Writing a Commander SI is something that I have little to no idea of and decided to use a Starbound PC as an SI instead. Lost Star's Factory Isolation is my inspiration in writing this and since there's no Starbound fanfic here, I might as well make one for the forum.
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Entry 1:
I’ve decided to start writing a journal in order to record everything that I’ve been doing and keep it recorded for future references. I haven’t thought about doing this since I was busy building houses and a makeshift star port, gathering tons of shit for future use, getting our ships repaired, fueling the Ancient Gate at my new home and looting abandoned laboratories, tombs and outposts for things that they won’t be using anymore. Now that I have enough time to do this, I’d like to make a summary on what I’ve been doing for the past days.
So I woke up on a seat inside a broken down space ship hovering above a garden world two weeks ago with ten other equally broken down space ships nearby and with a bad headache to boot. I panicked at first until the ship’s VI named SAIL asked me to reboot the ship. When he introduced himself, I cursed a storm about the fact that I’m currently stuck in Starbound. He said that I managed to board one of the tens of thousands of ships that managed to get out of Earth before the tentacle monster thing called the Ruin turned it into a death world.
ROB didn’t have the decency to put me here in my own body and just stuffed me in another guy’s body instead. It doesn’t help that the original owner of the body’s memories and some of his traits are seeping into me in order to get me immediately filled in on this world, causing a bad headache that took three days until it becomes disappears.
Apparently, I’m a Human Protectorate member who just graduated eight years ago and went to different places with a large ship that has a small crew compliment of five old Protectorate veterans, two Florans, one Glitch and two Apex. We don’t stick around in one place and have amassed a lot of weapons, trinkets, equipment and pixels in our eight years of being space hobos that looted abandoned places and supply boxes. We also did other things like arresting dangerous criminals, escorting supply vessels and colonist ships, exploring newly discovered solar systems and keeping the peace.
We didn’t even bother to build our own houses on any planets we found that are unoccupied since we have everything that we need in my ship. All of it changed when one of my batch mates invited us to join them in watching the newly graduated kids get their matter manipulators at the Protectorate HQ, Earth. While the rest of my crew couldn’t attend after they’ve decided to finally settle down and retire on a nice garden planet that we’ve found some time ago, I on the other hand was allowed to attend and at the same time, given the full ownership of our ship.
They also told me that I should also recruit the newbies too since I’ve been approved by the higher ups for a promotion to be a captain of space ship. Of course I’ve unloaded many of their stuff into their villa that is currently under construction first before seeing me off with a nice last dinner with them.
Multiple jumps to Earth later, I’ve arrived at Sol and just landed at the Protectorate’s Star Port, ready to attend the Graduation Ceremony as an audience and get some fresh new guys to be a part of my crew. I was already running late at that time and was about to enter the halls until the tentacles started appearing from the ground. I’ve never seen so many dead bodies in my life. When I saw a dozen of newly graduated kids on the stage grabbing their matter manipulators next to the dead body of the latest Grand Protector, I told them all to follow me.
I know the Protectorate HQ’s shortcuts and I can’t just leave the kids to their fates.
I gave them some of my pistols, spears and knives in case they needed to fight off a tentacle while we head for the Star Port. On our way there, we saw everything getting destroyed by the Ruin, people struggling to get to the bunkers and evacuation zones and corpses... lots and lots of corpses. That stuff will scar those kids for the rest of their lives. On our way to the star port, we’ve also saved a Glitch janitor, a Human professor of the Protectorate, twenty five undergraduates and a family of three Avians who were stuck in the locker room.
SAIL bypassed the pre-flight checks of all the ships there and as soon as everyone got into the ships, we’ve blasted out of the planet but not before the Ruin tried to damage some of our ships and causing them to go wonky. We only cared about putting as much distance between us and Earth as much as possible, ignoring all the warnings of our ships getting broken down as soon as we stopped. Sure we’ve overtaxed our ship’s FTL drives by jumping from one system to another without stopping but at least we’re safe and sound.
When we beamed down to the planet, the people who are with me are pretty much distraught and depressed about the shit that happened. They’ve lost a lot of their friends, colleagues, loved ones and families when Ruin appeared on Earth. Our home’s pretty much gone for good no thanks to an omnicidal tentacle monster that wants to kill all life.
Fuck, it doesn’t help that Grand Protector Esther Bright’s kid and her cult is running around, trying to get Ruin to destroy more planets and whatever life that lives down there because of her hatred towards non-humans. I’d like to find her and her cult but with the current company that I have, I can’t just blast off to the stars in order to go on a manhunt. Our ships are broken down too so we won’t be able to move around from one system to another for a while.
I was away from the camp, exploring the planet and looking for food to eat while the refugees were moping and despaired until they all started to do something for a change. The professor started coordinating the graduates on building shelters out of wood and stone. The Glitch janitor and the Avian old guy with us started hunting for food. The Avian mom and the other kids started foraging for plant stuff. When I asked about the sudden change of mood, one of the new graduates answered that the Avian mom inspired them to do something for a change and live on for the sake of those who died back at Earth.
Whelp, that takes care of one problem.
I let them borrow some of the equipment and materials that I’ve… liberated from various facilities and tombs that I’ve explored in my travels and looted from the dead bodies of anyone who was hostile to me. Picks, hoes, seeds, iron bows, drills, weapons, armors and raw resources from my ship’s storage were finally used after years of sitting inside it for Cultivator knows how long. SAIL also commented on the fact that I’m finally cleaning up my storage and how proud he was to see that I’m not a hoarder.
Jeez, this guy must have been a really problematic person before I ended up in this body.
Anyway, SAIL pinpointed an Ancient Gateway near the new settlement that we’ve built. It’s transmitting something according to SAIL, saying something about coming through the gate. It needed core fragments though, which isn’t that hard to find since there’s an abandoned mine nearby with tons of goodies stashed inside the crates stored inside the place. Not to mention the giant mother biter thing that roams at the deeper parts of the mine that swallowed core fragments for some reason.
After I reclaimed the abandoned goodies within the mines, I fed the Ancient Console with the core fragments that I’ve got from the boxes and the dead giant mob’s gut. Just like the game, the Ancient Gateway led me to the Outpost, the place where you can advance the plot in Starbound and get essential stuff from its shops and facilities.
I didn’t have to visit the Tech Facility since I’ve got all of the stuff that I needed from that place. The Teleporter Pad Shop’s going to be useful if I need to go from one place to another without hovering above the planet. The Terramart and the Infinity Mart sells the stuff that we’ll need to keep the colony running such as food, Erchius fuel, seeds and livestock eggs. Penguin Pete’s shop is open and I asked him if he could send some help in repairing our space ships. The man said he’ll do it for a hefty sum after I told him the number of space ships that I need to be repaired, something I can simply pay off from my account since I have a lot of artifacts at my ship’s storage to sell.
I’d visit Grand Protector Esther but for now, I need to get back to the camp and drop off the fresh supplies that I’ve bought here. Besides, I think one Protectorate Human Girl ran past me towards the other side of the Outpost with a Matter Manipulator in hand. I’ll make a good guess that she’s the one contacted by Esther but chances are that she’s only exploring the place.
Speaking of exploring, when our some of our ships got finally repaired I’ve started exploring the solar system that we’re currently on along with two other Protectorate graduates, a Hylotl boy named Shin and a Human girl named Annabelle who are free from any of their current responsibilities back at the camp. It would take some time before mine could be fixed due to the size of it but the smaller Protectorate Human ship will do for now. We ended up in a gentle-class solar system with five planets orbiting around the sun. I don’t know why the jungle world near the sun is not burning but Starbound logic might be at play here.
Anyway, aside from our garden world and the jungle world close to the sun, there’s a desert moon right next to the world we’re taking refuge of, a gas giant with three moons on the farther side of the system, two of which as jungle worlds that are not turning into frozen wastelands for some reason and a lifeless rock with tons of Erchius to grab, a barren world at the second orbiting ring and a desert world before the fifth world. There’s also an asteroid field after the gas giant so we might explore that place for ores.
We’re in luck when we explored those planets since we found an abandoned Apex research lab, two Hylotl castles, fifty abandoned supply crates, a friendly Glitch and Floran villages that are willing to trade with us, a healing spring and a bandit hideout that we’ve cleared out later on. The entire system also has enough copper, silver, gold and tungsten but we might want to move on to the neighboring temperate star systems to get titanium. We’ll probably need better ones such as durasteel, aegisalt, ferozium, violium and solarium in the near future.
When we got back from our system wide exploration, I’ve gathered up everyone at the Meeting Hall in order to plan on how we’ll go from here on out and what are the plans that we have in mind. The Professor intends to teach the undergraduates on being a Protector since he’s the last one instructor legible enough to teach them how. The rookie Protectors would like to explore the other planets and star systems in order to help out in gathering more resources for the settlement like what me, Shin and Annabelle did. Avian mom, old guy and kid would like to remain here in this planet in order to start anew and take care of the settlement. As for Glitch janitor, he said that always wanted to do some farming and livestock caring in his retirement and thus also wanted to stay put in the place.
When it was my turn to tell my plans to them, I told them that I’ll stick around at the camp for a bit since there’s something bugging me about the Ancient Gateway and I intend to look into it for a bit. Besides, my ship is not yet repaired and the settlement needs someone to protect it. The undergraduates haven’t even begun their combat training yet when Ruin happened and I’m not going to delude myself that our camp’s beacon might not attract bandits or worse, the Occassus cultists.
Keeping in contact with the kids is ridiculously easy thanks to how advanced the communications tech that Starbound has that allows them to contact people no matter what the distance is. The rookies also promised to look for any human refugees that might have managed to escape our dead homeworld and lead them to Haven, the planet that we’re currently in before setting off to explore the neighboring star systems.
The camp got a bit silent when the rookies left but at least they’re going to be more useful outside Haven than staying here.
For the time being, I need a nap. I haven’t slept properly for days after exploring the Haven’s star system.
Entry 2:
I’ve started my first ground patrol duty today. Safe as this world is, there’s a small chance that somewhere out there, a marauding group of murderhobos might come at us and wreck this place for shits and giggles. Well, gameplay-wise, a Starbound PC is a murderhobo if one plays his/her character that way but now that I’m in this reality, it got different.
For starters, in my eight years of being a Protector according to the memories of the body’s owner, we never break into some of the manned dungeons that we found such as Avian holy sites, Human military outposts, Floran canyons, Glitch castles and Apex research sites. Most of the time, we either leave them alone or do some errand for them before GTFOing from the vicinity.
We don’t go around killing off criminals as well. At best, we subdue them first and drop them off to the authorities nearby. The bandit hideout that we found had near a Glitch village at the desert planet had… bandits and I told the rookies with me that use lethal force only when it’s absolutely necessary. We’re Protectors, not vigilantes and we shouldn’t dispense executions with our own hands unless it’s necessary. Shin and Annabelle didn’t look so hot after the former ended up killing one of the bandits when he pulled out a knife and nearly killed the rookie.
Last, we never go around starting a fight or two just because there’s something shiny in there that we saw and we want it. In fact, we don’t go around, stealing stuff from villages and settlements that we come across. I’m a hoarder, not a kleptomaniac and I only grab the stuff that we found from places that are abandoned. Hell, my retired captain told me of stories involving Protectors getting into trouble that way after stealing from villagers. If we found something that we want in the villages, we either bargain for a trade or buy them.
Anyway, nothing happened during my patrol aside from wildlife getting too close to the walls of the camp. Avian mom cooked up a nice mushroom soup for lunchtime. The penguin mechanics are vocal about the size of my ship and wanted some bonus after they’ve finished repairing it. Oh and some of the undergraduates started their firearm exercises. It’s quite amusing to hear them swear about missing too much.
Entry 3:
Guard duty again, not that I’m bored since I have a nice book up at the tower for me to read and that there are undergraduates down below who are fumbling about in their combat lessons. The Professor said that on the next day, they will be replacing me for guard duty in order to learn something about being alert. Avian dad brought back a lot of coal, copper, and iron as well from the nearby mines that the rookies cleared up of monsters and lit it up for safety measures. He told me that he found silver and gold deposits in the deeper parts of the mines but couldn’t reach them so I’ll probably check it out when I’m no longer on guard duty.
Entry 4:
I’ve decided to check the mines today after I’ve briefed the undergraduates on the stuff inside the guard tower. When I got to the deeper parts of the place, I found the gold and silver deposits as well as tons of crystals, bats, and spiky-shelled turtles. It took me a few minutes to clear the entire area with my flamethrower and sword before putting down fluorescent lights all over the place to scare off the residents of the deeper parts of the mines. I also made some bridges and cemented some holes to prevent people from falling down as well. After that, I mined what I could get my hands on and came back at the end of the day with ores and diamonds in the tow.
Entry 5:
I went back to the Ancient Gateway and started fiddling on the console. I know that there’s more to it on the console than just a plot device that leads to the Outpost. I found additional command windows on it aside from it asking for core fragments. I’m no good at the Ancient Cultivator language so I’ll have to ask the Professor about it.
Entry 6:
Professor went with me to the Ancient Gateway when I asked for his help on figuring it out. He got interested after I told him about the Gateway and had a look into it. He said that the console’s asking for the names of the people who had unlocked the Admin control panel. We put our names on the console and instead of a portal leading to the outpost appearing on the arch, what we found is a portal with numerous stars on it. I tried to touch it but the portal repulsed me from it. Professor saw another window popup on the Ancient Console, telling us that it needs an input before another console popped out from the other side of it, asking for our hand to be scanned.
Professor put his hand on it but the popup appeared and told him that his results ended up with no coordinates to show. I put on mine and unsurprisingly, no results are shown. We wanted to stay longer but the day’s about to end and it would be best if we tried to do this the other day when we’re not exhausted from working on it.
Entry 7:
We came back at the Ancient Gateway at nighttime to see what we can do with it once more. Professor checked on the first console and found more options on it. He translated it and said that we can change the scanner input from hand to eye. When we did that, the second console transformed from a hand scanner to an eyeball scanner that is as tall as us. We then had our eyes scanned there and found some progress on our Ancient Gateway fiddling.
While the Professor’s results came out as nil, mine has made the first console started making noises. The console had gone to life again, telling us to wait as a progress bar appeared with it slowly filling up. A text also appeared, saying that it will take some time due to a large amount of data that it is currently processing. We decided to go back to camp and wait for it to finish.
Entry 8:
The bar’s barely at its 1/20th, that must be a lot of data being processed.
On the other news, a banged up large ship came by, towed and escorted by the four rookie ships. Inside the refugee ship, at least thirty-five humans, fifteen Apex, thirty Hylotl and eight Novakid Protectorate undergraduates who looked worse for wear and started thanking us for saving them. Apparently, their ship ended up in a cold star system with their FTL drive going kaput and their supplies were about to run out until one of the rookie ships came along.
We’ve got them settled down at the camp and fed after two weeks of eating canned goods and scrimping the food supplies that the rookies had after they were found. Two of the rookie ships left after they’ve dropped off the raw materials that we need to upgrade the starport and at the same time, expand our camp.
The ones who remained wanted to help out in upgrading the camp before leaving the area. The sudden boost of numbers will require us to build enough places to accommodate them all. I’m quite lucky that we’re not living in a 2d environment like what the game has or else we’d be running out of space to build down here.
Entry 9:
My seniors contacted me today. They were relieved that I’m still alive and kicking after what happened on Earth. We swapped coordinates and they promised to pay me a visit at a later date. Meanwhile, the some of the refugees started helping out in the camp’s upgrades and expansions while the rest are still recuperating after days of staying in a cold system.
Professor and I checked on the gateway at night once more saw that the progress bar’s running at a snail’s pace. Six percent, are you fucking kidding me? What kind of data are we talking about here? Why is it so fucking slow?
Entry 10:
The undergraduates are taking up guard duties again. The ship’s fully repaired now and the remaining diamonds that I have is given to the penguin mechanics. They tweaked the ship and made the Erchius fuel consumption low. Before the penguins left for the Outpost, they passed me a word from Esther Bright that she is looking for us after hearing about our beacon.
I paid her a visit later that day and she’s quite a sociable character as her in-game persona is. She said that she’s glad that there is more than one Protector that survived the death of Earth and thankful that I’m pretty much keeping the organization alive despite losing everything. I gave her the coordinates of Haven if ever she had enough time to visit us since the undergraduates would love to meet the Grand Protector herself. I didn’t want to talk about her daughter and the cult that she is currently a part of, though.
I also met the rookie Protector girl that Esther Bright sent out. Erica, the one who might save our universe from getting horribly tentacle raped by the Ruin had just came back from her trip to the Erchius Mining Facility. After she finished her report to Esther, she then turned to me and asked who I was. Few brief introductions later, she’s pretty much hopping up and down on the fact that some of her classmates survived the Ruin and are currently at the Haven. She wanted to meet them right away too since she thought that she’s the only one that managed to survive the Ruin.
Esther smiled when she saw Erica be filled with joy. Past days ago, the girl’s pretty much depressed according to her. Receiving good news like this had pretty much uplifted her mood and morale. I gave her the coordinates of Haven before I left the two of them.
Entry 11:
I took my ship for a test run. Professor wanted to teach the kids on how to run the ship and thus I allowed them to board mine. My first stop will be the place where my seniors retired at. Of course, I told them that I’ll be coming over to their place first.
Entry 12:
Wow, they really made a nice place down here. My former captain welcomed all of us to their estate. Professor asked them if they would like to help out in teaching the undergraduates. Few hours of talking about the arrangements in their new teaching job, a small feast and setting up the teleporter pad so that they can go from their nice retirement home to Haven, they’ve agreed to help out.
Entry 13:
We finally got back to Haven after our short trip to my senior’s retirement home. The six rookies who stayed behind are glad that we’ve returned since they’ll be able to go out again. The settlement got bigger now thanks to the new houses that the rookies built. They’ve also said that they’ll be helping out Erica in her quest to look for the Floran artifact as well.
Looks like the Ruin is on his way to getting his eldritch ass kicked.
Entry 14:
We checked on the Ancient Gateway in order to see how much progress is made. Guess where the meter got already?
Ten percent…
Fucking ten percent…
We were gone for three days and hoped that it would get to at least 20% or more but Cultivator damn it man this is the slowest loading rate that I’ve ever seen ever. And I’ve experienced the slowness of Dwarf Fortress world generation back then.
I was about to go back to the village until the Professor told me to look at the loading screen again. I saw a window box with a list where there are three items on it with a radio button before the lines. Below the list is an Okay and Cancel button. Professor couldn’t seem to make sense on what were written on the list due to how much of a jumbled mess it was. I asked him if he could select one and press Okay in order to see what would happen.
When we did that, the portal suddenly changed into something else. No longer was the thing an endless sea of stars for on the other side of a portal, it was a forest with a single dirt road. When I got near to the portal, I was no longer repulsing me away from it. I put my hand into it and it pretty much went through the portal.
Oh man, this is getting me so excited.
Professor said that we should look into this tomorrow since I didn’t have any of my weapons and armor with me as well as other essential supplies.
Entry 15:
Universalist armor, check…
EPPs stored in my Matter Manipulator, check…
Bombs and Molotovs, check…
Assault Rifle in hand, connected to my armor’s energy supply and checked…
Backup weapons in case of emergencies, pretty much stored in my Matter Manipulator’s hyperspace inventory…
Food, medicine, and basic supplies, also stored…
Looks like I’m ready to go in there and explore. Professor said that I shouldn’t forget to record the stuff that I’ll be seeing on the other side of the portal.
I ran to the other side of the portal and immediately checked if the communication line is still working. Professor can hear me loud and clear from the other side. The air’s breathable, there’s no radiation and there are no extreme irregularities on the temperature that requires me to wear an EPP. A nice garden world if I were to be asked.
Anyway, time to do some exploration.
Entry 16:
I found a walled, medieval Human village after following the dirt path half the day. It’s a good thing that the Matter Manipulator can make good translations on what these guys are saying or else I’d be extremely confused on what these guys were saying.
It took me few minutes before I could convince the guards that I’m not a monster or something. Heck, I even took off my helmet to show them that I’m human too. The villagers looked at me and asked if I was from an order or something that I have no idea of. I spoke to the mayor of this village, asking me if this order organization that I’m suspected to be a part of wants something from them. I answered no and told them that I have no idea on what the heck is the order organization is. I think one of the guys listening in on the conversation supported my claim since she can tell that I’m being honest in saying them.
I’ve also asked around on where the heck am I since I’m pretty much new here. The mayor said that I’m currently at Evergreen, a generic name for a village at the borders outside of the Orderly Nations. They added that it’s been awhile since they’ve seen a knight with no affiliations such as me considering the fact that I’m wearing a strange armor. I was about to ask more questions until the bell rang and the village guards started shouting about monsters coming for the gates.
I saw men and women inside the room standing up and walked out of the room. Mayor asked if I could help out in defending the village, something that I could do. After all, it’s a Protector’s duty to defend the weak and help those in time of their dire need according to the original owner’s memories.
Entry 17:
Monster girls… tall, tan skinned, bone-tailed, knife eared, single-horned and nearly naked monster girls wielding large swords, axes, spears, and bows. They even brought with them ladders and battering rams for sieging actions as well.
Oh, Cultivator-damn it… why do they look so familiar?
It felt like forever when I fought the monster girls that attacked the village on the first hour of the attack. Each time I wound a monster girl, they always heal the wound for some reason. I don’t know how it happened but they do it anyway. My Assault Rifle isn’t working on the monster girls thanks to their divine blessing of being able to heal fast. The men and women stationed above the wall ran out of arrows and still couldn’t kill any of them. The defenders behind the gates had thrown as much junk in front of the gate as they can in order to make the breaking and entering harder.
These kinds of opponents are something that no man can last forever if they are somehow healing up like this.
There’s no way this village is going to last long so I had to use a bigger gun for this.
By that, I mean the rocket launcher.
The monster girls stopped when I pretty much gibbed three of their people with a single shot. Apparently, getting your limbs severed or pulverized is where the healing property ends. I heard a voice of a woman speaking behind my head say stop but I ignored that as I kept on firing more rockets. More of the monster girls got eviscerated by the explosions and the shrapnel shredded them so badly that it wasn’t a fun sight to watch. They tried to stop me by shooting me but the Universalist armor was protecting me from the primitive projectiles. The human defenders started throwing rocks and whatever they could throw at the attackers and poured boiling oil as well to deter the climbers while I kept on firing rockets.
The voice of the woman started pleading and begging me to stop repeatedly but my instincts tell me that if I stopped, I would regret it really bad.
The monster girls retreated, clearly scared out of their wits and unable to continue after getting demoralized by the way their sisters died. The dead pretty much littered the front gates and it was really sickening. Sure I killed some heavily armed bandits along with my seniors but this… this isn’t a fight, it was a one-sided massacre. I don’t know what to feel after doing that. But one thing for sure, I’m not going to be forgetting about this.
Entry 18:
The Professor contacted me this morning.
The letters of the option that we chose were no longer a scrambled mess. I asked what the item’s name is and said three words that pretty much confirmed my suspicions about yesterday’s attackers.
Monster Girl Encyclopedia…
The attackers were Amazones…
I was probably contacted by their deity…
Oh chucklefucks, I think I pissed off the God of War.