I will update this as I go along, with the profiles meeting MGU first, then here, as the topic has flourished quite a bit there before I brought it here.
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Goomba
Spoiler: show
Habitat: Various & Numerous
Diet: Omnivorous
Disposition: Strong-willed, Stubborn, Flirtatious
When one thinks of denizens of the Mushroom Kingdom, the first inhabitants that come to mind are inevitably Toads and Goombas. Indeed, no species are seen in so many places and so many varieties as these two. Many theorize this may be a case of divergent evolution, given the similar structure in appearance. Although many region-specific sub-varieties exist, the most common, "base" Goomba can be spotted in any territory.
Like Toads, Goombas are short of stature, averaging three to four feet, and live life with a mushroom-like cap atop their head. Unlike the other mushroom-themed species, however, their mushroom cap is more angular and a single solid color, ending in a flat top, due to their preferred method of roughhousing. Compared to Toads, a Goomba is more stout, though with little discernible increase in their scant bust size, and their light brown skin is slightly rough in texture, again likened to a mushroom. Like the Toads, hair grows from beneath the mushroom cap, of varying colors and lengths, usually blonde or brown. Another notable feature for Goombas is their fangs, one or two of which will poke outside their mouth when closed. Goombas insist this is a trademark quirk that adds to their attractiveness.
Attractiveness is indeed something a Goomba focuses on, and they make no effort to hide their confidence in their appearance, and will flaunt it at any opportunity, given a chance. Their short, sometimes stubby arms and legs, their thin bodies with little in the way of bust or behind, rounded facial features and large, piercing black eyes, the loose-fitting clothing they slip themselves into...A Goomba will always have something she is proud to show off.
Subtlety is not something Goombas are known for, and they are perfectly comfortable with this. When a man is being pursued romantically by a Goomba, he will be acutely aware by her brazen advances. A Goomba will typically regard a man she finds attractive with obvious amorous gazes and somewhat direct flirtations, but will typically forgo this approach for a blunt declaration of their intent, usually for sex. Less restrained and civilized Goombas will use even more direct methods, striking the man with their head to knock him down and have her way with him.
A Goomba's strength lies within their legs and their skull. Despite their short legs, which sometimes stretch even less than a Toads, they possess great strength within them, giving them great jumping ability. Combined with this, their skull is rigid and powerful beneath the mushroom cap, which also cushions their skull against damage from their own attacks, which would consist of leaping into the air and aiming their skull at their target. Headbutting to prove which Goomba has the thicker skull is a favorite childhood game.
Once a man has been subsequently "charmed" by a Goomba, they waste no time getting into the act; Goombas are as direct in sex as they are in everyday life, and foreplay often takes only a short time before the Goomba will mount her man and vigorously ride him. Their small, energetic bodies are fairly resilient, and their leg strength allows them to milk their man easily and quickly, matching their own penchant for quickly driving themselves to their own orgasm. Stamina and stubbornness are two things Goombas are well-known for in the bedroom, and even if they tire out quickly, they'll rise for another round just as quickly, and nights spent with a Goomba will consist of several vigorous sessions until both parties are truly spent and exhausted.
Diet: Omnivorous
Disposition: Strong-willed, Stubborn, Flirtatious
When one thinks of denizens of the Mushroom Kingdom, the first inhabitants that come to mind are inevitably Toads and Goombas. Indeed, no species are seen in so many places and so many varieties as these two. Many theorize this may be a case of divergent evolution, given the similar structure in appearance. Although many region-specific sub-varieties exist, the most common, "base" Goomba can be spotted in any territory.
Like Toads, Goombas are short of stature, averaging three to four feet, and live life with a mushroom-like cap atop their head. Unlike the other mushroom-themed species, however, their mushroom cap is more angular and a single solid color, ending in a flat top, due to their preferred method of roughhousing. Compared to Toads, a Goomba is more stout, though with little discernible increase in their scant bust size, and their light brown skin is slightly rough in texture, again likened to a mushroom. Like the Toads, hair grows from beneath the mushroom cap, of varying colors and lengths, usually blonde or brown. Another notable feature for Goombas is their fangs, one or two of which will poke outside their mouth when closed. Goombas insist this is a trademark quirk that adds to their attractiveness.
Attractiveness is indeed something a Goomba focuses on, and they make no effort to hide their confidence in their appearance, and will flaunt it at any opportunity, given a chance. Their short, sometimes stubby arms and legs, their thin bodies with little in the way of bust or behind, rounded facial features and large, piercing black eyes, the loose-fitting clothing they slip themselves into...A Goomba will always have something she is proud to show off.
Subtlety is not something Goombas are known for, and they are perfectly comfortable with this. When a man is being pursued romantically by a Goomba, he will be acutely aware by her brazen advances. A Goomba will typically regard a man she finds attractive with obvious amorous gazes and somewhat direct flirtations, but will typically forgo this approach for a blunt declaration of their intent, usually for sex. Less restrained and civilized Goombas will use even more direct methods, striking the man with their head to knock him down and have her way with him.
A Goomba's strength lies within their legs and their skull. Despite their short legs, which sometimes stretch even less than a Toads, they possess great strength within them, giving them great jumping ability. Combined with this, their skull is rigid and powerful beneath the mushroom cap, which also cushions their skull against damage from their own attacks, which would consist of leaping into the air and aiming their skull at their target. Headbutting to prove which Goomba has the thicker skull is a favorite childhood game.
Once a man has been subsequently "charmed" by a Goomba, they waste no time getting into the act; Goombas are as direct in sex as they are in everyday life, and foreplay often takes only a short time before the Goomba will mount her man and vigorously ride him. Their small, energetic bodies are fairly resilient, and their leg strength allows them to milk their man easily and quickly, matching their own penchant for quickly driving themselves to their own orgasm. Stamina and stubbornness are two things Goombas are well-known for in the bedroom, and even if they tire out quickly, they'll rise for another round just as quickly, and nights spent with a Goomba will consist of several vigorous sessions until both parties are truly spent and exhausted.
Koopa (Koopa Troopa)
Spoiler: show
Habitat: Various, Typically Plains and Rural Civilizations
Diet: Herbivorous
Disposition: Amiable, Social, Competent, Loyal
As the name would suggest, the Koopa (full term: Koopa Troopa) makes up the majority of Queen Bowsa's Koopa Troop. As such, their appearance is the most basic and the one most associated with their race and the Koopa Troop's image. Standing at an average height, with rounded features and short arms and legs leading to small hands and feet, the average Koopa does not strike an imposing figure. Still, they are Bowsa's soldiers, and thus, are not completely helpless. Their primary feature and best defense is the shell that surrounds their back, almost hiding their small pointed tail poking from above their bottom, and wraps around their chest with a snug-fitting carapace as well. This shell is thick and durable, and almost impossible to smash, crack, or otherwise damage. Combine this with the loyalty most Koopas have towards their leader, and one can understand why so many are under her employ.
Contrary to their default position as the footsoldiers of the Koopa Troop, many Koopas live quiet lives in rural areas and towns they've created for themselves, and are noted to be quite peaceable and amiable to travelers and visitors from any side. Indeed, Koopas seem to have little interest in the Mushroom-Koopa war that persists, and are quite content with making a normal living. Koopas are known for being jack-of-all-trades in skills, from cooking and cleaning, to crafting and sports, and the like. Combine this with their nature, and many friendly trades and relations exist with the species.
On the subject of Koopa craft and society, their shells are not, contrary to appearance, a physical part of their body, but rather carefully crafted clothing they wear, in something similar to armor. A Koopa will be born shell-less, but will, once able to walk on their own, be given a child's shell, new or inherited, and will be given new shells as they grow out of previous ones. Shells come in a variety of colors, though the primary seen shell colors are green, red, yellow, and blue. Yellow shells are said to be heavier, Blue lighter, and Red a snugger fit than the average Green.
Despite their solidarity and skillful craft, a Koopa shell has one design flaw that remains to be fixed. They are designed to fit snugly but also to be easy to remove. As such, a particularly strong jolt or strike placed just right will send the shell careening off of the Koopa, or even send the Koopa flying out of the shell, leaving an empty shell and a very embarrassed Koopa in her underclothes...if she was even wearing them at the time.
Beneath the shell, a Koopa's profile is petite and dainty, which could explain the need for such a solid frame to hide themselves in. Their limbs are small, but less fragile than one might expect, probably due to their living most of their life within their heavy shell. Their figure is slightly rounded, their skin an inoffensive dull yellow, and their bust is below average, but not as flat as their carapace, which repressed their bust from view, would have one believe. Most Koopas have a sense of color coordination, and their underwear, as well as their shell, often matches their already matching eye and hair color.
Outside of their shells, Koopas are much more meek and quiet than their outgoing personalities from before. Most Koopas won't be seen outside their shell except with family and lovers, and even then, they are shy and reserved about removing their protection. This duality in nature carries on to romance with men, as well. Koopas have myriad skills available to them, but many are content with pursuing the life of a housewife, a role they fit quite well once they have assumed it. Although they will likely be as friendly as normal when being charmed or attempting to charm a man (usually by making gift for him, be they food or crafts), they will still be nervous come time to disrobe.
In the bedroom, a Koopa leaves it to her lover to take the lead, and lay her upon the bed to bring the both of them to the apex of pleasure together. This is despite the fact that, with their shell on, a Koopa has a difficult time returning upright from being knocked to their back. Despite their shyness towards the initiation of the act, once participating, a Koopa clings to her man with affection and desperation, as the waves of pleasure fill her as he does. It seems in lieu of the protection their shell gave them, they seek the touch and embrace of their lover to keep them safe during this, the time when they are most vulnerable. As such, Koopas often find themselves attracted to dependable, caring men they can care for and leave themselves in the care of.
Diet: Herbivorous
Disposition: Amiable, Social, Competent, Loyal
As the name would suggest, the Koopa (full term: Koopa Troopa) makes up the majority of Queen Bowsa's Koopa Troop. As such, their appearance is the most basic and the one most associated with their race and the Koopa Troop's image. Standing at an average height, with rounded features and short arms and legs leading to small hands and feet, the average Koopa does not strike an imposing figure. Still, they are Bowsa's soldiers, and thus, are not completely helpless. Their primary feature and best defense is the shell that surrounds their back, almost hiding their small pointed tail poking from above their bottom, and wraps around their chest with a snug-fitting carapace as well. This shell is thick and durable, and almost impossible to smash, crack, or otherwise damage. Combine this with the loyalty most Koopas have towards their leader, and one can understand why so many are under her employ.
Contrary to their default position as the footsoldiers of the Koopa Troop, many Koopas live quiet lives in rural areas and towns they've created for themselves, and are noted to be quite peaceable and amiable to travelers and visitors from any side. Indeed, Koopas seem to have little interest in the Mushroom-Koopa war that persists, and are quite content with making a normal living. Koopas are known for being jack-of-all-trades in skills, from cooking and cleaning, to crafting and sports, and the like. Combine this with their nature, and many friendly trades and relations exist with the species.
On the subject of Koopa craft and society, their shells are not, contrary to appearance, a physical part of their body, but rather carefully crafted clothing they wear, in something similar to armor. A Koopa will be born shell-less, but will, once able to walk on their own, be given a child's shell, new or inherited, and will be given new shells as they grow out of previous ones. Shells come in a variety of colors, though the primary seen shell colors are green, red, yellow, and blue. Yellow shells are said to be heavier, Blue lighter, and Red a snugger fit than the average Green.
Despite their solidarity and skillful craft, a Koopa shell has one design flaw that remains to be fixed. They are designed to fit snugly but also to be easy to remove. As such, a particularly strong jolt or strike placed just right will send the shell careening off of the Koopa, or even send the Koopa flying out of the shell, leaving an empty shell and a very embarrassed Koopa in her underclothes...if she was even wearing them at the time.
Beneath the shell, a Koopa's profile is petite and dainty, which could explain the need for such a solid frame to hide themselves in. Their limbs are small, but less fragile than one might expect, probably due to their living most of their life within their heavy shell. Their figure is slightly rounded, their skin an inoffensive dull yellow, and their bust is below average, but not as flat as their carapace, which repressed their bust from view, would have one believe. Most Koopas have a sense of color coordination, and their underwear, as well as their shell, often matches their already matching eye and hair color.
Outside of their shells, Koopas are much more meek and quiet than their outgoing personalities from before. Most Koopas won't be seen outside their shell except with family and lovers, and even then, they are shy and reserved about removing their protection. This duality in nature carries on to romance with men, as well. Koopas have myriad skills available to them, but many are content with pursuing the life of a housewife, a role they fit quite well once they have assumed it. Although they will likely be as friendly as normal when being charmed or attempting to charm a man (usually by making gift for him, be they food or crafts), they will still be nervous come time to disrobe.
In the bedroom, a Koopa leaves it to her lover to take the lead, and lay her upon the bed to bring the both of them to the apex of pleasure together. This is despite the fact that, with their shell on, a Koopa has a difficult time returning upright from being knocked to their back. Despite their shyness towards the initiation of the act, once participating, a Koopa clings to her man with affection and desperation, as the waves of pleasure fill her as he does. It seems in lieu of the protection their shell gave them, they seek the touch and embrace of their lover to keep them safe during this, the time when they are most vulnerable. As such, Koopas often find themselves attracted to dependable, caring men they can care for and leave themselves in the care of.
Piranha Plant
Spoiler: show
Habitat: Forests and Plains
Diet: Carnivorous
Disposition: Lustful, Confident, Aggressive
A species of plant life native to the Mushroom Kingdom, the Piranha Plants are well known for their allure and their aggressive nature, as well as for their large numbers and penchant for appearing in numerous places without warning. A Piranha Plant is a voluptuous, towering plant-woman, her skin a lush dark green, their limbs long and slender, with legs ending in feet that have the appearance of roots, and at their heel connects a leaf about the same size of their foot, signifying their plant-like nature. Their hair extends down to their back, and is colored a bright red, spotted with white in periodic places. Their full, red lips are often curled into a wicked smile which contains several pointed teeth, which they use for eating and for intimidation.
Piranha Plants are hunters by nature, and it is something they do with aplomb and exuberance. When a Piranha Plant is not sleeping, she is hunting, be it for food, or for a mate. Piranha Plants are underground travelers; whenever they travel, they sink into the ground with surprising rapidness, and will erupt from the ground elsewhere, or even within the large pipes that litter the Mushroom Kingdom, sometimes making Warp Pipes inaccessible until someone sacrifices themselves to sate her needs and have her move on. Wherever the place they sprout up from, they will strike not long afterward, using their roots, which beneath the ground can extend into vines, to lash out and capture her prey. In the case of men, they will then use a combination of the natural allure of their bodies, and their position of strength and imposing abilities, to coerce him into mating with her and sating her desires.
Some members of the Piranha Plant species develop a limited ability to breathe fire as they grow older, though only in short bursts, and typically only used as another intimidation technique, or to impress. These unique variety are sometimes referred to as "Venus Fire Traps," though officially, they are considered the same species as normal Piranha Plants.
Aside from their aggressive nature in achieving their wants and needs, Piranha Plants are also notorious for their particular area of expertise in the bedroom. They are masters of oral pleasure...put crudely, they are experts at blowjobs. This is not only something they are highly skilled at, but something they take great pride and joy in doing. Once a man is ensnared by the Piranha Plant, she will hungrily and greedily partake of his penis, driving it to erection easily if it were not already there, and once trapped in the confines of her mouth, a man will not be able to escape her lips until she decides to release him, and often then only so he can quickly begin feeding her lower mouth. As they are aggressive to ensnare and mount a man, so they are aggressive in coitus with a man, as well, and only once their recent capture is thoroughly milked of his semen will she retreat beneath the ground and leave him to recuperate while she finds a place to rest and sleep.
Piranha Plants are most docile when they are asleep, but great care must be taken if one catches one out in the open, as they are also incredibly light sleepers, and if forcibly woken, far from being groggy and sluggish, they will be even more aggressive and lusty than normal, and will immediately lash out and seize the poor person who woke them up and thoroughly exhaust them with every facet of her body until both of them use up enough energy to pass out together. And if the man is not fortunate enough to wake up and escape before she has, he will most likely be woken up by her incredible oral skills, and mounted once again.
Even married Piranha Plants do not lose their dominant, spontaneous nature and hunger for sex, though they are slightly less aggressive about it. A man wed to a Piranha Plant will have to look forward to her oral skills greeting him in the morning, upon his return home from work or other trips, and before bedtime each day. This is on top of whatever times she may appear next to him and attempt to push or seduce him to the bed for vaginal sex, so men with Piranha Plant wives are often exhausted all throughout the day.
Diet: Carnivorous
Disposition: Lustful, Confident, Aggressive
A species of plant life native to the Mushroom Kingdom, the Piranha Plants are well known for their allure and their aggressive nature, as well as for their large numbers and penchant for appearing in numerous places without warning. A Piranha Plant is a voluptuous, towering plant-woman, her skin a lush dark green, their limbs long and slender, with legs ending in feet that have the appearance of roots, and at their heel connects a leaf about the same size of their foot, signifying their plant-like nature. Their hair extends down to their back, and is colored a bright red, spotted with white in periodic places. Their full, red lips are often curled into a wicked smile which contains several pointed teeth, which they use for eating and for intimidation.
Piranha Plants are hunters by nature, and it is something they do with aplomb and exuberance. When a Piranha Plant is not sleeping, she is hunting, be it for food, or for a mate. Piranha Plants are underground travelers; whenever they travel, they sink into the ground with surprising rapidness, and will erupt from the ground elsewhere, or even within the large pipes that litter the Mushroom Kingdom, sometimes making Warp Pipes inaccessible until someone sacrifices themselves to sate her needs and have her move on. Wherever the place they sprout up from, they will strike not long afterward, using their roots, which beneath the ground can extend into vines, to lash out and capture her prey. In the case of men, they will then use a combination of the natural allure of their bodies, and their position of strength and imposing abilities, to coerce him into mating with her and sating her desires.
Some members of the Piranha Plant species develop a limited ability to breathe fire as they grow older, though only in short bursts, and typically only used as another intimidation technique, or to impress. These unique variety are sometimes referred to as "Venus Fire Traps," though officially, they are considered the same species as normal Piranha Plants.
Aside from their aggressive nature in achieving their wants and needs, Piranha Plants are also notorious for their particular area of expertise in the bedroom. They are masters of oral pleasure...put crudely, they are experts at blowjobs. This is not only something they are highly skilled at, but something they take great pride and joy in doing. Once a man is ensnared by the Piranha Plant, she will hungrily and greedily partake of his penis, driving it to erection easily if it were not already there, and once trapped in the confines of her mouth, a man will not be able to escape her lips until she decides to release him, and often then only so he can quickly begin feeding her lower mouth. As they are aggressive to ensnare and mount a man, so they are aggressive in coitus with a man, as well, and only once their recent capture is thoroughly milked of his semen will she retreat beneath the ground and leave him to recuperate while she finds a place to rest and sleep.
Piranha Plants are most docile when they are asleep, but great care must be taken if one catches one out in the open, as they are also incredibly light sleepers, and if forcibly woken, far from being groggy and sluggish, they will be even more aggressive and lusty than normal, and will immediately lash out and seize the poor person who woke them up and thoroughly exhaust them with every facet of her body until both of them use up enough energy to pass out together. And if the man is not fortunate enough to wake up and escape before she has, he will most likely be woken up by her incredible oral skills, and mounted once again.
Even married Piranha Plants do not lose their dominant, spontaneous nature and hunger for sex, though they are slightly less aggressive about it. A man wed to a Piranha Plant will have to look forward to her oral skills greeting him in the morning, upon his return home from work or other trips, and before bedtime each day. This is on top of whatever times she may appear next to him and attempt to push or seduce him to the bed for vaginal sex, so men with Piranha Plant wives are often exhausted all throughout the day.
Paratroopa (Koopa Paratroopa)
Spoiler: show
Habitat: Various, Usually Plains and Small Civilizations
Diet: Herbivorous
Disposition: Playful, Energetic, Free-Spirited
A fairly common sub-species of the Koopa Troopa, the Koopa Paratroopa (Paratroopa for short) has all the features common to the normal Koopa Troopa: average height, rounded features on their face and body, short arms and legs with small hands and feet, protruding from out of the appropriate places from their sturdy, round shell that grips them all around their torso tightly, ending just above their bottom, where a small, pointed tail will protrude. The same, almost genetic color-coordination is present as well, with eyes, hair, and shell color often all matching, with green and red being the most common for Paratroopas. The biggest difference between a Paratroopa and a normal Koopa, is the feathery wings that grow from beneath the shoulder blades, which grow and develop at the same rate a Koopa normally does, reaching full length (slightly less than the Paratroopa's height) upon adulthood. The birth of a Paratroopa is simply a matter of genetic luck; both Koopas and Paratroopas can give birth to members of either species.
Due to the development of wings, a Paratroopas lifestyle and personality take a different direction than the average Koopa. Their wings are strong enough to easily lift them off the ground once developed enough (usually around puberty), and allow the Paratroopa vastly greater mobility and freedom of movement than her grounded sister species. With the weight of their shell keeping them weighted, a Paratroopa is a sturdy, if not very fast, flyer, and will remain flying and steady during all but the harshest of weather conditions. Additionally, due to their wings growing directly from their back, Paratroopa shells must be forged separately and differently from normal Koopa shells, with small slats for the wings to be placed through and given enough room to also be usable.
Due to this special design and the resiliency of the wings, as well as their airborne lifestyle, a Koopa Paratroopa's balance is overall better than a Koopa's. She is harder to knock off balance when on the ground, quicker to right herself if pushed to her back, and her shell will not go flying off of her body due to a particularly strong blow or jolt, though the attempt will often cause great discomfort and irritation as the shell is pushed against the base of the wings and stopped by them. However, despite this resiliency, the wings of a Paratroopa do have a very glaring flaw that can cause problems. The plumage of a Paratroopa is very loosely and weakly attached despite the strength of the wings, and while a strong blow won't relief them of their shell, it will, in all likelihood, cause their feathers to fall off their wings and be lost, which will ground the Paratroopa and keep her from flying. Fortunately, plumage is incredibly quick to grow back, and a Paratroopa who lost her feathers in the morning would likely have them back by the time she went to sleep. When still attached, wing care is fairly important to a Paratroopa, and offering to help groom them, or being offered the chance to help, should be taken as a sign of attraction.
With their increased ability to roam, Paratroopas are generally of even higher spirits and energy than normal Koopas, and tend to have less sedentary lifestyles as a result, having developed a bit of a wanderlust and being more drawn to jobs that allow them to travel, most famously as letter carriers under the various Kingdoms. They also carry themselves with more confidence and exuberance, and are slightly more proactive in their advances towards a man during their life. Rather than make and give gifts towards a prospective man, she will actively flirt, or invite him along on her travels, or to fly with her if she is particularly enamored by him. As with Koopas, a Paratroopa's personality will switch somewhat once in the bedroom with a man. Since she has been seen in a compromising position even less than the average Koopa, a Paratroopa will often be even more nervous when removing their special shell and letting them be seen beneath. Once past the initial shyness of revealing herself to someone new, though, a Paratroopa takes a more energetic approach to lovemaking, holding him close as she invites him to ride her, and perhaps even reverse positions so that she will be the one riding him. A Paratroopa's wings will flap energetically when she reaches her orgasm, and it's not unheard of, were she on top, for couples to find themselves lifted slightly of the ground mid-coitus from the power of her orgasmic wing spasms.
Diet: Herbivorous
Disposition: Playful, Energetic, Free-Spirited
A fairly common sub-species of the Koopa Troopa, the Koopa Paratroopa (Paratroopa for short) has all the features common to the normal Koopa Troopa: average height, rounded features on their face and body, short arms and legs with small hands and feet, protruding from out of the appropriate places from their sturdy, round shell that grips them all around their torso tightly, ending just above their bottom, where a small, pointed tail will protrude. The same, almost genetic color-coordination is present as well, with eyes, hair, and shell color often all matching, with green and red being the most common for Paratroopas. The biggest difference between a Paratroopa and a normal Koopa, is the feathery wings that grow from beneath the shoulder blades, which grow and develop at the same rate a Koopa normally does, reaching full length (slightly less than the Paratroopa's height) upon adulthood. The birth of a Paratroopa is simply a matter of genetic luck; both Koopas and Paratroopas can give birth to members of either species.
Due to the development of wings, a Paratroopas lifestyle and personality take a different direction than the average Koopa. Their wings are strong enough to easily lift them off the ground once developed enough (usually around puberty), and allow the Paratroopa vastly greater mobility and freedom of movement than her grounded sister species. With the weight of their shell keeping them weighted, a Paratroopa is a sturdy, if not very fast, flyer, and will remain flying and steady during all but the harshest of weather conditions. Additionally, due to their wings growing directly from their back, Paratroopa shells must be forged separately and differently from normal Koopa shells, with small slats for the wings to be placed through and given enough room to also be usable.
Due to this special design and the resiliency of the wings, as well as their airborne lifestyle, a Koopa Paratroopa's balance is overall better than a Koopa's. She is harder to knock off balance when on the ground, quicker to right herself if pushed to her back, and her shell will not go flying off of her body due to a particularly strong blow or jolt, though the attempt will often cause great discomfort and irritation as the shell is pushed against the base of the wings and stopped by them. However, despite this resiliency, the wings of a Paratroopa do have a very glaring flaw that can cause problems. The plumage of a Paratroopa is very loosely and weakly attached despite the strength of the wings, and while a strong blow won't relief them of their shell, it will, in all likelihood, cause their feathers to fall off their wings and be lost, which will ground the Paratroopa and keep her from flying. Fortunately, plumage is incredibly quick to grow back, and a Paratroopa who lost her feathers in the morning would likely have them back by the time she went to sleep. When still attached, wing care is fairly important to a Paratroopa, and offering to help groom them, or being offered the chance to help, should be taken as a sign of attraction.
With their increased ability to roam, Paratroopas are generally of even higher spirits and energy than normal Koopas, and tend to have less sedentary lifestyles as a result, having developed a bit of a wanderlust and being more drawn to jobs that allow them to travel, most famously as letter carriers under the various Kingdoms. They also carry themselves with more confidence and exuberance, and are slightly more proactive in their advances towards a man during their life. Rather than make and give gifts towards a prospective man, she will actively flirt, or invite him along on her travels, or to fly with her if she is particularly enamored by him. As with Koopas, a Paratroopa's personality will switch somewhat once in the bedroom with a man. Since she has been seen in a compromising position even less than the average Koopa, a Paratroopa will often be even more nervous when removing their special shell and letting them be seen beneath. Once past the initial shyness of revealing herself to someone new, though, a Paratroopa takes a more energetic approach to lovemaking, holding him close as she invites him to ride her, and perhaps even reverse positions so that she will be the one riding him. A Paratroopa's wings will flap energetically when she reaches her orgasm, and it's not unheard of, were she on top, for couples to find themselves lifted slightly of the ground mid-coitus from the power of her orgasmic wing spasms.
Blooper
Spoiler: show
Habitat: Oceans and Seas
Diet: Carnivorous
Disposition: Laid-back, Inquisitive, Persistent
A common denizen of the Mushroom Kingdom oceans, the Blooper is a curious species of creature. With their lithely built body, their slender, long limbs, the ring of tentacles attached to a bell-like "skirt" that grows from their waist, and an angular cap-like dome over their head, they bring to mind something like a mixture of squid and jellyfish. Her skin is a pale pink color, and her cap and skirt, and the tentacles attached, are a milky white color. Sinewy black hair billows out from below this pointed cap, and across their face, from one inky-black eye to the other, are shadowy markings that make a sort of mask over their eyes, adding to their unique appearance. The tentacles attached to their bell-skirt, numbering anywhere from four to ten, are prehensile, extendable, and fully controlled by the Blooper herself, able to lash outward and grasp anything they find interesting enough to pull closer, and the possess more strength in their tentacles than one would expect, though the strength of their actual limbs is average.
Generally, Bloopers move about the water aimlessly, bobbing and floating around at random. Their cap will compress itself to allow them to sink if they wish, and then expand to catch more water and allow them to float upward, letting them control the depth of their movement, barely using their legs to give them minimal horizontal movement, all with a blissful expression of nonchalance on their face. All this changes the moment something catches their eye, be it the movement of prey, the glint of an unseen object, or any such thing. With a sudden glint in her eyes and a shift to complete focus, all her tentacles, and her limbs, spring into action, propelling themselves towards their intended target. They will not rest until they have seized said object or are physically deterred with force, either. Once seized, the Blooper's expression will shift again, to curiosity, as they examine the object with all the senses they can, touching, tasting, smelling, and otherwise learning what it is they've caught in their clutches.
While uninteresting objects will be abandoned, and food consumed, men that are snatched by Bloopers will find themselves played and toyed with. A Blooper seems to have a twisted understanding of mating and sex; they see it as a sort of game to play, and enjoy it as such. The goal of their "game" seems to be figuring out which spots their current partner likes to have touched, or otherwise discover what arouses them, and bring them to full size before they partake of their reward for winning the game, and mount their partner. Although the idea is the same, Bloopers do show a slightly different approach depending on their age: younger Bloopers show a playful innocence and curiosity to the game, whereas more experienced, older Bloopers show confidence and directness in their approach.
Despite their oddities, Bloopers are an affectionate species, and men will find themselves wrapped by her tentacles as they make love, less to ensnare, and more to excite; a big part of winning the game is keeping your play partner close, they seem to think, though their grip will slacken upon their own orgasm, as the "game" reaches its end. Afterward, depending on the attraction, a Blooper will either shift back to nonchalance, in which case she will float away, no longer considering the man something out of the ordinary and requiring immediate examination, or she will extend her grip once again, and insist that they are now a couple. From that point on, any time the man returns to her waters, she will know, and immediately prioritize interacting, particularly playing her favorite game, over any other activities at the time.
Bloopers travel alone or in groups, and in the case of groups, are typically lead by a mother, who swims alongside her children, who always remain close. In times when something catches the eye of the group, the mother will take the initiative to investigate, with the children following behind closely. In the case of discovering a man in this situation, what happens depends on the mother; if she is single, she will take priority and seize the man for herself, though the children are allowed to watch and, on particularly good days, touch at times. If the mother considers herself attached to a man, however, she will send the oldest daughters out to have their way with him, until they return to her or attach to the man, before swimming off once again.
Despite their playful and generally non-violent nature, Bloopers do have a defense mechanism when they realize they are in danger. Special glands on the underside of the cap-like growth on their head will activate, and create ink, which, upon forceful compression of the cap, will burst out into a cloud around the Blooper, obscuring her from vision and allowing her to swim away to somewhere safer, forgetting about the threat in due time and returning to their usual way of life.
Diet: Carnivorous
Disposition: Laid-back, Inquisitive, Persistent
A common denizen of the Mushroom Kingdom oceans, the Blooper is a curious species of creature. With their lithely built body, their slender, long limbs, the ring of tentacles attached to a bell-like "skirt" that grows from their waist, and an angular cap-like dome over their head, they bring to mind something like a mixture of squid and jellyfish. Her skin is a pale pink color, and her cap and skirt, and the tentacles attached, are a milky white color. Sinewy black hair billows out from below this pointed cap, and across their face, from one inky-black eye to the other, are shadowy markings that make a sort of mask over their eyes, adding to their unique appearance. The tentacles attached to their bell-skirt, numbering anywhere from four to ten, are prehensile, extendable, and fully controlled by the Blooper herself, able to lash outward and grasp anything they find interesting enough to pull closer, and the possess more strength in their tentacles than one would expect, though the strength of their actual limbs is average.
Generally, Bloopers move about the water aimlessly, bobbing and floating around at random. Their cap will compress itself to allow them to sink if they wish, and then expand to catch more water and allow them to float upward, letting them control the depth of their movement, barely using their legs to give them minimal horizontal movement, all with a blissful expression of nonchalance on their face. All this changes the moment something catches their eye, be it the movement of prey, the glint of an unseen object, or any such thing. With a sudden glint in her eyes and a shift to complete focus, all her tentacles, and her limbs, spring into action, propelling themselves towards their intended target. They will not rest until they have seized said object or are physically deterred with force, either. Once seized, the Blooper's expression will shift again, to curiosity, as they examine the object with all the senses they can, touching, tasting, smelling, and otherwise learning what it is they've caught in their clutches.
While uninteresting objects will be abandoned, and food consumed, men that are snatched by Bloopers will find themselves played and toyed with. A Blooper seems to have a twisted understanding of mating and sex; they see it as a sort of game to play, and enjoy it as such. The goal of their "game" seems to be figuring out which spots their current partner likes to have touched, or otherwise discover what arouses them, and bring them to full size before they partake of their reward for winning the game, and mount their partner. Although the idea is the same, Bloopers do show a slightly different approach depending on their age: younger Bloopers show a playful innocence and curiosity to the game, whereas more experienced, older Bloopers show confidence and directness in their approach.
Despite their oddities, Bloopers are an affectionate species, and men will find themselves wrapped by her tentacles as they make love, less to ensnare, and more to excite; a big part of winning the game is keeping your play partner close, they seem to think, though their grip will slacken upon their own orgasm, as the "game" reaches its end. Afterward, depending on the attraction, a Blooper will either shift back to nonchalance, in which case she will float away, no longer considering the man something out of the ordinary and requiring immediate examination, or she will extend her grip once again, and insist that they are now a couple. From that point on, any time the man returns to her waters, she will know, and immediately prioritize interacting, particularly playing her favorite game, over any other activities at the time.
Bloopers travel alone or in groups, and in the case of groups, are typically lead by a mother, who swims alongside her children, who always remain close. In times when something catches the eye of the group, the mother will take the initiative to investigate, with the children following behind closely. In the case of discovering a man in this situation, what happens depends on the mother; if she is single, she will take priority and seize the man for herself, though the children are allowed to watch and, on particularly good days, touch at times. If the mother considers herself attached to a man, however, she will send the oldest daughters out to have their way with him, until they return to her or attach to the man, before swimming off once again.
Despite their playful and generally non-violent nature, Bloopers do have a defense mechanism when they realize they are in danger. Special glands on the underside of the cap-like growth on their head will activate, and create ink, which, upon forceful compression of the cap, will burst out into a cloud around the Blooper, obscuring her from vision and allowing her to swim away to somewhere safer, forgetting about the threat in due time and returning to their usual way of life.
Cheep-Cheep
Spoiler: show
Habitat: Seas, Lakes and Oceans
Diet: Omnivorous
Disposition: Spunky, Playful, Carefree
A common sight in the bodies of water dotting the landscape of the Mushroom Kingdom, the Cheep-Cheep is a race of creatures bearing the features of both human and fish. From below the waist, the body, tail, and fins of a fish, colored by scales of red, gray, green, or yellow all over, save for the underside, which always remains a pale peach color. Above the waist, the Cheep-Cheep is a small, youthful creature, akin to a child in their appearance and body-style, with little curves, short limbs, and a flat chest and body. Their hair is typically kept short and colored blond, and their blue eyes shine with all the energy and joy of the ocean itself. Their petite frame serves to decrease resistance under the water, and Cheep-Cheeps are known for being quick swimmers when they need to chase after or run away from something.
Cheep-Cheeps have a playful and inquisitive streak a mile long, much like the Blooper, but their motivations are much more discernible than those of the quirky squid-like creature. In addition, a Cheep-Cheep's conditions for having their interest caught are more discriminating than a Blooper, and they will not often go chasing after an inanimate object that just happened to sparkle in the corner of their eye. Their attention span is somewhat short, however, so often times they will swim from one place to another looking for something to play with or something to do. Cheep-Cheeps that spy another creature to play with will likely make an immediate bolt for said creature, only to swim circles around it and happily insist that they play together. Most of the time, when the object of their interest is another undersea creature, this often just consists of undersea races, or contests to see who can leap higher out of the water, and the like. If her target is a man, however, more often than not, the "game" is sex.
Although child-like in their form, Cheep-Cheeps are well attuned to the desires of their body and their attraction towards men, so they make no qualms about chasing after one to accost him or otherwise initiate intercourse with them. Once properly attracted to one, their tiny body will latch onto the man with surprising grip, and their playful thrashings, flopping like a fish out of water, will stroke and please the man's organ in ways unlike any other, and their energetic ministrations will quickly bear fruit. As Cheep-Cheeps are not often quick to establish a relationship of husband and wife, one must take caution if accosted by one; Cheep-Cheeps travel in schools of upwards of ten members, and if one does not attach herself to the man, she will likely call the other members towards them so as to share in the fun that can be had, further exhausting her newest playmate.
So energetic and quick is the Cheep-Cheep, that even the vast ocean itself cannot contain them, and Cheep-Cheeps have developed a game and pastime of swimming at top speeds underneath the waves, then quickly turning upwards with no loss in speed, to jettison themselves out of the water and into the air. Because of their speed, they can reach great aerial heights and distances. Although this was most likely originally conceived as a way of alleviating boredom in the Cheep-Cheeps lives, this has also served as another viable and functional technique to surprise and catch a man; the Cheep-Cheep will spy a passerby on an elevated platform such as a bridge, and aim herself so that, when she flies through the air, he is directly in her path, seizing him in a full-body hug that will likely dislodge him from his position and send him into the water with her, where she will insist that since she caught him, he should play a game with her...
Diet: Omnivorous
Disposition: Spunky, Playful, Carefree
A common sight in the bodies of water dotting the landscape of the Mushroom Kingdom, the Cheep-Cheep is a race of creatures bearing the features of both human and fish. From below the waist, the body, tail, and fins of a fish, colored by scales of red, gray, green, or yellow all over, save for the underside, which always remains a pale peach color. Above the waist, the Cheep-Cheep is a small, youthful creature, akin to a child in their appearance and body-style, with little curves, short limbs, and a flat chest and body. Their hair is typically kept short and colored blond, and their blue eyes shine with all the energy and joy of the ocean itself. Their petite frame serves to decrease resistance under the water, and Cheep-Cheeps are known for being quick swimmers when they need to chase after or run away from something.
Cheep-Cheeps have a playful and inquisitive streak a mile long, much like the Blooper, but their motivations are much more discernible than those of the quirky squid-like creature. In addition, a Cheep-Cheep's conditions for having their interest caught are more discriminating than a Blooper, and they will not often go chasing after an inanimate object that just happened to sparkle in the corner of their eye. Their attention span is somewhat short, however, so often times they will swim from one place to another looking for something to play with or something to do. Cheep-Cheeps that spy another creature to play with will likely make an immediate bolt for said creature, only to swim circles around it and happily insist that they play together. Most of the time, when the object of their interest is another undersea creature, this often just consists of undersea races, or contests to see who can leap higher out of the water, and the like. If her target is a man, however, more often than not, the "game" is sex.
Although child-like in their form, Cheep-Cheeps are well attuned to the desires of their body and their attraction towards men, so they make no qualms about chasing after one to accost him or otherwise initiate intercourse with them. Once properly attracted to one, their tiny body will latch onto the man with surprising grip, and their playful thrashings, flopping like a fish out of water, will stroke and please the man's organ in ways unlike any other, and their energetic ministrations will quickly bear fruit. As Cheep-Cheeps are not often quick to establish a relationship of husband and wife, one must take caution if accosted by one; Cheep-Cheeps travel in schools of upwards of ten members, and if one does not attach herself to the man, she will likely call the other members towards them so as to share in the fun that can be had, further exhausting her newest playmate.
So energetic and quick is the Cheep-Cheep, that even the vast ocean itself cannot contain them, and Cheep-Cheeps have developed a game and pastime of swimming at top speeds underneath the waves, then quickly turning upwards with no loss in speed, to jettison themselves out of the water and into the air. Because of their speed, they can reach great aerial heights and distances. Although this was most likely originally conceived as a way of alleviating boredom in the Cheep-Cheeps lives, this has also served as another viable and functional technique to surprise and catch a man; the Cheep-Cheep will spy a passerby on an elevated platform such as a bridge, and aim herself so that, when she flies through the air, he is directly in her path, seizing him in a full-body hug that will likely dislodge him from his position and send him into the water with her, where she will insist that since she caught him, he should play a game with her...
Hammer Sister
Spoiler: show
Habitat: Urban Areas, Koopa Fortresses and Strongholds
Diet: Omnivorous
Disposition: Tough, Confident, Boisterous
While the Koopa may be the face of the Koopa Troop, and the creature most anyone would associate the most with said force, there are several factors that make them less than satisfactory as the main staple of their units. Their non-aggressive nature and tendency to retire into the life of a housewife after falling in love are the most glaring, alongside their less than average offensive capabilities. Their loyalty to their Koopa leader keeps them as the most numerous members of the armies, but the force's backbone is known to be the soldiers known as Hammer Sisters.
Hammer Sisters (which are "sisters" in the sense of a sisterhood; not all are biological siblings) are Koopas that resided in more Bowsa-aligned territories, and took towards training and learning the abilities that allow them to properly serve the Koopa Troop. Taller and more burly compared to a regular Koopa, a Hammer Sister retains the broad shell that covers their body, and adds a smaller version to their head as a helmet, only allowing small amounts of their darker shades of hair to poke out. Their limbs are longer and more muscular compared to the lean frame of a Koopa, due to all their work, and their shell is higher grade than a Koopa or Paratroopas, and thus, are incapable of being removed by anything other than the Hammer Sister's own will.
Although slightly less numerous in number than Koopas and Paratroopas, Hammer Sisters are, as mentioned, the main staple of soldiers and workers for the Koopa Troop. True to their namesake, they are taught from a young age how to utilize hammers (wooden while in training, metal upon graduation), both as weaponry and as construction equipment. Thus, not only are they skilled enough to use their hammers as bludgeoning tools, and even projectiles, they are expert craftsmen and are the heads of Bowsa's engineering departments for the Koopa Troop. With their arm strength, skill with the hammer, and eye for details, they are experts in both construction and destruction. In fact, their only flaw as builders seems to be that they can only build and demolish; the in-between step of "fixing" seems to be something they can't quite get right, and is often left to the Rachel Wrenches (a variety of Margy Moles employed by the Koopa Troop) to repair machines that need to be fixed or upgraded rather than replaced.
Due to their tougher upbringing and lifestyle, a Hammer Sister has a much rougher personality than Koopas are known for. They are more blunt, more direct, and somewhat cruder than their rural cousins. They don't mince words, and have more colorful grasp of the language, especially in company of other Hammer Sisters during projects. They are confident and boisterous, and eager to show off their strength or skill with their favorite tool, and if in the company of a man, they'll say in no small terms that they are anxious to see his best "tool." Their directness translates into romance and their approach towards men, as well. During construction projects such as creating buildings or building a large weapon, if a man they find attractive walks by, most Hammer Sisters will postpone what they are doing in order to call out to the man with crude comments and lewd propositions.
Whether due to their "flattery" or some other factor, a Hammer Sister that has bedded a man will happily mount him on the bed and plunge herself onto him, riding him with all the passion and force one would expect given her personality and musculature. They're often so hungry for sex that they'll milk several sessions from a man each time, and with just as much force and strength each time, all while letting the man know, in very direct terms, how much and what specifically she's enjoying about the act. Of course, due to their exuberance, many replacement beds get built by Hammer Sisters in their spare time. Most relationships with Hammer Sisters are casual, but within those that go further, up to marriage, a Hammer Sister will still remain loyal to her work and her training, and often spends time away from home on her projects. After working up a sweat building and working, they will return home and work up a different, more enjoyable sweat with her husband. Often times, to make up in part for them being away, a Hammer Sister will build trinkets in their spare time and breaks to give to their loved one. While the romantic nature of the gifts can be dubious at times, one can see the effort and affection put into the object, even more so than is put into their normal work.
Diet: Omnivorous
Disposition: Tough, Confident, Boisterous
While the Koopa may be the face of the Koopa Troop, and the creature most anyone would associate the most with said force, there are several factors that make them less than satisfactory as the main staple of their units. Their non-aggressive nature and tendency to retire into the life of a housewife after falling in love are the most glaring, alongside their less than average offensive capabilities. Their loyalty to their Koopa leader keeps them as the most numerous members of the armies, but the force's backbone is known to be the soldiers known as Hammer Sisters.
Hammer Sisters (which are "sisters" in the sense of a sisterhood; not all are biological siblings) are Koopas that resided in more Bowsa-aligned territories, and took towards training and learning the abilities that allow them to properly serve the Koopa Troop. Taller and more burly compared to a regular Koopa, a Hammer Sister retains the broad shell that covers their body, and adds a smaller version to their head as a helmet, only allowing small amounts of their darker shades of hair to poke out. Their limbs are longer and more muscular compared to the lean frame of a Koopa, due to all their work, and their shell is higher grade than a Koopa or Paratroopas, and thus, are incapable of being removed by anything other than the Hammer Sister's own will.
Although slightly less numerous in number than Koopas and Paratroopas, Hammer Sisters are, as mentioned, the main staple of soldiers and workers for the Koopa Troop. True to their namesake, they are taught from a young age how to utilize hammers (wooden while in training, metal upon graduation), both as weaponry and as construction equipment. Thus, not only are they skilled enough to use their hammers as bludgeoning tools, and even projectiles, they are expert craftsmen and are the heads of Bowsa's engineering departments for the Koopa Troop. With their arm strength, skill with the hammer, and eye for details, they are experts in both construction and destruction. In fact, their only flaw as builders seems to be that they can only build and demolish; the in-between step of "fixing" seems to be something they can't quite get right, and is often left to the Rachel Wrenches (a variety of Margy Moles employed by the Koopa Troop) to repair machines that need to be fixed or upgraded rather than replaced.
Due to their tougher upbringing and lifestyle, a Hammer Sister has a much rougher personality than Koopas are known for. They are more blunt, more direct, and somewhat cruder than their rural cousins. They don't mince words, and have more colorful grasp of the language, especially in company of other Hammer Sisters during projects. They are confident and boisterous, and eager to show off their strength or skill with their favorite tool, and if in the company of a man, they'll say in no small terms that they are anxious to see his best "tool." Their directness translates into romance and their approach towards men, as well. During construction projects such as creating buildings or building a large weapon, if a man they find attractive walks by, most Hammer Sisters will postpone what they are doing in order to call out to the man with crude comments and lewd propositions.
Whether due to their "flattery" or some other factor, a Hammer Sister that has bedded a man will happily mount him on the bed and plunge herself onto him, riding him with all the passion and force one would expect given her personality and musculature. They're often so hungry for sex that they'll milk several sessions from a man each time, and with just as much force and strength each time, all while letting the man know, in very direct terms, how much and what specifically she's enjoying about the act. Of course, due to their exuberance, many replacement beds get built by Hammer Sisters in their spare time. Most relationships with Hammer Sisters are casual, but within those that go further, up to marriage, a Hammer Sister will still remain loyal to her work and her training, and often spends time away from home on her projects. After working up a sweat building and working, they will return home and work up a different, more enjoyable sweat with her husband. Often times, to make up in part for them being away, a Hammer Sister will build trinkets in their spare time and breaks to give to their loved one. While the romantic nature of the gifts can be dubious at times, one can see the effort and affection put into the object, even more so than is put into their normal work.
Lakitu
Spoiler: show
Habitat: Nomadic, Generally near civilizations
Diet: Omnivorous
Disposition: Lazy, Quiet, Observant
The Lakitu is a unique sort of "cousin" to the Koopa Troopa species. While not technically related to the species, they do share similarities in the physicality and design, such as a similar skin tone of dull yellow, short, rounded limbs leading to small, petite hands, and rounded faces topped with short hair, tending towards bright colors. The differences between a Lakitu and a Koopa are their more narrowed, black eyes, which typically are a sign of their nearsightedness, causing many Lakitu to require glasses, and their striped shell, which is smaller, not even covering their entire back, leaving more shoulder and waist area exposed, though this slightly smaller size allows them to keep their shell on without risk of losing it from a strong impact. Their chief difference, however, is the fact that Lakitu are often seen airborne without the use of wings grown from their back.
Perhaps due to some latent ability related to Koopa ancestry, perhaps just an increased innate knowledge of a specific kind of Koopa magic, or perhaps something much stranger and unknown, but the Lakitu is almost never seen without the presence of a cloud, which they use as a personal vehicle of sorts. Although able to be dissipated with enough intervention or through dislodging the rider, a Lakitu can create a cloud via manipulation of whatever arcane energies they know via teachings passed down throughout the generations. These clouds are thick enough and solid enough that they can easily carry the Lakitu, or people heavier than the Lakitu that are allowed a ride, or both the Lakitu and a passenger. Some Lakitus are able to create larger clouds that can house even more passengers, allowing Lakitus to work as makeshift transport services for people or items.
Despite technically being aligned with the Koopa Troop, Lakitus are not known for having any sort of grand motivation towards the force's cause. Indeed, Lakitus are not known for having a lot of motivation for anything. They sit in their clouds, reclining somewhere in midair, and observe the actions of others from where they are, detached from the conflicts both physically, and emotionally. Lakitus are distant, quiet, and observant creatures, and don't often interact with others of their own volition, needing to be approached before they actually will speak up, though even then, their neutral expression and attitude will remain, as if they are disinterested with all things, to the point where many detractors think of them as stand-offish or stuck-up. While they are dispassionate towards most things, this is unduly harsh.
A Lakitu lives her life in a state of almost perpetual relaxation, entertaining herself with quiet lifestyles and hobbies, or otherwise just observing things rather than interacting with them. Such is the reason they are almost never seen on the front lines of the Koopa Troop, or otherwise in the midst of action. Instead, they are usually employed as part of the Troop's media divisions, recording important battles and events such as attempts to win kart races and grand celebrations. Because of their airborne nature, a Lakitu can acquire great angles and shots, dangling cameras from powerfully-made fishing lines, something they often use for actual fishing in their off-time, and submitting their recorded footage later for use in propaganda and other motivational techniques.
Their dispassion in life even extends slightly towards their love life, as well. While most members of the Mushroom Kingdom or Koopa Troop lead fairly active love lives, or are highly proactive in assuming one, Lakitus do little in the way of actively seeking men. When desire strikes them, they tend to simply take care of it themselves, and it's not entirely uncommon for someone to come across a low-flying Lakitu's cloud and find themselves given an explicit peep show, the Lakitu showing little in the way of surprise or indignity as she continues to please herself. That is not to say their sex drive is nonexistent; it's actually quite active. The Lakitu simply finds other ways to fulfill them through chance encounters or exchanges. The aforementioned peep show scenario often resolves itself by the Lakitu asking the spying man to make up for his voyeurism by actively participating, for example. Other scenarios are where a night of intimacy is given in exchange for ferrying them, or even an activity nicknamed "Man-fishing," where the Lakitu will dangle an enticing item (such as rare mushrooms) down from their cloud, and pull up a man that takes the bait to have him be her newest catch at the moment. Most of the time, this trickery is fairly obvious, so it's mostly men who want to be caught who "fall" for the bait.
In intimacy, a Lakitu takes a submissive route, effectively giving the man freedom to do what he wishes with her, however he wishes. Their bodies are fairly sensitive, and as such, they know they will be given pleasure from the act, so they allow their men to do whatever most pleases them in the bedroom. Though they may act fairly quiet, their moans and breaths coming out short and small as it goes on, there's no denying they enjoy the act. The quietness may be due to needing to concentrate; most sex with Lakitus occurs on their clouds, and were they to lose too much focus, the cloud might dissipate and leave both lovers tumbling through the air. Whatever the case, afterward, a Lakitu will keep her lover close to her, wrapping them in her cloud until they have rested, and allowing him to leave her if he so wishes. Those that stay to pursue a relationship will find a girl who, although quiet, will be close, wanting to cling close, pursue hobbies together, and cuddle at any opportunity, and ferry them wherever they wish with their cloud. Usually with a quick stop for intimacy somewhere along the way.
Due to their nomadic nature and willingness to ferry and carry others, the Lakitus have a reputation amongst Spinies that, should a Spiny need some assistance in getting somewhere, or getting to someone, to seek out a Lakitu to help them. A Lakitu cloud not occupied by one Lakitu or a Lakitu and her lover will often have a Lakitu and a Spiny as a result, and the two species are often associated with each other.
Diet: Omnivorous
Disposition: Lazy, Quiet, Observant
The Lakitu is a unique sort of "cousin" to the Koopa Troopa species. While not technically related to the species, they do share similarities in the physicality and design, such as a similar skin tone of dull yellow, short, rounded limbs leading to small, petite hands, and rounded faces topped with short hair, tending towards bright colors. The differences between a Lakitu and a Koopa are their more narrowed, black eyes, which typically are a sign of their nearsightedness, causing many Lakitu to require glasses, and their striped shell, which is smaller, not even covering their entire back, leaving more shoulder and waist area exposed, though this slightly smaller size allows them to keep their shell on without risk of losing it from a strong impact. Their chief difference, however, is the fact that Lakitu are often seen airborne without the use of wings grown from their back.
Perhaps due to some latent ability related to Koopa ancestry, perhaps just an increased innate knowledge of a specific kind of Koopa magic, or perhaps something much stranger and unknown, but the Lakitu is almost never seen without the presence of a cloud, which they use as a personal vehicle of sorts. Although able to be dissipated with enough intervention or through dislodging the rider, a Lakitu can create a cloud via manipulation of whatever arcane energies they know via teachings passed down throughout the generations. These clouds are thick enough and solid enough that they can easily carry the Lakitu, or people heavier than the Lakitu that are allowed a ride, or both the Lakitu and a passenger. Some Lakitus are able to create larger clouds that can house even more passengers, allowing Lakitus to work as makeshift transport services for people or items.
Despite technically being aligned with the Koopa Troop, Lakitus are not known for having any sort of grand motivation towards the force's cause. Indeed, Lakitus are not known for having a lot of motivation for anything. They sit in their clouds, reclining somewhere in midair, and observe the actions of others from where they are, detached from the conflicts both physically, and emotionally. Lakitus are distant, quiet, and observant creatures, and don't often interact with others of their own volition, needing to be approached before they actually will speak up, though even then, their neutral expression and attitude will remain, as if they are disinterested with all things, to the point where many detractors think of them as stand-offish or stuck-up. While they are dispassionate towards most things, this is unduly harsh.
A Lakitu lives her life in a state of almost perpetual relaxation, entertaining herself with quiet lifestyles and hobbies, or otherwise just observing things rather than interacting with them. Such is the reason they are almost never seen on the front lines of the Koopa Troop, or otherwise in the midst of action. Instead, they are usually employed as part of the Troop's media divisions, recording important battles and events such as attempts to win kart races and grand celebrations. Because of their airborne nature, a Lakitu can acquire great angles and shots, dangling cameras from powerfully-made fishing lines, something they often use for actual fishing in their off-time, and submitting their recorded footage later for use in propaganda and other motivational techniques.
Their dispassion in life even extends slightly towards their love life, as well. While most members of the Mushroom Kingdom or Koopa Troop lead fairly active love lives, or are highly proactive in assuming one, Lakitus do little in the way of actively seeking men. When desire strikes them, they tend to simply take care of it themselves, and it's not entirely uncommon for someone to come across a low-flying Lakitu's cloud and find themselves given an explicit peep show, the Lakitu showing little in the way of surprise or indignity as she continues to please herself. That is not to say their sex drive is nonexistent; it's actually quite active. The Lakitu simply finds other ways to fulfill them through chance encounters or exchanges. The aforementioned peep show scenario often resolves itself by the Lakitu asking the spying man to make up for his voyeurism by actively participating, for example. Other scenarios are where a night of intimacy is given in exchange for ferrying them, or even an activity nicknamed "Man-fishing," where the Lakitu will dangle an enticing item (such as rare mushrooms) down from their cloud, and pull up a man that takes the bait to have him be her newest catch at the moment. Most of the time, this trickery is fairly obvious, so it's mostly men who want to be caught who "fall" for the bait.
In intimacy, a Lakitu takes a submissive route, effectively giving the man freedom to do what he wishes with her, however he wishes. Their bodies are fairly sensitive, and as such, they know they will be given pleasure from the act, so they allow their men to do whatever most pleases them in the bedroom. Though they may act fairly quiet, their moans and breaths coming out short and small as it goes on, there's no denying they enjoy the act. The quietness may be due to needing to concentrate; most sex with Lakitus occurs on their clouds, and were they to lose too much focus, the cloud might dissipate and leave both lovers tumbling through the air. Whatever the case, afterward, a Lakitu will keep her lover close to her, wrapping them in her cloud until they have rested, and allowing him to leave her if he so wishes. Those that stay to pursue a relationship will find a girl who, although quiet, will be close, wanting to cling close, pursue hobbies together, and cuddle at any opportunity, and ferry them wherever they wish with their cloud. Usually with a quick stop for intimacy somewhere along the way.
Due to their nomadic nature and willingness to ferry and carry others, the Lakitus have a reputation amongst Spinies that, should a Spiny need some assistance in getting somewhere, or getting to someone, to seek out a Lakitu to help them. A Lakitu cloud not occupied by one Lakitu or a Lakitu and her lover will often have a Lakitu and a Spiny as a result, and the two species are often associated with each other.
Spiny
Spoiler: show
Habitat: Caverns and Underground areas
Diet: Carnivorous
Disposition: Aggressive, Jealous, Bitter
A race of underground creature and a sister species to the Buzzy Beetle, the Spiny is a creature warned about to any explorer making their way towards an underground trek. With good reason, perhaps, as these red-shelled women are a very aggressive, almost violent species. Like the Buzzy Beetle and in contrast to the Koopa Troopa species, the shell of a Spiny is a natural biological growth covering their back completely, and is very sturdy and resistant to physical force. Furthermore, Spinies, true to the namesake, evolved several large spikes adorning their shell for defense and offense. Spinies are even able to curl themselves into a sphere, a spiked ball that one would be wise to give a wide berth. Although they can be forced to their back and are momentarily disoriented by this, it does not take long for them to right themselves afterward, even more aggravated than before. A short, pointed tail juts from beneath the bottom of the shell, and hair typically kept short and slightly spiked itself, and they possess bright red eyes that often glare at someone from a distance.
Spinies have a bad reputation for their attitude and their penchant for assaulting travelers making their way through their home territories in caves and caverns. If one ever feels he's being watched from somewhere, and not by someone who wants to be friendly, it's likely they're being observed by a Spiny. Like Buzzy Beetles, the Spiny's hands and feet are slightly curved and clawed, allowing them to hook into softer sections of underground walls and climb them and even cling to the ceiling if need be. This allows them an element of surprise in addition to their dangerous appearance and aggressive attitude. When trespassers are confronted, a Spiny will leap down from their perch on a wall or ceiling, and women will be chased off with threatening words and gestures, and men will be leaped at and vigorously assaulted sexually, the Spiny using them for her own gratification. Despite this aggressiveness, it's towards the apex of the act that a Spiny seems most calm, and at their least hostile.
Judging by the actions depicted, and the accounts of the occasional Spiny who has achieved a steady relationship, their aggression and hostility stems from self-image issues. They constantly compare themselves to others, primarily their "sisters," the Buzzy Beetles, and constantly come up short, in their eyes. Reacting to this self-deprecation with hostility and a begrudging acceptance, they take their aggression out on others, and assault men in such a way because they feel they would not be approached and be deprived of carnal pleasures otherwise, and although they might deny it, affection seems to be all they really want, alluded to by their more placid demeanor just before and after the finale of coitus. Due to their nature, of course, once the afterglow begins to wear off, they will quickly make their exit from their victim, leaving him to go on his way, be it away from her, or to approach her himself.
Those occasional Spinies that find themselves approached afterward are naturally dubious, or rather, incredulous, and even while in a relationship, their self-deprecation will remain, the Spiny often comparing themselves to others and wondering why their lover has "settled" for them. Any attempts to compliment their appearance will be met with a blushing Spiny vigorously denying and decrying these falsehoods, further and further denying their lover's appraisals until, overwhelmed, they slam their lips against them, invade their mouths with their tongue, and wordlessly mount them with a passion even more fiery than ever before. Often afterwards they find themselves unable to maintain face-to-face contact due to their faces burning red with embarrassment.
Despite their generally ill attitudes, the Spinies are known to have decent relationships, of sorts, with two other species of the Mushroom Kingdom, the Buzzy Beetles and the Lakitus. Despite their jealousy towards the Buzzy Beetles and their general amiability and cuteness, they are usually not violent towards them, tending more towards ignoring them, whereas the Buzzy Beetles, naive as they are, do not even realize the Spiny is jealous or holds any ill feelings, and maintains that they are great friends. As for the Lakitu, their laid-back and distant nature means they hold no qualms with the Spinies, and are even known to help Spinies that have ventured out from their caverns into open areas, by ferrying them on their clouds and, if they spotted an attractive man on the way, helping toss them with enough precision to land the Spiny in a prime position to mount her target.
Diet: Carnivorous
Disposition: Aggressive, Jealous, Bitter
A race of underground creature and a sister species to the Buzzy Beetle, the Spiny is a creature warned about to any explorer making their way towards an underground trek. With good reason, perhaps, as these red-shelled women are a very aggressive, almost violent species. Like the Buzzy Beetle and in contrast to the Koopa Troopa species, the shell of a Spiny is a natural biological growth covering their back completely, and is very sturdy and resistant to physical force. Furthermore, Spinies, true to the namesake, evolved several large spikes adorning their shell for defense and offense. Spinies are even able to curl themselves into a sphere, a spiked ball that one would be wise to give a wide berth. Although they can be forced to their back and are momentarily disoriented by this, it does not take long for them to right themselves afterward, even more aggravated than before. A short, pointed tail juts from beneath the bottom of the shell, and hair typically kept short and slightly spiked itself, and they possess bright red eyes that often glare at someone from a distance.
Spinies have a bad reputation for their attitude and their penchant for assaulting travelers making their way through their home territories in caves and caverns. If one ever feels he's being watched from somewhere, and not by someone who wants to be friendly, it's likely they're being observed by a Spiny. Like Buzzy Beetles, the Spiny's hands and feet are slightly curved and clawed, allowing them to hook into softer sections of underground walls and climb them and even cling to the ceiling if need be. This allows them an element of surprise in addition to their dangerous appearance and aggressive attitude. When trespassers are confronted, a Spiny will leap down from their perch on a wall or ceiling, and women will be chased off with threatening words and gestures, and men will be leaped at and vigorously assaulted sexually, the Spiny using them for her own gratification. Despite this aggressiveness, it's towards the apex of the act that a Spiny seems most calm, and at their least hostile.
Judging by the actions depicted, and the accounts of the occasional Spiny who has achieved a steady relationship, their aggression and hostility stems from self-image issues. They constantly compare themselves to others, primarily their "sisters," the Buzzy Beetles, and constantly come up short, in their eyes. Reacting to this self-deprecation with hostility and a begrudging acceptance, they take their aggression out on others, and assault men in such a way because they feel they would not be approached and be deprived of carnal pleasures otherwise, and although they might deny it, affection seems to be all they really want, alluded to by their more placid demeanor just before and after the finale of coitus. Due to their nature, of course, once the afterglow begins to wear off, they will quickly make their exit from their victim, leaving him to go on his way, be it away from her, or to approach her himself.
Those occasional Spinies that find themselves approached afterward are naturally dubious, or rather, incredulous, and even while in a relationship, their self-deprecation will remain, the Spiny often comparing themselves to others and wondering why their lover has "settled" for them. Any attempts to compliment their appearance will be met with a blushing Spiny vigorously denying and decrying these falsehoods, further and further denying their lover's appraisals until, overwhelmed, they slam their lips against them, invade their mouths with their tongue, and wordlessly mount them with a passion even more fiery than ever before. Often afterwards they find themselves unable to maintain face-to-face contact due to their faces burning red with embarrassment.
Despite their generally ill attitudes, the Spinies are known to have decent relationships, of sorts, with two other species of the Mushroom Kingdom, the Buzzy Beetles and the Lakitus. Despite their jealousy towards the Buzzy Beetles and their general amiability and cuteness, they are usually not violent towards them, tending more towards ignoring them, whereas the Buzzy Beetles, naive as they are, do not even realize the Spiny is jealous or holds any ill feelings, and maintains that they are great friends. As for the Lakitu, their laid-back and distant nature means they hold no qualms with the Spinies, and are even known to help Spinies that have ventured out from their caverns into open areas, by ferrying them on their clouds and, if they spotted an attractive man on the way, helping toss them with enough precision to land the Spiny in a prime position to mount her target.
Buzzy Beetle
Spoiler: show
Habitat: Caverns and other underground areas
Diet: Herbivorous, also minerals
Disposition: Naive, Dim, Bubbly
While often times explorers will be warned and wary of the dangers posed in cave and cavern exploration, with the tales of dangerous locales, hazardous terrain, and vicious creatures waiting to assault and ravage or harm them in some way, it's fairly obvious that most of these tales are directed towards creatures other than the most common of life within the Mushroom Kingdom underground, the Buzzy Beetle. These petite girls, with their small limbs and big eyes, short, smooth hair of darker colors such as blue and black, and tiny tail, don't bring a very threatening atmosphere with them, and their attitude is no different. Although they evolved to possess a shell that covers their entire back, presumably for defense considering their ability to retract into it, they are not anti-social in the least, and explorers wandering through their territory are almost guaranteed to be accosted by a Buzzy Beetle at least once.
The approach of a Buzzy Beetle is anything but aggressive, however. Far from it, Buzzy Beetles are incredibly social and friendly creatures, prone to dropping whatever they were doing to approach a new face or a familiar visitor who crosses their path. The only dangers a Buzzy Beetle might present is the sheer eagerness with which they leap at their new friend(s), to which they even may drop on top of their targets from the ceiling; Buzzy Beetles' fingers and toes are slightly curved and clawed, allowing them to hook into certain cave walls and ceiling. Once approached, a Buzzy Beetle eagerly seeks any sort of social interaction from their new friend, be it stories, games, or hugs, they seem to simply thrive on attention and affection, and are not shy about giving affection back, with impromptu hugs and rubbing of bodies. Buzzy Beetles are a naive species, but don't seem particularly perturbed by mild lack of understanding or graces. So even if they may not understand some of the things they are told, or the effects of what they are doing, they enjoy every moment they can. They even find it fun when they are pushed or knocked onto their back, which leaves them wriggling and rolling in an attempt to write themselves from their prone position. They live simple lives with simple tastes and simple pleasures.
So simple and naive are they, that many Buzzy Beetles have a limited understanding of what sex is. They desire, certainly, but many go through life seemingly unaware of what to do when desire starts to build within them (and when asked, they would happily say that the feeling of desire is in itself something they like), until they, usually accidentally, stumble upon a way to relieve themselves. As such, almost all Buzzy Beetles' first times usually end up being an accidental encounter; they rub against another affectionately (be it man, woman, or even another Buzzy Beetle), find themselves feeling better than usual, and follow through on this strange, fun new experience. Even once they have discovered the joys of sex, they remain naive about it, and see it as another, highly enjoyable way of interacting with their friends. As such, explorers approached by them for games to play may find one of the games involving holding a Buzzy Beetle close as she writhes in orgasm atop him. Although their naivety towards the subject means that many Buzzy Beetles are somewhat free with themselves, just as many find that they prefer "playing" with one certain person, and may eventually decide to follow him out of their usual habitat, into the open world for even more new fun and exciting times, hopefully with their favorite playmate.
Their lack of aggression and naivety puts them in stark contrast with their sister species, the Spiny, with which the Buzzy Beetles are often being compared to. These comparisons are one of the reasons the Spinies tend to treat their sisters with indifference, if not scorn. This deters the Buzzy Beetles little, however, and they seem completely oblivious to any ill will their "sisters" might hold for them, and a Buzzy Beetle will happily cling to and otherwise approach Spinies as friends and prospective playmates, even while the more aggressive, spiked creature tries to pry them off of her in a bid for freedom and isolation from her bubbly nature. A tactic that rarely works, if ever, and will not deter the Buzzy Beetle for long, if at all.
Diet: Herbivorous, also minerals
Disposition: Naive, Dim, Bubbly
While often times explorers will be warned and wary of the dangers posed in cave and cavern exploration, with the tales of dangerous locales, hazardous terrain, and vicious creatures waiting to assault and ravage or harm them in some way, it's fairly obvious that most of these tales are directed towards creatures other than the most common of life within the Mushroom Kingdom underground, the Buzzy Beetle. These petite girls, with their small limbs and big eyes, short, smooth hair of darker colors such as blue and black, and tiny tail, don't bring a very threatening atmosphere with them, and their attitude is no different. Although they evolved to possess a shell that covers their entire back, presumably for defense considering their ability to retract into it, they are not anti-social in the least, and explorers wandering through their territory are almost guaranteed to be accosted by a Buzzy Beetle at least once.
The approach of a Buzzy Beetle is anything but aggressive, however. Far from it, Buzzy Beetles are incredibly social and friendly creatures, prone to dropping whatever they were doing to approach a new face or a familiar visitor who crosses their path. The only dangers a Buzzy Beetle might present is the sheer eagerness with which they leap at their new friend(s), to which they even may drop on top of their targets from the ceiling; Buzzy Beetles' fingers and toes are slightly curved and clawed, allowing them to hook into certain cave walls and ceiling. Once approached, a Buzzy Beetle eagerly seeks any sort of social interaction from their new friend, be it stories, games, or hugs, they seem to simply thrive on attention and affection, and are not shy about giving affection back, with impromptu hugs and rubbing of bodies. Buzzy Beetles are a naive species, but don't seem particularly perturbed by mild lack of understanding or graces. So even if they may not understand some of the things they are told, or the effects of what they are doing, they enjoy every moment they can. They even find it fun when they are pushed or knocked onto their back, which leaves them wriggling and rolling in an attempt to write themselves from their prone position. They live simple lives with simple tastes and simple pleasures.
So simple and naive are they, that many Buzzy Beetles have a limited understanding of what sex is. They desire, certainly, but many go through life seemingly unaware of what to do when desire starts to build within them (and when asked, they would happily say that the feeling of desire is in itself something they like), until they, usually accidentally, stumble upon a way to relieve themselves. As such, almost all Buzzy Beetles' first times usually end up being an accidental encounter; they rub against another affectionately (be it man, woman, or even another Buzzy Beetle), find themselves feeling better than usual, and follow through on this strange, fun new experience. Even once they have discovered the joys of sex, they remain naive about it, and see it as another, highly enjoyable way of interacting with their friends. As such, explorers approached by them for games to play may find one of the games involving holding a Buzzy Beetle close as she writhes in orgasm atop him. Although their naivety towards the subject means that many Buzzy Beetles are somewhat free with themselves, just as many find that they prefer "playing" with one certain person, and may eventually decide to follow him out of their usual habitat, into the open world for even more new fun and exciting times, hopefully with their favorite playmate.
Their lack of aggression and naivety puts them in stark contrast with their sister species, the Spiny, with which the Buzzy Beetles are often being compared to. These comparisons are one of the reasons the Spinies tend to treat their sisters with indifference, if not scorn. This deters the Buzzy Beetles little, however, and they seem completely oblivious to any ill will their "sisters" might hold for them, and a Buzzy Beetle will happily cling to and otherwise approach Spinies as friends and prospective playmates, even while the more aggressive, spiked creature tries to pry them off of her in a bid for freedom and isolation from her bubbly nature. A tactic that rarely works, if ever, and will not deter the Buzzy Beetle for long, if at all.
Bullet Betty
Spoiler: show
Habitat: Castles and Fortresses
Diet: None
Disposition: Determined, Emotionless (unless "charged")
A product of combining the powers of the Koopa Troop's sorcery with their engineering and technology, the Bullet Betty is the first artificial being created as to be a weaponized soldier to the Koopa Troop's every-expanding forces. They were fashioned in the appearance of lithely built, taller than average humanoids, with jet black hair that falls to their neck behind their head, and cold eyes the color of silver. Their mechanical and artificial shows in the black metal plates that seem to be worn at parts of their bodies; elbows, knees, shoulders, back, legs, and the like. Although appearing at first to be an accessory of some sort, these metal plates are as much a part of the Bullet Betty as the dark-colored flesh they are comprised of.
A Bullet Betties primarily purpose is as a type of artillery fire, and to perform this duty, a Bullet Betty has an interesting function, which allows them to, in essence, "curl" themselves into a more suitable form. Due to their mechanical nature, this process is more complex, but it appears to the average eye that the Bullet Betty will curl themselves up into a position akin to the fetal position, and their plates will lock into place, seamlessly, leaving them in a more cylindrical shape more suited for their duty. After taking this form, they will be loaded into the large custom cannons built to fire them, dubbed "Betty Blasters" by the soldiers that man them. A Bullet Betty contains enough energy in them, at full strength, to give them moderate distance if they had a running start before transforming, but Betty Blasters allow for much less stringent conditions for carrying out their assigned duty. The metal material is very solid and powerful, and the cannons allow them to fly great distances, smashing through buildings and walls easily, until their momentum gives out. While excellent at creating collateral damage, a Bullet Betty will use a different technique if their trajectory leads them to a human target, where their hands pop out from their place in her new form, and she will grab the target and hold them to her, and try to slow their momentum until such a time as they can uncurl and pin the target to the ground without causing major injury.
Although women will typically be held until such a time as they force the Bullet Betty off or the Bullet Betty retreats back to her point of origin, men who have been tackled by a Bullet Betty face a different fate. Due to their quiet nature and their nigh-expressionless face, most are not quite sure whether it's curiosity or affection motivating her, but a Bullet Betty, while pinning their male victim, will begin to caress, to molest, to grind, and otherwise interact with him in an intimate way, until she has brought him to erection, whereupon they will move the one plate of metal that is designed to be moved, and begin to mate with him. Although they seem emotionless all throughout this odd sort of foreplay, once conjoined with a man, they act with what could be called pleasurable confusion, their face reddening and contorting from the strange, enjoyable sensation that arks throughout their body.
Perhaps it was designed in them, or perhaps it simply developed within their programming, but sex is when a Bullet Betty will show the most emotion, the most enjoyment, compared to their almost robotic attitudes from before. Their regulated breath becomes uneven, their cold eyes become warm and moist with emotion, their every movement, previously precise and mechanical, becomes erratic and irregular, as they are filled with a sensation unlike anything their built-for-battle bodies can handle. So great is this feeling that Bullet Betties are mass-produced simply because most of them will retire with a man upon their first firing; only 10% at best of fired Bullet Betties return during a battle. The effects of mating even last afterward, the Bullet Betty being more emotional for a time, smiling and laughing with the joy of being around a lover. Eventually this fades away, like a storage of energy, and they will revert back to being more expressionless, though their attachment to their man remains, and their emotions will return the next time she is "charged" and invigorated by intimate acts.
Diet: None
Disposition: Determined, Emotionless (unless "charged")
A product of combining the powers of the Koopa Troop's sorcery with their engineering and technology, the Bullet Betty is the first artificial being created as to be a weaponized soldier to the Koopa Troop's every-expanding forces. They were fashioned in the appearance of lithely built, taller than average humanoids, with jet black hair that falls to their neck behind their head, and cold eyes the color of silver. Their mechanical and artificial shows in the black metal plates that seem to be worn at parts of their bodies; elbows, knees, shoulders, back, legs, and the like. Although appearing at first to be an accessory of some sort, these metal plates are as much a part of the Bullet Betty as the dark-colored flesh they are comprised of.
A Bullet Betties primarily purpose is as a type of artillery fire, and to perform this duty, a Bullet Betty has an interesting function, which allows them to, in essence, "curl" themselves into a more suitable form. Due to their mechanical nature, this process is more complex, but it appears to the average eye that the Bullet Betty will curl themselves up into a position akin to the fetal position, and their plates will lock into place, seamlessly, leaving them in a more cylindrical shape more suited for their duty. After taking this form, they will be loaded into the large custom cannons built to fire them, dubbed "Betty Blasters" by the soldiers that man them. A Bullet Betty contains enough energy in them, at full strength, to give them moderate distance if they had a running start before transforming, but Betty Blasters allow for much less stringent conditions for carrying out their assigned duty. The metal material is very solid and powerful, and the cannons allow them to fly great distances, smashing through buildings and walls easily, until their momentum gives out. While excellent at creating collateral damage, a Bullet Betty will use a different technique if their trajectory leads them to a human target, where their hands pop out from their place in her new form, and she will grab the target and hold them to her, and try to slow their momentum until such a time as they can uncurl and pin the target to the ground without causing major injury.
Although women will typically be held until such a time as they force the Bullet Betty off or the Bullet Betty retreats back to her point of origin, men who have been tackled by a Bullet Betty face a different fate. Due to their quiet nature and their nigh-expressionless face, most are not quite sure whether it's curiosity or affection motivating her, but a Bullet Betty, while pinning their male victim, will begin to caress, to molest, to grind, and otherwise interact with him in an intimate way, until she has brought him to erection, whereupon they will move the one plate of metal that is designed to be moved, and begin to mate with him. Although they seem emotionless all throughout this odd sort of foreplay, once conjoined with a man, they act with what could be called pleasurable confusion, their face reddening and contorting from the strange, enjoyable sensation that arks throughout their body.
Perhaps it was designed in them, or perhaps it simply developed within their programming, but sex is when a Bullet Betty will show the most emotion, the most enjoyment, compared to their almost robotic attitudes from before. Their regulated breath becomes uneven, their cold eyes become warm and moist with emotion, their every movement, previously precise and mechanical, becomes erratic and irregular, as they are filled with a sensation unlike anything their built-for-battle bodies can handle. So great is this feeling that Bullet Betties are mass-produced simply because most of them will retire with a man upon their first firing; only 10% at best of fired Bullet Betties return during a battle. The effects of mating even last afterward, the Bullet Betty being more emotional for a time, smiling and laughing with the joy of being around a lover. Eventually this fades away, like a storage of energy, and they will revert back to being more expressionless, though their attachment to their man remains, and their emotions will return the next time she is "charged" and invigorated by intimate acts.
Shy Gal
Spoiler: show
Habitat: Hidden Societies (usually near civilization), Subcon
Diet: Omnivorous
Disposition: Child-like, Timid, Secretive
Shy Gals are a somewhat well-known inhabitant of the Mushroom Kingdom, though opinions will vary on whether their presence is beneficial or a hindrance to the kingdom as a whole. These short creatures, known for standing no taller than four feet at their tallest, are never seen in public without being completely draped in robes that cover their entire body from head to toe, and the blank, expressionless mask they wear over their face. The robes themselves are loose, and come in a variety of colors, with red, green, yellow and blue being the most common variants. Due to this way of dressing, few people know exactly what a specific Shy Gal looks like, save for those they are intimate with, and many a general opinion seem less than interested in prolonged encounters with the little ones.
Shy Gals tend to act in a very child-like manner when out and about, running around quickly from one place to another, playing games that seem to make no sense to an outside viewer, dancing at odd and random moments...They even partake in the mischief of children, playing pranks such as laying banana peels, swiping items they want right from the hands of their owners, and scurrying off to their home, somewhere hidden from the public eye, yet always nearby. Those that have been able to cross the threshold into the Shy Gal's hideouts will find that even these plays are decorated in a way that evokes the imagery of childhood, with toy boxes being a popular theme amongst them.
Despite their mischief and playful demeanor, Shy Gals are, as their name suggests, timid by nature, and, just like children, when faced with adversity, strife, or an angry person who just had their mushroom stolen and caught the thief, they run, sometimes with fearful squeals. They are athletic and fleet-footed, and rare is the person who has the speed and stamina to catch a Shy Gal that has a reason to want to escape their clutches. Prone to panic when cornered, a particularly amusing sight to some is to find a group of Shy Gals in the middle of some strange activity, and spooking them, watching them all squeal and scurry about in panic, bumping and tripping over each other in an attempt to find their safe haven.
Although many see them as a nuisance, they truly mean no harm with their pranks and actions, and those that have associated with a Shy Gal long enough, or have piqued her immediate interest (something that is usually signaled by finding a Shy Gal spying on you from the corner of one's eye, having their swiped gifts given to the object of their affection without being seen, and such), may eventually find out the greatest mysteries of the Shy Gal: their motivations and their true appearance. A startling revelation to almost anyone who has witnessed is the true visage of a Shy Gal: A petite, yet adult-figured woman beneath the mask and robes, with shapely legs and arms despite her small stature, slightly narrowed eyes, skin tinted slightly olive in color, pupils slightly paler and whiter than her sclera, and long, luxurious hair that falls below their shoulders, often matching the color of their robes.
Their reasons for hiding their form stem from unique self-image issues; a Shy Gal seems embarrassed by their form, thinking it unattractive, if only for the speed with which they grow into these forms. Shy Gals grow quickly from birth into a fully adult form that they stay in for the rest of their lives. This also acts as an explanation of their timid behavior and child-like mannerisms; their timidity comes from their image problems, and their child-like behavior is a product of their body never giving them a proper childhood. As such, they hide their forms beneath their robes and masks, and act the part of children, for few look upon a child playing children's games with any suspicion, compared to an adult.
Their forms will only be revealed in private, through gentle coaxing, and amidst great embarrassment, to the most important people in their lives, their family and their lover. Their timidity means they can rarely bring themselves to make the first move towards intimacy, and they give themselves to him, trembling as he takes her into his arms and coaxes her to the bedroom to bring themselves closer. This intimacy, the knowledge they do have about intimacy proves they are adults in body and mind, and are merely children at heart, and as lovers, they are quiet and demure, so bashful at their exposure that they can scarcely make a sound or movement without blushing heavily. Once the act is finished, a Shy Gal may need to be held close just to prevent her from scrambling to retrieve her clothes and put them back on, her safeguard from the world.
Diet: Omnivorous
Disposition: Child-like, Timid, Secretive
Shy Gals are a somewhat well-known inhabitant of the Mushroom Kingdom, though opinions will vary on whether their presence is beneficial or a hindrance to the kingdom as a whole. These short creatures, known for standing no taller than four feet at their tallest, are never seen in public without being completely draped in robes that cover their entire body from head to toe, and the blank, expressionless mask they wear over their face. The robes themselves are loose, and come in a variety of colors, with red, green, yellow and blue being the most common variants. Due to this way of dressing, few people know exactly what a specific Shy Gal looks like, save for those they are intimate with, and many a general opinion seem less than interested in prolonged encounters with the little ones.
Shy Gals tend to act in a very child-like manner when out and about, running around quickly from one place to another, playing games that seem to make no sense to an outside viewer, dancing at odd and random moments...They even partake in the mischief of children, playing pranks such as laying banana peels, swiping items they want right from the hands of their owners, and scurrying off to their home, somewhere hidden from the public eye, yet always nearby. Those that have been able to cross the threshold into the Shy Gal's hideouts will find that even these plays are decorated in a way that evokes the imagery of childhood, with toy boxes being a popular theme amongst them.
Despite their mischief and playful demeanor, Shy Gals are, as their name suggests, timid by nature, and, just like children, when faced with adversity, strife, or an angry person who just had their mushroom stolen and caught the thief, they run, sometimes with fearful squeals. They are athletic and fleet-footed, and rare is the person who has the speed and stamina to catch a Shy Gal that has a reason to want to escape their clutches. Prone to panic when cornered, a particularly amusing sight to some is to find a group of Shy Gals in the middle of some strange activity, and spooking them, watching them all squeal and scurry about in panic, bumping and tripping over each other in an attempt to find their safe haven.
Although many see them as a nuisance, they truly mean no harm with their pranks and actions, and those that have associated with a Shy Gal long enough, or have piqued her immediate interest (something that is usually signaled by finding a Shy Gal spying on you from the corner of one's eye, having their swiped gifts given to the object of their affection without being seen, and such), may eventually find out the greatest mysteries of the Shy Gal: their motivations and their true appearance. A startling revelation to almost anyone who has witnessed is the true visage of a Shy Gal: A petite, yet adult-figured woman beneath the mask and robes, with shapely legs and arms despite her small stature, slightly narrowed eyes, skin tinted slightly olive in color, pupils slightly paler and whiter than her sclera, and long, luxurious hair that falls below their shoulders, often matching the color of their robes.
Their reasons for hiding their form stem from unique self-image issues; a Shy Gal seems embarrassed by their form, thinking it unattractive, if only for the speed with which they grow into these forms. Shy Gals grow quickly from birth into a fully adult form that they stay in for the rest of their lives. This also acts as an explanation of their timid behavior and child-like mannerisms; their timidity comes from their image problems, and their child-like behavior is a product of their body never giving them a proper childhood. As such, they hide their forms beneath their robes and masks, and act the part of children, for few look upon a child playing children's games with any suspicion, compared to an adult.
Their forms will only be revealed in private, through gentle coaxing, and amidst great embarrassment, to the most important people in their lives, their family and their lover. Their timidity means they can rarely bring themselves to make the first move towards intimacy, and they give themselves to him, trembling as he takes her into his arms and coaxes her to the bedroom to bring themselves closer. This intimacy, the knowledge they do have about intimacy proves they are adults in body and mind, and are merely children at heart, and as lovers, they are quiet and demure, so bashful at their exposure that they can scarcely make a sound or movement without blushing heavily. Once the act is finished, a Shy Gal may need to be held close just to prevent her from scrambling to retrieve her clothes and put them back on, her safeguard from the world.
Phanto
Spoiler: show
Habitat: Subcon, Treasure Rooms
Diet: None
Disposition: Possessive, Vindictive, Vengeful
A rarely seen spirit native to the realm of Subcon, the Phanto can occasionally be seen in rare locations of the Mushroom Kingdom, always guarding an important treasure of some type. When lying dormant and in wait, a Phanto will be seen as nothing more than a mask of two colors, split down the middle, with a wickedly evil grin, gazing down at a certain object within their territory. The Phanto appears to be a mask possessed by a spirit of, ironically, possessiveness, and as such, all Phantos are "locked" onto a certain item that they guard aggressively, and their dormant masks will always have their blank eyes on that item, waiting for the unsuspecting adventurer or treasure hunter to come by and take the item before them. This innocuous appearance they take leads many to assume they are simply decoration, and do not understand their true nature until it is too late.
The moment their treasure has been disrupted and seized, the Phanto will spring to life, the eyes of the mask gleaming with a red, malevolent energy, as a pitch-black ethereal mist forms beneath the mask, taking the form of a humanoid shape, decidedly feminine, if one is able to get a good enough look before she strikes at him. Their spiritual form is lithely built with a flat, even figure, and almost lanky with their long arms, which even seem to extend slightly to grasp at the target of their aggression. So long as her favored possession remains in the grasp of the trespasser, the Phanto will relentlessly pursue the thief until either they drop the item, whereupon she will snatch it up and return it to its rightful place and return to her dormancy, or until she seizes the thief and pries the object out of their fingers by force. Due to their spiritual, ethereal nature, they can pursue their victims through any solid material and across any length of distance to retrieve their object.
Although primarily a danger to thieves and adventurers with sticky fingers, there are a few cases of Phantos who have "imprinted" on men they've caught with their treasures. While pinning the man and prying her treasure from him, they sought something else from him as a type of retribution, and forced themselves on the man. Phantos that do this imprint their same sense of possession and protectiveness to the man they violate, and afterward, he is seen as another of her "treasures," and to make sure she doesn't lose him, she will follow him always, either by putting him in possession of her mask, or simply reappearing in his possession after every attempt to rid himself of her. In this case, much like when they will never give up a chase until they have their treasure returned to them, a man who has been marked by a Phanto will find that he will never be able to truly detach from her.
Their possessiveness passes on to their man, and should he vanish, he will be relentlessly pursued until found, and a Phanto's link to their "treasures" assures that they always have some idea of where their treasure is. Discovery of her man after his disappearance will often lead to frenzied, spontaneous sex as she reaffirms to them both that he is hers. Naturally, this personality streak lends itself to massive amounts of jealousy, as well, and should a Phanto believe her man is becoming too close with another female, she will spirit him away, glaring at the prospective female "thief," and find a place to mount him and make sure he enjoys her otherworldly body too much to consider letting himself be stolen from her.
Diet: None
Disposition: Possessive, Vindictive, Vengeful
A rarely seen spirit native to the realm of Subcon, the Phanto can occasionally be seen in rare locations of the Mushroom Kingdom, always guarding an important treasure of some type. When lying dormant and in wait, a Phanto will be seen as nothing more than a mask of two colors, split down the middle, with a wickedly evil grin, gazing down at a certain object within their territory. The Phanto appears to be a mask possessed by a spirit of, ironically, possessiveness, and as such, all Phantos are "locked" onto a certain item that they guard aggressively, and their dormant masks will always have their blank eyes on that item, waiting for the unsuspecting adventurer or treasure hunter to come by and take the item before them. This innocuous appearance they take leads many to assume they are simply decoration, and do not understand their true nature until it is too late.
The moment their treasure has been disrupted and seized, the Phanto will spring to life, the eyes of the mask gleaming with a red, malevolent energy, as a pitch-black ethereal mist forms beneath the mask, taking the form of a humanoid shape, decidedly feminine, if one is able to get a good enough look before she strikes at him. Their spiritual form is lithely built with a flat, even figure, and almost lanky with their long arms, which even seem to extend slightly to grasp at the target of their aggression. So long as her favored possession remains in the grasp of the trespasser, the Phanto will relentlessly pursue the thief until either they drop the item, whereupon she will snatch it up and return it to its rightful place and return to her dormancy, or until she seizes the thief and pries the object out of their fingers by force. Due to their spiritual, ethereal nature, they can pursue their victims through any solid material and across any length of distance to retrieve their object.
Although primarily a danger to thieves and adventurers with sticky fingers, there are a few cases of Phantos who have "imprinted" on men they've caught with their treasures. While pinning the man and prying her treasure from him, they sought something else from him as a type of retribution, and forced themselves on the man. Phantos that do this imprint their same sense of possession and protectiveness to the man they violate, and afterward, he is seen as another of her "treasures," and to make sure she doesn't lose him, she will follow him always, either by putting him in possession of her mask, or simply reappearing in his possession after every attempt to rid himself of her. In this case, much like when they will never give up a chase until they have their treasure returned to them, a man who has been marked by a Phanto will find that he will never be able to truly detach from her.
Their possessiveness passes on to their man, and should he vanish, he will be relentlessly pursued until found, and a Phanto's link to their "treasures" assures that they always have some idea of where their treasure is. Discovery of her man after his disappearance will often lead to frenzied, spontaneous sex as she reaffirms to them both that he is hers. Naturally, this personality streak lends itself to massive amounts of jealousy, as well, and should a Phanto believe her man is becoming too close with another female, she will spirit him away, glaring at the prospective female "thief," and find a place to mount him and make sure he enjoys her otherworldly body too much to consider letting himself be stolen from her.
Snifit
Spoiler: show
Habitat: Subcon, Near Shy Gal societies
Diet: Omnivorous
Disposition: Mischievous, Childish, Bratty
The Snifit could be considered a cousin to the Shy Gal line of creatures, and if one were to compare the two, most would say that of the two mischief-makers, the Shy Gal is decidedly easier to deal with. Similar to Shy Gals in that their entire body is covered by a robe and masks, the Snifits are identified by their dark gray coloring of their robe, and the difference in the design of their masks. While the blank expressionless face remains, where the mask of the Shy Gal would be flat and featureless besides, the Snifit's mouth of the mask is hollowed out, and lengthened like like the barrel of a cannon or other similar projectile weapon. This fashioning and customization is done due to the Snifits' difference in personalities and actions compared to the Shy Gal.
If the Shy Gal acts with the innocence of childhood, then the Snifit acts with their rambunctiousness and aggression. The Snifit's primary method of playing around usually involves pranks, and these are done with less innocent intent than any prank a Shy Gal would come up with, and contrary to the Shy Gal, who would run away and hide if discovered caught in the act, a Snifit will retaliate, using the hollowed area of their mask in conjunction with their own skills to fire projectiles out at their aggressor, usually watermelon seeds and the like, which the Snifit can fire with high velocity, enough to deter anyone who would try to punish them for their fun. Due to their more malevolent pranks and their lack of any sense of regret or shame for the nuisances they create, Snifits are considered the bigger pain for civilizations to deal with, which is why many are glad Snifits are rarely seen out of Subcon.
Like the Shy Gal, the Snifit, beneath her cloak and mask, is fully adult in form despite their short stature, though they are slightly more curved in figure and their skin is a duller tone compared to the average Shy Gal. Their attitude in romance is different, as well, and a Snifit who is "flirting" with a man is often just focusing more pranks on that particular man, as well as occasionally pelting him with the odd seed to get his attention, before giggling and flitting away at any annoyance he might show her. Should he eventually confront her up close, she'll confess it was an attraction that caused her undue focus towards him, and offer to consummate their romance.
Snifits are different from the Shy Gals, even in their reasoning for being cloaked. Contrary to the Shy Gals, who are primarily embarrassed of their appearance, a Snifit thinks nothing of it, merely donning the robe and masks due to their tentative relation to Shy Gals, and because remaining masked makes it harder to identify them and pay retribution for their pranks. Even their attitude towards sex is less shy and more playful, and due to their hollow masks, they will even offer oral sex to a man through the mask if they can find a private place and do not have time for a complete round. During actual sex, they even may sometimes take the top position and bounce atop the man, something a Shy Gal would never have the courage to do. Even so, they will still quickly scramble for their clothes afterward, to resume their masked nature.
The relationship between Shy Gals and Snifits seems to be an odd one. Neither species seem to think anything good or bad about the other specifically, and Snifits are often seem living amongst the Shy Gals, though it seems more like they are moochers in this regard, keeping to themselves and generally doing whatever they want, which is hardly different from their personality outside the domain. Snifits think nothing bad about the Shy Gals, though, like with anyone else, they consider the Shy Gals ample targets for their myriad of pranks they have in their repertoire, and delight in causing them mischief as much as they cause them to others.
Diet: Omnivorous
Disposition: Mischievous, Childish, Bratty
The Snifit could be considered a cousin to the Shy Gal line of creatures, and if one were to compare the two, most would say that of the two mischief-makers, the Shy Gal is decidedly easier to deal with. Similar to Shy Gals in that their entire body is covered by a robe and masks, the Snifits are identified by their dark gray coloring of their robe, and the difference in the design of their masks. While the blank expressionless face remains, where the mask of the Shy Gal would be flat and featureless besides, the Snifit's mouth of the mask is hollowed out, and lengthened like like the barrel of a cannon or other similar projectile weapon. This fashioning and customization is done due to the Snifits' difference in personalities and actions compared to the Shy Gal.
If the Shy Gal acts with the innocence of childhood, then the Snifit acts with their rambunctiousness and aggression. The Snifit's primary method of playing around usually involves pranks, and these are done with less innocent intent than any prank a Shy Gal would come up with, and contrary to the Shy Gal, who would run away and hide if discovered caught in the act, a Snifit will retaliate, using the hollowed area of their mask in conjunction with their own skills to fire projectiles out at their aggressor, usually watermelon seeds and the like, which the Snifit can fire with high velocity, enough to deter anyone who would try to punish them for their fun. Due to their more malevolent pranks and their lack of any sense of regret or shame for the nuisances they create, Snifits are considered the bigger pain for civilizations to deal with, which is why many are glad Snifits are rarely seen out of Subcon.
Like the Shy Gal, the Snifit, beneath her cloak and mask, is fully adult in form despite their short stature, though they are slightly more curved in figure and their skin is a duller tone compared to the average Shy Gal. Their attitude in romance is different, as well, and a Snifit who is "flirting" with a man is often just focusing more pranks on that particular man, as well as occasionally pelting him with the odd seed to get his attention, before giggling and flitting away at any annoyance he might show her. Should he eventually confront her up close, she'll confess it was an attraction that caused her undue focus towards him, and offer to consummate their romance.
Snifits are different from the Shy Gals, even in their reasoning for being cloaked. Contrary to the Shy Gals, who are primarily embarrassed of their appearance, a Snifit thinks nothing of it, merely donning the robe and masks due to their tentative relation to Shy Gals, and because remaining masked makes it harder to identify them and pay retribution for their pranks. Even their attitude towards sex is less shy and more playful, and due to their hollow masks, they will even offer oral sex to a man through the mask if they can find a private place and do not have time for a complete round. During actual sex, they even may sometimes take the top position and bounce atop the man, something a Shy Gal would never have the courage to do. Even so, they will still quickly scramble for their clothes afterward, to resume their masked nature.
The relationship between Shy Gals and Snifits seems to be an odd one. Neither species seem to think anything good or bad about the other specifically, and Snifits are often seem living amongst the Shy Gals, though it seems more like they are moochers in this regard, keeping to themselves and generally doing whatever they want, which is hardly different from their personality outside the domain. Snifits think nothing bad about the Shy Gals, though, like with anyone else, they consider the Shy Gals ample targets for their myriad of pranks they have in their repertoire, and delight in causing them mischief as much as they cause them to others.
Pokey
Spoiler: show
Habitat: Deserts
Diet: Omnivorous (can also use Photosynthesis)
Disposition: Cheerful, Kooky
A native of the deserts of the Mushroom Kingdom, the Pokey is a kind of living cactus that pretends to be nothing more than a bit of normal plantlife until something strikes their fancy, whereupon they will spring to live, and wobble and hobble their way towards it until it catches them or otherwise gets distracted. Their skin is a shade of yellow (though more cactus-like green varieties have been spotted), rough and covered with small, barely visible bumps from where their spines are housed. Their eyes are wide and their pupils are small, making their gaze always seem somewhat stark and almost manic, and their hair is a short mess of sandy blond. Their limbs are long and rounded, and their entire body, most strikingly, appears to be segmented; where there would normally be a joint on a more conventional body, such as the elbows or knees, their body curves and rounds out, connecting just barely to the next "piece" of their body, such as their lower leg, their hand...even their head is only tenuously attached to their neck.
A Pokey's segmented body is one of the reasons they are warned about to travelers making their way through desert regions. Due to their tenuously attached nature, a Pokey's gate is ambling and uncoordinated, as they walk awkwardly, lumbering around towards their target at varying speeds with their gaze locked onto them. Though their speed is usually nothing to be worried about, they have developed a method of "attack" that makes up for their mobility issues. A Pokey can throw a part of her body at her target, such as her hands, to pin or strike at him. After a few moments, the Pokey's body will regrow the lost limb, and the detached projectile will crumble away into dust. These nuisances can serve as a distraction enough that the Pokey can find her target.
Another tactic for restricting her designated victim is her spines. As a cactus, each of the miniscule bumps on her skin hold a spine, and they are retractable and extendable, controlled by the Pokey. If she is close enough and her target is still reluctant, she can, and will, extend her spines out in such a way that her victim is surrounded by extended needles, essentially locked in place for fear of becoming a pincushion (though rare is the actual usage of the spines to actually prick someone; it's primarily an intimidation technique). Once within a Pokey's grasp, man or woman, the Pokey is likely to have fun with her captured prey. Pokey's are known for another facet of their body that's rough in texture and slightly bumpy...their vagina. A woman who is being grinded against, or a man who has been mounted, finds themselves being rubbed in ways that they are unlikely to feel from any other kind of creature, something that the Pokeys take obvious pride in.
Although not malevolent in nature, per se, Pokeys are slightly warped in their nature in personality; their crazed gaze and their odd step is not solely because of the design of their body. One of the reasons they seem to intent on bothering travelers and having their way is simply due to their own isolation, boredom, and any other number of strange motivations that lie behind their wide eyes. It's not unheard of for Pokeys to decide to leave the desert home with a captured traveler, citing some strange chain of logic as to why they would do so, and any question posed to a Pokey is more likely to get a rather off-the-wall comment than a straight answer.
Diet: Omnivorous (can also use Photosynthesis)
Disposition: Cheerful, Kooky
A native of the deserts of the Mushroom Kingdom, the Pokey is a kind of living cactus that pretends to be nothing more than a bit of normal plantlife until something strikes their fancy, whereupon they will spring to live, and wobble and hobble their way towards it until it catches them or otherwise gets distracted. Their skin is a shade of yellow (though more cactus-like green varieties have been spotted), rough and covered with small, barely visible bumps from where their spines are housed. Their eyes are wide and their pupils are small, making their gaze always seem somewhat stark and almost manic, and their hair is a short mess of sandy blond. Their limbs are long and rounded, and their entire body, most strikingly, appears to be segmented; where there would normally be a joint on a more conventional body, such as the elbows or knees, their body curves and rounds out, connecting just barely to the next "piece" of their body, such as their lower leg, their hand...even their head is only tenuously attached to their neck.
A Pokey's segmented body is one of the reasons they are warned about to travelers making their way through desert regions. Due to their tenuously attached nature, a Pokey's gate is ambling and uncoordinated, as they walk awkwardly, lumbering around towards their target at varying speeds with their gaze locked onto them. Though their speed is usually nothing to be worried about, they have developed a method of "attack" that makes up for their mobility issues. A Pokey can throw a part of her body at her target, such as her hands, to pin or strike at him. After a few moments, the Pokey's body will regrow the lost limb, and the detached projectile will crumble away into dust. These nuisances can serve as a distraction enough that the Pokey can find her target.
Another tactic for restricting her designated victim is her spines. As a cactus, each of the miniscule bumps on her skin hold a spine, and they are retractable and extendable, controlled by the Pokey. If she is close enough and her target is still reluctant, she can, and will, extend her spines out in such a way that her victim is surrounded by extended needles, essentially locked in place for fear of becoming a pincushion (though rare is the actual usage of the spines to actually prick someone; it's primarily an intimidation technique). Once within a Pokey's grasp, man or woman, the Pokey is likely to have fun with her captured prey. Pokey's are known for another facet of their body that's rough in texture and slightly bumpy...their vagina. A woman who is being grinded against, or a man who has been mounted, finds themselves being rubbed in ways that they are unlikely to feel from any other kind of creature, something that the Pokeys take obvious pride in.
Although not malevolent in nature, per se, Pokeys are slightly warped in their nature in personality; their crazed gaze and their odd step is not solely because of the design of their body. One of the reasons they seem to intent on bothering travelers and having their way is simply due to their own isolation, boredom, and any other number of strange motivations that lie behind their wide eyes. It's not unheard of for Pokeys to decide to leave the desert home with a captured traveler, citing some strange chain of logic as to why they would do so, and any question posed to a Pokey is more likely to get a rather off-the-wall comment than a straight answer.
Bob-Omb
Spoiler: show
Habitat: Castles, Fortresses, and Industrial Societies
Diet: None
Disposition: Explosive, Impulsive (Or Reserved, Restrained)
Another type of artificial life created by combining the efforts of the Koopa Troop's magical research division and engineering department, the Bob-Omb is like the Bullet Betty in that she is created and designed with a specific type of purpose involved, primarily for siege operations against opposing fortresses that need to be bypassed, demolished, or infiltrated. Smaller and slightly more round in design compared to a Bullet Betty, the Bob-Omb's short limbs and large red eyes strike a unique appearance in tandem with her young adult, slightly curved body, with hair kept in a ponytail and usually colored brown or blond. Like the Bullet Betty, their joints and certain areas have metal plates, usually colored black or red, attached to them that, despite their appearance, are just as much a part of her as her slightly red-tinted skin. Just like the Bullet Betty, a Bob-Omb can "curl" into a small, bipedal form, complete with the wind-up key from their back (reports are mixed on whether this is a crucial part of the design or just artistic license from the Koopa who designed them), and their hair sticking from the top. Their hair is kept that way because it is crucial to their appointed task: explosive detonation.
Like a Bullet Betty, a Bob-Omb has an internal energy source that builds up over time, and when full, the Bob-Omb can, at will, start the process to release this energy. This is signified by the igniting of their hair, which is fastened in appearance to a fuse, and once the fuse burns to the base, they will "explode," the latent energy in their body being surged outward from their location, causing damage to anything in the vicinity. This is nothing more than extremely exhausting to the Bob-Omb, who will often collapse after their explosive duty is taken care of, until their energy reserves return (signified by the regrowth of their ponytail).
Despite being highly efficient as a living weapon and explosive, and having played parts in felling many a stronghold, the Bob-Ombs can be a nuisance to their leaders and creators, if only due to one thing: their temperament. Bob-Ombs are extremely temperamental, especially those put to work under the Koopa Troop's employ, and they are prone to aggressive retaliation to small slights; nobody is quite sure what is going to set a Bob-Omb off, but once one has been set off, their energy, normally used for blowing up walls, is likely going to be shoved in their face, creating one very singed and ash-covered victim of a Bob-Omb's ire. It is because of this backfiring tendency that many sections of the Koopa Troop seem almost more than willing to unload their entire Bob-Omb army in a single mission, simply on the hopes that most will find something else to go to and not return.
This aggression and impulsive behavior seems to be learned behavior, in some cases. Certain societies comprised entirely of Bob-Ombs exist in certain places, and the citizens seem remarkably calm and almost detached in their nature. A far cry from the average Bob-Omb, they seem almost as if they are trying to restrain their explosive nature. Their explosions are few and far between, but they seem to be much more cathartic for them, their placid smiles afterward a sign of such. Some say temperature may be a factor in these attitude shifts, as the calmer societies always seem to be located in more northern, colder-climate areas.
As one would expect, whether they are the "explosive" average Bob-Omb or the "dormant" reserved Bob-Omb, when in the bedroom, the explosive machine-girl is a dynamo of energy, one who seems to glow with energy as the passion increases in the act, often shifting from submissive at the beginning to dominant in the later parts, going from bottom to top in the process. This glowing-with-energy comparison is not entirely metaphorical; it's fairly common for a Bob-Omb's energy capacity to be filled up faster and even leak out slightly as they continue their intimate acts, and their orgasm will sometimes be accompanied by an altered output of energy from their body; essentially the force of the explosion without the actual explosion, akin to a large burst of air as their apex is reached, leaving them a simmering, content form prone on their lover's chest.
Although seeming mostly for decoration and able to be wound by the Bob-Omb naturally, the key on their back is a part of them as well, and actually highly sensitive. Many is the time that someone close to a Bob-Omb decided to help her by "winding her up," and watched as the Bob-Omb would writhe and gasp in pleasure, falling weak-kneed to the ground, and practically begging for intimacy once the person finally decided to release. Any session after a Bob-Omb has been wound up is guaranteed to end with one of their explosive orgasms.
Diet: None
Disposition: Explosive, Impulsive (Or Reserved, Restrained)
Another type of artificial life created by combining the efforts of the Koopa Troop's magical research division and engineering department, the Bob-Omb is like the Bullet Betty in that she is created and designed with a specific type of purpose involved, primarily for siege operations against opposing fortresses that need to be bypassed, demolished, or infiltrated. Smaller and slightly more round in design compared to a Bullet Betty, the Bob-Omb's short limbs and large red eyes strike a unique appearance in tandem with her young adult, slightly curved body, with hair kept in a ponytail and usually colored brown or blond. Like the Bullet Betty, their joints and certain areas have metal plates, usually colored black or red, attached to them that, despite their appearance, are just as much a part of her as her slightly red-tinted skin. Just like the Bullet Betty, a Bob-Omb can "curl" into a small, bipedal form, complete with the wind-up key from their back (reports are mixed on whether this is a crucial part of the design or just artistic license from the Koopa who designed them), and their hair sticking from the top. Their hair is kept that way because it is crucial to their appointed task: explosive detonation.
Like a Bullet Betty, a Bob-Omb has an internal energy source that builds up over time, and when full, the Bob-Omb can, at will, start the process to release this energy. This is signified by the igniting of their hair, which is fastened in appearance to a fuse, and once the fuse burns to the base, they will "explode," the latent energy in their body being surged outward from their location, causing damage to anything in the vicinity. This is nothing more than extremely exhausting to the Bob-Omb, who will often collapse after their explosive duty is taken care of, until their energy reserves return (signified by the regrowth of their ponytail).
Despite being highly efficient as a living weapon and explosive, and having played parts in felling many a stronghold, the Bob-Ombs can be a nuisance to their leaders and creators, if only due to one thing: their temperament. Bob-Ombs are extremely temperamental, especially those put to work under the Koopa Troop's employ, and they are prone to aggressive retaliation to small slights; nobody is quite sure what is going to set a Bob-Omb off, but once one has been set off, their energy, normally used for blowing up walls, is likely going to be shoved in their face, creating one very singed and ash-covered victim of a Bob-Omb's ire. It is because of this backfiring tendency that many sections of the Koopa Troop seem almost more than willing to unload their entire Bob-Omb army in a single mission, simply on the hopes that most will find something else to go to and not return.
This aggression and impulsive behavior seems to be learned behavior, in some cases. Certain societies comprised entirely of Bob-Ombs exist in certain places, and the citizens seem remarkably calm and almost detached in their nature. A far cry from the average Bob-Omb, they seem almost as if they are trying to restrain their explosive nature. Their explosions are few and far between, but they seem to be much more cathartic for them, their placid smiles afterward a sign of such. Some say temperature may be a factor in these attitude shifts, as the calmer societies always seem to be located in more northern, colder-climate areas.
As one would expect, whether they are the "explosive" average Bob-Omb or the "dormant" reserved Bob-Omb, when in the bedroom, the explosive machine-girl is a dynamo of energy, one who seems to glow with energy as the passion increases in the act, often shifting from submissive at the beginning to dominant in the later parts, going from bottom to top in the process. This glowing-with-energy comparison is not entirely metaphorical; it's fairly common for a Bob-Omb's energy capacity to be filled up faster and even leak out slightly as they continue their intimate acts, and their orgasm will sometimes be accompanied by an altered output of energy from their body; essentially the force of the explosion without the actual explosion, akin to a large burst of air as their apex is reached, leaving them a simmering, content form prone on their lover's chest.
Although seeming mostly for decoration and able to be wound by the Bob-Omb naturally, the key on their back is a part of them as well, and actually highly sensitive. Many is the time that someone close to a Bob-Omb decided to help her by "winding her up," and watched as the Bob-Omb would writhe and gasp in pleasure, falling weak-kneed to the ground, and practically begging for intimacy once the person finally decided to release. Any session after a Bob-Omb has been wound up is guaranteed to end with one of their explosive orgasms.
Birdo
Spoiler: show
Habitat: Subcon primarily, varied elsewhere
Diet: Omnivorous
Disposition: Bubbly, Girly
A rather strange denizen of the world, the Birdo species seems to be a race most closely linked to dinosaurs, drawing comparisons to the Yoshi species primarily when observed. They possess a similarly smooth type of skin, colored a myriad of colors such as green, blue, gray, and red, though the vast majority of them are pink in color, and a similar lizard-like tail with several small, rounded spikes, from above their rear end. The variations are their more feminine appearance and build, being full of curves and of a youthful appearance, a moderate bust and full, lush red lips. Though like the Yoshis, they have an oral focus and fixation, the Birdo does not have the same lengthened, prehensile tongue that the other species is known for.
Matching their often-pink and almost overly-feminine appearance, the Birdo species is known to act overtly "girly," as well: they tend towards being obsessed with fashion and looking cute, abhor things that are "gross," have high-pitched voices, typically wear girly clothes and bows in their varying shades of red hair, and so on. Not many are exactly sure whether this is something natural to the Birdo species, or whether this is all an act the Birdos seem compelled to do so, though many a theory abounds about it being linked to the species ancestry and possible gender issues of said ancient ancestry. Whatever the case is, a Birdo is unlikely to be forthright, and will just respond to such a question that, since she is a girl, she should act like a girl, and will leave it at that.
Another similarity to the Yoshi species is the Birdo's penchant for egg-laying. Periodically in their lives after reaching adulthood, Birdos will, like Yoshis, need to lay a set number of unfertilized eggs their body produces, usually around a half dozen fist-sized units, which they will then discard by eating or selling or other such techniques. Bizarrely, it's also known that some Birdos will rid eggs by putting them in their mouth, then using their oral skills to fire them out at a moderate velocity, which appears to be something used to deter trespassers amongst less social Birdos. As well as unfertilized eggs, impregnated Birdos will give birth to young in eggs as well, though obviously, the eggs are much larger than their unfertilized batch. Once laid, a Birdo protects the eggs with great passion, making sure no harm or smudges or the like befall her babies until they've hatched and greeted the world.
When it comes to courtship, Birdos attempt to flaunt their femininity and their cuteness, giving almost comedic effort into giggling, blushing, and otherwise flattering and being flattered by the object of their affection. Gifts of their unfertilized eggs, which is not only a sign of trust, given the intimate nature of egg-laying, but also due to their eggs being considered gourmet items that fetch high coin prices in certain locales, is another tactic they might use. If truly bold and attracted enough, a Birdo may use the somewhat direct tactic of proving to the man that she has the proper "skills" to be a good bride. What this entails is a sample of their oral skills, which, as mentioned, draw some comparisons to Yoshis in their fixations. Behind their full red lips lies a powerful set of mouth muscles, and, when applied to a man, have enough power to apply an almost vacuum-like effect of suction, which can send waves of pleasure unlike any other through the entire man's body from his loins.
Despite their girly nature, it is in the bedroom where Birdos show a slightly less chaste nature. Though still retaining femininity and a girly attitude, complete with an almost compulsory shyness to foreplay, their oral skills are just a taste of their libido level. Fellatio is almost always the first step after foreplay, and once attached to her man, the Birdo's vacuum suction will not cease until he has been brought to orgasm, and rare is the scenario where a Birdo will not swallow all that is released (they claim the protein helps their body, in terms of beauty and egg quality). Although after releasing, they will allow the man to choose whatever position he may wish to continue in, though all the while they will encourage him and utter almost melodramatic declarations of love and romance, with the occasional lusty statement peppered in when their girly nature slips just slightly. Naturally, since it's the "proper" thing to do after such an act, a Birdo will insist on cuddling for several moments after the act is complete.
Diet: Omnivorous
Disposition: Bubbly, Girly
A rather strange denizen of the world, the Birdo species seems to be a race most closely linked to dinosaurs, drawing comparisons to the Yoshi species primarily when observed. They possess a similarly smooth type of skin, colored a myriad of colors such as green, blue, gray, and red, though the vast majority of them are pink in color, and a similar lizard-like tail with several small, rounded spikes, from above their rear end. The variations are their more feminine appearance and build, being full of curves and of a youthful appearance, a moderate bust and full, lush red lips. Though like the Yoshis, they have an oral focus and fixation, the Birdo does not have the same lengthened, prehensile tongue that the other species is known for.
Matching their often-pink and almost overly-feminine appearance, the Birdo species is known to act overtly "girly," as well: they tend towards being obsessed with fashion and looking cute, abhor things that are "gross," have high-pitched voices, typically wear girly clothes and bows in their varying shades of red hair, and so on. Not many are exactly sure whether this is something natural to the Birdo species, or whether this is all an act the Birdos seem compelled to do so, though many a theory abounds about it being linked to the species ancestry and possible gender issues of said ancient ancestry. Whatever the case is, a Birdo is unlikely to be forthright, and will just respond to such a question that, since she is a girl, she should act like a girl, and will leave it at that.
Another similarity to the Yoshi species is the Birdo's penchant for egg-laying. Periodically in their lives after reaching adulthood, Birdos will, like Yoshis, need to lay a set number of unfertilized eggs their body produces, usually around a half dozen fist-sized units, which they will then discard by eating or selling or other such techniques. Bizarrely, it's also known that some Birdos will rid eggs by putting them in their mouth, then using their oral skills to fire them out at a moderate velocity, which appears to be something used to deter trespassers amongst less social Birdos. As well as unfertilized eggs, impregnated Birdos will give birth to young in eggs as well, though obviously, the eggs are much larger than their unfertilized batch. Once laid, a Birdo protects the eggs with great passion, making sure no harm or smudges or the like befall her babies until they've hatched and greeted the world.
When it comes to courtship, Birdos attempt to flaunt their femininity and their cuteness, giving almost comedic effort into giggling, blushing, and otherwise flattering and being flattered by the object of their affection. Gifts of their unfertilized eggs, which is not only a sign of trust, given the intimate nature of egg-laying, but also due to their eggs being considered gourmet items that fetch high coin prices in certain locales, is another tactic they might use. If truly bold and attracted enough, a Birdo may use the somewhat direct tactic of proving to the man that she has the proper "skills" to be a good bride. What this entails is a sample of their oral skills, which, as mentioned, draw some comparisons to Yoshis in their fixations. Behind their full red lips lies a powerful set of mouth muscles, and, when applied to a man, have enough power to apply an almost vacuum-like effect of suction, which can send waves of pleasure unlike any other through the entire man's body from his loins.
Despite their girly nature, it is in the bedroom where Birdos show a slightly less chaste nature. Though still retaining femininity and a girly attitude, complete with an almost compulsory shyness to foreplay, their oral skills are just a taste of their libido level. Fellatio is almost always the first step after foreplay, and once attached to her man, the Birdo's vacuum suction will not cease until he has been brought to orgasm, and rare is the scenario where a Birdo will not swallow all that is released (they claim the protein helps their body, in terms of beauty and egg quality). Although after releasing, they will allow the man to choose whatever position he may wish to continue in, though all the while they will encourage him and utter almost melodramatic declarations of love and romance, with the occasional lusty statement peppered in when their girly nature slips just slightly. Naturally, since it's the "proper" thing to do after such an act, a Birdo will insist on cuddling for several moments after the act is complete.
Paragoomba
Spoiler: show
Habitat: Plains and grasslands
Diet: Omnivorous
Disposition: Persistent, Strong-Willed, Confident
A fairly commonly seen subspecies of the Goomba, the Paragoomba is to the Goomba what the Paratroopa is to the Koopa; namely a variety of the species that has developed wings and flight capabilities. Like the Goomba, their skin is a very verdant shade of brown, with an angular, flat-topped mushroom cap of the same color upon their head, short, flat bodies with small limbs and hands and feet. The wings that develop from their back are shorter and stubbier when compared to the wings of the Paratroopa, and they are also somewhat weaker, given that the Paragoomba is a lighter creature and requires less effort to become airborne. Perhaps due to their stubby nature, Paragoombas are known for having less stability in the air, and are more prone to getting their plumage knocked off an being grounded until the feathers regrow within a day. Perhaps because of this, wing care is less important to the Paragoomba, and while they are likely to flaunt their wings and sing their praises, it's rare to see them actually seeking a few moments of grooming the soft feathers into a more presentable form.
Despite their wings numerous shortcomings in comparison to a Paratroopa's, a Paragoomba takes to their developed airborne nature with a playful enjoyment, flitting around their home area without a care in the world. Though their enjoyment of their wings and what those appendages grant them is somewhat less innocent than the enjoyment one would see from a Paratroopa. A Paragoomba may play pranks such as dropping items on top of people, may spy on people through the corners of second-story windows, and so on. Paragoombas are somewhat well-known for lording their airborne nature over others, which is why not many are all too shaken up when anything from a falling Goomnut to a particularly strong breeze grounds them and knocks their feathers away, leaving them on the ground and sulking away until their wings grow back.
Their flaunting and showboating is likely just because the wings give Paragoombas even more confidence in their abilities and desirability than a regular Goomba. They give them added speed, mobility, even strength in a sense, which they make no effort to hide their thoughts on the matter. They become even bolder than their non-winged counterparts, and become more forward than the flirtatious sister species. A fairly common tactic for a Paragoomba is to literally fall into the arms of someone they like, gifting him with a kiss before flitting off with a laugh, and usually a playful taunt to follow and catch them. Because their flight strength and skills are somewhat less stable than a Paratroopa, this can sometimes be literal, as the Paragoomba's confidence in her fleeing tactic might lead her into the path of a tree or other feather-dislodging obstacles.
As with Goombas, Paragoombas are energetic lovers that don't dabble much in the art of subtlety as to their approach, or the noises they make when involved with their man. They prefer an on-top position, allowing them to stretch their wings as they ride the man vigorously, singing the praises of their body and insisting to hear the man compliment them and stroke their ego, as well as other parts of them, while they go at it. Like the Paratroopa, a Paragoomba's orgasm spasms are likely to be accompanied by intense fluttering of their wings. Unlike the winged shelled creature, however, their wings don't have the strength to lift the pair of lovers in such a way, and will instead send a flurry of soft feathers about as they end up dispensing of their own plumage, usually leaving a physically pleased but slightly sulky de-winged Paragoomba in the aftermath.
Diet: Omnivorous
Disposition: Persistent, Strong-Willed, Confident
A fairly commonly seen subspecies of the Goomba, the Paragoomba is to the Goomba what the Paratroopa is to the Koopa; namely a variety of the species that has developed wings and flight capabilities. Like the Goomba, their skin is a very verdant shade of brown, with an angular, flat-topped mushroom cap of the same color upon their head, short, flat bodies with small limbs and hands and feet. The wings that develop from their back are shorter and stubbier when compared to the wings of the Paratroopa, and they are also somewhat weaker, given that the Paragoomba is a lighter creature and requires less effort to become airborne. Perhaps due to their stubby nature, Paragoombas are known for having less stability in the air, and are more prone to getting their plumage knocked off an being grounded until the feathers regrow within a day. Perhaps because of this, wing care is less important to the Paragoomba, and while they are likely to flaunt their wings and sing their praises, it's rare to see them actually seeking a few moments of grooming the soft feathers into a more presentable form.
Despite their wings numerous shortcomings in comparison to a Paratroopa's, a Paragoomba takes to their developed airborne nature with a playful enjoyment, flitting around their home area without a care in the world. Though their enjoyment of their wings and what those appendages grant them is somewhat less innocent than the enjoyment one would see from a Paratroopa. A Paragoomba may play pranks such as dropping items on top of people, may spy on people through the corners of second-story windows, and so on. Paragoombas are somewhat well-known for lording their airborne nature over others, which is why not many are all too shaken up when anything from a falling Goomnut to a particularly strong breeze grounds them and knocks their feathers away, leaving them on the ground and sulking away until their wings grow back.
Their flaunting and showboating is likely just because the wings give Paragoombas even more confidence in their abilities and desirability than a regular Goomba. They give them added speed, mobility, even strength in a sense, which they make no effort to hide their thoughts on the matter. They become even bolder than their non-winged counterparts, and become more forward than the flirtatious sister species. A fairly common tactic for a Paragoomba is to literally fall into the arms of someone they like, gifting him with a kiss before flitting off with a laugh, and usually a playful taunt to follow and catch them. Because their flight strength and skills are somewhat less stable than a Paratroopa, this can sometimes be literal, as the Paragoomba's confidence in her fleeing tactic might lead her into the path of a tree or other feather-dislodging obstacles.
As with Goombas, Paragoombas are energetic lovers that don't dabble much in the art of subtlety as to their approach, or the noises they make when involved with their man. They prefer an on-top position, allowing them to stretch their wings as they ride the man vigorously, singing the praises of their body and insisting to hear the man compliment them and stroke their ego, as well as other parts of them, while they go at it. Like the Paratroopa, a Paragoomba's orgasm spasms are likely to be accompanied by intense fluttering of their wings. Unlike the winged shelled creature, however, their wings don't have the strength to lift the pair of lovers in such a way, and will instead send a flurry of soft feathers about as they end up dispensing of their own plumage, usually leaving a physically pleased but slightly sulky de-winged Paragoomba in the aftermath.
Micro-Goomba
Spoiler: show
Habitat: Plains and Grasslands, anywhere there are Goombas
Diet: Omnivorous
Disposition: Scrappy, Sly
A unique mutation to the Goomba line, Micro-Goombas are Goombas that grow up in the sense of their figure and proportions, but fail to substantially increase in body mass, leaving them, even at full adulthood, as tiny creatures that hardly grow bigger than the length it takes to traverse from the average person's hand to their arm. Though their appearance remains the same of that of any Goomba, with an angular flat-topped brown mushroom cap, round eyes of darker colors, hair tending towards brown or blonde, a flat body with small arms and legs, and the like, though the average Micro-Goomba seems to have a slightly more reddish tint to their brown skin than a regular Goomba.
With their shrunken size meaning they cast an even less aggressive visage than the average Goomba, the Micro-Goomba adopts an attitude and spunkiness that exceeds their normal-sized brethren, and rather than going for any sort of physical force means of aggression or intimidation, Micro-Goombas specialize in cunning, with tricks and pranks, attempting to be slick as mild compensation for their biological shortcomings. While this can manifest itself in less scrupulous means, this often means that a Micro-Goomba will simply react to slights by playing a nasty prank on the offender, particularly if the slight was about their height (or lack thereof). Many a Micro-Goomba end up taking jobs in economy, though care should be taken to examine their products thoroughly before purchasing, consuming, and the like.
Despite their small size, or perhaps because of it, Micro-Goombas are especially proactive, and confident, in their activities in the bedroom. Like the average Goomba, they lack subtlety and favor the direct approach in courting, though since their headbutts carry decidedly less power and force behind them, if they are going a less seductive route, it is usually through trickery in their deals, such as offering discounted items that are laced with an aphrodisiac of some sort. Whenever they have got a man within their clutches, they show exactly what they are proud of, and use their small bodies to show a tightness of their loins that few creatures are said to match, and which they will use to milk him thoroughly and show him that the phrase "bigger is better" is false, at least where they're concerned.
Micro-Goombas are often seen, and sometimes associated with, Paragoombas, with whom they have an odd sort of relationship. As a way of quick transportation and finding a potential target, Micro-Goombas may hitch impromptu rides on the Paragoomba, often upsetting her flight path, and leap off when they spot a man that strikes their attention. Due to this, Paragoombas see them as anything from an unending nuisance that doesn't stick around long enough for them to punish, to a mere temporary discomfort that must be dealt with and put up with whenever it comes up. Because Micro-Goombas that use this technique often do it in groups, men that are targeted in such a way will often find themselves servicing and being serviced by several of the diminutive girls in one single session, exhausting him not just through their tight, small bodies, but through their numbers and cumulative lust, as well.
Diet: Omnivorous
Disposition: Scrappy, Sly
A unique mutation to the Goomba line, Micro-Goombas are Goombas that grow up in the sense of their figure and proportions, but fail to substantially increase in body mass, leaving them, even at full adulthood, as tiny creatures that hardly grow bigger than the length it takes to traverse from the average person's hand to their arm. Though their appearance remains the same of that of any Goomba, with an angular flat-topped brown mushroom cap, round eyes of darker colors, hair tending towards brown or blonde, a flat body with small arms and legs, and the like, though the average Micro-Goomba seems to have a slightly more reddish tint to their brown skin than a regular Goomba.
With their shrunken size meaning they cast an even less aggressive visage than the average Goomba, the Micro-Goomba adopts an attitude and spunkiness that exceeds their normal-sized brethren, and rather than going for any sort of physical force means of aggression or intimidation, Micro-Goombas specialize in cunning, with tricks and pranks, attempting to be slick as mild compensation for their biological shortcomings. While this can manifest itself in less scrupulous means, this often means that a Micro-Goomba will simply react to slights by playing a nasty prank on the offender, particularly if the slight was about their height (or lack thereof). Many a Micro-Goomba end up taking jobs in economy, though care should be taken to examine their products thoroughly before purchasing, consuming, and the like.
Despite their small size, or perhaps because of it, Micro-Goombas are especially proactive, and confident, in their activities in the bedroom. Like the average Goomba, they lack subtlety and favor the direct approach in courting, though since their headbutts carry decidedly less power and force behind them, if they are going a less seductive route, it is usually through trickery in their deals, such as offering discounted items that are laced with an aphrodisiac of some sort. Whenever they have got a man within their clutches, they show exactly what they are proud of, and use their small bodies to show a tightness of their loins that few creatures are said to match, and which they will use to milk him thoroughly and show him that the phrase "bigger is better" is false, at least where they're concerned.
Micro-Goombas are often seen, and sometimes associated with, Paragoombas, with whom they have an odd sort of relationship. As a way of quick transportation and finding a potential target, Micro-Goombas may hitch impromptu rides on the Paragoomba, often upsetting her flight path, and leap off when they spot a man that strikes their attention. Due to this, Paragoombas see them as anything from an unending nuisance that doesn't stick around long enough for them to punish, to a mere temporary discomfort that must be dealt with and put up with whenever it comes up. Because Micro-Goombas that use this technique often do it in groups, men that are targeted in such a way will often find themselves servicing and being serviced by several of the diminutive girls in one single session, exhausting him not just through their tight, small bodies, but through their numbers and cumulative lust, as well.
Fire Sister
Spoiler: show
Habitat: Deserts and drylands
Diet: Omnivorous
Disposition: Fiery, Hot-Tempered, Passionate
The rare birth of a Koopa who's skin has taken on a more coppery red tone compared to the dull yellow of the average member of the tortoise-like species is a time of wonder and celebration for the parents. This unique and uncommon birth means that the child will be trained from a young age to be what is known as a Fire Sister, a species tangentially related to the Hammer Sister. The red tone of their skin is an indicator that these particular Koopas were born with a latent gene, thought to be related to their fierce ancestry, that allows them to breathe fire. Thus, their training will be to learn how to keep this pyrotechnic ability under control and put it to proper use. As they grow, their red color will often deepen, and their hair tends to stay in the range of fiery red and oranges, and crimson eyes, and custom deep red shells, making them look every bit like the living furnaces they are sometimes likened to.
Fire Sisters are seen often with their related species the Hammer Sister, despite the Fire Sister belonging to the Koopa Troop's combat division as opposed to the Hammer Sisters' primary assignment of engineering. Even compared to the Hammer Sister's directness and flare for physical work, a Fire Sister stands out with the amount of passion she shows in her work. Their comparison as "living furnaces" is not unwarranted. A Fire Sister's energy seems to be on constant smolder, just waiting for a spark to set her off for a burst of energy until her passion will go dormant once again. Though even their dormancy has an energy and fire all its own. Whether it is battle, love, or even mundane tasks, a Fire Sister will throw herself fully into the situation, even over-dramatizing it in the case of mundane situations they are tasked with.
As their training has given them control of their bodies and the fire within, they are completely able to regulate the amount and heat of the fire they can breath from their mouth. Most Fire Sisters seen use short bursts of pyrotechnic flare, which fly through the air and singe anything that comes in contact with it. The fire they breathe is equal in temperature and strength as that temporarily granted by consumption of the Fire Flower plant, only they have the advantage of having no time limit on their abilities. Even beyond their short bursts, they can also breathe great bursts of flame that cover a wide range and distance, though this taps into much more energy and often requires rest afterward. Because of their pyrotechnic displays, they are a powerful force to be reckoned with when seen on the battlefield. The only mitigating factor of their strength in the Koopa Troop is the general rarity of their birth.
When it comes to manner of love and lust, Fire Sisters are perhaps as subtle as the Hammer Sisters are known to be, except even less so. They actually seem to prefer loud, public declarations of love, whether giving the confession or receiving it, and enjoy the passion put forth in such a declaration, declaring their love and want for their partner and not caring about the looks one would get for such a public declaration. Once past the confession and into the bedroom, Fire Sisters are extremely passionate, in energy and in volume. Whichever person in the bedroom is taking the dominant position, they insist that all their energy be put into it, and many men take the bottom in part because it's simply easier to let her expend her energy. Due to their fire within and thus, increased body temperature, a Fire Sister is especially hot inside, giving a sensation to men that they are happy to flaunt and subject him to at any decent opportunity, until the fire of lust within both of them finally subsides for the moment.
Diet: Omnivorous
Disposition: Fiery, Hot-Tempered, Passionate
The rare birth of a Koopa who's skin has taken on a more coppery red tone compared to the dull yellow of the average member of the tortoise-like species is a time of wonder and celebration for the parents. This unique and uncommon birth means that the child will be trained from a young age to be what is known as a Fire Sister, a species tangentially related to the Hammer Sister. The red tone of their skin is an indicator that these particular Koopas were born with a latent gene, thought to be related to their fierce ancestry, that allows them to breathe fire. Thus, their training will be to learn how to keep this pyrotechnic ability under control and put it to proper use. As they grow, their red color will often deepen, and their hair tends to stay in the range of fiery red and oranges, and crimson eyes, and custom deep red shells, making them look every bit like the living furnaces they are sometimes likened to.
Fire Sisters are seen often with their related species the Hammer Sister, despite the Fire Sister belonging to the Koopa Troop's combat division as opposed to the Hammer Sisters' primary assignment of engineering. Even compared to the Hammer Sister's directness and flare for physical work, a Fire Sister stands out with the amount of passion she shows in her work. Their comparison as "living furnaces" is not unwarranted. A Fire Sister's energy seems to be on constant smolder, just waiting for a spark to set her off for a burst of energy until her passion will go dormant once again. Though even their dormancy has an energy and fire all its own. Whether it is battle, love, or even mundane tasks, a Fire Sister will throw herself fully into the situation, even over-dramatizing it in the case of mundane situations they are tasked with.
As their training has given them control of their bodies and the fire within, they are completely able to regulate the amount and heat of the fire they can breath from their mouth. Most Fire Sisters seen use short bursts of pyrotechnic flare, which fly through the air and singe anything that comes in contact with it. The fire they breathe is equal in temperature and strength as that temporarily granted by consumption of the Fire Flower plant, only they have the advantage of having no time limit on their abilities. Even beyond their short bursts, they can also breathe great bursts of flame that cover a wide range and distance, though this taps into much more energy and often requires rest afterward. Because of their pyrotechnic displays, they are a powerful force to be reckoned with when seen on the battlefield. The only mitigating factor of their strength in the Koopa Troop is the general rarity of their birth.
When it comes to manner of love and lust, Fire Sisters are perhaps as subtle as the Hammer Sisters are known to be, except even less so. They actually seem to prefer loud, public declarations of love, whether giving the confession or receiving it, and enjoy the passion put forth in such a declaration, declaring their love and want for their partner and not caring about the looks one would get for such a public declaration. Once past the confession and into the bedroom, Fire Sisters are extremely passionate, in energy and in volume. Whichever person in the bedroom is taking the dominant position, they insist that all their energy be put into it, and many men take the bottom in part because it's simply easier to let her expend her energy. Due to their fire within and thus, increased body temperature, a Fire Sister is especially hot inside, giving a sensation to men that they are happy to flaunt and subject him to at any decent opportunity, until the fire of lust within both of them finally subsides for the moment.
Boomerang Sister
Spoiler: show
Habitat: Castles & Fortresses, Grasslands
Diet: Omnivorous
Disposition: Flirtatious, Athletic
Another member of a sect of the Koopa Troop similar to the Hammer and Fire Sisters is the sect of Boomerang Sisters. This unique branch of the service has mixed reports on exactly how it came to be developed, ranging from the ravings of one of the more odd higher-ups, to the tale of a Koopa general who won a battle against an entire army with only a boomerang. Whatever the case, the sect has served the Koopa Troop fairly well over the years, and as such, is a permanent, if rarely utilized or inhabited, part of the army. True to their description, Boomerang Sister's are trained to be able to utilize a Boomerang as a powerful weapon for battle, and of the trio of Hammer, Fire, and Boomerang, Boomerang Sisters are the most agile and accurate of the trio, and despite the seemingly ridiculous nature of their weaponry, not to be underestimated.
With their training comes a more nimble looking form, and Boomerang Sisters are often taller and more lithe in appearance than their kindred species, with light blue shells and lighter colors overall across their body. Most commonly they are seen stretching, keeping their limbs nimble and strong for whenever they are needed. With their training being less hardcore and physically taxing than the training of some of the more powerful soldiers, the Boomerang Sisters aren't quite as strong offensively or defensively as their comrades when in hand to hand battling, which is another motivation to train themselves to be highly proficient in long-range combat, striking with a throw, angled just precisely so that it will strike on the return, when they have already quickly and acrobatically moved themselves to an entirely different location.
The lessening in intensity of their training also means that of the trio, the Boomerang Sisters are the most calm and subtle of the group, as well as the easiest to deal with in social situations. They have a sense of grace and amiability about them, and even when off-duty, most can be found practicing some form of calisthenics or meditation or similar activities. They take well to an audience, and some view the viewing or joining in of their activities as a sign of attraction. As mentioned, they are more subtle than their "siblings," and take a more gradual, indirect approach, such as offering to correct a person's form, by gently running her hands along their body as she corrects their position.
Once they have sufficiently attracted someone and reached the point that activities become intimate, they are able to show off another facet of their training and abilities that gets lauded in some circles. Boomerang Sisters are flexible...highly flexible, and this becomes evident once their restrictive shell is removed so they can be one with their lover. They can position themselves in a variety of poses, exotic and erotic, to add a flair to the bedroom that few are able to replicate, and finding that one position that works the best over all others is a fun adventure that the Boomerang Sister always loves to embark on together. As with attractions, they are subtle, seductive lovers, prone to playful caresses and coos of encouragement while she twists and turns with her chosen mate, making sure to keep the atmosphere erotic all throughout the exercise.
Diet: Omnivorous
Disposition: Flirtatious, Athletic
Another member of a sect of the Koopa Troop similar to the Hammer and Fire Sisters is the sect of Boomerang Sisters. This unique branch of the service has mixed reports on exactly how it came to be developed, ranging from the ravings of one of the more odd higher-ups, to the tale of a Koopa general who won a battle against an entire army with only a boomerang. Whatever the case, the sect has served the Koopa Troop fairly well over the years, and as such, is a permanent, if rarely utilized or inhabited, part of the army. True to their description, Boomerang Sister's are trained to be able to utilize a Boomerang as a powerful weapon for battle, and of the trio of Hammer, Fire, and Boomerang, Boomerang Sisters are the most agile and accurate of the trio, and despite the seemingly ridiculous nature of their weaponry, not to be underestimated.
With their training comes a more nimble looking form, and Boomerang Sisters are often taller and more lithe in appearance than their kindred species, with light blue shells and lighter colors overall across their body. Most commonly they are seen stretching, keeping their limbs nimble and strong for whenever they are needed. With their training being less hardcore and physically taxing than the training of some of the more powerful soldiers, the Boomerang Sisters aren't quite as strong offensively or defensively as their comrades when in hand to hand battling, which is another motivation to train themselves to be highly proficient in long-range combat, striking with a throw, angled just precisely so that it will strike on the return, when they have already quickly and acrobatically moved themselves to an entirely different location.
The lessening in intensity of their training also means that of the trio, the Boomerang Sisters are the most calm and subtle of the group, as well as the easiest to deal with in social situations. They have a sense of grace and amiability about them, and even when off-duty, most can be found practicing some form of calisthenics or meditation or similar activities. They take well to an audience, and some view the viewing or joining in of their activities as a sign of attraction. As mentioned, they are more subtle than their "siblings," and take a more gradual, indirect approach, such as offering to correct a person's form, by gently running her hands along their body as she corrects their position.
Once they have sufficiently attracted someone and reached the point that activities become intimate, they are able to show off another facet of their training and abilities that gets lauded in some circles. Boomerang Sisters are flexible...highly flexible, and this becomes evident once their restrictive shell is removed so they can be one with their lover. They can position themselves in a variety of poses, exotic and erotic, to add a flair to the bedroom that few are able to replicate, and finding that one position that works the best over all others is a fun adventure that the Boomerang Sister always loves to embark on together. As with attractions, they are subtle, seductive lovers, prone to playful caresses and coos of encouragement while she twists and turns with her chosen mate, making sure to keep the atmosphere erotic all throughout the exercise.
Sledge Sister
Spoiler: show
Habitat: Castles & Fortresses, Industrial societies
Diet: Omnivorous
Disposition: Strict, Dedicated, Repressed
In the Koopa Troop, if the Hammer Sister is likened to the construction worker, then the Sledge Sister would be the foreman. These gargantuan members of a sister species tower over the Hammer Sister's, standing two heads at least over them, and ripple with muscles behind their generous curves on their body. In appearance, they appear like Hammer Sisters given advanced musculature, height, and mass. Larger, curvier, stronger...but despite their similarity in appearance, such as similar skin tone, shell or hair color, and the like, the Sledge Sister has a different personality that stands out especially when they are in the typical mixed company of the Hammer Sister when on the job.
Compared to them, the Sledge Sister is much more strict and dedicated to the job. When the Hammer Sisters slack off, usually to whistle and yell catcalls at an attractive man who passes by, it's inevitably a Sledge Sister managing the construction that will come along and set the girls back to work, usually alongside escorting the man out of the area through the quickest path, in order to alleviate the distraction to her workers. They themselves will pick up some slack if they have to, wielding large sledgehammers in a single hand and allowing them to show their strength amongst the steel and cement they use to build. Still, compared to the Hammer Sister, who will usually sing, hum, talk, or otherwise do something to add excitement to the job, the Sledge Sister remains completely focused on her current task, not allowing herself to be distracted by anything.
Naturally, due to this, most Hammer Sisters and other workers under a Sledge Sister will be quick to remark on how stifling and uptight she is. While this may seem true, it's only because they take their work seriously, and feel they need to be strict to keep their workers in line. Once off the clock, they are able to relieve some of their own stress accumulated from all they have to deal with, heading out to gatherings, pubs and bars, and the like, in order to let of some steam. Naturally, a tried and true method of stress-relief, and one of their favorite methods, is sex. A Sledge Sister will often be a mix of subtle and direct when approaching a man, with an obvious flirtatious attitude, but without the blunt and fast approach, at first. Pressing her womanly body up against a man, "accidental" rubs of his body, offhand compliments and come-ons...all are likely to be used as a Sledge Sister builds up to the moment when she is hopefully accepted, whereupon the man will be snatched, and a room for lovemaking will quickly be found.
Once in the bedroom, a man will find himself becoming the outlet with which all of a Sledge Sister's stress is vented upon and released. She will be almost merciless with his body and hers, pounding against him powerfully enough to nearly break him and that which they mate upon, and even beds reinforced by Hammer Sisters themselves may crack and splinter under the sheer force and strain. A session will not end until they've exhausted themselves to near immobility, when they collapse and begin to let sleep overtake them, clearly sated at the moment. While off the clock they are affectionate, lusty women who know their allure and their strength, once the time comes for them to take up a job comes, nothing will distract them from their focus at that point, not even their significant other. Though once the time comes for her job to be over, her eyes and focus will inevitably fall on him to help her relieve her stress once again.
Diet: Omnivorous
Disposition: Strict, Dedicated, Repressed
In the Koopa Troop, if the Hammer Sister is likened to the construction worker, then the Sledge Sister would be the foreman. These gargantuan members of a sister species tower over the Hammer Sister's, standing two heads at least over them, and ripple with muscles behind their generous curves on their body. In appearance, they appear like Hammer Sisters given advanced musculature, height, and mass. Larger, curvier, stronger...but despite their similarity in appearance, such as similar skin tone, shell or hair color, and the like, the Sledge Sister has a different personality that stands out especially when they are in the typical mixed company of the Hammer Sister when on the job.
Compared to them, the Sledge Sister is much more strict and dedicated to the job. When the Hammer Sisters slack off, usually to whistle and yell catcalls at an attractive man who passes by, it's inevitably a Sledge Sister managing the construction that will come along and set the girls back to work, usually alongside escorting the man out of the area through the quickest path, in order to alleviate the distraction to her workers. They themselves will pick up some slack if they have to, wielding large sledgehammers in a single hand and allowing them to show their strength amongst the steel and cement they use to build. Still, compared to the Hammer Sister, who will usually sing, hum, talk, or otherwise do something to add excitement to the job, the Sledge Sister remains completely focused on her current task, not allowing herself to be distracted by anything.
Naturally, due to this, most Hammer Sisters and other workers under a Sledge Sister will be quick to remark on how stifling and uptight she is. While this may seem true, it's only because they take their work seriously, and feel they need to be strict to keep their workers in line. Once off the clock, they are able to relieve some of their own stress accumulated from all they have to deal with, heading out to gatherings, pubs and bars, and the like, in order to let of some steam. Naturally, a tried and true method of stress-relief, and one of their favorite methods, is sex. A Sledge Sister will often be a mix of subtle and direct when approaching a man, with an obvious flirtatious attitude, but without the blunt and fast approach, at first. Pressing her womanly body up against a man, "accidental" rubs of his body, offhand compliments and come-ons...all are likely to be used as a Sledge Sister builds up to the moment when she is hopefully accepted, whereupon the man will be snatched, and a room for lovemaking will quickly be found.
Once in the bedroom, a man will find himself becoming the outlet with which all of a Sledge Sister's stress is vented upon and released. She will be almost merciless with his body and hers, pounding against him powerfully enough to nearly break him and that which they mate upon, and even beds reinforced by Hammer Sisters themselves may crack and splinter under the sheer force and strain. A session will not end until they've exhausted themselves to near immobility, when they collapse and begin to let sleep overtake them, clearly sated at the moment. While off the clock they are affectionate, lusty women who know their allure and their strength, once the time comes for them to take up a job comes, nothing will distract them from their focus at that point, not even their significant other. Though once the time comes for her job to be over, her eyes and focus will inevitably fall on him to help her relieve her stress once again.
Boo
Spoiler: show
Habitat: Abandoned homes and societies
Diet: None
Disposition: Tricky, Mischievous
The most well-known of the ghost-like creatures that roam the Mushroom Kingdom, the Boo is the most commonly seen, as well. Residing in homes that have long since become old and dilapidated, and thus thematically perfect for their desires and attitudes. A Boo looks quite like the stereotypical image of the ghost, with a semi-transparent, pale white body that floats above the ground, ending in a wispy tail that twists and waves as if always caught in a light breeze, much like the ethereal silver hair that sits atop their head. Their body is thin and small, flat in chest and short in limbs, and when they smile, and they often do in their mischievous ways, fangs can be seen that always seem to gleam in the light, while their black-colored eyes gleam in their own mischievous light, as well.
Being ghosts, and embracing such a fact, the Boos are happy to haunt old habitats and spook and scare any hapless passerby simply for the sake of their own enjoyment. Boos are granted a set of powers that also bring to mind the stereotype of ghosts: possession of inanimate objects, invisibility and intangibility, and the like, are fairly common techniques for a Boo, and will be put to use to make sure that anyone who stays in their domicile (dubbed "Boo Houses" or "Ghost Houses" by those that are known to house Boos) never forgets their stay, for better or for worse. All throughout this spiritual pranking, the Boo's cackle of a laugh will echo through the halls, filled with her mirth and glee at her own tricks and jokes.
Although when in the power position of being unseen, be it through invisibility or simple positioning, a Boo has a crippling weakness that surprises many the first time they meet: being looked at face-to-face sends nearly cripples them with embarrassment and shyness, sending most Boos into an instinctive reaction of becoming red-faced, covering their faces, only peeking their gaze to check and see if they've stopped looking at them, never even moving from that spot until they are sure that they're no longer being watched, whereupon things return to normal unless the process repeats. Thus, the best way to escape their clutches is to find them, look at them, and back one's way out the door.
The Boo's way of seduction is tied into their mischievous, trickster ways, as well. Using their ghostly abilities to disorient a man, or constantly sending him to a single particular room, the bedroom, until they can make their move and sneak up on him. As expected, a Boo will be proactive and sensual while keeping her face out of sight of the man; caressing him from behind, as well as licking certain parts of him with their ghostly tongue, mounting him in positions that leave her back to him, and the like, which allows them to maintain their confident air while in the midst of sex. When joined with a lover, however, there are times when she leaves herself open, and this can allow the man to turn the tables on her, taking hold of her and moving her to a position where they face each other. Like with their non-carnal actions, when face-to-face in the midst of coitus, their petite face burns with embarrassment and shyness, and they cover it with their hands even while their face still twists in pleasure, moaning out tiny pleas of embarrassed ecstasy. Once finished, their attitude afterward also depends on the position they were in at the time. A seductive Boo will likely laugh and sing the praises of both their actions before vanishing, while one that was turned to face her lover will likely sulk, still red-faced and embarrassed, against him, obviously unable to look him in the eye.
Diet: None
Disposition: Tricky, Mischievous
The most well-known of the ghost-like creatures that roam the Mushroom Kingdom, the Boo is the most commonly seen, as well. Residing in homes that have long since become old and dilapidated, and thus thematically perfect for their desires and attitudes. A Boo looks quite like the stereotypical image of the ghost, with a semi-transparent, pale white body that floats above the ground, ending in a wispy tail that twists and waves as if always caught in a light breeze, much like the ethereal silver hair that sits atop their head. Their body is thin and small, flat in chest and short in limbs, and when they smile, and they often do in their mischievous ways, fangs can be seen that always seem to gleam in the light, while their black-colored eyes gleam in their own mischievous light, as well.
Being ghosts, and embracing such a fact, the Boos are happy to haunt old habitats and spook and scare any hapless passerby simply for the sake of their own enjoyment. Boos are granted a set of powers that also bring to mind the stereotype of ghosts: possession of inanimate objects, invisibility and intangibility, and the like, are fairly common techniques for a Boo, and will be put to use to make sure that anyone who stays in their domicile (dubbed "Boo Houses" or "Ghost Houses" by those that are known to house Boos) never forgets their stay, for better or for worse. All throughout this spiritual pranking, the Boo's cackle of a laugh will echo through the halls, filled with her mirth and glee at her own tricks and jokes.
Although when in the power position of being unseen, be it through invisibility or simple positioning, a Boo has a crippling weakness that surprises many the first time they meet: being looked at face-to-face sends nearly cripples them with embarrassment and shyness, sending most Boos into an instinctive reaction of becoming red-faced, covering their faces, only peeking their gaze to check and see if they've stopped looking at them, never even moving from that spot until they are sure that they're no longer being watched, whereupon things return to normal unless the process repeats. Thus, the best way to escape their clutches is to find them, look at them, and back one's way out the door.
The Boo's way of seduction is tied into their mischievous, trickster ways, as well. Using their ghostly abilities to disorient a man, or constantly sending him to a single particular room, the bedroom, until they can make their move and sneak up on him. As expected, a Boo will be proactive and sensual while keeping her face out of sight of the man; caressing him from behind, as well as licking certain parts of him with their ghostly tongue, mounting him in positions that leave her back to him, and the like, which allows them to maintain their confident air while in the midst of sex. When joined with a lover, however, there are times when she leaves herself open, and this can allow the man to turn the tables on her, taking hold of her and moving her to a position where they face each other. Like with their non-carnal actions, when face-to-face in the midst of coitus, their petite face burns with embarrassment and shyness, and they cover it with their hands even while their face still twists in pleasure, moaning out tiny pleas of embarrassed ecstasy. Once finished, their attitude afterward also depends on the position they were in at the time. A seductive Boo will likely laugh and sing the praises of both their actions before vanishing, while one that was turned to face her lover will likely sulk, still red-faced and embarrassed, against him, obviously unable to look him in the eye.
Dry Bones
Spoiler: show
Habitat: Dungeons, Castles, Fortresses
Diet: Omnivorous
Disposition: Simplistic, Naive
A rarely seen relative of the Koopa Troopa line, in the sense that the Dry Bones is the animated form of the remains of a long-gone Koopa Troopa. As such, the have a similar appearance to the shelled women, though due to their undead nature, they differ in many aspects, as well. While their body type and shell are similar, a Dry Bones shell is white and bony in appearance, another remnant of their ancient past life, and their skin, compared to the dull yellow of the average Koopa, is a pale white color. Their eyes are slightly sunken and colored a dull grey, and at their joints, their body remains completely skeletal, connecting their hands, feet, and head to each other via their bleached, strong bones. Their hair is dull gray and stringy, and sitting atop their head is an almost ornamental part of a skull, thought to be a remnant of truly old ancestry, a remnant of a time before Koopas were even remotely humanoid.
Dry Bones were said to be a first foray and attempt by the magic division of the Koopa Troop into the possibility of necromancy to produce soldiers for the army. Although moderately successful and fairly simple to raise the bony remains of fallen soldiers of the past, the Dry Bones proved unfit for their desires, and those that had been raised where left as servants for whatever tasks they could be appointed. Indeed, a Dry Bones is not entirely fit for battle, not being very physically strong, and falling apart at single solid blow...quite literally, their joints would slip out of place, and their body would fall apart. Their only advantage was that they were almost impossible to put down; after falling apart, a moment later, their limbs would animate themselves and seek out the main body, and reattach themselves so that she can stand once again.
Dry Bones were rather exemplary at taking orders, but were less than satisfying with carrying them outs. Dry Bones are possessed of a simple nature, with limits on their ability to speak or understand certain tasks. But that doesn't mean they didn't try...warriors, cooks, guards...they did attempt them all, with varying amounts of success, and at the very least, never gave up until they were appointed some other task to take care of in lieu of the original command. They seem to find purpose and joy in doing what they are asked, especially if they get praise despite their sometimes mediocre results.
Naturally, although the original amount of Dry Bones created were fairly small, their number increased as it was found out that they could indeed conceive more of their kind with the help of a male, which they had begun to find themselves interested in between their designated missions. In love, a Dry Bones again shows her limited understanding and general simplicity in their approach. They attempt to appease the man through acts of romance and kindness; asking if there is anything she can do for him is a constant approach, and more romantic aspects are attempted, such as flower bouquets....sometimes with less-than-fresh flowers. Or attempts at meals cooked with love...often overcooked with love.
Still, in spite of their dubious results, or perhaps because of them, Dry Bones across the ages have found lovers, and as expected, they are submissive and willing to please in any manner they can, even if it's something they've yet to try or quite understand how to do. Sex is yet another thing they give their all to, and love to be praised on performance in the afterglow. After they've retrieved parts of them that may have been lost during the midst of the lovemaking or while her body was being wracked by the throes of an orgasm, of course.
Diet: Omnivorous
Disposition: Simplistic, Naive
A rarely seen relative of the Koopa Troopa line, in the sense that the Dry Bones is the animated form of the remains of a long-gone Koopa Troopa. As such, the have a similar appearance to the shelled women, though due to their undead nature, they differ in many aspects, as well. While their body type and shell are similar, a Dry Bones shell is white and bony in appearance, another remnant of their ancient past life, and their skin, compared to the dull yellow of the average Koopa, is a pale white color. Their eyes are slightly sunken and colored a dull grey, and at their joints, their body remains completely skeletal, connecting their hands, feet, and head to each other via their bleached, strong bones. Their hair is dull gray and stringy, and sitting atop their head is an almost ornamental part of a skull, thought to be a remnant of truly old ancestry, a remnant of a time before Koopas were even remotely humanoid.
Dry Bones were said to be a first foray and attempt by the magic division of the Koopa Troop into the possibility of necromancy to produce soldiers for the army. Although moderately successful and fairly simple to raise the bony remains of fallen soldiers of the past, the Dry Bones proved unfit for their desires, and those that had been raised where left as servants for whatever tasks they could be appointed. Indeed, a Dry Bones is not entirely fit for battle, not being very physically strong, and falling apart at single solid blow...quite literally, their joints would slip out of place, and their body would fall apart. Their only advantage was that they were almost impossible to put down; after falling apart, a moment later, their limbs would animate themselves and seek out the main body, and reattach themselves so that she can stand once again.
Dry Bones were rather exemplary at taking orders, but were less than satisfying with carrying them outs. Dry Bones are possessed of a simple nature, with limits on their ability to speak or understand certain tasks. But that doesn't mean they didn't try...warriors, cooks, guards...they did attempt them all, with varying amounts of success, and at the very least, never gave up until they were appointed some other task to take care of in lieu of the original command. They seem to find purpose and joy in doing what they are asked, especially if they get praise despite their sometimes mediocre results.
Naturally, although the original amount of Dry Bones created were fairly small, their number increased as it was found out that they could indeed conceive more of their kind with the help of a male, which they had begun to find themselves interested in between their designated missions. In love, a Dry Bones again shows her limited understanding and general simplicity in their approach. They attempt to appease the man through acts of romance and kindness; asking if there is anything she can do for him is a constant approach, and more romantic aspects are attempted, such as flower bouquets....sometimes with less-than-fresh flowers. Or attempts at meals cooked with love...often overcooked with love.
Still, in spite of their dubious results, or perhaps because of them, Dry Bones across the ages have found lovers, and as expected, they are submissive and willing to please in any manner they can, even if it's something they've yet to try or quite understand how to do. Sex is yet another thing they give their all to, and love to be praised on performance in the afterglow. After they've retrieved parts of them that may have been lost during the midst of the lovemaking or while her body was being wracked by the throes of an orgasm, of course.
Thwomp
Spoiler: show
Habitat: Castles and Fortresses
Diet: Omnivorous
Disposition: Rough, Aggressive, Prideful
A common inhabitant of the Castles and Fortresses under the employ of the Koopa Troop, the Thwomp is a being very well-tailored to the guard duty they are often assigned to. With the form of somewhat short, yet burly women made of stone and brimming with muscle, they strike an imposing figure even before one has aroused their ire and caused them to lash out at you. Hair fashioned in a set of spikes adorns their head, only a slightly lighter shade than their gray stone skin, though certain locations have seen Thwomps of shades of dark blue. Despite their seemingly artificial appearance, given their status as creatures of living stone, they are not an attempt at creating artificial soldiers, instead being naturally occurring creatures of the Mushroom Kingdom, said to originally be creatures born of volcanoes.
Uncommon to see in areas outside of the castles and fortresses, it's assumed the Koopa Troop keeps Thwomps in their employ with promises of easy work and simple leisure; in exchange for them being able to throw their weight around (literally, in some cases) and guard the corridors, they are given good pay, good food (by Koopa Troop standards), and, most enjoyable in their eyes, free will to do whatever she wishes with any men she happens to catch snooping around their domain.
The primary method of a Thwomp's manner of guarding her area, effective enough that construction of certain fortresses may specifically include platforms for them, is to hide themselves at a higher altitude, surveying the area they're meant to protect, until they see an unwanted intruder sneaking by. Waiting for just the most opportune moment, they leap from their platform, falling down to their current target and pinning them down with her strength and weight. Few who have been captured by a Thwomp have ever been able to wriggle away, and just as few are able to be fast enough in corridors to avoid her imminent descent from above.
Naturally, because they are so hard to get away from, Thwomps that decide they like the man they've landed upon almost always get their way, and as such, forcibly remove his clothes and mount him. Even within the throes of passion, Thwomps are able to keep the manned pinned, as well as keeping him locked within them with their powerful lower muscles. Perhaps the only thing that stains their exemplary records as guards is the fact that, besides mounting a man while on the job having a high likelihood of occurring, the Thwomp will be so fixated on the pleasure she is giving and bringing to herself that she will be unlikely to notice any other presence passing by, allowing other trespassers to sneak right by while they are otherwise distracted.
Although still considered high in rank as defenders of the castles and fortresses, Thwomps have a fairly high turnover rate, as many do not hold much loyalty to their job or the Koopa Troop itself, and most will retire once they have found themselves a man they particularly like, leaving their position open for the next Thwomp to be hired. It makes no matter to the one retiring from active duty, as they now can simply spend their days doing what they like to do most of all: pounding repeatedly against their man.
Diet: Omnivorous
Disposition: Rough, Aggressive, Prideful
A common inhabitant of the Castles and Fortresses under the employ of the Koopa Troop, the Thwomp is a being very well-tailored to the guard duty they are often assigned to. With the form of somewhat short, yet burly women made of stone and brimming with muscle, they strike an imposing figure even before one has aroused their ire and caused them to lash out at you. Hair fashioned in a set of spikes adorns their head, only a slightly lighter shade than their gray stone skin, though certain locations have seen Thwomps of shades of dark blue. Despite their seemingly artificial appearance, given their status as creatures of living stone, they are not an attempt at creating artificial soldiers, instead being naturally occurring creatures of the Mushroom Kingdom, said to originally be creatures born of volcanoes.
Uncommon to see in areas outside of the castles and fortresses, it's assumed the Koopa Troop keeps Thwomps in their employ with promises of easy work and simple leisure; in exchange for them being able to throw their weight around (literally, in some cases) and guard the corridors, they are given good pay, good food (by Koopa Troop standards), and, most enjoyable in their eyes, free will to do whatever she wishes with any men she happens to catch snooping around their domain.
The primary method of a Thwomp's manner of guarding her area, effective enough that construction of certain fortresses may specifically include platforms for them, is to hide themselves at a higher altitude, surveying the area they're meant to protect, until they see an unwanted intruder sneaking by. Waiting for just the most opportune moment, they leap from their platform, falling down to their current target and pinning them down with her strength and weight. Few who have been captured by a Thwomp have ever been able to wriggle away, and just as few are able to be fast enough in corridors to avoid her imminent descent from above.
Naturally, because they are so hard to get away from, Thwomps that decide they like the man they've landed upon almost always get their way, and as such, forcibly remove his clothes and mount him. Even within the throes of passion, Thwomps are able to keep the manned pinned, as well as keeping him locked within them with their powerful lower muscles. Perhaps the only thing that stains their exemplary records as guards is the fact that, besides mounting a man while on the job having a high likelihood of occurring, the Thwomp will be so fixated on the pleasure she is giving and bringing to herself that she will be unlikely to notice any other presence passing by, allowing other trespassers to sneak right by while they are otherwise distracted.
Although still considered high in rank as defenders of the castles and fortresses, Thwomps have a fairly high turnover rate, as many do not hold much loyalty to their job or the Koopa Troop itself, and most will retire once they have found themselves a man they particularly like, leaving their position open for the next Thwomp to be hired. It makes no matter to the one retiring from active duty, as they now can simply spend their days doing what they like to do most of all: pounding repeatedly against their man.
Big Bertha
Spoiler: show
Habitat: Oceans and Lakes
Diet: Omnivorous
Disposition: Seductive, Motherly
Big Bertha is the general nickname for a fairly common sub-breed of the Cheep-Cheep species which experiences a massive growth spurt to their form upon reaching puberty. Whereas the average Cheep-Cheep will often grown no further than the lower teens, physically, a Big Bertha quickly grows several curves upon her form, growing a rather large bust in the process, and generally growing larger and longer in all aspects, be it their limbs, their tails, or their hair. Although able to be colored much the same as any regular Cheep-Cheep, most Big Bertha's are in possession of long red hair, and most commonly red or light green colored scales on their fish half below their waist. The physical changes come couples with disposition changes, and Big Berthas trade in the exuberance for a more matronly attitude to go along with their maternal appearance.
Due to their more shapely form, they are slower than the energetic Cheep-Cheep, as they are no longer quite as streamlined in appearance. Their top speed underwater never quite reaches that of the Cheep-Cheep, and though even they can use the Cheep-Cheep's "attack" method of leaping out of the water, it garners much less vertical and horizontal distance than the younger, smaller fish-girls, meaning this technique only works on the lowest-hanging of bridges. As such, Big Berthas have changed their methods to something less direct.
When they've spotted a man they like, they will simply seduce him, using their feminine wiles and voluptuous appearance to enchant and attract him to staying with her. Soothing words, sensual compliments, "come-hither" gestures while sunbathing...a Big Bertha's repertoire of techniques is nearly endless, all for the sake of luring a man close. Once in her embrace, she will hold him close and use her matronly body to pleasure him in several ways, cooing in pleasure and practically coddling him and smothering in her love and lust, there in the water, on the shore, or wherever else she managed to lure him to.
As expected of one with such a motherly attitude, Big Berthas often act as surrogate mothers to Cheep-Cheeps within her territory, organizing the schools of younger fish-girls to keep them at least somewhat in line, and helping them attract a man in ways other than dive-bombing him, if possible, although uncommon is the Cheep-Cheep that has the patience to listen to her advice. Although many members of the school of Cheep-Cheeps may be surrogate daughters to them, Big Berthas are fairly virile in their own right and love children, and inevitably, she will give birth to several additional members of the school (Big Berthas giving birth to Cheep-Cheeps is the default; Big Bertha births are an uncommon occurrence that can happen to either species) over the course of her life.
Diet: Omnivorous
Disposition: Seductive, Motherly
Big Bertha is the general nickname for a fairly common sub-breed of the Cheep-Cheep species which experiences a massive growth spurt to their form upon reaching puberty. Whereas the average Cheep-Cheep will often grown no further than the lower teens, physically, a Big Bertha quickly grows several curves upon her form, growing a rather large bust in the process, and generally growing larger and longer in all aspects, be it their limbs, their tails, or their hair. Although able to be colored much the same as any regular Cheep-Cheep, most Big Bertha's are in possession of long red hair, and most commonly red or light green colored scales on their fish half below their waist. The physical changes come couples with disposition changes, and Big Berthas trade in the exuberance for a more matronly attitude to go along with their maternal appearance.
Due to their more shapely form, they are slower than the energetic Cheep-Cheep, as they are no longer quite as streamlined in appearance. Their top speed underwater never quite reaches that of the Cheep-Cheep, and though even they can use the Cheep-Cheep's "attack" method of leaping out of the water, it garners much less vertical and horizontal distance than the younger, smaller fish-girls, meaning this technique only works on the lowest-hanging of bridges. As such, Big Berthas have changed their methods to something less direct.
When they've spotted a man they like, they will simply seduce him, using their feminine wiles and voluptuous appearance to enchant and attract him to staying with her. Soothing words, sensual compliments, "come-hither" gestures while sunbathing...a Big Bertha's repertoire of techniques is nearly endless, all for the sake of luring a man close. Once in her embrace, she will hold him close and use her matronly body to pleasure him in several ways, cooing in pleasure and practically coddling him and smothering in her love and lust, there in the water, on the shore, or wherever else she managed to lure him to.
As expected of one with such a motherly attitude, Big Berthas often act as surrogate mothers to Cheep-Cheeps within her territory, organizing the schools of younger fish-girls to keep them at least somewhat in line, and helping them attract a man in ways other than dive-bombing him, if possible, although uncommon is the Cheep-Cheep that has the patience to listen to her advice. Although many members of the school of Cheep-Cheeps may be surrogate daughters to them, Big Berthas are fairly virile in their own right and love children, and inevitably, she will give birth to several additional members of the school (Big Berthas giving birth to Cheep-Cheeps is the default; Big Bertha births are an uncommon occurrence that can happen to either species) over the course of her life.