Thunder Wave, Electric Blade, Thunderclap, Static Barrier, Lust Sting, Bite
Enhancements: Enhanced Speed & Strength (x10 each), Enhanced Durability & Endurance (x5 each), Chitin Armor
Evolves: None
Evolves From: None
Bounty (for confirmed kill): 4,000,000 SLC
Bounty (for reporting sighting & getting out alive): 500,000 SLC
	During the war, there were a larger number of insectoid DAMEs unleashed upon humanity.  But their tendencies to convert humans into new Buzzbreasts, rather than simply kill the human soldiers, was both a blessing and a curse to Sukebe's armies.  First was the fact that the newly transformed Buzzbreasts had to be taught their place, as well as about their powers and abilities, before they could be sent out into battle.  As the war went on and the trend spiraled out of control, however, Sukebe unleashed a new insect warrior that he designed to do double-duty: to keep the population of his exploding insect-type DAME population under control, and when that was done, to take the attack to the remaining human populations that survived the large amount of devastation visited upon the world.  The sheer efficiency of the DAME breed made them very deadly, using their speed, abilities, and specialized techniques to kill just about everything that they were told to.  Men, women, children, animals of all sorts, even farm animals were on the Manti hitlist before the war was over.  After the end of the war, however, the Manti mostly survived for the first few years simply by doing as they had been told to before Sukebe died: kill.  Shortly after that, humans and DAMEs wisened up and an extinction campaign was waged on them.  Files recovered at the various facilities that Sukebe operated his war from gave humans their first insight on the breed, and for the first century after the war, the Mantis breed was hunted to what was hoped to be extinction.
	Unfortunately, it seems as if destroying the entire breed proved to be too difficult.  Though their numbers were reduced, reports since the supposed destruction and extinction of the breed was 'confirmed' in 40 AS have proven otherwise.  Seven feet tall or more, with four great raptorial legs (2 pairs on each side of the Manti's tauric lower body) provide the DAME breed excellent speed.  The chitinous armor, which can change color dependant upon the season, provides the DAME a fair amount of protection from damage, and has been known to protect the DAME quite well from standard human firearms.  Two pairs of arms, one a normal human set complete with hands, rest below the actual shoulders of the DAME, where the larger, more powerful arms emerge from.  Though the upper arm of the DAME looks like a human's arm covered in chitinous armor, the lower arms are actually three and a half foot long (on average.  The largest scythe recovered was five feet long), curved and serrated scythe-like appendages that have been known to rip through humans and other DAMEs with a single strike.  The Mantis' face is similar to a human's as well, but their teeth are quite sharp and have been known to bite through a quarter-inch thick plate of steel.
	Records of battles between tamers and Manti have never been obtained- any and all in a battle against the Manti, which have been known to hunt in packs of four or more (the largest known pack was two dozen Manti, which decimated a number of surviving villages after the war before being destroyed by tamers) are fair targets for the powerful insectoid DAMEs.  Reports obtained afterward, however, prove that the breed is extremely dangerous, and fairly unpredictable.  Using attacks such as Thunderclap to startle an opponent, which was reported in several attacks on Manti from survivors, where the Manti darted in after their chosen targets with a wide arrange of powerful techniques.  However, one technique that seemed to be prevalent in every attack, other than Thunderclap, is the usage of Thunder Wave to incapacitate her opponent before killing it.  And in one ocassion reported by a survivor, which has never been confirmed since, one Manti proved capable of using the Electric Blade technique with both of her scythes at one time, which made very short work when coupled with her speed and strength in killing half a dozen DAMEs and a handful of humans within 60 seconds.
	There is no known instance of a tamer owning a Mantis, ever, in the past three hundred years.  For that matter, only half a dozen have ever been known to be captured, and only two were left unused for pokepower.  Those last two were killed and disected.  Of the many killed, many of the scythes that were recovered are now set into museums for display purposes with the blade portions actually dulled and preserved afterward.  Though it has been reported that Manti do attack humans for sexual, as well as edible, reasons, there have been no survivors of such liasons.  Information about the DAME's sexual needs are known only via autopsy reports of what was left of the humans taken by the DAME.  According to most reported autopsies, the Manti slammed the tips of her scythes through her target's shoulders.  Residue left in the corpse's bloodstream showed that the DAME can use a technique known as Lust Sting, which forced the male to perform despite the pain that he undoubtedly felt before being killed and the body otherwise spoiled by the Mantis.  Something that any and all Tamers must be aware of, if they do capture a Mantis, is the fact that no league has rescinded the extinction order on the breed, and no matter the league, all such captured specimens are to be delivered to the nearest league official or police officer for safe disposal.  Oddly, unlike many DAMEs, Manti appear to be heterosexual only, and any female humans or DAMEs taken by them are eaten, not raped.
	Manti have been reported all over the world, save for in the most frigid of climates.  In the northernmost reaches of the Earth, there have been no reported Mantis attacks, while the most are found in tropical areas around the world.  There are only about half a dozen reported and confirmed Mantis attacks per year, on average, and typically only in wilderness areas or in locations where the leagues are attempting to expand their population base into.  These DAMEs are never allowed into society in any league, anywhere, and as a result there has never been even a single threshold case known anywhere.  Ferals are only almost as rare, and all-calls are common when even a single one is discovered in an area.  This is because, as mentioned before in this document, the breed typically works in packs and where there is one, there is almost always more.  Their feral intelligence, and tendencies, other than attacking any humans or DAMEs for sex or food, is basically unknown in any form.


RAINU, the Thunder Puppy DAME
Type: Animorph
Base: Canine
Element: Electric
Influence: Natural
Frequency: Uncommon 
Diet: Omnivore
Role: Trackers, Frontline fighters, Police-DAMEs
Libido: High
Techniques: Thunderbolt, Thunder Wave, Static Barrier, Thunderclap, Snarl, Pounce, Quickturn, (high experience) Luminaire
Enhancements: Enhanced Endurance (x4), Enhanced Olfactory Sense (x6)
Evolves: Growltit (Fire Stone), Auminau (Dragon Scale), Lupina (Moon Stone)
Evolves From: None
	Back during the Revenge War, two canine-style DAMEs were a part of Sukebe's advanced forces.  The first was the Growltit, and the second was the Rainu.  Between the two, with one using fire techniques and the other using electrical techniques, they accounted for many burn and fry attacks that obliterated small towns and cut the flow of information thanks to overloading phonelines and cable lines that formed the backbone of the world wide information network throughout the world in those years.  Though pre-empted by later created DAMEs such as the Thundrix, Electric-Elemental Maidens, and Littletit DAME breeds, they remained quite useful and loyal to Sukebe... at least until it was learned that by humans how to 'turn' a DAME to their side, as tamers became more and more prevalent.  After the war, the Rainu managed to form small packs of 5-8 members and escaped into the wilderness of the various continents, most often found in various forests and the foothills of mountain ranges.
	The Rainu have a fairly distinctive appearance.  The breed typically moves about on all fours rather than standing upright.  Most often, the Rainu have an off-white coat of fur, though some few do have a golden-brown color.  Whatever the color of their fur, the breed also has yellowish highlights along their fur that at a glance might be recognized as thunderbolts in design.  Closer looks will dispell that illusion, however.  Feral-borne Rainu have longer and thicker fur coats, while threshold cases have much shorter fur, while very fewer in number actually have no fur.  The DAME's tail is of a median length, merely 50% as long as the DAME's overall height.  Their overall demeanor, while certainly human-like, has reminded some historians of the personalities of a breed of canine from pre-Sukebe days known as the beagle.  Their greatly enhanced olfactory senses make the DAME quite inquisitive and curious, often leading to many embarassing moments for all involved if she is allowed to 'follow her nose,' including but not limited to getting lost after finding what it was that had caught her attention.  This also makes them amazing trackers that are capable of following a scent that is even up to five days old.  Their endurance allows the breed to continue their tracking far beyond most other breeds would be capable of.
	In all, this DAME's combination of endurance and tracking abilities makes her uniquely suited to being used in policework alongside DAMEs that work as part of the police force.  At one point, an police DAME and her tamer attempted to use a Tigress and a Rainu together while on a case, but quickly discovered that just like the ancient phrase goes, that they were fighting like 'cats and dogs' over every little thing, from food, to tamings, to who would do what their tamer told them to do first.  The Tigress was replaced- unlike the Rainu's olfactory senses and endurance, a combat DAME that would get along with a canine breed is far easier to come across.  In fact, other than the Wildcat, the Rainu as a breed gets along very poorly with feline DAMEs of any type.  They are good pets, as long as one has a tracking collar set on them in case a Rainu lets her nose tell the rest of her where to go.  However, the breed truly excels when working alongside police forces and DAME watchers.  Something else that tamers should be aware of is that the breed is highly competitive in many areas, though this often varies between different individuals as to what their competitive nature is geared towards.
	In battles, the Rainu tends to start out with her Static Barrier technique.  This was initially used to not only protect herself, but to also short out nearby unshielded electrical equipment, which made the breed very devastating in urban environments during and after the Revenge War.  Thanks to the DAME's endurance, she can often keep up the Static Barrier until her opponent tires, and then strikes back with her electric techniques.  In other forms of battles, the Rainu doesn't typically fare nearly as well until trained in such things.  These DAMEs respond to physical training well, though do not react as easily towards T2 learning devices.  Research has shown that the Rainu's inner electrical interferes with the application of the T2's information delivery system, making it more difficult for the information to be learned by the breed.
	Ferals often assemble into packs of up to 8 adult individuals and numerous 'kits.  As the kits grow up into adults, they are ejected from the pack and often form their own splinter group.  The ferals are very protective of their territory, typically driving off infiltrators with Thunderbolt and Snarl techniques.  Their favored territories are areas that are near a river or stream that runs through forest land, but can almost as easily be found in urban areas.  The ones that find themselves in villages and towns are often discovered when they scrounge for food within trash bins and raiding food storage units, but on average are run off as soon as one or two might be captured by a tamer.  Those who attempt to capture a Rainu, however, must be very prepared for the eventuality of being tracked down by the pack- they are fiercely loyal to their packmates, and will do whatever they can to recover their packmate.  In one instance, a Rainu pack tracked a Tamer for almost a month by land before cornering him.  The tamer only managed to escape by boarding an oceangoing vessel and leaving the mainland.  It is highly recommended to entice a Rainu from the pack, rather than simply capturing one, though of course one's mileage may vary.  Threshold cases are relatively common, and is very disorienting to new Rainu thanks to their newly impressive sense of smell.  Threshold DAMEs typically adjust quickly to their changes, and find it easier to curb the appeal of enticing scents and smells thanks to not having had to follow them for their entire lives.


FLAREA, the Fiery Eva DAME
Type: Near Human
Base: Fox-Squirrel
Element: Fire
Influence: Empathic
Frequency: Rare
Diet: human diet, nuts and berries
Role: bodyguards
Libido: Average to High
Techniques: Flamethrower, Fire Spin, Ember, Focus, Fire Blast, Power Drive, Eruption, Heated Rubdown
Enhancements: Enhanced Strength (x5), Enhanced Endurance (x4), High Body Temp, Enhanced Senses (Olfactory)
Evolves: None
Evolves From: Eva (Fire Stone)
	The Flarea was one of the latter created fire types reported on the battlefield, though it wasn't until long after the Revenge War that it was discovered as to why.  As one of the evolutions to the Eva, the Flarea was feared not simply for her fire abilities and her battle capacity, which are merely decent compared to other DAME breeds at the time.  The true problem with the Flarea during the war is that once one became critically injured, she would rupture her own "Fire Sack" which is hidden within her mane, and basically let loose with the temperatures normally stored within it.  This floods the nearby area with heat, and any unprotected human within a good fifteen meter diameter of her body will be well burned and dead within a minute or two (the farther away the soldier was, the longer it took to cook).  As a result, the Flarea was often only reluctantly targeted by anyone other than snipers or those with a clean and clear headshot.
	A Flarea has numerous advantages over its unevolved state. Greater strength and endurance, along with her fire techniques and abilities are just some of those advantages. They also gain a stronger sense of smell and a more combative mindset, which Evas sometimes lack entirely. Flareas are sometimes considered slightly less affectionate Growltit. While they don't go well out of their way to show their affection, they do still show a lot more than most DAMEs with lower libido.  They do tend to get along with most other DAMEs, though sometimes the breed in general seems to have problems with other evolutions of the Eva for some odd reason.  Most researchers believe it is as a result of their more aggressive behavior that puts the other evolutions off.
	Most Flareas have an internal organ that acts as the source of their fire abilities. This Fire Sack (as some have come to call it) has an active temperature when the DAME is at rest of near 1000 degrees.  Therefore it has been suspected that they have a means of cooling themselves. Researchers speculate that their bloodstreams act as a cooling system since the ‘Fire Sack" is located near the back of the DAME's collarbone, several inches above the heart and just under the surface of the DAME's skin.  The blood travels past the organ picking up a small amount of heat after leaving the heart. Then as it goes on its way the blood slowly releases some of the heat into the body, this is thought to be a reason why Flareas maintain such a high overall body temperature.  The DAME's mane, which is typically a much lighter color of her fur, acts as a heat sink.  Though it can be quite hot when the DAME is angry or aroused, typically the DAME's fur and body is just a little above a human's average body temperature.
	While it would be thought that having fur would cause a great deal of discomfort to a Flarea it has been found that the fur helps in the dispersing of heat drawing heat from within and venting it. However as a Flarea gets excited or worked up (though battle, taming, etc) their internal temperature steadily rises. In times of great duress a hazy aura will seem to envelop the girl due to so much heat being released through the fur. While this may worry some potential tamers it is believed that the amount of taming needed for this heat to reach dangerous levels (for the tamer) is pretty much unheard of (though is speculated to be at approximately 14 hours). 
	Feral Flarea, though expectedly rare, are typically found in tropical regions near the equator and are often found burrowing into warmer ground- basically, near lava tubes in the vicinity of a volcano.  These ferals are not too aggressive and will tolerate other DAMEs and even humans when they come close to her tunnel, but will fight off any that try to enter it without her acceptance.  Threshold cases are equally rare and are very painful, often forcing the girl during threshold to suffer third degree burns.  Unfortunately, almost none of the threshold cases survive, and none have without outside assistance from ice-type and/or water-type DAMEs.
----Eruption (Fire, A-class ATK + EFT): By rupturing their own Fire Sack, the Flarea basically bleeds out her body heat into the surrounding area.  Anything within 15 meters suffers from the full 1000 degree temperatures within ten seconds, and this heat lasts until the Flarea is dead- which can take several minutes before she expires.  Anything within 30 meters will also suffer from the higher temperatures, and the further out, the less the temperature reaches in general.  This is a fatal move for the Flarea, and is by all means illegal to use in any league battles. Can easily cause fatal burns.


IRON MAIDEN, the Defensive DAME
Type: Very Near Human
Base: Human
Element: Metal
Influence: Natural
Frequency: Rare
Diet: High-mineral content organic and inorganic matter
Role: Bodyguards, Construction Worker
Libido: Low
Techniques: Harden, Magnetic Deflection, Metal Sound, Cross Shield, Iron Punch, Needle Spray, Gravity
Enhancements: Enhanced Durability (x20), Enhanced Strength & Endurance (x2 each), Magnetic Field Manipulation, "Steel-skin"
Evolves: None
Evolves From: Damsel (Heavy Metal)
	Known to exist during the war, these juggernauts of DAMEs were only rarely seen.  It is suspected to be because the breed was very difficult to produce, or perhaps that they were merely a prototypical breed given life so Sukebe could finish work on his Aether-type DAME's genetic sequences.  It is also speculated, and confirmed through documents recovered from the hard drives of his main laboratory that was attacked near the end of the Revenge War, that the Iron Maiden marked the first Metal-type DAME in existence, though the creation of that elemental genetic sequence was in and of itself merely a fluke.  In battles against the humans, only larger weapons and next generation weapons such as the plasma weapons and large tank shells managed to harm the DAME- all lesser forms of human firearms and projectile weaponry simply bounced off.  Grenades proved more or less ineffective, but made it obvious to humans that even this very durable DAME had weakspots.  Unfortunately, even these weak spots proved nearly impossible for snipers to exploit, thanks mostly to various factors that were not discovered until well after the war ended.  After the war, the Iron Maiden breed eventually died out, and were not rediscovered for over eighty years, until a Damsel was evolved by Heavy Metal.
	Physically, the Iron Maiden change drastically compared to their bodies as a Damsel- something that sometimes does not go over well with them, initially.  Though still curvaceous, the DAME loses one to two cup sizes (a C-cup is average for the breed) in the evolution and increase in height by up to six inches.  Other than this, their hair color may become more pale, but the breed retains almost all of the features that they had as a Damsel.  One physical alteration of note is that the DAME gains the ability to armor their entire body, save for their face, with a substance known as "Steel-skin."  Though it cannot be removed from the DAME, she can summon the armor at will, which also doubles as clothes.  The Steel-skin is very flexible and does not impact the DAME's agility or speed at all, and covers the DAME like a second-skin.  In fact, the DAME can actually make this skin look exactly like her body, which can cause confusion to those who are not familiar with this skill while facing an Iron Maiden when she is still protected from attack even though she seems to be naked.  Many, however, prefer to mix-and-match this appearance by having obvious armor in some locations upon their body, and transparent armor on other parts of their body.  Even the DAME's hair becomes armored, though in segmented amounts that cover large strands of hair all at once.
	In battles, the Iron Maiden relies mostly upon the tactic of wearing their opponent down through attrition.  Using her signature Magnetic Deflection technique, she can disrupt other magnetic fields in use by other DAMEs, dissipate any non-natural gravity wells/spells/techniques nearby, and deflect electric, projectile, and other steel-type techniques or weapons created using both common and rare metals and minerals.  Utilizing Harden, Metal Sound, and Gravity techniques allow the DAME to make it not only more difficult to harm her, but to lower her opponent's speed, accuracy, and defenses at the same time.  Though they are more capable in battle, Iron Maidens dislike attacking from afar and only do so when they have no other choice.  They are far better in sex battles, however, as the DAME can use her skills picked up as a Damsel to great effect even as an Iron Maiden.  They are sometimes disqualified from such bouts, however, when they are discovered to be wearing their armor transparently.  Debate is taking place in several leagues as to whether or not this breed should be allowed to take part in such official sex battles.
	Within a harem, the DAME breed tends to be shy and somewhat withdrawn.  They do enjoy their space, however, and do not do well when around large crowds, which means that very few are found anywhere near a Harem Master's group of girls.  They don't get along well with dominating DAMEs such as the Domina- or the Mistress-breeds as those breeds appear to dislike working with a DAME that can armor herself at will and therefore lessen their sense of control over her.  The Iron Maiden does get along well with most other DAME breeds, however.  The breed tends to lose their submissive nature over all from when they were a Damsel, but individuals have been known to retain even that nature of themselves.  Taming Iron Maidens can prove quite difficult for any tamer, as the breed tends to have a dulled sense of touch, and as such sensations such as physical touching are reduced by an estimated 20% from the human norm, not the DAME norm.  Fortunately, patience seems to be in abundance for this DAME breed.
	Feral Iron Maidens are almost unheard of, considering the method of evolution for the breed.  However, those that have been found are solitary individuals who survive mostly on the mountains of the world.  They don't attack nearby humans, instead hiding and living within their small territory in peace until attacked or threatened.  When not found near mountains, reports have placed ferals in junkyards, eating the metals there for sustenance.  Threshold cases are even more rare, however, and can even be deadly as the girl's body transforms.  The alteration takes place within the span of 48 hours, which can lead to a massive need for food and minerals until it is finished.
----Magnetic Deflection (Metal, A-class EFT) - By manipulating the magnetic and gravitic fields around herself, the Iron Maiden can lessen the attack strength of almost any incoming physical, electrical, or gravity-based technique by 75%.  This is a reflexive technique that can also be used at will, but not when the DAME is inflicted with some form of affliction.


MISTRESS, the Chained DAME
Type: Very Near Human
Base: Human
Element: Metal/Mind
Influence: Empathic
Frequency: Very Rare 
Diet: human-standard
Role: Interrogation artist, trapper
Libido: High
Techniques: Dominate, Telekinesis, Flash, Rune Chain, Chain Throw, Metal Sound, Quake with Fear, Chained Pleasure, Chain Whip, Chain Smash, Link Shower
Enhancements: Regeneration, Enhanced Endurance (x5), Enhanced Speed (x10), Enhanced Durability (x8) 
Evolves: None
Evolves From: Dominatrix (Delta Bond + BDSM-induced Orgasm)
	A DAME spoken of with fear by both humans and DAMEs during the Revenge War, it was these DAMEs that Sukebe charged with extracting information, or in some cases, to simply wear the person down until he or she could be easily enslaved by his Mind-type DAMEs using their powers.  After the War, the ones that were found were put to death, in an effort to ensure that no other humans could be harmed in such ways again.  It wasn't until after a century had passed that the Mistress breed was rediscovered, after a Dominatrix evolved into one.  Further research confirmed it, and researchers began to confiscate them in an effort to make certain that they were not used in the same manner as they had been during the war.  However, shortly after 68 AS, researchers un-blacklisted the breed after discovering that they are not genetically designed to be used in the same way as has been expected.
	As a result of the evolution into the mistress, a Dominatrix will gain up to a foot in height and the rest of her body will follow proportionately.  These DAMEs enjoy wearing as little clothing as possible, though all will settle with tight, revealing outfits when necessary.  Researchers have shown that, for some reason, most prefer to choose outfits made from leather, latex, or spandex, and view 'frilly' dresses as silly and pointless.  The looks that inevitably come the way of the breed are what the Mistress enjoys appears to enjoy almost as much as the act of being tamed.  It does appear that almost every individual of the breed prefers to involve chains of some sort on their person, many claiming that the feel of the cool metal links gives them a pleasure that nearly rivals a good taming.  Tamers who allow their Mistress to be pierced will often allow the DAME to have chains connected to the piercings.  The Mistress typically creates her own chains from their own bodily secretions: the Mistress often sheds portions of skin, which actually solidifies shortly after coming off the DAME's epidermis into high-quality iron ore, though in rather thin strips.  When enough of it has been collected, the Mistress can mold the ore into steel, and then into chain links.  It can take weeks to months to come up with even a two-foot long length of chain.  Though this does provide a tamer with an additional source of revenue, perhaps the most important change as a result of her evolution is the fact that the Mistress learns her place with her Tamer.  A Mistress respects her tamer, and will not betray the tamer's trust unless it is for a good cause- a cause that is good for her tamer, that is, such as saving his/her life.
	In battle, with an emphasis on binding and restraining her opponents, the Mistress' abilities with her chains are only extended by the way she can psychically manipulate them into complex configurations and maneuvers that are limited only by the length of the chain she is using.  Most Mistress carry anywhere between 12 and 20 feet lengths of chain (either bought, or created by themselves), and many modify them to hold additional weapons, such as spikes, maces, or darts at the ends for use in striking and entangling their foes.  Many begin battling using their Flash technique to disorient and blind their opponent in order to get close enough to start using her chains and psychic abilities to ensnare the target.  Should it be physically impossible to bind a DAME, she will focus on sniping at her. Liberally using Link Shower, she will send spiked and weighted links at key points of the body.  All Mistress DAMEs are excellent choices for sexual-based battles, more than capable of restraining many of her targets from retaliating in any way by using the Rune Chain technique.
	In a harem, the Mistress will attempt to gain the Alpha position, regardless of who or what is already in charge.  They are very aggressive and confrontational DAMEs, but they know their place when it comes to their tamer and will follow orders as required.  Still, they are easy to feel dismissed if not given some authority within a harem, and Researchers suggest that Tamers provide a Mistress with the chance to become an Alpha within their harem, regardless of whether or not they are actually awarded the position.  It is important for a tamer to make sure that they provide the Mistress with the feeling of a 'need' for her, whether in battle or when dealing with unruly DAMEs that are feral or not.  Many Mistress DAMEs view the Neo-Iczel as the ultimate conquest, and are known to be the only DAME breed to actually actively attempt to make a Neo-Iczel submit... or to break one, trying.  The breed does have a soft side, however, and gets along well with many DAMEs, so long as they show her the respect that she deserves, and she will return that in kind.
	There have been no known thresholds of Mistress DAMEs, most often the thresholds turning into the lowest form of their previous evolutionary lines, and due to the known requirements of evolution triggers for the breed, thresholding into one is considered impossible.  Feral Mistress DAMEs are extremely rare, so much so that only one has been recorded in the world.  In this instance, the feral Mistress used her chains to create crude traps with which to protect herself, which were simple enough to bypass for the tamer to catch her.  They are used quite well in several governmental offices and in police forces around the world.Her abilities with chains make her perfect for capturing and bringing in criminals. Many criminals only remember a rattle of chains before blacking out.  Their psychic abilities, though not as vaunted as other psychic types, make them excellent choices for not only interrogation but also in determining truth and lies that are being spoken.
----Quake with Fear (Metal, A-class ATK) - The Mistress' most powerful attack. Empowering a length of chain with as much kinetic energy as she can, she hurtles it towards the ground. Once embedded in the earth, the magic in the chain bursts. Hundreds of spiked chains erupt from the ground, covering a large area. Should her opponent(s) not be skewered from the beginning, the chains have an eerie tendency to encircle the neck, strangling anyone not killed outright.


BRATINI, the Curious DAME
Type: Near Human
Base: Dragon
Element: Mind
Influence: Empathic
Frequency: Rare
Diet: Omnivore
Role: Sabateur, support
Libido: Average
Techniques: Agility, Fade, Flash, Focus, Psychic Illusion, Psywave, Telekinesis, Timid Stroke
Enhancements: Temperature Tolerance, Enhanced Reflexes (x2), Enhanced Durability (x3), Enhanced Endurance (x2), Prehensile Tail, Enhanced Senses (Olfactory; x2)
Evolves: Dronza (Abuse), Telegona (Normal)
Evolves From: None
	A DAME that was one of the first discovered of the Aether-types during the Revenge War, their toughness against standard firearms were the precursors of the defenses that latter DAMEs exhibited, suggesting that this breed, among others, were testbeds for Sukebe's genetic manipulations in an effor to create DAMEs that were practically immune to gunfire.  Though that never became a true reality before his demise, the Bratini's excellent defenses made them exceptional choices for infiltration and demolition missions.  According to notes recovered from one of Sukebe's labs, when the Telegona breed was being designed, they were designed to incorporate the basic abilities of this breed.  Though the first known individuals of this breed proved to be infertile, further generations were viable thanks to the Telegona breed, and their numbers slowly grew.
	Standing at roughly, if not a little taller, than 5ft in height, the Bratini is most obviously not quite human thanks largely to their differences- often, their skin is a purplish color, though dark blue is also somewhat common.  The Bratini have pointed ears and a prehensile tail that is as long as the DAME is tall.  Another difference is in the way the DAME travels, with almost all preferring to walk on all fours than solely on their feet like most human-like DAMEs.  Researchers have found that this is a result of the weight of the Bratini's tail.  Another difference between the Bratini and many other DAMEs is that they are not quite as curvaceous, typically having smaller breasts than many other breeds.  It should be noted that a Bratini has claws instead of nails, which can retract much like a feline's can.  A personality quirk among the breed is their curiosity, making them often very interested in anything in their immediate vicinity.  They are also meek, much like a Titmouse is commonly seen as, which makes the breed rather skittish when feral or tamed.
	It has been speculated that the breed is a water-type, as most feral Bratini have been documented in or near waterways close to the mountains.  In many cases of discovery, the breed has been found in submerged caverns where the only way to enter such locations is through an underground river that feeds into a surface river.  Though this has led many researchers to believe the breed is a water-type DAME, they have exhibited few to no such attacks, instead relying on their psychic abilities and body to avoid detection and to allow them to investigate that which piques their curiosity.  They can hold their breath for up to an hour before requiring oxygen again, and cannot breathe underwater like most water-type DAMEs are capable of.  When forced to fight, they will typically use their same abilities for investigating to handle their enemies, attempting to remain out of reach while striking when they can with a powerful technique.  
	Within harems, the breed gets along well with most other DAMEs, but shows subservience to those who have stronger personalities and will than she has.  Despite this, those whom pick on and forcefully attempt to dominate the Bratini often find that the breed is quick to defend herself as necessary, using her techniques to show that they are willing to deal with such heavy-handed personalities with on an equal footing.  As a result of the breed's timid behavior, they are not recommended for being an Alpha within a harem, but do make excellent assistants and subordinates for any who know how to treat them right.  It is not recommended for tamers with a low empathy rating to possess a Bratini, as too much cruelty shown to the DAME results in an evolution into a Dronza.
	Ferals are not common to find, but the breed is far more common in domesticated areas.  Ferals are typically found in mountainous areas around the world, and they are commonly sought after as one of the easier to obtain dragon-like DAMEs.  Threshold cases are somewhat more common, but still rare, and typically ends with the DAME-to-be entering into a coma for a week as her body changes.  Numerous threshold cases are lethal in these cases, however, and must be monitored in order to retain a decent chance of survival.


SIETANTIS, the Marked DAME
Type: Near Human
Base: Reptile
Element: Mind
Influence: Natural
Frequency: Uncommon
Diet: Omnivore
Role: Trackers
Libido: Average
Techniques: Focus, Boot, Quick Attack, Pounce, Snarl, Tail Slap, Coil, Dance, Confusion, Flash, Hypnotic Gaze, Psywave, Shed
Enhancements: Enhanced Durability & Endurance (x2 each), Enhanced Speed (x5), prehensile tail, Enhanced Sense (Olfactory)
Evolves: None
Evolves From: None
	Near the end of the war, many of Sukebe's creations were sent into battle, regardless of whether or not they were ready.  Most were, thanks to DAMEs like the Bra-Mage and skilled teachers, but once in a while, some breeds were unable to be given the attention that was necessary to make them combatants upon the battlefield.  Researchers believe that this is the case when it comes to the Sietantis breed, of which the only known contribution to the Revenge War by the species was running away from the human attackers a month before the human forces converged on Sukebe's stronghold.  After the Revenge War, however, they were found in pairs or in trios, walking back to human civilization.  They surrendered to human forces, rather than fighting them, and were known to not be feral at all at the time (research done shortly afterward confirmed this fact).  No feral Sietantis were discovered until 15 AS or so, leading researchers to believe that the DAME breed had somehow become aware of their impending loss of mental capacity and those that did only did so after being unable to find human survivors to help them.  The Sietantis (pronounced "Si-taun-tee") breed became invaluable in several leagues, assisting with seeking out other DAMEs and helping to subdue them for capture for their tamers.
	Physically, the breed is humanoid, with skin tones and eye colors similar to that of humans.  However, the Sietantis are certainly not easy to confuse as humans, with their scaled bodies and the long tail that typically reaches 150% the length of the DAME's own height.  The breed almost never reaches six feet in height, and only grows hair on their head, which has been documented to be of almost any color other than white.  One thing that should be noted is the location from where the DAME's tail emerges from her body- the middle of her back, rather than just above the waist.  It's been found that because of it's location, a larger and more sensitive strand of nerve endings flow within the tail, giving the DAME great dexterity with it and making the appendage prehensile.  Along the scales of the DAME's body, in various patterns, one can find what appear to be photo-voltaic designs reminiscent of the Laplass-breed.  However, unlike that breed, the Sietantis' markings glow a pale shade of purple, orange, or blue when using her psychic techniques.
	The DAME is a Mind-type, which leads most tamers to believe that they are exceptionally intelligent.  This is actually false, though the DAME is rather perceptive and can project their abilities at range.  However, they are not overly sensitive, mentally, and can only receive thoughts of those nearby when touching the target physically.   They can detect scents easily and track them, and in battle are quick to attack both from afar and at close range by using various techniques.  Thanks to her prehensile tail, and her psychic abilities, the breed is an excellent choice for both standard and sexual battlefields.  However, tamers should be warned that the Sietantis do require some training to give the DAME a mentality that will make them capable of battling efficiently. 
	Within a harem, the Sietantis work well with most other DAMEs.  However, most snake-type DAMEs, especially the non-poisonous ones, avoid the breed instinctively.  It is unknown why exactly this is the case, however.  They even get along well with more aggressive breeds such as dragon-based DAMEs or the Domina breeds.  The breed only makes for average leaders as a whole, however, although there have been individual exceptions to the rule.  Taming a Sietantis is simple- the DAME is not exceptionally strong, for a DAME breed, and they are quite adventurous as a whole.  Any playful or careful attention paid to their tail, the base of the tail, or the DAME's spine can quickly bring a Sietantis to the ready for her tamer.
	Feral Sietantis are relatively difficult to find, despite how common the breed is as a whole.  Ferals can swiftly detect smells that draw near to her, and have been known to confront those that come near in order to identify the smell before darting away.  Even worse is when the DAME uses her Shed technique, which not only drops her scales but also a good half of the length of the DAME's tail in an effort to escape (which often happens after a tail slap attack).  Threshold cases are not common, but are well known.  The DAME-to-be undergoes a week-long transformation, with the last two days or so taken up by the growth of the long tail and the last day resulting in a comatose state for the girl as her psychic abilities are triggered into their potential.  The first days are where the girl's skin flakes off, revealing the scales beneath.  The last days before she falls into a coma are the most crucial, the girl becoming absolutely ravenous for food- if she does not obtain enough nutrients, the girl may not survive the last stage of the threshold process.


WEAVER, The Hunting DAME
Type: Very Near Human
Base: Human
Element: Mind/Plant
Influence: Natural
Frequency: Rare
Diet: Omnivore
Role: Tailor, blacksmith, hunter
Libido: Average
Techniques: Blur, Counterstrike, Gut Punch, Hypnotic Gaze, Lure, Parry, Psi-Blade, Recover, Scent Alteration, Vine Whip, Wrap
Enhancements: Enhanced Dexterity & Speed (x4 each), Enhanced Strength (x2), Enhanced Senses (Sight, Sound, and Touch), telekinesis field, photosynthesis, feral sense, lesser-feral state
Evolves: None
Evolves From:  (Dream Stone)
	Originally discovered in 14 AS, the Weaver breed of DAME was discovered when an AINI working as security in a researcher's laboratory was exposed to a Dream Stone.  Though the researcher chose to simply call his newfound breed the 'Aini mk.II," the moniker was replaced by 22 AS by the now more acceptable name of 'Weaver' instead, due to their unique capabilities.  Commonly, these DAMEs are used in industrial shops and clothing stores, but can also make a fair addition to a DAME tamer's harem.  Their abilities make them quite vaunted and valuable to those who fabricate clothing, and lightweight protective gear, and such industry proves to be a major selling point for the breed as a whole.  They are sometimes, but rarely, found as pets.
	As an evolution of the Aini, the Weaver retains a physical appearance that is nearly identical to the average human female, though their body changes considerably to reflect the loss of strength and bone density that the evolution has taken from them.  However, these DAMEs do not tan, and have pale skin tones, typically of the human norm but some variations, such as a light blue or a light brown, have been observed as well from those born with a human parent.  The target of their aggression, however, is not towards humans, but towards feral DAMEs.  Their greatest ability, however, is the way that the breed's skin sheds from their forearms.  From around the elbow of each of her arms, a short half-inch flap of skin protrudes and flares out from her body.  Beyond that half inch, however, the skin cells mutate into a cloth-like substance that is quite durable and elastic, and yet feels as smooth as silk, which grows in a sleeve-like shape.  This cloth has been designated as 'Siloth' (a combination of 'silk' and 'cloth'), and is often used for various lines of DAME clothing thanks to their durability and capacity for punishment.  Over the years, siloth fabric has become cheaper as Weavers become more common, and by 99 AS is a fairly cheap substitute for standard cloth or silk fabric overall.  The siloth can be detached easily from the Weaver's arms as she wishes, and modified as needed, and can even change colors to match what the DAME wishes it to be, though it must be grown this way, not changed as natural camouflage for other DAMEs can.  The DAME can also 'grow' complicated designs upon the sleeve, though to do so reduces the speed of growth of the sleeves greatly.  Commonly, however, Weavers grow their 'siloth sleeves' up to a length that matches the height of their body, and by modifying it while still attached to their arms, can easily manipulate the sleeves in various fashions and choose how it continues to grow over time.  The sleeves grow by two inches a day, when a Weaver is in good health, and less if the DAME is malnourished.  The Weaver breed's last, yet still useful ability is lesser known but makes the DAME quite useful in the fabrication industry.  Beneath each of the DAME's fingers of both hands is an applicator that spreads a special adhesive onto whatever the DAME wishes to bond at a molecular level.  Once bonded in this manner, it is quite difficult for the adhesive to be removed, although such a substance is available in specialty shops in most leagues.  This ability is commonly used to create claws at the ends of the sleeves, which allows the DAME to use techniques such as Sabre Claw or Metal Claw.  The sleeves are quite durable, and reinforced by the DAME's telekinetic field, making them difficult to damage and moreso to cut- however, any dark-type blade attacks can cut right through them.
	When battling, a Weaver in a combat harem is typically used for mid-range combat, thanks to their sleeves.  With certain modifications along with a constant telekinetic field extended over the length of the sleeves, the Weaver can use them as a true extension of their arms, complete with fingers at the end.  Or, some have even been recorded as having modified the shape of the sleeves to appear as if they are vines, allowing the DAME to use attacks like Vine Whip, Wrap, or even Vine Bondage.  When her sleeves have had an edge added to them, the DAME can use the Psi-Blade technique as well, giving her the capability to cut through the defenses of DAMEs that may otherwise be able to block her weaker attacks.  The DAME's photosynthesis ability afford the breed a limited healing capacity during spring and summer, which can make some difference in a battle while the weather is nice, but in other seasons the Weaver will be slower and more sluggish, merely half as quick (physically) as they usually are when the weather is terrible.  The DAME can use her 'Lure' technique to draw feral and non-feral DAMEs alike to her.   In general, however, this DAME breed is not an exceptional battler by any stretch of the imagination, although their capabilities are commonly under-rated by tamers and researchers alike.  They do, however, make for excellent feral hunters.  Their strange ability to somehow detect the mental signature of a feral mind within a 30 meter radius of themselves make them almost essential to any serious DAME hunter and makes the breed a very good choice for a non-combat position  for tamers, if such a position exists within the league that the tamer is fielded within.  By applying the DAME's constant telekinetic field (other than when she is unconscious) to her sleeves and using the Scent Alteration technique to mask their scent, a Weaver with large enough sleeves that have been grown for the purpose can hide herself and several others within the expanse of her sleeves while lying in ambush for their prey.  Sex battles can be a perfect venue for Weavers as well, though the most successful of the breed in such arenas specialize their sleeves in ways that make it very difficult for their opponent to even reach the Weaver's body.  Tamers should be aware that because the DAME constantly uses her telekinetic abilities for using her sleeves, that she cannot use the technique known as Telekinesis.
	Among harems, the DAME typically gets along well with others, though her aggressiveness towards ferals is one that puzzled researchers, watchers, and tamers alike until it was discovered that the breed makes use of their several useful talents to create weapons, armor, and other things by applying her various capabilities to enhance her own fighting potential.  Though most DAMEs are capable of doing such things, few can fabricate such tools while outside of a city or town, where modern and not-so-modern tools are not easily available.  This makes them excellent for armor and weapon creation, as well as repairing such things, clothing, and other devices while on the go.  For merchants and tradesmen that travel to villages and small towns far from the cities, these DAMEs present an additional chance for profit from their own journeys by bringing a Weaver with them to repair all sorts of things that the villagers may otherwise be incapable of fixing on their own, lacking either the skills and/or materials necessary to do so.  The breed is not, however, exceptionally useful when it comes to electronic devices, and so are often paired with electric types with a knack for such things.  The aggression seen among the breed towards ferals is considered a way of testing their abilities and their 'personally-crafted' equipment, and few are the Weavers who are happy with what they have built unless their creations can withstand any and all abuse put to them.
	Feral Weavers are nearly unheard of, but a few specimens have been known over the years.  The bodies of these DAMEs are commonly discovered after they are killed by other feral DAMEs, or after a killing spree of feral DAMEs nearest to a place of human habitation.  Weavers have a lesser feral state, it appears, and so it seems that they stay near villages and towns in an effort to be picked up and tamed by human tamers.  However, the breed is quite skittish and on several known ocassions, have been known to attack tamers when startled,  as any normal feral DAME might do.  One well-known example of a feral Weaver was when a spree of feral killings in an area outside of a small town included a Blastit and several other DAMEs being killed.  When the Weaver was found, she was using the shell as a shield and bits of other DAME scales as a form of armor as well.  The armor and shield were badly patched together and fell apart quickly from concentrated attacks by the tamer's DAME's, suggesting that ferals of the breed are incapable of using the molecular adhesive at their disposal.  This degree of intelligence, along with studies done on the breed while feral, prove that this breed has a lesser feral state than most other DAME breeds and caution is advised to tamers who may find themselves facing one.  There have been threshold cases reported over the years since the discovery of the breed itself, and it is not an easy one, as recorded.  Documentation regarding the difficulties of thresholding into this breed is available at most Healing Centers.  However, such a threshold is comparitively low in ocurrance compared to their previous evolutionary form.
Beware the wrath of the minor roles!
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Mac_Green
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Re: Pokegirls: Theta

Post by Mac_Green »

And since tonight's going by slowly, I may as well provide a few more.


BULYMPH, the Toxic Amphibian DAME
Spoiler: show
Type: Near Human
Base: Amphibian
Element: Plant
Influence: Normal
Frequency: Common
Diet: Omnivore
Role: Biological warfare, toxin purification
Libido: Average
Techniques: Body Slam, Poison Lash, Acid Tongue, Poison Mist, Sting, Poison Spit, Lick, Snake Tongue
Enhancements: Solar Rejuvenation, Seasonal Camouflage, Alterable Poison Skin, Enhanced Durability & Endurance (x3 each), Enhanced Strength (x2)
Evolves: Ivywar (Normal)
Evolves From: None
During the opening of the Revenge War, several mountain towns and cities were decimated and without any clear and obvious indication of a battle between humans and DAMEs. Most were abandoned as severe and strange illnesses overtook the local hospitals abilities to handle the numerous cases, sometimes numbering into the hundreds of thousands, which caused world governments to simply quarantine the infected areas. Eventually, the locations were so badly weakened that they were written off by the governments about 1/3 of the way through the war. These towns and cities suffered an estimated 83% rate of death, according to reports recovered in Sukebe's files in the computer systems set up in his various established bases. According to these reports, DAMEs known merely as the Bulamph were the reason for these quarantined and eventually neglected regions that suffered heavy 'non-battle-related' deaths, via poisoning that was undetectable at the time. After the War, tamers were sent out to hunt down these DAMEs, of which a large number were discovered and captured. Subsequent usage of these DAMEs showed that they could take just as they gave- their poisonous secretions could also be used to neutralize toxins in water and in soil, and after some time, both the neutralization toxin and the dangerous toxins would simply dissipate, leaving the soil or water as it once was.
These DAMEs look less human than one might originally think. Their hair and skin colors vary, often changing to match the DAME's surroundings in order to blend in with their environment. However, this is a gradual process, taking a month for the changes to set in fully, so is certainly not the same kind of camoflauge known to have been designed into other, more ambush predator-style DAMEs. The DAME is rarely more than five and a half feet tall, with the average being merely five and an inch or two at best. These DAMEs tend to be chubby, though not always firmly into the category that most would consider 'thick', or 'fat', and certainly not obese. Some of this breed have been known to take offense to being called fat, and there have been reports of their tamer suddenly becoming ill shortly afterward. The DAME's physical attributes are, compared to most other DAMEs, simply plain. One strange attribute of note is that the DAME's back is very sensitive and protrudes for several inches behind the rest of the DAME's body. It is here where most of the poison glands in the DAME are located.
Though strong in comparison to humans, the Bulymph was not designed to fight on the front lines of a battle, as described earlier in the entry. Instead, the DAME uses Poison Mist and Snake Tongue to attack when she must defend herself, often coating her tongue with acid or poisons in the process. According to the reports that have been compiled from numerous leagues, a vast majority of the Bulymph breed are not interested in battling, though they do so for the sake of protecting themselves and their tamers. In sex battles, the DAME is more inclined and much more capable, although the breed is often not allowed to take part in such events due to their potential of using their poisons to swing things in their favor. Most leagues turn a blind eye to this breed, however, in such circumstances- there are far more DAMEs with a greater advantage in the sex battle leagues, after all.
Within harems, the DAME is typically used to handle domestic chores. Cleaning clothes is actually quite simple- the DAME can create a toxin that works just like the one that handles toxins in water and dirt to handle dirt, grime, and sweat within clothing as well. With such duties to attend to, the DAME works well with most other DAMEs and is typically given a non-combatant position within leagues with such a position available to a tamer. The breed enjoys taming greatly, but none have ever voluntarily allowed themselves to sleep or even lie upon their back, thanks to the small hump upon it- too much pressure upon the poison glands will force the poisons to become secreted, which makes simply embracing the DAME without protection a problematic issue at best. Fortuantely, the DAME can create her own antidotes to her own poisons, making it easier to survive such encounters with her without too much trouble.
Feral Bulymph can be found in small packs of 6-9 individuals, who typically make their home along rivers and tributaries. They do not often use their poisons while feral, unless attacked or provoked, or unless they are trapping their prey. In several reported incidents, these DAMEs have been known to poison a stream in order to kill SEAL or other fish, and then detoxify the waters shortly afterward. Some also do this to get humans to determine the cause of the poison, which have killed at least half a dozen unsuspecting tamers and their harems in the past five decades alone. Threshold cases are fairly common and simple, only taking up to four days to finish converting the once-human girl into a Bulymph. These DAMEs are sometimes quite wanted in some areas, and certainly amongst tamers that are expecting to be away from cities and towns for long periods of time, making this breed a rather coveted one thanks to their numerous skills and abilities.

DIONAEA (aka VENUSWHORE), the Biting Bloom DAME
Spoiler: show
Type: Near Human
Base: Amphibian
Element: Plant
Influence: Empathic
Frequency: Rare
Diet: sunlight, water, omnivore
Role: Farming, Gardening, Soil Regeneration, Body Enhancement.
Libido: Average
Techniques: Crunch, Lick, Body Slam, Vine Whip, Razor Leaf, Leech Seed, Lust Dust, Vine Bondage, Sleep Powder, Poison Lash, Acid Tongue, Poison Mist, Bloom Powder, Leaf Shield, Recover, Buttsprout, Solar Beam, Vine Bite, Snake Tongue,
Enhancements: Solar Regeneration, Seasonal Camouflage, Nature's Senses, Enhanced Durability & Endurance (x7 each), Enhanced Strength (x5 overall, x9 Vines Only), Biting Vines
Evolves: None
Evolves From: Ivywar (Normal)
There is no mention of this DAME breed during, nor immediately after, the Revenge War, which leads most researchers to believe that the breed was not present during either time period. However, at some point during 20 AS, scattered reports of an evolution to the Ivywar began to emerge, and in 26 AS the first recorded instance of the evolution was made. Subsequent testing proved the evolution process and requirements, and the breed name was decided on by several researchers: Dionaea. Amongst tamers, as the breed was more well known in their harems, the evolution was (and is) more commonly known as the Venuswhore. However, as the leagues view researcher entries as more prevalent, the breed in this entry shall henceforth be referred to as the Dionaea.
Physically, the breed stands at an average of six feet in height. The bulb on the DAME's back is closed in winter, opens in spring and lasts through summer, and finally begins to close again in autumn. The flowering bulb is very durable, and surprisingly sensitive, which also allows tamers to tame them while they are lying upon their back. The flower itself is directly attached to the DAME's back, lacking a stem, in the same way that the bulb itself is connected to the DAME. It's still an uncomfortable position for the DAME, but not as bad as it would have been as an Ivywar. The other physical change is the DAME's chest. Whereas the Ivywar's breasts are, on average, around a large C-cup to a mid-sized D-cup, the Dionaea's breasts are much larger, commonly as large as an E-cup on average. Some have been known to have breasts as large as a G-cup, though such individuals are rare without applying some form of permanent enhancement to them. Researchers have discovered that the DAME's breasts actually store extra nutrients for herself for times when the DAME cannot obtain such on her own, leaving her breasts as storage for her extra energy. As such, healthier Dionaea normally have larger breasts, whereas those who are ill or cannot regularly obtain enough sunlight or water (a form of starvation for the breed) will conversely have smaller breasts.
These DAMEs become very capable battlers in both types of battles. With a wide array of techniques that mean to wear her opponent down (Poison Mist, Sleep Powder, Buttsprout, Bloom, and Leech Seed), and a number of other techniques for both offense and defense, the Dionaea is a DAME to be reckoned with in standard battles. As with the Ivywar, the Dionaea are also exceptional in sex battles, though perhaps even lazier unless riled up. The DAME prefers to not even let her opponent(s) near her body, instead usually overloading the target with a great number of vines that emerge from her back. On average, a Dionaea can utilize up to 36 vines at once to overwhelm her targets. A good quarter of this number are the taming-vine variety, though this is merely an average. It has been confirmed that the Dionaea can freely change her vines at her whim from 'taming' vines to 'battle' vines when she wishes to do so. An eighth of these vines are of a completely different variety, and are just as useful in both types of battles. These Biting Vines, as they are commonly referred to by tamers, have what is basically an oral cavity at the tips of them, which appear to be based off of a plant called the Venus Flytrap. These vines, however, are specially adapted to take energy from whatever target is bitten and transfer it to the Dionaea. The longer that the thorny 'teeth' inside the oral cavity of the vine penetrate the flesh of the target, the longer the energy siphon continues, until the target dies or the Dionaea releases her hold upon it.
In a harem, most other DAMEs give the Dionaea a wide berth. Though the DAME herself has full control over the Biting Vines, many DAMEs after becomin aware of them seem to see the breed as just a vessel for such things. Many insectoid DAMEs will never go near a Dionaea, as a result. Even the Domina breed is wary around these DAMEs, as there is almost no way (other than through the use of magic) to restrain all of the vines that these DAMEs can send out. Other DAMEs that have tentacles or vines are very careful around them as well, some even having numerical envy of the Dionaea's typical numerical advantage. When it comes to taming, the Dionaea dislikes 'taking the lead', other than to get the ball rolling. Most prefer to be on all fours while being tamed, but otherwise are rather patient and methodical with their tamers.
Feral Dionaea, though somewhat rare to find, can be found hiding in meadows near forests or even deep within the forest. Using their vines, it has been documented that the Dionaea will suspend themselves in midair, supported by their vines around the branches of nearby trees, and using their Biting Vines to trap prey beneath her before 'pouncing' upon her chosen target. Threshold cases are very few but known, and are rather painful for the DAME-to-be as the bulb on her back, along with her vines, emerge during the process. The Biting Vines are often among the first to emerge, and can be quite difficult to keep control of until the thresholding girl is finished with her changing.
----Vine Bite (Plant, C-class ATK + EFT) - Using any number of this DAME's Biting Vines to clamp down upon her target's flesh, she then regains energy equivalent to half of that which is taken away from the target for as long as the Biting Vines remain connected to the target's flesh. This technique can also stun the target upon the first attack.

PERUVA, the Clinging DAME
Spoiler: show
Type: Near Human
Base: Simian
Element: Plant
Influence: Natural
Frequency: Uncommon
Diet: Omnivore
Role: Construction support, trap-makers, ambushers
Libido: Average
Techniques: Air Recovery, Bloom, Draining Rain, Leech Seed, Legsweep, Lure, Lust Dust, Mist, Napalm, Poison Powder, Rapid Stroke, Resin Bomb, Seed Bomb, Sleep Powder
Enhancements: Enhanced Durability (x2), Enhanced Speed & Strength (x3), Enhanced Reflexes
Evolves: None
Evolves From: None
Before the Revenge War began, Sukebe's genetic factories were working steadily to produce his warriors for the attack on humankind. One of his first obvious problems was a lack of facilities that were tailored to the need to provide cover and hiding places for his factories, as most places above ground could be easily seen overhead by scout planes or even satellites. In order to help solidify and support what eventually became his underground factories, one of the first creations was a breed that could secrete a proto-resin, toughening numerous substances into an approximation of concrete, though of dubious quality depending on what the proto-resin was mixed with. As the war went on, the breed became known and were found to be relatively simple targets despite their agility. However, their support roles were discovered near the midpoint of the war, when a number of human platoons converged on a site that was being built to become a frontline base for Sukebe's forces. Even as a steady number of soldiers stormed the field and managed to catch most of the DAMEs by surprise, the human forces themselves became trapped as pod-like things rained down all around them, spreading various dusts, powders, and disruptive mists among the attackers long enough for the DAMEs to must up enough reinforcements to defeat the humans, shattering the assault and forcing those who survived to retreat. After the war, a large number of these DAMEs went with the DAME armies that allied with the humans, and assisted with construction of their warships and FORTs.
Physically, the Peruva appear mostly as a short female human, though they possess a very long tail that gives away their heritage. Rarely ever reaching 5.5ft in height (average is around 5ft tall), their prehensile tails are typically over twice as long as the DAME is tall, commonly averaging between 9.5-11.5ft length in general. The longest tail ever measured for a Peruva was nearly 14ft. The tail is long and somewhat thin, only around a third of the diameter of one of their arms, but the end splays outward for the last seven inches or so, splitting into a quartet of digits that rest against each other while emerging from around the diameter of the tail, to form a type of calyx that protects the tail's odd adaptation of a floral tube. The tube itself extends a short ways inside of the tail itself, and is where the tail secretes the proto-polymer base that the Peruva uses to create resins or to mix with other substances to create a resin that is much stronger than it is alone. The 'calyx fingers' are fully useable, much like the fingers on a human hand, and are used to grasp , lift, and manipulate just as well. The tail itself is very strong, and can hold the Peruva's own weight (and then some) when clinging upside down to something, like a branch or even a ceiling (which can be adhered to thanks to the use of the proto-resin).
In battles, the proto-resin can be used to form a bubble-like shell around techniques that are otherwise considered to be short-to-mid distance attacks, such as Sleep Powder, Lust Dust, Bloom, and other techniques like them. Doing this, which is unnecessary to make the techniques viable in a battle, allows the Peruva to launch the attacks into becoming distance techniques, lobbing the resin-pods filled with the technique with their tail and hands into the distance to let them go off like a grenade upon impact with a target or the ground. The oddest variety that the Peruva can manage is the Napalm technique, which has a comparatively shorter range due to the nature of the attack eating away at a hastily created resin shell (though its range can be maintained by taking twenty seconds to create it carefully, rather than a rather hastily constructed standard pod that only takes about five seconds to create). Researchers are uncertain as to how the Peruva is capable of even utilizing the Napalm technique in the first place, but it has been confirmed that using it takes a lot of energy from the DAME and can lead to exhaustion in short order. Utilizing Leech Seed in this matter also makes the technique even more effective, by seeding any target within the blast radius with the technique, the user can regain her strength from each target that had been seeded, rather than only a single one.
Within harems, a Peruva gets along well with most other DAMEs. They do seem to have an inherent need to hold others, whether it be her tamer, a fellow harem sister, or even a child. Cuddling with a Peruva appears to be something that the breed wants almost more than taming at times, given the breed's average libido. This can lead to issues with some DAME breeds, and usually makes it difficult to recommend the average Peruva as any form of leadership within a harem. However, some have become Betas, most of whom have been successful in such roles according to reports. Outside of a harem, tradesmen often utilize them in construction, though is often seen as cute and a joke by most other DAME breeds that often have a calling when it comes to such construction work. Their resin takes only a few hours to solidify once it has been set into position (up to twelve hours for tougher, more durable mixes of the resin and another substance, like steel, concrete, or other refined materials), and each Peruva can only secrete so much of it each day, which makes their specialty in construction more like works of what in the 20th century might have been called 'modern art.' Outside of a construction site, they are often used by hunters to subdue or distract their targets, and are even used by police forces and militaries around the world for their resin bombs. Other than a Napalm-encased Resin Bomb, so long as they are kept in a cool place, a resin bomb can last for over a year before it must be replaced. Taming a Peruva is relatively simple, and it has been found that the Peruva enjoys using their tails during the act. Some have claimed that the tube within the Peruva's tail can be used to give a tamer a 'tail-job', though due to the size of the average Peruva's tail, this is unlikely save for the lesser endowed tamers. They do, however, use their calyx-like fingers at the end of their tails for dexterous manipulation, so handjobs are far more likely to be what's been alluded to as a 'tailjob' by tamers of the breed. Female tamers and other DAMEs, on the other hand, have found other forms of 'tailjobs' to enjoy.
Feral Peruva are somewhat rare sight worldwide, but can be found relatively commonly in tropical regions. Ferals are at home at the top of tall trees, using their resin to build shelters that keep the weather off them and protect them while they sleep. Often found in bands of 8-25, these groups usually create their shelters among several trees within a short range of each other for safety and stability of a tree. When aerial DAMEs or monsters approach, the band of Peruva often bomb them with their attacks until they leave the area or have been killed. Ferals have also been known to stage raids in villages and towns near their forest homes, using their resin bombs to distract and defuse a situation long enough to rush in and steal food and linen before escaping back into the wilderness. This is also one of the best times to attempt to capture a Peruva, if one can keep their wits about them during a raid. Threshold cases are fairly uncommon and are rather painless save for the first hours of the transformation process, when the tail begins to grow from the base of the spine.
----Resin Bomb (Plant, C-class, EFT)- Using the proto-resin secreted from the Peruva's tail, a relatively thin-shell of the stuff encompasses one of the DAME's other area of effect techniques, allowing for controlled placement and usage of the otherwise mostly uncontrolled techniques, such as Bloom, Draining Rain, Lust Dust, Mist, Napalm, Poison Powder, and Sleep Powder. Can also be combined with Leech Seed, and upon detonation, seeds any and all DAMEs or humans in its radius, rather than only seeding a single target.

TRIKARA, the Solar Powered DAME
Spoiler: show
Type: Near Human
Base: Human
Element: Plant/Electric
Influence: Empathic
Frequency: Rare
Diet: Sunshine, absorbing nutrients from soil, water
Role: Battery charger,
Libido: High
Techniques: Leech Seed, Grass Floor, Lance, Vine Whip, 10,000 Cherry Blossoms, Probing Tentacles, Lightning Punch, Lightning Whip, Static Barrier, Solar Beam, Dance
Enhancements: Solar Drive, Enhanced Durability (x4), Enhanced Speed (x9), Fire Resistant
Evolves: None
Evolves From: Gloomy (Thunder Stone)
There are no reports of the Trikara from the Revenge War. Whether or not this is because the breed didn't exist or because they were destroyed without being properly catalogued, no one truly knows. What is known is that the first Gloomy to be evolved into a Trikara appeared sometime in late 41 AS by a tamer who claimed to have found a Thunder Stone while mining and using his Gloomy to keep the light steady in the mine while he and the rest of the harem worked. After excavating the stone, he gave it to the Gloomy for safe keeping... which turned out to be a mistake after all, when she evolved into a Trikara. Research has shown that the Trikara's powers are quite unusual, being able to take solar energy she absorbs and converting into electricity that she then stores within herself. This has made the DAME quite useful among tradesmen and tamers without constant access to electricity while journeying, though as of yet the breed remains a rarity amongst tamers in general.
Upon evolution, the DAME's hair changes- indeed, completely. Instead of hair roots like the rest of her evolutionary line had, they instead change into small, almost vine-like growths of various colors. Though green and red are common, black, yellow, and orange are also often seen. Once every five years or so, the Trikara's hair-vines bloom with several flowers, and are considered to be more fragrant and lovely than most true flowering plants. The DAME's skin becomes smooth and mostly flawless, save for a few leafy protrusions that extend from around the DAME's waist to form what many compare to a skirt. These leaves glow when the DAME is about to use her electric techniques, often a light to neon blue or a bright yellow, along the veins of the leaves and even of the DAME's vine-like hair. One note about the Trikara's skin is that thanks to her Solar Drive, which is the biological process that researchers have named that allows the Trikara to convert the solar energy into electricity, often makes her skin quite warm to the touch and thus provides the DAME protection from fire techniques. This makes the breed more durable against flames than most other plant-type DAMEs. Unlike the Oddtits or the Gloomy, this DAME is far more balanced in her figure, though rarely are any seen with breasts larger than a c-cup. Perhaps an odd note is the fact that most of this breed actually lose height upon evolution, though no more than six inches.
The fact of the DAME's evolution often brings the former Gloomy a great amount of confidence in herself and her appearance. Balanced, even in her own eyes, the Trikara loves to flaunt her assets when she can, though unlike many plant-type DAMEs they do enjoy wearing light clothing that hides little, but can keep her tamer looking. In a harem, the breed gets along well with just about any DAME in general and can become a useful DAME in a position of leadership, such as an Alpha or a Beta. However, her confidence can become too much for some tamers or other DAMEs to handle if not kept in check. The Trikara do enjoy dancing and rarely walk when they can enjoy each movement more by swaggering or prancing with each step she takes. Taming a Trikara is not a difficult thing to do, as the DAMEs have proven quite adaptable to almost any type of tamer's preferences.
In battle, these DAMEs are primarily defensive fighters. Proving that the best defense is a damned good defense, the Trikara often starts out utilizing her Spinning Orchid technique before sending a Leech Seed to sap at her opponent's energy. At longer ranges, these DAMEs use Lance, Solar Beam, and Lightning Whip techniques, while at closer ranges that she excels in, the Trikara battle using Static Barrier, Lightning Punch, and Probing Tentacles to finish her opponent off. In sex battles, the DAME's Probing Tentacles becomes a very useful and common way for her to stay out of reach and pick up a win. Some tamers even teach the DAME how to utilize more advanced versions of the tentacle technique, making this breed quite a powerful choice in the Sex Battle circuits.
Feral Trikara are quite interesting to see. They are not afraid of tamers, and often may tease and stalk tamers and other feral DAMEs. Why they do this is unknown, since these DAMEs do not eat food as humans typically do, and so do not eat meat as most DAMEs do. Some researchers believe it is a method of the DAME attempting to have fun, or emulate other DAMEs that they see in some fashion. Others believe that the Trikara's intelligence is so far below average even for a feral that they do not understand a dangerous situation when they are in one until the very last moment. There have been no known cases of threshold into a Trikara, as most thresholds into any along this breed's evolutionary path typically change into Oddtits or Gloomy instead. Because this is an evolution stone-induced evolution, it is considered by most researchers to be impossible to threshold into a Trikara.

WILDCAT, the Agile Aboreal DAME
Spoiler: show
Type: Near Human
Base: Feline
Element: Plant
Frequency: Rare
Diet: Carnivore.
Role: Jungle Predator, Acrobat, Scout
Libido: High
Techniques: Quick Attack, Pounce, Air Recovery, Razor Leaf, Petal Armor, Leech Seed, Catnip Kiss, Fury Swipes, Lance, Solar Beam, Fruit Juice, Sexy Hug, Grass Cock
Enhancements: Enhanced Senses (Hearing, Olfactory, and Sight), Enhanced Speed (x10), Enhanced Strength (x3), Enhanced Endurance, Nightvision
Evolves: None
Evolves From: Catgirl (Normal)
Originally designed for forested combat manuvers, the Wildcat is at home in jungles and forests utilizing her speed and agility to leap from tree to tree. Their purpose in the war were scouts, messengers, and ambush attackers, working in groups with other DAMEs to take out human forces before the war ended.
Upon evolution from a Catgirl, the Wildcat typically gains height, the breed ranging overall from around 4 to 6 feet tall. Their bust increases greatly, the breed having a D cup minimum, with a maximum of a DD cup. Surprisingly, this busty figure doesn't hamper the breed's agility, and Wildcats can move amazingly quick despite their 'top heavy' appearance. Oddly, the typical size of the breed's bust seems to be inversely proportional to the length of their tail, and short tailed DD cup Wildcats are often called 'Boobcats'.
The breed's overall apperance runs the gamut of Near Human, with no basis on their previous appeareance. Some of the breed have full body fur, and sport light muzzles, their fur color ranging in patterns that typically allow them to blend in. Fur color leans heavily towards earth and plant tones, allowing the breed to blend in with their favored environment. On the opposite side of the spectrum, the breed simply has feline ears and a tail ranging in the same fur colors. Skin tones for the more human looking Wildcats typically lean toward more tanned or darker skin tones, occasionally going into greens.
Wildcats have a sexually playful personality, often rubbing themselves against others around them, letting their tails just happen to brush against certain areas or making teasing comments and innunendos. The breed seems to enjoy sexually suggestive clothing, though domesticated ferals tend to wear none at all if allowed to do so. The breed enjoy being in more natural environments, disliking the lack of plantlife in cities, though they can grow accustomed to living in 'concrete jungles' as the breed is fairly adaptable. Tamers are urged to lay down ground rules for the Wildcat's behavior, as the breed typically have very few inhibitions, though many tamers utilize this by having Wildcats in both the Combat and Sex Battle circuits.
Wildcats are well rounded in both the combat and sex battlefield, though their styles differ in each venue. In combat, Wildcats are defensive, relying on their superior mobility to allow them to keep ahead of their opponents, using the terrain to their advantage while peppering them from afar with Leech Seed and Razor Leaf. This does not mean they're defenseless at close range, as many domesticated Wildcats opt to learn martial arts either from harem sisters or various moves from T2s to supplement their combat skills, and particularly enjoy combining acrobatic kicks and strikes with natural claw techniques. Many times, the sexual nature of the Wildcat will cause this feline to use her Catnip Kiss or other sexual techniques to try and change a typical battle into a sex battle.
Other feline DAMEs in particular are prone to this change of battle styles, though the breed has shown a certain knack for learning to alter the catnip essense into Lust Dust, particularly if she's around other plant types who know the Lust Dust technique. In sex battles, the Wildcat is known for their kinky tactics and imaginiative use of techniques and positions. The breed is known to learn Grass Cock naturally as well, and if the Wildcat doesn't know this technique, eventually she will. Their sensuality on the battlefield and the taming room lead some Tamers to assume that the breed was also designed as a taming aid.
These sultry felines live for Taming, and will press for it every chance they get. Even domesticated ferals can be taught their tamer's preferences, though many still flirt shamelessly and seem to enjoy the embarrassed reactions of others. If their tamer allows, the breed will try anything, and are highly experimental, showing an overall breed preference for public taming and voyerism. Due to another quirk of the breed, the Wildcat holds a breed preference for bondage, due to this plant type not having any natural vines themselves. This leads the Wildcat to enjoy tieing others and being tied up themselves. Occasionally some members of the breed lean towards a tentacle fetish, though this is an extention of the plant type feline's vine-envy.
Feral Wildcats show some intelligence, tending to build high nests in trees to avoid more agressive predators, as well as using high places to attack prey from above. Unless the feline is hungry, these attacks are sexual in nature, and often tamers can find themselves able to tame a Wildcat into their harem when the feral ambushes them or a member of their harem. The breed is slightly territorial, and only slows down during peak hours of the day to sun herself high in a tree. However, this breed is more animal than plant, and they lack the ability to photosynthesize on a large scale, and must hunt for food. Tamers are cautioned when entering forested areas to look up as well as in all directions, as not all attacks from this breed are sexual.
It is rare for a human girl to threshold directly into a Wildcat, as threshold into Catgirls are more common. When this happens though, thresholders have troubles dealing with their new, heightened sex drive as it clashes with their previous moralities about how they should conduct themselves. After the peak in sex drive, flu like symptioms are common, accompanied by numbness of the areas changing physically, usually the sides of the head, tips of the fingers and toes, and lower back around the end of the spine. For thresholders who change into more animalistic versions of the breed, facial numbness is common among those who grow muzzles, lastly, severe itching is present on the areas that will have fur, causing some thresholders to have to be sedated due to the itching. Many families send their thresholded daughters to Ranches when it is appearant that they are thresholding into a Wildcat, as the facilities are better equiped to deal with the newly thresholded DAME as she suffers from her fur growing in.

ASTRATMA, the Ravenous DAME
Spoiler: show
Type: Near Human Metamorph
Base: Natural
Element: Spirit/Electric
Influence: Threat
Frequency: Rare
Diet: Ether, Omnivore
Role: Hunters
Libido: Average
Techniques: Feast, Hunger, Fury Swipes, Lick, Howl, Extremespeed, Agility, Pounce, Petrification Gaze, Spark, Static Barrier, Thunder Impact, Thunder Wave
Enhancements: Enhanced Speed & Strength (x5 each), Infravision, Bio-Sonar, Wall Crawling
Evolves: None
Evolves From: None
One of the last DAME breeds originally created by human hands rather than Sukebe, the Astratma breed was first brought into existence in 59 AS and was slowly produced for several decades afterward in several leagues. The purpose behind the creation of this DAME breed was a simple one: to control DAME, and wild creature, populations. To handle this, traits of several DAME breeds presumed to be extinct by the end of the Revenge War (and truly are extinct) were introduced to this DAME, with varying degrees of success. The most well known of these extinct DAMEs that were used as a basis for the creation of the Astratma was a breed of DAME known simply as the 'Warrior.' Unlike what some may assume, there were no viable DNA samples of any of these extinct breeds used as a template for the Astratma, so researchers are quick to point out that the traits that are involved in the DAME are merely emulated and copied, rather than anything that is truly descended from the extinct breeds. A few nastier rumors also suggest that researchers used samples of genetic materials dating back from the death of Cocooner that was collected and preserved over the years, though such rumors are conspiracy theories at best.
The physical result is a fairly tall DAME, typically ranging between six and a half to, in some known cases, ten feet in total height, from the tips of their toes to the top of the head. Other than their height, the breed otherwise range throughout the gamut of a typical human's proportions, though this is typically dependant upon the DAME's overall nourishment. Their skin is most commonly a pale white color, with streaks of glowing purple, red, or gold that can be found along the outside of their arms, legs, and backs. The DAME's hair is typically the same color as her skin, though there are also those with color to her hair that matches the streaks of color that can be fround on the DAME's body. This is a form of camoflauge for the DAME, since it provides alternative 'targets' other than the membrane that gives the DAME her sight. Unlike virtually all DAMEs known, the Astratma has no eyes, so cannot see as humans do. Instead, a band of typically purple, red, or golden membrane stretches across where the eyes on a human are normally found, making the membrane look much like a blindfold that stretches across from ear to ear along the front of the face. This membrane is a heat and sonar signal sensor, and glows softly in dark areas such as caves and tunnels. It is suspected that the blindness was a mistake on the part of the researchers involved in the creation of the DAME, and not one that has been fixed or altered since their heat and sonar sensing are adequate enough. Their sonar sense sends a fairly constant 'ping' that gives the DAME the ability to detect the form of those near her, rather than relying simply on infravision for detecting on heat signatures of things around her.
The other unusual feature of the Astratma is the fact that the breed is the first human-created metamorphic DAME, capable of shifting into what researchers have sometimes called "the unholy union of a bat and a leech." This second, barely humanoid form is just as tall as the DAME normally is, and retains much of the basic human body structure. The DAME's body, only in their inhuman form, becomes very elastic, enabling their entire body to stretch to 25% longer than normal without any noticeable harm. Long wing-like structures extend from their arms, fleshy and reminiscent of a dragon's wings, though otherwise appears much like a Harpy's wings. These wings attach from the base of the arm to the DAME's wrists, and have only enough support to enable the DAME to glide, but not fly, and assists the DAME to make great jumps and leaps from even a standing position when utilized in concert with the DAME's elastic legs. More surprising, however, from the base of the spine extends a lengthy tail that ends in a massive maw. The tail itself is commonly the same length as the DAME is tall and is also somewhat prehensile, though its size is cumbersome as it usually the same size as the DAME's torso. At this size, the tail maw is something which has been known to be capable of consuming other, smaller creatures, including DAMEs by slipping over the smaller prey and swallowing it into the tail maw's cavity. The cavity inside the maw is lined with a row of fleshy teeth, which are designed to capture and hold the DAME's prey in place as enzymes released from within it break down the prey's very cells, seeming to melt the flesh into what has been called 'ether'- the phased state that some DAMEs achieve while incorporeal. Once transformed into this state, which can take some time, the prey is practically helpless as the Astratma ingests her prey. This is what has made the DAME effective in hunting creatures and DAMEs alike, letting her consume a target within an hour for a small animal, or within several hours for larger prey (consuming a small animal can keep an Astratma sustained for a day, while feeding off of a human-sized prey will keep her fed for a week). The tail also has a dual band of the same heat and sonar sensor found in place of their eyes on their face, allowing the DAME to sense prey from a nearly 360-degree radius when in her inhuman state.
This Astratma are exempt from DAME battles in almost all leagues, as the breed's intention is not simply for DAME tamers, but for use to kill DAMEs and other creatures such as the Jougi or Ratha. When in a battle, Astratma have difficulty keeping themselves from going all-out against a target, and even friendly matches have turned lethal due to this. This includes, obviously, sexual battles. When fighting, the Astratma use their great speed and agility to gain an advantage of their target before attempting to paralyze their prey to prepare it for consumption by changing into their inhuman form. Tamers should note that the Astratma cannot be blinded by techniques such as Flash, but overwhelming heat can diminish their ability to sense a target, and hitting the DAME with an electric attack, while not very effective, will force the Astratma into her human form within seconds. Paralyzing an Astratma in her inhuman form will force her back into her human state, and keep her in that state for up to ten minutes. When hunting, an Astratma commonly uses her Hunger technique to increase her senses to the point where she can track almost anything nearby and choose her prey. In a harem, these DAMEs are commonly avoided by nearly all other DAME breeds due to the Astratma's very nature and reason of existing, though this difficulty can eventually be overcome with enough time and bonding to a tamer. Only a Delta Bond (and presumably, Recognition) is strong enough to tame the Astratma's automatic targeting of anyone other than their tamers and other Astratma as prey. Taming a feral Astratma can only be done with the DAME in her human form- they are otherwise completely incompatible (and as most researchers have reported, quite disgusting) for humans to tame. Again, paralyzing the DAME is the most common choice to force the breed into their human form, although a level four or higher conditioning cycle can trigger the transformation as well.
Ferals are very nearly unheard of and almost never discovered. The few ferals found are usually discovered in caves, tunnels, and the ruins of various cities, often carving out their own territory within an enclosed area. In both their human and inhuman forms, the breed is capable of clinging to almost any surface thanks to their ability to 'bond' their palms and feet to the surface of just about anything, almost magnetic in a manner. Researchers are still attempting to discover how exactly this works. The DAME will wait as her prey enters her territory, for the right time to lower her tail and attempt to paralyze and then consume her target. Sonic markers have a devastating affect on the DAME, throwing off their sonar sense, which makes sound-based techniques very effective against them. Sound-based techniques can even interfere with the DAME's ability to cling to walls and ceilings, which can be used to great advantage by any whom are facing an Astratma. It also disrupts the DAME's feeding and ability to force her prey into an ether-form when consuming them. Those that are in the midst of digestion will be reformed- looking more as if they are melted rather than having had chunks bitten out of them. Ferals do not waste any part of their meal, and will often continue digesting their prey while on the move, so as to avoid any possible altercations that could interfere with their process. Thresholds have been known and is a painless transition that merely lasts three days. However, threshold cases must discover how to shift into their inhuman form in order to fully utilize their new DAME selves. Many threshold cases wind up receiving a level 5 conditioning cycle, especially if they cannot handle being unable to see normally, as they once had as a human girl.
Feast (Spirit, C-class ATK + EFT) - This uses the enzymes in the tail maw to alter flesh into its incorporeal state from a physical attack, at which point the DAME can 'devour' the incorporeal form of flesh. Using her tail maw to envelop the target, the flesh is slowly forced into its incorporeal form and absorbed by the Astratma. This technique can cause paralysis, depending upon what part of the target is attacked with it, or to flinch.
Hunger (Aether, D-class EFT) - This technique increases the DAME's awareness of her surroundings, giving her heightened senses of hearing, olfactory, and sight.
ATEMI, the Disabling DAME
Spoiler: show
Type: Very Near Human
Base: Human
Element: Spirit/Body
Influence: Natural
Frequency: Rare
Diet: Omnivore (2/3 standard human intake)
Role: Doctor, nurse, masseuse, construction
Libido: Average
Techniques: Aura Sensation, Stone Palm, Chi Blast, Counter, Chain Throw, Heated Rubdown, Chi Tempest, Knifehand Strike, Drain, Healing Palms, Aura Guard
Enhancements: Enhanced Durability, Speed, and Strength (x4 each), Enhanced Endurance (x4), Enhanced Reflexes, Automatic Nerve & Pressure Point Mapping (ANPPM), high metabolism
Evolves: Mahavi (Normal)
Evolves From: Aini (Healing Palms)
The origins of this DAME breed is uncertain to any researcher. Some suggest that the Atemi breed was first used to help shore up the facilities built by Sukebe's armies during the war, while other more recent accounts time the first discovery of the Atemi DAME as coming into the history books at around 35 AS. The fact remains that sometime early in 58 AS, an Aini that had been training in order to utilize chi so much that it evolved upon successfully drawing upon her inner energy to heal her harem sister. This technique has yet to be transferred into a T2, despite recent attempts to do so, which researchers have suggested makes the Healing Palms technique naturally unique to the Aini and Atemi DAMEs only. When asked why she tried it, another of her tamer's DAMEs, a Megami, informed the researcher that she had been told that the Aini was capable of using her chi in such a manner by some higher power, and told her to try. Evidently, it worked better than either DAME expected.
Growing by about a foot and several inches (the breed's average height is a little over five feet tall), these DAMEs gain a much lighter color of skin, instead looking much more like the human average coloration. Physically, the DAME loses much of her muscle mass from when she was an Aini, her muscles changing to have more in common with the average DAME than with the powerhouse Aini breed. Many Atemi have dark-colored hair, though their eyes are lighter in color if such is the case. When an Atemi has lighter-colored hair, then their eyes are darker, and there have been found to be no true reason for this unusual phenomenon. One thing that all Atemi do have in common with their eyes is the fact that they do not have pupils, which led the first researchers who looked into it to believe that the breed as a whole were blind. However, since those times it has been learned that the DAMEs do retain their ability to see, though in a somewhat unusual way compared to any other DAME.
Their method of sight is taken more from the DAME's new ability to see the nervous system of those that they look at, as well as structural points of pressure and weaknesses. It is believed by most researchers that this change is accounted for by the Atemi's Spirit-type powers that manifest themselves after evolution. The Atemi can see the form of what they are looking at as well, though it takes a few seconds for their eyesight to truly adjust to see physical forms rather than just the systems of nerves and pressure points inherent in just about everything, living and not. This makes them very useful in several fields, notably medical fields or in construction and mining as well. This also makes the DAME very difficult to fool with visual illusions, as even Kyubi DAMEs have problems defeating the Atemi's eyes. Not necessarily the strongest fighters, their unique eyesight allows them to locate and target her opponent's nervous system and pressure points to disable the target's abilities to fight back. Popular in Asia for this ability, the Atemi is often found in police forces around the world as well as fighting dojos, teaching both DAMEs and humans how and where to target opponents for quick takedowns. Most of the Amachan's impressive musculature is lost upon evolution, the strength sapped away and focused into more compact muscles and the DAME's ability to move quicker, rather than to be able to force their way through an encounter. This particular change makes the Atemi much more in line with what most DAMEs and humans consider attractive.
In battles, the Atemi use their eyesight to pinpoint exact locations upon their opponent's bodies to strike at to take them down with their unique Chi Tempest technique or Knifehand Strike when they find a clear chance. Until that chance presents itself, the DAME bides her time, using Chi Blast at range to wear down her foe, or Counter when closer-in to strike back at her opponent. Using Drain to absorb some of her target's energy for her own, along with her natural stamina and agility, this breed is known for forcing her opponents into drawn out battles of attrition, shutting down her target's ability to fight back bit by bit. These abilities, though they make her quite useful in battles, are not of much use in sex battles and so are typically not the greatest choice of DAME in such a setting. However, the breed's use of Phased Touch is usable in both styles of battles and even off the battlefield. Unlike how most DAMEs who are Phased are incapable of touching flesh (and lose their strength quickly while near other beings), Phase Touch merely makes the DAME's hands incorporeal and able to 'sink' into an opponent's body up to half an inch or so to directly touch upon nerves, muscle, and skin tissue.
Within a harem, the Atemi are found to waste little time doing anything. If something needs done, and they are capable of it, the DAME will do it. Like their previous evolutionary form, this breed of DAME likes to stay busy with training, often training at least 12 hours a day if given the chance. Around other fighting type DAMEs, the Atemi are often looked down upon as cheaters when it comes to fighting, though they most often do so hand-to-hand. Among other DAMEs, however, they get along well with many. However, the Atemi as a breed, when focused upon something, can be just as sociable as any other DAME. One thing that tamers may learn is that upon evolution, the Atemi no longer retains the dense musculoskeleton that the Aini possesses. As a result, many Atemi find themselves enjoying a newfound passion: swimming. Tamers will find them swimming when they can get a chance, as it is a form of training that, as an Aini, was once ill-advised.
Ferals are very rare, considering that the breed evolves from the Aini via a skill evolution, but have been known to be found in the wilderness. Often, they stake a claim in grasslands, fighting off predatory DAMEs and even less aggressive, more passive DAMEs from intruding on their claimed territory. Needing to eat less than most humans do, feral Atemi are often found near Berry plants or some supply of food, whether it be rabbit in grasslands or fish from a nearby lake. Ferals have less control of their eyesight than the rest of their kind, and though they seem capable of locating and targeting both nerve and pressure points, rarely do so in an effort to defeat their opponent. There have been no known threshold cases as of 99 AS, as many that do threshold wind up as Aini instead.
----Chi Tempest (Body, C-class ATK + EFT) - By targeting the opponent's vital nerve and pressure points, the DAME strikes at them using the edge of her hands and fingertips that are cloaked with the DAME's chi for protection. A successful strike has a 40% chance of paralyzing that part of the body for up to an hour. This also disrupts any charging technique and can be used to defeat special defensive techniques such as Reflect and Barrier.
----Knifehand Strike (Body, B-class ATK + EFT): A stronger technique than Chi Tempest, it bypasses any defenses using the DAME's own chi to strike directly at a targeted vital point (often the spine, chin, elbow, knee, or heart). A successful strike has a 40% chance of paralyzing the target in that, and adjoining, locations for up to an hour. Or, it has a 20% chance of knocking the opponent asleep if struck on the chin or at the heart.

DEMINERA, the Cloner DAME
Spoiler: show
Type: Very Near Human
Base: Human
Element: Spirit/Aether
Influence: Natural
Frequency: Extremely Rare
Diet: Omnivore (Triple human intake)
Role: Legionnaire
Libido: Average
Techniques: Absorb, Reflect, Rune Chain, Dispel, Megido, Energy Drain, Phantom Touch, Invis, Clone
Enhancements: Enhanced Durability & Endurance (x4 each), Channel Life Essence
Evolves: None
Evolves From: None
This particular DAME breed was unknown until near the tail end of the Revenge War. It's assumed that they were one of Sukebe's last creations before he lost the war, as they were never seen in any of the DAME strike teams or armies. Instead, they were discovered after the War was over, during the time when the DAMEs began to go feral and the armies fell apart, and were soon thought to be a measure in which Sukebe could have used to try and outnumber the human tamers and their few DAMEs. Most tamers in the beginning only had one or two DAMEs to their name, perhaps clinging to the idea of monogomous relationships that were taught to almost all humans throughout the world at the time, and so the Deminera provided a nasty surprise to the human tamers that they came across. It was a surprise to many tamers when a Deminera was discovered and they would attempt to capture her, expecting the DAME to be some sort of very near human type and therefore easy pickings. Instead, the tamer would find him or herself outnumbered or at least evenly matched when the Deminera seemed to multiply and gain a tactical advantage over her opponent. As a result, Deminera were not captured until well after the breed became feral, when it was discovered that they could not employ their 'cloning' technique.
Physically, the breed appears to be much like humans. The only indication of the DAME not being human is an odd horn-like growth from the back of the DAME's neck. Research has shown that this horn is actually a split from the DAME's spine that sticks out of her back, though researchers remain baffled as to why exactly Sukebe would design a physical feature like that into the DAME breed, as it does not appear to have any beneficial use for the DAME. Whatever the case, the horn stands a good three to four inches from the back of the DAME's neck. These DAMEs typically have fair skin and dark hair, though their hair color often varies radically between individuals. They never stand taller than six feet, with just over five being the average for the breed. The Deminera breed does stand out from humans in the amount of food that they must eat daily when they are supporting their clones: three times as much as a similarly sized human. When they are not supporting a clone, the individual merely requires the same amount. Fortunately for tamers, using techniques such as Absorb and Energy Drain allows the DAME to gain the nutrients necessary, which often can be done by having the DAME battle.
Capable in most battles, both at range and in close-quarters, the Deminera is suited to many types of battlefields. Their ability to absorb energy of those that are fought, however, is what makes them extremely difficult to take down, especially when their clones are brought forth. The diversity of their clones, on the other hand, is what makes non-feral Deminera uniquely dangerous in battle. Using her own energy, a Deminera can create a clone, in much the same manner in which the digitized form of a DAME from a capture sphere emerges and returns to a physical form. Though the clone only has 1/3 the overall energy of the original Deminera, a Deminera can use this Clone technique twice. The versatility of these clones comes from whatever elemental stone is held when the DAME is using her Clone technique, granting the clone an element other than Aether, as well as attacks from that element as well. This makes the DAME rather unique in that she cannot actually utilize certain techniques until she creates an elemental clone that matches the technique to be used. Those techniques listed in this entry are the ones that the breed has a natural aptitude using, and require no training to use regardless of the elemental clone used. The clones created (up to two at a time) have a maximum lifespan of up to half an hour at any given time, and are not truly sentient on their own. Instead, the Deminera maintains a mental link with her clones and orders them what to do. This mental link can be disrupted by psychic attacks, and if the link is disrupted in such a manner, then the clone will be dissipated. Clones are, as a result, immune to being confused, though the original Deminera is as susceptible as ever. Poisoning a clone will hasten the end for the clone as well, halving the lifespan of the clone easily. Clones that are dismissed by the Deminera before the end of their maximum lifespan transfer back to the original the rest of their energy, which can provide a Deminera a vital boost of energy in the midst of a battle. In the same fashion, any ailment that a clone may be suffering will be transferred as well, though only 1/3 as effective as normal. By using energy absorbed from other DAMEs using Energy Drain and Absorb, a Deminera can increase the lifespan of a clone by a small amount, but the clone will eventually dissipate. Also, most S-class techniques of any element can and do destroy a clone outright, unless the clone has a strong defense against that element.
In a harem, the Deminera is typically withdrawn, even distant, from her harem sisters. This makes the DAME a bad choice for a Beta, though some have been discovered to be excellent Alphas due to their strategic mindset and ability to view almost anything as a personal mission to be victorious at. Few other DAMEs, other than various spirit-types and some magic-types, care to have much to do with this breed, due to their needs for life energy for themselves and their clones (and it unnerves many DAMEs to potentially find themselves facing three DAMEs instead of one). Taming a Deminera is nothing special, though the breed does seem to be rather adventurous as a whole. It should be noted that the horn on the back of the Deminera's neck is not very sensitive unless it is the night of a full moon- at which time, the horn sheds the skin upon it and becomes much more sensitive to touch. Although the breed appears to commonly be distant from her harem sisters, the Deminera do appear to fear being alone, which suggests a reasoning behind the breed's clone ability that researchers have not yet discovered. Some theories suggest that the breed, in the beginning, was kept away from most of Sukebe's other DAMEs, perhaps left in some form of solitary confinement after their creation and from those individuals, a potential genetic memory was passed down each generation- a memory that is basically the fear of being alone. There is no evidence, at all, to back up such claims however.
Feral Deminera are almost never alone, persay. Though it is rare to see one as part of a group of ferals, it has been noted that those that are found are typically on the outskirts of a group of ferals, following them and helping them, though few have ever been seen to have been 'accepted' by the feral pack. In several recorded instances, a Deminera has been observed leading packs of Titmice, as the Titmice' typical weaknesses appear to make it simple for the strategically minded Deminera to exploit. The breed retains a fair amount of intelligence, but appear to also lose out on most of their abilities while feral- including using the Clone technique. If a domestic or tamed Deminera goes feral, the clones that she had created will simply dissipate. Threshold cases are completely unknown, with no reported instances in any part of the world, and it appears that it may be impossible for a human girl to threshold into a Deminera. It also may simply be a case of it just not having happened, yet.
----Clone (Spirit, S-Rank ATK + EFT) - Utilizing the DAME's own energy, and some sort of process similar to the digitization technique used by capture spheres to store a DAME, a clone of the DAME can be created. Only DAMEs with the enhancement known as "Channel Life Essence" can use this technique. Capable of using her energy twice at any given time to create up to two clones, the DAME's clones can survive for up to 30 minutes before dissipating, but can also be dismissed before that time and reabsorbing the energy from the clones that remains. The clones are not sentient, and are controlled by the original DAME herself. The clones can have different elemental types than Aether (for example, Spirit/Fire or Spirit/Wind) by holding the correct elemental stone (which is not used up when using this technique) in her hand when using this technique. The clones will likely have additional elemental techniques available to them, though the original must be aware of the techniques and how to use them before being capable of actually using them. Clones are immune to being confused but are susceptible to being poisoned, and transfer any ailment inflicted upon them to the original DAME when destroyed or dismissed by her.

GANHANI, the Ailing Serpent DAME
Spoiler: show
Type: Near Human Metamorph
Base: Serpent
Element: Spirit/Body
Influence: Empathic
Frequency: Uncommon
Diet: Omnivore
Role: Support combateer, spiritualist
Libido: Average
Techniques: Drain, Energy Drain, Ethereal Constriction, Focus, Hazy Vision, Legsweep, Long Tongue, Ominous Wind, Phantom Touch, Probing Tongue, Shed, Tail Slap, Vice Grip
Enhancements: Enhanced Endurance & Speed (x4 each), Enhanced Sense (Olfactory), Enhanced Reflexes, Empathi-location
Evolves: None
Evolves From: None
During the early portion of the war, Sukebe's forces faced a human opponent whose armies drastically outnumbered their own numbers. With his first generation of soldiers taking the fight to the humans and drastically cutting back on the creation of more DAMEs to concentrate on his latest weapon systems (the Titan-class monsters), a cadre of Supe-bra Genius' utilized a combination of Sukebe's DAME designs to create a new breed capable of providing combat support as well as an early-warning system to their front-line warriors. These DAMEs became known as the Ganhani, and were used as forward scouts as well as anti-ambush tacticians, thanks mostly to their empathi-location ability. This particular ability enables the Ganhani to detect emotions at great distances and pinpoint their locations within that range, which is typically between 2 and 4 miles (or 3 to 6 kilometers). Though more powerful than a Slowboob's ability to detect thoughts, the Ganhani must be still, often meditating in order to actually detect that far away. When physically active, a typical Ganhani can only detect emotions from roughly 90ft (27m) away.
Physically, the Ganhani looks much like the Garter breed, but there are several key differences that were not picked up on until well after the war ended. The similiarities caused a great deal of confusion among human forces that expected to be facing Garters and planned accordingly, only to find themselves discovered before they could spring their attacks. At roughly 20 to 24ft (on average) from head to tip of tail, the Ganhani are also capable of changing to a human form, in which they are practically indistinguishable from human women, except when one looks at their eyes. They have snake-like eyes, and many have been documented as being near-sighted. One detail that went un-noticed until after the war is the fact that the Ganhani actually has two pairs of arms in both her serpentine and human forms- something that is reminiscent of ancient mythology in several cultures that detail 'naga' and 'lamia' species from before the advent of DAMEs. Whether or not this is a result of the cadre's intent while creating the breed, or just a coincidence, has never been verified. Each arm is capable of being used just like any human could use a pair of arms. In their serpentine mode, where their upper body consists of a human torso and their lower body is a lengthy serpentine tail, the Ganhani is typically pale in color, and their tails are most commonly white, though some shades of green and brown have been known. Such darker colors are, however, a minority with this breed.
Though not originally created to fulfill a front-line role in battle, the Ganhani breed is capable of it in a pinch thanks to their speed, reflexes, and ability to keep going while wearing down their opponents. Their techniques cater more toward wearing down a target, rather than fighting or brawling, and often utilize debilitating techniques at range while making their way to lesser ranges. Their signature technique, Ethereal Constriction (read below) is one such way to restrict and incapacitate their foe's abilities while not doing damage to the target on it's own. Their abilities to drain strength and stamina from their targets, while taking it for themselves, gives the Ganhani a nearly unique fighting style. In sexual battles, they are just as capable, and far more threatening with their ability to use several of their techniques while at range, away from their target to bring them to an orgasm.
In a harem, the Ganhani tends to work well with most others, and in fact gets along very well with those who are religious in some manner. This can be both a blessing and a curse, depending upon the tamer, and so caution is advised for those who do not follow a religion- many Ganhani shows great interest in learning about various religions from around the world, and may eventually decide to devote themselves to one, though not to the expense of alienating herself from her tamer (though many have alienated themselves from their harem sisters). The breed, as serpents, do find it difficult to remain warm, and so seem to gravitate towards her tamer or other DAMEs that can provide warmth for her, such as Fire-type DAMEs. It is recommended that a tamer with a Ganhani have a fire-type present or to have a fire going while in the wilderness, as a result. They do not get along well with DAMEs that exude cold or commonly use the Rime technique, often going so far as to refuse to go anywhere near them, and some have been reported to actively attempt to get such a DAME removed from her tamer's harem, one way or another. With such issues, the breed is likely not a good choice for an Alpha or a Beta, although this is greatly dependant solely upon the individual.
Feral Ganhani are not especially difficult to find, so long as one knows where to look. Many can be found in equatorial ranges around the world, as well as within tropical rainforests and areas where warmth is in abundance, year round. During winter, however, the breed is almost never found outside of their lairs, which are commonly underground and lined with furs and materials that can trap heat. Though the breed does not gather often, during winter they gather in large groups, expanding a lair in order to retain their body heat by being near to others of their breed. They are, however, curious creatures at any other time, and appear to still have some access to their empathi-location ability even when feral. If one can track a Ganhani to someplace near her lair, it is quite likely that she might come out to see who is there. Threshold cases are quite rare and although they have been documented, the transition is not an easy one for anyone. Lasting four days, the rapid transformation leads to the loss of weight, which can be deadly if she is not taken care of during the transition period. It is quite painful as well, though only at first, as after the second day, the metamorphic capacity of the breed kicks into place and instead of dealing with the fusing of legs as some snake and serpent-based breeds do, the alteration to the way their body reacts to the changes as well as to their eyes often takes precedent with the pain caused that way. On the fourth day, the new Ganhani can eat again- it is recommended that for greater chances of survival, that any female human of threshold age that has a Ganhani in their ancestry be fed greater amounts to ensure as high a chance to survive the transformation process as possible.
----Ethereal Constriction (Spirit, B-class, EFT)- This is a mid-range technique that can be used to capture a target by surrounding it with ethereal tendrils of energy from the Ganhani. Though it does no real physical damage, the tendrils constrict the target's internal energies, causing a disruption between the target's natural energies and abilities, and the techniques that use them. It also inflicts a Slow status ailment upon the target(s) while the technique is in use. While this technique is in use, the DAME using it may not utilize any non-Spirit-type techniques, and only C-rank Spirit-type techniques or lower may be used. Using any other techniques while Ethereal Constriction is active will disable the active technique. This technique has a high chance of causing exhaustion in the target, and can be used to remove the effects of other techniques to increase the target's abilities. This technique may only be utilized on up to two targets at once, and they must be in close proximity to be caught together within it.

MAHAVI, the All-Around Battler DAME
Spoiler: show
Type: Near Human (Solid Ether Body)
Base: Human
Element: Spirit/Body
Influence: Natural
Frequency: Very Rare
Diet: Omnivore
Role: Doctor, nurse, masseuse, escape artist
Libido: Average
Techniques: Aura Sensation, Stone Palm, Chi Blast, Counter, Chain Throw, Heated Rubdown, Chi Tempest, Knifehand Strike, Drain, Healing Palms, Aura Guard, Gust Punch, MegaWave, Quagmire Twister, Phantom Touch
Enhancements: Enhanced Durability, Speed, and Strength (x5 each), Enhanced Endurance (x6), Enhanced Reflexes, Omni-Directional Automatic Nerve & Pressure Point Mapping (ODANPPM), high metabolism, Extra pair of arms, freejoints (all four arms)
Evolves: None
Evolves From: Atemi (Normal)
A breed that was never known to exist during the war, the Mahavi was first discovered sometime in 37 AS (the exact date is unknown) after one of the first known Atemi evolved. According to research and testing done, there are no special requirements for the evolution, merely experience and training, which are two things that almost all DAMEs attain while in the harem of a DAME tamer anyway. Physically, the DAME does change by a fair amount, gaining a good half foot in height and growing proportionately in all aspects. It appears that the growth is a result of the body's need to accomodate the largest change in the DAME herself: underneath the DAME's arms, another pair of arms emerge. However, the evolution does affect the DAME's arms in a very meaningful way, actually removing the limitations of the bones and joints, leaving the DAME with what has been termed as 'freejoints'. Typically, these are what some wind-type DAMEs (typically those based off of avian ancestry) have that allows their legs and bodies to move in peculiar ways without breaking that particular body part. Where, for example, a human arm might break if bent completely backwards or rotated too far in one direction, or if the elbow suddenly was forced in the wrong direction, a DAME with freejoints can move their limbs in such manners without coming to undue harm or pain. In this DAME breed, however, the arms are freejointed. This allows the Mahavi to fight both in front and behind her, thanks to such an enhancement, along with the enhanced ANPPM system of the Atemi that remains even after evolving. The Omni-Directional ANPPM, as researchers have designated it, provide the Mahavi with a 360-degree field of vision with her specialized style of vision, which makes it very nearly impossible to approach her undetected without the aid of magic or psychic techniques to distract or obscure the DAME's vision. If there is a weakness to the ODANPPM's ability to see things, it has not yet been discovered, though research continues.
The combination of the Mahavi's sight and her freejointed arms allow her to fight opponents both before and behind her, with the extended field of vision giving the DAME the capacity to parry and defend herself from DAMEs that attempt to ambush or backstab her. Although the DAME's bipedal movement is still restricted to that of the breed's pre-evolution, the Mahavi's control of her sight and her choice of battling skills often make the difference in a closed-in or even surrounded environment. Each arm is a bit stronger than they were when the DAME was an Atemi, and brings the Mahavi into direct comparison with the Lysipp DAME breed. With four hands available to the DAME now, several have been found to utilize a number of different weapons to protect herself, and her tamer, with, and her new battle techniques allow the DAME to easily battle at range. The breed's own use of Quagmire Twister is considered the DAME's distinctive technique, able to use the attack twice as long as almost any other DAME thanks to having twice the amount of ammunition to use with it (using four hands instead of two to provide the ammunition provides double the standard amount used by other DAMEs that utilize it). In sex battles, the Mahavi is quite useful as well, able to use her abilities much as she would in a closed-in environment. This even lets confident Mahavi and her tamer to win against even two to one odds in such a battle, thanks in great part to the Mahavi's four hands being capable of independant movement.
In harems, the Mahavi are quite welcomed in most tamer's opinions. Outside of a tamer's harem, however, the Mahavi is quite useful in medical professions as well. Though they are adept in construction roles, the breed suffers from being looked down upon by her breed sisters, the Aini and the Lysipp, who are also quite excellent when working in the same field. Most companies that deal with housing or commercial construction do not allow for teams with either breeds to work with each other on a single project, for on several ocassions there have been impromptu battles that have ocurred on a construction site in several leagues. On that note, tamers have found that it is very nearly impossible to retain both a Mahavi and an Lysipp in active status within the same harem without the same difficulties, and only the most foolhardy (or inexperienced) tamers have been known to try it. Most tamers that survive compare, and complain, that the animosity between the sister breeds rivals or perhaps surpasses that of the rivalry between the Demon-Goddess and Neo Iczel breeds. No researcher has taken up the standing challenge to actually make direct comparisons, however.
Feral-born Mahavi are unknown, so all information that is of a feral Mahavi is only known by way of researchers allowing one of these DAMEs go feral on purpose. Feral Mahavi lose much of their intelligence, but retain enough to be considered cunning as they act much like, if not exactly like, feral Atemi are known to. They exhibit the typical Atemi feral behaviors, such as claiming a territory and fighting any and all DAMEs that intrude upon it. Their primal minds also lose much of the coordination that allows the DAME to be such a powerful fighter, and combined with the DAME's lack of control over her ODANPPM, leave the Mahavi incapable of fighting off DAMEs or others behind her. If one is found feral, it is highly recommended to approach the Mahavi from behind or to attempt to trap her before she can discover someone is near her. Threshold cases have never been known before records were kept of such things, and there are no recorded instances of such threshold cases since records began to be kept.

PENANCE, the "Handle-With-Care" DAME
Spoiler: show
Type: Very Near Human
Base: Human
Element: Spirit/Metal
Influence: Empathic (Pest)
Frequency: Extremely Rare
Diet: Omnivore
Role: Victim
Libido: Low
Techniques: Fury Swipes, Sabre Claw, Harden, Drain, Eternal Softness (when delta bonded)
Enhancements: Enhanced Durability (x12), Enhanced Speed and Endurance (x2 each), Rough Skin, Shadow Phase
Evolves: Hyperdoll (Delta Bond + Dream Stone)
Evolves From: Any DAME that has been subjected to longterm mental, physical, and spiritual abuse.
This DAME was absolutely unknown during the beginning days of the Revenge War. It wasn't until near the end that the first Penance evolution was discovered, and then it seemed to happen worldwide within several years after the first one. It wasn't until a study into the breed was called for in 38 AS that researchers discovered the peculiar method of the evolution into a Penance. It didn't matter, at all, what breed the DAME was before. Numerous reports from those whose DAME evolved into a Penance confirmed this fact: Tigress, Harpy, Baleena, Spinnertit, and many others that had been abused verbally, physically, that their mind basically broke. The DAME's very spirit splintered from the constant torment, accepting beating, verbal insults, and even mental anguish from everything, all without fighting back. If they fought back, they were beaten even more. Eventually, the DAMEs all evolved into a Penance. As the creation of the Penance breed became known, fewer evolutions of DAMEs into this breed were found, until they became very rare. The reasoning behind this was simple: the Penance was a DAME that no one could really use in any way, shape, or form. As soon as the Penance can, she will escape from the tamer that evolved her, and so very few freshly evolved Penance are ever found in civilized areas. They are skittish, fleeing anyone that comes close, although for some reason it has been found that Celestials can approach them, if given enough time. Otherwise, studies have concluded that the breed will try to avoid confrontation, and any other DAMEs or humans in general. Researchers claim that it is the DAME's "Flight" instinct in overdrive, and although it cannot be verified, it is accepted as truth. One minor note for any who are to attempt and rehabilitate a Penance is that the breed is completely incapable of speech, as their very voicebox becomes nonexistant upon evolving into this breed.
The Penance physically changes from what she once was, sometimes greatly. These DAMEs gain a very thick, dense skin that protects them from physical abuse. Their skin is most common a darker color, varying from blood red to the deepest black that a human can see. Their eyes glow, commonly green, blue, or a beige color. Their fingers and toes become clawed, the claws extending several inches from their digits. Even their hair gains a razor's edge, strands clumping together near the head and forming into whip-like lashes that are difficult to untangle at the ends. It is unknown, how most Penance that have been discovered wear leather suits, though researchers believe that it is because the Penance finds and takes it from feral Domina or other Plant-type DAMEs that produce it. This has yet to be confirmed. Their very skin becomes rough to the touch, much like a shark's skin, and even the slightest glance of a human's hand upon her skin can leave bruises on the hand.
The breed is only truly adept at close-in combat, where even being on the defensive provides the DAME some offensive ability. Again, they will attempt to escape any battle, especially the ferals of the breed, as soon as they possibly can. Non-feral Penance tend to relish the chance to impart their pent up anguish and pain upon others, using battles as a way to vent their emotional outbursts, which are almost always anger-related. Only the rehabilitated Penance, the ones that are captured and realize that they can actually trust others again, ever have emotional outbursts outside of a battle (and even then, they are quite rare). Tamers attempting to get their Penance to participate in a sex battle should know better than to do so, given what the Penance has endured during her existence- even the 'changed' variety of Penance refuse to have anything to do with such 'battles.' Tamers who attempt to force the issue can even find themselves attacked by their DAME, so researchers suggest that tamers do -not- force the battle upon them. Even when not feral, a Penance prefers not to battle unless it is training, sparring, or absolutely necessary (many consider DAME battles in general to be sparring, as they are not typically deathmatches), and few are the ones that actively seek out a battle for some reason.
Within harems, the breed is extremely difficult to work with. Tamers should have DAMEs that are not overly aggressive and are easy to get along with, or a celestial, on hand to help keep the Penance calm and to try and befriend her. The breed as a whole get along poorly until they can come to realize that not everyone will attack them for anything they do, and all must overcome the 'flight' response that they gain as a result of becoming a Penance. How long that takes, however, can be seemingly forever. Even the most advantageously blood-gifted tamer with a harem of celestials is suspected to be able to only bring a Penance around within an estimated two or three years. The longest known time it took to rehabilitate a Penance is fifteen years. Needless to say, many tamers are typically daunted by such a potential commitment to a single DAME. Those who are willing to even attempt to rehabilitate a Penance are given several recommendations by researchers: patience, kindness, and gentleness. It is also suggested that tamers who wish to communicate with a Penance know how to 'speak' in sign language, or to have a DAME do the translating for them, and to teach it to the Penance as well.
Feral Penance are extremely skittish and only the most skilled trackers will find even the barest trace of a DAME of this particular breed. The few captured ferals of the breed are typically hunted by packs of tamers with their full harems giving chase after the Penance. However, the breed's Shadow Phase ability allows them to fade completely when within a shadow- eliminating even their scent and weight. However, the DAME must be completely stationary- in fact, research has shown that they must even hold their breath to remain completely undetectable within the shadow. Threshold cases have never been known, and are suspected to be impossible. One thing to note for those that wish to keep a Penance even after being a tamer, or by those who are not tamers, is the fact that there are no known Penance kits- instead, the kit born will be of what the Penace was before she wound up evolved.

ABYSICAT, the Feline Explorer DAME
Spoiler: show
Type: Very Near Human
Base: Feline
Element: Tech/Metal
Influence: Empathic
Frequency: Uncommon
Diet: Omnivore (prefers fish and milk)
Role: Reconnaissance, cartographers, pets
Libido: Average (Peaks to high biannually)
Techniques: Pounce, Roar, Metal Claw, Glare, Self-Soften, Agility, Double Kick, Air Recovery, Counterstrike, Quickturn, Snarl, Blur, Scent Alteration, Hard Drive, Iron Tail
Enhancements: Fluid Metal Epidermis, Enhanced Endurance (x4), Enhanced Speed (x6), Enhanced Reflexes, Enhanced Senses (Hearing, Olfactory), Nightvision, Immunity to Bloom and Buttsprout techniques
Evolves: None
Evolves From: Catgirl (Normal)
While the Catgirl was one of the first DAMEs to be used in the Revenge War against the human forces of the time, their standard evolution which became known as the Abysicat was not discovered until the end of the war, and several years after Sukebe's death. And, it wasn't a result of a feral evolving, but actually that of a tamed catgirl's evolution into the breed instead, despite what appeared to be a lack of evolution-inducing stimuli. Though reports vary, researchers believe that this breed may be the first known standard evolution of a DAME breed from accumulation of experiences of every day life over the course of years. After the initial testing period with these DAMEs in the hands of researchers, these DAMEs were quickly used by tamers to hunt down other, more elusive feral DAMEs in the wild, using their keen senses of hearing and smelling to track down their tamer's quarry. Granted, this did become an issue as time went on and tamers became used to easy finding and capturing of DAMEs (the laid-back tamer soon found him or herself dead after failing to realize just how far away from civilization they found themselves while following the Abysicat's nose, so to speak), but the DAME's reliability for finding things eventually grew to nearly rival the Growltit's.
Physically, the Abysicat is lithe and often taller than they were as Catgirls, typically taller than five and a half feet but never more than seven feet in height. Whereas many of the taller DAMEs of the breed gain curves to match, the majority of this particular breed appears to have fallen through the cracks (as one researcher put it). Not a single one of the shorter individuals of this breed have been documented with large breasts, and their immunity to Bloom and Buttsprout became apparent after a tamer attempted to use such techniques upon an Abysicat... which resulted in no appreciable gains in either area of her body, no matter how the techniques were applied. Research has shown that a number of these DAMEs that do have larger breasts are descended from other types of feline DAMEs, which appear to influence the overall 'shape' of the Abysicat's assets. The more lithe the Abysicat, the more 'pure' the breed is, genetically speaking, to the breed's roots. Perhaps the strangest physical attribute for the breed is the fact that the Abysicat has two pairs of ears. Human-like ears where they normally are found on humans and many other DAMEs, and then above and near the hairline, on the sides of the head, are the DAME's cat-like ears. Researchers have found that the double pair of ears gives the breed an excellent sense of hearing, able to hear normal sounds easily within the human-range with her human ears and higher sounds with the cat-ears.
Ferals of this breed typically have short to medium length coats of fur, which are most commonly reddish-brown or yellowish-brown, though there have also been blue and silver coats known as well. Ferals sometimes have short muzzles, but about 80% of the Abysicat individuals recorded have a typical human-like face. The more human-like of the breed (though the Abysicat is very near human to begin with) have typically short coats or no fur at all, although their skin (and that of shaved Abysicats) do reflect the same coloration of fur that the breed is known for. It should be noted that an Abysicat's hair color can be of potentially any shade of any color, and many have been documented by researchers. Hair colors close to the human norm are quite common, and yet there appear to be just as many with other colors as well. The DAMEs have large, tall feline-like ears that extend above the DAME's head by several inches, and have been known to be quite expressive depending upon the DAME's personality and emotional state. These ears are covered in a coat of short hair, which is the same color as the rest of the DAME's hair. Like most feline breeds, these DAMEs also have tails that are about half as long as the DAME is tall, and are always naturally the same color as the DAME's hair. The tail itself is not very remarkable, but is rather responsive to touch compared to most feline DAMEs. The breed's epidermis is actually made up of a transparent, 'fluid' metal- though absorbant and pliable as a human's skin, it becomes quite rigid and tough when the DAME is in a battle. It reacts to the DAME's emotional state rather impressively, becoming soft and pliable as the DAME is comfortable or feels pleasure, or becoming tough and very durable when under stress or when being attacked.
In battle, the Abysicat is usually seen attempting to wear her opponent down with her speed and endurance before attempting to get in close to attack. The breed shows a fair amount of intelligence when it comes to creating tactics on the fly, giving them a flexibility equal to the speed of their reflexes. They can typically hunt down a hiding opponent, and are capable of defending themselves while waiting for a chance to land a clean strike. The Abysicat, as a breed, shows a remarkable tendency to learn new techniques that can make her more capable in any type of battle, which is something that most tamers (though fewer league officials) encourage such a practice. Sex Battles are not a forte of the DAME breed, but they are just as capable as most other feline breeds (and perhaps moreso, in some cases where the opponent relies on Bloom or Buttsprout to immobilize their target in order to keep her from retaliating). Tamers should be aware of the unusual evolution of the Catgirl into an Abysicat- just as how Ponytaur evolve into Rapitaur, the Abysicat is no longer a Body-type DAME. Instead, the Abysicat is a Metal-type DAME, though there does not appear to be any trigger for such a change from the evolution. Researchers believe that it is a result of a recessive gene becoming activated as a result of the evolution.
Within a harem, Abysicats are very social creatures, though a number of the breed are quite shy around new people and a large number are also timid when out in public- two things that have made the DAME quite popular as pets in conservative leagues and some others. Once they become used to their harem sisters, the Abysicat loves to gain attention from them, though few are known to go to great lengths to distract others around them into giving her the attention that she wants. It appears that the DAME almost 'requires' interaction from those she is with more than other DAME breeds, and depression has been noted in several instances where the Abysicat is forgotten or consciously ignored on a constant basis. When it comes to lazier DAMEs, such as other feline DAMEs, this breed seems to enjoy teasing them in order to get them to do something (such as playing). This breed seems to enjoy playing games, such as tag, and have actually been documented to actually consider hunting and exploring to be games as well. The Abysicat breed is quite active, and have been documented to explore while hunting, often ranging far and beyond their normal territory in pursuit of whatever fancies them- this trait is shared both by ferals and by domesticated Abysicats. Abysicat kits are quite often the instigators of spontaneous 'field trips' among kits that explore beyond the boundaries of a ranch, and must be supervised carefully and often to maintain order.
Feral Abysicat often live in small groups of ten or twelve individuals, roaming while hunting and rarely establishing their own territories unless raising 'kits at the time. They are not especially aggressive unless directly threatened, and tamers have been known to walk right through a group of Abysicat within their territory while raising several kits, documenting the encounter the whole while with their DAME, and then out again without a scratch to either party. It is, however, suggested that the tamer looking to capture an Abysicat do so by isolating their potential catch from the rest of the group, in order to lessen the chances of raising the ire of nine or eleven other DAMEs into defending the one. Another possibility is to travel in larger numbers- the more individuals near the group, the less likely that the entire group of ferals will attempt to save the isolated one. This logic suggests, to many researchers, that the Abysicat has a reduced feral state. However, that 'fact' has yet to be supported one way or the other. Threshold cases are fairly common among girls who are descended from this DAME breed, and are just as easy a case as Catgirl thresholds are. Abysicat kit births are actually rather common, oddly, which is unusual compared to the fact that most other feline breeds usually result in kits of the base breed of the mother (indeed, moreso when compared to practically any other DAME breed for that matter), which makes the numbers of this breed estimated at just under that of the more common Catgirls.

CAGELI, the Customized DAME
Spoiler: show
Type: Very Near Human
Base: Human
Element: Tech
Influence: Natural
Frequency: Rare
Diet: Omnivore
Role: Assistants
Libido: Low
Techniques: Body Slam, Boot, Comet Punch, Focus, Gut Punch, Taunt
Enhancements: PC Digitization & Customizations; other enhancements vary with equipped parts (never greater than a total of x14 in enhancements, not including the standard enhancements previously stated).
Evolves: None
Evolves From: None
Shortly after the War occurred, human governments worldwide began working on cracking the genome of DAMEs. While there was little headway until certain breeds were brought in, ones used commonly by Sukebe himself in the creation of their sister breeds, many did have the basics down to the point where they could actually begin creating their own DAME. One such creation was the Cageli breed- short for "Core Adaptable Genetic Lifeform." Designed via state of the art computer systems, the first Cagelis were 'born' by 18 AS. "Born," however, is a misnomer in this case, as the Cageli were created with a system not devised even by Sukebe as far as anyone knows- the knowledge of the program died with the program itself in 30 AS, as the code within the program degraded to the point of uselessness, and was never again replicated. Amongst DAMEs, the Cageli are sometimes considered less capable by a number of breeds. Amongst humans, however, the Cageli are among the very few DAMEs that are often unofficially given second-class citizen status thanks to the fact about their creation by humans, for humans- unlike many other DAME breeds in existence.
Physically, they look little different from humans in stature. However, the details are far different. Their flesh looks more metalic than human tones, though their coloration varies much like a human's does. Often, there are minor details upon the skin that make it look as if they are actually made of metal, however it has been proven that the Cageli's flesh does indeed happen to be skin and bones. The most prominent 'skin borders' upon the Cageli's body is along their collarbones, arm joints, and hip joints- all areas that the Cageli can exercise their most unusual capabilities. One of these is the ability to digitize themselves and enter into a computer system, and almost effortlessly becomes a sentient AI after a few moments to acclimitize herself to it. There are few ways to defend against an intruding, digitized Cageli once she is inside a computer, and nearly impossible to keep them out of confidential files outside of either a powerful anti-virus program or some sort of self-contained defense program.
Though that alone is an unusual and very distinctive ability of the breed, they have another just as unique capability as well. The Cageli, as mentioned from what they were originally designated during their construction, consists of a 'Core.' This 'Core' is the DAME's head and torso, which remain mostly constant. Their ability involves the three 'modules' that the Cageli refers to the main parts of the rest of her body as: the Arms, Shoulders, and their Legs. Each 'module' can be edited while the Cageli is in her digitized form within a computer (the computer in question cannot be a mobile system or one that relies solely upon batteries. A connection to a stable power supply is required to handle surges and sudden increases in energy usage as needed), allowing her to shape her body (including her Core features, though no massive edits are possible) as she sees fit. These alterations make determining a Cageli's true abilities difficult to ascertain from a glance, though there are limitations to their capacity to alter their own bodies.
However, there are a few details that those who have a Cageli should be aware of that limit the DAME's ability to alter their bodies. As humanoids, the Cageli's body must be symetrical. The next restriction is that the DAME cannot add more mass to herself while digitized, but can disperse it as required upon her body. This allows for a Cageli to alter her modules to allow for various changes, such as technologically-based thrusters, weapons, claws on their hands and/or feet, or even wings for flight or gliding. Some have been known to alter their feet from human-shaped feet to various other styles, such as hooves, digitigrade, or even skates. The final known restriction for a Cageli's alteration capacities is that she must know exactly what it is she wants to create, should she wish to rebuild certain parts of her modules, or to add extensions like weapons. This often results in weapons being made that do not require energy supplies or ammunition, though some Cageli with access to the blueprints of such projectiles can certainly make them. What they cannot do, on the other hand, is charge batteries or fill ammunition with the required materials to make them deadly while digitized, which makes it easier for the breed to create the weapons, but to obtain ammunition or energy packs/batteries from elsewhere to power their weapons.
Although many tamers make an attempt during their careers to obtain a Cageli, the fact is that the human-made breed supply could never really match the demand for them. They are far more often seen outside of tamer harems, often in private or business sectors. Their low libido is seen as an improvement over other, more needy DAME breeds, and in general adds to the worldview that they are somehow 'more human' than other DAMEs are. Sometimes, this is a reason for other DAME breeds to resent them, but the fact remains that the breed is still a DAME. Within harems, the Cageli can often expect to be resented by other breeds due not only to the way humans tend to favor them, but also due to the way that they can shape their own bodies (often, most DAMEs are jealous of such an ability as to be able to appeal to just about anyone). They work exceptionally well with researchers and scientists, especially those within fields of computer programming and networking systems, and it is not unusual to find a single human scientist with several Cageli working for a company on some project or another.
There are no documented cases of a feral Cageli- their low libido and the fact that the breed is often in such high demand precludes such a case. Likewise, no threshold cases have ever been discovered either. It is unknown if that was a requirement when it came to the breed's creation, but in all cases of a Cageli having a child, the children were, for all intents and purposes, fully human (with various traits that belied their heritage, in many cases). It is important to note that Cageli cannot digitize themselves while pregnant- attempts to do so wind up giving the DAME a migraine and exhausting them completely, with some even fainting as a result.

FROSTIX, the Frozen Sky DAME
Spoiler: show
Type: Animorph
Base: Avian
Element: Water/Wind
Influence: Natural (Threat)
Frequency: Rare
Diet: snow, pokechow, frozen food, chilled fish
Role: Air-to-Ground support fighter, Airborne scout, tactician
Libido: Low to Average
Techniques: Rime, Gravity, Wing Buffet, Ice Wall, Little Cloud, Ice Beam, Icicles, Snow Storm, Snow Blind
Enhancements: Heals from Cold Temperatures, Enhanced Strength & Endurance (x4 each), Enhanced Flying Speed (x5)
Evolves: None
Evolves From: None
These DAMEs were rarely seen during the Revenge War, but their use cannot be overstated when one considers the fact that it was these DAMEs whom were used to create snow storms that devastated the human armies at the time. So powerful was the breed, like the Phoenix, that researchers cannot help but to consider the possibility that they were created by Sukebe in hopes of creating DAME breeds that could evolve into DAMEs as powerful as his Legendary creations. Fortunately for the human race, if that was the case, it did not come to be. Powerful, calm, and intelligent. These are inherent in many ice-type DAMEs, but few manage to make these traits work so well as the Frostix. They were heavily sought after the Revenge War, but few were ever found or kept in place long enough to kill the DAME. As a result, though the breed is rare in the wild, they are found to be the cause of intense snowstorms during wintertime throughout the world. In fact, it has been found that the breed has a migratory pattern that is the reverse of birds throughout history: where most birds and some DAME avians fly away from a region when winter approaches, the Frostix moves with the winter storms. This makes the leading edge of a storm system the best time to locate, and capture, a Frostix, as well as the tail end: as being caught in the middle of the winter storm can, and has, killed many who attempt to travel in it for pretty much any reason.
Physically, the breed stands up to five feet and several inches, but never exceeds five and a half feet in height. Many have hair in the shades of blue or white, with platinum blondes being a rarity that is most commonly seen on domestic-raised DAMEs with more human DNA in their ancestry. They are quite strong, for avian-based DAMEs, and can lift/carry up to three times her own weight over great distances. They are usually slender DAMEs, as most avians tend to be, but some have been known to have curvaceous bodies (typically, these are threshold cases). Their feathers are commonly white, although silver, and lighter shades of blue are not unheard of and often have speckled patterns of all three colors upon her skin and feathers. Some Frostix are believed to control the patterns consiously, and these DAMEs enjoy playing pranks upon her harem sisters and tamer, as well as others, when it comes to playing with this unusual ability.
Frostix are not as unreachable as a lot of cold-based DAMEs. Frostix, though quite calm, do laugh and smile, something many icy DAMEs don't do. However, when it comes to combat, it is quite terrifying to see how well a Frostix can strategize. Some have shown the ability to predict an opponent's movements so well that they were even able to not only accurately predict the number of moves both they and their opponent would use before their opponent fainted and the location their opponent, but the precise position the opponent would faint in, and how long their opponent would be out for. This can make them difficult to battle in both sex battles and standard battles, making them sought after for both types of battling.
Feral Frostix have also displayed this talent, as tamers will often find the Frostix have used natural terrain and time specific traps to devastate the tamer's DAMEs during a fight. It's sometimes speculated that a Frostix may have psychic abilities, but these ideas have remained just that: speculation. Ferals can also learn- a trait that has been discovered through careful surveilance by different watchers around the world. The breed as a whole is exceedingly clever even while in a feral state, so much so that some researchers have dedicated themselves to discovering just how the breed manages to retain so much of their intelligence while feral. Though no study has conclusively shown a valid reason, progress is still being made to this day.
Unlike their previous evolution, Frostix actually like games of chance, as they oftentimes grow bored of games that can be too easily calculated. In fact, many casinos that have rules banning psychic and magic DAMEs usually include Frostix in that ban, unless the Frostix is playing games of complete chance, such as roulette.

MAGIKOI, the Unwanted Fish DAME
Spoiler: show
Type: Near Human Metamorph
Base: Mermaid
Element: Water
Influence: Normal
Frequency: Common
Diet: Omnivore
Role: Scouts, underwater commandos, fisher-DAMEs, water-support specialists
Libido: Average
Techniques: Tail Slap, Scent Alteration, Double-Edge, Water Gun, Bubbler
Enhancements: Enhanced Durability & Endurance (x3 each)
Evolves: Boobfin (Normal), Gynadose (Orgasm + Stress), Laplass (Thunder Stone)
Evolves From: None
At the beginning of the Revenge War, when DAMEs were unknown and the attacks upon human civilization was just beginning, reports from sailors seeing human girls out to sea, in the rough oceans, flooded (pardon the pun) reports all over the world. Believed to be Mermaids, many fishing boats lost fishermen who were pulled overboard in rough or calm waters. It is suspected that the DAMEs were responsible were a breed that is now considered one of the weakest of the entire DAME population: the Magikoi. Though their use later in the war as more and more DAMEs were created and increased their numbers in the sea were relegated to support and minor distraction attacks upon civilian ships that continued to go out to sea (and were considered a lesser threat and no priority to the DAME generals at any time during the war), the breed was used however they could be, within their limitations. After the war, the Magikoi, being a water-bound DAME (they cannot travel on land in any easy manner, with the breed easily pre-dating the first Metamorphic DAMEs produced during the war), were easy to capture and yet difficult to keep outside of coastal areas or locations along rivers or ponds. They can, however, travel easily enough along streams and any waterway with at least a foot and a half or so of water, using their long body much as a serpent-type does to travel along such shallow waters. Or at least, they were believed to be non-Metamorphic until the first ones were captured and tamed by humans, at which point it became apparent that the breed could have legs and feet, and therefore walk on land. Ferals, on the other hand, lack this versatility while feral.
Physically, the Magikoi come in two different varieties. Both are quite similar in appearance, rarely growing any taller than five feet in height. Both types of Magikoi have long tails when swimming, which extend from their mid-thigh and down to the end of where their feet would normally be, which end in a pair of flippers instead. However, the similarities end there. The more common Magikoi, typically red or orange in coloration, are usually taller and have an attractive build, and are especially friendly even when feral when it comes to humans and other DAMEs. In fact, these DAMEs are commonly found in small schools in any sizeable body of water, though typically near shorelines, and have been known to be used by other predatory DAMEs as well as fishermen to locate and hunt for schools of SEAL and other fish, such as tuna or salmon. The other school of Magikoi are pale green or blue, and sometimes silver, in coloration and tend to live individually or in even smaller schools than the normal Magikoi do, and are usually found in very difficult to find locations, including off-shore and even deep in the ocean waters. Unlike the normal Magikoi, whom often have pleasant personalities, researchers have discovered that this type of Magikoi are quite different. Physically, they are less attractive than the more common orange or red variety, tend to be shorter, and are noticeably more scrawny. When researchers compare the two types of Magikoi together, it is obvious that the red or orange ones are more attractive, and it was readily apparent when even before the study began that the rarer kind knew it even before researchers began their studies upon the two varieties of the DAME breed. It has been found that the pale-type of Magikoi, even the ferals, appear to suffer from an inferiority complex, though the depths of this varies for each individual of the breed.
When it comes to battling, the Magikoi are not especially adept. Both types of the breed have access to the same techniques and abilities, but the main difference is that the paler types are far more aggressive, enjoying to do battle, though they are not especially useful in them. Neither do well in sex-battle situations, however. Researchers believe that battling, for the pale-type of Magikoi, becomes an outlet for the DAME's frustrations. Feral pale Magikoi lash out at any other Magikoi nearby that is not pale, removing herself from the school after a while by her own volition. This often results in the pale Magikoi travelling along until she is killed, or manages to discover a place of safety. It is common that pale Magikoi form their own small schools in this way, and researchers have followed this progress to know that this information is accurate. These DAMEs can be hard to track sometimes, as they can use Scent Alteration to remove their scent from the water to confuse and confound predatory species. Outside of water, however, their battling skills are low and weak, which often leads tamers to evolve them quickly, in one way or another.
In a harem, the two types of Magikoi are quite different. The normal variety (the red and orange ones) are friendly, and enjoy being near others. The pale type, however, are distant, prefering to not be near anyone, and always appearing to dislike anything done for them. Research has shown that it can take twice as long for a tamer to bond with a pale Magikoi than what could be considered 'normal' for bonding with one of the more common types of the breed. The pale types often lash out at anyone who comes near them- which makes this breed perhaps the most common recipient of a level 4 or even level 5 conditioning cycle around the world, all in an effort to break the DAME of that habit. Unfortunately, though both can leave the DAME docile until she recovers from the cycles, eventually those traits always pop up again at one time or another, be it a week later or a month or two later. There appears to be no way to end the pale-Magikoi's tendency to break those habits, though there are scattered reports of some pale Magikoi becoming more amiable after being Delta-bonded. However, these reports are few in number and research has yet to be done with these individual DAMEs of the breed.
Threshold cases are common, and relatively unpainful, the process ending in less than five days. The DAME-to-be, once the breed of DAME she is to become is discovered, merely must be kept hydrated during the time. However, it should be noted that the resulting type of the Magikoi, whether the common or the pale type, appears to be completely random, and that once signs of the girl is becoming a pale-type, that she be quickly level 5'd after the changes are completed. It has been found that many who become the pale-Magikoi wind up incredibly depressed by their resulting species, which can lead to suicide, which is not uncommon among the ones who decide to not undergo a level 5 conditioning cycle.

VAPORITA, the Water Eva Variant DAME
Spoiler: show
Type: Near Human Animorph
Base: Fox-Squirrel
Element: Water
Influence: Empathic
Frequency: Rare
Diet: fish, pokechow
Role: underwater operatives, surveillance
Libido: Low to Average (Extreme during mating season)
Techniques: Water Gun, Bubbler, Water Barrier, Water Tickle, Slick Stroke, Mirror Image, Simulacrum
Enhancements: Enhanced Endurance (x4), Enhanced Speed (x3)
Evolves: None
Evolves From: Eva (Water Stone)
During the Revenge War, many of this DAMEs were originally used as couriers to relay messages amongst the various arms of the DAME army. They were eventually replaced by faster DAMEs, and then by psychic and magic-types, which left the breed rather little to do most of the time. Many left the DAME armies to try and find a place to live, but were either killed by humans or went feral before they could do so. After the war, feral Vaporita could be found in the waters off the coastline of the worlds, fishing for their meals and trying to fight off other water-type DAMEs for territory of their own. They are a solitary breed, never really living amongst other feral Vaporita except when it comes to their own 'kits. Due to their inability to learn the more powerful offensive moves and their rather high speeds it was once popularly believed by many researchers that Vaporitas were meant as reconnaissance troops and coast patrols. However, others have been quick to point out the DAME's overall demeanor as a breed and that rumor was stamped out in the early 100s.
Most Vaporitas are relatively calm, though there are, on occasion, a wild and crazy Vaporita who loves to party. The biggest problem of a Vaporita is that they sometimes suffer from an inferiority complex, resulting in their Fighting skills being diminished. The more fearsome or aggressive their opponent, the more likely a Vaporita may lose due to psychological warfare. It's recommended that most tamers allow their Vaporitas to take on a number of aggressive, but much weaker opponents to build up a Vaporita's confidence. However, due to these extremes, tamers have found that the breed does not do well in a position of authority within a harem.
While gentler than their Fire-based counterparts, the Vaporita is just as passionate (more-so some Vaporita tamers claim) in terms of their taming. Their water affinity allows them a much greater lung capacity increasing their skills in oral sex. The Vaporita looses most of their fur and their skin becomes blue tinted. Their ears become fin-like and their tails become more adapt for use in the water. Their ears and tail remain strong erogenous zones. Their bodies are a tad cooler, but the breed is still warm-blooded so can be found just about anywhere other than in freezing waters. Their scaly skin is very soft and can absorb and filter many types of liquids which can be (and generally are) stored within the girl's body for use later. While in water their skin helps to cut down on surface resistance allowing them greater speed when assisted by their powerful tails. Their ears will tend to act as rudders for greater control of movement, they can also help the girl achieve a sort of sonar when underwater. They can act as an early warning system to a girl about to surface. By putting just her ears above water-level a Vaporita can listen for hostile activity before surfacing (much like a sound-based periscope).
Though feral Vaporita are fairly easy to find, threshold cases are far different. These cases often involve the girl that becomes a Vaporita shedding her skin for the scaly epidermis that the Vaporita is known for. The tail is perhaps the most painful part of the process, given the thickness and overall mass of the appendage (which is typically about 3/4 of the length of the DAME and about the size of one of her legs). Average time for thresholding required is around one and a half weeks.

GLACIA, the Arctic Winds DAME
Spoiler: show
Type: Near Human Animorph
Base: Arctic Fox
Element: Wind
Influence: Empathic
Frequency: Rare
Diet: Omnivore
Role: Arctic survivalist, weather changer, air conditioner
Libido: Average
Techniques: Air Recovery, Aurora Punch, Cold Snap, Diamond Dust, Fan, Hailstorm, Heat Drain, Ice Armor, Ice Beam, Mist, Rime, Squall
Enhancements: Enhanced Durability & Endurance (x4 each), Enhanced Sense (Hearing), Enhanced Speed (x3), Cold Regeneration
Evolves: None
Evolves From: Eva (Sky Crystal applied during Winter)
A rather rare DAME that was never seen during the Revenge War, but their existence is hinted at by reports recovered from various locations within the northern hemisphere. Severe snowstorms were a weapon used against humans on many ocassions, but in some instances were preceded by unnaturally cold weather, and yet, clear skies. Though most researchers and others who study such reports dismiss it as mere chance or as a prelude to Sukebe's more common weather changing DAMEs moving in using otherwise typical weather patterns, there have been some who suggest that a few scattered documents regarding an unnamed DAME with what appeared to be blue skin or fur had been seen in the area. These DAMEs were never pictured and the reports ignored by the people of the time, and even after the Revenge War the DAME in question was never discovered. It wasn't until nearly 120 years later when the first Eva evolved into a Glacia during winter. It took several years to confirm this method of evolution, as otherwise a Sky Crystal does not cause an Eva to evolve at all.
Physically, the Glacia changes little from the Eva, remaining roughly the same size as they once were. However, the fur on the DAME's body becomes thicker yet shorter, while their skin becomes a shade of light to dark blue, or even a shock white. These various colorations suggest that this, along with how inhospitable arctic conditions were to humans back in the post-Revenge War era, that the Glacia hid and lived in such locations and could easily escape human notice while doing so. The properties of their fur and skin changes drastically, and despite seeming to have less heat conduction with the shorter fur (rarely more than 1/8th of an inch), it conducts heat just as well. The skin changes as well, trapping the DAME's body heat in such a way that very little escapes the DAME's body at all, which makes her somewhat cool to the touch and yet, still warm on the inside. The DAME's tail, on the other hand, does become longer and bushier, typically 3/4 the length of the DAME's height, which the DAME commonly uses as a blanket in cold conditions when sleeping. A pair of tendrils attach to the sides of the DAME's neck, just under her large fox-like ears, which appear capable of detecting changes in the weather patterns and makes the DAME a rather accurate weather forecaster, though they are not especially adept at knowing exactly when such changes will take place. These tendrils have also been known to be used when attacking, allowing the DAME to keep her hands free while using her techniques at the same time. They are roughly the same size and length as the DAME's ears, and can be swept forward or behind the DAME's back to attack or sense with greater accuracy, though most often when not 'in use', they are resting along, or on top of, the DAME's shoulders.
These DAMEs are very durable, and coupled with cold weather can be very difficult to defeat. Their bodies react to the cold quickly, and cold weather causes the breed's body to generate new cells very fast, which creates a form of cold-responsive regeneration. As the DAME has a number of techniques that allow her to make an area cold, including Cold Snap and Heat Drain, this can easily turn a battle in her favor. Using Fan or Gust to draw her target to the perfect distance, many Glacia will then attack equally well at range or at close combat, though the DAME's lack of true defensive abilities makes them more useful to battle at range. If forced to battle at close range, the breed often uses Ice Armor, Mist, or Rime techniques to increase their chances at surviving such an encounter. The breed is not especially adept at sex battles, but can adapt as easily as most other DAMEs can to such scenarios. Their sensitivity to temperatures, however, makes techniques such as Chilled Arousal or Burning Hands quite effective at getting a Glacia to relax.
In a harem, the Glacia only gets along marginally well. The breed enjoys being warm rather than cold, and enjoys cuddling with her tamer or fire-type DAMEs... who typically do not appear to enjoy being close to such an otherwise cold DAME. The breed in general does not, however, like being near other cold DAMEs and will avoid them when she can. When it comes to taming these DAMEs, tamers should take care to make certain that the DAME is warmed up first- taming a Glacia can be tricky when she is not warm enough, so either foreplay or a salve of some sort is suggested before doing so. As the breed prefers to be warm, however, this is often a non-issue, but taming outdoors should be done only when precautions are taken by the tamer. These DAMEs do make excellent choices for pet owners, especially in areas that are quite hot and arid- using their Rime and Heat Drain techniques, as well as Cold Snap, allows the DAME to regulate the temperature in their vicinity. Using Mist allows the DAME to raise the humidity in their immediate vicinity also, making the breed quite versatile and useful in a number of areas.
Ferals are almost never captured, though they can sometimes be seen in arctic areas outside of winter. These DAMEs use their coloration to hide in the snow and will often only be found when on mountain or tundras. Watchers have found a number of abandoned burrows in tundra areas where it is suspected that Glacia once lived, though markings near such burrows also suggest that the occupants of these burrows were killed by Ratha or Jougi. In some cases, however, though feral Glacia typically live solitary lives, they will band together to drive off intruders, such as other DAMEs, a pack of Jougi, or a Ratha, from their territories. Tamers attempting to capture a Glacia would do well to discover the edges of such territory and to choose a Glacia that lives on the outskirts- ferals appear to be capable of forming basic strategies and tactics to handle even tamers and their harems, so extreme precaution is warranted. Threshold cases have never been known to occur, though domestic-born Glacia have been documented.
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Tsar CUBE
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Re: Pokegirls: Theta

Post by Tsar CUBE »

Hey man, could you please use spoiler tags instead of code tags, it's really hard to read in code tags and I think some of them are bugging out :^^;:

EDIT: Your last post was showing only empty space so I tried to fix it by placing each entry in a spoiler tag. Currently the spoiler tag and the code tags will crash if too much text is entered I think and I don't really know how to fix it at the moment. So could you either post them in spoiler tags or just as a long text wall please :^^;:
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Re: Pokegirls: Theta

Post by Mac_Green »

Sure. Sorry about that. I'll be sure to use Spoiler tags instead of Code from now on.

And thanks for the fixing of the post for me. I really appreciate it.
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Re: Pokegirls: Theta

Post by Tsar CUBE »

The Cutiepie just seems so adorable that it would be impossible for anyone to dislike her :nosebleed:

The Mistress is quite interesting too, I was hoping to read the Dominatrix too but didn't see her posted yet, she is one of my favourite PGs in the other PG setting along with the Succubus and the fire Dragons. :^^:
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Re: Pokegirls: Theta

Post by Mac_Green »

Thank you, Tsar CUBE. I rather like what I did with the Cutiepie myself, but there's more variables in PG Prime (the canon setting) that I never got around to offering her for it. Not to mention that I've heard that some people rather dislike when something from Theta's offered for canon, so I try not to antagonize them by doing so... Anyway.

And here's the Theta map.
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