Funny, my Riolu (the German one no, the one I caught on Route 22) has the same name...
Simply put natures affect the Pokémon stat growth, there are some neutral nature (and thus don't affect any stat at all) like Serious, Hardy or Bashful and some that emphasize one stat growth while hinder other Jolly, Naïve or Adamant for instance.
The fitting nature changes according to the Pokémon stats. Adamant (+ Att -Sp.Att) would be a great nature for a Chesnaught but a horrible one for a Delphox.
As for your team, let's take a look.
-Delphox: Neither good nor bad (It raises its special defense while lowers its already low defense)
-Venusaur: Good (It raises its special attack and lowers its defense)
-Raichu: Neutral Nature
-Furfrou: Neutral Nature
-Lucario: Good (It raises its naturally high speed while lowers its defense)
-Lapras: Neutral Nature.
Also be sure to check your team's moveset since there's quite a bit of redundancy on it (for instance having Raichu having Thunder Shock while it has bolt Thunder Bolt and Electro Ball or having a mono fighting type attack Lucario when it has a pretty amazing and diverse movepool).
.P.S.: I got an Oshawott <3
And Kaijin you are the "Perentie" of this place, IMO.
Thanks for the advice. However, I don't have any steel type TMs, and my Lucario has yet to have any steel type moves to come across in leveling up. (I could have looked over good ones by accident.) I know Lucario can learn moves other than fighting and steel, but it's just my instinct to pick moves that have STAB benefits. On top of that, I usually look for the offense, instead of using any status moves (unless if those status moves heal HP). I guess I'm just bad at judging what is a good move and what isn't. ;^^;: (which is part of the reason why I've refrained from posting on pokemon threads until now)
I'd appreciate any suggestions for moves that you would think would be a good choice for my team, along with moves I should keep or replace. (I know keeping Sheer Cold on Laparas isn't the best idea, since it barely hits, even with accuracy raising items, or moves. That could just be my luck, though)
Well, I'll try to be a bit useful in pokemon stuff for once.
Gamergirl64 wrote:Bulby (Venusaur, male, mild) Lvl.54, with cut, solar beam, synthesis, and petal blizzard
Now I'm just going to share a few suggestions, mainly for typing balance, you could swap Petal Blizzard for Sludge Bomb or Venoshock as you keep the STAB and can hit for super effective against fairies and other grass type, just remember to have a way to poison the foe if you want to use Venoshock.(Toxic is always good AND in this Gen it can't miss when used by Poison types!) Just for the record mine, at lvl97 has Nature Power, Toxic, Venoshock and Petal Dance.
Also, I'll list six of my favorite pokemon from my large pool of pokemon I used when battling online.
Archeops
Moves:Stone Edge, Earthquake, Acrobatics and U-Turn.
No held item. Heracross
Moves:Pin Missile, Bullet Seed, Earthquake and Close Combat. (Mega Heracross' ability is Skill Link, for those didn't know.)
Holds:Heracronite Magmortar
Moves:Clear Smog, Lava Plume, Psychic and Confuse Ray.
Holds:Flame Plate
Ability:Flame Body Trevenant
Moves:Destiny Bond, Horn Leech, Phantom Force and Power-Up Punch.
Holds:Focus Sash
Ability:Frisk Malamar (My wonderful upside down Aegislash destroyer <3)
Moves:Topsy-Turvy, Night Slash, Psycho Cut and Superpower.
Holds:Black Belt
Ability:Contrary (I just love this ability,) Cryogonal
Moves:Freeze-Dry, Blizzard, Protect and Confuse Ray.
Holds:Chopple Berry (Mainly used to survive Aura Spheres from the Lucarios and Mewtwos.)
I noticed you asked about EV's last page, Gamergirl; well, here's the short form: they're a 'hidden-ish' value that determines how good your stats are going to turn out as you grow.
To elaborate, well, see the spoiler box below for my usual verbosity.
As your Pokemon fights different Pokemon they'll gain EV's based on the Pokemon in question, usually reflecting the opponent's stats (e.g., Zubat family gives Speed EV's, Machop family gives Attack EV's, etc.) and as you accumulate EV's your Pokemon's stats will improve accordingly; you can also lose EV's, though only intentionally (by feeding the Pokemon berries that specifically say they 'decrease' a 'base stat', or by using the pure-white punching bag in Super Training), which can be a help if (for example) you want to train a Pokemon you've used in the story without EV training it.
Generation VI is, without a doubt, the best time TO get into EV training, though, as Game Freak's gone and made it even easier than it's ever been -- with Super Training! True to the billing (training up your Pokemon), it actually lets you accumulate EV's as you wish by using punching bags (S bags give you 1 EV, M bags give you 4, and L bags give you 12) or by fighting Balloon Bots (first set gives you 4, second set gives you 8, third set gives you 12). EV's will cap out at 252 to a stat nowadays, too, so it ends at an even value (in terms of overall gains), so there's not really any way it can be 'messed up' unless you're doing something weird like splitting training between three stats (like when I trained my Lucario in Y to have its Speed EV's maxed and the rest split between Attack and Special Attack).
So, that's all there really is to it; you gain power in stats from gaining EV's, and you can use Super Training to easily focus your EV training as you wish.
Oh, and I'm gonna recommend against losing Petal Blizzard; Cut, maybe, considering it's not a required move to get through the story anymore, would be a better thing to lose. Petal Blizzard's a grass-type Surf in terms of what it hits, so it's pretty useful. The recommendation to diversify type-wise is a solid one, though; if you can fit a good few types of offensive moves onto a Pokemon you'll be pretty well-set to field it against many different foes, and generally increase its usefulness even further.
For example, if you teach your Lapras Thunderbolt via a TM, it'll be able to go toe-to-toe with Water-types (what with one's own resistance to them and all) and have something to use against Flying-types that don't have that otherwise-golden weakness to Ice (here's lookin' at you Talonflame). (Also it's not just you, instakill moves are always stupidly hard to land hits with, so perhaps that's what you could replace with Thunderbolt.)
Try going on Bulbapedia sometime and looking at the available moves of your Pokemon and see what you can use to cover weaknesses of your other team members, and how you can diversify your movesets' typing. You'll be surprised at what you can find, sometimes! (e.g., take a look at what learns Grass Knot; hi, Raichu! Only use it if you think you'll field him VS heavy Pokemon, though, for reasons made obvious when you look at the move.)
I hope this advice helps, and happy Training!
Any landing you can walk away from . . .
Avatar art was found on Pixiv and is by cahf. Link to original.
BaroqueSieben wrote:Petal Blizzard's a grass-type Surf in terms of what it hits, so it's pretty useful.
Yes, that's true but it should be noted that Petal Blizzard is a physical move and Venusaur has higher Special Attack than Attack, that's why I suggested changing it but I guess it's simply a matter of preference in that case.
BaroqueSieben wrote:Petal Blizzard's a grass-type Surf in terms of what it hits, so it's pretty useful.
Yes, that's true but it should be noted that Petal Blizzard is a physical move and Venusaur has higher Special Attack than Attack, that's why I suggested changing it but I guess it's simply a matter of preference in that case.
Ah, true, there is that. Hmm. Ah, Energy Ball! Via TM. That's a good alternative.
But yeah, Cut is still my recommendation for getting the Poison-type move (and Sludge Bomb the recommendation unless she gets Toxic whilst she's at it, what with how Venoshock needs poison inflicted to top Sludge Bomb).
Any landing you can walk away from . . .
Avatar art was found on Pixiv and is by cahf. Link to original.
(I know keeping Sheer Cold on Laparas isn't the best idea, since it barely hits, even with accuracy raising items, or moves. That could just be my luck, though)
Thunderbolt and Psychic are good choices, Bulldoze isn't half bad if you go for a physical move or you could reteach it Body Slam since the paralysis side effect is nice to have around.
Yes, that's true but it should be noted that Petal Blizzard is a physical move and Venusaur has higher Special Attack than Attack, that's why I suggested changing it but I guess it's simply a matter of preference in that case.
I wholeheartedly agree with ypu, her Bulbasaur has a Special Attack focused nature so teaching it a physical move is kind of a waste... Besides having a STAB Poison type attack (like Sludge Bomb or Venoshock) is nice for dealing with all those fairies.
And Kaijin you are the "Perentie" of this place, IMO.
Thanks guys. I really appreciate the advice. I'll look into the moves as soon as I get the time.
And thanks to BaroqueShiben for doing what all the guides, YouTube videos, and my boyfriend couldn't. I feel like a thick cloud of fog has been cleared up.
What I find funny, is that I've actually been using Super Training to sharpen the strengths in my Pokemon's stats, so I guess I'm doing something right!
Speedy and Aoki have pretty bad natures (Speedy has an attack lowering one while Aoki has a nature that hinders his naturally high special attack) but they could pretty in handy against both Ramos and Valerie, besides Aoki has proven himself pretty useful at farming Heart Scales.
Oberon tags in and out whenever I need a decent Fairy type attacker (Jun won't get a decently offensive Fairy type move until lvl.60), and Heinrich's nature isn't quite bad (actually it's pretty good) and it could easily be my best asset against Clermont.
And lastly there's Squishy, that was given to me by a friend, I'm considering making her a permanent member since a special wall could come in handy and being a traded Pokémon will make it way easier to level her up...
I really lucked out here... Some of them are wild capture but most of them are the living proof that the Wonder Trade loves me <3
I've only started training Psyche (Espurrs are adorable <3) and Aquila, but I'm pretty much tempted to use some as a permanent part of the team like Kim (or Knux), either Lumi or Natsuki (a Protean Froakie is too good to have it benched) or Ibuki...specially if I can lay my hands on a Metal Coat...
So many choices... it's a headache...x_x
.P.S.: *Traded pokémon so it can't be officially renamed.
And Kaijin you are the "Perentie" of this place, IMO.
I just made a little halt on my progress to expand a little bit my Pokédex and I started catching and training (while making use of all those Eevees got in the Wonder Trade) Eevees in order to get all eight eeveelutions.
I already have a Sylveon, an Umbreon and I'm struggling in order to get an Espeon (Umbreon only took two levels and a massage to evolve, while this other Eevee refuses himself to evolve after two massages, 13 levels and Soothe Bell abuse...¬¬).
I also have two Eevees prepared for the Moss and Frost rocks when the time comes, so the next step is getting the stone eeveelutions... whose stones I already have in my inventory.
Flareon was pretty much useless in the first three gens (specially on Gen III since all Fire type moves were special in that generation) and in both Gen IV and V the only physical STAB move it got was Fire Fang (as far as I know).
And since I recall that someone on these forums happens to both have and use a Flareon (Oersted... I think), I guess it's a good time to ask: Is Flareon actually useful in Gen VI? Does it learn more physical STAB moves like Flame Charge or even Flare Blitz?
(I have plenty of future replacements for my Ninetales, but it wouldn't hurt to have a Flareon with an attack increasing nature ready just in case...).
Sixth time is the charm?
And Kaijin you are the "Perentie" of this place, IMO.
Well... At least it can exploit its unusually high physical attack stat (a 180 Fire STAB attack is something hard to ignore) and something to raise its pathetically low speed to decent levels.
Wow... It only took Gamefreak six generations and 15 whooping years to actually make Flareon useful.
Has anyone else tried to pet your pokemon when they make the opponent's pokemon faint? It seems you are able to do that after they've gained a certain amount of affection. It works for me, but I keep on wondering what the point is.
I know it raises the affection your pokemon has with you, but it seems to be very little. Is there any point to that other than affection raising, and flavor adding? From the looks of it, it seems they gain more experience than they do when you don't pet them, but it's hard for to tell...
Kaijin wrote:Well... At least it can exploit its unusually high physical attack stat (a 180 Fire STAB attack is something hard to ignore) and something to raise its pathetically low speed to decent levels.
Wow... It only took Gamefreak six generations and 15 whooping years to actually make Flareon useful.
.P.S.: By the way thanks for answering my question and with such celerity.
OMG! Flareonz! I must haz this game now!!
Check out Pokegirls Epsilon!: viewtopic.php?f=6&t=923 Let no one tell you how to live! Define yourself by your own will! Be a storm unto yourself! Darkness, Light, there is no difference. Stand tall, embrace both, and you can find the true path! http://www.f-list.net/c/fanfic%20fetishist/
Someday Nintendo..someday you will give me my Pokebank, yes?
And when they do you'll have me pestering you 24/7 in order to get your friend code amd trade pokemon with you.
...Specially because if I have to wait for both Nintendo Europe AND Nintendo Spain to bring it here... I can easily die of old age waiting for it...^^U
And Kaijin you are the "Perentie" of this place, IMO.
About f***ng time Apparently the transfer process transfer's one pokemon filled box from white/black white 2/black/2 at a time
"Humans are the very reason our existence is relevant. Without them, gods have no meaning. We have no right to tell them what's right and wrong, for only they're their own masters..."