MGE DASH (Now with Fan Art)

This is what happens when you make an MG adapation to Megaman Legends

A place where people can create and share their own monsters and world settings.

What area would you want to live in?

Holstox Island
4
17%
Skullcrag Island
2
8%
The Ballade Continent
3
13%
Aeronautic Archipelago
1
4%
Cemetery Island
2
8%
The Noire Continent
1
4%
The Digger's Guild
1
4%
Mannaz Continent
1
4%
The Water Continent
3
13%
Eden, The Flying Continent
6
25%
 
Total votes: 24

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Rezeed
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Gender: Male
Official Title: Data Spirit
Personal Title: Dream Traveller
Favorite Monster Type: N/A
Location: Cyberspace
Contact:

MGE DASH (Now with Fan Art)

Post by Rezeed »

[Index]

(The Following 5 major details are within the same post that come after this post)
1. History and Settings
2. Refractors
3. The Digger's Guild and License Requirements.
4. Major RP Roles
5. Common Digger Equipment
--------------------------------------------

I. Status Ratings and the Buster Gun: http://www.themonstermultiverse.com/for ... t=28#p8406
II. Misc. Info: http://www.themonstermultiverse.com/for ... t=28#p8522
III. Common Pirate Gear: http://www.themonstermultiverse.com/for ... =28#p10312
IV. MGE DASH Topography(Part I): http://www.themonstermultiverse.com/for ... =28#p10691
V. MGE DASH Topography(Part II): http://www.themonstermultiverse.com/for ... =28#p11392
VI. MGE DASH Topography(Part III): http://www.themonstermultiverse.com/for ... =28#p11839
VII. MGE DASH Topography(Part IV): http://www.themonstermultiverse.com/for ... 725#p12750
VIII. Elementals and Pacts: http://www.themonstermultiverse.com/for ... =28#p12725
IX. Holidays: http://www.themonstermultiverse.com/for ... =28#p11947
X. Business and Special Services: http://www.themonstermultiverse.com/for ... 498#p13498
XI. MGE DASH Databook: http://www.themonstermultiverse.com/for ... f=6&t=1311
XII. The MGE DASH Databook Prototype: http://www.themonstermultiverse.com/for ... f=6&t=1682

-----------------------

First Official story, "The Adventures of Flint Hack": http://www.themonstermultiverse.com/for ... 673#p31673
Official intro video(sums up a portion of the setting info): http://www.themonstermultiverse.com/for ... f=6&t=2128


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[Glossary]
(Details are given an abridged explanation. Full details usually can only be found within the setting data.)

Digger: An interesting cross between an Adventurer and an Archologist. Armed with a special mechanical suit, they can wipe out the guard robots that lie within the Ruins and Subgates while looking for the treasures, artifacts, and refractors that lie within.

Ruins: Well, there's really not much to say about what it is. They are the ruins up past civilizations that are hidden all over the world. Many are hidden underground and it's filled with traps, guard robots, and treasures of all sorts. These places are likely to have at least one Refractor.

Subgates: (Short for Subterranean Gate) These underground ruins are interlinked within an entire island or continent. However, because of the natural structure, you would never know that Subgates are connected that way. Nearly all the paths that link SubGate Locations are sealed off by different means. Much like the Ruins they have treasures, artifacts, traps, and guard Robots.

Reaverbots: These are the guard robots that swarm within and around the ruins and subgates. These hostile mechanical guards, will chase out and eliminate any and all life that tries to enter or go near the ruins. They will keep trying until the intruder is dead or far away from the ruins and subgates. They come in many shapes and sizes and usually have their own gimmicks in which they combat intruders. Some of the Gimmicks range from flying units, to undersea units, to even units that leave a big explosion when defeated. When defeated, you can find Zenny, an energy capsule, and/or a life cube flung out of their remains.

Energy Capsule: It's an odd energy capsule that for some reason restores and generates a small amount of ammo to your sub weapon.(Bigger ones can only restore 1/4 of your ammo at most and those are rare.) It was theorized that when it's in a reaverbot, it gives them unlimited ammo. However, because of the way reaverbots blow up when defeated, only a portion of it still works at most. It doesn't guarantee you'll always see it. These show up every now and then, but it's not common.

Life Cube: It's an odd box that can be found in reaverbots and how they can be traced by Spotters. It's said, it helps in conjunction of the Zenny to give them power. Since only a portion of it remains when defeated, it oddly can mend small wounds or at the very most restore some vitality. No one is really sure how and why though.

Zenny: The currency of this world.

Junk Shop: A store to get commercial gear for a Digger's Buster Gun, equipment for a digger's "Special Suit", or parts that would be of use to either an Engineer, Spotter, or the flying machine.

Digger's Guild: The home and guild for new diggers. A place for training and learning as well as earn proof that you can handle the certain ranked Ruins and Subgates. Please Refer to Setting Info on the Digger's Guild for full details.

Buster Gun: Primary Digger Weapon that shots out energy bullets. The Weapon is embedded onto the "Special Suit" that's mounted on your dominate hand part of said suit. There is no limit to how many bullets you can fire since the ammo is unlimited. Depending on if you make a pact or not with an elemental, the properties of the bullets can change.(Upgradeable, Arm Cannon.)

POW Suit: It's the special suit that serves various functions and allows one to equip arm-mounted weapons amongst other things. (Requires an engineer for upgrades and maintanance). It's bullet proof and the Digger's uniform mandated by the Digger's guild.

Spotter: The Digger's Main Partner in their occupation. They use the suit's radar, and com. system to guide the digger(from the flying machine or a distant from the dig location) safely into the ruins and subgates. They give advice and talk them through troublesome areas. The special radar, allows them to detect Reaverbots and any machinery that's found there(including consoles and computers) Along with that, they have to help make sure to keep good moral for the digger. They live with the digger within the flying machine and also serve as it's pilot. (Popular with monster girls. Possible to develope Florence Nightingale Syndrome.)

Engineer: Also known as a Inventor or Mechanic for Obvious reasons. The maintain the special suit and the flying machine of the digger. With the right parts and some money, the digger they work with can commission for special weapons and equipment. There are Engineers that work with pirates. Those engineers build and upgrade the mechs, but they wont do it for free and require parts to make what they are commissioned to do. Engineers, like spotters, always live with the people who work with. If they work with diggers, they will live in the flying machine with the digger and spotter. (Popular with Monster Girls)

Pirate: A type of criminal/bandit that uses high tech weapons and machinery to loot, plunder, and steal. They work in groups and families, and often reak havock to the innocent. Ones that are all or mostly monster girl members have a habit of having higher priority of kidnapping men to be their husband than their other duties. Diggers Usually are usually asked by the Digger's Guild to combat them whenever trouble arises.

Dig(Term): To go out on a dig or to say you are digging means you(the digger) are currently exploring a ruin or subgate.

Flying Machine: That's just the generic term for the mobile base for the digger. As the name describes, it's a flying base that serves as the fully functioning home and base of operations for the digger. It also contains a workshop for Engineers. All flying machines have at least 3 bedrooms for the digger, spotter, and engineer(with their workshop). Spotters, are the only one qualified to really pilot the flying machines. These flying machines are required for a digger to have. More often than not, they won't have weapons, however they usually do have good defenses and are very mobile.(Powered by Refractors)

Refractor: (Short for quantum refractor) These are large jewels that are a very powerful and very effective energy source for machines. The larger it is, the more powerful it is and the more Zenny you can get from it if you sell one. To buy or even sell one can fetch a hefty price, especially the more larger ones.(It is like how valuable gold was in the gold rush era in our universe. But that's just to give an idea).

Refractor Side Note: They are generally can be only obtained in Ruins. The more powerful and larger the refractor is, the higher the security there is. The more larger ones(like ones that can power flying machines or subs) are the beginning point where they become shielded with an energy field that can be only open by the console that's near by. However, they almost always require Starter Keys or (the less likely) Anthro ID Cards.

Starter Keys: They look like jumper plugs for a car save for the top part. These keys usually come in three(more for the ruins with higher security.) and are usually scattered within the ruins. Either in some rather obscure areas(very likely). Or found within Reaverbots.

Antro ID Cards: These High Level Security key cards are for the massive security computers that only appear in the most hard to find ruins and even then, ruins with these are extremely rare. Ruins with these keys usually have Reaverbots lurking around that are found in A and/or S ranking ruins. These computers usually opens the "Main gate" of a continent. However, there has been some cases where they lead to tremendously large Refractors. Please bare in mind that no one has lived to tell the tale of what exactly IS the "Main Gate" so info is especially limited. It is said that the main gate holds things dangerous, even for a S rank digger and it's believe that the treasures that lie in these "Main Gates" are greater than anyone's imagination.

Trap-Door Wedding(Term/Law): Within the Noir Continent there are strange laws made from Yukionna sensibility. However, this special law is their most infamous one. It was nicknamed the Trap-Door Wedding For a reason. You see, it's very similar to a shot gun wedding, but there are a few twists to it. If you were rescued by a Noir Continent citizen that's of the opposite sex and you are both single, you two are officially married. By law, you will also be required to have a proper wedding as well. Because of it, it's also seen as a blind wedding. Unfortunately, there is no way around it and divorces can only be made at least a year and a half after the wedding. For More details on the Noir Region, please refer to "MGE DASH Topography(Part II)" for info.

Flying Machine Commission Centers(Business): These types of business are basically a type of outlet and the interior often is mistaken for a travel agency. However, this is the ideal place to make a commission for your very own flying machine. There, you can talk to a representative of the workshop that makes Flying Machines. You optionally can talk (Via video phone) to the engineer to talk details and also specifications you want on them. However, this is only possible when they are available. Anyway, in the shop you will be able to discuss price and also what you want/need for this ship. This can also range from race specific modifications(for harpies, lamias, and centaurs for example) and any other comforts you want to be added your flying machine to begin with. Once you order has been made, you will be given a special electronic card that will give you a notice when it's complete. From there, they will personally deliver it to you on the closest landing strip near the city you made this order. If you don't quite have the moment to make commissions, some engineers do accept other forms of payment. If the main engineer is a single woman or monster girl, being a part of the digging crew is one valid form of payment to them(but that holds the implication that you have romantic feelings for them). On the other hand, they also will accept bodyguard duty and temporary guard jobs in the facility themselves in loo of payment.

The Roaming Market(Business/Special Service): Special markets that goes around the world and sells supplies to people who own flying machines. What they sell is only supplies need to survive on a flying machine(food, clothes, fuel, etc.).

The Traveling Restaurant(Business/Special Service): Special Restaurants that travel the world in areas where there are no near by cities and continents. Their clientele are mostly travelers with flying machines.

The High Speed Clinic(Special Service): Special hospitals that devote themselves to treat those who are no where neat a city or continent. They only can be found traveling in the sea.

Miitan Hugger(Slang, insult): It's digger's slang term that's used to call someone a big idiot or fool.

Jakko(Digger Slang): It's a name of a specific kind of reaverbot, but when used to describe someone it translates to someone that's really annoying or really irritating. In some contexts, it can even be seen as a digger's swear word. Only diggers (and some pirates) really use this language, but mostly adults of such a profession.

"...letting the Golbesh get the better of you."(Digger Slang/Phrase): It's a common phrase for diggers to describe someone that's impatient.

Digger's Tongue: Special phrases and terms/slang diggers (and some pirates) use in conversation. It's phrases and terms mostly come from references that only diggers would really know and understand.

Energy Canteen(Digger Tool): Also known as an E-can or more commonly as an E-Tank. Essentially, it's an energy container that's used to rejuvenate a digger when they are beaten up, worn out, or exhausted. It unique signature sends special signals to the POW suit to massage your body and help speed up the healing process a little bit. Despite popular belief, there's nothing really special in the E-tank. It's just a special thermos in actuality. You can place anything as a drink in there, but the E-tank itself gives it a special "charge" to make the drink have "healing" properties.

[If needed, More Glossary Entries will be added]
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Rezeed
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Re: MGE DASH

Post by Rezeed »

As a heads up, here what's make this different from the original MGE:
Spoiler: show
- No corruption.
- No incubi transformation
- None of the Original Factions no longer exist.
- More romanticism
- Rape is pretty unlikely
- Open for improvement and suggestions from fans.
- Universe originally Designed for RPs
- More Depth about the world around you and info about the entire world.
- More visual aids, and actual maps of the continents and locations.(with capital city names)
- Evolved Races.
- Cyborg/Android type MGs.(Some Loli types, some not)
- RPs allow pirates players or DMs to make their own unique type of servbot and pirate insignia for a pirate group/family.
Genre: Action, Adventure, Fantasy, Mystery, Sci-Fi, Romance
Setting: DISTANT Post-Apocalyptic Future Only With Steam Punk Elements
Inspired By: Megaman Legends Series

When Doing RPs for this universe you can enhance the fun tenfold with what's spoiler
Spoiler: show
Special RPG System: The Shadow Games
Program Recommended to use with RPG System: A video game emulator with Kaillera support.
[History and the Basic setting] [youtube]UOlKi4D4yh0[/youtube]
Basic Setting Explanation (Video Version)

(Screencap version of explain setting basics)
Spoiler: show
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I. History and Settings

[This Takes place thousands of years after the events of the Monster Girl Enyclopedia Setting.]


[History and the Basic setting]

This takes place in the distant future where most of the world is now ocean. You see in this future, traces any Demon lord along with the demon realm, the order, Posiden, and all other factions are gone for good. Along with that, no body of water can no longer invoke transformations.

Most of the world has been taken away by erosion leaving few continents and MANY islands.

Anyway, all the races no longer know what of the past and live in peace with one another. With a desire to learn from the past and gather amazing ancient technology, diggers are a vital part of society. The average digger have their own flying machine that is not only their base of command, they also serve as their fully functioning house(living rooms, kitchens, restroom, baths/showers, bedrooms, etc). Along with the house functions and places for maintenance, these places also have their own lab area.

In this era, Humans and monster girls all get along pretty well(especially since monster girls can give birth to humans)[Pretty much, when the MG is the mother, either a monster girl or a human(that shows no traces that their mother is an MG) is born. The odds are 50-50. No one knows for sure why.]. Unfortunately, in the ruins and Subterranean Gates (AKA Sub-Gates), it's extremely rare to fine a monster girl living in these labyrinth-like ruins or sub gates. Especially, since reverbots reside only in and around the ruins or sub gates.

II. Refractors

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Refractors, they are a mystical Crystal that exist only in ruins and some sub gates. These mysterious gems hold a LOT of power that's infinite. However the strength of the crystal is totally based on how large the crystal is.

Small(A foot or less): Cars and machinery as powerful as a moped.

Average(A foot and a half): They can power entire house without any problems regardless.

Medium(2ft-2.5ft): They can power submarines, sea vessels and easily power a mansion.

Big(3ft-5ft): They can easily power Flying Machines, Pirate Vessels, businesses, a small hospital.

Large(6ft-10ft): Enough to power rather large hospital and an entire district. (Six and Seven Footers can power a rather large hospital lone alone with some buildings)

Super Large(15ft-25ft or larger. Up to around 50ft.): Enough to power an entire city without any issues.

Mother Lode(100ft): There are only three in existence and it's a legendary treasure. It is said that it can power the entire world and we would never have to worry about energy ever again. There are rumors within the legend that say that a Mother Load can possibly spawn Refractors as well, and secretly replace refractors that were taken from Ruins and Subgates.

On another note, the larger the refractors, the harder to find it, and the more dangerous the Ruin or Sub Gate it's in. There are also less Super Large and Large refractors than any other type of refractor(aside from the mother load).


III. The Digger's Guild and License Requirements.

(The Diggers Guild can be located on a special large man made island 1,000 miles east of Holstox Island.)

They essentially have a lot of influence within society because they help with the schools, at times, serve as a final line of defense against pirates if the local militia can't handle it, and (help study and) share the artifacts to the museums of the world. They learn from the past to improve the future. They do this, because civilization has long forgotten their enigmatic history and lost all touch of what used to be. Within the guild we have all sorts of diggers that go around the world going on adventures to see what lies within the ruins and subgates.

Pretty much, a lot of subgates and ruins are free to explore, but in certain regions the doors to these places can be only opened by a diggers' license which can be only obtained from the diggers' guild by paying a small fee for a test(that they can take as many times as they want if they fail). By default, all diggers have C-ranked licenses(Highest rank that can be obtained is S-Rank). However, higher ranked licenses mean for better ruins that give a LOT more money from reaverbots. Because of the danger, most of the sub gates require a digger's license.

It goes without saying, but usually, the higher ranked ruin or sub-gate will likely have something rather valuable or have more valuable things in them(Like artifacts, refractors, and decent parts/equipment.). In exchange, the danger factor of the ruins and sub-gates are just as great if not even more dangerous. The organization itself runs many schools, training areas for diggers, museums, and at critical times, a line of defense towards pirates.(That includes rescuing people from pirates)

A fun fact about the Digger's guild, they have branch areas(within all the continents except Eden) where diggers can redeem their relics, find out about any particularly "interesting Ruins and Subgates", pre-register for Digger tests that which purposes are for ranking up, and various other misc. Guild things. The other main purpose is not only to serve as a mini base to handle pirates, but also recruit new diggers.

Whenever they see someone that wants to become a digger or holds potential, they will ask offer to have someone from the branch(or an experienced digger) to bring them the Gear Bump City. There, they can be processed to become a digger and start their training. Part of the training involves getting used to the POW suit, learning to work with spotters, and even some rather useful education. It's all free for people who reach most of the requirements of becoming a digger to begin with. Because of the "field-trips" to various practice digs(another part of the training) in different continents(with experienced diggers. Think of it as the equivalent to our universe's tag along program.), one will be be able to earn money for their own Flying machine as well as find their own crew when they become a full fledged digger.

Requirements For A Digger's License:

- A Written Test: The Digger's Guild requires an intelligent enough digger that will know how to handle ruins as well as comprehend the rules and regulations of the Guild.

- A Field Test: Within the Digger's Guild are practice ruins that were specifically designed for tests, training and practice. Reverbots of all types can be found in these practice ruins. When taking the field test, you are timed and won't be getting any guidance. You are completely (but figuratively) blind in this test.

- You need a capable support crew: Only the spotter will need to take a written test that's there to see if they are capable of spotting for any digger. The test doesn't matter that much, but it could affect how difficult it will be the License promotion exam for Diggers. Remember, Spotters are your life line when going on a dig. If your spotter isn't capable of guiding your through the ruins or sub gates, it can easily cost you your life. Engineers are exempt from any tests. How well they maintain the flying machine pretty much speaks for them pretty well. A good running Flying machine shows a good Mechanic and Inventor.

- You(The Digger) are required to have your own actual flying machine: For the sake of safety, transport, and approaching ruins, you really need your own flying machine. When getting a license, It's electronically embedded onto your POW Suit as well as installed onto your flying machine. You need both to enter a ranked licensed ruin.


- The Digger Requires a clean criminal record: As a safety precaution, the Digger's Guild need diggers who we can trust with the license and an issued POW suit. It's a fairly old regulation since when the diggers guild was relatively new, pirates tried to get a hold of these license so they can use the subgates as means to sneak into cities and plunder them blind. There also have been a few times in the beginning of the hunter's guild that some pirates tried to pilfer the POW Suit. Unfortunately, there was a success with one pirate, but she only managed to get one. Ever since then, no pirate has ever been able to get a hold of a POW suit.

[In an RP, you can take these kind of roles]

Pirates

Self-explanatory, but they have their own flying machines and have their own mechanized servants that have a pretty interesting AI.(If you want, in RPs, you can have the legomen AKA Servbots be your servants. These servants are half the size of a child to almost as big as a Loli MG.) In RPs, players who want to be pirates can make their own insignia.

However, as naturally powerful the equipment are, they are incapable of upgrading as freely as a POW Suit. Pow Suits are the greatest of all types of technology with combat capabilities. Unfortunately, not many can match the technology of the digger's guild in this area and pirates are less capable on their own. Because of that, nearly all the equipment of pirate technology can really be limited in various areas. Fortunately for them, their technology is certain more than sturdy allowing them to handle stronger weapons than a POW Suit and their equipment are more capable of add-ons, attachments, and interchangeable parts.

However, there are three things to keep in mind:

- If the pirates are mostly monster girls, they will be kidnapping men as well as they do their normal pirate stuff.(However there is a less focus on valuables)
- If it's mixed, they will definitely get as much valuables as they can, but it doesn't mean MG Pirate Crew Members will try to take the occasional man.
- If the pirates are mostly human, it's safe to say their only focus is to mostly pillage and plunder or improve their pirate fleet by whatever means.


Simplified Version:

MG Pirate Groups = Focus more on getting men.
Mixed Race Pirate Groups = Has an equal focus on finding a lover and doing normal pirate stuff.
Human Pirate Groups = More focus on overall pirate stuff.

Diggers

A popular job to have since a set amount of money can come out of the reaverbots(The amount is based on strength of reaverbot.), the refractors are worth a lot and can be used to power great things machines (like submarines, cars, and the flying machines themselves based on the size), plus the relics hold great value which all can be found within the ruins and Sub-Gates. However, the drawback to them is that it's rather difficult(if not impossible) to work on your own.

This line of work is rather dangerous and are usually done by both the brave and the bold. Fortunately, the natural rewards for this kind of work equal(If not exceed) with the amount of danger. Because of the danger from this type of employment, diggers are strongly recommended to work with the aid of a spotter and the technical support of an Inventor/Mechanic. The spotters are your eyes within the ruins while the Inventor/Mechanic is your aid for the equipment you need on digs as well as for the lifeline of your flying machine.

Spotters
(Most popular position with most monster girls)


These people only support the diggers and pilot the flying machine. From a distance(like a car,flying machine, or submarine), they check an electronic map that gets generated by the diggers' equipment for on-coming reaverbots, treasure/refractors, elevators, and machines/computers that may need to be inspected. More than likely, spotters often serve the role of the scientist. Along with that, they more than likely will give advice or help keep good moral to the digger.

Because of that, diggers and spotters usually get along pretty well and are known to have deep bonds with each other.(Between two men or women, they can become like family. When it's an opposite sex combination, it can range from a deep platonic bond to possible if not likely to occur romantic bonds. However, it wouldn't be surprising if a spotter develops Florence Nightingale Syndrome. It's not common, but it's certainly not rare.)

Engineer

People more often than not refer them as Inventors or Mechanics.

These people can be found working with along side diggers or pirates. Their job is not only to maintain/repair(machines and) the flying machines, they also build equipment and gadgets for the people they work with. Essentially, they can only really get parts that are received from junk shops and ruins/gates which are usually solely obtained by diggers. If you ever want them to give you the equipment and gadgets you need, all you have to do is get the parts for them and pay for the commission. It's really not a matter of income really, it's just so they can pay for any parts, equipment, and tools they would need in making stuff, maintenance, and repair(Whether it be for the flying machine or your POW Suit). On the other hand, it isn't unheard of for some monster girl Enginners to accept sex or marriage in loo of the price for commission and would consider that particular job a labor of love.

However, the Engineers that work with pirates pretty much can only get their parts from pillaging and plundering. Often times, these people also serve the role of the scientist and often hold good bonds with the people they work with(whether it be a digger or pirate).

[Common equipment for Diggers]

POW Suit

Similar to one you can find in metroid, but there's no helmet and the foremans that are a little bigger than overall.(However, you are free to have an Engineer make one for you that's compatible with the POW Suit, but the face parts will more than likely be exposed.) They can electronically, scan the are for anything that can only be picked up be seen by spotters. Along with that, the left arm part not only has a buster gun that can be modified by buster parts(which can be only found in ruins/gates and junk shops), it also has a communicator that has direct contact with the spotter or anyone from your flying machine. It's best known to be the standard digger's guild Diggers uniform.

Aside from that, there are armor parts that can be found to upgrade the suit along with foot parts. The last key part is the rebreather. This piece of equipment allows one to breath in the water as if they are a fish.


POW Suit (Torso)

Essentially, there are no so things as Torso parts or really equipment made for it. This is heart of the POW Suit and with it is where you place all your main add-ons to the POW Suit. The material that makes this up is pretty tough and can withstand bullets(however you will still feel a portion of the impact). It also allows you to withstand to a degree energy based shots(like the ones that come from some reaverbots and Buster Gun/Pirate Buster.).

One of the main default features is that the torso parts send a sort of electronic signal in the area. These signals are sent to the spotter which they can use to see if there is anything present in the area(like a reaverbot or some machinary, and anything of the sort along with how far away they are).

Even though it can offer much protection, it doesn't mean you can't get hurt. On RPs, the best one can handle are 25 C Ranked Attacks at first. With time and the help of your engineer, your POW Suit can with stand a LOT more than that, however it repairs the right parts and more often than not quite some money to improve on this area. What makes it even more tricky is that each upgrade will require new parts and even more money on each upgrade. On the other hand, it isn't unheard of for some monster girl Engineers to accept sex or marriage in loo of the price to upgrade.(Inventors do need the money to get the parts needed and to help maintain the flying machine.)

Some of known and common add-ons are the rebreather(which allows one to breath under water as if they are native to the sea), the adapter plug and tri-plug(which increases the amount of buster parts that can be equipped at the same time), an energy tank(which can rejuvenate one's energy and vitality. The most one is capable of holding is 4.), and the occasional shields and field barriers.

POW Suit Foot Parts (Shoes):

There are many different types that can do different things. For example, jet skis are like rocket propelled Skis but you can only turn by leaning. Another version of it is the aqua jets that only work on water. Anyway, the only real way to get foot parts are from Mechanics/Inventors. Overall, aside from the various walking based parts that allow a few things you normally can do(walking wise), these foot parts enhances your maneuverability, running speed, jumping ability(you are able to jump off ledges and slightly father than a kangaroo. This can be upgraded even further with the help of the inventor/mechanic), and flexibility with your legs. The enhancements are potent enough to allow one to destroy Zakobons within a few kicks, and small reverbots with much less kicks.

POW suit (Right Arm Parts):

Essentially, these parts are only can be made by the Mechanic/Inventor. Most of the time, these parts are mounted onto the POW suit's right arm. Most common pieces of equipment are special weapons unlike the buster gun that's on the left arm.

POW Suit (Left Arm)

There functions are simple for the left. The left arm holds the com. system and the buster gun. When not at use, the buster gun will have a mechanical hand that functions just like your actual hand. Whenever a Reaverbot is near, the hand retracts immediately, ready to take out any reaverbot or enemy in your way. The com features are on the outer forearm and has a built in mic so you can talk to your spotter.

POW Suit (Optional Helmet)

These can only really be made by your engineer and don't come standard issue. Depending on how it's designed, it can be used to dramatically reduce impact to your head. At times, it can be designed to improve your balance so you don't get knocked down/back so easily. Because of efficiency and the fact it becomes far harder to breath otherwise, these helmets are detachable by only the digger and/or engineer along with require to have the face exposed. More often than not, these helmets, by design have better comm abilities than your POW Suit's Left Arm. With it you are able to not only talk to your spotter, but also your engineer, and with the Spotter's help, other ships.

------------------------------------------------------------------------------------------------------------------------------------------------

There are 5 continents, and many islands which can be determined by a DM or Story writer (that runs an RP within this universe) along with how many ruins/gates are in each area (along with what ranks they are in). If a DM decides to run an RP within this universe, players can design their own flying machine if they want to. Players (who want to play as pirates) can also design their own insignia and designs for the pirate equipment.

[Anyone that decides to run this will get an explanation of how the RPG system works for this concept in detail.]

If you have any questions, comments, or thoughts of this concept, please don't hesitate to post.
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Stat Ranks and Adv. Buster Gun/Part Information

Post by Rezeed »

Weapon Stat. Ratings:(Shown by Letter Rank)

E = No Better than a throwing a blunt object: Only the initial equipment for busters or pirate weapons really start with this. Upgrades that start from here only go as high as the letter rank. Using more buster parts at the same time that share power ups or upgrades in diverse areas will stack up, it making it better.

D = Crappy but will do the job.

C = Decent enough and will be fine on most (if not all) digs.

B = Fairly good and Very Reliable: People with these kind of stats won't have any complaints regardless of how it's being used.

A = Rather good and even more useful than B ranked Equipment and parts: Digs or battles with equipment will ensure the user to be safe.

S = Essentially the best you can have on the market or at the very least some truly amazing equipment: Super Smooth digs and fairly easy battles can are very likely with this level of equipment. Most Reverbots(except the ones bigger than 2.5 times your size) of any body type will pretty much go down in 6 shots or less.

Z = Godly and Almighty equipment: Equipment of this caliber have no equal except other equipment in this rank.

Buster Parts In General:

Like previously explained, they are found in ruins and sub-gates in some hard to reach areas. However, roughly 3/4 of the general buster parts can be easily obtained by the Junk Shop.

They are mainly your primary weapon and what you will most likely use when you fight a reverbot or battle a pirate. Since you have infinite bullets with it, it will become prefered after your buster stat rankings reach B Rank or A Rank.

If needed to Know, by default Special Weapons will always 1.5 times stronger even if they have the same stat rank. The drawback for the special weapons is that you can only get them by having your Mechanic/Inventor make it for you with the parts you either find in the ruins, junk shop or the remains of a broken piece of equipment. The other drawback is that they would need ammunition and can only be reloaded by powering up your POW suit. One last thing to note that in general, the stats for subweapons can be fixed in certain areas and there's really a limit onto how far a subweapon go in a specific area.

Your Buster's abilities:
Without any power-ups, your buster shot stats in every area are at E Rank. When you start the RP, you get to have two D ranked buster parts that will turn two stat areas into C Ranked stats. By default, your buster can only hold two buster parts at the same time. With the adapter plug (which can only be made by an Inventor/Mechanic) it will allow another buster part to be equipped at the same time. The parts for making them are pretty hard to get a hold of and usually will take by the time you get a B Ranked Digger's license to get a hold of one of the upgrades at the very least.

How Buster Parts boost stats:

It's fairly simple. Each rank represents a numerical value or Potency level. E = 1 (or Level 1), and each rank higher is one number up by each number. When you add a buster part, it stacks on top of the default stats and the combination of buster parts you use.

Here is a listing of the state areas:

Power = Strength of Buster.

Energy = Buster Shots per firing rate. D Ranked busters can only shoot three consecutive shots per short paragraph. It also refers to how many shots the buster gun can handle before needing time to recharge. S and Z can practically go on forever. For subweapons, it refers to it's ammunition.

Range = Self Explanatory. D Ranked busters can only go as far as 50 feet. Between C to A ranked buster parts, they get a hundred foot increase. Know one has been able to fully measure the full length of a buster gun that's set to be with S or Z Ranked Buster Parts because of how far it has been recorded showing.

Rapid = In short, it's the speed and firing rate of the Buster shots. To better put it, it refers to how fast the buster shots go and how long the buster gun needs to recharge it's energy. D Ranked buster shots can shot with an even paced tempo which is like half a whole note(musically speaking). As the ranks go higher it goes two steps better/faster. However, with Z Ranked busters, their firing speed is faster than a Gatling gun.

Special = This has noting to do with the Buster gun. This has to do with the special weapons that can be made by the Engineer. The special stats refers to how potent the special function of a sub weapon can go. For example, a vacuum sub weapon would only be able to upgrade it's range, energy, and special. The special stat for this sub weapon is the suction speed and strength. Another example would be the Machine Buster Subweapon. It's special stat refers to how spread out the shots can go. When not upgraded, it shoots straight and covers little area. When it's fully upgraded, it can do a decent scatter shot within a few shots.

Currently Known Buster Parts:

Blast Unit: (ATK + D Rank, ENG + C Rank.) .

Blaster Unit Omega: (ATK + C Rank, ENG + B Rank)

Laser: (ATK + A Rank.)

Power Raiser: (ATK + D Rank.) Possible Starting Equipment

Power Raiser Alpha: (ATK + C Rank.)

Power Raiser Omega: (ATK + B Rank.)

Range Booster: (RNG + D Rank.) Possible Starting Equipment

Range Booster Alpha: (RNG + C Rank.)

Range Booster Omega: (RNG + B Rank.)

Sniper Range: (RNG + A Rank.)

Sniper Unit: (ENG + D Rank, RNG + C Rank.)

Sniper Unit Omega: (ENG + C Rank, RNG + B Rank.)

Turbo Battery: (ENG + A Rank.)

Turbo Charger
: (ENG + D Rank.) Possible Starting Equipment

Turbo Charger Alpha: (ENG + C Rank.)

Turbo Charger Omega: (ENG + B Rank.)

Accessory Pack: Attack/Energy/Range/Rapid E Rank

Blaster Unit: Attack/Energy D Rank

Booster Pack: Attack/Energy/Rapid E Rank

Buster Unit: Attack E Rank, Range D Rank

Energizer Pack: Energy/Range/Rapid E Rank

Power Blaster: Attack D Rank, Rapid E Rank

Upgrade Pack: Attack/Energy/Range E Rank

Rare Parts Listings: A portion can be made by your inventor/mechanic but the parts in making them are found in A and S Rank Ruins and Subgates.

Accessory Pack Alpha: Attack/Energy/Range D Rank, Rapid E Rank

Autofire Unit Omega: Energy C Rank, Rapid D Rank

Blaster Unit Omega: Attack D Rank,Energy C Rank

Booster Pack Omega: Attack /Energy C Rank, Rapid E Rank

Buster Unit Omega: Attack D, Range C Rank

Energizer Pack Omega: Energy/Rapid C Rank, Range E Rank

Power Blaster Omega: Attack C Rank, Rapid D Rank

Range Booster Omega: Range A Rank

Rapid Fire Omega: Rapid A Rank

Sniper Unit Omega: Energy/Range C Rank.

Upgrade Pack Omega: Attack E Rank, Energy/Range D Rank

Auto Battery: (ENG Z Rank)

Blaster Unit R: (ATK/ENG/RPD + C Rank.)

Gatling Gun: (ATK/RNG + D Rank, ENG + A Rank.)

Machine Gun: (ENG + B Rank, RPD + D Rank.)

Omni-Unit: (ATK/ENG/RNG/RPD + D Rank.)

Omni-Unit Omega: (ATK/ENG/RNG + C Rank, RPD + D rank.)

Power Blaster L: (ATK + C Rank, RNG + D Rank.)

Power Blaster R: (ATK + C Rank, RPD + D Rank.)

Power Stream: (ATK + Z Rank.)

Rapid Fire: (RPD + D Rank.) Possible Staring Equipment

Rapid Striker: (RPD + C Rank.)

Sniper Scope: (ATK + D Rank, RNG + B Rank.)

Triple Access: (ENG/RNG/RPD + D Rank.)

Buster Max
: (ATK/ENG/RNG/RPD + B Rank.)

Special Buster Part Listings: These buster are unique and hold special traits. However, it's rarity can be rather sporadic. Some a rare, some are common. However, the thing they have in common is that they could affect your buster gun in different ways.

Ice Wave: Turns any Non-ice pacted Buster Gun into a Frost Buster; By that I mean your buster gun and buster gun alone will hold all the traits of having an ice based pact without having such a pact. If you already have an ice based pact, it Increases the potency of the Frost buster(Increase Energy by C Rank) and makes it so enemies have a pretty good chance of becoming frozen. When Equipped with the Flamethrower, the buster gun becomes an Aqua Buster. When Paired with the Water Pistol or a Water Pact, it guarantees that any and all reverbots/machine within your height range will freeze.

Flame Blast: Turns Buster Gun to a Pyro Buster. If you already have a Fire Base Pact, the potency of the Pyro Buster Increases(Increase POW by C Rank) and you now are capable of burning enemies(Odds based on size, if it's twice your size, the odds become smaller). A word to the Wise, when Paired with a Fire Based Pact, it prevents any Zenny, Life Cubes, and Weapon Capsules from being dropped from reaverbots.

Tornado Hold: Turns your Buster Gun into an Aero Buster. When you already have a Wind Based Pact, it doubles the knockback distance of all enemies that get hit by it while increasing your Aero Buster's Potency(Range Increase by C Rank). Additionally, when paired with any Elemental Pact or Elemental Buster Part, Rapid Increase by D Rank.

Bubble lead: Turns your buster gun into an Aqua Buster. When you already have a water based pact, it gives a unique effect depending on where it's used. On land, it causes the target to be encased in a difficult to break bubble that lasts for about an hour or two. When underwater, the POW and range gets boosted by E Rank.

Super Arm: Turns your buster gun into a Gaia Buster. When you already have a Earth Based pact, it strengthens the glove portion of your POW Suits to the point where you can use it to to punch out enemies for C Rank Damage. When paired with another elemental pact or elemental buster, the attacks from the gloves get the elemental traits instead of the buster gun.

Flash Stopper: Rare Buster Part. Turns your buster gun into a Shine Buster. When you already have a light based pact, it effectively stuns both the living and reaverbots to the point where they can't move at all(As if frozen in time) for about 5 minutes. Another pact bonus is that the POW, Energy, and Range based on the position of the sun during the day.(No stat bonus during the night.) The final Pact bonus is that it's more potent at restoring a former human back to normal.

Shadow Blade: Rare Buster Part. Turns your buster gun into a Void Buster. When you already have a Darkness based pact, it the risk of monsterization with reaverbots increases by 15%. Another Pact bonus, is that it allows you attack the shadows and damage the area based on where it hits(For example, if the void buster hits the shadow of your arm, your arm gets hurt.).

(Planning on having more Elemental Buster Parts, but need more time to think of details for the rest.)

Magnet Beam: Prevents your buster gun from being jammed. At the same time it lure any near by zenny, Life Cubes, Weapon Capsules, AND reaverbots to your general area. As a fair warning, it nullifies any and Elemental Properties to the Buster Gun(Except the Earth Based and Light Based Elementals.) as well as make your Buster Gun's POW by D Rank and it's Rapid by E Rank.

Top Spin: The Buster Gun causes reaverbots that fly or small ones to spin for a while. When hit by a living thing or a servbot it causes them to become really dizzy or make them feel like they are drunk.

Plasma Booster: It makes the buster shots bigger and capable of hitting more than one enemy at the same time. It's on the rare side and also decrease the Energy by D Rank.

Gemini Laser: Bounces buster shots across the walls and off yourself until it hits an enemy or hit it's max range. A Skilled digger can get a lot of use out of it.

Knight Crush: Raises POW by D Rank, Decrease Range by C Rank. It can pierce through reaverbots, but incapable of killing any living things for some odd reason. It can still damage the living, just not end lives.

Magic Card: Boosts the rate Life Cubes, and Weapon Capsules appear. Energy decreases by D Rank.

Solar Blaze: Raises Energy and Range based on the time of the day. Buster Part is useless during the night.

Centaur Flash: Makes the buster gun glow and shoot buster shots that are really bright. Blinds the living and fries the circuits of most reaverbots(Huge ones aren't affected) to the point where they can't "see" anything. Energy decreases straight to E Rank.

Discord: Makes the living really dizzy and disorientating. Reaverbots get "Confused".

Anubis: It gives the living bad diarrhea and a nasty computer virus to reaverbots.

Del Sol:(Very Rare) Damage based on how much it has travel(Turns the Buster Gun White) and how much sunlight or moonlight is out.(Don't need to be outside or exposed to sun or moon light for it to work). Useless during dawn/dusk, rainy days, and clouds blocking the mentioned light. Range decreases by B Rank and Rapid by C Rank.

Suppressor: Removes sound from buster shots and increases range by D Rank. Rapid Decreases by C Rank.
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Re: MGE DASH

Post by ShadowBladeX »

Bro...An RP universe based on the Megaman Legends games, but with MGs instead...Dude, this is awesome. A very interesting idea Rezeed.
Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their filthy claws on Earth. But, we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant hoola hoop, we're not gonna let 'em have it! What we will let 'em have is a belly full of lead, and a pool of their own blood to drown in! - Sergeant Avery Johnson (Halo)

My favorite monster girls (Names for those whom I remember. Will update when I come up with more names.
Spoiler: show
Number one spot: Liandra Aria (Salamander)/Lady Ryong (Ryu)
Serena Drakemore(Elf)
Tiamat (Dragon)
Leona DeLocke (Dark Elf)
Victoria Degale(Alp)
Xentheria - Lilim
Elizabeth (Eliza) Fatima(Lizardman)
Witch
Nova (Ignis)
Akira (Werewolf)
Sarah Del Rizer (Vampire)
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MGE DASH - Random Universe Fun Facts and Trivia

Post by Rezeed »

I am very glad people are liking this idea. I only hope that a DM can run this concept. I really am interested and seeing this one run.

And to anyone that's actually reading the full details(Or to who it may concern). I updated the details of this concept.

As a supplimentary, here are a few fun facts:

1. Roughly 64% of the population is now female(and 70% of that are monster girls)

2. The gender roles are roughly the same as real life.

3. It's not strange to see humans and monster girls working together in all sorts of areas, no matter what line of work you take.

4. However, it's very popular amongst monster girls to either work as the Spotter of a human male digger.

5.The second most popular Monster Girl Job are the Inventors/Mechanics.

6. It's actually a pretty common sight to have monster girls try to find male diggers that need a Spotter in hopes of finding a partner in digger(and as a potential part in life).

7. Florence Nightingale Syndrome is rather common with Spotters.(For hopefully obvious reasons)
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Common Pirate Equipment

Post by Rezeed »

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Draches(Pirate only): These flying ships usually have your pirate emblem on it. They are mostly used for quick transport so they only have communicators and guns. They can only hold 5 people or servants.
[Drache Stats] Damage:(Fixed) D Rank
Armor Rating: Can be taken down by at least 25 D Rank Weapons.
Air Speed:(Fixed) B Rank
Range: (Fixed) B Rank
Energy: (Fixed) A Rank
Rapid: (Fixed) A Rank

Image

Mecha Suit(Pirate only): These suits are a little big and can be used for many things. They equipped with a buster gun that can't be upgraded except by modification of a mechanic/inventor, and a detachable arm parts that can be made into different things like guns, drills, lasers, and other other weapons. One of the other features allows you to send out a beacon laser that signals all servebots by your side to go there and do something Piratey. that Any weapon or equipment for this suit can only be made and modified by a mechanic/inventor.

Mecha Suit stats and common weapon stats:

*= Can be Upgraded
Special = Ammo or how long a weapon can last

(Default Weapon) Pirate Buster*: (Default) Pow C Rank, (Max) Pow A Rank. Other Buster Areas Start at E Rank but Can be max out at B Rank
Armor:(Fixed) No Damage from E Rank buster shots. At the very least they are capable of enduring 65 D Rank Weapons.
Speed*: (Default Speed) E Rank, (Max) B Rank
Drill: (Fixed Power) A Rank,(Fixed) Drill Speed/Rapid B Rank, Special E Rank
Laser: (Fixed) Power A Rank, (Fixed) Energy E Rank,(Fixed) Rapid E Rank,(Fixed) Range S Rank, Special*(Default) E Rank, (Max) Special C Rank.

Image

Servbot(Pirate only): These mechanized servants have minds of their own, extremely loyal to the pirates. They are small, but they are capable of a LOT of tasks and even fight if need be since they are also equipment some weapon. They are only equipped with drills, a flame thrower, a mini helicopter, and bombs. Not only do they help pillage and plunder, they also help out the mechanics/inventors.

Servbot Stats:
Pow:(Fixed) C Rank
Armor: Even an E Rank Buster Shot can take one down with less than 3 shots.
Speed:(Fixed) B Rank

Image

Tanks(Pirate Only): Self-explanatory, and a little small.(operated by servbots)

Tank Stats:
Pow: B Rank
Armor: Can be eliminated at most 60 D Rank Shots. No Damage on E Rank Buster Shots.
Speed: C Rank

Image

Drill Mechs(Pirate Only): Self-explanatory. Big as a person.(Operated by servbots)

Drill Mech Stats:

Pow:(Fixed) B Rank
Armor: Can be eliminated at most 15 D Rank Buster Shots. Even E Rank Buster Shots can damage it, but it takes 4 times longer.
Speed: (Fixed) A Rank

Image

Carry mechs (Pirate only): They chuck enemies, and carry new mechs into the battlefield. It Can Only carry one thing at a time.

Carry Mech Stats:

Pow: (Fixed) D Rank
Air Speed: (Fixed) B Rank
Armor: Can be taken down by at most 30 D Ranked Shots. No damage from E Ranked Buster Shots.
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MGE DASH Topography(Part I)

Post by Rezeed »

This Section is One of sections that explains the continents and shows the maps of this world and for those who haven't caught on, the size of this planet(if you made it flat, not round. And the plant is indeed round) is over 72,548 miles.

Ruin and Sub Gate Locations are completely decided by the DM. They also decide for their game the layout of these places and what Ranked(or what doesn't require a license) Ruins/SubGates are where. Aside from Capital City, Mayor/Ruler and Continent/Island name(if there is one), town/city names and what's info on them is entirely up to the DM.


Map Color Codes:

Red = Cities
Pink= Landing Strips
Black = Capital City
Grey = Ruins and Sub Gates
[Holstox Island]
Holstox Island.jpg
The current ruler of Holstox Island is a holstaurus by the name of "Lisa Lockeson". The kind of monsters you find on Holstox Island are beastmen, Reptilians people, and Ogres/Oni(But it doesn't mean you can't find other types of monsters there). The culture is usually laid back, friendly, very hospitable, and one of the more often places you'll find the birth of a digger or a partnership with a spotter. The people are known there for having a lot of culture and holidays/festivals for the most common types of Race Families that are native to this island. Reaverbots that linger outside the subgates and ruins are usually pretty easy to be and can most likely be defeats with at most 10 D Rank Buster Shots. Overall, it's one of the best places to start out when you are new to digging or want to practice for your digger's license.
[Skullcrag Island]
Skullcrag Island.jpg
The current ruler of Skullcrag Island is a Medusa by the name of "Gorgon the Magician" . Monsters on this island range from Angels, Elves, fairies, and large mice to Undines, Devil Bugs, and Werecats. It's current culture is akin to ( our universe's) ancient Greece. This island is well know for having a LOT of ruins and subgates for an island as well as having a bunch of temples in various areas. The Reaverbots that linger outside the ruins and subgates can be pretty tough and can be taken down by at least around 20 B Rank Buster Shots.
[The Ballade Continent]
The Ballade Continent.jpg
The current ruler of "The Ballade Continent" is a dark priest known as "Kelicia Nysonia". The monsters on this coninent range from youkai(of what used to be zipangu), the hopeless romantic(AKA husband chaser) Monster girls, and desert folk MGs that evolved to handle non-desert terrains. The people on this island is well know for being extremely friendly and especially flirty with human men. More often than not, if you are a digger, your crew will likely come from here. The reason for that is, a lot of highly intelligent people are here and a lot of monster girls in this continents often like being a spotter or inventor/mechanic as an excuse for getting close to a man they have taken a liking to. A lot of festivals and holidays in this continent are often geared towards couples and usually have a mild aphrodisiacs laced in their festive treats. This continent hold the most known ruins and subgates in the world. However, there are STILL a TON of subgates and ruins still undiscovered and as far as anyone knows, the currently known ruins and sub gates on the ballade continent are only a few in comparison to what may be actually out there.
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MGE DASH Topography(Part II)

Post by Rezeed »

[The following areas will get their full details and maps when time is found for doing them.]

[Aeronautic Archipelago]
Aeronautic Archipelago.JPG
- A Group of islands(that are close together) that celebrate the miracle of flight.
- The Majority of Monster girls found here are oceanic monsters girls, winged races(like dragons and garoyles), and harpies.
- Many Great Flying Machines are designed and created here.
- The islands hold many mountainous regions.
- Some of the islands are natural tropical resorts and a common draw to tourists.
- The Engineers(Most often than not, they are either harpies or mermaids) on this Archipelago are are hopeless romantics.
- Aquatic and Air travel are taken rather seriously.
- The natives of the island of the capital city have this special cape they go to for their "special" love confessions.
- 1/2 the ruins and subgates require a flying machine to access them to(since there are in mountain tops that has to room to scale or access by different circumstances.)
- The other half are found in the bodies of water in and around the islands. There are no known ruins and subgates on any other terrain on this Archipelago.
- Unknown to the entire world(including the person herself) and lost within all history, the ruler of the Aeronautic Archipelago is a direct descendant to Posiden.
- Harpies on this island are famous for their Harpy dance which looks like a combination of belly dancing and fan dancing. This dance often found in celebrations and festivals.
- The Monster Girl Engineers are often proud of their work and really like crafting fine flying machines.
- Because of that whenever they find a man or a male digger they particularly like and have feelings for, an engineers will go out of the way to make a very special Flying Machine just for this guy and present it to him when they make a love confession to him.
- If the guy genuinely accepts her feelings, She will let you keep the flying machine under the condition you have her aboard as the guy's personal engineer.(From that point on, most engineers that join a digger's crew under these circumstances will try whatever it takes to make them marry them or at the very least have them as their girlfriend if the extremely thoughtless gesture hasn't done it.)
- There are more A and S Rank Ruins and subgates found here than most islands.


[Cemetery Island]
Cemetery Island.jpg
- Often the popular place for funerals and human women that want to stay in this world longer.
- The current ruler of the island is a vampire who oddly enough treats the visitors and residents with total respect and kindness.
- Undead, spiritual, and succubi type monster girls can be found here.
- Pranks are common place, but they never go too far.
- Creepy atmosphere tends to plague this place.
- There are no other particularly special features to the island except all Reaverbots that linger outside ruins and subgates often are the kind you find in A Rank ruins so it's best to be careful here.
- No one can quite explain it, but this is oddly the best place in the field of mental health. Therapists from here are really good.

[The Noire Continent]
The Noire Continent.jpg
- A continent of Snow and ice.
- Yukionna Ruler
- Contains the biggest population of Yukionna.
- Strange Race slight variations of the inhabitants.(Beastmen that are born here or native here, often are more furry than usual and likely to have white fur. There are other races there that are both native and live there, however their bodies developed to adapt to the extremely cold climates.).
- Contains the most High Ranked Licensed Ruins and Sub Gates.
- It goes without saying, but winter resorts are a little common in the more populated areas.
- It also goes without saying that major winter sporting events occur here.
- Strange Laws, most have a tendency of following a yukionna's sensibility.
- People within the continent are often really warm and hospitable.
- Some of this world's greatest writers live here.
- Sleds, ice skating, and special carriages are often used as modes of transport in this continent.
- Their most notorious law is the Trap-Door Wedding Law. If you get saved by a resident of this continent and you are both single and the the person who saved you is of the opposite sex, you are legally bound together in marriage. However they will be legally required to get a proper wedding as well.
- Wild Reaverbots on this continent are known to be the kind you find in A and S ranking ruins. However they don't seem to bother anyone that lives there.
- Vending Machines with warm/hot drinks available are commonplace within the towns and cities.
- You can also find vending machines that serve warm food(like soup)
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MGE DASH Topography(Part III)

Post by Rezeed »

[The Digger's Guild]
The Diggers Guild.jpg
The leader of the island is the current guild master, a human man by the name of "Luis Frostbane". The entire island is man made and build to be both a training ground, and a testing ground for diggers. It's pretty common for diggers to be to live there while they learn the ways of the digger and train to be worthy of becoming a member of the guild so they can enter the licensed and ranked ruins and Sub Gates. There are plenty of unlicense sub gates that serve as practice areas for up comming diggers. Unfortunately, there no real way to find out where are the sub gates, and where are the ruins let along how many are actually on this island.

Only the Guild Master and the administration truly knows and they won't ever disclose the information to anyone. No digger ever actually ever gets the chance to see all let along most of the Ruins and sub gates of that lies on this man made island. Rumors say that there are many and that only the guild makes it possible to see one. Others say, the ruins themselves are man made and crafted to always be a random generate ruin made possible with a secret refractors(also rumored to be the mother load). However, most people think that ruins and sub gates evolve and often change in both lay out, rank, and what treasures hold as time passes.

Within the diggers guild, there are many Guild Owned business for both Licensed diggers, Diggers in training, and visitors. This can range from book stories, restaurants, and museums of many "flavors" to junk shops, Flying machine Commission centers(most are from the Aeronautic Archipelago), and help wanted listings/notices for diggers(another way to gain money or gain info on something). There's a little something for everyone, and usually one can find a lot that can be helpful for diggers or diggers in training.

[Please refer to the opening post for the rest of details of The Digger's Guild]

[Mannaz Continent]
The Mannaz Continent.jpg
- Elven Ruler by the name of Lucy who is rumored to be the founder of the Digger''s guild.
- Virtually a human and elf only continent
- They feel the continents is like a type of Nature Preserve to ensure the survival of the human and Elven races.
- A Continent that's focuses on improving life.
- The Legal System is fairly strict.
- The Medical Science in this continent is considered the best around the world.
- Oddly enough, there's a really strange nostalgic atmosphere in this continent and it's cities despite a lot of the areas range from really modern to high tech.
- If a human gets married to a monster that isn't an elf, they have one year after the honeymoon to leave the Island and live somewhere else.
- If there are special circumstances, they can get an extension on their move elsewhere limit. It ranges from an extra 6 months to another year and a half based on the situation. The only other way to extend this time is only when they are students.
- The elves belief that to help ensure the safety of humanity and elven kind's existence(even thought the birth rate is no longer a problem and humans can be born from monsters as well.), they need to make sure the only residence that live here are either humans or elves so the children will also be the same races.
- Elves on this continent treat humans on this continent just as if they are the same species/race. Because of that, there are strong ties between the races and they get along pretty well.
- There is a strong focus on the certain types of crafts here and the pursuit of knowledge. Because of that, there are a lot of really intelligent people that can be found here. However, it's not strange to see people coming to live there for some time to become students in certain fields.
- Pirates that contains mostly monster girls often find it popular to attack areas in this continent because they feel they can get a human male easier here.
- Unfortunately, the pirates that are known to attack in this region really don't care if you are married or not. If they like you or really attracted to you, they WILL take you for themselves regardless.
- Fortunately, there is a strong line of defense and A to S Ranked diggers from the diggers guild at times get asked to help out whenever is an attack or they know one is coming.


[The Water Continent]
The Water Continent(TopSide).jpg
- This Continent has Two co-Rulers work together managing the two major parts of this continent.
- A Seabishop(Who rules Seaside) and A Cyclops(who rules Topside).
- The reason for this is because there there are two major sides to this continent. Top Side, and Sea side.
- What that means is that half the continent is man made continent while the other half(that's in some way attached) is at the bottom of the ocean.
- This place is the birthplace of the Digger's Guild. The Cyclops ruler is the one that help created the island of the Digger's Guild(Which is a thousand miles away from this continent).
- Museums can be found here along the topside and contain bits and info about the origins of the digger's guild.
- If you talk to the Topside ruler she would happily share tales of her adventures with her friends(who are some of the leaders of the continents and regions) and the digs she and her friends went on during the time of their founding of the diggers guild.
- The shops on the topside usually have a lot of great parts and equipment for Diggers and diggers to be, but some can fetch a really high price.
- It's not uncommon at topside to find people who specialize in making parts for all sorts of things that get used for diggers, spotters, and even mechanics.
- It really is a good place for craftspeople of all races to really learn things and shine in regards to business.
- No maps are available for the seaside part because that half of the continent is always changing and at times always expanding below the sea.
- There are some special magical elevators throughout the continent's topside that allow humans and non-marine Monster Girls to visit the seaside half of the continent. If one were to travel through there, they will be able to move around that continent without needing to worry about air and move around like they are on land.
- However they are still capable of swimming around which is more faster than walking since movement is much slower here for everyone but a digger with aqua jets and marine MGs.
- If you worry about your clothes and equipment getting wet, there's nothing to worry about. The magical technology from the elevator makes your clothes and equipment water proof until you go back above the ocean.
- They take a lot of pride being a continent that also specializes in great tourism features and special transport systems(only as an example. Like a type of underwater plane/train/ferry/taxi service) that allow one to get to other continents and islands with ease.
- The seaside parts of the continent contain a lot of nice(4 star) hotels/resorts along with ones that are homely to the point where it's warm and comfortable to stay in.
- Contains the most underwater ruins and sub gates.
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Re: MGE DASH

Post by Lord Typh »

There should be an RP for this.

I could have either Hoshi or Arche as a digger very easily. Hoshi with a buster able to charge (but overloads afterwards and becomes unusable for a good bit) and Arche with some nifty hand-to-hand combat skill along with her buster.
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Re: MGE DASH

Post by Rezeed »

This universe was made for RPs. Though I really do hope a DM will run it.

Also, The Buster Gun Can't do charge shows nor will I actually allow it.
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Holidays

Post by Rezeed »

[Holidays] [More Holidays to come in the future.] Within the various continents and islands there many and various holidays that are better known to their region, however there are also holidays that are celebrated through-out the entire world.

Universal Brotherhood Day - This holiday is the one day in the year where diggers and pirates hold a power truce. No pirates won't do anything bad in exchange of no Digger will fight them. It's effective the entire 24 hours and any side won't be getting any aid if one doesn't follow this truce.(Heck, it actually goes as far as pirates attacking their own kind just for breaking said truce.) Usually, during this day pirates and diggers usually have some neutral areas where they can party and celebrate and forget the fact they can be enemies at times.

The Lovers Week - Basically, it's a special holiday that's mean to foster romance and deeper bonds between all.(To sum it up, it's this universe's take to valentine's day) This is celebrated for the entire week. Most continents and islands have festivals during the time and usually it's a great opportunity for businesses to flourish quite well. The only other well noted thing is that they tend to be celebrated a little different between continents/islands and the festivals can vary between regions. Some even have their own customs to this holiday.

The Diggers Festival - This special festival occurs, in Holstox Island, the Water Continent, and the Island of the Digger's Guild. It's treated as a holiday because it's a special day for diggers new and old. While it's not a holiday per say, anyone that were to partake in the festivities will be rather surprised how grand it actually is. For new diggers or diggers in training, this could be meaning a really good opportunity to find a spotter and a mechanic to truly start you travels as a digger. For Spotters, this could mean meeting a digger, learning new tricks and techniques for spotting, and acquiring new things that can make their work more comfortable. For Engineers, like the spotter, this is a good opportunity to meet a digger to travel with, find super high quality tools and equipment to make greater things or supply easier maintenance, and easier chance to get the more difficult to obtain parts. For Veteran diggers and diggers overall, there are some special events and competitions that take place that gives out some really nice rewards. The most noted one is for the only other normal method of increasing your digger's rank. Unlike the diggers tests, you don't have to pay a cent for it. This reward goes to the top 4 of a special digging competition that has 2 versions. 1 C Rank and 1 B rank. (It may be top 4, but it's really the top two of each version.) A lot of fun is had during this time and a lot of happy memories often get fostered here so it's commonly a favorite holiday amongst diggers and the digger's guild.

Founders' Day - It's a special holiday that was made in honor of the founders of the Digger's Guild. It's usually celebrated in big discounts with products in Junk shops and fireworks displays. Diggers often often flock to the Guild's Island to celebrate along with the founders and their family. Some continents make a bigger deal in celebration towards it while others celebrate it slightly different from others..(Mostly the ones that has leaders of said continents that are Digger's Guild Founders.) Overall, it could be seen at this universe's take to independence day.

Friendship Day - In a nutshell, it's this universe's take to christmas. There's no particular decorations or traditions, but it's a holiday to express the (platonic) love you have for your friends and family.

Blessgivings Day - This holiday is celebrated at the start of spring. Most regions often try to help increase forestation by having the entire city/town/village either plant trees, help manage forests, and/or a mix of the two. This holiday often has farmers volunteering by either sharing their crops to the people who are helping or lend them their farm equipment to help with the forestation/forest management.(Resturants often help out with that) Some continents have competitions to see who can help out the most or general Garden based competitions. But in general, it's also a day to share thanks, and be greatful with what you have. To some who read this could see it as thanksgiving day while other might see it as Arbor day. However, it's mean to be not only a combination of the two, but also a holiday to foster peace to all.
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Re: MGE DASH

Post by GorgonMage »

Wonderful work Rez. I'm now famous!
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GO TEAM JACOB!
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Re: MGE DASH

Post by revanwolff »

Very excellent update. This may beat playing on the PS. PS: My favorite island is Holstox. Depending on the type of star the planet orbits this pic will show where to put it.
Habitable_zone_-_HZ.png
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Elementals and Pacts.

Post by Rezeed »

In this timeline, Elemental Monster Girls still Exist, and they also are still capable of pacts with humans, however they aren't capable of making demon realms let alone make new sectors of such places anymore. Nicely enough, the digger's POW suit was built to be compatible and to give new and special features to their POW suit. After the usual pact is made, it's effects now only infuse the digger with elemental magic, but also their suit inhibits new abilities and traits. The pacts are entirely based off of the elemental you wish to make one with. They can range from marriage, to romance, to sex, to even a test of abilities. It's entirely based on the elemental themself.

Please keep in mind that the digger's guild requires elementals to become a part of your crew if you made a pact with them. Also, there isn't one race that can do pacts with a specific element. There are different races that are naturally capable of doing such pacts. Genie Type Monster Girls all sport different separate elements and can make pacts. Depending on region and evolution, you might find also find some MGs that hold an elemental trait and can perform pacts.

Here is a list of designed effects the POW suit is suppose to have when a certain pact is made:(Keep in mind, the race examples used are the most popular of that element. Again, there are other races that may be able to do a pact within a specific element)

Yukionna(ice): Buster Gun shoots ice shots(Generally gets referred to as a "Frost Buster"), can't slip on ice, comfort in areas of heavy heat, and resistance to water based shots. Weak against Fire shots(Generally referred as a "Pyro Buster") and earth shots. Dishes out double damage flying and wind affiliated enemies.

Undine, Marid(Water): Buster Gun Shoots water shots(Referred as a "Aqua Buster") however makes buster nearly useless in water except taking advantage of the fact you can still knockback enemies in the water. The POW suit now has rebreather traits and allows one to move freely in water. Dishes out double damage to fire based enemies and earth based enemies. Weak against enemies that shoot with electricity and wind based enemies.

Gnome(Earth): Buster Gun Shoots Stone/steel spikes.(Referred as a "Gaia Buster"). Gaia shots can be useful as a ladder for ruins and various areas. POW Suit would be able to give you an increased grip, increased defense, and reduced knockback. Weak against Water based enemies and enemies with drills, blades, or hammers. Dishes out Double Damage to ice based enemies and enemies with electrical attributes.

Shadow Genie(Darkness/Void): Buster Gun Shoots darkness shots(Referred to as a "Void Buster"). These shots can blind enemies however if they directly hit a human female enough times it runs the risk of actually turning them into a monster girl that's based on the nature of the woman herself.

Since human females are now capable of being born from Monster Girls, they no longer can be transformed to monster girls by monster girls, however prolonged exposure to Void Shots(200 consecutive shots in a row. Any less will require at least 2 weeks to recover from it before it's safe to be shot by those shots. If you add a "light chip" or "Light barrier" to your POW suit. These shots will become null and void to the person wearing it.) can and will invoke a transformation. It does no damage to monster girls, but will leave them temporarily lustful after the fight. A fair warning, Reaverbots are capable of turning a cyborg/MG hybrid, but it's a 5% chance of actually happening.

The POW suit will allow the Digger to see in the dark perfectly. Weak against Light shots. Dishes out Double Damage to Light based enemies.

Angel/Dark Angel(Light): Buster Gun Shoots Holy Shots(Referred to as a "Shine Buster"). These shots can be used anywhere, bring light to dark areas, and reverse transformations made by the Void Buster(except the ones with the reverbots.) No matter how long ago the tranformation. These shots won't deal damage to people who are genuinely good at heart or women how have been transformed by the Void Buster, but it's capable of paralyzing reaverbots(20% chance). Weak against Void Shots, dishes out double damage to Darkness Enemies.

Sylph(Wind): Buster Gun shoots Wind Shots(Referred to as a "Aero Buster"). These shots are useless underwater and can knockback enemies. The POW Suit can allow for FASTER mobility and jumping a lot higher than any POW Suit Attachment/Add-on. It also allows a little mobility in the air(not flying). Weak against ice type enemies. Dishes out Double Damage to Fire based and water based enemies.

Ignis(Fire): Buster Gun Shoots Fire Shots(Referred to as a "Pyro Buster"). These shots can melt icy areas a lot faster than destroying them and useless underwater. These shots are capable of burning your enemies(15% Chance). The POW suit will give you comfort in the cold, prevents burning, and allows one to safely have contact in extremely HOT surfaces(that including walking on them). Weak against water based and wind based enemies. Strong Against Ice based enemies and Heavily Armored Enemies.
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MGE DASH Topography(Part IV)

Post by Rezeed »

[Eden]

- It's a flying continent that hovers around that world.
- It's never in the same place twice and only the digger's guild really has any idea where it could be heading towards next.
- Capital City: Elysium City
- No Ruins and No Sub-Gates as far as anyone knows.
- Only way in is to get to it is with a flying machine that belongs to an A Rank or Higher Digger that's currently on board.
- There's a special POWERFUL force field that prevents all others from entering.
- Very few know much of the continent itself, but to those who have seen it say it's like a total paradise.
- Rumors say that one of the Mother load is up there which allows the continent to not only float, but also project such an effective force field.
- Shops there are more than likely to have really great equipment as well as for other things for sale.
- Another rumor says that it will hover over specific areas and continents for one day, once a year.
- No one knows what races live there or if there is anyone living there.
- (Unknown to the world) People born and native from there are the only other people that can come and go as they please and are likely to know where it would be heading next.
- (Still Unknown to the world) People from there are legally not allowed to divulge much information on this flying continent.
- Punishment is no longer being able to freely enter the continent.(Only way for them to get back is by the means that the rest of the world has to do to get there.)
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Re: MGE DASH

Post by Rezeed »

I think at this point I will allow people to make up their own islands. If I like it enough, I'll make a map for it myself and consider it cannon to my universe.

Just keep in mind of a few things:

1) I reserve the right to no longer allow this at any time.
2) If things go overboard, I may conduct guidelines to this.
3) If the submitted island concepts become constant and/or troublesome, I reserve the right to not allow this.
4) Be sure to mention on your post the culture, the ruler(and the race of the leader. No actual people we know or users allowed), the common types of races you are likely to meet there, and the kind of civilization(in detail) of your island.
5) Read the Concept in detail first before submitting an island. Odds are, that if you don't keep in mind about such details, I will ignore it and not ever consider it cannon.
6) Only islands can be submitted.
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Re: MGE DASH

Post by Mac_Green »

Holy crap... -_-

Looks good. I honestly never expected to see a MM Legends-themed monster girl type of setting. I'm a bit of a fanatic, so I'm glad to see something regarding Legends that isn't bad news for once.
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Re: MGE DASH

Post by Rezeed »

That's partly why I made it.

I always thought it the games were fun and that it would be pretty cool to be able to live in a world like there.

After facing the disappointment of "You know what". I thought rather than let it end there, I thought that the universe could still live on in another form. From that, it became an RP concept which evolved into it's own made up universe.
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Businesses and Special Services

Post by Rezeed »

[Businesses and Special Services] Flying Machine Commission Centers: As mentioned before, these are special business that get mistaken for travel agencies because of the layout. However, it makes a lot of sense considering it's features. The Flying Machine Commission Centers(or the FMCC for short) basically, serve as an outlet for Engineers from all of the world(Usually, you find more from the Aeronautic Archipelago and these Engineers are ones that aren't working with a digger or pirate.) so they can receive commissions for a flying machine. Each FMCC is usually reserved for one or two engineers and the people that are working there are representatives from the workshop of the Engineer.

The business works like this, they arrange a video call with the engineer. From there, they can discuss details for what you want for your flying machine and see what would be a fair price for the commission. Alternatively, if the engineer is not available, you discuss it with the rep who will relay it do the Engineer. After everything is agreed on, the rep from the workshop will then hand you some paper which they will process to make sure not only is your new flying machine registered, but also worked on and have everything you specified to have. When all of that is done, you get a special electronic card. It will pretty much display your commission's progress and inform you when it's completed.

When your commission's done, you simply head back to the FMCC where you arranged the commission to claim your Flying Machine. The Flying Machine is usually in an underground parking lot where the Engineer awaits to meet you. You simply hand both your payment and the card, and essentially you are set. The engineer will likely tell you about the flying machine, anything you may or have to know ahead of time. With that all taken cared of, you can actually take off from the parking lot since there's a special pathway in the underground parking lot that leads to the surface. It gets unlocked after payment and you are in your flying machine.


The sea shuttle and sky taxi services: A specialty within the water continent and aeronautical archipelago respectively. By essence, these business work exactly the same. They are special travel services for people who don't have flying machines or any other similar means of travel. To explain what it's like in a nutshell, it's a lot like an interesting fusion of traveling via boat, train, and plane at the same time. They both have things you can do while you wait for to reach your destination, you do have assigned rooms to sleep in for overnight trips, and they are sections of the method of travel that lets you sit and enjoy the scenery along with sections to dine and such. However, there are key differences between the two services.

The Sea Shuttle costs a lot less when traveling to the water continent and can also be used to travel to different areas of the water continent along with reaching your desired destination. They are more focus on luxury and convenience than the Sky Taxi. Some of the areas within a Sea Shuttle was built for atmosphere. Some of the design choices range from areas where you can see outside to well furnished rooms and areas. While it one of the more definitive ways to travel around the world, it is nowhere near as fast as the sky taxi. In fact, the very earliest one reaches their destination is a little over a week. Fortunately however, there has been no record of pirates attacking or wanting to attack the Sea Shuttles. The continent or city where it stops on the other hand is another story, if it just happens to be attacking that city that day. No one knows why however they don't bother with the Sea Shuttle.

The Sky Taxi cost less to travel to the Aeronautic Archipelago and it's different areas and can be a lot faster than the Sea Shuttle. If it's one thing the sky Taxi has over sea shuttle, it's that getting to place to place is a lot faster. You can get most anywhere around the world within 2-5 days which is idea for people who are on a schedule or pressed for time. It's also commonly used by new diggers or diggers in training to either travel to the Digger's Guild or to a place where they can get their first flying machine(the latter is usually because they agreed to do an important or special favor for the engineer in loo of payment or as means of a discounted price). The major drawback however is that there is a chance pirates will attack the Sky Taxi.


The Traveling Restaurant and Roaming Market: Of course there are restaurants and places to eat within the cities and continents. However, these special services is more made for the people who are always on the move and . It's popular with diggers, and even Pirates have been known to do business here. For some reason, these places have acted as a neutral ground where for some reason no pirate attacks and no fights really happen. It's not exactly clear why. Some rumors specular, an unspoken special deal between Pirates and diggers where no one is to interfere where each other while they refuel and restock in peace. Others say, no one wants to lose business with this place while few say there's a sort of unspoken rule in regards to this. There are also some that say, that the people in charge made pirates agree not to cause trouble. Either way, it's a moving oasis that either sells food, or flying machine supplies(depending on which one you come across). It's a great place to get what you when where you are no where near any continents or islands. A word to the wise however, things aboard these flying businesses can cost a little more than what you can find on land so it's recommended to only really restock at these places when you are either in a hurry or when you are dangerously low on supplies and need something to get some stuff to hold you by until you reach a continent or island.

The High Speed Clinic: While it holds similarities to the Traveling Restaurant and Roaming Market, this special service is there for emergencies at areas where there's no city/continent near by. Unlike the previously mentioned businesses, it only travels by sea and the closest one will race to the location of where the emergency is and treat anyone that needs medical attention. This advanced seafaring clinic holds no bias or preference as to taking care of people and with that, it's very unlikely pirates will attack these vessels(mostly out of respect). Whenever you need medical attention, you can count on them to help you out regardless.

(More business and special services will be listed as time passes)
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