[Multiplatform] Mighty No. 9

Megaman's "Spiritual Successor"

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Re: Mega Ma-, err, Mighty No. 9!

Post by Jinouga87 »

:nosebleed: Best design ever! Though I can bet that her other swashbuckling loads of fan art. Plus they could be alt costumes if she appears in other games.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Blake81 »

Man, she looks soooo cute! :love: :nosebleed:

Specialy those two bunny-ear-like thingies on her head that seem to react to her emotions. Her happy (Second Right face, the one that's wagging her ''ears'' around) and tsundere (Third Left face, right above the word ''After'' ) faces are the cutest!
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Mighty Bad Moderator - Dina Abou Karam

Post by Feathers »

Apparently an aggressive forum mod named Dina is causing A LOT of problems for the secret mighty no 9 forums. She's on a huge banning spree so much that people are becoming afraid to post at all. Apparently she is a friend of someone from Comcept and was given the Community Manager position as a favor, and now she is even taking some control of the actual robot designs (which people are also worried about).

Recent news on her - http://www.thearabgamer.com/2014/01/mig ... funds.html

They even have an entire new public forum topic made where you can check out the bannees, if you want to see for yourself - http://mightyno9universe.com/viewtopic.php?f=9&t=464

She even already has a special place at ED - encyclopediadramatica.es/Mighty_Number_9

Things are looking grim for the MN9 community, I'm sure it's going to make a lot of folks think twice when considering donating to Comcept again..all because of one moderator.

---------

In other news, 3 new alpha screenshots of MN9.

http://cdn.destructoid.com//ul/269485-/h2-noscale.jpg
http://cdn.destructoid.com//ul/269485-/h3-noscale.jpg
http://cdn.destructoid.com//ul/269485-/h4-noscale.jpg
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Mega Jerk

Post by Kaijin »

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Good grief...^^U

I never got to post in the official forums (and as far as I know I never will as long as this male hating square headed S++ rank jerk is still is roaming in them as freely as she would do in her living room).

I'm not gonna lie this worries me... They entrusted someone who has OFFICIALLY claimed that she DOESN'T GIVE A DAMN about Mega Man and is more worried about feminizing Beck FOR NO APPARENT REASON than actually doing a decent job at what she's supposed to do.

I won't try to get my refund (yet), but I'll consider it seriously if this "employee" keeps treating this project as her own personal playground.
And Kaijin you are the "Perentie" of this place, IMO.
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The Saboteur.....

Post by Blake81 »

Heard about this stuff the other day, it seems the things there have gotten NASTY, yes, with BIG BOLD CAPITALS. Worst case I've ever seen of a Mod drunk on power, and believe me, I've seen a lot....

This stuff is seriously worrying; hope Inafune-sensei or some other Comcept boss realizes how much damage is she causing. Based on what I heard, she doesn't give a damn about MN9, she's probably some power-crazy (Bleeep!) whom apparently belives that she owns the project now.....

There are even some ppl who believe that she's actualy a Capcom-funded saboteur sent there to undermine the project. Rumors of this have been circulating since the first trouble started, and with the recent things, these rumors have been growing stronger with every ban she issues and every backer who wants a refund.....
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Re: Mega Ma-, err, Mighty No. 9!

Post by Rezeed »

Is anyone actually bringing this to the attention to inafune and the people at Comcept?
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Re: Mega Ma-, err, Mighty No. 9!

Post by Feathers »

Rezeed wrote:Is anyone actually bringing this to the attention to inafune and the people at Comcept?
That's what everyone is still wondering. Apart from a very vague post from this guy that works at Comcept there was nothing:
Spoiler: show
Hey guys n gals—Mark from 8-4 here!

First of all, thank you to everyone who has been participating on the forums! Everyone on the team is SUPER happy to see so many made the jump over, even as we continue to refine and improve the functionality and speed. We also want to apologize that the lack of certain features (private messaging, the reply system, thread locking, etc.) can make finding the discussions you want to take part in a bit challenging, but rest assured we are working on improvements and watching the suggestion threads closely to help set priorities.

One thing that has really highlighted the shortcomings of the current forum setup (especially the fact we can't lock threads to consolidate them) has been the biggest topic of the last couple days: the introduction of our official community manager, Dina. Along with plenty of congrats and well-wishes (thanks to all those folks!), some backers have expressed perfectly understandable concerns about exactly how their voice would be represented to the team, and have been discussing (in a mostly-civil manner, though sadly with a few loud exceptions) what they might imagine the implications of this new role could be on the community and the project.

Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.

The good news is that the answer, in all cases, is no.

The job of the community manager is to act as a conduit between the community and the team – basically help keep the team filled in on what all of you are talking about, and help keep all of you filled in on what’s going on with the team internally. A community manager who filtered this process to further any personal agenda would not, by definition, be a community manager! :) and the fact that they were doing so would be immediately obvious to the team, who is plugged into the community in more ways than one.

When it comes to feedback, a Community Manager needs to be detached and impartial, and rest assured, Dina is and will be (in fact, one of the first bits of feedback she passed along were the concerns some had about how she would work in her new role, which is why I’m posting this here, today. :)

As far as affecting the game in other ways, rest assured all direction and decisions are still in the hands of all the same people they have been from the start. Everyone should know that choosing a community manager is not something the team took lightly -- all the key players at Comcept were involved in the selection and hiring process, all the way up to and including Inafune himself. We are supremely confident we made a great choice, as we think you will all agree as you get to know Dina and see her work.

Of course, the proof will be in the doing -- we look forward to hearing what you all think as we start to roll out different aspects of our community involvement over the next few months, starting next week with the second round of the Call vote! (And maybe some smaller tidbits sprinkled here and there we have planned semi-regularly to get you glimpses behind the action, posted here to the forums from time to time). In the meantime, you can learn more about Dina and see her in action (or ask a question yourself!) in her Ask Me Anything thread in Off-Topic.

Speaking of which, as a point of order we will be moving all threads having to do with Dina and the community manager role in general (except this one! Feel free to sound off here) into the Off Topic section, since, at this point, they are largely about personnel, personal views or politics. We also know there are many redundant and overlapping threads on this and others topics, but without a lock feature (where we could post a link to the one thread to use for any similar topic), we will just let them keep going for now, to err on the side of transparency. Hopefully the web team can get the lock feature soon so we can consolidate threads on the same topic – BIG apologies to the vast majority of folks who are just here to actually talk about the game! :)

EDIT: Update -- while I was working on this today, the team figured out how to lock threads!! Huzzah! Look for similar threads to be locked and redirected so that we have less duplicate threads about the same stuff! Yay! ;D

Finally, and importantly, I wanted to give HUGE thanks once again to all the Beckers who have been helping point others to info on this topic, clarify misunderstandings, and generally been helpful to their fellow Beckers. You impress us everyday with your generosity and positive energy – thank you thank you thank you! :D

Sincerely,

Mark (Mighty No. 84)
In short, from what I got out of it (didn't read all that giant block myself since most of it is political bs), is that he thinks she is doing a good job and nothing is wrong. :roll: However, he did mention that she shouldn't have a direct impact on the game itself. I facepalmed hard at the "our mods finally learned how to lock threads!" comment though..

Source: http://www.gameranx.com/updates/id/1938 ... r-outrage/
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Mega Fail

Post by Kaijin »

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...In short: We're officially screwed.

.P.S.: Of course they (MN9 staff that is) see her as an competent member, we're talking about a staff that has claimed to be UNABLE to lock threads...¬¬
And Kaijin you are the "Perentie" of this place, IMO.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Scrapmaster »

My reaction to these new about this modder called Dina

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and all other facepalms I can find right now
Spoiler: show
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I do hope they actually see what she's doing quick, or else a good part of the community will back out of the game.
but considering they didn't do anything yet leaves me with a bitter taste on my mouth
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Re: Mega Ma-, err, Mighty No. 9!

Post by L337 m4n »

Geez, didn't post or use my code yet and now I find things are getting crazy. Can't do much without losing and yet if I do anything on the forum I lose. Really glad I went for the extra stuff besides forum entry now.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Feathers »

New footage, lookn' preeeety good! Definitely a MEGA MAN game.

[youtube]acQj71oGAB8[/youtube]
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Re: Mega Ma-, err, Mighty No. 9!

Post by Blake81 »

SQUEEEE!! <--- Like a Fangirl

Damn! That sure looks great! Wish it was 2015 already.

And No.3 is sooo damn cute! I hope we get more female robot masters in the future.

Btw, am I the only one who thinks that No.7 looks A LOT like Zero? I mean, red armor, yellow scarf, sword.... No matter how I look at him, he's as much a Zero reference as Beck is a Megaman one.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Feathers »

7 definitely reminds me of Zero.
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Re: Mega Ma-, err, Mighty No. 9!

Post by ShadowBladeX »

New footage has been released for the game.

[youtube]q1iEFfOBP1o[/youtube]
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Re: Mega Ma-, err, Mighty No. 9!

Post by Blake81 »

Once again.... SQUEEEEEE!!!!!! <---- Like a total Fangirl

The gameplay looks quite fun yet challenging, the music sounds amazing and nostalgic and the graphics look like a blend of modern high-quality 3D with good ol' 2D. It becomes even more obvious that this WILL BE GOLD.

Wish Spring 2015 got here faster. Specially now that I got Steam and a way to buy it legit.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Feathers »

I like how the HP bar is horizontal now.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Rezeed »

Apparently, Inafune announced that there's going to be an animated series being tied into this game.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Jinouga87 »

Rezeed wrote:Apparently, Inafune announced that there's going to be an animated series being tied into this game.
I'm not sure how to respond that news to be honest.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Feathers »

I remember hearing about that a while back. There was a big uproar about the Kickstarter money being used to make the anime along with other things (different games included). I will post the source if I can find it again.
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Re: Mega Ma-, err, Mighty No. 9!

Post by Jinouga87 »

Personally I'm for the anime as long as it's good.
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